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    1. WhiteStar19 11 yrs ago

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Yayyyy! I'll have a post up tomorrow cuz it's technically midnight here!

Night everyone!
Alright, y'all... We are SOOOOO close. Sort of. xD Just waiting for two people on characters.

@ActRaiserTheReturned and @Dark Light, are you two close?
@GreenGrenade

Pssst did you mean Sector 2?
White Star's Character

Ember Wave


"Don't touch me or you might explode. Literally."

Ember is a very lean young woman with medium length, straight dark blonde hair. She has dark, crystal green eyes and a small, square face. She has long, curling eyelashes that are the same color as her hair and dark eyebrows. Her full lips are always slightly puckered in a pout, but she is rarely ever crying or hurt. She has a long, slender neck, leading down to slim, small shoulders that are slightly hunched. She has a long, slender nose that rounds off at the end and average sized ears.

Ember is average height for a woman of her age, around five foot six or seven, and weighs no more than a hundred and twenty eight pounds. Most of that is muscle, as she does not have much body fat, even after having a baby. She has stretch marks along the lower half of her toned stomach. She has long legs with bigger hips and thighs, but small calves and ankles. Her feet are fairly big, but they slender out toward the top. She does not have any scars, but she does have a tattoo of her baby's name along her wrist. She also has a belly button piercing and a nose piercing, as well as her ears are pierced. Her hair always tends to be up in a bun or updo and she tends to wear crop tops and tight jeans outside of the Arena, but in the Arena, she will wear what everyone else does.

Age:
21

Gender:
Female

Rich or Poor?:
Family is rich. She is middle class.

Sector:
1

For the Battle or Opposed?
She is opposed to the Battle because she wants to be there for her five year old daughter.

Power Description:
Explosion Manipulation- She has the ability to create, control, and manipulate explosions, even direct them directly at a person. She has a sonic clap that can knock people off their feet. As well, she can touch something and cause it to explode. She also can fly due to direct jet propulsion. She can also absorb explosions and use that energy to create an even bigger explosion. Most of her explosions are without fire unless there is explosive material nearby that causes fire. Her explosions are invisible super puffs of rapid air.

Burning Kiss- She can kill someone just by kissing them because it is so hot that it is fatal to the human body.

Smoke Aura- She has the ability to project smoke around her in her general area. It mainly absorbs her and anyone standing nearby, giving a cover for her when fighting.

Power Weakness
1) She has to touch something to cause it to explode. She can't just look and it and it goes boom. She can control this though. She has to will something to explode. She can create a time bomb affect, but it rarely works or she has the risk of killing herself with it.

2)She sometimes cannot control her burning kiss, which is why she rarely kisses her daughter. But she does hug her though.

Weapon of Choice:
Bow And Arrows: She has the ability to delay her power, like a time bomb, and this is why she likes the bow and arrow. She can touch an arrow and will it to explode after she fires it and it lands. It is very effective in battle, but again, the time bomb effect does not work as often as others.

Fighting Skills:
Ember does not know any professional fighting styles, but she did take a defense class shortly after she had Ash.

Personality:
Ember is a typical motherly presence, even if she dresses like her age. She cares a lot for her friends and relatives, especially her daughter. She is haughty and arrogant to men, especially those who just want to use her, but she is very caring and gentle when it comes to Ash. She does not make friends easily and is always mistrusting of people with wrong intentions. She has a very "mother bear" air about her, and she is not afraid to show it, or speak it. Ember always speaks her mind about what she thinks about people, even directly to their face. She does not really have a filter, which means that she has swore in front of baby Ash from time to time. She is wary around new people, especially if they want to interact with her daughter, and she always makes sure that Ash is safe before she ever cares for herself.

Biography:
Ember was born to a very rich family in the Eighth Sector. Her father was a shape shifting Leviathan, one that could turn into any form of reptile, and her mother was a normal human who was working for the Council at the time. She had two older brothers, Elko and Trey. She was the youngest of the family and the first daughter born, to which her mother was very excited. Both Elko and Trey did not show any signs of Leviathan in them, but Ember knew that they were different, even if they didn't show it themselves. Elko was the eldest, only six years older than Ember, and Trey was three years older.

When Ember was six, Elko started showing signs of being a Water Leviathan. He was able to pull water out of plants, causing them to die, and he could manipulate it, but only for a few seconds at first. Their father was proud of him, but their mother was worried, as, with all Leviathan children, when Elko turned eighteen, he would have to move to Sector Two, with the rest of the Leviathans just like him. Trey, only a year later, began showing signs of being a Light Leviathan, and then their mother was very worried. She had hoped that Ember would not be one and be able to stay with her. She hoped that Ember could follow in her footsteps.

That didn't happen.

Ember blew up the barn when she was only ten years old, after getting into a fight with Elko about him leaving in two years. Everyone, in the only city in Sector Eight, knew that she was a Leviathan then, and so did she. But she didn't know how powerful she was. The rest of her powers, the burning kiss and smoke aura, developed in her teens, after both Elko and Trey were in their registered Sectors, a year after Trey left. She almost killed her third boyfriend, the one who got her pregnant, with the burning kiss, as she could not control it at the time, and whenever she was emotional, smoke began to emit from her and develop around her. She found out she was pregnant, and was excited and scared at the same time. She didn't want a Leviathan child to come into this world, but she didn't want an abortion either. She decided to keep the child and, nine months after putting her boyfriend in a coma with the burning kiss, Ash Julianee Wave was born.

Then the Sixty Third Battle came, only two weeks later. People from all different Sectors could watch the callings of the Leviathans from the different Sectors. Her parents had both Sector Two and Sector Six up on the screen. They held their breath as the male Leviathans were called, and became terrified, as both Trey and Elko were called at the exact same moment. Her mother cried, her father watched in shock, and Ember was stone cold. How could the Council do this to her brothers?

They watched the entire Battle, from training, to the balls, to the field. Both Elko and Trey lasted until the final two, as they had formed an alliance with each other, but as the rules state: Only one is allowed to leave the Arena. Neither brother could come to kill the other, so Elko, before Trey could stop him or convince him otherwise, took his knife, his weapon of choice, and stabbed himself directly through the heart. The Battle was over; Trey had won. But had he really?

Now, separated from her family, with Trey in the Sixth Sector, in his mansion, her parents still in Sector Eight, the fear of the Sixty Eighth Battle looms over her and Ash. Ember prays that she will not get called, for her daughter's sake, but there is something different in the cards for her...

Likes:
Her Daughter, Ash | Sunset | Stars | Animals

Dislikes:
Fighting for Sport | Douchebag Dudes | the Council

Fears:
Losing her daughter: Ember has a major fear of losing her daughter, either to death or to the Battle when she comes of age, so she does all she can to protect her.

Letting her daughter down - She always worries that she will let her daughter down or her daughter won't know how much Ember loves her.

Weaknesses:
Her Daughter is a weakness of hers because if anyone attacks her, she will lose her mind. She can be too careful at time and tries to be safe rather than tale risks. She is also doesn't have training, which means she is very uncoordinated with certain weapons or makeshift weapons.

Other:
She has a five year old daughter by the name of Ash who she had when she was sixteen years old.


Theme Song:
"TNT" by AC/DC
@fij707
Yeah...

BTW, finally working on my character. xD
Virani's Character

Meredith Louise Mackenzie



"You don't wanna rile me up"

Meredith is taller than average standing at 5'8 and has a slender but toned physique weighing in at 140 lbs. She has an athletic build with small hips and bust. She is in peak physical fitness for her height and build but this is due to her ability and not from any effort on her part.

Her skin is lightly tanned with a dusting of freckles on her arms and face gained from spending most of her time outdoors, her eyes are an unusual mix of green and gold and are an indication of her feline nature. Her hair is a mass of curly dirty blonde hair that she nearly always wears loose.

Age
24

Gender
Female

Rich or Poor?
Neither. Her family manages well enough though they don't have a lot to spare.

Sector
Sector Eight

For the Battle or Opposed?
Both, she agrees that some of the Leviathans need an outlet for their abilities and aggressive nature (her in particular) but she doesn't agree with it being forced upon them. She also hates the fact that they will be battling for nothing more than entertainment.

Power Description:
Feline Physiology - Meredith has the attributes and traits of a feline, this gives her several abilities:

Enhanced Agility/Speed/Strength - Her physical capabilities are stronger than the average human and so she can move faster, lift more etc.
Enhanced Senses - Her senses are much sharper than the average human and she can see further, hear more etc.

Power Weakness
Though Meredith is physically powerful she has some significant drawbacks to her abilities:

Extremely fast metabolism - Meredith's body burns through calories to power what she does and she has to eat a hell of a lot more than most people. If she doesn't she begins feeling weak and dizzy and will eventually pass out.

Vulnerability to loud sounds/bright lights/extremely strong smells - Due to her senses being stronger Meredith can become overwhelmed if a bright light or loud sound happens close to her. She finds them painful and they can stun her or if powerful enough incapacitate her.

Feline behavior - Meredith does not just have feline abilities, she has also inherited some of their behaviors as well. The biggest one being aggression, when she is threatened or someone she cares about is threatened she becomes extremely aggressive and unreasonable. She stops caring about anything, including her own life, and is unable to think clearly until she has calmed down.

Weapon of Choice
Meredith has always used her fists and feet and therefore has no experience with weapons.

Fighting Skills
Meredith has no formal training or fighting skills, her abilities make her naturally good in a fight but only to a point.

Personality
Meredith is a confident young woman who is not afraid to speak her mind, in fact she generally struggles not to say what she's thinking and though this often gets her into trouble, she means well. Her philosophy is only ask the question if you want the answer, which sums up her blunt, straight to the point attitude perfectly. This makes her very open and easy to read,and manipulate.

She has a dry, sarcastic sense of humor and the more nervous or uncomfortable she is the more sarcastic she becomes. She is quite a fiery person with a temper that is quick to flare up and quick to die down and this can make her unpredictable, she feels strongly and no matter what she is feeling be it anger or happiness it is always passionate. She is also very proud and she is known for her inability to ask others for help even if its obvious she needs it.

She is very creative and views herself as somewhat of a free spirit, she loves nothing better than to sit outside somewhere and draw or paint what's around her. She is often caught up in her imagination and her artwork reflects this showing scenes from her thoughts and dreams. She often draws her favorite subject which is animals and likes to sit and watch them in their natural habitat and then draw what she has seen.

Biography
Meredith was born in Sector Eight and as such was around animals from the moment she could walk. She was raised by her father and a steady amount of canine and feline companions. Meredith's mother had died when she was a young child and as such her father raised her alone. She was an only child and so she and her father grew to be close. Not really knowing how to raise a girl he treated Meredith more like he would his son which suited her just fine. She had always been more of a tomboy wanting to be outside amongst nature and not stuck inside doing 'girly things' as she put it. Whenever she had spare time she and her father would go on hikes or sit and watch the stars on the roof of their house.

Her father owned a farm that did well enough to feed him and Meredith but it didn't leave a lot left over for luxuries or comfortable living. But they lived in a farming community which often helped each other out when times were hard. When Meredith began developing her abilities around puberty her father helped her to deal with them. He helped her learn how to handle the sudden increase in her senses, as well as the other physical changes. But over time her aggression and protectiveness began to become an issue as try as she might she couldn't get a handle on that part of her nature.

It eventually reached the point where school became impossible and so she stayed home and learned what she could there. When not learning she helped her father on the farm, she knew that her issues make things harder for him though he never said such, and so she did what she could to make up for it. When her agression became too much she would disappear for a few days and return much calmer, usually with a few dead animals that they then ate for dinner. She continued working on the farm even after she turned eighteen as she was happy and content with her life and didn't want to leave her father alone. He was getting older and his health was failing and so she was taking on more and more responsibilities on the farm.

By the time she turned twenty four she was running the farm herself, with help from a farmhand she had managed to hire. Her father had been forced to retire as his arthritis had become too much for him to manage the physical activities he was used to. The choosing ceremony is close now and secretly Meredith is terrified that she will be picked. Somehow luck has been with her and she has not been chosen before now but each time the ceremony is due she fears this will the time when she is picked. She worries for her father and how he will survive if she doesn't come home.

Likes
Animals
The outdoors
Sketching
Coffee
Honesty
Food

Dislikes
Liars
The cold
Being hungry
People in her personal space
Cruelty - particularly to animals
Loud noises/bright lights

Fears
Being caged/trapped - Though not claustrophobic she can't handle being trapped somewhere with no way out.
Fire - Meredith has been terrified of fire for as long as she can remember though she has no idea why.
Leaving her father alone - She is scared she will never see him again and that he will be alone.

Weaknesses
Meredith has to eat almost constantly to fuel her metabolism and if she doesn't she gets weak, dizzy and eventually passes out.
Meredith is rash and impulsive, combine that with a short temper and a curious nature and it makes for a very easy target.
She has no experience in fighting humans and therefore no knowledge of the tactics/strategies they could use.

Honest to a fault- She has little experience with deceit or manipulation and can be easily tricked.

She is incredibly curious and cannot resist investigating something even if it's dangerous.

Other
Meredith has two German Shepherd's called Luna and Argent.

Theme Song
"Peacekeeper" by Fleetwood Mac
Stein's Character

Sector 6 Candidate




Name:
Vicki Vostrum

Age: 19

Gender: Female

Rich or Poor?:

Vicki comes from a moderately wealthy family who built their fortune procuring and selling forgotten treasures (art, pieces of dead cultures, tomes, etc).

Sector:

Sector 6 - Light

For/Against The Battle:

Put simply, Victoria is dead inside. She's justified her participation in the battle, seeing it as a chance to feel something or die standing for something. In a sense, she's hoping this Battle will either make her value her life or realize that it needs to be thrown away.

Power Description:


Light Manipulation - Victoria specializes in Hard Light constructs. Her constructs tend not to be overly elaborate as that takes time and effort she can't afford. However, what makes her formidable is her versatility with constructs. Many of her shortcomings (as compared to other members of her family) in her constructs and Light usage are solved by her ingenuity and methods for circumventing things like the inability to create large structures without sacrificing durability or her finite control over her constructs.

She can absorb light from any source that produces (so most notably she uses the sun, but can also absorb the light from light bulbs and etc).

-Her eyes are able to take in light and see in various wavelengths such as ultraviolet and infrared.

Power Weakness:

With most from Sector 6, her power is hindered in the darkness. She can generate her own light, but it comes at a price that has a high interest rate. Constructs she generates from her own light tend to be less durable than they would during the day, unless she focuses specifically on increasing their substance.

Weapon of Choice:

Victoria can generate beams and orbs of light for a variety of purposes. However, for the sake of ease, she tends to stick with a bow and light arrows. Her particular bow has a line of crystal running the length of it that she uses to reflect natural light and make her arrows stronger at minimal cost to her.

She specializes in being versatile with her light constructs, displaying a good amount of control over their shape and appearance.

Fighting Skills:

Victoria is a survivor through and through. The skills she has honed have come from her time in the Sector 6 Underground Fighting Arena, when she started feeling societal dissociation. The Fighting Arena was her first attempt at feeling a semblance of a joy for life. The past 3 years have seen her rise to a slightly notable fighter in the Sector 6 Arena.

Personality:

To say she is distant and cold would be a severe understatement. Victoria won't speak to you unless absolutely necessary. Her silence carries as much meaning as her words (sometimes even more depending on her facial expression), and when she does speak she will not hold her tongue. Her words and word choice are measured and repeating herself is seen as an arduous task.

However, she's not a bad person at her core. She doesn't go out of her way to maliciously attack others. And though she feels little to nothing for most people, she recognizes the value they hold in their own life. She envies that, but what's more is, she respects it. The young and innocent pain her and motivate her equal parts. Her view on the matter is that if she can't find the meaning in her life or the reason to persevere, then she should at least not hinder someone from living theirs.

Biography:


From an early age, Victoria was told constantly that she was meant to do something great with her life. Just short of being doted and praised, her family reminded her constantly of the potential she had, noting her apparent natural aptitude. However, Victoria didn't necessarily feel the same. And as time went on, she began to confirm that (in her own mindset, which was slightly biased). There was a nagging fear that followed her throughout her life, telling her that her life was meant as a cautionary tale to others: something to be told around campfires and pitied by 'wise' old men and women.

However, her parents all but ignored the brewing turmoil in their daughter, drilling their craft of light manipulation into her. She spent arduous hours, days, weeks and months learning to craft her constructs to the specifications of a shallow and overbearing mother, fattened from a good life and an even better source of income.

Her uncle seemed to be the only one who took an interest in the person behind the ability, opting to take her on a few expeditions with him. Though they didn't serve to completely relieve the mental ailment she held, it lightened her. The thrill of scouring for small treasures outside of their sector brought the shadows of legitimate smile to her face. Her parents, however, soon put a stop to that, touting that this life wasn't the one they had envisioned for their daughter.

As she grew she began to seek thrills hoping to capture the joy and meaning she found in those handful of expeditions with her uncle. The mundane and ornate life not appealing --even revolting-- to her. Her thrill seeking eventually landed her in the Sector 6 Fighting Arena where she used the training and survival skills from her family and applied it to the ring. Each punch and jab served to lighten her mental load a little. She didn't have to think, she just had to fight. It was a welcome distraction and she became adept in the arena quickly. She was by no means the best, but she was a notable fighter, especially considering her age. It was a life she kept secret, as her family would most certainly disapprove.

However as most highs go, this one she eventually built a tolerance to as well. It was then that she finally turned a wary yet desperate eye to THE Arena: The Battle of the Leviathans. And as luck--or cursed fate-- would have it, she soon found herself actually tossed into the middle of it...

Likes:

Streams of water, open air and silence. She's an observant girl who processes almost everything around her. When it gets to be too much, she likes to retreat within herself in peaceful surroundings.

Dislikes:

Ignorance, loquacious people, aimless people (they remind her too much of her own struggles)

Fears:

Closed spaces. The future - she's terribly afraid of what it will bring and if the events of the Arena don't finish her off, she might just off herself to save herself from living a life of uncertainty.

Weaknesses:

Victoria is slight of frame. Though she is much tougher than she looks, her body is still small. She's kept it this way to explore the different nooks and crannies of her sector (along with the ruins her family would take her to, in an attempt to explore and recover artifacts).

Adaptation

or

Gods and Monsters
@Stein
You're just missing a color. Besides that, she looks good. Gimme a color and I can put her in the characer section.
Hoppi's Character

Hekat Bakshi


"Out of my way. I won’t say it again."

Hekat stands tall at 5’8”, lean and wiry rather than overtly muscular, but make no mistake, there’s considerable strength in those limbs. Her copper skin is an even deeper brown from long hours in the sun, and her yellow-green eyes are often fixed either in a glare or on some distant horizon. Her masses of dark hair are nigh-untameable, and always seem to be crackling with static electricity; usually, she’ll beat them back into a braid and hope it holds. Wherever she goes, she walks with purpose and intent, head held high and shoulders back, and she holds herself in a perfectly balanced fighter’s posture when still. She carries a strange scent, a mixture of ozone and spice. Hekat is striking, yes; approachable, no.

Age:
21

Gender:
Female

Rich or Poor?:
Poor. The rich in Sector 5 made their fortunes either from the Battle, or managing the services of those less well off; Hekat is in the latter category.

Sector:
5

For the Battle or Opposed?
Hekat never wanted to enter the Arena; the Choosing Ceremony interrupts plans she’d been working on for years, and might have been able to put into motion within a few more. Now that she’s here, though, she’s outside of her Sector for the first time in her life—and she wants to take advantage of any opportunity that offers, including the riches she’d gain from winning the Battle. She’ll fight as hard or harder than anyone else to stay alive.

Power Description:
Hekat is a weather leviathan, which means she has the same basics the other leviathans from her sectors do: sensing weather changes, slightly ‘nudging’ weather the way she wants it, temperature sensing. However, she specializes in:
Electricity Manipulation: Sparks fly around Hekat—literally. She has the ability to generate, direct, control, and absorb lightning and electricity. This includes manipulating electronics and machinery, although her fine control is not as fast as she’d like—she’s more likely to throw a lightning bolt and fry the whole machine than manipulate a turret into swiveling towards its owner, although she could do the latter, with a little more time and focus. She’s also been struck by lightning—more than once—and come out just fine. Usually, she generates her own charges, but if there’s a natural source of lightning nearby, she becomes exponentially more powerful.
Weather Generation: This is the cataclysmic side of being a weather leviathan. It’s not as obvious nor as fast as her electrical manipulation, but calling weather is one of the few situations in which Hekat can be patient. She can let loose tornados (although truly leashing them is beyond her), cloud over a sunny day or chase the rain away, or call down a monsoon. There are a thousand different applications, and all of them take time, but Hekat is nothing if not inventive—if there’s a will, there’s a way, and she most certainly has will. There’s less finesse involved with bringing down the sky, but she tries to control it as best she can. She’s reluctant to do too much with rain, though, due to...

Power Weakness
Water: Water and electricity always makes for a deadly combination; Hekat knows this better than most, as she occasionally fried entire ponds of fish back home. However, because the potency of lightning is so amplified by water, it can easily get dangerously out of her control. When wet, manipulating electricity becomes impossible, and just directing the shocks away from her major organs would require all of Hekat’s considerable skill, and she certainly would not escape unscathed. She prefers not to test her theories, and simply avoids water altogether.
Emotionally Affected: Control of the weather is an inherently emotional pursuit. While Hekat has plenty of power behind her abilities, she’s also worked for more than twenty years to perfect them, and herself. It takes a lot to break her control, but once it’s broken, things get out of hand very quickly.

Weapon of Choice:
Spears and Polearms: Long sticks were easily obtainable on Sector Five plantations, so Hekat began using them as weapons at an early age just to entertain herself. From there, it grew into true skill—she can use all kinds of staves and spears, and has mastered the balance of bladed ones.
(To a lesser extent, Hekat can also use katar, traditional Indian punching daggers. Her family owned a pair, so if she finds something similar, she’ll know how to use it.)

Fighting Skills:
Hekat didn’t train to enter the Arena, but she did train herself to fight—one never knows when such skills will be needed, especially with her goals in mind. She knew she’d be smaller than many opponents, so she taught herself all sorts of dirty tricks, using her unfortunate brothers as test dummies.

As shown above, she’s also proficient with polearms, and will use them to put distance between herself and larger opponents. In Sector Five, she’s most recently used a discarded pipe as her practice weapon, and has perfected electrifying the weapon without harming herself, posing an extra risk to her enemies.

Personality:
At first glance, Hekat comes across as proud, haughty, and intimidating—and that assessment proves absolutely true. She carries herself regally, sets herself apart from others, and at first glance one can tell she’s dangerous. Mostly, this is her true self. She’s not so much arrogant as reserved, and has few friends, none of them as close to her as her siblings. Hekat keeps a tight lid on her emotions when dealing with strangers, both good and bad—however, that doesn’t mean she doesn’t offend. She does, and easily, but grits her teeth through it and remembers it for later; she’s never forgotten a slight. On the flip side, she values honesty and politeness. Deep down, though, where only her favorite brothers and mother can see, she’s a passionate, driven individual.

Hekat values no one more than her family, and is unwilling to test if that holds true in the face of true friendship, so she simply avoids making friends—she wants to be able to devote her full energy to her kin, rather than being distracted by other bonds. This devotion has shaped her into the loyal, painfully protective woman she is today, and a friend would be wise not to betray that confidence. Everything she does, she does for those she loves—so she has a powerful motivator for winning the Battle. Although she considers herself honorable, she doesn’t truly know the lengths she’d go to to win.

Biography:
Hekat is the second oldest of five and the only daughter of the large Bakshi clan. She lived in a four-generation home on the outer edges of the Sector City, run down and filled to the brim with loud, nosy, wonderful relatives. Hekat and her older brother, Amar, were the only leviathans to have ever been born in their family. Because of their powers, Hekat and Amar started working as soon as they were able, before either of them hit ten years old—taking long monorail rides out to the plantations or into the industrial centers of the city. Amar was skilled at bringing rain or sun to the crops, while Hekat was more proficient working at power plants wherever she could, carefully moderating her bolts of lightning into the great tesla coils that dotted the sector. Whether working nearby or separated by miles and miles, they always tried to help each other with training as best they could.

These exacting, precise tasks built the foundation for her legendary control; it was cemented by the death of her brother. A twelve-year-old Hekat arrived home from the factories one day to find her family dressed all in white—the monorail Amar had taken home every day for six years had been struck by lightning, and the fourteen year old had reflexively absorbed the energy rather than let the entire car be electrified. From then on, Hekat vowed to learn every nuance and capability of her powers. However, it was the city’s denial of their pleas for compensation that truly galvanized her into action, and put a concrete goal in her mind. After losing a third of their income, the family was plunged even deeper into poverty—she had to do something.

Since she was a girl, Hekat had heard stories of Before. Her great-grandmother and grandparents all remembered the country the family came from, far away and untouchable. They described the glittering of the Indian Ocean, the noise and crowds of the bazaars, even the long plane ride to America (just in time for Before to end). Her great-grandmother had traveled the world from Paris to Timbuktu, and she gave every memory she had to Hekat—and the young leviathan was enthralled. As she grew up, wonder turned to serious thought turned to determination. If she could just get her family past the walls and barbed wire of Sector Five, there must be something better out there.

That ideal has been Hekat’s driving motivation for the training, experimentation, and toil of the last nine years, carrying her through even when circumstances were dire. She passably finished high school, and is in her third year of the community college, by the time the Choosing Ceremony rolls around—most of her time has been taken up with supporting her family or training her powers. Being Chosen was completely unexpected, and has, understandably, completely derailed her long-term plans.

Likes:
The great outdoors; storms (obviously); has a top secret love of romance novels; high places.

Dislikes:
Apathy and laziness; being belittled; cold weather; failure.

Fears:
Drowning. This fear combines two things she’s terrified of: dying slowly and being helpless.
Refuses to admit the possibility that nothing she does matters, and the world will never change.
Now that it comes down to it, she doesn’t know what lines she won’t cross, and in extreme situations that could cause her to doubt herself.

Weaknesses:
Water, as mentioned in the ‘Power Weakness’ section.
Betrayal is guaranteed to break through her control in record time. Because of this, she’s also reluctant to ally.
Has a debilitating fear of drowning.
Hekat finished high school and attended community college; she’s never had any high-quality education.

Other:
Excellent stamina.

Theme Song:
"Castle" by Halsey
@hoppiholla391
Thanks mentioning Lord Wraith, but I am GM, so I'll take over from here. xD
Looks great! I'll add her to the Character section
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