Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
9 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps π
1
like
9 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
10 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. β’ Provide clear leadership across all World of Darkness media and products. β’ Support creators with improved tools, transparency, and canon guidance. β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
Space is the time continuum that keeps a motor-mouthed alien killing merc alive. She wasn't spaced, but she was in space - aboard a ship full of bugs, squids, and robots controlled by aliens who also hated her. She hated them too, but she didn't hate them as hard. It's hard to understand if you aren't she, just an outsider looking in. A pale face worked being sprayed down with non-pottable water by 8-foot-tall bugs that don't speak English but can still talk shit like that asshole kid you grew up with but didn't punch because you were a bitch. The wet black black-haired, cavalier human made her way to the briefing - so fashionably late maybe she could make steam blow out of the ears of her haters?
"MIRRORS - PORTALS TO THE ETHERSIDE" Kleo walked in an occultic book in hand as she received an immediate browbeating from the putrid robot that harassed her for moments when she was under the gun - her last mission folley. "How am I gonna take a dewd hostage in space, hoppin' from space stations 'n frying bodies cracking brains huh?" She looked up from her mysterious ether-knowledge studying as the robot hogged the voice time, not letting her get a word in but it didn't matter she didn't care. The all-seeing, third-eyed, cult-slaying, ghostly-paled warrior of the pack would have to pick up the slack. Suspenders in red held her pants up high around her waist, her boots spit-shined to repel spirits with holy water and ethereal black boot polish.
Her gear packed away, blood removed, enchanted, blessed, cursed and now equipped with a weapon mod that blows heads into 100,000 little chunks. "Gonna need space protecting suits, the good kind. The one you save for aliens but fit humans just the same, think you can do that or you jackasses going to dee-criminate me some more?" She said with a curious, alien-rebelling eyebrow raised to the talking head - she wanted her revenge, or justice it didn't matter to her anymore. She wanted to leave with answers but most likely, she'd leave with pain.
Waking up in the healer tank or bacta tank (whatever these alien fucklets call it), the ooze and goo began to drain from the tank as Kleo was plopped out - born again. Writhing like a worm in her dream state of sorrows, she awoke with a gasp before the bug people approached her almost as if they were going to murder her they turned on their pressure washers and sprayed down the woman on the tiled floor of the medical bay washing away the pain as well as the gloop. "Aaahhh!" Kleo called out, the water was cold - ice cold and not of the friendly variety. The sound of the drain sucking up all the blood, sweat and tears from Kleo's body echoed the room as the bugs gave the woman some space.
She was healed, free from the damage the previous mission brought her - at least physically.
Kleo was brought her clothes and equipment as they were, eventually one of the buglings brought something new. It looked like it attached to her SMG, a head squisher and crusher of sorts of the explosive and deadly kind. "Holy moly dewd... It's the Alkaline Armor Buster, Head Exploder 9000!" Kleo said foaming over the equipment, she had been elevated from just a lowly worm to a warrior of death and destruction. Alien and human alike would feel the wrath of her explosive armor-piercing rounds, total destruction and all that would be left as the smoke cleared was the only Human that worked for robot kidnappers and angry aliens. Such was-..
Before her thought was finished she was hit in the face by a towel. One of the bug things said something (Put some clothes on, whore!) but she didn't know what it said. "Thanks dewd.. Can't wait to use this thing." She said, an evil smirk growing on her face as she put the towel on and reached for her glasses. Realizing she was talking to aliens, she frowned - tricked again by the undying, ever-moving occultic clans that tormented her and mankind.
While it should be uneventful it wasn't, Kleo was taken down to the medbay and given preem treatment for her injuries and wounds. The docs were even so nice to fill her back up on that red kool-aid she was living on, no one else here was bleeding red kool-aid like Kleo! Laid out on the table some minor work occurred before she was swiftly taken away, for anyone lingering in the medbay they wouldn't get to witness the rebirth and fixing of Kleo's wounds but rather heard the sloppy and evil sounds of saws, beakers and the like working away. After it was all said and done she was plopped in a tank for 'healing' as various chemicals for recovery filled up the tank. Kleo slept in a dream like state (again) with a rebreather strapped up to her mouth, she'd be tucked away for now.
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
β’ Provide clear leadership across all World of Darkness media and products.
β’ Support creators with improved tools, transparency, and canon guidance.
β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>β’ Provide clear leadership across all World of Darkness media and products.<br>β’ Support creators with improved tools, transparency, and canon guidance.<br>β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>