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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
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2 yrs ago
Stop being passive aggressive. Just be aggressive.
7 likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
3 yrs ago
Man do I love watching the circus
6 likes

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I mean, we're not military, if we find a room that's not being used, why not just move our stuff into it and claim it as our own a la mass effect style?
To put it into perspective, the Sirius has an max crew of 800. The Abraham Lincoln that the other Falling Skies RP uses as its flagship, has an max crew of 3600; that's more than 4x the amount of people than the Sirius needs. The Lincoln is just over a kilometer long at 1021 meters, the Sirius is only 127 meters long.


The fact that the Lincoln and the Sirius both have the same sized MAS squadron doesn't make it any better spacewise- granted, the Lincoln also had space in its hanger for a dozen fighters, and another few bunches of repair ships and shuttles

While I'd be okay with personal quarters as well, it makes sense that the Sirius doesn't necessarily have the space for it.

That being said, we could give all the pilots small personal quarters, and stick all the soldiers in barracks. Idk
So many posts so fast :o
Sure we can do that then.




> Arias, Ellos II.
> Objectives: Break through blockade and deliver supplies.
> Current Time: 0400
> Mission Timer: 01:20:39


In the twilight hours before the sun rose, members of the Steel Hunters Private Military Company slowly made their way towards the settlement of Arias. The small town had been under siege for just over three weeks now, and were short on food and medical supplies due to constant attacks from a large raiding band. Setting up a blockade on the main road, and surrounding the village with armed men and machines- the town could do little more than desperately defend themselves against the raiders. The settlement was not however cut off from communications networks and had been broadcasting SOS signals to anyone within range.

The Steel Hunters were the 2nd PMC to pick up their distress signal. The first PMC picked up the settlement's distress signal within the first week of the siege, but refused to intervene for free. Having learned from their mistake, the citizens of Arias managed to scrounge together a small reward before making contact with another PMC- this time the Steel Hunters. Terms were quickly discussed, and two days later the Steel Hunters were on Ellos II, moving in on Arias, shuttles laden with supplies.




In the cover of darkness, the Steel Hunters MAS's walked- avoiding hovering or rolling, to prevent dust from being kicked up around them something which could be seen from miles away- towards Arias, the machines spread into a wide semi-circle for the most part independent of one another. Alongside several of the MASs trudged small teams of infantry- most wearing powered armor suits or Ultra-Light MASs. Most of the MAS's had large canvas tarps draped around their shoulders to prevent dust and sand from getting into intake valves and joints. Prowler's strategy for this mission had been fairly simple- Their long range capable units had set up on two of the taller cliffs around the town, preferably with decent sight lines around them, while the more mobile units would move to flank around the enemy. The rest of the team would get on a wide line and advance straight down the main road. They would keep 3 of their Ferir IIs in reserve- on board the Sirius to protect it as well as to provide support if the main force ran into trouble.

As a part of the flanking force, Samuel marched faster than the main force, and at a distance as he made a wide arc around the town. He'd hit the town from the east- allowing his supporting infantry to quickly push into town where they could find cover against enemy fire. From there he'd likely fight on the ground, taking to the air only when necessary. Reports were that the enemy had at least two SAM vehicles- meaning until he was certain that they were eliminated, Samuel would want to avoid exposing himself by flying. Half dozing in front of his monitors, Samuel was woken by an argument between a few of his supporting infantrymen nearby.

"I'm just saying, this is a pretty paltry reward for risking our lives, I mean seriously." Complained an irate soldier.
"Come off it Kent, besides we're paid in salary anyway so it doesn't matter." Another trooper shot back.
"I'm just saying! I mean jeez, since when did Terin become such a hero of the people?"

"Will you guys shut up? I can barely hear myself think." Samuel cut in, his groggy voice a low growl.
"Whatever you say bossman." came the sarcastic reply.

Corning an outcropping of rock, Samuel paused. He could see the village from his location approximately 100 meters away. 70 odd Meters to his left, Samuel could see a plume of smoke, and the orange glow of a fire, mostly covered by another outcrop of rock. From his position, he could see a thin barrel poking out above the rock shield. It was an artillery piece. Cuing his comm, Samuel opened his mouth to make a report, but before he could even speak, the gruff voice of their team leader called in.

"Team, status report." Prowler requested.

"Hare here." Lin replied, "In position 100 Meters south of the village, spotted an artillery unit.

"Got it. With luck, that's where the SAM launchers are too." Prowler replied as he waited for the rest of the team to check in. As it stood, aside from the enemy MAS's, the enemy SAM launchers were the biggest threat to the Steel Hunters- it greatly restricted their mobility, and as such were a priority for the Steel Hunters long range units.
Also, before we start- a quick note about piloting MAS's.

All former military pilots have Neural Links- and anyone employed with the Steel Hunters would've had a neural link installed in their heads. Neural links are extremely handy for piloting MASs, and are part of the reason why they're so much more effective than other vehicles.

A neural links allows for a wireless connection with the MAS. It doesn't let you necessarily control it like a portion of your body, but it helps with many functions.

For example, your MAS's primary viewing camera is on the head. Instead of having to use a manual joystick to turn the machine's head, you use the neural link to turn the machine's head. With the neural link, the MAS knows when you're trying to turn your head to look around the cockpit and when you're trying to make the machine's head turn.

The neural link is also what allows more precise, calculated motions by MASs- There is no crouch button, but a combination of one's neural link and manipulating the controls, its quite easy to make your machine take a knee. This same concept applies to most motions of the MAS. The neural link doesn't give you absolute control over your machine, but it assists in many of these fine movement controls.




Edit: Posting MOAR because I can. I decided to throw us right into the beginning of an operation to start us off. Everyone's free to set themselves up however they wish, but I've noted three major "positions" for most people to be in- either on top of hills/cliffs with long range weapons, on the front lines heading down the northern road, or flanking around.

Needless to say, I'm not going to say you can't start shooting, but if you do, it might make things more annoying for me.
It might be up tonight- tomorrow at the latest- depends on how long it takes me to finish it out.
With Alf's character about to be complete- since I'm reviewing it as its being created, I've repurposed Sam into a melee/close range specialist.
@Whoami - Good question... you won't be buying much MAS gear- because Ultra-Lights can carry infantry equipment... let me go find my D10.

500.
First post on the character sheets page details our current mission. This will be updated as we go through different missions.
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