Avatar of UrbanEvolution
  • Last Seen: 9 yrs ago
  • Joined: 11 yrs ago
  • Posts: 732 (0.18 / day)
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    1. UrbanEvolution 11 yrs ago

Status

Recent Statuses

10 yrs ago
I went and found the rest of my soul being guarded by a giant floating rock and punched it. My soul, I mean. Not the rock. I yelled at that.
1 like
10 yrs ago
How many unarmed, flaccid clones of yourself do you think it would it take to kill Harambe?
1 like
10 yrs ago
THIS ROCK IS MY WIFE. AND THIS IS MY SPAWN.
2 likes
10 yrs ago
MOONINITES. DUPLICATE. REUNITE. AND UNNIHILATE.
10 yrs ago
It is time to investigate the CASE OF THE PIZZA CRYPTID.
1 like

Bio

I've been told that my username sounds like a new brand of women's perfume, whatever the hell that means.



My main fuccbois:
@Dragonbud
@Spoopy Scary
@Maxx
@Mr Allen J
@He Who Walks Behind
@SepticGentleman

Most Recent Posts

I'll be co-GMing this joint.

I hope you all enjoy the A-train.
One of the players from another Int Ch thread PMed me a list of powers they'd like and one really caught my eye. They'd created a character that could heal any affliction, wound or sickness, Wild Card-based or not. Pretty powerful, right? The weakness, and this is what caught me, that the character would then suffer from that injury. So if they fixed a broken arm, their arm would break in place of it. How interesting a story is that?! Imagine having the power to cure anything but knowing that it would afflict you? So terminal diseases and fatal wounds? A big no-no. Imagine the torture that character would go through, watching all the people suffering and dying, having the power to save them and not being able to actually help?


As interesting as that sounds, the ability is fairly useless (because all you will be doing is taking damage for a few people you care about). Yeah, I guess you have the power to help and you have the whole thing going where you cant help and all that, but that's it. Like, yeah, you're about as useful as the average joe at helping and you could seriously hurt yourself if you try and help.

That's... not a lot. It'd be interesting if played right in the first few posts (and I doubt any of us would be able to play it that well. Being honest I would totally skim over it). But it'd lose it's shine really fast because there wouldn't be any difference from issue to issue. The only time where I could see it picking back up again would maybe sacrificing him/herself to save another person which is only temporary because now that 'healing' character is dead.

What I do know is that we can probably come up with some stuff that's better done than that.
@Spoopy Scary

Hey man, it's a compliment. I gotta admire the commitment.
I like the fact that this entire forum is run by lemmings.
@UrbanEvolution
I completely left out the "Weaknesses" section of the CS. Thank you for pointing that out. I'll get right on that (as soon as I have the time, anyway).
Out of curiosity, is there any way that my character's power would become more balanced to you? Do you have any suggestions to weaknesses that would make him acceptable to you? I am always up for editing to fit the needs of other players; not just the GM.
.:EDIT:.
Oh, and I do plan on adding to the "Weaknesses" section that he does need to both eat and drink a lot (will elaborate more on it in the CS), especially while "running fevers". I just simply forgot about it, I guess.


Nah man, you're just fine. In terms of weaknesses, you might was to go in depth as to just how hot his body can get. Because past 100C water starts evaporating and that gets really bad, really fast if you're losing that much water. There's also the issue of just how much heat he can stand. If you've ever stood next to a camp fire you know that within about two feet your eyes start to burn and it gets really uncomfortable. If his fire burns really hot, you could state that it starts really messing with his ability to see, and it's really uncomfortable in general to do for more than a few seconds at a time. Heat also makes it hard to breathe. So being in such a close proximity to something so hot could make him start coughing and make him generally unwell. Among other things.

You dont have to add all of these. Hell, you dont have to add ANY of them. Final say isn't mine and probably never will be mine. Whatever [Nightraider] is okay with, run with.

@UrbanEvolution unfortunately, there's a lot of powerful characters in Wild Cards, such as Little Fat Boy who, if he loses control of his emotions due to intense pain or fear, can cause an explosion equal to that of an atomic bomb. Also I don't think that balancing power (heavily) is fun, in certain cases. There's a few number of mind control characters in Wild Cards, not to mention Righteous Djinn who can absorb other's powers, etc. Balance must exist but, must be in its own pace.


You misinterpret my whole issue, and have told me things I already know. Honestly, I think that could've been explained to me via Skype (considering you added me a few days ago) and I would've told you right out that that's not my concern. You have it, use it!

My issue isn't with balance or with the power level of the characters. I want to know what level character I should be running in comparison to everyone else's. I have things from relatively normal people with slight enhancements to a character you have not seen named Matt who is an Omnikinetic (i.e: Can manipulate EVERYTHING, the degree of which is explained, but that doesnt matter right now).

TL;DR: Yes, it must be at it's own pace. But I'm trying to figure out what that pace is, you damn horse enthusiast!
Lol

White Leopard

You missed an the oppertunity to name her 'Snow Leopard'.

Shame.
I'll erase myself. I am a strong, independent duck.

Good evening (for me).
@Nightraider

My main concern is the magnitude of which the powers will be judged at. I help manage Verthaven, another superhuman RP. And I've managed them for many years prior. I have a lot of experience with people being... People. I just dont want to make a character that'll be walked all over by everyone else's.

For instance, @The Mad Hatter 's character, while not yet accepted (to my knowledge), has a very powerful ability with no weakness other than smoke. Which wont be an issue in open areas unless of course his power can be used for so long that it can pollute the air. He could theoretically drown the planet in a fireball the size of the sun because he doesn't have any limits to his fire. There's no limit to how hot he can make it burn and he's immune to all the negative side affects that would come from making a fire that hot. The character also runs fevers so hot they burn people. I dont know about you but Im pretty sure I'd die from dehyration really fast if that happened. But that's not an issue covered either.

I'm not trying to call anyone out. I dont have a problem most of the character other than the power. It just sets a bad precedent because it lacks boundaries. Which are not at all Hatter's fault. They're not covered very well in the rules section. If anything I feel that area of the OP should be reviewed again.

I apologize in advance for spelling errors. Typing on my phone.
No.
@UrbanEvolution Also, you left in the retarded stuff I added as a joke.


Oh I know. I chose not to remove it.
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