Reading my posts aren't a chore. I'm a fuckin' artist.
But yes, this is definitely a pet peeve. I read everyone's posts in RP's I am involved in. Hell, sometimes I do it more than once, and the RP's i'm involved with average at least 2k words a post.
Like, if you want to write but don't want to read other peoples shit, that is fine. Don't RP. Go write short stories for yourself, that's perfectly cool too.
Problem is, not everyone is as talented with words as you seem to be. You're telling me you've never looked at a long wall of text, filled with grammar errors and illogical wording, and skipped reading it?
This one time, I played as a tower. That will go down as my personal badge of honor.
Eyrn, The Lady of the Tower
To say Eyrn is a tower is a gross simplification, but it is one that is often made. After her death in life, and her burial by her followers in the Spire, her spirit took residence in the structure, making it sometimes hard to distinguish the two. She has no physical form beyond the Spire, though a special few have claimed to have seen apparitions of her within her sanctuary, usually with her giving prophetic warnings.
Ten thousand years ago, there was a war, one which shook the skies and smashed the earth. The Empire of Merciful Dark, led by the horrific demon Mother Night, conquered civilization after civilization, subjugating them for its dark god. The mage-lords of the Diadochi were united against this threat, unleashing their awe-inspiring powers to their foes. It was at this time that Eyrn was conceived, the child of one of the warring Diadochi Lords. She was left to be raised by the Galans, a confederation of barbarian tribes aligned with the Diadochi against the common foe. The war had by then been dragging on for millennia, and was a life-or-death struggle for its participants. The eye of the Empire turned against the Galan Confederation when Eyrn was twenty-four. The Diadochi offered no assistance, accepting the loss of the Confederation as a calculated sacrifice in their grand plans. Without aid, the confederation stood no chance, and despite valiant resistance they were gradually being wiped out.
In their most desperate hour, Eyrn emerged among them to lead their armies. At first many derided her growing position and influence, declaring that a woman had no place leading the brave Galan warriors. Yet Eyrn was no mere commoner, with the blood of the ancient magi flowing in her veins, and her power was in many ways greater to her forebears, though how this was is unkown. Wielding holy fire, she led an army of her countrymen against the Enemy. Great though her might was, it was insufficient against the hordes arrayed against her. In the Battle of Isha, after being seperated by her devoted entourage in the heat of combat, she was finally overwhelmed and slain by Mother Night's unholy Champion after a brutal duel. The battle was lost, though her enraged and grief-stricken kinsmen were able to cut their way through the enemy ranks and carry her lifeless body away from the battlefield. All seemed lost for their people, who would be doomed to fade from history.
They interned her in the Spire, a tower of mythical proportions built by one of the Diadochi magisters who had been slain in the early days of the Great War. Though their lands burned around them, they carried her to the apex chamber, where they sealed her within a great golden coffin. Many commited suicide out of despair and grief. Some say that it was this fanatical devotion that caused what would come next, though others insist it was the combination of her magical blood and the inherit arcane powers running through the Spire. Regardless of the cause, she was reborn at that moment. Not physically, of course, but spiritually. In a sense, she became the Spire, and all within could feel her embrace, and rejoiced. By their worship, she became more powerful than she had been in life, and banished the forces of darkness from the surrounding lands.
It took over a hundred years to retake the traditional lands of her people. This was followed by centuries of peace. However, around 9450 years ago, discontent at her rule grew as overpopulation created poverty and plague struck the land. The nobility took advantage of this and led the people in rebellion against her, leading to the Wars of Apostasy. Mendeyrn was sieged and sacked, and though they could not breach the Spire, a period of anarchy followed in which Eyrn could only watch as her people decended into the abyss. She founded the Order of the Tower 9320 years ago, comprising of four thousand of the greatest, most pious knights available to her. They left the Spire and, led by the Oracle, restored order to the Galan lands. Once her tumultuous kindred were once again under her dominion, she re-organized her old empire into a new system. Having learned that direct intervention only made her an unpopular and an enemy of the nobility and the commoners alike, she withdrew from the mundane responsibilities of ruling, leaving the local nobility to rule themselves.
Instead, she imposed only her Three Tenets: Firstly, that any contortion of demons is forbidden and that it is the duty of every Galan to oppose those who do. Secondly, the Oracle, as representative of Eyrn, must be obeyed in all things. And finally, the spilling of blood in the hollowed Spire is strictly forbidden. She formed the Galan League, a loose alliance of all the Galan princes, dukes and kings, with herself as the titular head, though in practice they ruled independently of the Spire. As long as these lords follow her tenets, she allows them to do as they will, but should a nobleman stray from the righteous path, he would soon find himself targeted by the Knights of the Tower.
Eyrn is the Mother, and mankind are her children. Having died as a mortal, she now sees it as her role to guide and protect her people, particularly against the depredations of the Outer Planes. This should not be taken as to mean that she is soft or weak, however, as even before dying she had been first and foremost a war leader. Those who, through malice of foolishness, threaten the world find no mercy within her heart. As a ruler, she relies on the adoration of her subjects, rather than the whip that the Diadochi favor.
Eyrn's most powerful abilities are indirect. Lesser demons and creatures of evil cannot approach the lands around her without suffering great pain, and only the mightiest of them could reach the Spire itself. Her influence also affects the country she resides in, which is pleasant and fertile, contrasting with the arid badlands around it. Harvests are more bountiful and the people more prosperous, making the region seem somewhat heavenly to stunned outsiders. Furthermore, though due to her lack of a physical form she cannot smite her enemies directly, she can imbue those who serve her with great power to wield in her name, and in times of great need, she can psychically speak to her enemies, the contact shattering their very souls. It is for this reason that she communicates directly only with a select few who can resist the ravages of her touch. It should be noted that these powers are proportional to the distance from the Spire; far-away lands are beyond her reach, while in the lands surrounding the Spire her powers are magnified exponentially.
In addition to these, she can see the entire world, though this is very taxing, only used when necessary. Her vision is not limited to the things that are, either. Prophecies and visions of the future sometimes come to her, though it is difficult for her to decipher whether these are things that might happen... or things that will happen. Finally, sher power is amplified through Harrowings, the ritual of human sacrifice completed by the ceremonial suicide of the old, the sick, and the desperate. This act is seen as the height of piety, and those who choose to take their own lives in this manner are revered as martyrs and heroes.
Hm, there seems to be a lot of similarities between Lizbeth and Edwyn. They're both charismatic, both their monster forms involve screwing with other people's minds (I assume, what with succubi, although the difference seems to be that Lizbeth uses sexuality, whereas Edwyn definitely does not), they both dislike other people...
"[...] Some would call us tyrants. They would say that we are oppressors, invaders, that we are merciless and cruel. These are words, lacking any meaning. There is but one simple truth, that they know all too well, and it is why they cower in their hovels as the Empire's legions march by: We are strong. They know this because we smashed their fleets! We burned their worlds! We chained their people! We are Rozarrian, better than other men, stronger, faster, more intelligent, and the universe is ours for the taking! All hail Rozarria! All hail the Empire!" -Emperor Leoric III-
Government Form: Absolute Monarchy
Head of State: Emperor Leoric Rozarria III
The Emperor is in many ways the epitome of what it means to be Rozarrian. Though fifth in line for the throne upon the death of his father, the Emperor Leoric Rozarria II, the succession threw the Empire into chaos, as the heir designate tragically died en route to take the throne. One of his older brothers, Garland Rozarria II, took the throne instead, only to suffer from a debilitating illness that forces Leoric III to return to the capital with an armada, to rule while his brother recovered. Adding to the family's tragedies, his brother would succumb later to his illness. Emperor Leoric Rozarria III's reign has been characterized by an unusually harsh treatment of the Inferiors across the Empire, and a brutal repression of all dissent.
Designated Heir: Tandred Rozarria, Duke of Selaria
Succession: Although the Empire has male primogeniture as its official policy, in practice, imperial inheritance is a free-for-all, with a rule of thumb being that the man who sits on the throne first becomes the Emperor. This is far from a guarantee, however, as a rival with the support of the imperial factions can dethrone the unlucky prince easily. Therefore, even while the Emperor is still alive, his children compete viciously for his throne, courting the major kingmakers of the Empire.
Ethnicity: The primary ethnicity of the empire is Rozarrian, with all other ethnic groups being considered sub-human, and placed at the bottom of a strict caste system.
Caste System: Rozarrian society is strictly divided into castes. Those who are born in one caste must die in it. At the very peak of the Imperial structure are royals, those fortunate enough to have been born with the blood of an Emperor. They are venerated almost as gods in the flesh, and their word is law. Below them are the nobility, whose family names guarantee them power and wealth. Next are the Imperial citizens, the common Rozarrians. Though not given the favoritism of the nobility, they have many rights and protections under the law, and may serve as officers in the military.
Finally, there are the Inferiors, those born outside the core Rozarrian worlds, who are brutally subjugated by the imperial machine. They have no rights faced with a Rozarrian, and may be beaten or killed by a citizen with little consequence. Inferiors are also barred from traveling from their worlds without Imperial permission, though they are generally left to govern themselves. Should an Inferior world revolt, as happens now and again, standard imperial procedure is to treat the world as if it is as war with the Empire, bombarding the surface from orbit until the people yield once more.
Religion: The official religion of Rozarria is the Imperial Cult; Only worship of the emperors is permitted. Only past emperors are venerated, however, and though the cult says he Emperor will become a god when released from his mortal coil, he is still but a man.
The Rozarrian Armed Forces are divided into two main branches, which act independently, under the Emperor's command. These are the Imperial Navy and the Imperial Army.
The Imperial Navy: The Navy is a bastion of the Rozarrian aristocracy. Within it, ships are traditionally passed down from father to son, so all command posts are held by high nobility.
Kapland The beating heart of any Rozarrian fleet, Kapland-Class battleships are massive vessels, heavily armed and equipped, though combat is not their first role. Serving as flagships, they are the focus points of Imperial fleets. They also use their vast cargo space to ferry entire armies regiments at a time. It is said that a single Kapland could win a war by itself.
Garland Smaller than the massive Kapland, a Garland-Class battleship's primary role is to act as a ship-of-the-line, able to bring to bear a daunting amount of firepower against enemy targets. It is the Garlands who bombard planets the Emperor has decreed lost. The spear-head of the Empire, a fleet without Garlands is no fleet at all.
Telleri If the Garland is the spear-head of the Empire, the Telleri-Class battleship is its shaft. Though lacking the devastating firepower of larger ship classes, Telleri are deadly to those who would underestimate them, their maneuverability allowing them to fly circles around slower enemies, killing them with a thousand cuts. Versatile, they can be a assigned any task, and excel.
Marmont http://discoverygc.com/wiki/images/5/5f/Lightcarrier.png The Marmont is the standard Imperial cruiser. Too small to damage larger capital ships, they are mainly used for scouting and patrolling, chasing off pirates and ensuring Imperial worlds remain loyal.
The Imperial Army: Though it is absolutely essential to the continued existence of the Empire, the Army is held in great disdain by the nobility, as it is in many ways the embodiment of everything the Empire stands against. It is a meritocracy, where any man, regardless of his wealth, nobility, or ethnicity may rise. Half the generals are non-Rozarrian, in fact. Needless to say, the emnity between the Navy and the Army cuts deep.
The Empire began as a single isolated town on a poor planet, Ciribac, in the backwater of human-inhabited space. Colonized by a confederation long since destroyed, Rozarria survived the centuries of tumult of the time due in no small part due to its obscurity; it was quite literally worthless.
The town came to be ruled by the Rozarria's, who styled themselves Kings. Under their supervision, the town grew into a wealthy city, and through conquest, coercion, or inheritance, they eventually united all of Ciribac under a single king. Finally at peace, the Rozarrians rapidly expanded into the stars, colonizing almost every solar body in the system.
Tandred Rozarria II, the king of the time, had even greater ambitions, however. He oversaw the construction of a true warfleet, eying the chaotic systems beyond, which were ruled by a collection of petty warlords. Crowning himself as the first Emperor in the year 90 after the unification of Ciribac, in a glorious ceremony, he launched his fleet at his unsuspecting victims, utterly crushing them in battle in quick succession. By 94, he had united the core worlds of the Empire, and begun expansion beyond. When he died later that year, his son, Garland Rozarria I, continued his work.
Emperor Garland Rozarria I was in many ways the father of the modern Imperial state. Seeing the growing empire as unmanagable by a single man, no matter how great, he created in 103 the first Imperial Duchy, semi-autonomous in rule. Later conquests would distributed in similar fashion. But his greatest contribution was his 105 codification of the laws governing the lesser peoples of the empire, which established the caste system known today. By his laws, all non-Rozarrians were stripped of rights.
The Rozarrian Empire, expansive as it is, has many sub-factions incorporated within it, even though all citizens swear direct loyalty to His Majesty.
The Crown: Obviously, the Emperor is the most powerful man in his realm. Though they are constantly at each other's throats, both the Imperial Navy and the Imperial Army are fanatically loyal to his person (thanks in no small part due to the thorough purges of their ranks the Empire conducts now and again).
The Nobility: Most of the nobility are relatively toothless, with only their fortune as a weapon. The mighty dukes, on the other hand, are another matter completely. Granted large swathes of frontier space to rule as they saw fit, as long as they enfored the Emperor's will there, they command armies of their own, pass their own laws, and advise the Emperor himself on matters of state.
The Greater Atmoran Colonial Company: Many corporations exist within the empire, generally headed by nobility, but they all seek profit any way they can. The Atmoran Company, as it is commonly referred to, is a corporation, but one of unequaled size and wealth. Founded by the richest and most influential nobles of Rozarria, and granted a royal charter and a monopoly on all trade from the Atmoran sector, the company set out to colonize the wild space, and bring it into the imperial fold. Nearly a nation in its own right, the company has been immensely successful in its task, though resettlement among its populace is high, due to the company's utter disregard for anything except profit.
Imperial technology is built around one principal source of energy: Solar power. Great array networks surround the stars of the Ciribac sector, with the capital system itself the site of an immense dyson sphere around it, the pet project of Emperor Leoric. Energy is stored in hyper-efficient batteries based around a metal alloy, liquid in its natural state, known as Ameracium, so named after its creator, Feron Amerac. It is what drives the modern Empire, and the securing of the ressources required to synthetize it is the primary foreign policy interest of the crown.
Rozarrian ships are equiped with FTL technology, which has allowed them to expand at the rate they have. In a strange quirk, physical objects can be sent faster than information ever could, and so messages must be exchanged between systems through travelling vessels.
The Imperial Armed Forces's two branches use opposing philosophies in battle, and their armaments reflect this. The Imperial Navy, limited in its officer pool to the aristocrats of the empire, has focused research on defensive applications, prioritizing the survival of warships and their crews. The Imperial Army, by contrast, has a vast pool of subjugated peoples it can conscript from, making the offensive its only accepted posibility. Soldiers are armed with high-caliber rifles that can tear a man clean in half, but which lack the punch of energy weapons. Nevertheless, it is considered that the rifle's reliability and ease of production make up for its lack of power.
Edwyn Carlisle, Earl of Trethclyde, is a charismatic young man, always with a twinkle of laughter in this eyes, as if the world is a great jape only he can appreciate.
Generic Information
Name: Edwyn Trethclyde Gender: Male Age: 22 Height:6'1" Sexuality: Asexual
Psych Profile
Traits
Charming: Edwyn never breaks from his polite, courteous demeanor. He is quite skilled at reading others, and uses that to manipulate them.
Light-Hearted: Though he'd never be so crude as to directly insult someone, he has a constant carefree attitude, frequently mocking others without them even realizing it.
Clever: Edwyn is certainly quick of mind, and has extensive knowledge of philosophy and the sciences, though he has few political opinions of his own.
Flaws
Carefree: Even compared to other noblemen, he lacks any kind of motivation or drive. He does not seek money, power, or women- only entertainment.
Hubris: Edwyn Carlisle is the soul of arrogance, though he's careful never to show it. His confidence in his own capabilities is supreme, believing himself incapable of error.
Vampire Abilities:
Domination: As a vampire, he can bend the minds of others to his will, making them his slaves. This requires direct eye contact, however, and its duration depends on the subject. Most mortals can be dominated for weeks, if not months, without further manipulation, while supernatural beings can only be controlled in this manner for a few minutes. To use this power, he must also be in his vampire form, which naturally makes it impossible to use in public places.
Feeding: While he controls the minds of mundanes, he consumes their souls, slowly but surely. This is why the domination does not last forever; Eventually, the victim simply burns out, and is left comatose and of no further use. Though he does not need to feed to survive, it acts as a source of "food", so he does not need to eat the way others do while he has thralls who he can devour in this manner. This ability is also quite addictive, the life-force of others being quite a potent drug indeed.
Backstory: Twenty-two years ago, on a snowy February morning, Edwyn Carlisle was born, son of the puissant Earl of Trethclyde. His grandfather had been at the forefront of the early technology boom, and his father continued the rapid expansion of their business empire. The Carliles were among the wealthiest and most influential families there was in those days.
And then his father died.
Though in his will, he bequeathed his fortune to his seven-month-old child, his younger brother, Andrew Carlisle, was left in charge of the family's many business ventures. Unfortunately, Andrew proved to be a man with little financial acumen, and even less common sense. He invested the fortune foolishly, and wasted it away on an extravagant lifestyle he could increasingly not afford. By the time Edwyn came of age, there was little left of the family fortune.
Though he managed to save the family form disaster, making key pacts to ensure their survival, it was never enough, and so he was almost eager when called upon by Lord Nixus, hoping that an alliance with the man would end his family's troubles.
Family: Both his parents are dead. His uncle, Andrew Carlisle, has gone missing, though the man is a notorious scoundrel, so nobody is particularly concerned.
Character Motivation: All Edwyn wants in life is to be entertained. He does truly not care about right or wrong, but simnply does everything possible to stave off boredom. He sees his curse as a blessing, a promise of a great deal of excitement to come.
Mariah Amor: Edwyn has of course met the lady Amor on many social occasions. He never found her to be particularily interesting; She had a good head, but she wasted it so, and her saint-like goodness was intolerably dull for the Earl. He does find the manner with which she toys with men to be amusing, however.
Gwendolyn Argall: No particular opinion.
Goram Dorr: Dull. Boring. Uninteresting. These are three words that Edwyn would use to describe Goram. Though he has a great respect for the man's skill, particularly considering the importance of steam machinery to the Carlisle empire, he would not care to be trapped in conversation with the man.
Lizbeth D'Veaux: Lizbeth is the closest thing Edwyn has to a friend in this world. His utter disregard for sexuality lets her be comfortable around him, and he finds her paradoxial character amusing.
Linta Höhyener: The Earl of Trethclyde has always found Linta to be intolerably dull. She never said anything she did not mean, and she has the suitability of a rushing bull. When he is graced by her presence, Edwyn always finds an excuse to be somewhere else.
Kipling Baye: Edwyn's encounters with Kipling always bring him great delight. The man's complete inability to say the truth makes for a delightful game for the Earl, trying to decipher what's real, and what's not.
Tellion Velkfur: The Carlisles and the Velkfurs have had long-standing business ties, with the later being one of the few families who didn't abandon the Carlisle when their fortune was squandered. Edwyn thus is well aquainted with Tellion, who was on numerous occasions forced to meet with the young Earl of Trethclyde to maintain appearances. But despite their acquaintance, they barely know each other, with Tellion having been sulking and unwilling to make social connections beyond his scrolls, and Edwyn being bored by the young man's lack of interest in anything not written down.
Elia Louisa Reinhardt: Though he has never met her personally, Edwyn Carlisle knows the Lady Elia- or perhaps just Elia- quite well, his family having patronized her research for years. He respects her cleverness, though he would never wish to speak with her, god forbid.
Oh god, reminds me of the New Roman Empire I ran from a older NRP. It ripped off Code Geass's Holy Britannian Empire a lot.
<Snipped quote by Vahir>
Nah, I was just kidding around. I've not decided what to do yet, actually. Maybe a galactic trade conglomerate or something, or a sorcerer-pirate king infesting an asteroid belt, or a space-mageocracy. Decisions decisions.
@Vahir Interesting, how effective will it be against other monster's? Also does your character need to take control of someone's mind in order "feed?
Well, I figured that while my domination of mundanes was, if not permanent, then long-term, I could only have a hold on supernatural beings for a few minutes, if that. Plus, I have to have direct eye contact to hypnotize them.
As for feeding, it would certainly be easier if I mind controlled them, but it's not required.