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Erin Marie Chase and Syleste Astrea Nioré

The Big House & Half-Blood Hill ~ Camp Half-Blood


The sound of the wooden floors cracking apart beneath her feet filled the office of the camps director as her patience began to wear thin, and her frustration about the whole situation began to show in the expression upon her face; disgust… pure unadulterated disgust. The camp was filled with plenty of other demigods who would both volunteer, and do a much better job than she would; so why she was picked for it in the first place was far beyond her comprehension. What it came down to was the fact that the camp director, Lord Dionysus, had it in for her; even after she chose to put up with that psychotic daughter of his- Arianna was a raving moron with mental issues, everyone knew it, but she was the only one who was brave enough to speak the truth, “You have got to be kidding me! I’m the daughter of the Underworld, not some bloody glorified babysitter that you can just go and dump all the fresh meat on whenever you don’t feel like doing your damn job, Mr. D.”

“Actually, I can Eirene; you see, as much as I hate being here looking after you lazy lot, this is my camp… and I’m the one who makes the rules! You’re on tour duty; so hop to it, or whatever it is that you kids do these days…”

“Oh for Zeus’ sake..! My name is not Eirene and you know it..! I’m like completely on the other side of the family to that snow freak..!” He didn’t even seem to flinch at all the moment that both of her fists slammed down upon the desk in front of him- it was clear that she was losing her patience with him and his stupid games… she had lived in the camp for Gods knew how long; and each time, without fail, he had gotten her name wrong- choosing instead to call her by the name of one of his many sisters who lived up upon Mount Olympus with most of the other Gods, “No more after this; it’s the last time I’m doing this, you got that..? I didn’t come to this stupid camp so that I could show all the damn freshmen around like some tour guide. Next time, get your psycho daughter to do it.”

“You’re really beginning to test my patience; watch your tongue, unless you want me to turn you into a pathetic little minno-…”

“Empty threats again, Mr. D..? You should really take a page out of my father’s book- if you’re going to threaten them… make sure you can back it up.” Not bothering to even give him the chance to go and respond to what it was that she had said, she turned on her heel, her long and wavy dark brown locks bouncing lightly upon her back with each and every single step as she made her way out of the office, and in turn out of the big house and into the fresh air of the camp- she didn’t care about what the great Lord Dionysus had to say; he could sit there and insult her for days, but it was never going to change a thing. The relationship between the two of them had never been a great one; the both of them arguing almost every single time that they came face-to-face, it was just a normal routine, and everyone in the camp knew it too.

“..Erin..? How did it go..? Is he going to let us swap so you don’t have to worry about greeting all the new campers..?”

The sound of a soft and sweet voice hit the brunette’s ears, causing her to turn her head so that she was able to look over the girl who had spoken to her- the girl herself sitting patiently on the edge of the porch where Erin had left her when she had first entered the big house what felt like ages ago. It was typical behavior of the girl… she was too nice to just get up and leave to do what she wanted to do, and then with the smile lighting up the girls features, Erin couldn’t even tell whether or not she actually enjoyed sitting there waiting for her return, “You sat there this whole time..? Seriously Syleste, you’re too nice for your own good; grow some backbone will ya…”

Rolling her dark eyes though unable to keep the small smile that flickered across her face, Erin sighed softly before making her way down the steps and over to where Syleste was sitting, her head tilting ever so slightly and her hands slipping down into the back pockets of her black denim shorts as she looked over the girl in front of her for a few moments before finally answering her questions, “The answer is no. The drunkard refuses to let me swap with you; so I’m stuck as the bloody welcoming committee for all the little greenies…”

“Well, what if I came with you to welcome them to the camp..?” Lifting herself up from where she had been perching upon the porch, Syleste smiled brightly in the direction that she could hear her friends voice coming from; her beautiful sky-blue though ever unseeing eyes staring in her general direction as she slipped her hand into the back pocket of her light pink denim shorts, the girl pulling a light blue bit of material out of it before bringing her hands together in front of her body, her fingers lightly playing with it, “At least this way you won’t be alone, and I will be able to help you out with all the new campers- it would mean less work for you, and as a bonus, I get to spend time with my friend in the process. Please… please can I help you Erin..?”

“If you really want to tag along and greet the new freaks, I’m not gunna to stop you Syl; especially if it means you doing my job for me.” Shoving her hands deeper down into her pockets as she shrugged her shoulders lightly in response, Erin slowly began to make her wander away from the big house and through the camp, keeping in mind to drag her feet over the ground to make noise for the girl to hear as she led the way towards where she was supposed to meet the new campers: half-blood hill. It was the only way to get both in and out of the camp… unless you wanted to get wet by taking the ocean route that was, and even then not many people were stupid enough to go that way- okay, maybe the fish-brains in cabin three were stupid enough to take that path…

Seeming to light up the very moment that her friend had given her permission to help out with the new campers, Syleste hurried to catch up to where she could hear Erin’s footfalls, her own bare feet brushing lightly over the top of the grass causing a gentle tickle against their souls with every step that she took to keep up; her free hand coming up to softly brush some of her long wavy bubblegum pink locks back off of her face, neatly tucking them back behind her ear as her expression turned to one that was seemingly more thoughtful- her unseeing eyes staring off into the distance making her seem as though she were in her own little world, when in reality she was thinking about what was waiting for them at the entrance to the camp, “I wonder what type of campers we’ll get today… Oh! I hope I get a sibling! Wouldn’t that be so much fun..! I really hate being on my own in that cabin…”

Unable to help the scoff that slipped through her lips at the girls words, Erin shook her head lightly from side to side before she closed the gap between the both of them, her arm brushing softly up against her friends out of habit; a sign that they were there and that they were going to be stopping in a few moments, “I’ll pass on the whole siblings thing… I happen to enjoy being alone and having a whole cabin to myself; means no one is there to mess around with your things. But if you really hate being on your own, go move in with the hot head; I’m sure Ky’ vie would just love having someone else to look after when she’s actually here…”

“Oh… that could actually be a lot of fun..! We all have to have a sleepover soon..!” Seeming to miss the point the brunette was trying to make completely, Syleste quickly came to a stop by the hill, her head stooping ever so slightly as she lifted the material, wrapping it delicately around her head and being sure to secure it firmly so that her eyes were now completely obscured from vision- it wasn’t as though she particularly liked hiding herself from people… but then she also knew that not everyone she met was going to be as comfortable about her disability as she or those she had known for years were. It was something that could be unnerving… that could make people feel uncomfortable… and that was the very last thing she wanted to do; make people uncomfortable on their first day- that was what Erin was for.

“You care too much about what people think. Take off that stupid blindfold; if people can’t handle your eyes, then they aren’t worth a bit of your time…” Turning her head away from where Syleste stood happily bouncing up and down on the spot while waiting for the campers in question to show up, Erin let her sentence trail off into nothing, her dark eyes falling upon a familiar figure standing not too far away from where they were situated- if he was here waiting, it could only mean one thing…

“Let me guess… she’s coming home today, isn't she? And like the little puppy that you are, you’re waiting for mistress to return and give you a treat- such a faithful little fly-boy you are, Grif.”
@WittyWolf, already started on an entrance post last night before bed, should be able to start sometime today hun
~Kiran Khanna~




"Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that."
~ Martin Luther King Jr.


~General Information~


Name: Kiran Khanna.
Nick-Names: Sunshine, Devika.
Sex/ Gender: Female.
Age: Seventeen Years Old.
Place Of Origin: New York City, New York.
Camp Cabin: Counselor of Cabin Eleven - Apollo.

Appearance - Seventeen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual.
Partner: None at the moment.
Godly Parent:Ἀπόλλων - Apollo, God of music, poetry, art, oracles, archery, plague, medicine, sun, light and knowledge.
Human Parent: Malati Khanna; Civil Engineer.
Siblings: None.
Legacy: None.
Pet/s: None at the moment.
Other: Arianna Louise Watson (Patient - Good Friend), Erin Marie Chase (Friend), Claire Ari Bellerose (Friend), Syleste Astrea Nioré (Friend), Gideon James Carlyle (Friend), Ky' vie Morgan (Friend), Hawley Eames Griffin (Friend).

~Personal Information~


Personality: Kiran tends to be quiet, but thoughtful when she's in school, or by herself. She enjoys thinking and picking up small bits of information here and there. She sometimes gets sidetracked with researching a random topic that comes up. She has a short attention span when it comes to things she doesn't find truly enthralling. Her curiosity usually gets the best of her. She'll take high risks to gain the knowledge she desires.

However, when she's around people, she's up beat and friendly. She's head strong and cares about the people around her, whether she knows them or not. She'll go out of her way to make others feel welcome. Kiran will usually try to break awkward silences, and frequently makes a fool of herself while doing so. In the end, though, she just wants people to open up to her. Kiran usually has little enemies, and put others before herself. She can find someone good in everything, and appreciates the little things in life.

She gets along very well with Apollo. Her relationship with her father is better than most demigods. He calls her Devika, which means "little goddess" in Hindu. Usually she down plays being the favorite child, claiming that she's just really pushy when it comes to visiting him. However, she's very hard on herself and is always trying to make herself better, by pushing herself beyond her boundaries. She very rarely cares about her own health, occasionally causing harm to herself.

Skills: Kiran is an extremely good musician. She can play a multitude of instruments, and has a sweet melodic alto voice. And while she's absolutely terrible at archery (much to her dismay), she is an expert at double wielding. Her skills in healing are average by normal Apollo cabin standards, but in the real world they seem rather exceptional.

Kiran has the ability to use photokinesis. She can create illusions/hallucinations, create light shields/force field, project healing energies, blast of lights to impale or blind enemies for some time or maybe forever, and create a ball or shape of light to blast.

Biography:
Kiran's mother was an immigrant to America. She was raised in India, where the rest of her family lived. However, Kiran's mother was invited to attend a college at the New York Institute of Technology where she decided that she wanted to learn the cultures of the US and fit in. So she went to a college party, got drunk, and ended up sleeping with Apollo, who was in disguise. After learning she was pregnant, Kiran's mother was ashamed, because it went against her culture and belief. However, she refused to get an abortion because that was also against her belief. So when the child was born she was named Kiran, meaning "Ray of light". Kiran's mother never knew who Kiran's father was.

Kiran's mother constantly exposed Kiran to Indian culture. So, through rigorous home teachings, Kiran has learned Hindu. As Kiran grew up, her mother wanted her to become a doctor. So Kiran, tried her best in school, however, due to her dyslexia and ADHD she had trouble focusing in school. She always hung out with the smart students in her grade, and tried her best to appear smart. She lived with high expectations constantly on her shoulders.

Eventually, as classes got harder, Kiran's grades dropped. Furious, her mother started punishing her more and more severely. It started off with taking away luxuries such as internet, and her phone, but eventually it lead to even more. Soon, her meals were taken away and she was constantly sleep deprived from how long her mother would force her to stay up in order to study. However, Kiran's grades were barely improving. It got to the point where her mother would beat her for her grades. While it didn't particularly hurt very bad because her mother didn't have much strength, it was still emotionally scarring. After awhile, Kiran's friends and teachers at school noticed. Soon the school called social services and Kiran was taken away from her home. At a foster home, a satyr found her and brought her to camp. Kiran's was thrilled to have people she could consider family. She lives at Camp Half-Blood, but is sometimes forced to see her mother who is trying to regain custody of Kiran.

~Weaponry Information~


Weapon/s: An adamantine double hook sword, given to her as a gift from Apollo.
Weapon/s Name: Khryseis (Χρύσηίς) - Means Golden.
Weapon/s Type: Double Hook Sword.
Attributes: The two ends of the swords are connected by a chain the length of Kiran's wingspan. She can use this to wrap around someone's neck or to extend her reach.



~Other Information~


Other: At the moment, Kiran is desperately trying to find a suitable wolf to become her pet.

~Theme Song~


Theme Song:
"Young Volcanoes (Cover)" by Tiffany Alvord

~Hawley Eames Griffin~




"Young people don't always do what they're told, but if they can pull it off and do something wonderful, sometimes they escape punishment."
~ Hermes


~General Information~


Name: Hawley Eames Griffin.
Nick-Names: Grif, Wingfoot, [The] Trickster.
Sex/Gender: Male.
Age: Twenty-Years Old.
Place Of Origin: Northern Ireland, raised in America.
Camp Cabin: Counselor of Cabin Six - Hermes.

Appearance - Twenty Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/Straight.
Partner: None at this point in time.
Godly Parent: Ερμής - Hermes, God of roads, speed, messengers, commerce, travel, thieves, merchants & athletes.
Human Parent: Holly Griffin, High-School student.
Siblings: None at this point in time.
Legacy: Αθήνα - Athena, Goddess of wisdom, handicrafts, useful arts & battle strategy.
Pet/s: None.
Other: Syleste Nioré (Best Friend - Childhood Friend), Ky' vie Morgan (Close Friend - Met at Camp), Arianna Waton (Close Friend - Met at Camp), Erin Chase (Close Friend/Acquaintance - Met at Camp), Kiran Khanna (Friend - Met at Camp). Aella Stedford (Friend - Met at Camp), Logan Murdock (Acquaintance - Just Met), Jericho Brooks (Dislikes - Met at Camp), Claire Bellerose (Friend - Met at Camp), Gideon Carlyle (Annoyance/Enemy - Met at Camp), Archer Andrews (Friend - Met at Camp), Colt Winger (Dislikes/Enemy - Met at Camp), Simon Riddle (Friend - Met at Camp), Roy Montag (Friend - Met at Camp), Tobias Grímsdóttir (Dislikes/Enemy - Met at Camp), Virgil DeLeon (Acquaintance - Met at Camp), Carmen Latham (Acquaintance - Just Met), Calista Eden (Friend - Met at Camp), Emerald Armsted (Friend/Amusement - Met at Camp), Lang Monyethabeng (Acquaintance - Just Met).

~Personal Information~


Personality: Upon first impression, many people dislike Griffin for his sardonic nature, snarky attitude, and apathetic, brutally honest demeanor. Often unwilling to take a position of responsibility and begrudgingly following orders, Griffin can be aptly described as a "free spirit", uncaring of what he does so long as he chooses to do it.

Griffin does not suffer fools gladly, and completely disregards anyone he perceives to be arrogant, rude, cruel, or stupid, treating them with open disdain and sarcasm.

This mocking nature masks a more insightful side that Griffin only displays to those he is closest to. Remarkably intelligent and well-read, his span of knowledge is only bested by his thirst for it. Problem-solving by nature, Griffin will often lock himself in his cabin for hours, poring over some old book or scroll and scrawling down notes. This thirst for knowledge stems from a naturally passionate personality. Griffin will pursue anything that interests him to the ends of the earth, seeking to learn all he can about said topic. Consequently, Griffin will outright ignore subjects that bore or disinterest him, dismissing them as simply not worth his time (even if all evidence points to the contrary).

Griffin is fun-loving and humorous by nature, known for his frequent jokes and quips, as well as playing the odd practical joke whenever the whim strikes him.

Despite his scornful behavior and borderline cruel nature, Griffin highly values loyalty and honesty, with a distinct desire to be trusted and liked by his fellows. This nature often causes him to attempt to "prove himself" to those he respects, taking compliments very sincerely and letting critiques bother him far more than they should.

Griffin is something of a hypocrite in regards to his personal philosophies. He values honesty in his friends and despises those who deceive him, though he has little issues lying himself if he believes it to be the best course of action.

In compliance with his free-spirited personality, Griffin does not believe in things such as fate and destiny, disliking the Oracle intensely due to her cryptic prophecies that send young demigods on (often fatal) adventures.

On a more serious note, Griffin is a conflicted and complex young man. While he's immersed himself in his Greek heritage, he believes his demigod status to be a curse of sorts, as it forces him into hiding to preserve not only his own well-being, but the well-being of others as well.

Lastly, unlike many demigods, Griffin has a rather close relationship with his godly parent, communicating with Hermes on a semi-regular basis and seeking to improve his abilities constantly to impress him.

Skills:
  • Athleticism: As a son of Hermes, Griffin is incredibly athletic, noted for being remarkably fast, agile, and nimble. He is well-coordinated, especially dexterous, and highly reflexive.
  • Swordsmanship & Combat: As a sub-skill of his above-average athleticism, Griffin is a highly skilled swordsman, noted for being fast, precise, and deadly. Griffin prefers ingenuity and creativity over sheer might in combat, and thus frequently incorporates hand-to-hand techniques and misdirection to his arsenal when fighting.
  • Lock-picking: Griffin is capable of magically sensing the inner mechanisms and structures of nearly any lock he touches, and is able to make it unlock with minimal effort. Griffin is even capable of unlocking certain locks telepathically. Likewise, Griffin can identify curses or traps placed on locks, and can deactivate them with concentrated effort.
  • Pick-pocketing: Due to his heritage, Griffin possesses remarkable intuition when it comes to pick-pocketing, capable of taking just about anything from someone's pockets without them noticing. It's even theorized that his ability with thievery is capable of even affecting the Olympians, themselves...
  • Money Skills: As Hermes is the god of merchants, Griffin is quite skilled when it comes to dealing with finances. Likewise, he is remarkably adept at poker, and it is said that he rarely loses.
  • Stamina: Aside from his great physical ability, Griffin possesses remarkable, almost inhuman levels of endurance and stamina; capable of running great lengths, swimming vast distances, or engaging in combat for an extended period of time without appearing to tire.
  • Intelligence: Noted for his creativity, resourcefulness, and sharp mind, Griffin possesses an instinctual, intuitive intelligence that allows him to make various intellectual leaps that others who rely on logical conclusions would not be able to. This cleverness is also matched by an inborn curiosity, as Griffin constantly desires to gain knowledge of new things or items that intrigue him.
  • Cunning: Uncommonly cunning, Griffin is highly adept at all manners of misdirection, ranging from pulling humorous pranks to severely wounding foes with dangerous tricks. He is also an incredibly skilled liar.


Biography: Griffin's backstory is a somewhat complicated and bittersweet one. His mother, at the time, was a high school senior with aspirations of being a physical therapist. Hermes unintentionally soon found himself involved with the young girl, first as a friend, then as something more...

Nine months later, Baby Griffin was born. Young, scared, and with no idea how to raise a child, Griffin's mother, Holly felt that her child's best option would be with someone who could care and provide for him. That answer came in Holly's maternal uncle, Redmond. Officially putting Redmond down as the baby's godfather, Griffin was raised in the capital city of Belfast in Northern Ireland under the caring, watchful eye of his great-uncle.

Highly curious and mischievous in youth, Griffin, given the first name Hawley in remembrance of his birth mother, was an explorer, frequently running off on his own to appease his inquisitive nature. Though Redmond tried his best to steer the young Griffin towards a more quiet, conservative nature, Hawley nonetheless continued his haphazard 'adventures'.

Unbeknownst to Griffin at the time, his guardian was no mere mortal - but a demigod, son of Athena. Knowing full well the dangers that came with raising a demigod, Redmond did all in his power to keep the boy safe from harm, monitoring him closely for any sign of his special powers. Such a sign would come when Hawley was merely 6 years old. An old rusted shed he was trying to break into in his backyard was sealed shut by multiple padlocks. In a fit of irritation, Hawley tugged at the chains securing the doors, only for the locks to shatter into pieces, falling onto the ground.

Now with Hawley's growing powers revealed, Redmond took the boy and fled to America to escape any potential monster threat, settling in the bustling state of New York in hopes that the extensive mortal presence would hide the young Griffin's blood.

As Griffin grew older, he began experiencing the various troubles that came with demigod children: crippling ADHD, debilitating dyslexia, and a feeling of disconnect with the other children. As such, when he turned 13 years old, Redmond decided to reveal Hawley's heritage to him.

Learning that he was the son of Hermes, messenger of the gods, Griffin did not react with vehement disbelief like many other demigods had, but merely took the fact as an interesting note of his heritage.

Shortly after, he was sent to Camp Half-Blood, where he would be kept safe from harm, taught to hone on his abilities.

~Weaponry Information~


Weapon/s: A single xiphos sword, given to him by his father.
Weapon/s Name: κουρά αέρα - Roughly translated to: The Shear Wind
Weapon/s Type: Wrought of Celestial Bronze
Attributes: The blade is said to be remarkably light, yet weighed almost inhumanly perfect for one's grip. Shearwind is nigh-indestructible and dangerously sharp, capable of slicing through stone and even certain metals. Perhaps most remarkably, the sword is capable of teleporting individuals when swung through the air. Similar to the infamous Shadow Travel used by children of the Underworld, the blade's reach is capable of sending one nearly anywhere they desire, though it causes Griffin great fatigue which only increases with the gain of distance, thus he limits himself as much as he can. Likewise the blade needs time to recharge between instances, as overuse will cause it to shatter.



~Other Information~


Other:
  • Griffin despises his first name, not liking the sound of it. As such, he introduces himself solely by his surname, and reacts negatively anytime his first name is said.
  • Griffin has never met his birth mother, and yearns to one day meet her, though he keeps this hidden from all but his closest friends.
  • Griffin is somewhat known for a trademark two-fingered salute that he will use as a greeting or acknowledgement.
  • Griffin is incredibly skilled at video games.
  • Though relatively laid-back, any negative mention of Griffin's mother will send him into an uncharacteristic fiery rage that few can console him from.
  • Griffin has a fondness for animals, primarily dogs, that belie his generally barbed nature.
  • Though raised in America for most of his life, Griffin speaks with a typical Irish accent
  • A self-proclaimed aficionado of western pop culture, Griffin frequently makes various references to books, movies, TV shows, and video games from that era.
  • An avid fan of music, Griffin carries a personal iPod on his person at all times, loaded with a random assortment of genres, ranging from Oldies from the 1920s-'50s, Alternative Rock and Grunge, all the way up to musical scores from various movies and video games.
  • It is said that Griffin's interest in intellectual pursuit and skill in battle come from his ancestral ties to Athena.


~Theme Song~


Theme Song:
"Learn to Fly" by Foo Fighters

@Ghost Shadow, thats perfectly fine honey, thanks for letting us know! And Hawley is accepted, of course!

I can't wait to get this roleplay started guys!

Name: Kiran Khanna


@Knight of Doom, totally accepted, she's very interesting for an Apollo kid :D

Also with 'others' in the relationships section, if she's been at the camp for a while and helps out in the infirmary, she would most definitely know Arianna- there is also the possibility of her knowing Hawley, Ky, Syleste, Erin, Claire and Gideon due to them all having been at the camp for a while. Unless this is going to be her first day too? -curious-
~Ky' vie Morgan~




"Even when your whole world shatters, you need to learn to live in the moment. Those who fall off the bike, need to know that they can get back on."
~ Ky' vie Morgan.


~General Information~


Name: Ky' vie Morgan.
Nick-Names: Ky, Speed Racer, Apple, The Mechanic.
Sex/ Gender: Female.
Age: Nineteen Years Old.
Place Of Origin: Melbourne Victoria, Australia.
Camp Cabin: Counselor of Cabin Nine - Hephaestus.

Appearance - Nineteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Ex-Partner: Derek Corvine; though Ky' vie is single, still holds feelings and is in love with him.
Godly Parent: Ἡφαιστος - Hephaestus; God of fire, metalworking, stone-masonry & the art of sculpture.
Human Parent: Cheryl Morgan; Never there, she was raised by her grandparents who are now both deceased.
Siblings: None at this point in time.
Legacy: Αγλαιη Αγλαια - Aglaea, Goddess of beauty, splendor, glory, magnificence & adornment (One of the three Graces).
Pet/s: Ky' vie has a mechanical dog the size of a husky that was given to her by her father which she calls Ratchet.
Other: Erin Marie Chase (Best Friend), Hawley Eames Griffin (Best Friend), Syleste Astrea Nioré (Best Friend), Arianna Louise Watson (Best Friend), Gideon James Carlyle (Best Friend), Logan Murdock (Close Friend - Love Interest), Claire Ari Bellerose (Close Friend), Kiran Khanna (Friend), Colt Malow Winger (Friend), Archer Trey Andrew (Friend), Simon Klaus Riddle (Acquaintance), Tobias Casper Grímsdóttir (Acquaintance), Aella Lorraine Stedford (Acquaintance), Calista Celena Eden (Acquaintance), Carmen Latham (Acquaintance), Virgil Ponce DeLeon (Acquaintance), Jericho Brooks (Annoyance).

~Personal Information~


Personality: A mechanics expert and an intellectual genius when it comes to all things involving the use of tools, Ky' vie throws herself into her work with a fiery passion that's unmatched by any other seen in Camp Half-Blood. Extremely resourceful and able to think 'outside of the box', this handy teenager is a force to be reckoned with, her designs and creations like nothing ever seen by those of her generation. A keen and driven young woman when it comes to her future, Ky' vie pushes the boundaries of inventing, her hard work and determination helping to further the advancements of the camp with her interesting idea's on both technology and transportation.

Most times seen as extremely loud and always dependable when it comes to a job, this knowledgeable young woman is very quick of wit and high tempered, not allowing those who think themselves better than her to walk over and try to control her. Stubborn as an ox and once known to be more hot headed than most living in the camp, Ky' vie is unafraid to speak her mind, her anger and frustration causing her to sometimes unknowingly mix in Australian slang into her speech, more times than not ends up confusing whoever is on the receiving end of the teenagers wrath.

A vicious young woman thing when she's pushed far enough, Ky' vie is known for being a stereotypical tough biker chick; not only being able to take a physical beating, but mentally as well though her conscience does sometimes tend to get in the way. With her stubbornness and her determination to get things done, Ky' vie is extremely strong-willed, rarely ever changing her stance upon something once she has set her mind to it, causing many to waste their breath when they try to convince her otherwise. Quick to call others out on their behavior and actions, her own emotions (when running high) tend to cause the young woman to sometimes be both foolish and irrational, leading her into situations that she rarely thinks about first.

A brave girl at heart, Ky' vie isn't afraid to take jump into action, the reckless girl willing to do whatever it takes to get the job done, even if it means putting her own life on the line to save others from harm. Known as a major risk taker and driven by the thought of protecting both her camp and the ones that she loves, Ky' vie has a strong love of racing; the teenagers skills on a motorbike unmatched by any other that she has faced on the streets. Growing up in a family with very little to their name, she learnt quickly to become a fighter in all senses of the word, in order for her to live and survive everything that life and everyone in it had to throw her way, believing that even in the toughest of situations there was a bigger force that had a plan for her and all those she cares for.

Intensely loyal to the ones she loves and cares for, Ky' vie is highly family-oriented with the exception of her father, and is extremely sentimental when it comes to both her late grandparents and her home back in Australia; the demigod going above and beyond the duty of a normal teenager by working her hardest to provide them with a life better then she ever had. Immensely protective over her family, she tends to take any threats against them with a severity like no other, willing to do whatever it takes to make sure that they are safe, well looked after and have everything in life that they could possibly need.

Strengths: Thanks to growing up surrounded by people who encouraged her to pursue what mattered most to her, Ky' vie has an extensive and expert knowledge base when it comes to mechanics and inventing, the young demigod learning everything she knew by silently watching as others worked and explained what it took to make different things work as one to get a job done. Now one of the youngest and most talented mechanics world-wide, Ky' vie is able to effectively communicate with her team about both the diagnosis and how to repair a range of different machines, allowing her to quickly identify the source of a problem and any other related issues before having them taken care of in a timely manner; her excellent (and sometimes challenging) communication skills helping her to be able to translate complex and technical jargon into simple terms for all to understand easily.

Working hard and dedicated to her particular field of work, Ky' vie has a solid work ethic and is nine times out of ten committed to quickly solving and repairing problems that seem to occur with what she's working on, the feisty woman having no issues with voicing her opinions and being brutally honest with those asking her about her work. Able to use a wide variety of technical (and at times strange) tools to address various issues that might occur, Ky' vie also has a mastery over several integrated systems such as: electrical, fuel, air, and cooling. The young demigod, though holding a great knowledge of the industry, always pushing herself to the limits to expand on her intelligence and skills so that she can continue to be the best, and give what little family she still has left the life she wants them to live.

Biography:
Growing up under the loving care of her mothers parents, Ky was always a sweet and kind young girl. Forming a stronger relationship with the guys of the group rather than the girls, the young Australian learning from a young age how to look after and defend herself. Hanging out with the guys helped her to grow into a beautiful, confident young lady. Wanting to do her best and help her family in anyway she could, she threw herself into her studies, raising her grades so that she could make her grandparents proud of who she was becoming. Deciding that it was time for their granddaughter to become a woman of her own, her grandparents sat her down telling her the truth about her past their wishes for her to seek out and live within the camp that her father had spoken to them about many times. Reluctantly she packed her bags saying goodbye to her family before heading off for a new life within Camp Half-blood where she met her several people who welcomed and accepted her for who she was. After a year of arriving in the camp the close knit group of friends decided it was time to travel packing their things into the back of her newly build car before they set out to travel around unknowingly putting a target on their backs and causing them to land in a hell they never believed they would get out of; the Goddess Ate unintentionally teaching them that they needed to be more careful about what they do.

After what seemed like days of torture, Ky woke up finding herself in the infirmary surrounded by the Apollo children who worked tirelessly to keep the pain of her injuries at a bare minimum; just another reminder of what their lives would have in store for them all. Soon after getting back to a normal daily routine Ky pushed herself into her work growing closer and closer to one of her friends who had been by her side since day one in the camp, the two of them eventually giving into their feelings for each other and beginning a relationship. After a year, one trip back to her hometown and the loss of grandfather caused a strain on their relationship and in turn caused the love of her life to walk out and leave the camp to be with his family, leaving her on her own once more with those she thought were friends moving on with their lives one by one. At the loss of her last known family, her grandmother, she flew back home for the last time knowing that once she had set all affairs in order she would no longer be able to return to the place she grew up into the loving arms of people she once knew. Now a mature polite young teenager, Ky stepped out of the safety walls of the place she had called home and back into the world nervous to rejoin camp and mess things up for her family who are watching over her. Slipping back into a semi-normal daily routine she tries her best to keep out of trouble and reform the bonds she once had while forgetting the love she once shared, knowing that it wasn't meant to be.

~Demigod Information~


Demigod Abilities: Born as a child of the forge; Ky' vie was lucky enough to inherit two of her father's more notable of traits and abilities; the demigod herself holding a strong and rather controlled power over not only the more common ability of technokinesis, but also the more rarer of her father's abilities, pyrokinesis- the young woman herself, the first after her older half-brother Leo Valdez to master this particular and rather fiery ability.

Technokinesis - Taking after her older half-brother, Leo Valdez, when it comes to her both strong and rather impressive mechanical abilities; Ky' vie is able to skillfully manipulate both machines and technology by not only physically animating them, but also by controlling and communicating with them- this part of her abilities allowing her to manipulate a rather extensive amount of machines and technology including things such as lamps, vacuums, computers, ect. Seen to be the most experienced and skilled within the Hephaestus cabin; Ky is able to understand and sense machinery, and has the rare talent of being able to expertly operate machines in which she had no prior knowledge or experience with- the young woman able to instinctively fly and or drive any mechanical vehicle proficiently; including vehicles such as cars, trains, and helicopters.

Also able to sense faults in metal ore, and able to identify different types of machinery and it's use with a simple touch; Ky is also able to (in particular types of mechanical traps) sense traps, the demigod capable of disabling such complex traps of her father's design when others might find it impossible- while showing that she is more than capable within her abilities, there are certain types of her technokinesis are also dependent on electrokinesis as most of the machines used are run by electricity.


Pyrokinesis - The very first demigod after her older half-brother, Leo Valdez, to master the more dangerous and at times extremely unpredictable ability of pyrokinesis; Ky' vie is able to proficiently generate as well as both manipulate and control the flames of a fire- allowing her the ability to manipulate something as small as lighting and or playing with the flame of a candle, or something much grander as being able to shoot or cover her entire body with white-hot flames; the temperature of such flames able to reach such heights that, despite her well-known and extremely strong resistance to fire and heat, are able to both char and damage her body to the point that she will need to spend time with the Apollo children within the infirmary.

Though showing mass amounts of control over the rare ability of a child of Hephaestus, Ky' vie does however have sometimes have trouble whenever she gets overly excited, scared or even flustered; her emotions causing varying effects such as causing her to heat up and smoke, or even have her hair flair up or burst into flames- however on any normal circumstances, Ky is able to both create and throw such things as fireballs, fire bolts, fire blasts, and when concentrating hard enough on the task at hand, can create impressively large and intense columns of fire; her ability showing that she could potentially be held in comparison to the children of the big three, though her passive nature and non-violent persona help to keep her grounded and down to earth.


~Weaponry Information~


Weapon/s: Though once known to be one of the more violent people within the camp, her strength and skills in fighting matching even that of the Ares children; Ky' vie no longer relies or believes that fighting should be used to solve all her problems like she did when she was younger, the demigod only ever using her weapon when the situation calls for her to do so.
Weapon/s Name: χόβολη - 'Ember'.
Weapon/s Type: Scythe.
Attributes: Doing everything to earn its name 'Ember' and the fearsome reputation that it and its owner both hold; the scythe, when used correctly and the lantern lit with her spark, emits both deadly flames and sparks, sending embers flying through the air with each and every swing- a dangerous game to play, especially when surrounded by the highly flammable liquids she uses, and the forests of the camp which could light up easily.



~Other Information~


Other: With immense talent for drawing up both blueprints and plans that are unmatched by any other in Camp Half-Blood; Ky' vie has an absolute love for tinkering with plans and parts, building machines and other items from scratch, and for fixing broken things that other campers come to her for help with; whether it be as simple as fixing the Aphrodite children's hair curlers, or something more complex such as cars or motorbikes.

With a simple need and enjoyment of both spending time and entertaining her friends within the camp, Ky' vie has a strong love of cooking and will often throw barbecue's for the campers, giving those who wouldn't normally the chance to hang out and mingle with others around them- the demigod sometimes showing her musical talent by even not only breaking out her guitar and piano playing skills, but also her singing voice when those around her all ask for and cheer her on to do so.

Having once been kidnapped with her friends by the Goddess Ate, so that they could become her new found and most favorite of 'toys', Ky' vie has an extremely strong fear and pure hatred of the Goddess herself and more times than none tends to grow both angry and exceedingly violent while in her presence- the only other things to cause such terror to strike her heart being the thought of finding herself stuck at a great height, and the thought of having nothing left to live for.

~Theme Song~


Theme Song:
"Come Home" by Tonight Alive.

~Ky' vie Morgan~




"Even when your whole world shatters, you need to learn to live in the moment. Those who fall off the bike, need to know that they can get back on."
~ Ky' vie Morgan.


~General Information~


Name: Ky' vie Morgan.
Nick-Names: Ky, Speed Racer, Apple, The Mechanic.
Sex/ Gender: Female.
Age: Nineteen Years Old.
Place Of Origin: Melbourne Victoria, Australia.
Camp Cabin: Counselor of Cabin Nine - Hephaestus.

Appearance - Nineteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Ex-Partner: Derek Corvine; though Ky' vie is single, still holds feelings and is in love with him.
Godly Parent: Ἡφαιστος - Hephaestus; God of fire, metalworking, stone-masonry & the art of sculpture.
Human Parent: Cheryl Morgan; Never there, she was raised by her grandparents who are now both deceased.
Siblings: None at this point in time.
Legacy: Αγλαιη Αγλαια - Aglaea, Goddess of beauty, splendor, glory, magnificence & adornment (One of the three Graces).
Pet/s: Ky' vie has a mechanical dog the size of a husky that was given to her by her father which she calls Ratchet.
Other: Erin Marie Chase (Best Friend), Hawley Griffin (Best Friend), Syleste Astrea Nioré (Best Friend), Arianna Louise Watson (Best Friend), Gideon James Carlyle (Best Friend), Claire Ari Bellerose (Close Friend).

~Personal Information~


Personality: A mechanics expert and an intellectual genius when it comes to all things involving the use of tools, Ky' vie throws herself into her work with a fiery passion that's unmatched by any other seen in Camp Half-Blood. Extremely resourceful and able to think 'outside of the box', this handy teenager is a force to be reckoned with, her designs and creations like nothing ever seen by those of her generation. A keen and driven young woman when it comes to her future, Ky' vie pushes the boundaries of inventing, her hard work and determination helping to further the advancements of the camp with her interesting idea's on both technology and transportation.

Most times seen as extremely loud and always dependable when it comes to a job, this knowledgeable young woman is very quick of wit and high tempered, not allowing those who think themselves better than her to walk over and try to control her. Stubborn as an ox and once known to be more hot headed than most living in the camp, Ky' vie is unafraid to speak her mind, her anger and frustration causing her to sometimes unknowingly mix in Australian slang into her speech, more times than not ends up confusing whoever is on the receiving end of the teenagers wrath.

A vicious young woman thing when she's pushed far enough, Ky' vie is known for being a stereotypical tough biker chick; not only being able to take a physical beating, but mentally as well though her conscience does sometimes tend to get in the way. With her stubbornness and her determination to get things done, Ky' vie is extremely strong-willed, rarely ever changing her stance upon something once she has set her mind to it, causing many to waste their breath when they try to convince her otherwise. Quick to call others out on their behavior and actions, her own emotions (when running high) tend to cause the young woman to sometimes be both foolish and irrational, leading her into situations that she rarely thinks about first.

A brave girl at heart, Ky' vie isn't afraid to take jump into action, the reckless girl willing to do whatever it takes to get the job done, even if it means putting her own life on the line to save others from harm. Known as a major risk taker and driven by the thought of protecting both her camp and the ones that she loves, Ky' vie has a strong love of racing; the teenagers skills on a motorbike unmatched by any other that she has faced on the streets. Growing up in a family with very little to their name, she learnt quickly to become a fighter in all senses of the word, in order for her to live and survive everything that life and everyone in it had to throw her way, believing that even in the toughest of situations there was a bigger force that had a plan for her and all those she cares for.

Intensely loyal to the ones she loves and cares for, Ky' vie is highly family-oriented with the exception of her father, and is extremely sentimental when it comes to both her late grandparents and her home back in Australia; the demigod going above and beyond the duty of a normal teenager by working her hardest to provide them with a life better then she ever had. Immensely protective over her family, she tends to take any threats against them with a severity like no other, willing to do whatever it takes to make sure that they are safe, well looked after and have everything in life that they could possibly need.

Strengths: Thanks to growing up surrounded by people who encouraged her to pursue what mattered most to her, Ky' vie has an extensive and expert knowledge base when it comes to mechanics and inventing, the young demigod learning everything she knew by silently watching as others worked and explained what it took to make different things work as one to get a job done. Now one of the youngest and most talented mechanics world-wide, Ky' vie is able to effectively communicate with her team about both the diagnosis and how to repair a range of different machines, allowing her to quickly identify the source of a problem and any other related issues before having them taken care of in a timely manner; her excellent (and sometimes challenging) communication skills helping her to be able to translate complex and technical jargon into simple terms for all to understand easily.

Working hard and dedicated to her particular field of work, Ky' vie has a solid work ethic and is nine times out of ten committed to quickly solving and repairing problems that seem to occur with what she's working on, the feisty woman having no issues with voicing her opinions and being brutally honest with those asking her about her work. Able to use a wide variety of technical (and at times strange) tools to address various issues that might occur, Ky' vie also has a mastery over several integrated systems such as: electrical, fuel, air, and cooling. The young demigod, though holding a great knowledge of the industry, always pushing herself to the limits to expand on her intelligence and skills so that she can continue to be the best, and give what little family she still has left the life she wants them to live.

Biography:
Growing up under the loving care of her mothers parents, Ky was always a sweet and kind young girl. Forming a stronger relationship with the guys of the group rather than the girls, the young Australian learning from a young age how to look after and defend herself. Hanging out with the guys helped her to grow into a beautiful, confident young lady. Wanting to do her best and help her family in anyway she could, she threw herself into her studies, raising her grades so that she could make her grandparents proud of who she was becoming. Deciding that it was time for their granddaughter to become a woman of her own, her grandparents sat her down telling her the truth about her past their wishes for her to seek out and live within the camp that her father had spoken to them about many times. Reluctantly she packed her bags saying goodbye to her family before heading off for a new life within Camp Half-blood where she met her several people who welcomed and accepted her for who she was. After a year of arriving in the camp the close knit group of friends decided it was time to travel packing their things into the back of her newly build car before they set out to travel around unknowingly putting a target on their backs and causing them to land in a hell they never believed they would get out of; the Goddess Ate unintentionally teaching them that they needed to be more careful about what they do.

After what seemed like days of torture, Ky woke up finding herself in the infirmary surrounded by the Apollo children who worked tirelessly to keep the pain of her injuries at a bare minimum; just another reminder of what their lives would have in store for them all. Soon after getting back to a normal daily routine Ky pushed herself into her work growing closer and closer to one of her friends who had been by her side since day one in the camp, the two of them eventually giving into their feelings for each other and beginning a relationship. After a year, one trip back to her hometown and the loss of grandfather caused a strain on their relationship and in turn caused the love of her life to walk out and leave the camp to be with his family, leaving her on her own once more with those she thought were friends moving on with their lives one by one. At the loss of her last known family, her grandmother, she flew back home for the last time knowing that once she had set all affairs in order she would no longer be able to return to the place she grew up into the loving arms of people she once knew. Now a mature polite young teenager, Ky stepped out of the safety walls of the place she had called home and back into the world nervous to rejoin camp and mess things up for her family who are watching over her. Slipping back into a semi-normal daily routine she tries her best to keep out of trouble and reform the bonds she once had while forgetting the love she once shared, knowing that it wasn't meant to be.

~Weaponry Information~


Weapon/s: Though once known to be one of the more violent people within the camp, her strength and skills in fighting matching even that of the Ares children; Ky' vie no longer relies or believes that fighting should be used to solve all her problems like she did when she was younger, the demigod only ever using her weapon when the situation calls for her to do so.
Weapon/s Name: χόβολη - 'Ember'.
Weapon/s Type: Scythe.
Attributes: Doing everything to earn its name 'Ember' and the fearsome reputation that it and its owner both hold; the scythe, when used correctly and the lantern lit with her spark, emits both deadly flames and sparks, sending embers flying through the air with each and every swing- a dangerous game to play, especially when surrounded by the highly flammable liquids she uses, and the forests of the camp which could light up easily.



~Other Information~


Other: With immense talent for drawing up both blueprints and plans that are unmatched by any other in Camp Half-Blood; Ky' vie has an absolute love for tinkering with plans and parts, building machines and other items from scratch, and for fixing broken things that other campers come to her for help with; whether it be as simple as fixing the Aphrodite children's hair curlers, or something more complex such as cars or motorbikes.

With a simple need and enjoyment of both spending time and entertaining her friends within the camp, Ky' vie has a strong love of cooking and will often throw barbecue's for the campers, giving those who wouldn't normally the chance to hang out and mingle with others around them- the demigod sometimes showing her musical talent by even not only breaking out her guitar and piano playing skills, but also her singing voice when those around her all ask for and cheer her on to do so.

Having once been kidnapped with her friends by the Goddess Ate, so that they could become her new found and most favorite of 'toys', Ky' vie has an extremely strong fear and pure hatred of the Goddess herself and more times than none tends to grow both angry and exceedingly violent while in her presence- the only other things to cause such terror to strike her heart being the thought of finding herself stuck at a great height, and the thought of having nothing left to live for.

~Theme Song~


Theme Song:
"Come Home" by Tonight Alive.

-bump bump-
~Gideon James Carlyle~




"War is necessary. Without war, the world would fall to chaos. Everything must remain in balance. If we have peace, we must have war, or nothing is in balance."
~ Gideon James Carlyle.


~General Information~


Name: Gideon James Carlyle.
Nick-Names: The Fighter, G, Captain.
Sex/ Gender: Male.
Age: Eighteen Years Old.
Place Of Origin: Sydeny, Australia.
Camp Cabin: Counselor of Eight - Ares' Cabin.

Appearance - Eighteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual.
Partner: None.
Godly Parent: Ares, God of War.
Human Parent: Emma Carlyle - Secondary School Gym Teacher
Siblings: None at the moment.
Legacy: Unknown.
Pet/s: None.
Other: Claire Bellerose (Close Friend, Met at Camp), Arianna Louise Watson (Good Friend, Met At Camp), Erin Marie Chase (Competitor, Not Enemies, but Always Are Butting Heads), Ky' Vie Morgan (Good Friends, Met at Camp), Kiran Khanna (Friend).

~Personal Information~


Personality: Gideon is an emulation of his father, but in a slightly toned down fashion. His father is very power hungry, very driven to win every war or create war among others. Gideon does not do that. Gideon is not power hungry, nor does he ever want to make anyone fight. However, he is very driven when it comes to fighting competitions or fighting in general. That side of his father still remains with him. He considers himself one of the best, if not the best fighter in all of the camp.

Gideon is ruthless when it comes to fighting. He doesn't believe in giving mercy where mercy is due. He feels that giving mercy to someone who doesn't deserve it is weakness. He hates showing weakness or anyone who portrays themselves as submissive and weak. He has never once given mercy to anyone that he has faced on a battle field and the only time he has ever not killed someone or something was when he was in the camp and he was playing Capture the Flag or was doing the Obstacle course. Outside of the camp, he believes it is everyone for themselves and if they get in his way... they will feel his wrath. He is very protective of his friends and family, no matter how much they irk him sometimes.

Outside of fighting, though, it seems like Gideon is a pretty nice guy. He is a little bit big-headed and has a big ego. He is very boastful and full of himself, being a son of Ares as is. He believes that he can take on any demi-god in fighting, and for the most part he is correct. Gideon uses his intelligence of combat and battle to help him win almost any fight that he has stumbled upon. Because of all of this, though, he tends to start a few fights because many of the demi-gods do not like him saying that he is better than them, when he really is. Gideon does have a short temper, but it can be easily squandered with a hand placed on the shoulder to hold him back or a glance from one of his friends. He is very loyal to his friends, which also makes him not make friends as easily, because friends, to him, have to prove that they are worthy to be loyal to.

Skills: Gideon is one of the more athletic demi-gods. He is a fast runner and excellent climber. He is quite intelligent when it comes to combat and war. Thanks to his father being the God of War, Gideon has the knowledge and ability to battle with almost any weapon much better than any others. He is a fast learner, which means that he can adapt to different weapons fairly quickly. He also has an ability to conjure up small weapons, but he cannot conjure up big weapons. The biggest thing he can get is a knife. Gideon, as being one of the eldest children of Ares, has developed his power of Odikinesis, which is the manipulation of the emotions of hate and anger, which causes the start of wars. He rarely uses this gift though because it seems that his choice of words has the ability to start a fight on its own.

When it comes to Ares' blessing, Gideon rarely has to ask to get it. He starts to get a red glow around him and he cannot be injured whenever Ares' blessing is bestowed upon him. He is not invincible though. Ares' blessing can tired out a person and if it lasts too long, it can seriously injure the person it was bestowed upon. Gideon has nearly passed out multiple times during fights because of it.

Biography:
Gideon was born a silent child to Emma Carlyle, a secondary school gym teacher from Sydney, Australia. Gideon was a very rambunctious baby, but a fairly quick learner when it came to anything physical. He was walking by the time he was six months old and running by the time he was a year old. He learned to speak soon after. Emma loved Gideon to death and would do anything to protect him, which was why she was so worried about him being able to do all of these things so quickly.

Emma, tired of her life in Sydney and the stress of being a single mother, decided to move to America, where her brother had moved. Specifically, she wound up moving to New York City with Gideon, who was about six at the time, young enough to have developed an Australian accent, one that would stay with him through the years. Gideon started attending elementary school as soon as they moved to America. He would state that he liked it to his mother, but in actuality, he didn't like it as much as he claimed. Many of the kids made fun of him for having his accent and being smarter than most of them were. He hated it, and as he grew older, it began to eat at him. He got into three fights when he was in fifth grade and Emma soon withdrew him from school, stating that her and her brother would teach him. Emma wanted to protect Gideon as much as possible, but it was going to be hard to do that without explaining why so many people wanted to fight him.

Gideon first learned of his father from his mother when he was twelve years old. After getting into yet another fight with a boy at the park one evening after not even doing anything, Emma decided it was time to tell Gideon the truth. She explained to Gideon that he was the son of Ares, the Greek God. Gideon, not really knowing about Greek mythology at the time, nodded, confused. Emma showed him information on Ares, watching him for a reaction. Gideon didn't get angry; he wasn't even a little bit upset. Instead, he felt better about himself. He now knew why everyone made fun of him and why he was different. He thought being a demi-god was amazingly cool. He thanked his mother for telling him, but she made him swear not to tell anyone else, which he swore he wouldn't, and he never did.

Gideon made his way to Camp Half-Blood at fourteen years old, after his mother died in a car accident. His uncle was barely surviving and Gideon didn't want to be a burden on him, so he headed out to the Camp that he had only heard about, leaving his uncle only a note. Gideon has been in the camp for four years now, being the Counselor of the Ares' cabin since he was sixteen. He helps out with a lot of the training for fighting, which he doesn't mind, and he tends always be one of the captains of the Capture the Flag games. He feels like he belongs now, and strives to make both of his parents proud.

~Weaponry Information~


Weapon/s: Because he is the God of War's son, he has a very clear ability to be able to work with many weapons. He has a keen wit to be able to turn almost anything, even himself, into a weapon. Though, whenever he can, he tends to use traditional weapons.
Weapon/s Name: "Θάντερ" and "αστραπές", standing for Thunder and Lightning.
Weapon/s Type: Twin Katanas, made out of diamond coated in a steel cover to make it look like a normal sword.
Attributes: None that help him in anyway.



~Other Information~


Other:
  • He can make knives out of thin air.
  • He has a pendant of an anchor on a necklace that he always has on his neck. The necklace looks slightly like army tags.


~Theme Song~


Theme Song:
"Come With Me Now" by Kongos.

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