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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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Anyways, I may need to update my military profile again.
I need to add some more vehicles and finally I should mention the other aircrafts.
BTW, elves find flamethrowers too gruesome and barbaric for their tastes so they won't feature such abominations.
Neither as vehicle nor the infantry-carried version.
Incendiary bombs are banned for their military, too.
<Snipped quote by Willy Vereb>

Well theoretically just one could do it if they charged from behind with an anti-tank grenade launcher or something. If these are traditional cavalry going head on though, I lean towards 6-8. I think that'd be enough of a distraction for one traditional cavalryman to close in, jump on the tank...and plant a grenade on it? No, Tinites aren't that smart. They'd try to open the hatch and stab everybody inside.

*shrug*

What do you think? These are just my wild guesses.
Maybe if the tank crew are pacifists and also complete newbies.
Even i wouldn't dare to make such optimistic estimates.
Imagine a tank with the speed of 88-118km/h (depending on the type of terrain) that has automatic grenade launcher firing up to 10 of these rounds every second.
funny because their originaly intended purpose was to be mobile light AA battery but due to the turret's poor visibility it can barely function in that role.
In retrospect the 33mm shell which was made to finish off large airplanes in few shots and seriously damage enemy airships was found out to be incredibly powerful if used for fire support. As such the Arqwyen tanks are like a rolling rapid anti-infantry menace.
They are also relatively good at blasting enemy fortifications.
Their only downside is that with 360 shells the tank is pretty much like a rolling barrel of explosives. A lucky hit and the whole tank disappears in blazing glory.
Maybe once they experience it a bit more frequently they'll introduce the C2 type tank with armored ammo compartments (at the expense of a bit less ammo) but until then...enjoy the fireworks.


Anyways, you need to get close and personal with the tank which can be only done if you surround it and have numbers in the great excess.
I suppose several squadrons of cavalrymen would be needed along with a commander who isn't exactly an idiot.
Though your chances improve massively if you arm your cavalrymen with light anti-tank rockets.
Something like the Panzerfaust 30K. Size doesn't just make the weapon unwieldy but also imagine the backblast. It'd seriously harm the hind area of your horse.
Albeit for caution I think a protective horse gear would be advised regardless.

With panzerfaust horsemen I'd imagine it'd be just the matter of maneuvering. The tank still twice as fast and horribly outranges you but at least you can take it down once you're within range.
It goes without saying such exchange would be a damn fun experience.

<Snipped quote by Willy Vereb>

The doctrine of Blitzkrieg gets confused a lot, especially considering it wasn't an official strategy or doctrine in the German army. They didn't train their officers some revolutionary new strategy and call it Blitzkrieg; the German army just made use of plenty of armor and they happened to be rather good at taking advantage of combined arms formations. It was foreign journalists that were terrified and put the "Blitzkrieg" label on it, and started talking as if this was some amazing innovation.

But anyways, when I say "Blitzkrieg" I just mean making good use of light vehicles to harass and have superior mobility, and heavy vehicles to break through weak points. Blitzkrieg is basically just an attempt to have superior maneuverability, which felt natural for Tin's Mongol-esque tactics. Sure, Tin will charge forward and fight offensive wars with huge numbers. That's part of their strategy too. But from their past as cavalry hordes, they recognize the massive advantage of speed. As the saying goes, a bunch of terrible soldiers exactly where you need them is better than the best soldiers in the world where they can't do anything.
Ah, I see.
Well, while it's true that Blitzkrieg wasn't so much an "ace strategy" as often hailed as but I don't think your method would fit the criteria, either.
Granted, I have yet to see your army in detail.
But I have a feeling your strategy would be closer to what nomad nations did but now you combine it with semi-modern technology.
As you said, Mongol-esque tactics.

Me on the other hand would focus on rapid and deep penetration to the enemy's lines to cripple the central command.
Except your Tinite armies would lack such thing so...yeah, it won't be as effective as Yllendthyr would try to envision it.

@HaelTin fighting a Blitzkrieg?
Wow, I've gotta see this.
@HaelWow, in many aspects your military doctrine is similar to mine.
Including the Blitzkrieg idea.
Granted, I expect my Blitzkrieg strategy to fail against Tin since they are the most apt comparison to the WW2 Soviets here.
At least when it comes to this thing.

Anyways, I may be some help to develop your army. You can either add me to this discussion or continue on a different PM channel.
Oh well, further quiz time!

@Hael, can you talk to us about your military?
I know, you haven't even wrote that part yet. That's why it's such a mystery!
Today is the military roll. We can quiz for other topics later.
@SkepicGuess why did I start this questionnaire to begin with?


And yeah, Strike Witches likely have better torque to weight ratio. As unbelievable as it seem they also carry heavier weapons.
The one advantage Griffon Riders have though is that the soldiers can turn around and aim better than a girl on a flying boot-engine.
Think of horse archers except now they are armed with SMGs and rifles.
Though range could be an issue. Also griffons are considerably larger targets.
Machine gun nest? Guessing..... a metric shit ton, not to be confused with the standard form of measurement
As for the tank.... zero. Explosive shells won't do shit. Now if they were AP, then we might have a different story.
Well, I won't comment on the machinegun. I leave that to Cyclone and others.
Though yeah, a metric ton of cavalry actually isn't such a large number. You could get maybe two horsemen with that.

Also I think you confused the scenario. The tank is armed with a 33mm autocannon and shoots explosive shells. Now, the 33mm shells are barely more powerful than a handgrenade but when an armored machine fires these rapidly then I guess things could change. Anyways, the odds aren't so grim. You just need to employ sufficient number of cavalry.
Even if incapable of breaching the armor, standard human wave tactics should not be underestimated.

Alright, Military Quiz to you.

Strike Witch vs Griffin Rider (armed with rifles or machineguns and an anti-tank missile)
While this is a "versus" kind of discussion don't worry, I won't argue with you. At best I share my opinion and then we move on.
This is just a short game to keep the OOC going.

Well, I'm still busy so my interlude post should wait till late afternoon.
But the stagnant air in the OOC is a bit worrying so let's change that!

@Cyclone
Military Quiz Time!
How many Tinite cavalry are needed to take a single VP-39 machinegun nest?


Let's make it a double quiz.
How many Tinite cavalrymen can take down an Arqwyen IIC tank? (the one with the chaingun firing 33mm exploding shells)

I'm not singling you Cyclone. It was just the fact Tin was literally the first nation which came to mind.
Of course anybody can feel free to ask quizzes from me in return.

Yeah, being able to create nations on either side would be a plus.
I for one would like to play as the Kingdom of Hungary.


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