I'll be co-GMing this joint.
I hope you all enjoy the A-train.
I hope you all enjoy the A-train.

One of the players from another Int Ch thread PMed me a list of powers they'd like and one really caught my eye. They'd created a character that could heal any affliction, wound or sickness, Wild Card-based or not. Pretty powerful, right? The weakness, and this is what caught me, that the character would then suffer from that injury. So if they fixed a broken arm, their arm would break in place of it. How interesting a story is that?! Imagine having the power to cure anything but knowing that it would afflict you? So terminal diseases and fatal wounds? A big no-no. Imagine the torture that character would go through, watching all the people suffering and dying, having the power to save them and not being able to actually help?
@UrbanEvolution
I completely left out the "Weaknesses" section of the CS. Thank you for pointing that out. I'll get right on that (as soon as I have the time, anyway).
Out of curiosity, is there any way that my character's power would become more balanced to you? Do you have any suggestions to weaknesses that would make him acceptable to you? I am always up for editing to fit the needs of other players; not just the GM.
.:EDIT:.
Oh, and I do plan on adding to the "Weaknesses" section that he does need to both eat and drink a lot (will elaborate more on it in the CS), especially while "running fevers". I just simply forgot about it, I guess.
@UrbanEvolution unfortunately, there's a lot of powerful characters in Wild Cards, such as Little Fat Boy who, if he loses control of his emotions due to intense pain or fear, can cause an explosion equal to that of an atomic bomb. Also I don't think that balancing power (heavily) is fun, in certain cases. There's a few number of mind control characters in Wild Cards, not to mention Righteous Djinn who can absorb other's powers, etc. Balance must exist but, must be in its own pace.
@UrbanEvolution Also, you left in the retarded stuff I added as a joke.