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10 yrs ago
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Added character sheet template! Feel free to start making characters. Keep in mind that characters aren't guaranteed to be accepted. The character sheets will be subject to the scrutiny of the infamous Vietmyke.
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The Codex has been completed! Note that as the RP progresses, more information will be added to the codex.

We look forward to your continued or new interest in the Yggdrasil Chronicles!
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Yggdrasil Chronicles

The Tyberian Uprising


Welcome to Tyberia. A city state on the fringe of Asgard territory. With the Zephyr's quick but hostile takeover, Tyberia faces invasion and occupation. We, the people of Tyberia, do not take kindly to the Empire's enforced laws and build an organization in the shadows to rise up and drive Asgard out. Nobody has ever risen up against Imperial rule and survived past a month. We will be the first. We will show the world that the rule of the Zephyr can be shaken.

This is a huge work in progress project between myself and @Vietmyke. Please read over and enjoy the lore offered by the, now completed, Codex! I have a changelog at the bottom of this post to announce new additions, updates, changes/fixes, and other things so be sure to keep your eyes on that, these will be dated so you'll know how recent the updates are. If you have any questions, feel free to ask me! Yggdrasil has been a love project world of mine since I was young. I am more than happy to expand on vague concepts and lore to further flesh out the already rich world.

Feel free to express your interest! We thank you for your patience as we hammer out the details of Yggdrasil and bring them to you. This RP will be set in a period when the rebellion hasn't gathered enough momentum across Asgard yet. We will be the first secessionists to spark open war against the tyrannical zephyr overlords!







With the anti-ship batteries being deployed and the Lincoln in relative safety, Alexis took this moment to breathe. The Coalition was regrouping and preparing to launch another attack on the Lincoln and it's clutch. They only had enough time to fix the hull breaches temporarily, but the scars would remain for the rest of this mission. With the immediate threat of a boarding action gone, Alexis and Aston both dismounted from their ultra-lights. The 'fresh' air of the warm bridge felt nice compared to the recycled oxygen of the MAS's life support system. People were running around the bridge and the hallways of the ship to recover from such a harrowing battle.

"Can somebody tell me how the Coalition managed to pull the Lincoln out of hyperspace? We need to know what we're up against before we launch a counter attack." After she asked, an adjutant approach her with a holopad.

"Ma'am, the hyperspace course we plotted had us pass closely by a Coalition listening post. We were only in it's sensor range for three seconds but that short time was enough to identify us as unauthorized. It would appear the listening post was a deep space proximity station for Jehan, and that this planet is used by the Coalition to test experimental technology." he explained as he showed the data on the holopad.

Alexis crossed her arms, "So we offered ourselves up as test subjects. Wonderful." the captain turned her gaze to Admiral Ardin who was being suspiciously quiet through the majority of the ordeal, "Did you know about Jehan? Is this where we're supposed to be?"

Ardin nodded first then shook his head. "We have intelligence from many Ghost operatives that Jehan housed several Coalition R&D facilities. But the Ghosts also confirmed that the superweapon isn't on Jehan." Ghosts... Now there's something Alexis wish she had access to right about now. The UEE's black operatives, trained since childhood and cybernetically enhanced. Ghosts were essentially one man armies, deployed either alone or in teams of two deep into enemy territory to spy, sabotage or assassinate targets. But they didn't have Ghosts, and the likelihood of encountering one seeded on Jehan was slim to none; they wouldn't expose themselves for UEE regulars.

Alexis disregarded the thought of Ghosts as Ardin continued, "The Coalition wouldn't risk researching such a weapon so relatively close to the front. Jehan was never a part of the mission. That said, captain, I believe this presents us with a unique opportunity to glean intel on some of the Coalition's sensitive documents regarding other projects. It might even hold a clue to where we will find the superweapon."

Alexis nodded, "You're suggesting we stay to raid Jehan? We don't have a fleet to blockade the planet and we need our remaining MAS's in orbit, not planetside, to assist us with the coalition defense group. Additionally, there's no doubt in my mind that that same listening post sent a distress signal to any nearby patrol fleets. If Jehan is as sensitive as you make it out to be, the ships on the other side of this moon are only a small part to a much larger problem. Not to mention to space station that is armed to the teeth. And we still haven't confirmed if there are any anti-orbital cannons on the surface of Jehan that are powering up." Alexis took a breath, "With all due respect, Admiral, we simply can't mount a siege on Jehan. We need to cut our losses and carry on further into Coalition space. Other opportunities will present themselves."

In the silence of contemplation, Hark spoke up over the radio. "Captain, deployment of the cannons is on schedule. Some of my marines did some recon on this moon and they've uncovered an abandoned warehouse partially buried from the sand. Seems the moon is too windy and sandy for permanent installations. Nevertheless, the warehouse is still fully stocked with ammunition for MAS weaponry, as well as missiles and power cores. I've sent a squad to secure it."

That little bit of good news helped Alexis relax a little, "Good work, sergeant. I'll send a dropship to receive the cargo. Continue reconnaissance of the moon, we might be lucky enough that the sand has buried more than just ammunition."

"Understood, captain. I'll keep you updated. Hark out."

Alexis tapped away at her holopad to give the command to launch a dropship to the warehouse. This warehouse most definitely helped to keep their MAS's going through the duration of the mission.
Oooookay! Time to put up a post.
>>Life signs detected... Identified as Alexis Marquis, Captain of the UEE Abraham Lincoln
>>Roll Call has been ordered... Please report to your station chief
We're still here. You all are lucky because Myke, Hex and I are all dedicated to Falling Skies! The other FS RP can go a few weeks without activity and still go strong! Patience is key!
Ohhh yes! I would love to try this out! It's so in my element and out of my element at the same time!
So my friends and I devised a drinking game to celebrate New Years into 2015! We made the mistake of playing with liquor and didn't even get into the second mission by the time we were plastered. So this time around we are playing with beer! There are a few details that need to be clear before diving into these rules.

1) This drinking game was built around the Long War mod for Enemy Within
2) While XCOM isn't a co-op game, my friends were creative enough to assign specific characters to ourselves; when it is that character's turn, they take control of the game.
3) PLAY WITH BEER! Long War is already infamously hard, liquor is evil!

Now... Without further ado, here are the rules for the XCOM drinking game!


THOU SHALT DRINK WHEN...


NORMAL DIFFICULTY

1) A character assigned to you is hit
- 1 drink if normal damage
- 2 drinks if critical damage

2) A character dies
- 2 drinks if the dead character is assigned to you
- 1 drink for everybody else

3) A country is lost
- 2 drinks

4) A fighter is lost
- 2 drinks

5) A UFO lands
- 1 drink

6) A mission is failed
- 2 drinks

7) A character assigned to you is turned into a zombie
- 1 drink

8) TERROR MISSION!!
- 2 drinks

9) A country is in panic
- 1 drink

IRONMAN DIFFICULTY

All normal difficulty drink values are doubled! Ironman difficulty is specific for each individual player, one can choose to go ironman while another can choose not to.

10) A character assigned to you panics
- 1 drink

11) A character says "Roger Dodger!"
- 1 drink

12) A MELD container self destructs
- 2 drinks

13) EXALT begins an operation against you
- 2 drinks

14) A character assigned to you is mind controlled
- 1 drink

15) A character assigned to you is flanked
- 1 drink

16) A flanked character assigned to you takes a critical hit (this stacks with rule #1)
- 2 drinks

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