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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
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2 yrs ago
Stop being passive aggressive. Just be aggressive.
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3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
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3 yrs ago
One might say your villain arc has begun. Embrace it.
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3 yrs ago
Man do I love watching the circus
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roleplayerguild.com/topics/88002-falli..

Alright everyone, here's the main thread.

ALSO, when posting your character sheets- add an "Inventory" category underneath everything- this is where you'll keep track of the items your character possesses (mostly MAS equipment) but isn't currently using. Also denote your funds and paycheck cut somewhere.

Steel Hunters Company





> Current Contract Details
> Location: Arias, Settlement.
Ellos II - Ellos System, FEZ
> Geography: Arid, badlands. Little vegetation. Cover present- rocks and hills.
> Objectives: Blockade Running, Siege Breaking
> Briefing: A small settlement on Ellos II, known as Arias,
has been under siege for some time now. Arias is currently being
cut off from trade routes and supplies by a sizable force of raiders.
The Steel Hunter's primary objective is to break the raider's siege
and get desperately needed food and medical supplies into the settlement.

Secondary Objectives consist of reducing enemy forces until raiders
are no longer capable of maintaining a siege.

Initial scans estimate that Enemy forces consist of 5 MASs,
6 Armored vehicles, 2 light aircraft units, 12 light vehicles,
and several dozen infantry.

> Payout: 30,000 Credits.
This RP is now closed to further interest. - If you ask if we are open, you clearly have not read this.


Falling Skies: Private Military Company



It is year 2899. Humanity has long since conquered the stars around them. The resources and riches from their conquests had brought the human race into an Golden Age of technological advancement. Powerful self sustaining AI's were developed to aid humans and their machines, and cyborg parts allowed cripples and the weak to continue working for society.With the advent of AI, biotech and cybertechnology several centuries prior, the advancement of humanity has grown exponentially. Starships of massive proportions were built, floating worlds in space were created, massive Utopia cities on lush green planets were erected. Worlds beyond even what humanity thought were possible were discovered. Wars weren't fought, the human race was too busy expanding at a breakneck pace. Life was perfect. Nothing could possibly go wrong.

And then it did. By the year 2480, Humanity had overextended itself; the great sprawling empire it had forged had become too large for it to support itself. The empire collapsed onto itself. In the course of 20 years, the mighty empire humanity had established splintered into thousands of factions. The fall of the Empire resulted in a massive power vacuum and the Galaxy erupted into a large feudal war. Some factions grew power by warring with other factions, taking them over; others stayed secluded for as long as they could. Many were taken back by the earth empire, and just as many were lost in deep space.

By the 25th Century, most of the numerous factions had consolidated into 3 major powers: The original Earth Empire, the largest and most numerous of the 3 powers, made up of most of the core empire planets; The Coalition, a group of separatists strictly opposed to the Earth Empire, spanning across most of colonial space; and the Krellian Republic, a reclusive, bizarre group focused mainly along the outskirts of known space. The Earth Empire and the Coalition fight bitterly, the Empire seeking to reclaim their lost territory, and the Coalition fighting for a new order in the galaxy. The Krellians choose to stay out of the conflict, their faraway frontier colonies too far away to be bothered by the other two factions.

By the turn of the 26th century, the Earth Empire and the Coalition had suffered dreadful casualties on both sides, and just as many worlds lost in the splintering had been razed by both sides. The two superpowers agreed to an uneasy truce. That marked the start of an intergalactic cold war, as the two superpowers begin a buildup of military strength and engage in proxy wars with smaller nations and colonies.

As the end of the 28th century drew near, a series of failed operations by the Earth Empire at an attempt at securing a rumored Coalition Superweapon has sparked up and reignited the flames of war. After almost 300 years of peace, war between the Coalition and the Empire had renewed in earnest. Millions of people from both sides are drafted as fleets of starships and planets are thrown into vicious war. The Coalition forces take advantage of the Empire’s overextended lines to take victory after victory by utilizing a new type of fighting machine: Mobile Armor Suits, a humanoid fighting machine much more maneuverable than conventional aircraft and ground units, and effective in most environmental situations.

As the war between the UEE and the Coalition rages on, they leave unstable planets and regions in their wake- drained of resources, life, and infrastructure. This highly contested no-man's region of space between the two mighty superpowers is known ironically as the "Free-Enterprise Zone". Planets and regions within the Free-Enterprise Zone are often left to fend for themselves, as they often bounce between Coalition and UEE control by the month. The Free-Enterpise Zone is rife with corruption, crime, privateers, pirates, and the like. As a result, security and safety for settlements and planets are usually provided by mercenaries- which this region has an ample supply of.

Mercenaries and PMC's are widespread and common in the Free-Enterprise Zone, working for planets, settlements, and even under-the-table Ops for the Coalition or UEE. While looked down upon by the Superpowers, their occasionally seedy nature as independent allows them to engage in actions that would otherwise go against the rules of the Neo-Geneva Conventions.

In this region of unstable space, a group of mercenaries known as the Steel Hunters Company has begun making a name for themselves. A small, but effective task force, these mercenaries find themselves sought out by planets, private corporations, and superpowers themselves. This is Falling Skies: PMC.




Plot:

We the players will play the role of the Steel Hunters Private Military Company, a small mercenary company based within the Free-Enterprise Zone. After accidentally stumbling upon a cache of powerful weapons while on a routine mission, they will find themselves torn at from all sides. Our story will be dramatic and tense as we attempt to prevail over insurmountable odds. Our characters will face daunting challenges, testing their wit and willpower, as well as their morals as they are pushed to their absolute limits in this RP that blends the humanity and melodrama of a space opera, with giant robots.

Terminology and Technology:






Mobile Armor Suit Tools



Commonly Encountered MAS's:




Rules:

1. This Roleplay will have above average standards. I will be expecting at least a few well written paragraphs, and absolutely NO ONE LINERS.
2. Please do not write in first person.
3. No Mary/Gary Sues, its alright for your character to be a hero, but they're not perfect.
4. No God-modding. Its no fun for anyone. I value your characters, but I will not hesitate to injure them if they do something exceedingly stupid.
5. This RP will have mature content. Violence, foul language, and mature themes are freely allowed. However for the sake of decency any sexual acts will fade to black (or will be taken to PM) before it goes too far.
6. Player Knowledge is not necessarily character knowledge. Just because you know something (be it through OOC or someone else's post) does not necessarily mean your character knows.
7. As GM, my word is law, I will expect you to respect any executive decision I make.
8. If players find a ruling of mine unfair, they are allowed, and encouraged to speak up and offer sound reasoning to dispute my decisions. Provided the discussion is productive, polite, and reasonable, decisions I make may change.
@PrincessOfNothing Was she going to sneak into the Coalition base, or wait for the rest of the team to come find her?
Alright everyone, here's some information about money! So, the "currency" we will be using is known as GC - or Galactic Credits - Further shortened to plain Credits. These Credits represent arbitrary numbers, and you will not be required to keep track of credits spent on supplies like food and water (it can be assumed that these costs are negligible and can be easily be paid for with anywhere from a fraction of a credit to a few credits)

Don't ask me to equate credits to any real world currency, because I honestly have no idea what amounts would be appropriate.

Regarding Funds and Cuts:
@Hexaflexagon/Terin - Currently has 10,000 Credits, and receives a 40% cut of all Missions - Which is then used to pay maintenance costs/salaries, etc. Money won't be very important for Terin mainly for simplicity's sake. @Whoami's paycheck is included within the Salary costs- since you use an Ultra-Light you don't actually count as one of the Sirius' 12 MASs.
@Oxenfree/Alexander - Currently has 500 Credits, receives a 4% cut of all missions
@EnterTheHero/Adrian - Currently has 200 Credits, receives a 5% cut of all missions
@Athinar/Jamy - Currently has 800 Credits, receives an 7% cut of all missions
@Aristo/Alice - currently has 200 Credits, receives an 6% cut of all missions
Myself/Sam - Currently has 400 Credits, receives a 5% cut of all missions

All confirmed kills on enemy MAS's earns a 100 Credit bonus per kill.

Funds in pocket were decided by me rolling a D10. Cuts were determined by a character's experience, combat training, out-of-combat utilities, as well as other factors. If you're wondering why everyone's cut percentage is below 10%, keep in mind that there are 12 pilots on the Sirius, and Terin takes 40%, so 60% is left to be divided up by the 12 pilots.
Indeed. We are no longer accepting further interest. In further news, I'll be writing the IC tomorrow- tonight's for studying.
Just waiting for @Alfhedil's character before we start. No rush though.

Also, while we still haven't started, does anyone have anything they'd like to see happen, or are you all fine settling in for my planned plot?
Speaking of NPCs, here is our team leader for the time being.

Probably
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