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    1. Vahir 12 yrs ago
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<Snipped quote by clanjos>

...Say what?


Chemistry jokes. Just move along; the appropriate firing squad will take care of clanjos.
@OscarioTheGuy@TalijaKey@UltikanaRe@clanjos

You guys are all in; feel free to post your sheets in the character tab.

Oh man this is awesome! Though its 2.30 am right now so I should really be getting some sleep. I'll get cracking on making my god tomorrow. (Also your God is really cool clanjos)

Also question: how large is each square on the map grid in kilometres?


Well, this isn't definitive, but I'd say around 25,000 square kilometers. I imagine them being about the size of Sicily.
Is this still available for new players?


I certainly hope so!

(That's yes)
Go /k/ or go home, strelok. If you want help or advice, I'm here for you. If not, I'll keep my disgusting interests in booletz out of the game.


You misunderstand; I feast on knowledge. I love the opportunity to do research, I'm just noting that I didn't expect that line of it going into this.

A question for @Vahir, are women allowed as military officers in this setting? I'm thinking of doing a retired military matriarch as my main character so that's why I'm asking.


Well, it varies. The Livonian Federation and the Xiang Republic both are pretty have pretty much equal sexes in the army (the former for ideological reasons, the latter because of sheer desperation). The Kubra Shah's army, meanwhile, has a strict ban on women serving in it, in any aspect. But I suspect you're asking more for the Imperial side of things.

Well, there again, it varies. Citizen women aren't allowed anywhere near the army, while noble women are grudgingly allowed non-combat roles, such as logistics, medicine, and so on. But the royalty- members of the royal family, closely related or not- are allowed to do pretty much whatever they want, man or woman. Of course, royal women still wouldn't fight on the front lines, but that's more because of status than anything; they generally act as commanders and generals.



As the last embers of the dying world faded away, the gods looked on, distraught at the state of affairs. How had it come to this? The world that they had nurtured, cared for, was now no more. It didn't take long for them to begin to turn on each other, listing all the grievances the other gods had inflicted upon them and their worshipers.

One sharp, booming word echoed throughout what was left of the universe. "Enough!"

Falke, God of Order, stepped forward, and began denouncing the chaos that had seeped in their ranks. Arguing over blame was for children, not beings as immortal as they. He announced that he would create a new world, which they would build with respect for one another, working together to ensure peace and harmony and-

"Another round! Another round!", some of the gods began shouted excitedly, and soon all of them were cheering, planning, boasting and threatening. "Another round of the Divine Game!" one of them shouted.

Falke sighed. So much for peace and order.

____________________________________________________________________________________________________________

I think most people on these boards hold a passion for two things: RPing, and worldbuilding. Well, it's time we tried mixing the two once again! In this RP, we'll be playing as nothing less than gods, engaged in playing the 'Divine Game', creating a new world from scratch. We'll be using the Dawn of Worlds rulebook. You can read the entire thing in this Reference Manual, or you can read an abridged version here:





One final note: This is, of course, an RP, so I'll expect players to, well, RP. But I understand that, especially early in the game, there won't be much TO rp. With that in mind, I'm going to separate god actions and RP: Player posts will include an initial RP sectional, and a hider at the end containing their actions and point expenditures. Now, I still expect you guys to RP when you do a new action, but if you're just modifying land the same way you've been doing for the last three turns, you don't need to invent a new contrived explanation for it each time.

This conversation has certainly had me doing more research on weaponry than I expected.

Oh man, I've always wanted to play a game full of Tercios: 1500s soldiering is a hell of a drug. I'm not sure I've ever seen a steampunk game wherein the military technology is ~350 years behind the rest of it, but I can dig it.

Though, a fun character would be a younger prince who discovered the joys of mixing charcoal, sulphur and saltpeter...

As an aside, what are the cannon like? Are we talking muzzleloading pieces of shit or screw-breech armstrong goodness?


Hm, good question. I'm thinking that muzzle-loading cannons are currently the norm, but early screw-breech mechanisms are being introduced (in the Empire, obviously).

Oh, and I forgot to mention airships before. Yeah, we've got those.



Now, most civilian ships of this kind are little more than blimps. But the Imperial Fleet has an impressive collection of warships which would make the Hindenburg blush, with the largest ones having enough firepower to level a city. They're limited in altitude, of course; to cross the wall-like Nerwains in the north, they had to fly small blimps up to a promising looking plateau, build a base there, and set up machinery to quite literally lift the larger airships high enough to cross the mountains. Needless to say, the Xiang were taken completely by surprise when THAT appeared to blot the sky.
So, what is the approximate tech level of the setting? What is and isn't possible with Man-rocks?


Well, technology is based off of Maandike, as you pointed out. Anything that can be done with a steam engine is possible in this world, although not everything already exists. Most things I'll deal with on a case by case basis.

Mechanized factories are everywhere in the Empire and the Livonian Federation, with more popping up all the time as the industrialization accelerates. Also, there are trains in this; the Empire is particularily fond of them, as it needs a very efficient network to transfer its armies from its distant fronts.

About fifty years after Maandike started to be used for industrial purposes (50 years before this RP), cannons also appeared. The discovery of their functioning was by Conrad len Gothren, an intellectual under the patronage of the Rozarrian emperor.



Guns don't exist, or at least any that I would recommend using. After the introduction of cannons, some attempts were made to design smaller, handheld cannons that could be carried by infantrymen into battle. But Maandike dust's lack of stability made it more likely that you'd just kill yourself by firing the gun. Armies have continued to use swords, pikes, and other more conventional weapons of war instead.

Do I have to play a noble, or can I be like a butler just trying to help another char succeed?


Well, you could play a more minor character. The main problem is that I don't want everybody to be just random people; there needs to be enough players with important characters to keep the story moving. I'll deal with that on a case by case basis: Ask me again when (if) we get enough people to start.
Alright, I'll have the OOC sometime tomorrow night. In the meantime, I'd like to ask you guys something: Would you be willing to RP it out and create personalized gods as characters, like in other RPs, or would you prefer to play it without RPing, acting as players around a table instead of characters? I'm leaning towards the former myself, but I'd like your input.
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