Avatar of Voltus_Ventus
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    1. Voltus_Ventus 12 yrs ago
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3 yrs ago
Current Happy Birthday, I hope you’re gonna have a good day today.
3 likes
7 yrs ago
Word of the Day: Overcome.
3 likes
7 yrs ago
Also checked out Myriad Reality, I think they are trying to build some kind of computer consciousness over there via IC posts.
7 yrs ago
Get ready for an unusually low volume of likes then, you so-and-so.
3 likes
7 yrs ago
Can someone ironically praise me please? Thank you!
3 likes

Bio

I’ve moved. I don’t have the same number anymore.

Most Recent Posts

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All legitimate concerns, which is why we would need to deal with this at some point. I don't know what the GM wants us to deal with first as plot, but this can certainly be a source of stress and conflict for our characters in the IC. Though I'm also interested to see how we, as a group of retired adventurers, will deal with this issue. I know that if we had a powerful wizard or a cleric of the Earth Domain making holes in the ground wouldn't be too tough.


Well, we have an alchemical gnome in our RP, maybe she could brew up an explosive, though I'm not sure if she is skilled enough to do so. Otherwise it would have to be done conventionally, meaning I would have to work my ass off to make a bunch of tools for the good of your business and not my coffers.
I suppose we can do that. Yeah, mine's getting dry and Malakaus wants to hike up the price of iron. His nose is picking up new veins but he needs the money to start a new dig site, and really the only source of income is coming from each other. This can even be one of the first issues the village has to deal with: The local mine is getting dry and now they need to figure out how to get the money to fund a new dig. Malakaus of course wants everyone to chip in a bit even if he has to pay the most out of it, but at the moment he's also charging higher for ore to cover the cost of lots of things.


The higher he charges for ore, the less money I can make because no latter how good the tool is, it is only a piece of iron and this he can't make it more expensive without losing conpetativness with other smiths in the province. High iron price = Low profit on tools.
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Mmm, I suppose that could work. I was just hoping to set up some form of tension or rivalry within The Grey Crossing just to give Sheoldred some drama when her pops figures out she's been spending time with people he doesn't like.


We can still have tension, how about in recent times we've become more and more hostile towers eachother as iron becomes less and less expensive and you want a larger cut of the enterprise because you supply the iron.
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Malakaus is an orc. A retired one at that: If he was so easy to anger he would have died in a fight a long time ago. He's better at controlling his rage now. It'd take a lot more than refusing one of his offers to insult him. Still, I suppose at some point they might have clashed for one reason or another. Seeing that Malakaus is the overseer of the iron mines, maybe at some point Ves might have unknowingly taken ore out without their permission? I can see that with Ves, begin a rogue, he could have sneaked in there in order to get ore for his forge. But one way or another Malakaus finds out where all the missing metal has been going to and confronts Ves about it. After all Malakaus can't just let any person, even someone from the village, just go inside the mines and take whatever they wanted. Otherwise outsiders could just come in, strip mine the entire area, and leave the village without any ore for themselves to use. Eventually this turns into a rather big tiff, but when it's resolved it ends with Malakaus getting his sweet Pick-Axe and Ves get's free reign into the mines.


I was never insinuating that he would be insulted, just disappointed by my choice, you know with not staying and helping to improve the business. So to help show that I'm not going against you with my smithy, I make you a wicked ass pickaxe and we set up some kind of commercial agreement where together we export tools and other metal products and split the profits appropriately.
Sure, might as well. I suppose that if Vis was at the Grey crossing first (Malakaus was there for at least sixteen years considering his daughter was more or less raised there since birth) he could have helped Malakaus set up shop and gave him his job at the mine. And thanks to Malakaus's nose for metal, eventually got him promoted to overseer. They also likely collaborated on large projects together like the village's wood mill and smelter. Vis is also the one who likely made Malakaus's adamantine Pick-Axe. Malakaus himself can work more mundane metals like steel and gold and such, but something like Adamantine is beyond his ability. Not only that but Malakaus is a Jewel Smith, not a weapon smith. His ability to even work on other things come from his experience in The Grey Crossing rather than any former training prior to settling down.


I don't think that will work, if that were the case and I was there before you, I would have been 17 (my age 33 subtract your daughter's age, the time you spent in town) and that is the age I left my village to go adventuring, I assume I arrived at the age of 25, 8 years into your stay. 
So how about I helped you make your operations more efficient? A better gear assembly for the sawmill, since I'm handy with gears and better casting channels and basins so you lose less metal and make more ingots. I would use the money from those endeavors to start up my smithing business, you probably would have taken it as a bit of an insult -probably because you wanted me to work for you, so as a show of good faith I made you your pickaxe.
I'm sure Malakaus and Vis Starkweather have a shared history-one being a miner and the other a blacksmith? What else can we work up for backstory?


@Lucius Cypher What do you say, want to work out prior relations?
Ok then! Also bump!
Verveaux, Ventium, Ventian Capital

Katerinda nodded, as a breeze blew past the them and ruffled her black trench coat, "unfortunately I have not brought enough mounts for his excellency and delegation," she stopped for a moment to think and looked down the Zeppelin Port, a few crafts down was a light skif often used by the family to get between towns rather quickly, she had an idea, "Though I'm sure his excellenncy found flight from The Federation tiring, would he consider a shorter one? 20 minutes at most." She was hoping he would, not wanting to have to wait any longer for extra mounts to be brought over, and look like a fool. The wind blew by again and this time, pulled her white, pigmentless hair out from it's position tucked into the trenchcoat, she quickly bunched it up and thrusted it back into the back of the trench coat, "Crewmen! Ready the Galavant!" she yelled to some of the port workers, watching them ready the Skif.
Name: Vis Starkweather
Race: Half-Elf
Age: 33

Job: Blacksmith by day, Constable by night. Owns a blacksmiths at the edge of town employing 3 Apprentices, makes them do the night watch with him.

Class: Rogue, efficient with a his rapier, though he has put his adventuring behind him and settled down in the Grey Crossings.

Short History: Vis was born to an Elf and a Human, father and mother respectively. From a young age his father engaged him with sword play and survivalism, setting him on the path to becoming an adventurer. By 14 he was pestering his parents to let him leave home, to have his own adventures as his father had but they would not yield; his mother too concerned and his father still in the process of training the young boy. When he became 17 and had shed the awkwardness of adolescence, his father had given him an Iron Rapier and gave Vis his blessings to go and adventure but only if he'd write once a month, as his literacy skills were weak, so Vis accepted these terms and left home. After numerous accidents and near fatal run ins with bandits and other unsavory characters, Vis decided it would be best to settle down but his adventures had lead him far from home and too tired to get back. So he settled in Grey Crossings and set up a blacksmithing business, marrying the sickly daughter of a wool trader and living his life happily, well as close to it as he could get.

Appearance: Vis stands at 6ft 4 inches tall and weighs 170ibs, his figure would be classed as lanky though he has enough muscle mass to avoid that (but not enough to be called muscular), his skin is pale bit not too pale, it is comparable to milk. He has snow white, pigmentless hair, courtesy of his father, which he generally has slicked back, the color of his right eye is a deep, electric blue, his left eye is a bright green (this one is blind as it was struck with a curse). He has a slim head with rounded features, not the sharp features of his elven father, though he does have the elven ears even though the left one is in tatters, hanging limpy to the side. On the lower left side of his face he is missing the skin and flesh of his jaw and lower cheek, exposing his gums and teeth, this occured from the same accident as the one that ruined his ear, a cross bolt that narrowly missed destroying his life, he covers up the facial scar with a black scarf. When he is not traveling or not engaged in anything that could end his life, he wears a white puffy shirt, with long sleeves and buttons down the front, as for legs he wears grey trousers and a pair of black leather boots, the scarf around his face doesn't go unless he's in private. When he is traveling however he does wear armor, a set of grey leather armor with azure highlights in the place of tassels and the odd leather plate, the armor has a fur neckline and full segmented leather arms and legs. He always has his sword by his side.

Quirks: Speaks with a lisp, has a glowing green eye, always wears a scarf around his face to cover his scar.

Skills: As a blacksmith, you'd hope he is proficient with working metal and he is, his father was strangely enough a blacksmith though not because smithing is strange, but because he was a forest elf. His father began teaching the trade early on, by the time he was 8 he could make farm tools and by the time he was 12 he could make fine swords and armor. However hammering and quenching iron is not all he does, he is also an alloy smith, mixing metals in careful measurements to make fine metals. He also works with gold and silver well, making rings and other pieces of jewelry, though he doesn't work with gems, as he doesn't believe that mortals are worthy to adorn them selves with them.

Possessions: 
- The simple iron rapier his father gave him when he left home to adventure. 
- A thin chain around his neck with two basic silver rings, one his and the other his -recently- deceased wife's.
- The black scarf he wears around his neck and face to cover his scaring. 

Hobbies: Making clock work bits and bobs, as his smithing skills became better his works started to become more detailed and intricate, with more and more smaller designs and bits that were thought to be impossible with metal. One day someone approached him and asked him if he'd ever considered clockworking, at that point he never had and he went straight into it, using his incredibly weak reading skills and superb math skills to learn and engineer little, yet amazing trinkets. He carried this hobbie with him through his adventuring but decided to delve deeper into it when he settled down. He uses these skills to make toys, music boxes and to repair clocks. Another, arguably less amazing hobby of his is sewing, his travels and his choice of leather armor forcing him to know the ways of needle and thread, he uses these skills to make toys which he sells, or coats for the winter months, when people go out less and use their tools less. And finally, a hobby which he doesn't use fit economic gain, he plays music on a home made instrument, which he calls a harp board; basically a rectangle of wood that has been curved, with 18 brass strings that go from one side to the other, producing a tinny, haunting sound that he manipulates into music.
Yeah finished my app too


Yeah!
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