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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
5 likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7 likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
3 yrs ago
Man do I love watching the circus
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Mission Specific Data

Will be updated as necessary
Well, with that, I think its safe to close this off to interest for now. I'll be putting up an OOC tonight Right here, and beginning the IC tomorrow.



ODST: First Contact
This RP is currently Closed to further interest.


It is the year 2525, and humanity has spread itself across the Milky Way Galaxy thanks to the development of faster-than-light "slipspace" travel. United under the flag of the United Nations Space Command, or UNSC, colonial expansion continued and by 2490, UNSC colonial space encompassed over 800 worlds, large and small, in the Orion Arm. The resource rich Outer Colonies contributed to the prosperity of the Inner Colonies as they relied heavily on raw materials supplied by the Outer Colonies. This buildup of resources led to the Inner Colonies becoming established as major military and economic strongholds. Tensions have been steadily escalating between the older and more stable "Inner Colonies" and the remote "Outer Colonies", leading to rampant civil war and uprisings.

One such Outer Colony, Nimbus, is currently in the middle of civil protests, demanding independence from the UEG. While Nimbus houses a small Garrison of UNSC soldiers, its primary force is the considerably larger Nimbian Militia, who have joined in the civil protests and refuse to recognize the UNSC or UEG. The UNSC has sent a small force tasked with pacifying the unruly colony and has sent an ambassadorial detail to begin talks with the Colony and resolve the conflict in a peaceful manner, and has yet to commit a significant number of military forces.

Alongside the Ambassadorial Detail, a small task force of elite ODST teams have been deployed to Nimbus to discreetly aid in peacekeeping efforts, to safeguard the Ambassadorial detail, and to target key Nimbian Militia targets should the need arise. Their numbers and support are limited, and their presence is covert, as to avoid alarming the already unstable colony. The ODSTs are supported by a UNSC stealth Prowler, The Red Glare- attached to the UNSC battlegroup in the system.

Meanwhile, lightyears away, a mysterious group rapidly approaches the colony, with hostile intentions, their names and purpose hidden behind walls of top-secret bureaucracy by the highest branches of the Government.




Hello and welcome to my RP: ODST: First Contact. I don't normally do fandom RPs, but I've always had a distinct fascination with the Halo Universe, and me and my roommate just finished Co-op binging every single split-screen abled Halo Game in the past 3 days. This particular RP takes place in a fictional colony, Nimbus, in the Outer Colonies of the UNSC- in the same general situation as Harvest- just with some extra political dissent thrown in there. In this plot-line, Harvest has very recently fallen, but has been kept hushed up by the upper echelons of the government as to prevent mass panic and hysteria. Our group of players, will take on the role of elite Orbital Drop Shock Troopers, because I've always enjoyed the idea of being a bit more joe than the average joe, but not to the superhuman standards of those freak-of-nature-child-soldiers; the Spartans. Originally sent to the planet for peacekeeping purposes, will find ourselves forced to rapidly adapt to a new and terrifying enemy: The Covenant.

While the Covenant are nothing new or surprising to us seasoned 21st century videogame jocks and nerds, I expect being confronted by non-human life and weird glowy-burny stuff that has never before been witnessed to be quite a shocking and possibly scarring event, and I wish to capture these moments through the eyes of our characters.

All of this being said, I am by no means a Halo expert, and in many cases may be encompassed in terms of background knowledge by many of you. I welcome any manner of background information or lore to help simulate the realism of this RP.



Rules and Guidelines

First things first, this will be an RP of advanced standards, and will be expecting detail to be made and attention to be paid. I'm going to trust that everyone knows the basic premises of not being a dick, cooperating with each other, and not doing to others what you wouldn't want done to yourself.



Background, Equipment, Etc





As the Vitae sat in her cradle, its hull shining, and ports pumping out steam, its surrounding dock- a massive installation in the middle of the desert was a hub of activity. Even in the intense heat of the Sahara desert, work continued as usual. The catwalks were especially crowded as the last of the non-essential personnel and civilians began boarding- all the non cryo-genically frozen ones anyway, they were already placed into the massive cryogenic bays inside the arks. The perimeter and entrances to each Ark were guarded judicially, armed guards ensuring that only people that were supposed to be on the Arks boarded, not that many people had the starch to cross the Sahara desert, much less break into a guarded military installation.

The interior of the Vitae was a structured shit-show, civilians milled around, mourning their leaving of home, and blue-uniformed security guards tried to make sure the traffic flow kept working, all the while the crew scrambled past them trying to make sure everything was okay and that the ship wouldn't crash and burn on lift-off. A big ship like this required a considerable amount of fuel and energy to propel into space, and they couldn't afford to refuel a ship if a take-off didn't work, not without jeopardizing the rest of the fleet- which was why many Armani suggested building the ships in space.

Noticeable in the crowds of civilian clothes, military fatigues, and crew worksuits were the body-contouring jumpsuits of the Vitae's strikecraft pilots, the otherwise slimming gray suits was offset by the bulk of the EVA harnesses that several of them wore over their torsos, legs and feet. The pilots were in various states of dress- some wore their helmets with the visors open, while others hugged them to their sides. The pilots traveled in grouped clumps, their metal-clad boots clanking throughout the ship corridors as the jogged in the direction of the Vitae's hangars.

"Lieutenant Hawkins, please prepare your personnel for lift-off." Came the voice of the Ship's AI, Noah, through the internal speakers of Sara's flight helmet, which hung off the finger of her index and middle finger, slung over her shoulder. The back of the helmet had 'Twitch' printed in small letters just above the neck, while the back of her retro-styled bomber jacket displayed her actual last name. Standing in at 5'5", a combination of the slimming jumpsuit and her short height made her almost disappear in the sea of tall military men and crew members.

"I'm well aware Noah, I just need these bastards to get the hell out of my way." Sara growled as she roughly shoved her way past crew and civilians, using the bulk of her duffel bag to complete what her smaller frame could not. The Vitae's hangar bays were a small work of technical marvel. A wide central walkway and catwalks, leading to individual cells for each squadron fighter, and a small engineering crew for each machine. When needed, one of many moving arms would pick up individual fighters and move them to one of the 14 launch catapults to deploy from the ship- the same equipment would be used to return fighters to their ship. The Alert 5 fighters were already positioned at several of the ramps in case the Vitae needed defense after launch. At the center of the main walkway, suspended over much of the hangar were the squadron lockers, and rec room. Across the floor, engineering personnel walked around busily, carts with people and equipment drove by, and loud machine arms moved around as the hangar made moves to prepare itself for the ship's first combat inspection.

With Sara's Smart-Vision enabled, she could easily find her squadron members in the sea of gray jumpsuits, names and basic dossier information of anyone she looked at popping up as her eyes passed over them. Picking out the rest of the 7th 'Grave Robbers', exchanging some friendly rivalry with one of the other squadrons. Her squadron noticed her immediately as she approached- of the Vitae's modest air corps, Sara was one of 20 female pilots, and one of three female squadron leaders, and gave her an assortment of lazy salutes, chrome arms flashing, to which she dismissed. She wasn't much for formalities in situations involving other pilots and military personnel, and only pulled rank when sufficiently annoyed.

Like Sara, most of her squadron- and most of the air-corps for that matter- were Armani. The Armani was as native to space as a human could get, which naturally lended itself to tasks involving space and traveling through it. While much of the Arman fleet had been decimated during the 3 Day War, the remnants of Armani had built themselves a new generation of spacefaring warriors, and their best and brightest were sent to the Arks to protect the ships in ways only the Armani could. As such, the hangar bays had the largest percentage of chromed and aug-ed out individuals. For Armani, augmentation and improvement was a culture, and several of Sara's squadron members proudly displayed their cybernetic augments.

"Hawkins!" one of her own pilots called out, walking over to greet the squadron leader. "Its about time we finally got off this damn desert, huh?" the pilot said, holding out his hand. The pilot was young and fresh faced, much like Sara; but also like Sara, the pin on his jacket marked him as a veteran, and his Smart-Vision dossier identified him as Loch.

"Loch," Sara greeted him as she clapped the pilot's hand in a friendly manner, "Looks like you boys are getting along rather well." she said with a nod to the pilots of 3rd Squadron.

Ryan 'Nessie' Loch was Sara's subleader, and was very much her foil. Whereas she was hot headed and dynamic, he was calming and sometimes unbearably logical. Any further conversation between the two pilots however was cut off as Admiral Locke appeared over the shipwide speakers, and began a short speech. It was one part curt, one part inspiring, and the pilots in the hangar gave the Martian commander a general murmur of approval.

With the Admiral's speech over, Sara waved her hands around and a general circular motion to the rest of her squadron. "Okay boys, you heard the Admiral, prepare for lift-off. EVA Harnesses on and all pilots on standby in the next 5 minutes, go!"

With that, the squadron broke, some heading towards their strike craft, Sara and others heading towards the locker room, where the EVA harnesses were stored.
well, if it helps, pilots like Sara have probably been part of the Genesis project for a while, but weren't directly assigned to specific arks until a month or so ago- keeping some thousand good pilots sitting on standby for years at a time sounds like a waste of hours, where they could be pilotting supply shuttles to ferry supplies for building, or protecting supply lines like Sara was.

Edit: I did a thing! I also made several assumptions about the Ark's hangar and air-corps. No one else is really a part of the air-corp, other than perhaps Anderson- but he's a different sort of pilot, so I felt I could make some assumptions and world building.

Edit 2: the EVA harnesses I keep referring too is the bulky looking armor Sara is wearing in her picture, it is essentially a mini jetpack that lets pilots move while in vacuum, so they don't drift aimlessly away if they are out of their craft. It's armored enough to resist some small arms fire, but not to the degree of military armor, and it has enough air for about 6 hours of EVA. But chances are, if youre out there that long, there's a bigger problem at hand.
I'll work on something when I get home
@TTNoobs It works anyway, the beginning steps of the rp are going to be very subtle instead of kick-down-the-door in-your-face kind of action.
Damn, rough stuff my captain. My prayers to you, and may you return soon.
@TTNoobs Aye, its something I've always been struggling to balance. Being the squad leader is more efficient for me as a GM, because it allows me to more easily lead the RP in the necessary direction, but at the same time it lends itself to railroading.

On the other hand, having another player as a squad leader makes it relatively harder to lead the RP, but also opens up another layer of complexity for that particular player, gives a sense of responsibility, and allows for more interaction. It also makes the RP more individual, because instead of me making each and every choice, I get to react and build off of the decisions a different person makes

I usually end up having my character play a sub-leader, so he can still influence the group, without taking full charge.

Anyway, I give you a choice Noobs, you can take squad leader, or I can. Either is fine by me.
Character reviews are complete- the two FNG's, please discuss which among you will truly be the FNG, and which will just be a relatively new member.

*Quietly hopes senpai-myke will notice him*

Also how've you been man, haven't seen you in like, three RPs.


Also, I've been fine, just living life how it goes, RPing a bit, working a bit more.
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