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GM = Vicier.
CO-GM = Ghost Shadow.



“..hey you… yeah, that’s right, I’m talking to you lot- the fresh meat all standing around with your eyes all full of things like hope and wonder. And, well, if you want some advice, I’ll give you this one free of charge… make sure to enjoy it while it lasts; because once your little honeymoon period comes to an end little greenies, you’ll soon realize that life in this pathetic camp isn’t what it seems… oh, and trust me, I’m pretty sure that I know this better than anyone else that you’ll meet in the camp. There’s only one reason you’re all here, it’s cause you’re different… cause you’re special- you’re not like the others out there in the world, and you never will be- and even though I would love for nothing more than to leave you all fending for yourselves; my unfortunate job here today is to let you know that you’re not alone in this… but just because you’re now surrounded by people who are like you, doesn’t mean that your life is going to be all sunshine and roses anymore; so cause I have no other choice but to play the part of your ‘happy little tour guide’, let me give you a heads up of the workings of this place.

So from this day forward, the camp is now your home; but whether it’s just for the summer or all year round is up to you and you alone, no one else can go about making that choice for you, and not every person that you meet is going to be welcoming... be cautious of who you cross, making alliances with other cabins can keep you from ending up under the care of the Apollo kids in the infirmary. But fair warning to you all; even those who seem the most innocent… can be some of the most dangerous of those around. I’m not gunna waste my time by showing you where everything is, and don’t think for a minute that I’m gunna stand around and answer any of your questions at the end of this little ‘chat’ of ours- so here are the basics… you have Half-Blood hill, the big house, the mess hall, the infirmary... there’s also the stables, the training grounds, the chariot course, the obstacle tower, the lake- but more important than them all are the cabins. If you know your Godly parent, that’s great for you… but if you don’t, you’ll be staying in cabin six with the Hermes children… Just a friendly little heads up about some of the cabins and those in them; the Ares kids are testy and have no issues picking fights with people who cross them, the Hephaestus kids are the ones to see if you have any issues with your gadgets and anything mechanical- and unless you’re looking to take a nap, steer clear of the Morpheus cabin… Oh, and just so you know- I’m the worst of them all… so go have some fun little greenies, and remember… stay outta my way.”


~ Erin Marie Chase; Daughter of Hades.



Camp Half-Blood ~ Information

Camp Half-blood is a Greek demigod training facility which is located on the Long Island Sound, New York, and is directed by the Greek God Dionysus (also known by campers as Mr. D), and Chiron, a centaur who along with the leaders of the camp co-ordinate activities for the demigods who choose to live within the camp; Camp Half-Blood is also the Greek counterpart of Camp Jupiter, a Roman camp located in San Francisco, California. The camp has magical borders, which are re-enforced by Thalia's tree, the Golden Fleece and the dragon Peleus; their magical powers helping to protect the camp and everyone in it from that which threatens to harm them- the camp is described by all who know about it as being the only true safe place for half-bloods to live in harmony and without the fear of their lives being in danger. The half-bloods living within the camp having comfortable accommodation in cabins, eating within the dining pavilion with their friends; demigods are free to spend their time however it is that they wish, even having a range of many different activities and area's in which they can enjoy, these including but not limited to: the training grounds, the climbing wall with lava, the amphitheater, the stables, the armory, the forge, and the Big House.

PLEASE NOTE: Though the camp is well known among the demigods and their parents, the humans throughout the world are completely unaware that such a camp even exists; the camps cover name and story being the 'Delphi Strawberry Service', a reference to the name of the Oracle of Delphi herself.

Camp Cabin - Information

Unlike the days past when the camp only ever offered sanctuary for the children of the great twelve Olympian's; the protection that the camp gives to demigods, thanks to an unbreakable promise made by the Gods themselves, is now offered to the children of those that wouldn't normally have such an opportunity- Camp Half-Blood itself now housing over twenty cabins, and with the number of demigods living within the camp increasing each and every day that passes by, the cabins seem to continue to be built as needed. Each cabin within the camp is two stories in height with most, if not all bedrooms situated up on the second floor of the building (depending on the cabin, each has a different layout), giving campers plenty of choice when it comes to living quarters; every camper, with the exception of those in the Hermes cabin, each get their own room which they are free to decorate in any way that they so wish.

Cabins are also equipped with shared bathrooms, a small kitchenette with basic appliances (fridge, microwave, stove, oven, sink, ect.), and a spacious communal living and dining area which demigods are expected to share with their half-brothers and half-sisters during their time in the camp. Campers are in charge of keeping their cabins, as well as anything else affiliated with their cabins clean during their time within the camp and ready for the weekly inspection which is to be performed by the cabin councilor voted forward that week by the small council and Mr. D; for example, the children of Hephaestus are expected to both clean and maintain both their cabin and the forges that they use during their stay within Camp Half-Blood.

The Cabins and Affiliated Gods/ Goddesses

Zeus, King of the Gods ~ Cabin One.
Hera, Queen of the Gods ~ Cabin Two.
Poseidon, King of the Sea ~ Cabin Three.
Demeter, Goddess of Agriculture ~ Cabin Four.
Dionysus, God of Wine ~ Cabin Five.
Hermes, Messenger of the Gods ~ Cabin Six.
Athena, Goddess of Wisdom ~ Cabin Seven.
Ares, God of War ~ Cabin Eight.
Hephaestus, God of the Forge ~ Cabin Nine.
Aphrodite, Goddess of Love ~ Cabin Ten.
Apollo, God of the Sun ~ Cabin Eleven.
Artemis, Goddess of the Hunt ~ Cabin Twelve.
Hades, King of the Underworld ~ Cabin Thirteen.
Persephone, Goddess of Spring ~ Cabin Fourteen.
Morpheus, God of Dreams ~ Cabin Fifteen.
Hecate, Goddess of Magic ~ Cabin Sixteen.
Iris, Goddess of the Rainbow ~ Cabin Seventeen.
Thanatos, God of Peaceful Death ~ Cabin Eighteen.
Tyche, Goddess of Luck ~ Cabin Nineteen.
Nemesis, Goddess of Justice ~ Cabin Twenty.
Eris, Goddess of Chaos ~ Cabin Twenty-One.

PLEASE NOTE: The Lady Hera and the Lady Persephone cabins only hold an honorary position within the camp out of courtesy to the two Goddesses; the Lady Hera being Queen of the Gods, and the Lady Persephone being Queen of the Underworld- both Goddesses having no demigod offspring of their own. The Lady Artemis' cabin is also honorary within the camp due to her being one of the maiden/virgin Goddesses, however the cabin does at times play host to the huntresses within her charge.

The Big House - Information

The Big House is home to not only the camps director, Mr. D (also known as Lord Dionysus), but also to the many staff that work within the camp itself (Chiron, ect.), and the great Oracle of Delphi whom can be found within the house's attic. It is also the main meeting place for the leader/s of each of the cabins; a safe place within the camp to discuss major problems, ideas, quests, and hold general council meetings without being interrupted by other campers- the Big House is also the one place you can always find the camps main staff, Dionysus and Chiron, as they are always willing to enjoy a game of pinochle on the front porch.

Camp Activities and Other Places of Interest

Camp Half-Blood has many different places of interest where demigods are free to roam and hang out, and various activities on offer for campers to join in on as they please. Some of these places around the camp include: Half-Blood hill and the surrounding forest, the mess hall, the infirmary, the stables, the training grounds, the amphitheater, the climbing wall, the lake, the camp armory and the camp forge, and Myrmeke Hill. Some of the activities on offer to the campers include: Capture the flag, the obstacle tower, the chariot course, and the trial of dreams.





Quests - Information

At Camp Half-Blood, a quest can only be issued to a camper if they have met with the Oracle of Delphi and have been given the honor of receiving a prophecy from her; a quest is one of the few times in which a camper will be given permission to leave the safety of the camp, though there are other instances when such things are made possible to demigods. The demigod which receives the prophecy is normally automatically considered to be leader of the quest, and while this person is allowed to pick two companions to accompany them on their journey, it is not unheard of for that person to pick more, less, or even none at all depending on their personal preference- in some cases, the companions themselves are picked out, or suggested to the person during a meeting with the camp leaders to discus the quest in question. While a quest is something that all demigods strive to be able to be apart of, there are times when a camper will go mad after receiving a prophecy from the Oracle; however it is unknown about what happens to the quest itself if such a thing occurs.

Character Rosters

The Gods and Goddesses of Camp Half-Blood
Lord Zeus ~ King of the Gods.
Lady Aphrodite ~ Goddess of Beauty.
Lady Persephone ~ Goddess of Spring.
Lord Ares ~ God of War.
Lord Hermes ~ Messenger to the Gods.
Lord Dionysus ~ God of Wine.
Lady Hera ~ Queen of Gods.
Lord Hades ~ King of the Underworld.


The Demigods Of Camp Half-Blood
Erin Marie Chase ~ Daughter of Hades.
Syleste Astrea Nioré ~ Daughter of Morpheus.
Hawley Eames Griffin ~ Son of Hermes.
Ky' vie Morgan ~ Daughter of Hephaestus.
Arianna Louise Watson ~ Daughter of Dionysus.
Aella Lorraine Stedford ~ Daughter of Mars.
Roy Montag ~ Son of Boreas.
Octavia ~ Daughter of Hermes.
? ~ ?.
? ~ ?.

Up-Coming Demigod Roster

? ~ ?.
? ~ ?.



Characters - Information

Characters must be OC, we shall not be accepting any cannon characters in this roleplay. Characters are not strictly limited to demigods, this roleplay will also be accepting characters who are Satyrs, Amazons' and Cyclops'; and while each character is not bound to one continent for the their place of origin, it is a must that they be affiliated with the Greek Gods of Olympus and the Underworld. While both Camp Half-Blood and Camp Jupiter are brother camps with one another, and both have affiliations with the Gods and Goddesses; it is a very rare occurrence for a demigod to transfer from one camp to the other, though it isn't unheard of.

When it comes to making children of the big three (Zeus, Poseidon and Hades), there is a limit of two children at a time for each of them; this limit is inclusive for demigods of both camps- so for example if you have one child of Hades from Camp Half-Blood, and then one child of Pluto from Camp Jupiter who has decided to transfer to the other camp, the limit will have been reached. Those of you wishing to play Gods and Goddesses, must demonstrate a strong writing ability (good grammar, punctuation, ect.), please message me with a sample post of that particular character which will be considered by both myself and my Co-GM; if the character is accepted, then you shall be notified as soon as possible.

PLEASE NOTE: If you are the writer behind any of the Gods and Goddesses, please understand that by accepting the responsibility of such an important character, you reserve the right to have said character removed from your care should there be any discrepancies arise during the roleplay. Also note that all characters must be accepted by myself and my Co-GM before you post within the IC.

Character Sheet



PLEASE NOTE: When it comes to posting, please don't spam post. Make sure at least two people have posted before you post again.

If you have both read and accept these rules and conditions please put the following phrase at either the top or the bottom of your submitted CS:

"Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him."

Still a work in progress!!!



"?."
~ Octavia.


~General Information~


Name: Octavia.
Nick-Names: The Amazon, The Warrior, Tavia.
Sex/ Gender: Female.
Age: Seventeen Years Old.
Place Of Origin: ?.
Camp Cabin: Cabin Six - Hermes.

Appearance - Seventeen Years Old:


~Relationship Information~


Relationship Status: Single (Hates Men).
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Godly Parent: Ἑρμης - Hermes, God of animal husbandry, roads, travel, hospitality, heralds, diplomacy, trade, thievery, language, writing, persuasion, cunning wiles, athletic contests, gymnasiums, astronomy, and astrology.
Human Parent: Freesia; Chiefest.
Siblings: Luke Castellan (Older Half-Brother - Deceased), Connor Stoll (Older Half-Brother - No Longer A Camper), Travis Stoll (Older Half-Brother - No Longer A Camper), Hawley Eames Griffin (Older Half-Brother).
Legacy: Αρης - Ares, God of war, battle lust, civil order and manly courage.
Pet/s: None.
Other: Erin Marie Chase (Acquaintance - Reaper Of Souls), Syleste Astrea Niore (Acquaintance - Clasher Of Dreams And Nightmares), Arianna Louise Watson (Acquaintance - Twister Of Minds), Ky’ vie Morgan (Acquaintance - Master Of The Forge), Aella Lorraine Stedford (Acquaintance/ Respects - Roman Mounted Warrior Beauty), Roy Montag (Acquaintance - Master Of The Four Winds).

~Personal Information~


Personality: ?.

Skills: Seen to be not only exceedingly athletic, but also rather skilled in things such as parkour by all those within her tribe who know her; Octavia is an extremely agile young woman, her quite notable speeds along with her both exceedingly nimble and flexible body allowing her to manoeuvre herself up walls and trees, and into small or high places that most, if not all others might find impossible to do so.

Taking more after her Legacy than she does her actual father, Octavia shows extensive skill and love when it comes to her abilities with a weapon of almost any kind; the young Amazon showing no hesitation or fear when engaging in battle with the opponent of whom comes up against her- each and every action taken just as fast and precise as the last, and at times, twice as deadly and dangerous; and while preferring the familiar feeling of steel as her friend in combat, Octavia shows no quarrels in using whatever she can find laying about while engaged in a fight, whether it be to attack, or to defend herself.

Biography:
Once again, I sit in the silence of my room writing the thoughts that wander into my mind… Mother believes that I am too old to be writing such memoirs, though I stood strong against her once again. She believes this to be a good quality for the next Chiefest- she even went as far as to tell me that I am doing well in my studies as next in line. I truly have no thoughts against such things. Ever since I can remember, I have been trained… raised into this life, and taught all that I must know in order to be able to take my place as head of the tribe when the time comes- to hear such a compliment fall from mothers lips… it fills me with such pride. I know that I can do this. I can become the warrior, the leader- the woman that she wants me to become… I just need to focus on the things that are important.

This morning, we fought. I am by far the strongest to travel through the tribe since my mother; it is something I have heard over and over- but today they finally gave me that chance to prove myself against any and all who believed themselves to be strong enough to take me in combat. It was not as though I was not enjoying myself; when I fight, I feel as though I am truly alive… as if my heart is soaring. Body, mind and blade become one, and I can do anything. Take anyone. Those of who believed me to only be favoured learned such a thing the hard way; each of them earning a permanent reminder of my skill as they fell to the ground at my feet.

Once three of them fell to the dirt, most others decided to shy away. Such cowards we have within the tribe. It is a sign that they are pathetic, and weak. Two traits I will not allow, under any circumstances, to fester in among the women after I am made the Chiefest… Later, Chieya and I were in the middle of our match when the sound of the warning horn blew, ringing both loud and clear throughout the village, and for all within and working around it to hear. Neither of us hesitated. Neither of us even spoke a single word to each other, or anyone around us; we just left to carry out our duty- to protect the tribe at all cost against whatever was threatening us.

It was not the first time have seen a man; though it is the first time that I have seen one so young, and wandering so close to our village before. He was alone… or at least, from what I could see he was alone. How he had even managed to cross over the deep and raging river without the help of the tree tops was surprising, and seemed to have even him celebrating the fact that he had arrived on the opposite side alive and in one piece. That was, until I ran my spear through the center of his chest… The sound of terrified screams and scrambling filled the air from somewhere on the opposite side of the river, but I just could not look away from the man now slumped back, unmoving and bleeding out on the rocks not too far from where I stood. The look upon his face… the surprise… I cannot deny that I felt quite a deep satisfaction welling within my heart.

I carried him back to the village. Presented him to my mother and the other elders, while the rest of the tribe watched on in silence. I was the only one to bring back a prize from the hunt; the others I had not realized were with him, had managed to get away from the area, and out of the tribes reach. My mother and the elders left to meet- there was nothing else left but to return back to what we had been doing before the horn had sounded. Though I tried to focus on the task at hand; I just could not stop thinking about the look upon the man’s face… the way that his blood had stained the rocks and the water red; and how I had been the cause of his death. It was not until the sun was almost set upon the horizon that I was called in to speak privately with my mother.

She spoke to me about my heritage, and about two men I had spent my life giving praise to, and worshipping along with the other Gods and Goddesses within our lives. Lord Hermes and the mighty Lord Ares. I do not know what it is that I am meant to believe anymore; mother claims them both to be real… and above that, she claims Hermes to be my father, and that I am Legacy to the war God... I believe it to explain much about myself... She spoke to me of a place in which my father sent word about; a place where others fathered and mothered by the Gods can go to learn the ways of their divine halves. A place she called Camp Half-Blood. Fitting… half-blood… my blood is tainted, but with that of the Gods. I am still unsure as to whether or not this is a good thing.

I am being sent away. At first light, I leave the village. One last test; one that I must complete so that I may prove myself to the tribe, before I am to come back and take my mother’s place as Chiefest. I have already packed away the things that I am to be taking with me; the only thing left is this book… I could not put it away without writing in today’s events. They are far too great- far too important to just settle in mind before being forgotten in the morn. I understand what it is that I must do… and while I am reluctant to truly put faith into what I have been told this day, I will do what I must in order to securely preserve the future of this tribe.

As the sun rises within the East, so shall I take my first steps out of the tribe’s boarder and into the rest of the world. The only comfort I will have is this book and the rest of my belongings I am to take with me… May my father blessing shine over me on this journey… and pray we never encounter one another. I would hate to spill blood that I share in my veins… Now as the thought crossed through my mind, I must wash clean the crimson that stains my blade- I will not soon forget the way in which I felt when I took my first life.

I must go now. My eyes beg for rest, when my mind cannot settle. I still have much to think of.
Octavia.

~Demigod Information~


Demigod Abilities: Born into the world as a child of Hermes, and a Legacy of the God of War; Octavia has been lucky enough to inherit not only ? of her father’s more notable traits and abilities, but has also been able to inherit one of Ares more commonly noted abilities- the young Amazon herself, while holding no mastery over her abilities of ?, ? and ?, showing both an exceedingly strong and rather disciplined control over the ability of telumkinesis; the only trait inherited to her by the Lord Ares..

Telumkinesis (Slight) - Born a Legacy to Ares, God of war, Octavia has a rather extensive and vast amount of control and slight power over the weapons in which she chooses to wield; the young Amazon, while not able to conjure weapons from thin air like any normal child of Ares, is able to correctly identify a vast majority of weaponry as well as how to correctly use such weapons while in combat. Exceedingly competitive and prideful, especially against the male species, Octavia is able to use her inherited ability, along with her natural and trained talent in combat to quickly engage in battle against any and all who come up against her; the young woman able to hold her own, even against the best of opponents for any given time.

~Weaponry Information~


Weapon/s: Seen to be one of the most dangerous, unpredictable and exceedingly violent demigods within Camp Half-Blood, both her strength and her skills during combat within the arena are not only remarkable, but also rarely matched by those who come up against her; Octavia’s volatile style of fighting not only able to keep her opponent on their toes, but also second guessing what it is they believe her capable of doing.
Weapon/s Name: Brought up with more important things to worry about; Octavia does not believe in naming the weapons in which she wields- the young Amazon believing it to be a trivial matter, and not worth wasting her time on such things.
Weapon/s Type: Spear, twin daggers, and a war horn.
Attributes: None.



Fighting Abilities: Showing remarkable skill and ability when it comes to leading those under her command, Octavia has been classed as not only a fierce warrior, but also the best warrior of her generation within her tribe; proving her worth to the elders of her tribe in both armed and hand-to-hand combat, her rather unique and, at times, deadly style of combat leaving her opponent tending to wounds or laying still, and unmoving upon the ground. Exceptionally skilled at handling a blade during battle, Octavia’s almost lightning-fast reflexes mixed with her excellent speed and flexibility, allow her to be able to not only pull her weapon quickly from its sheath, but to send it soaring or to strike down her target in a rather quick succession of time- and while her obvious hatred for men is shown clear upon her features, the young Amazon shows almost no hesitation in having to team up with them in order to get the job done if necessary.

~Other Information~


Other: Given to her as not only a sign of her high status within the tribe, but also to mark her as the next in line to take over her mother’s place as chiefest; Octavia was marked at an incredibly young age with greyish-black tribal like tattoos, which cover a majority of the right-side of her body- the tattoo a long-standing tradition practiced within the tribe, and the ceremony for which spanning over the course of three days after the girls ninth name day.

~Theme Song~


Theme Song:
"In The End" by Black Veil Brides.

~Roy Montag~




"If we had no winter, the spring would not be so pleasant: if we did not sometimes taste of adversity, prosperity would not be so welcome."
~ Anne Bradstreet


~General Information~


Name: Roy Ulysses Montag
Nick-Names: Bobby Frost, Coldhands, Winter's Child (Rarely used), Sub-Zero (Used primarily by Griffin and Ky' vie),
Sex/Gender: Male
Age: Twenty-Years Old
Place Of Origin: Nevada City, California
Camp Cabin: Cabin One - Zeus (Temporary Residence)

Appearance - Twenty Years Old:


~Relationship Information~


Relationship Status: Single
Sexuality: Heterosexual/Straight
Partner: None at this point in time
Godly Parent: Βορέα - Boreas, the North Wind and God of Winter
Human Parent: Susan Thatcher, Cafe Worker
Siblings: Khione (Half-Sister)
Legacy: Khione - Goddess of Snow
Pet/s: A large Irish Wolfhound named "Hircine"
Other: Erin Chase (Acquaintance/Friend - The Grinch), Syleste Nioré (Close Friend - Pixie), Arianna Watson (Friend - Ivy), Ky' vie Morgan (Close Friend - Hot-Head), Hawley Griffin (Friend/Mild Annoyance - Will Scarlet), Aella Stedford (Friend), Octavia (Acquaintance/Just Met).

~Personal Information~


Personality: In many ways, Roy's personality resembles that of his father's domain. Like the winter, he is fierce, indomitable, and powerful; capable of both peaceful tranquility and harsh, intense rage. He is loyal, steadfast, and honest to a fault, never one to hide his opinions or beliefs, even in regards to his friends. He is courteous and well-mannered, yet aloof and somewhat distant, his eyes always remaining cold and indifferent, no matter how warm his smile may be.

Demanding and impulsive at times, Roy can be harsh and single-minded, prone to a strictness whenever those in his cabin disobey him. This harshness, coupled with his blunt, borderline rude honesty cause a number of campers to dislike him, but he does not appear to be fazed by such information, believing that a man has to say what needs to be said; even if it hurts or offends others.

Often called larger than life for his intimidating stature and inclination towards taking the leadership role in a group, Roy possesses strong leadership skills, known for valuing cooperation and teamwork while ensuring that each member be treated equally, specialized in a way that maximizes their skills while counterbalancing their weaknesses. During quests he becomes incredibly brave with a determination to focus on a single task. During such times, he becomes almost frighteningly devoted, often risking his own safety in order to complete an objective. This resolute nature often appears during more recreational tasks, such as Capture the Flag, or even simple hobbies.

Many who speak to Roy describe him as being incredibly friendly and good-natured, but end up knowing very little about his personal life or interests due to his somewhat stoic demeanor. He becomes hesitant upon any mention of his past or hobbies, usually clumsily attempting to divert the topic back into something more general. However, he is a man of good humor who enjoys good discussion and healthy drink, showing that he desires peace and serenity far more than strife and conflict.

Nevertheless, Roy is infamous for his short, oftentimes explosive temper. Tumultuous as a winter storm, he is capable of loud, sometimes even violent outbursts that manifest whenever he feels particularly stressed, indignant, or simply angry. This short temper is only magnified by terrible stress-management skills. Though a good leader, Roy has a difficult time adapting to fast-paced scenarios, or situations that don't go according to plan. Instead of leading during such times, he simply overloads, unable to properly think or process. Roy is aware of and disgusted by his temperamental nature, often choosing to secluding himself out of shame or disappointment for a few hours following any particularly vehement outburst.

Lastly, Roy has a somewhat complicated relationship with both his father and half-sister. Boreas is the winter personified, and thus has difficulty showing affection or care for his son. Likewise, Roy is disgusted by his father's totally apathetic nature. As such, when together, they rarely speak for fear of argument. Some theorize that this mutual dislike stems from deep similarities between the two of them. Likewise Khione's relationship with her younger brother tends to be complex. Though they do not speak much, Roy implies that at one point she attempted to seduce him, the full details of this encounter being unknown.

Skills:

  • Physical Fitness: Having participated in many outdoor activities since he was young, Roy is in excellent physical shape as a result. As the winter is firm and resolute, so is he. Possessing tremendous strength, endurance, and dexterity, Roy is capable of surviving, and even thriving in seemingly inhospitable environments, with many describing him as an ox of a man.
  • Combative Ability: Roy's physical prowess is only heightened by combative and weapon training. Versatile, he is capable of wielding a variety of weapons, ranging from dual daggers all the way to a massive battleaxe or warhammer with the same amount of skill, though he seems inclined towards wielding stronger, heavier weapons. Likewise, he is trained in hand-to-hand combat, frequently incorporating a boxing-type style in fistfights, where he relies on his own strength to overpower opponents.
  • Cryokinesis: As the son of Boreas, Roy has complete control over the elements of winter. He naturally emanates cold air around him, which is capable of covering the ground in frost if he's sufficiently angered. On a more offensive note, Roy is capable of projecting jets of swirling ice and snow from his hands, summoning hailstorms and freezing winds, creating objects out of solid ice, freezing objects or opponents, covering himself in hardened ice for "armor", and even potentially summoning a blizzard. Roy frequently uses his powers to create weapons in the midst of battle, though extended use of his Cryokinesis can drain him physically, leaving him weak and tired should he overexert himself.
  • Aerokinesis: As his father is the North Wind, Roy has some control over the air and wind, though not nearly to the extent of the sons or daughters of Zeus/Jupiter. He can create and manipulate air waves and currents, create powerful gusts of wind, and even learn to levitate or fly.
  • Survival Skills & Instinct: Due to having an outdoors-oriented childhood, Roy possesses excellent survival skills in the wild. He has expansive knowledge on knot tying, how to build a shelter, start a fire, treat water, build traps to catch food, and even first aid knowledge for injuries one would typically receive outdoors. Likewise, he possesses incredible survival instincts that give him good control over his fight-or-flight response.
  • Fluency in French: As his father himself is based in Quebec, Roy is naturally adept at understanding the language. He can read, speak, and write French almost perfectly, though he doesn't appear too interested in the language itself.
  • Skill with Animals: Roy seems to be naturally gifted with animals. Most any type of creature, ranging from domesticated animals all the way to wild creatures seem to gravitate towards Roy, and he has an uncanny ability to calm down most wild animals he sees, barring an angry bear or wolf, of course. As a result, Roy often forms deep connections with animals, especially his own dog, Hircine.
  • Carpentry: Though his skill with building and tinkering pales in comparison to the children of Hephaestus, Roy is skilled at making items out of wood, typically small whittled statues or sculptures. Whittling seems to calm him down, give him something to do. It's even said that, should one catch his attention, they may receive a crafted gift...


Biography: To Roy's mother, her union with Boreas was very intimate and special. In disguise, he would often grab a cup of coffee or bite to eat at the local cafe she worked at, tending to him each of his visits. The two soon grew fond of each other, beginning a romantic pursuit. Then, one fateful night after one too many glasses of wine...you can guess the rest.

Nine months later, Roy Ulysses Thatcher was born. Roy's father, who bothered not to reveal his own identity to Susan, disappeared without a trace, leaving her to raise him alone for the first few years of his life. Then, as luck would have it, nearly four years after Roy's birth, a new man would come into the picture: Jack Montag. An Army-man turned logger who happened to own his own lumber mill, Jack was strong and dependable, soon wooing Susan much the same way Boreas had years before.

Before long, the two were married, and Roy, now with the surname Montag, had a family. Growing up, Roy was raised in a solid lifestyle, being taught the value of hard work and trustworthiness since he was old enough to walk and talk. As Roy grew older, he would become involved with various youth groups, such as the Cub and Boy Scouts, as well as frequently participating in his family's church; even helping work at the lumber mill when he got old enough.

Roy had a strong relationship with both parents, being taught how to whittle and play guitar by his father, and how to sew and cook from his mother. Things were...happy.

However, as was the case with every demigod, the time would come when they would need to leave...even if they had no idea they were demigods.

One fateful day, Roy was walking through the woods on the outskirts of his house, looking for new trees or animals to discover. Suddenly, a flash of white in front of him caught his eyes, drawing them up to a tall branch in a towering tree...a snowy owl. Native to the Arctic regions, the bird had no place here in California, yet here it was...

Intrigued, Roy could only stare at the bird, completely entranced. It was only there for a moment before disappearing in the flutter of wings, with a single letter floating to the ground, left by the owl.

Held together with a snowflake wax seal, the letter lacked any other markings or address. And yet...Roy knew inside that whatever it was and wherever it came from; it was important. Taking it straight home, Roy sat down both his parents and opened the wax seal.

Inside was a single piece of paper, its writing at first appeared completely unintelligible to Roy, written in a language that his parents could only infer to be French. Soon, however, the words seemed to rearrange themselves, becoming legible to him. The letter referred to Roy as the "Son of Boreas", speaking of Camp Half-Blood and a formal invitation for Roy to attend. Stressed at the sudden news, Roy at first was unresponsive, utterly unsure of who Boreas was or how he could be his father. After a few hours of close discussion, Roy's mother came to the conclusion that Roy's biological father - her mysterious suitor all those years ago, was Boreas, himself.

Deciding that Camp would indeed be the best option for Roy's growth and safety, his parents reluctantly sent him on a plane to New York with directions to the Camp placed conveniently in the letter.

Now, Roy has integrated well into the camp, becoming a strong leader and fighter. Still keeping in semi-regular contact with his parents, Roy has all but immersed himself in his Greek heritage, but still keeps a cross necklace and knowledge of a few hymns to remind him of home...

~Weaponry Information~


Weapon/s: Dual Tomahawks
Weapon/s Name: Chillrend & Grimsever
Weapon/s Type: Wrought of Silver
Attributes: Though lacking any special abilities themselves, both of Roy's tomahawks are made of silver, making them especially effective against Lycanthropes, due to their sole core weakness being silver.



~Other Information~


Other:

  • Though a Greek demigod by heritage, Roy was raised under a Christian household, and still seems to hold onto some tenets of his religion, most notably a cross necklace worn around his neck and a fondness for hymns.
  • Roy's natural body temperature is incredibly low, due to his Cryomantic abilities. Though he does not appear personally affected by this fact, many who around him note a distinct drop in temperature in his presence, which only further worsens if his emotional state should change.
  • Roy is a talented guitar player, keeping an acoustic guitar in his cabin that was a gift from his mortal step-father.
  • Roy has a deep fondness for Christmas movies and music, becoming distinctly more jolly when the winter months hit.
  • Roy is prone towards using nicknames when describing other people. This behavior becomes especially apparent in the midst of battle or fast-paced scenarios.
  • Roy often wears winter clothing even in the hottest of weather
  • Roy cannot stand the heat, despising it with a passion. He even appears to suffer from heat exhaustion or heatstroke much faster than the average person.
  • Roy is a big eater, known for having a seemingly endless appetite during meals.
  • Roy still acknowledges his mortal parents as his "real" family, practically disowning Boreas in all but name and title alone.
  • Any mention of Khione makes Roy incredibly tense and nervous.


~Theme Song~


"Will the Circle be Unbroken", version by Troy Baker and Courtnee Draper.

~Aella Lorraine Stedford~




"If I had to choose between betraying my country, and betraying my friend... I should only hope to have the guts to betray my country."
~ Aella Lorraine Stedford.


~General Information~


Name: Aella Lorraine Stedford.
Nick-Names: Ella, Lori, Raine, Stedford, Vixen.
Sex/ Gender: Female.
Age: Seventeen Years Old.
Place Of Origin: Texas, USA.
Camp Cabin: Cabin Eight - Ares.

Appearance - Seventeen Years Old:


~Relationship Information~


Relationship Status: Single (Coping with a loss).
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Ex-Partner: Nolan Dias (Deceased).
Godly Parent: Mārs - Mars, God of war, battle-lust, destruction and manly courage, honor and duty.
Human Parent: Leah Stedford; Owner of her own ranch.
Siblings: Frank Zhang (Older Half-Brother - No Longer A Camper).
Legacy: Vinəs - Venus, Goddess of love, beauty, sex, fertility, prosperity and desire.
Pet/s: Aella owns a beautiful dark brown mare named Alcippe which she was given by her mother at a young age; the young demigoddess very proud of her companion, and is very quick to refuse to let anyone else care for her.
Other: Erin Marie Chase (Unknown - Balkan Triple-Distilled Vodka), Hawley Eames Griffin (Unknown - Bruichladdich Quad-Distilled Whiskey), Syleste Astrea Nioré (Unknown - Pink Lemonade Moscato), Arianna Louise Watson (Unknown - Absinthe), Ky' vie Morgan (Unknown - Bacardi 151º), Roy Montag (Unknown - Brandy Plum Sour), Octavia (Unknown - Scorpion Vodka).

~Personal Information~


Personality: Seen to be both an extremely spirited and quick-witted young woman, Aella has a very compassionate and caring nature towards those who show her that they deserve it, allowing them to see the real her, rather than showing them just what everyone expects her to be due to her being a daughter of Mars; the young woman showing nothing but comfort and love towards those she considers to be her family and friends. Considered to be exceptionally beautiful by many who meet her, she tends to attract both the attention and affection of numerous men, and while the quite passionate and suave young woman is unafraid to flirt and lead them on to get whatever it is that she desires, she is intensely faithful and loyal to the one who has managed to steal her heart at any given time.

An incredibly intelligent young woman, Aella proves herself time and time again to be not only quite the beauty, but also capable at handling anything and everything that gets thrown her way, her strong and almost unbreakable fiery spirit, unbridled will-power and passionate independent streak helping the demigod to rarely ever hesitate whenever it comes to standing up against someone; whether it be someone as simple her older brother or someone of more importance as her Centurion superior. Displaying an immense amount of courage and a slightly heroic ability as a fighter when the situation calls for it, Aella is never afraid to intervene and put herself in the middle of an argument or fight; extremely stubborn she is always willing to stand up for what she feels in her heart is right. Immensely protective over both her family and her friends, she tends to take any sort of threat against them with a severity like no other; intensely loyal to the ones that she loves and cares for, Aella does not stop to think twice before jumping into action- the reckless young woman oftentimes letting her emotions get the better of her, and is willing to do whatever it takes to keep them safe, even if it means putting her own life on the line to do just that.

Despite portraying a rather fierce, just and kind young woman, Aella sometimes has the slightly dangerous habit of twirling the small blade which she keeps on her person at all times whenever she gets feelings of nerves or anxiousness; the young woman sometimes having to force and consciously refrain herself from doing so when she is in the company of others. A vicious little thing whenever she is pushed far enough, Aella is widely known for being quite tough; not only being able to take a physical beating from those who come up against her, but mentally as well, and though her conscience does sometimes tend to get in the way of her actions, the woman has a mean streak strong enough to shake Olympus, her (occasionally) well-kept temper leaving her a force to be reckoned with.

Skills: Mentally stronger than most she has come up against due to her father's strong influence upon not only her nature, but also her personality; Aella has a peak of durability which oftentimes show that disease and illness rarely seem to affect her in any way, allowing the young demigoddess to keep her already keen senses sharp and ready to use at but a moments notice. Also seen to be extremely skilled at riding horseback, Aella spends any and almost all spare time that she could find at Camp Jupiter honing her abilities; the fiery Texan showing pure natural talent which has been developed since as far back as she can remember.

Biography:
-TBW-

~Demigod Information~


Demigod Abilities: Born as a child of war; Aella has been lucky enough to inherit two of her father's more note worthy of traits and abilities; the demigod herself holding both an exceedingly strong and rather disciplined control over not only the ability of telumkinesis, but also over the power of odikinesis- the young demigoddess herself the first after her older half-brother, Frank Zhang, to inherit the rarer form of being able to constantly hear the two voices of her father filling her head.

Telumkinesis - Born to Mars as a daughter of war, Aella has a vast and great amount of control and power over weapons of all and any kind that she wields; the young woman able to not only conjure and use any weapon presented to her, but also able to identify different types of weaponry and it's use/ how to use it with just a simple touch. Extremely boastful and competitive at times when it comes to pitting her ability and physical strength against that of her siblings; Aella is able to not only quickly disarm her opponents in order to render them hapless, but also has the ability to curse the weapons of those she finds herself and her cohort up against in a fight.

Odikinesis - Showing more vulnerability to suggestible emotions such as pure hatred, blind rage, and unadulterated anger; Aella has a strong and powerful control over the feelings and emotions that come with the trials of war, and is able to easily induce and cause them to stir to life within others in order to start fights.

Father's Voices - Taking after her older half-brother, Frank Zhang, when it comes to her strong and almost constant ability in hearing the voices of her father; Aella is able to not only hear, but also communicate with both the Lord Mars and Lord Ares within her head. Considering it as more of a gift than any; Aella is able to control both voices to an extent, and is also able to ask each of them for advice whenever she is seeking their guidance; however ever since the civil war between both camps, the voices of Mars and Ares oftentimes bicker and yell at one another causing the young girl to try and shut them off before seeking out pain-killers for the headaches in which they cause her.

~Weaponry Information~


Weapon/s: Though known to be one of the more temperamental and violent demigods within the camp, her strength and skills shown within a fight are quite exceptional; Aella knows that she can not only rely on her physical strength to win a battle, or to solve all the problems she faces in life- the demigod choosing to also hone her intelligence and battle strategy as best as she can in hopes to do her father proud.
Weapon/s Name: Ahasuerus and Aiolus - 'Great Warrior' and 'Quick-Moving'
Weapon/s Type: Sai and a small blade.
Attributes: None.



Fighting Abilities: Seen to have great skill and ability when it comes to not only battle planning, but also in her leadership (though she has never truly pursued a promotion through the rankings); Aella is known to be a fierce warrior, and a master of both armed and hand-to-hand combat. Exceedingly talented and skilled when it comes to swordsmanship and handling a blade in battle, Aella has amazing reflexes; her great speed and quite excellent flexibility allowing her to not only pull her weapon rapidly, but also to strike down several targets in a rather quick succession. And while she is able to wield such things as a bow and arrow with accuracy; she prefers to use other weapon types during combat- the young woman also having no issues with using her body and flirtatious nature as a weapon against those of the opposite sex, and sometime those who share the same sex as herself.

~Other Information~


Other: Growing up surrounded by family and friends who loved to not only celebrate and get together for almost any reason, but who also rarely ever said the word no or refused a drink whenever offered to them; Aella has taken a strong liking to both beer and whiskey, the young girl able to out-drink almost all and any who come up against her in a drinking competition.

One of the only possessions she ever really seems to care about with all her heart; Aella is rarely ever seen without the beautiful charm bracelet hanging around her right wrist; originally gifted to her by her late partner, Nolan with a beautiful horse charm hanging from it, she does all that she can to keep it close to her heart, in memory of the love she lost.

~Theme Song~


Theme Song:
"Before He Cheats" by Carrie Underwood.

~Ky' vie Morgan~




"Even when your whole world shatters, you need to learn to live in the moment. Those who fall off the bike, need to know that they can get back on."
~ Ky' vie Morgan.


~General Information~


Name: Ky' vie Morgan.
Nick-Names: Ky, Speed Racer, Apple, The Mechanic.
Sex/ Gender: Female.
Age: Nineteen Years Old.
Place Of Origin: Melbourne Victoria, Australia.
Camp Cabin: Counselor of Cabin Nine - Hephaestus.

Appearance - Nineteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Ex-Partner: Derek Corvine; though Ky' vie is single, still holds feelings and is in love with him.
Godly Parent: Ἡφαιστος - Hephaestus; God of fire, metalworking, stone-masonry & the art of sculpture.
Human Parent: Cheryl Morgan; Never there, she was raised by her grandparents who are now both deceased.
Siblings: Charles Beckendorf (Older Half-Brother - Deceased), Leo Valdez (Older Half-Brother - No Longer A Camper).
Legacy: Αγλαιη Αγλαια - Aglaea, Goddess of beauty, splendor, glory, magnificence & adornment (One of the three Graces).
Pet/s: Ky' vie has a mechanical dog the size of a husky that was given to her by her father which she calls Ratchet.
Other: Erin Marie Chase (Best Friend - Sarcasm With A Deathwish), Hawley Eames Griffin (Best Friend - Gaming Buddy), Syleste Astrea Nioré (Best Friend - Cotton-Candy), Arianna Louise Watson (Best Friend - This Friday Night), Aella Lorraine Stedford (Unknown - The Lone Centurion), Roy Montag (Best Friend/ Like A Brother - Brother Bear), Octavia (Unknown - Wild Card).

~Personal Information~


Personality: A mechanics expert and an intellectual genius when it comes to all things involving the use of tools, Ky' vie throws herself into her work with a fiery passion that's unmatched by any other seen in Camp Half-Blood. Extremely resourceful and able to think 'outside of the box', this handy teenager is a force to be reckoned with, her designs and creations like nothing ever seen by those of her generation. A keen and driven young woman when it comes to her future, Ky' vie pushes the boundaries of inventing, her hard work and determination helping to further the advancements of the camp with her interesting idea's on both technology and transportation.

Most times seen as extremely loud and always dependable when it comes to a job, this knowledgeable young woman is very quick of wit and high tempered, not allowing those who think themselves better than her to walk over and try to control her. Stubborn as an ox and once known to be more hot headed than most living in the camp, Ky' vie is unafraid to speak her mind, her anger and frustration causing her to sometimes unknowingly mix in Australian slang into her speech, more times than not ends up confusing whoever is on the receiving end of the teenagers wrath.

A vicious young woman thing when she's pushed far enough, Ky' vie is known for being a stereotypical tough biker chick; not only being able to take a physical beating, but mentally as well though her conscience does sometimes tend to get in the way. With her stubbornness and her determination to get things done, Ky' vie is extremely strong-willed, rarely ever changing her stance upon something once she has set her mind to it, causing many to waste their breath when they try to convince her otherwise. Quick to call others out on their behavior and actions, her own emotions (when running high) tend to cause the young woman to sometimes be both foolish and irrational, leading her into situations that she rarely thinks about first.

A brave girl at heart, Ky' vie isn't afraid to take jump into action, the reckless girl willing to do whatever it takes to get the job done, even if it means putting her own life on the line to save others from harm. Known as a major risk taker and driven by the thought of protecting both her camp and the ones that she loves, Ky' vie has a strong love of racing; the teenagers skills on a motorbike unmatched by any other that she has faced on the streets. Growing up in a family with very little to their name, she learnt quickly to become a fighter in all senses of the word, in order for her to live and survive everything that life and everyone in it had to throw her way, believing that even in the toughest of situations there was a bigger force that had a plan for her and all those she cares for.

Intensely loyal to the ones she loves and cares for, Ky' vie is highly family-oriented with the exception of her father, and is extremely sentimental when it comes to both her late grandparents and her home back in Australia; the demigod going above and beyond the duty of a normal teenager by working her hardest to provide them with a life better then she ever had. Immensely protective over her family, she tends to take any threats against them with a severity like no other, willing to do whatever it takes to make sure that they are safe, well looked after and have everything in life that they could possibly need.

Strengths: Thanks to growing up surrounded by people who encouraged her to pursue what mattered most to her, Ky' vie has an extensive and expert knowledge base when it comes to mechanics and inventing, the young demigod learning everything she knew by silently watching as others worked and explained what it took to make different things work as one to get a job done. Now one of the youngest and most talented mechanics world-wide, Ky' vie is able to effectively communicate with her team about both the diagnosis and how to repair a range of different machines, allowing her to quickly identify the source of a problem and any other related issues before having them taken care of in a timely manner; her excellent (and sometimes challenging) communication skills helping her to be able to translate complex and technical jargon into simple terms for all to understand easily.

Working hard and dedicated to her particular field of work, Ky' vie has a solid work ethic and is nine times out of ten committed to quickly solving and repairing problems that seem to occur with what she's working on, the feisty woman having no issues with voicing her opinions and being brutally honest with those asking her about her work. Able to use a wide variety of technical (and at times strange) tools to address various issues that might occur, Ky' vie also has a mastery over several integrated systems such as: electrical, fuel, air, and cooling. The young demigod, though holding a great knowledge of the industry, always pushing herself to the limits to expand on her intelligence and skills so that she can continue to be the best, and give what little family she still has left the life she wants them to live.

Biography:
Growing up under the loving care of her mothers parents, Ky was always a sweet and kind young girl. Forming a stronger relationship with the guys of the group rather than the girls, the young Australian learning from a young age how to look after and defend herself. Hanging out with the guys helped her to grow into a beautiful, confident young lady. Wanting to do her best and help her family in anyway she could, she threw herself into her studies, raising her grades so that she could make her grandparents proud of who she was becoming. Deciding that it was time for their granddaughter to become a woman of her own, her grandparents sat her down telling her the truth about her past their wishes for her to seek out and live within the camp that her father had spoken to them about many times. Reluctantly she packed her bags saying goodbye to her family before heading off for a new life within Camp Half-blood where she met her several people who welcomed and accepted her for who she was. After a year of arriving in the camp the close knit group of friends decided it was time to travel packing their things into the back of her newly build car before they set out to travel around unknowingly putting a target on their backs and causing them to land in a hell they never believed they would get out of; the Goddess Ate unintentionally teaching them that they needed to be more careful about what they do.

After what seemed like days of torture, Ky woke up finding herself in the infirmary surrounded by the Apollo children who worked tirelessly to keep the pain of her injuries at a bare minimum; just another reminder of what their lives would have in store for them all. Soon after getting back to a normal daily routine Ky pushed herself into her work growing closer and closer to one of her friends who had been by her side since day one in the camp, the two of them eventually giving into their feelings for each other and beginning a relationship. After a year, one trip back to her hometown and the loss of grandfather caused a strain on their relationship and in turn caused the love of her life to walk out and leave the camp to be with his family, leaving her on her own once more with those she thought were friends moving on with their lives one by one. At the loss of her last known family, her grandmother, she flew back home for the last time knowing that once she had set all affairs in order she would no longer be able to return to the place she grew up into the loving arms of people she once knew. Now a mature polite young teenager, Ky stepped out of the safety walls of the place she had called home and back into the world nervous to rejoin camp and mess things up for her family who are watching over her. Slipping back into a semi-normal daily routine she tries her best to keep out of trouble and reform the bonds she once had while forgetting the love she once shared, knowing that it wasn't meant to be.

~Demigod Information~


Demigod Abilities: Born as a child of the forge; Ky' vie was lucky enough to inherit two of her father's more notable of traits and abilities; the demigod herself holding a strong and rather controlled power over not only the more common ability of technokinesis, but also the more rarer of her father's abilities, pyrokinesis- the young woman herself, the first after her older half-brother Leo Valdez to master this particular and rather fiery ability.

Technokinesis - Taking after her older half-brother, Leo Valdez, when it comes to her both strong and rather impressive mechanical abilities; Ky' vie is able to skillfully manipulate both machines and technology by not only physically animating them, but also by controlling and communicating with them- this part of her abilities allowing her to manipulate a rather extensive amount of machines and technology including things such as lamps, vacuums, computers, ect. Seen to be the most experienced and skilled within the Hephaestus cabin; Ky is able to understand and sense machinery, and has the rare talent of being able to expertly operate machines in which she had no prior knowledge or experience with- the young woman able to instinctively fly and or drive any mechanical vehicle proficiently; including vehicles such as cars, trains, and helicopters.

Also able to sense faults in metal ore, and able to identify different types of machinery and it's use with a simple touch; Ky is also able to (in particular types of mechanical traps) sense traps, the demigod capable of disabling such complex traps of her father's design when others might find it impossible- while showing that she is more than capable within her abilities, there are certain types of her technokinesis are also dependent on electrokinesis as most of the machines used are run by electricity.


Pyrokinesis - The very first demigod after her older half-brother, Leo Valdez, to master the more dangerous and at times extremely unpredictable ability of pyrokinesis; Ky' vie is able to proficiently generate as well as both manipulate and control the flames of a fire- allowing her the ability to manipulate something as small as lighting and or playing with the flame of a candle, or something much grander as being able to shoot or cover her entire body with white-hot flames; the temperature of such flames able to reach such heights that, despite her well-known and extremely strong resistance to fire and heat, are able to both char and damage her body to the point that she will need to spend time with the Apollo children within the infirmary.

Though showing mass amounts of control over the rare ability of a child of Hephaestus, Ky' vie does however have sometimes have trouble whenever she gets overly excited, scared or even flustered; her emotions causing varying effects such as causing her to heat up and smoke, or even have her hair flair up or burst into flames- however on any normal circumstances, Ky is able to both create and throw such things as fireballs, fire bolts, fire blasts, and when concentrating hard enough on the task at hand, can create impressively large and intense columns of fire; her ability showing that she could potentially be held in comparison to the children of the big three, though her passive nature and non-violent persona help to keep her grounded and down to earth.


~Weaponry Information~


Weapon/s: Though once known to be one of the more violent people within the camp, her strength and skills in fighting matching even that of the Ares children; Ky' vie no longer relies or believes that fighting should be used to solve all her problems like she did when she was younger, the demigod only ever using her weapon when the situation calls for her to do so.
Weapon/s Name: χόβολη - 'Ember'.
Weapon/s Type: Scythe.
Attributes: Doing everything to earn its name 'Ember' and the fearsome reputation that it and its owner both hold; the scythe, when used correctly and the lantern lit with her spark, emits both deadly flames and sparks, sending embers flying through the air with each and every swing- a dangerous game to play, especially when surrounded by the highly flammable liquids she uses, and the forests of the camp which could light up easily.



~Other Information~


Other: With immense talent for drawing up both blueprints and plans that are unmatched by any other in Camp Half-Blood; Ky' vie has an absolute love for tinkering with plans and parts, building machines and other items from scratch, and for fixing broken things that other campers come to her for help with; whether it be as simple as fixing the Aphrodite children's hair curlers, or something more complex such as cars or motorbikes.

With a simple need and enjoyment of both spending time and entertaining her friends within the camp, Ky' vie has a strong love of cooking and will often throw barbecue's for the campers, giving those who wouldn't normally the chance to hang out and mingle with others around them- the demigod sometimes showing her musical talent by even not only breaking out her guitar and piano playing skills, but also her singing voice when those around her all ask for and cheer her on to do so.

Having once been kidnapped with her friends by the Goddess Ate, so that they could become her new found and most favorite of 'toys', Ky' vie has an extremely strong fear and pure hatred of the Goddess herself and more times than none tends to grow both angry and exceedingly violent while in her presence- the only other things to cause such terror to strike her heart being the thought of finding herself stuck at a great height, and the thought of having nothing left to live for.

~Theme Song~


Theme Song:
"Come Home" by Tonight Alive.

~Hawley Eames Griffin~




"Young people don't always do what they're told, but if they can pull it off and do something wonderful, sometimes they escape punishment."
~ Hermes


~General Information~


Name: Hawley Eames Griffin.
Nick-Names: Grif, Wingfoot, [The] Trickster.
Sex/Gender: Male.
Age: Twenty-Years Old.
Place Of Origin: Northern Ireland, raised in America.
Camp Cabin: Counselor of Cabin Six - Hermes.

Appearance - Twenty Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/Straight.
Partner: None at this point in time.
Godly Parent: Ερμής - Hermes, God of roads, speed, messengers, commerce, travel, thieves, merchants & athletes.
Human Parent: Holly Griffin, High-School student.
Siblings: Connor Stoll (Older Half-Brother - No Longer A Camper), Travis Stoll (Older Half-Brother - No Longer A Camper), Octavia (Half-Sister).
Legacy: Αθήνα - Athena, Goddess of wisdom, handicrafts, useful arts & battle strategy.
Pet/s: None.
Other: Syleste Nioré (Best Friend - Childhood Friend), Ky' vie Morgan (Close Friend - Met at Camp), Arianna Waton (Close Friend - Met at Camp), Erin Chase (Close Friend/Acquaintance - Met at Camp), Aella Stedford (Friend - Met at Camp), Roy Montag (Friend - Met at Camp).

~Personal Information~


Personality: Upon first impression, many people dislike Griffin for his sardonic nature, snarky attitude, and apathetic, brutally honest demeanor. Often unwilling to take a position of responsibility and begrudgingly following orders, Griffin can be aptly described as a "free spirit", uncaring of what he does so long as he chooses to do it.

Griffin does not suffer fools gladly, and completely disregards anyone he perceives to be arrogant, rude, cruel, or stupid, treating them with open disdain and sarcasm.

This mocking nature masks a more insightful side that Griffin only displays to those he is closest to. Remarkably intelligent and well-read, his span of knowledge is only bested by his thirst for it. Problem-solving by nature, Griffin will often lock himself in his cabin for hours, poring over some old book or scroll and scrawling down notes. This thirst for knowledge stems from a naturally passionate personality. Griffin will pursue anything that interests him to the ends of the earth, seeking to learn all he can about said topic. Consequently, Griffin will outright ignore subjects that bore or disinterest him, dismissing them as simply not worth his time (even if all evidence points to the contrary).

Griffin is fun-loving and humorous by nature, known for his frequent jokes and quips, as well as playing the odd practical joke whenever the whim strikes him.

Despite his scornful behavior and borderline cruel nature, Griffin highly values loyalty and honesty, with a distinct desire to be trusted and liked by his fellows. This nature often causes him to attempt to "prove himself" to those he respects, taking compliments very sincerely and letting critiques bother him far more than they should.

Griffin is something of a hypocrite in regards to his personal philosophies. He values honesty in his friends and despises those who deceive him, though he has little issues lying himself if he believes it to be the best course of action.

In compliance with his free-spirited personality, Griffin does not believe in things such as fate and destiny, disliking the Oracle intensely due to her cryptic prophecies that send young demigods on (often fatal) adventures.

On a more serious note, Griffin is a conflicted and complex young man. While he's immersed himself in his Greek heritage, he believes his demigod status to be a curse of sorts, as it forces him into hiding to preserve not only his own well-being, but the well-being of others as well.

Lastly, unlike many demigods, Griffin has a rather close relationship with his godly parent, communicating with Hermes on a semi-regular basis and seeking to improve his abilities constantly to impress him.

Skills:

  • Athleticism: As a son of Hermes, Griffin is incredibly athletic, noted for being remarkably fast, agile, and nimble. He is well-coordinated, especially dexterous, and highly reflexive.
  • Swordsmanship & Combat: As a sub-skill of his above-average athleticism, Griffin is a highly skilled swordsman, noted for being fast, precise, and deadly. Griffin prefers ingenuity and creativity over sheer might in combat, and thus frequently incorporates hand-to-hand techniques and misdirection to his arsenal when fighting.
  • Lock-picking: Griffin is capable of magically sensing the inner mechanisms and structures of nearly any lock he touches, and is able to make it unlock with minimal effort. Griffin is even capable of unlocking certain locks telepathically. Likewise, Griffin can identify curses or traps placed on locks, and can deactivate them with concentrated effort.
  • Pick-pocketing: Due to his heritage, Griffin possesses remarkable intuition when it comes to pick-pocketing, capable of taking just about anything from someone's pockets without them noticing. It's even theorized that his ability with thievery is capable of even affecting the Olympians, themselves...
  • Money Skills: As Hermes is the god of merchants, Griffin is quite skilled when it comes to dealing with finances. Likewise, he is remarkably adept at poker, and it is said that he rarely loses.
  • Stamina: Aside from his great physical ability, Griffin possesses remarkable, almost inhuman levels of endurance and stamina; capable of running great lengths, swimming vast distances, or engaging in combat for an extended period of time without appearing to tire.
  • Intelligence: Noted for his creativity, resourcefulness, and sharp mind, Griffin possesses an instinctual, intuitive intelligence that allows him to make various intellectual leaps that others who rely on logical conclusions would not be able to. This cleverness is also matched by an inborn curiosity, as Griffin constantly desires to gain knowledge of new things or items that intrigue him.
  • Cunning: Uncommonly cunning, Griffin is highly adept at all manners of misdirection, ranging from pulling humorous pranks to severely wounding foes with dangerous tricks. He is also an incredibly skilled liar.


Biography: Griffin's backstory is a somewhat complicated and bittersweet one. His mother, at the time, was a high school senior with aspirations of being a physical therapist. Hermes unintentionally soon found himself involved with the young girl, first as a friend, then as something more...

Nine months later, Baby Griffin was born. Young, scared, and with no idea how to raise a child, Griffin's mother, Holly felt that her child's best option would be with someone who could care and provide for him. That answer came in Holly's maternal uncle, Redmond. Officially putting Redmond down as the baby's godfather, Griffin was raised in the capital city of Belfast in Northern Ireland under the caring, watchful eye of his great-uncle.

Highly curious and mischievous in youth, Griffin, given the first name Hawley in remembrance of his birth mother, was an explorer, frequently running off on his own to appease his inquisitive nature. Though Redmond tried his best to steer the young Griffin towards a more quiet, conservative nature, Hawley nonetheless continued his haphazard 'adventures'.

Unbeknownst to Griffin at the time, his guardian was no mere mortal - but a demigod, son of Athena. Knowing full well the dangers that came with raising a demigod, Redmond did all in his power to keep the boy safe from harm, monitoring him closely for any sign of his special powers. Such a sign would come when Hawley was merely 6 years old. An old rusted shed he was trying to break into in his backyard was sealed shut by multiple padlocks. In a fit of irritation, Hawley tugged at the chains securing the doors, only for the locks to shatter into pieces, falling onto the ground.

Now with Hawley's growing powers revealed, Redmond took the boy and fled to America to escape any potential monster threat, settling in the bustling state of New York in hopes that the extensive mortal presence would hide the young Griffin's blood.

As Griffin grew older, he began experiencing the various troubles that came with demigod children: crippling ADHD, debilitating dyslexia, and a feeling of disconnect with the other children. As such, when he turned 13 years old, Redmond decided to reveal Hawley's heritage to him.

Learning that he was the son of Hermes, messenger of the gods, Griffin did not react with vehement disbelief like many other demigods had, but merely took the fact as an interesting note of his heritage.

Shortly after, he was sent to Camp Half-Blood, where he would be kept safe from harm, taught to hone on his abilities.

~Weaponry Information~


Weapon/s: A single xiphos sword, given to him by his father.
Weapon/s Name: κουρά αέρα - Roughly translated to: The Shear Wind
Weapon/s Type: Wrought of Celestial Bronze
Attributes: The blade is said to be remarkably light, yet weighed almost inhumanly perfect for one's grip. Shearwind is nigh-indestructible and dangerously sharp, capable of slicing through stone and even certain metals. Perhaps most remarkably, the sword is capable of teleporting individuals when swung through the air. Similar to the infamous Shadow Travel used by children of the Underworld, the blade's reach is capable of sending one nearly anywhere they desire, though it causes Griffin great fatigue which only increases with the gain of distance, thus he limits himself as much as he can. Likewise the blade needs time to recharge between instances, as overuse will cause it to shatter.



~Other Information~


Other:

  • Griffin despises his first name, not liking the sound of it. As such, he introduces himself solely by his surname, and reacts negatively anytime his first name is said.
  • Griffin has never met his birth mother, and yearns to one day meet her, though he keeps this hidden from all but his closest friends.
  • Griffin is somewhat known for a trademark two-fingered salute that he will use as a greeting or acknowledgement.
  • Griffin is incredibly skilled at video games.
  • Though relatively laid-back, any negative mention of Griffin's mother will send him into an uncharacteristic fiery rage that few can console him from.
  • Griffin has a fondness for animals, primarily dogs, that belie his generally barbed nature.
  • Though raised in America for most of his life, Griffin speaks with a typical Irish accent
  • A self-proclaimed aficionado of western pop culture, Griffin frequently makes various references to books, movies, TV shows, and video games from that era.
  • An avid fan of music, Griffin carries a personal iPod on his person at all times, loaded with a random assortment of genres, ranging from Oldies from the 1920s-'50s, Alternative Rock and Grunge, all the way up to musical scores from various movies and video games.
  • It is said that Griffin's interest in intellectual pursuit and skill in battle come from his ancestral ties to Athena.


~Theme Song~


Theme Song:
"Learn to Fly" by Foo Fighters

~Arianna Louise Watson~




"You need to learn to live fast, and to die young... And don't forget to work in as much fun as possible; truly is there any other way to exist..?"
~ Arianna Louise Watson.


~General Information~


Name: Arianna Louise Watson.
Nick-Names: Princess (Colt only), Ari, Watto, Lulu, DJ Anna, Alice, Liddle, Straight Jacket (Erin only).
Sex/ Gender: Female.
Age: Seventeen Years Old.
Place Of Origin: Miami Florida, USA.
Camp Cabin: Counselor of Cabin Twelve - Dionysus.

Appearance - Seventeen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None.
Godly Parent: Διονυσος - Dionysus, God of wine, vegetation, pleasure, festivity, madness, & religious ecstasy.
Human Parent: Jean Watson; Owner of several bars & a nightclub.
Siblings: Caster Bynes (Older Half-Brother - Deceased), Pollux Bynes (Older Half-Brother - No Longer A Camper), Ivan Theodore Moody (Older Half-Brother).
Legacy: Unknown as of this time.
Pet/s: None.
Other Relations:
Camper’s Real Name | Relationship Status | Nick-Name/ How They’re Seen
Erin Marie Chase | Close Friend | Blood Sucker
Syleste Astrea Niore | Close Friend | Princess Bubblegum
Hawley Eames Griffin | Close Friend | Flappy Bird
Ky’ vie Morgan | Close Friend | Grease Monkey
Aella Lorraine Stedford | Unknown | Taste Tester
Roy Montag | Good Friend | Living Ice Machine
Octavia | Unknown | Georgette Of The Jungle
Mathew Cartelle | Friend | Dreamer Boy
Elena Sarah Reese | Best Friend | Drinking Buddy
Charlie Alexander | Friend | Wise Old Owl
Gabriel Davidson | Friend | Southern Sweetie
Vanessa Casey Charlotte | Friend | Nicer Blood Sucker
Eli Julius King | Unsure Relationship | A Good Time

~Personal Information~


Personality: Seen by all within Camp Half-Blood to be both an extremely spirited and quick-witted young demigod, Arianna is not only known for being a very creative person, but also an exceedingly fierce and loyal friend to all of those that she considers herself to be close to; the young woman having a very compassionate and caring nature towards those who show her that they deserve it, allowing them to see the real her, rather than showing them just what it is that everyone expects her to be due to her father being not only the camps director, but also the God of wine; the girl unafraid of showing nothing but comfort and love towards both her family and friends, and an almost sisterly type care towards the sweet and caring counselor of the Morpheus cabin that she has grown close to during her time within the camp. Extremely relaxed and seemingly bursting with life, Arianna can always be found at the very center of attention whenever she is participating in, making an appearance at, or even when hosting one of her many well-known parties and get-together's- and while considered to be quite beautiful by many of those who meet her, she is intensely faithful and loyal to the one who has managed to steal her heart at any given time.

An incredibly intelligent young woman, Arianna proves herself time and time again to be not only beautiful, but also capable at handling anything that gets thrown her way; her strong fiery spirit, unbridled will-power and passionate independent streak helping the young woman to rarely ever hesitate whenever it comes to standing up against someone, whether it be her best friend or even her father, Dionysus. Displaying an immense amount of courage and a slightly heroic ability as a fighter whenever the situation calls for it, Arianna is never afraid to intervene or put herself in the middle of an argument; her extremely stubborn nature leaving almost nothing to be desired as she stands up for what she feels within her heart is right- despite portraying a rather fierce, extremely outgoing and openly confident young demigod; Arianna sometimes has the nasty habit of biting at her nails whenever she gets nervous or overly anxious, the young woman sometimes having to force and consciously refrain herself from doing so when she is in the company of others- the medication she receives from the Apollo children helping to keep the madness within at bey, both her personality and habits changing and worsening with each and every day that she doesn't take, or is forced to go without it.

Quite the vicious little thing whenever she is pushed far enough, Arianna is widely known for being quite tough, not only being able to take a physical beating, but mentally as well; although her mental stability is often called into question by others and does oftentimes tend to get in the way, the woman has a mean streak strong enough to match that of her father- her well-kept temper leaving her a force to be reckoned with. With what seems to be an unquenchable thirst for fun; Arianna always manages to find something in which to occupy her time, whether it be heading out on a road trip with best friend to a music festival, or relaxing back in her cabin drinking it up with her mates- she does all that she can to live her life to the fullest and to the best of her ability, though with her fathers madness forever tugging at her mind, it's best not to make her mad.

Strengths: Living her life with an extreme flair for partying, and with both a hot and in demand talent and love of DJ'ing; Arianna always tends to have a knack for both getting what she wants and getting her way, whether it just be getting information out of seemingly reluctant parties, or something more such as getting out of doing something that she doesn't particularly want to, or feel like doing at the time; the young demigod using her attractive physical appearance and her strong charisma to her advantage, making it quite hard on others to say the word "no" to her. Also a skilled climber, parkour enthusiast and a fast runner, Arianna has great reflexes, especially when it comes to handling a blade; her great speed and excellent flexibility helping her greatly when it comes to going out on quests and participating within camp activities.

Biography:
After her birth Arianna’s mother, Jean, threw herself into her work trying as hard as she could to provide her daughter with anything she would need growing up though with a growing business and a busy club being a single mother was never an easy feat. Growing up surrounded by music, alcohol and a vast amount of staff whom she always considered her family, the young outgoing child was found the center of attention; never letting there be a dull moment in the lives of all those she knew. With worry for how her surroundings might impact her future her mother and the rest of the staff pulled together teaching her as best they could things that she had always shown an interest in; defense and how to fight from the bouncers and the security guards, music and mixing from the DJ’s and bands that her mother employed, and as she grew older she learnt how to mix and create her own drinks from the bartenders who had watched over her throughout her life. Hitting high school Arianna never found it hard to make friends with those surrounding her, quickly making close bonds and relationships with those she felt she could truly trust though with her laid back and curious nature the girl always had a flair for cruising through life with not many worries clouding her head. With the encouragement and help of her friends and family though, Arianna managed to push up her grades all the while honing her skills in the areas she found she had a love of; her already vast collection of music and alcohol growing immensely with each year that passed her by.

Extremely protective over her friends she kept a close watch over them stepping in whenever someone made small jibes or rumors about any of them though as it began to turn into full blown bullying her patience, and unbeknownst to her, her sanity began to wear thin. After a particularly nasty day for her best friend ending with the two huddled in the hospital with the nurse wrapping bandages around her wrists Arianna had had enough a small switch clicking over in her mind causing her to step over the edge causing everyone to begin to grow weary of her, tip-toeing around her careful not to make a wrong move. Catching up with the one the guy who had put her friend in the hospital under constant watch she forced her way into his home economics class confronting him all the while ignoring the protests of the teacher, having enough of his crap and wanting to put him through the same pain that he had put her friend through she grabbed his arm shoving his hand into the blender that was being used by one of the other students causing the school to go into a full blown panic. Not knowing what else to do with her the justice system had her sent away separating her from the world she loved by placing her in an asylum far from the company of her family and friends. After a year locked away in a padded cell for her crime Arianna was released back into her mother’s care with a new nickname and a new instilled fear of losing control of herself again; deciding the time was right Jean sat her down telling her the truth about her father and where she could find him, taking that as a hint she packed her bags up and with the help of her family she made her way to the camp. Now living full time in the camp with her father, Arianna tries to keep herself in good spirits though whenever she can she always jumps at the chance of going to festivals, spending more time away then in her own cabin.

~Demigod Information~


Demigod Abilities: Born as a child of partying and madness; Arianna has been not only lucky, but also unlucky enough to inherit five of her father's more notable of traits and abilities; the bubbly and young party girl herself holding a rather impressive power and control over both Chlorokinesis and Alcokinesis, as well as being able to wield the gifted abilities of Party Sense and Endless Supply- however, Arianna's more impressive and slightly worrying trait is her ability (like that of her father's) to Cure Madness within others.

Chlorokinesis - Taking after most other children of Dionysus when it comes to her purely natural and rather impressive hold over plant life; Arianna is able to not only skillfully grow plants around her, but she is also able to both control and summon them- though like her father and brothers before her, she does indeed prefer the grape and strawberry vines that she helps to tend to during her time within the camp. Able to use her abilities in combat and against any opponents that come up against her in battle; Arianna is able to manipulate her plants and vines to the point which she is able to not only bind her enemy, but if her head is not in the right place, she is also able to suffocate and strangle them until there are no longer any signs of life- her vines both exceedingly strong and durable, almost matching the same quality of Dionysus himself.

Alcokinesis - Following closely within her father's footsteps when it comes to her love of drinking; Arianna has the strong ability to not only create and brew her own alcohol, but to also manipulate alcohols of any kind that she comes across. No where near as masterful in her abilities as others within the camp; Arianna will often seek out her father or call upon her older half-brother, Pollux, for both advice and also help when it comes to practicing her alcohol transformation and conjuration- and while the young daughter of Dionysus seems to be able to hold her own in a drinking competition against her father, it's shown that she is almost completely immune to the affects that alcohol has on other around her; the daughter of wine only ever able to get and maintain the perfect buzz that comes with drinking.

Curing Madness - The daughter of madness herself; Arianna has the rare ability to cure people of any madness that plagues their minds or haunts them, the young girl able to pull it straight from them just like that of her father before her, leaving the person once affected no longer feeling any ties to the madness which afflicted them in the first place- however, a double-edged blade, Arianna only ever uses this ability as a last resort and with a heavy heart as the madness which she removes from the person that she's curing, piles up and only adds to her own, causing her own condition to worsen each time she uses it.

Partying/ Party Sense - Taking after her infamous father before her when it comes to their love and flair for the thrill of the party scene; Arianna has the ability to sense not only if there is a party going on, but also where that party is being held at the time, allowing the daughter of Dionysus to intentionally seek out and join in on the fun- also known as the camps resident party girl, and thanks to her father's Godly influence on her abilities, Arianna is known for being able to throw parties and other shin-digs that are not only considered to be wild, but are also some of the most memorable in camps history.

Endless Supply - Seen to all (including herself) as almost nothing more than an amusing party trick; Arianna was gifted with the not only seemingly useless, though extremely unique and quirky ability to produce an endless supply of hats by her father, Dionysus, whether this be by pulling them from somewhere as strange as the pocket on someones clothing, or even as odd as managing to retrieve one from the depths of another hat itself- the young party girl showing mass amounts of control over the fun ability, even to the point in which she also has complete control over the hat once it is on a person's head, sometimes causing the wearer to have to await and seek out her permission before they are able to remove it.

~Weaponry Information~


Weapon/s: More times than none a fan of just sitting back and having fun with her friends, Arianna both owns and maintains a large hammer, the young demigod only ever using it whenever she is forced into a situation that calls for it- her most favored, though rarely used weapon a reminder of her time spent within the asylum due to letting the madness festering within her take over; the weapon itself helping to reinforce the nick-name given to her during that time, and modeled after a weapon from one of her more favored games.
Weapon/s Name: Αίμα άλογο - 'Blood Horse'.
Weapon/s Type: Hammer.
Attributes: Not Applicable.



~Other Information~


Other: Not particularly a fan of being left on her own, or having to deal with complete and utter silence even while in a group; after a full years stint within an institution before she was sent to the camp to live under her father's watchful eye, Arianna is completely terrified of losing control of herself again just as she did during her past- the madness within herself, and the thought that it could once again take over, her deepest and darkest fear.

Wanting nothing more than to spend as much time as she can with those that she considers her friends, Arianna is always willing to think up new ways in which the group can keep the fun alive, her more favored activities being both gaming nights in the cabins, and surfing down at the beach with the Poseidon children- with an absolute and undeniable love of both partying and drinking until the night ends and the sun comes up above the camp; the buzz of the alcohol always seems to put a bounce into her step, helping to make her more affectionate towards those who tend to come too close after she's been drinking for a while, though she tends to be lucky when taking after her Godly father, never truly feeling the need to sleep off those nasty hangovers that she never seems to get.

Taking after her father when it comes to tending to the fields of the camp, the demigod is extremely skilled in growing both plants and vines, her specialty being the long lines of grape vines that the camp uses to create the wine served during meals- extremely sought after for her alcohol making abilities, Arianna is exceedingly skilled at making things such as beer, wine, ect.

~Theme Song~


Theme Song - Normal Arianna:
"You Make Me Feel" by Cobra Starship ft. Sabi.

Theme Song - Asylum Arianna:
"Monster" by Skillet.

~Syleste Astrea Nioré~




"Most people say that you're limited by your imagination. My imagination must be limitless... if you saw my world, you might understand."
~ Syleste Astrea Nioré.


~General Information~


Name: Syleste Astrea Nioré.
Nick-Names: Syl, Dream Girl, Pinkie, Juliet.
Sex/ Gender: Female.
Age: Sixteen Years Old.
Place Of Origin: New York, USA.
Camp Cabin: Counselor of Cabin Fifteen - Morpheus.

Appearance - Sixteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Godly Parent: Μορφευς - Morpheus, God of dreams, & son of sleep.
Human Parent: Elise Nioré; Receptionist at a Law Firm.
Siblings: Mathew Cartelle (Older Half-Brother).
Legacy: Unknown as of this time.
Pet/s: None.
Other Relations:
Camper’s Real Name | Relationship Status | How They Smell
Erin Marie Chase | Close Friend | Pumpkin And Spices
Arianna Louise Watson | Close Friend | Grapes And Beer
Hawley Eames Griffin | Childhood/ Best Friend | Irish Whiskey And Spices
Ky’ vie Morgan | Best Friend | Oil And Grease
Aella Lorraine Stedford | Unknown | Honey And Leather
Roy Montag | Good Friend | Gingerbread And Mistletoe
Octavia | Unknown | The Wild
Ivan Theodore Moody | Friend | Beer And Ink
Elena Sarah Reese | Friend | Steel And Perfume
Charlie Alexander | Friend | Parchment And Ink
Gabriel Davidson | Friend ~ Love Interest | Magnolia And Oak
Vanessa Casey Charlotte | Friend | Hair Dye And Cinnamon
Eli Julius King | Unsure Relationship | Smoke And Aftershave

~Personal Information~


Personality: Known to all those around her to be an exceedingly sweet and charming young lady; Syleste is an extremely graceful and very loving, kind-hearted girl who cares deeply for all those of whom she not only believes herself to be close to, but also those she holds dear to her within her heart; the dreamy-eyed girl showing her love and affection to all those close to her. Overly curious and full of life she tends to find herself, more often than not, walking into some sort of danger or trouble; whether it be something as minor as receiving a slight paper cut on her finger, or something that's of far more serious consequence such as following her curiosity and accidentally falling off the bank and into the camps lake- the bubbly teenager never showing any signs that she's willing to let her disability get in the way of her living the life she wants to. Though coming off sometimes as shy at first when a situation seems to overwhelm her (large crowds of people surrounding her, loads of information being given to her at one time, ect.), once she has had time to adjust, Syleste seems to have no issues putting herself out there for others to see; the young girl never truly having a problem whenever it comes to being an open book, or making friends.

Although a kind and graceful soul, Syleste is also known for being stubborn when it comes to something that she truly believes in, choosing to stand up for it rather than backing down once she has already made up her mind, usually making it near impossible to convince her otherwise. Quite mature and oddly grown-up for her age thanks to living her whole life with her disability, Syleste often does all she can not to be, or to be considered a "burden" to all those who are around her, the young woman doing everything she can and more to help out (cleaning, cooking, ect.), even sometimes choosing to put her own needs aside in favor of others, no matter how difficult the task may seem for her; the girl trying her best at everything and anything that she seems to set her mind to.

Coming across at times as being quietly confident and extremely calm, she sometimes tends to pull away from the company of others becoming very reserved and thoughtful, choosing instead to lose herself within her own mind and in her own little world. Unnaturally bright and unique in her own way, Syleste has the aptitude for thinking outside of the box on general occasion, always coming up with strange ideas that would normally otherwise be considered near impossible to pull off, though with the young woman's odd way of using her intelligence she is known for being able to twist them to the point of making it all work out.

Skills: Thanks to her disability, Syleste's other senses (hearing, smell, taste and touch) have become slightly more enhanced than that of a normal person, adding to her skills and talents when it comes to music, such as singing and playing piano. Syleste is also quite skilled when it comes to reading anything in braille, whether it be music sheets, books, class notes, ect.



Biography:
Blind from birth and constantly being fussed over by the only parent that she had within her life; Syleste was always both a very curious and outgoing young child, her mother (mostly having to raise her on her own) always did her best to keep her close by her side, however, it never seemed to stop her from always following her heart and managing to find herself in some sort of trouble or dangerous situation. Soon growing into a beautiful young teenager, and quickly coming to the realization that she didn't want to rely or be a burden on her mother, she tried her best, taking on more of the responsibilities at home, doing all that she could to allow her mother a break from stressing over her daughters care and well-being. Never having an issue opening up to those few who had accepted her for who she truly was, she began to become the confident young lady that her mother always meant for her to be; however her mothers long-term fear of others bullying her daughter for being different soon became a harsh and cruel reality once the young girl hit high school.

Trying her best to get through each and every single day without causing too much trouble for those that she cares about, the bubbly young teenager could often be found sitting on her own reading or studying; though with her curiosity for life ever playing on her mind, she never ceases to find a way to try and satisfy the need to explore much to her overly-cautious mother's disgust. Soon coming to the realization that it was no longer safe for her to stay in the the family home, her mother finally came to the hard decision that it was high-time that Syleste knew the truth about her father, and about her heritage. Packing up all of her possessions, the two of them worked together; helping her to move into the camp that her father had always intended for her to go to- a place where he thought that she would have a better chance at life... a life with people who would finally and completely accept her for who she is.

~Demigod Information~


Demigod Abilities: Born as a child of both dreams and sleep; Syleste has been able to inherit two of her father's more note worthy of traits and abilities; the demigod herself holding an extremely strong and rather controlled power over not only the ability of sleep manipulation, but also the more rarer of her father's inherited abilities, dream walking and manipulation- the young demigod herself, the first after her own father to master moving about the dream realm with the same ease as her dad.

Sleep Manipulation - Like most children of the God of dreams; Syleste has a strong hold over the ability to manipulate sleep within both herself and others around her, allowing her to not only induce and extract sleep from a person but to also manipulate and enhance all aspects of sleep itself- the young demigod, though innocent in looks and sweet in nature, is able to manipulate the sleep patterns of a person, as well as be able to choose how long they are able to sleep for and how deep a sleep the person is having. Strong enough to induce not only a deep, but also instantaneous sleep on those around her, even to the extent that she could potentially be able to induce perpetual insomnia or push a demigod into a comatose state; Syleste is also able to both reduce and or remove a person's need for sleep all together, causing them to become dreadfully tired and drowsy at all times- the young child of Morpheus also helpful in the sense that she is able to also awaken a person from any type of sleeping state, regardless of the circumstances.

Dream walking/ manipulation - Both inheriting and managing to master her father's more rare talents, Syleste has the unique ability to enter a world she knows as "The Dream Realm"; allowing her to not only slip in and out of the dreams of others with ease, but also to summon others into that of her own dreams. Along with this form of power, Syleste has also been able to become exceedingly proficient in the ability to manipulate every aspect of the dreams that she finds herself in; giving her the power to bring both the sweetest of dreams to a person, as well as the most terrible of nightmares- however over her time exploring this ability, she has learnt that it also comes with a terribly dangerous side-effect. While moving about the Dream Realm, should a person, including herself get hurt, the injuries sustained would travel through the dreams before transferring out and onto that persons physical body, making this a dangerous ability that she very rarely uses outside of both the trials she holds, and her personal use. This particular ability (mostly) only happening to work if the person contacting/ or being contacted by her, is within the same country as she is, and it is shown that takes quite a lot of her energy to get it to work across oceans; however, the stronger a bond she shares with the person being contacted/ contacting her, the less energy it takes to do so.

* Though her disability is rarely ever shown to bother the young demigod; Syleste has found that while she is in the Dream Realm, she is able to see everything with perfect vision- her father's gift to her allowing her to see things that she wouldn't normally be able to see.


~Weaponry Information~


Weapon/s: Due to her disability making it both slightly hard and dangerous for her to wield such things; Syleste herself does not own weapons of any kind, and is rarely ever seen touching one unless the situation is dire- the young demigod preferring to live a life or happiness without the involvement of too much violence.
Weapon/s Name: Not Applicable.
Weapon/s Type: None.
Attributes: None.



Fighting Abilities: Not Applicable.

~Other Information~


Other: Syleste has a deep love of most the creatures (Rabbits, cats, dogs, foxes, deer, ect.) that roam the exciting and unexplored world that surrounds her; she also has strong liking for drinking hot chocolates and cuddling up with those that she cares about in her life- her love of music also helping the young girl when it comes to being able to express herself in situations that may have her feeling both overwhelmed or upset.

Though she may seem confident and semi-competent when it comes to things she sets her mind to, Syleste has a fear of swimming and is terrified at the very thought of deep water, along with this fear she is also scared of being left alone, and being treated differently due to her disability.

While quite talented in both singing and playing the piano, Syleste has found that she is more confident with her skills when she is on her own or with someone she is extremely close to, the young girl too shy and embarrassed to show her musical talents to others.

Understanding that people can become quite uncomfortable with her disability, Syleste keeps a bit of light blue material with her which she uses to hide her eyes from view, not wanting others to have to deal with the strange look of her eyes- though the young demigod's goal is to one day find a place where she really belongs, and a life surrounded by people who truly accepted for who she is.

Though never talking about it without first being asked, Syleste has a small though meaningful tattoo situated behind her right ear that not even her mother knows that she had done.

~Theme Song~


Theme Song:
"Wake Me Up" by Avicii.

~Erin Marie Chase~




"Love and life are nothing more than a complete waste of time... Death..? Now that is an adventure..."
~ Erin Marie Chase.


~General Information~


Name: Erin Marie Chase.
Nick-Names: Justice, Creepy Girl, Skeleta, Freak, Death Queen.
Sex/ Gender: Female.
Age: Eighteen Years Old.
Place Of Origin: Los Angeles, USA.
Camp Cabin: Counselor of Cabin Thirteen - Hades.

Appearance - Eighteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Godly Parent: Ἁιδης Ἁδης - Hades, King of the underworld, & Lord of the dead.
Human Parent: Sophia Chase; Primary School Teacher.
Siblings: Nico Di Angelo (Older Half-Brother - No Longer A Camper), Hazel Levesque (Older Half-Sister - No Longer A Camper), Vanessa Charlotte Casey (Younger Half-Sister).
Legacy: Νεμεσις - Nemesis, Goddess of indignation against, & retribution for, evil deeds & undeserved good fortune.
Pet/s: Erin owns a beautiful black cat named Salem which she adores above almost all else at camp.
Other Relations:
Camper’s Real Name | Relationship Status | Nick-Name/How They’re Seen
Syleste Astrea Nioré | Close Friend | I Dream A Genie
Arianna Louise Watson | Close Friend | American Horror Story
Hawley Eames Griffin | Best Friend ~ Love Interest | Flap-Footed Bird Brain
Ky’ vie Morgan | Close Friend | Hot-Headed Tinker
Aella Lorraine Stedford | Unknown | Cat Ballou
Roy Montag | Friend | Jack Frost For Brains
Octavia | Unknown | Wildling
Mathew Cartelle | Friend | Head In The Clouds
Ivan Theodore Moody | Friend | The Lazy Drunkard
Elena Sarah Reese | Friend | Brawn For Brains
Charlie Alexander | Friend | The Book Nerd
Gabriel Davidson | Friend | Little Farm-Boy
Eli Julius King | Broken Relationship | The Joker

~Personal Information~


Personality: Seen to all those who are lucky enough to know her as an extremely forceful and independent young woman; Erin has always been noted to be not only exceedingly intelligent, but also a relatively hard working and quite the hard-hearted individual- her time within Camp Half-Blood proving her to be quite studious whenever she feels the need to be so, and most times her blunt nature coupled with her readily relied on logic helping her to deduce and search out information that most others would have missed out on completely. Though she is also seen at times to show a vast amount of not only social conscience, but also social tenacity and then at sometimes social awkwardness (brought on my her many years of abuse); Erin's strong emphasis on logic has more times than not made her quite skeptical about accepting almost anything without being presented with any sort of rational proof or hard and physical evidence; nevertheless, as her years within the camp have passed her by and she has both seen and learnt more about the world she is apart of, and as such, she has become slightly more willing to accept things as they are, willing to also come to intuitive conclusions.

Though rarely ever showing others the quite high sense of responsibility she feels due to being a child of one of the big three, or the dreaded fear and scarring terror that she holds thanks to her past, Erin rarely ever regrets any of the choices that she has made which have led her to where it is that she stands in the present- the mostly closed-off though still only slightly free-spirited young woman usually always seen to be putting up with the those lucky enough to be considered her friends, occasionally coming across to those around her as sharp of tongue, and exceedingly quick-witted; her light cynicism and on the rare occasion, bad moods and snarky attitude oftentimes leaving her to be the voice of reason among her more impulsive of friends, to varying levels of success. Despite her seemingly anti-social and cold-hearted nature towards all of those around her, Erin does have indeed have a softer and a more compassionate side to her; her fierce loyalty towards those she both calls and considers to be her friends shining through, and more times than none showing itself when those that she is close to are in trouble, are in immediate danger, are seriously injured or are on their way to death; however she oftentimes does all that she can to keep this side of her well hidden, choosing instead to become quite vengeful and to hold grudges against those who are responsible for whatever it is that has caused her to feel that way, showing all around her that she does not forgive others easily.

Nevertheless, in spite of her straitlaced disposition, Erin is not above using coercion and threats to get just what it is that she wants; the young demigod learning from her father that she needs to be unafraid to stand up to not only her enemies, but also to those that she calls and considers to be her friends, especially when she truly believes that it is in their best interests or when she feels in her heart that they are in the wrong- however, it is shown that she can also be extremely cruel and harsh towards those that cross her, or those of whom she dislikes; her determination and focus showing that she can become absolutely relentless, the woman herself not above taking revenge on those who have wronged the people in her life- whether it be something as simple as kicking their ass on the training field or pulling them into the darkness, or something more permanent such as opening up a chasm to the Underworld or even condemning a soul to the depths of tartarus. Despite of her overly opinionated and oftentimes interfering nature; Erin in her younger years held fast to her status of being quite the sweet, shy, sensitive and caring girl, though now that she is older and has a better understanding of the world she is apart of, her sometimes abrasive attitude, masked with her many deep insecurities and her strong fear of failure, cause her most at times feel the need that she had to prove herself to both her father and all those who were around her- however this is partly because of the many people who look down upon her due to the reputation that she gained due to being a daughter of the Lord Hades himself.

Nevertheless, Erin never truly lets anyone use her past life as a means to bully or belittle her, and never had any issues when it comes to both ignoring, standing up to, and engaging any morons who dare to and are stupid enough to try and get on her nerves or bad side; despite her strong confidence in both her skills and within her abilities, she is rarely ever shown to be exceedingly arrogant or conceited; and although she is not seen in public to be as short-tempered as her friends, she is quick to get annoyed and frustrated- never once backing down from an argument, an strong attitude that would shake even Olympus, and an indescribable passion for justice, Erin does all that she can to try her best at what she does, even if nothing ever truly works out for her in the end.

Skills: Due to rarely ever being seen training with others in the camp, or socializing with her friends within the camp, not many people know what Erin's skills truly are- the young girl not completely fussed with promoting what it is that she can and cannot do.

Biography:
After her birth Erin's mother worked hard to provide her only daughter with everything that she never had when she was young, juggling several jobs just to be able to make ends meet. Growing up Erin found that she never really fit in with anyone, noticing that strange things always happened around her causing her classmates to pick on & tease her. With some encouragement from her mother though, Erin pushed forward eventually making a small group of friends who, despite what they had heard, welcomed her with open arms. As she continued to grow into a beautiful young lady Erin found that the strange occurrences that had happened around her as a child became more frequent; shadowy figures watching from a far, strange behavior from other students. Her own nervousness & slight fear causing her to turn her interests into more indoor & isolated interests in life; a love of both reading & drawing consuming her time & soon she let herself become absorbed in their worlds of wonder & awe. Wishing to pursue this path further she began to keep sketch books filling the pages with drawings of the things she had thought she had seen, keeping them to herself in the fear that she would get pushed aside & rejected by those she had grown close to. Her growing thirst for knowledge & her strange sense of artwork sending those who made her life hard to continue, the small jibes about her turning into bullying as the years passed by.

Hitting high school Erin found it easier to get through life hanging around with the guys in her year level rather than deal with the nasty bitching that came with the girls. Finding herself in a new relationship with one of the guys she knew she found herself beginning to feel things she never realized she had been capable of feeling; though his ever growing jealousy of her close bonds & relationships slowly caused her to put distance between her & those who had always been there for her & after many one sided conversations the two of them decided that it was time she took responsibility for her life. Not wishing to be a burden on her mother any longer she took on a job & eventually moved out, her determination something she was not willing to let be broken. Reluctant to let her go, her mother finally agreed making her promise that she would continue to put all her effort into her education so that she could have a good life. With the encouragement & help of both her friends and family, Erin settled down working to increase her grades & intelligence; feeling as though her relationship was stronger than ever. However, few months into the relationship she found that his jealousy began to grow even more extensive allowing her to see less & less of those she loved, soon out of hand she found herself being handled roughly her integrity as a woman being torn down bit by bit with every little thing she did wrong. Seen as nothing but a possession to be used in his eyes, she found herself showing up to school with anything that would allow her to hide the bruising she had received from the abuse being served to her at home.

Pulling further & further away from them, her friends & family soon became worried questioning her about her sudden actions & drastic change in personality. Refusing to answer their questions she tried pushing them away terrified of what would happen if they found out what was truly going on behind the doors of her home. Not believing her denial they pushed at her harder, eventually catching sight of the truth. Furious about her slip up he became worse than ever forcing her to stay home while the beatings became more frequent, cuts big & small joining the ones she had already had covering her body. After a particularly bad night she slipped away fleeing into night as she tried to get away from the torment in her life, her battered & weak body unable to keep up with the stress that had befallen it collapsed in the street unable to go any further. Growing worried about not being able to contact her, her friends spread out eventually coming across her laying in the street. Deciding enough was enough, Sophia sat them down revealing the truth about her daughters parentage before begging them to take her away to a place she had been told would keep her safe from the dangers in the world, reluctant at first they made their way to Camp Half-Blood leaving everything else behind in hopes of a better life. Now living full time in the camp, Erin sunk deep into isolation and depression throwing up walls & forcing a change in her attitude to keep people away; hiding the fear of being hurt again deep within her ever cold heart, though her short fuse & twisted sense of justice tend to get her more attention than she likes.

~Weaponry Information~


Weapon/s: Gifted to her by her father, the Lord Hades himself; Erin had no other choice when it came to learning how to both wielding weapons, and learning how to fight against any threat which comes her way- the demigod herself preferring to train on her own and out in the forest, than within a pairing or a group.
Weapon/s Name: Ἔρεβος and φθορά, ᾶς, ἡ - 'Darkness' or 'Shadow' and 'Destruction' or 'Corrupted'.
Weapon/s Type: Twin Typhoon daggers & Throwing Needles.
Attributes: Earning their name 'Shadow'; her twin daggers, made of stygian iron which was both mined and forged within the Underworld itself, emit a black mist or aura around them, and once leaving her hands, will return to her and her alone when she goes and calls upon them.



~Other Information~


Other: Though she refuses to show anyone around her, not even those she considers to be her friends, how she truly feels about what happened to her in the past before moving to Camp Half-Blood; Erin is only ever truly terrified of one thing in the world, that thing happening to be the very ex-boyfriend who abused her not only mentally, but also physically as well for a large portion of her life.

Seemingly enjoying to just sit back and relax without letting on that anything is bothering her in any way; when not hanging out with her friends somewhere within the camp, Erin is often found sitting alone within her cabin either reading, sketching or listening to music- the only thing that truly gets her to show any sort of love and excitement being the one holiday of the year that she truly enjoys; Halloween.

Absolutely hating to be used or caught up within large crowds of people when it can be avoided; Erin has quite a large disdain for those who tend to gain unfairly against others, and has no qualms with both interfering in and and putting a complete stop to such situations- the young demigod often choosing to hide away alone within the isolation of her cabin with a brooding mood whenever the Christmas holiday comes around.

Quite the talented artist when it comes to drawing and painting, Erin chooses to mainly keep this particular talent to herself, though doesn't go out of her way to hide her sketchbooks or artworks from those who are brave enough to visit with her in her cabin- the demigod having no issues answering their questions if asked.

~Theme Song~


Theme Song:
"The Edge" by Tonight Alive.

~Camp Half-Blood Character Guide~


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