Avatar of Voltus_Ventus
  • Last Seen: 23 days ago
  • Joined: 12 yrs ago
  • Posts: 2659 (0.59 / day)
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    1. Voltus_Ventus 12 yrs ago
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Status

Recent Statuses

3 yrs ago
Current Happy Birthday, I hope you’re gonna have a good day today.
3 likes
7 yrs ago
Word of the Day: Overcome.
3 likes
7 yrs ago
Also checked out Myriad Reality, I think they are trying to build some kind of computer consciousness over there via IC posts.
7 yrs ago
Get ready for an unusually low volume of likes then, you so-and-so.
3 likes
7 yrs ago
Can someone ironically praise me please? Thank you!
3 likes

Bio

I’ve moved. I don’t have the same number anymore.

Most Recent Posts

Nation's Name:

The Tsardom of Ventium

Nation's History:

Ventium is one of the oldest nations on the planet, staking it's claim on her land well before the common era. Ventium started out as a mass of rival tribes at eachothers throats, constant wars and skirmishes holding them back from advancement. However in the course of 10 years the 87 tribes were united under one flag, the flag of Ventium. The first Tsar, Darius Ventus, had united the tribes in many wars of conquest and royal marriages to form a stable base to expand and grow, in both territory and intellect. And they did grow, expanding eastwards from their western home, annexing tribes and small nations that spurred their territorial renaissance, giving them large swaths of fertile farm land and mineral rich earth. But after a glorious era under the rule of the first Tsar he passed away of old age in his bed, leaving the people of the tribe to choose his successor from his children, this ushered in the era of Tsarina Veronik Ventus. Her goal was no longer conquest, Ventium was large enough in her eyes, she wished to cultivate it, and through her guidance the country sides were turned into lush farms where cereal flowed like rain and vegetables grew faster then people could eat them. The rivers and oceans had been tamed and their fish farmed with care as to not upset the natural order, the people conscious of the world around them and not wanting it to fall into ruination. After the Tsarina's passing came the age of many other Tsars and Tsarinas that propelled Ventium skywards, building elegant yet functional cities and towns and raising good, grateful, patriotic folk that wanted to maintain the peace and tranquilty that their nation had given them. However the age was shut from the gaze of the rest of the world, Ventium had entered a long period of isolationism as new countries popped up and started looking at the old nation hungrily, wanting to destroy the balance and peace it had forged for itself, so they locked themselves from the world to protect their unity and locked they remained. 

Religion: Vera, the religion that the vast majority of the nation practice. The religion forms the basis of the nation, it is fairly conservative and where the well mannered, difficult to excite manner of the Ventian culture come along. It is based around the belief of a single deity, 'The Savior in Heaven' and the creation of the world and all in it by his hands alone. The religion preaches tolerance and respect, however that does not mean it will tolerate being pushed around by other faiths and this prompted the Ventian government to ban missionaries from there faiths coming into the country, as it would be blasphemy to allow them in. However that does not mean that people in the country, practicing a different religion are treated differently, they are not judged by their faith and tend to live cooperatively with the rest of the people.

Race:

Humans, mostly people of brown and black hair, skin tone depending on where they live within the nation, though all van be described as Caucasian. The most common eye color is a soft, blue-gray. They are a soft spoken people with pleasant accents and modest, controlled mannerisms.

Form of Government:

The government of Ventium is an Elected Monarchy, meaning that the people of Ventium choose the Tsar or Tsarina from the offspring of the previous Tsar or Tsarina. However when choosing a sovereign there are lots of protocol and rules:

- Once the Tsar's or Tsarina's offspring have all surpassed the age of 21 the election shall commence.
- Once a new sovereign is chosen the previous Tsar or Tsarina must abdicate  the throne after 10 years and the new leader take charge.
- If the offspring of the Tsar or Tsarina do not appeal to the needs of the people they are obliged to choose one of the offspring of the current Tsar or Tsarina's siblings.
- If none of the royal offspring suit the wants of the people they must choose from the offspring of the current Tsar or Tsarina.
- If the current Tsar or Tsarina doesn't have 4 offspring or higher a niece or nephew may be chosen to fill the missing places.
- If a the newly elected Tsar or Tsarina refuse to take the throne the crown is automatically passed to the offspring with the next most votes and so on. If all refuse the offspring with the smallest proportion of the vote will become sovereign.
- Once the new Tsar or Tsarina takes up the throne, the old sovereign is obliged to act as an advisor to the Tsar or Tsarina until unable.
- If the current Tsar or Tsarina passes away before the ten year mark, his or her spouse is entitled to the throne for the remainder of the ten year duration.

Just to name a few.

Current Leader:

His Imperial Majesty, Supreme Commander, Tsar Voltus Ventus, Servant of The People.

Notable People:

- Tsarina Marie Despereaux, Wife of the Tsar, No government position (ab electione).
- Tsarette Katarinda Ventus, Daughter of the Tsar and Foreign Representative  of Ventium.
- Tsarum Leopold Ventus, Son of the Tsar and Minister of Interior.
- Tsarum Ericlis Ventus, Son of the Tsar and Captain of The Imperial Winter and Summer Guard. 
- Tsarette Felicity Ventus, Daughter of the Tsar and Ministerette of Commerce and Finance.
- Tsarum Ampov Ventus, Son of the Tsar, No government position (ab electione).
- His Excellency Kergov Ventus, Nephew of the Tsar and Minister of Science and Technology.
- His Excellency Alexandra Ventus, Neice of the Tsar and Ministerette of Agriculture, Mariculture, Livestock.

Total Population:

82,950,000

Nation Location:

http://i.imgur.com/RRNc8Pu.png

Nation Geography:

The nation consists of mainly grasslands and highlands, most of the grasslands have been converted to farm land and used as pastures for live stock. The highlands however tend to be where most of the cities and centers are located because of their easily defendable positions and visibility over the low lying grasslands. To the south west are the more mountainous regions, here is the capital, built high in the rocky mountain for again, defensive purposes. 

Economy: 

The Ventian economy is generally an inwardly based economy running off trade that happens within the country, however with the opening of the eastern bordercrossing, trade internationally has increased, Ventium off loading excess agricultural and artisan crafted goods like food, clothes and furniture. In terms of industrialized economies Ventium is by no means a major player, with industry counting only towards 5% of their GNP, the rest is agriculture and primary recourse acquisition. Other then food and timber as primary recourses Ventium has a large mining sector, mainly based in the northern tundras and some of the unoccupied highlands, the three things Ventium is rich in is Iron ore, elektrum ore and Tanzanite, Iron is exports for obvious reasons, elektrum because of international demand for it's flexibility, maluablity and electric conductivity and Tanzanite because of it's beauty, through it is mostly exported in the form of jewelry. the two ores are often alloyed together with smaller portions of other metals to make Elektrum Steel, a Ventian trade secret that gives it's army an edge.

Technological Overview:

After half a millennia of isolationism when Ventium peaked across their borders they found that they were severly behind in technology, people had developed electricity while they were using steam and waterpower, people were sending messages across continents using telegraph cables while Ventium still relied on long distance couriers, and a multitude of other things. Spurred on by the prospect of falling behind even further they had an emense growth of technology, bringing in experts from across the world to electrify their country and train craftsman in the art of the soldering gun and the blow torch. The average person was the first to feel the impact of technological advancement, suddenly they had radios and telephones and refridgerators, a healthcare system that was over night transformed into one of the most advanced in the world. The Armed forces benefitted second, steamships were torn down and fleets of cruisers were put in their place, every soldier had a semi-automatic rifle and armor under their uniforms. Ventium even developed an airforce where there was none, they had started building computers, both analog and digital and were pioneering in it. However Ventium still has a long way to go before they consider themselves equal.

Military Overview:

Population: 2,750,000





The Great (and not so great) Nations of Osetia:


The Tsardom of Ventium

The Sultanate of Tin

The Heavenly Empire of Yllendthyr

The Imperial Realm of Yamatai

The Sun Kingdom of Tiqsimuyu

The Hambrian Republic

The Hegemony of Eisenkries

The People's Republic Kataylabinsk

The Greater Republic of Avalia

The Republic Empire of Dong Wei.

The Unified Kingdoms of Umbraisis

The United People of KalMea
The Sun Will Never Set


There is one word that matters in this world, this modern world, that word is progress. It is the fuel that makes us go forward, progress. Progress has lead the great nations of this planets through tough times and it has made easy times easier but progress takes the form of many things. Revolution! Radical new ideas that have the power to shake countries to their foundation. Technology! The beating heart of industrial nations, churning out goods for the masses or the beating wings of an artisan society propelled by new techniques and materials. War! Battling against your enemies to further your culture, faith, territory. And diplomacy, to build bridges over rough water and to walk to the other side to embrace your comrade. Progress takes many forms, will your progress stand the test of time?

The last 150 years have been a roller coaster of progress, technologies and ideologies spread like wild fire and contest against each other, long lived monarchies were toppled by the power of their people, the sky was added to the domain of man with the introduction of flight! The seas were tamed by ships of steel, sailing across choppy water to bring trade or to wage war, the land was crisscrossed by vast stretches of rail that carried the fruits of the earth to factories and carried back wondrous products. Culture spread from one end of the globe to the other with the power of film and radio and religions contested one another for followers. This is a glorious new age, an age where The Sun Will Never Set.

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Welcome to "The Sun Will Never Set", a fantasy nation RP set in a time that resembles the 1930's-1940's and is focused on the themes and technologies of the time, including colonialism, looming wars and spheres of influence.In this RP I intend on completely limiting the use of stats, facts and figures and instead will rely on character interaction and mutual agreement to build he history of the planet, yes, even the wars will not be stat based but instead will be fought between players and an outcome will be decided between them, whether they want or use stats or not. So, basically I'm giving you guys a lot of responsibility and I expect maturity, no super duper nations and the understanding that it is OK to be on the LOSING side; its fine if your tank army is beaten by a rag tag group of revolutionaries, it only serves to add to the story! It's all up to how you guys want to play it out.

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1. My word is law, it is final unless I go back on it. I would love to hear ideas, opinions and suggestions but if I don't say yes, please don't flip out.

2. I only want LIGHTHEARTED debates in the OOC, I don't want to see hide nor hair of a legit argument. Either calm down or resolve it in PM.

3. No Godmodding/Powergaming/Metawhatsit, what is stated in the OOC that has credence in the RP is not known to your characters unless it meant to be known.

4. Grammar and spelling must be readable. Posts should not be one sentence. I want to see some good paragraphs. Of course if there's not much to post, that's fine, post it anyway.

5. STAY ACTIVE! PLEASE! If your are thinking of joining the NRP, keep in mind I require that you post at least once every two days. I get things can get hectic in life, but want to see this be fairly active and not die four posts into the IC. Let us know if you are going on some sort of extended absence and try to tie up any loose ends so you don't leave other players hanging.-

6. The Great War Machines! Now war is always fun to have in NRPs, and I am going to be very liberal on big nations possessing some massive war machine. However, the few restrictions I will apply is that you can't just whip it out on every battle and they will be generally be slow moving. Other than that, go nuts! Just understand they are not really there to win your nation a war, but to add to the world and have a Goliath for David to face. Be reasnable please, please?

7. On that note, technology in general! I will say that we shall limit it generally to something of the early 1910's-1930's AKA, no jets at all, wider diversity of armored vehicles and aircraft, etc. Flying wings and such will be allowed and to be honest, I will just play it by ear.

8. Have fun! No really, I'm being half serious here. This is a fantasy/adventure based NRP with notable characters, places, and wars alike! Don't get to caught up in realism and just sit back and let things slide by. We are all here to have a good time, so simply shrug and move on from it.


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Map of Osetia




Political Map of Osetia


@Voltus_Ventus While I enjoyed your post and the introduction of the bird-people, I'd really like it if you ran the idea through me first before posting it in the IC. This way we can stay clear of clashing ideas, such as Non-player Nations already being planned in an area.


Apologies sir, I can rewrite it if it would mean less inconvenience to you.
I'll put up a thread and a map too, gimme a mo.
I may be interested, too.
Albeit it also depends on a few things.

Generally what do you imagine as the starter technology for the RP?
Late middle ages? Reneissance? French Revolution era? World War era?
Do you allow magic in the setting? If yes, to what extend? 
On a similar vein what are your thoughts on fantasy materials like mithril and swarms of other such things? Would you allow them?

Either way, this seems to be a fun RP.
Personally I'd really love some mid-high fantasy RP with late 19th century tech.
I can already imagine the would be World War as a late game plot.


Hey! Good to see your interest, when I chose fantasy, I didn't really mean magic and such but I meant really fantasia unimaginable things if you understand. And as for technology and such, it'll be 1910-1930 and if you want to make a humanish custom race, go ahead.
Not meaning to sound like a dick but I do all my posts off my phone.
It's gone very quiet...
My eye! You shot my eye!
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