Avatar of vancexentan
  • Last Seen: 1 yr ago
  • Old Guild Username: VanceXentan
  • Joined: 10 yrs ago
  • Posts: 9706 (2.56 / day)
  • VMs: 6
  • Username history
    1. vancexentan 10 yrs ago
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Status

Recent Statuses

1 yr ago
Current Losing a game of dragon ball the breakers because my dipshit allies wouldn't give me their fucking dragon balls pisses me off. the raider was already nearly dead fml.
1 yr ago
devaronian is the race you're looking for. They're basically thugs for the hutts for the most part.
1 yr ago
Man I'd love to be proven wrong so i'll keep trying but still it sucks like the fourth time this has happened for entirely seperate reasons each as dumb as the last.
1 yr ago
Man I just can't stick with a DND Group. I'm aware I feel pushy at times but I never intend to push anyone into doing anything. I'm just feeling so dejected at this point.
1 like
1 yr ago
In general I've given up play by post roleplaying. I only check on occasion due to how NO ONE commits to forum posting in my over ten years of experience.
1 like

Bio

I'm one of the surviving members from the event known as Guild Fall. I am a big fan of Mobile Suit Gundam and am very specific on what I want in a roleplay. I have completed two roleplays (one is debateable) and have over six years of roleplaying experience dating back to when I was in Middle School.

Most Recent Posts

@Stern AlgorithmYou think those were Skull's boys? They're dead now. Skull's boys are the guys in the suits like the guy who spitballs hard enough to knock guns out of peoples hands. Those grunts were on the same chopping block as you including the flamer guy, and the shielder.

Stern you're also acting overtly salty if you have a problem with how I'm gm'ing that's fine a player has the right to be so but you're acting out in a way that is extremely sarcastic, and rude. Shadewalker is the boss of the general group he sees things fairly. His quirk can be considered overpowered but he has an extremely fatal flaw, in it that prevents him from doing certain things. Captain East is a pseudo drunk but he is vastly stronger than the average hero. He is second in command to shadewalker's group in its entirety. His rank is the reason why people have to listen to him respecting him is optional, Shadewalker certainly doesn't in his own right.

King Sakura got blown up by a car, that he barely survived, and used the last of his strength to escape the group. He managed to pull a civilian away once, and then put up a solid fight in which he couldn't intently kill player characters. I'm not sure how you want me to make a reoccurring character without them incompetent, or lucky. His friend elephants the elephant man was also sent to the hospital with extreme burns. Staying longer would've resulted in more heroes in what should've been a quick bank heist distraction. The objective wasn't to kill the heroes in the first place it was about sending a message about banks not being safe to certain backers.

The thugs at the bank were highly trained mercenaries payed by the black hand. They set the situation up in order to make the group's heist to go effectively as possible. Player uncoordination resulted in them losing a hostage, be it warranted or not I chose to let it happen because the heroes were prepped at that time, and were waiting for the mercenaries to make a mistake. Likewise I don't believe them ordering around the group was a thing they said to do things, and the players were free to ignore them, or not. The only time it specifically effected a player was to specifically make sure King didn't spear the aforementioned player.

White Skull is a psychotic. He was put in charge of the group, and is a defacto boss on the same rank as Shade but for a different department. Shade doesn't typically go for loud explosive parties like Skull. Skull here had a job that he chose to make extreme. Weed out possibly weak villains. He chose to do that through poison specifically with his own bio-engineered parasites. He made those parasites presumably for another job at some point. I was/am intending to introduce them as a assist later on our side. Skull simply is currently in a position where he holds most of the cards. I don't need to point out he is in no position to exactly defend himself against Midnight who has a distinct advantage on him specifically. Not that he specifically cares if he dies, or not. More over the current situation is only happening BECAUSE EVIL BROKE THE VIALS OF THE CURE SKULL SPECIFICALLY TOLD HIM WAS EXACTLY THAT. That is in no way, shape, or form my fault as a gm. More over Skull isn't so much respected because he's a boss but because hes a raving mad man who's capable of making insanely effective gases, and bio weapons specifically aimed to help The black hand. His role in the fight was only to hold off the cops, and he took out he teacher off screen with only the few goons he had helping him out.

The UA's lost the battle. More over auto-dodging, and such is a thing they're NPC enemies should i expound on how they MIGHT dodge something? The high ground in the fight with Mori allowed a quick hero, and two ranged heroes to effectively use their quirks to stone wall people. High ground advantage is a aspect of warfare. Same reason why the archer was hiding in the buildings. One is dead, Archer could've died if both you, and midnight had posted more he was pretty much cornered, and out of arrows. His last shot was a bloody boxing glove arrow that should tell you he used all his effective ammo. You all left before you actually finished him because posts were taking too long. The other girl is crippled mentally for life after seeing her friends shot up. Laser fingers lost his fight, Mori was the bakugo equivalent of the group he was the strongest. The other villains failed to help specifically for the reasons I have already stated including them being weak/inefficient. The girl called Chi got taken down rather easy. And Verd's attempt to attack the psychic's group was advertly wrong. He went for a front approach knowing the girl behind him was an earth manipulator in quirk. They were also second years which Shade Walker would've told you once you got back home. The speedster got away, and the angel girl did too but the girl was injured enough to take her out of the active fight. The tokyo special was arguably the only thing they did that inflicted any sort of minor damage. Keep in mind I can just say as GM the speedster got a 'second wind', and that can be the end of it. It should be as GM I am the person who runs the story. Figured having someone to build an arc out of the archer's sacrifice would've done something for the story as a whole.

@Stern Algorithm@Eviledd1984@Zelosse If this is all considered I'll present an ultimatum. I'll shark jump all of this. I'll have a skull grunt who is capable of copying physical objects, such as the syringe, copy the thing and fix everyone. The trade off being no more chances for anyone. If you do something overtly inane such as setting off a bomb inside a building while you're in it, or charge an entire line of enemy veteran heroes with no back up than that's it. Game set match. I believe that's a fair trade off for throwing away continuity. I alluded to that before I even got everyone in the trucks to escape. And before that something should have come from the red flag of Skull being so confident of his ability to deal with anyone who didn't beat the students. The only other options is to A. leave the roleplay, or b. accept it. Evil can either accept the previous statement, and drink the syringe juice off the floor. Or make a new character if you all hate the compromise i'm offering.
No? There's no one with a quirk who can do that in black hand and the cybernetics expert isn't capable of bringing back deaf brains. There are two outcomes of this diesel dies or verd does stopping the trucks in the middle of the city for the other cures in the other truck isn't really viable either because well its hero city then there's no escape
Alright skull gets stopped by midnight dies by poison because lack of antidote which skull took at the start when he and his lackies took on the way there. They were driving and away from the others, the hand doesn't know and will punish skull but he sincerely doesn't care about lives otherwise he wouldn't work directly with him. I'm not changing my verdict here because evil essentially walked up to the dragon and kicked it in the face and these are tiny parasites killing them inside fries his lungs and his body. If you want to leave because of that fine but its not changing the fact that while skull is in the wrong verd is more so he dug his own grave despite skulls straight forward use this or you're dead approach.

I'm not changing this.
We're not in an orderly line the trailers aren't thin ones they're the stuff you see hauling lots of storage. If we're all still in a line after a handful of minutes then something is pretty weird. Even if Midnight had the knowledge that skull would react violently to that you're still not fast enough to dodge a shot a point blank. You're not superman speed here. Skull didn't even pull out his shotgun he shot it right through its holster and doing anything before he did that would mean you preemptively attacked Skull, and it would null my entire post even if it did.

I'm calling it as that I'm not changing my verdict. I am not doing this because I have anything against Evil. This is a cause, and effect reaction. I've even freely stated that killing Skull for this is a legitimate possibility but it would end the rp because the biggest boss gets pissed off at losing the man who makes his chemical weapons. I don't like to try, and rail road roleplays, and I try to give my players the benefit of the doubt (see Sakura King getting wrecked by a car despite being an air based veteran hero.) but this is still a roleplaying campaign and reckless actions do have their pluses, and minuses.

Edit: Anyways the shot isn't even the valid point. The thing that set all this off is the syringes that stopped the poison. Verd smashing them is what put him in the spot that he is in.
I'm pretty sure Midnight would be crippled in Verd's stead. I made it pretty clear when making him he'd still be effected by physical attacks. Likewise he shot him at almost point blank range you're not a speedster, and thus don't have reaction timing to get off that sort of feat.
Welp Rip Verd if his pride is a problem. Didn't say that players weren't immune from dying if they did suicidal things. Gave him an out but calling out a character I clearly showed had little sanity, and or lack of issues killing people, including kids, wasn't the best of choices.

This may just kill the rp but I'm keeping consistency.


You made your bed mate. If you thought Skull was just going to back down to a kid half his age, and made a show of his attempt at being honest you're wrong. The liquid that is probably still leaking down will still work I made that clear. To do so otherwise will make consequences look weak and mean that players can do anything they want regardless of what they do.
@Eviledd1984Shade doesn't have the cure he doesn't even know this was how Skull was going to do these things. Shade is your atypical evil boss. Skull face is the boss that fucks the company cat, pisses in the coffee, and tells everyone they're getting socks for christmas because gloves are less effective during the other parts of the year. More over like Shade said Diesel still needs it as well.
@Eviledd1984Aya's dead. She's bleeding out to the point where skull can't help her, and is infested with parasites that will kill her in a few minutes from poison. Poison is still in effect, and Shade Walker can patch the wound up if he survives the former.

@ZelosseSkull will probably laugh it off saying he deserved it but will hold a grudge more than likely.
A hand yes his head not so much.
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