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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
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@Willy Vereb Reporting for duty sir! I am still interested! If you need any helping hands I am here. If my PC gets fixed I could help full time, and it sounds amazing to control NPCs.
Yes, being a GM here could be tons of fun. Albeit it also means more responsibility.
But yeah, basically you are a player who is allowed to use multiple factions. I go as far as to say GMs may even get more fun out of this game because of this which is a nice change, IMO.

Anyways, so long we only have 2-3 players which just isn't enough to start the game.
If this keeps up I'm afraid I'd need to take this concept elsewhere.
I'll give you a link if that happens.
An FYI for everyone, since nobody is really doing it and because me and Serp worked out a way for it to play into our trade would it be ok for Verendes to be the worlds leading producer of optical and other sorts of specialized glass?
Given the elves' standards due to their eyesight they're likely building pretty decent optics but sure, I don't mind somebody else leading in the field.
It's preferable if my elves aren't the best in too many things.

@Willy Vereb

The way I'd see it, it was originally accepted by the king at the time of the marriage but was marketed more as an equal alliance to the people (they need not know after all) and afterward the relationship become more and more ambiguous. Thus, the king is aware that he is... theoretically, a vassal of the emperor, but he doesn't tell anyone about that detail and when the Emperor calls to war, he answers... but markets it as doing so as an ally to his own people. If confronted about what his allegiance is without room to wiggle away in a non-committing answer, he'd probably say he's not a vassal (Unless he's really desperate for help on that moment).

I'd say the previous king could have been awarded this honor in a scenario such as: Another Vinculi nation waged war on a then smaller elvish empire and had decent chances to win. Seeing its chance, the king of the previous nation decides to say he is utterly convinced on the evish envoy's request for help and will come to aid against the unjust Vinculi invader with all his might! The aim of course is to snag territories. This doesn't go as planned as the king gets trashed in the Vinculi mainland, but this allows for the elves to claim a victory on their homefront. As a consolation prize, the Emperor offers the title as well as a daughter to the king. He normally wouldn't have accepted, but his choice to go to war left him in a bad posture and, with his armies defeated, he suspected others might try to wage war against him. So he accepts, to gain diplomatic weight against his hostile neighbors by threatening them with the weight of a superior ally. Hell, I'd say the two nations could have fought a few wars together.
Sounds good to me.
Like I said it's kind of like more of a formality. Also nobles are technically the most entitled to protect their own land. So unless it's a desperate war at the survival of Yllendthyr at stake or other extreme reasons your King is only demanded to protect his own country. An ironic situation where the laws of Yllendthyr outright order you to do exactly what you want. Since your king's territory is not part of Yllendthyr, not even by the same degree as Setra, you aren't required to pay taxes, your people obey Yllendthyr's laws or tribute soldiers to the Brascad.
On the other hand your king does need to pay taxes to Yllendthyr as all nobles after the reform but for the above reasons it's also rather minimal. Similarly since your kingdom isn't part of Yllenthyr you aren't ever invited into the parlaiment unless somebody outright summons you as a noble of Yllendthr which is unlikely.
In short it's a formality, nice and immensely convoluted but overall changes very little for your kingdom.

<Snipped quote by Wernher>

No magic is the rule I believe and even more so against necromancy for obvious reasons, at least nothing that can actually do anything. Other wise everyone would be using the Luminark of Hysh and using magical girls in their armies.
If I remember correctly, @Willy Vereb used alchemy to make mithril but most of the process is more or less ceremonial randomness but his elves can't figure out which steps are actually useful and which is just dancing around a fire pit and having an Elvish pow wow.
Alchemy is basically pseudo-science. They combine scientific observations with mysticism and other occult elements. Whatever advantage alchemists have over classic science is because they just got lucky. Alchemists are also like Guilds of the old days who try to keep their trade secrets at all costs. Mithril in particular is like Damascus Steel. It's Mithral (a mix of titanium and aluminium in properties) containing various alloy metals and carbon from the melted remains of a certain plant which imbued the structure with carbon-nanotubes. Yup, Damascus Steel apparently contained CNT thanks to roughly the same reason. Which is why it was nearly impossible to copy. Now alchemists in Yllendthyr learned this by some accident and use this and its hundreds of different variations for creating all the different types of mithril. Yeah, just like steel there are numerous different grades of mithril to use.
And you're right, they use practical methods combined with rituals even now. Albeit compared to before the amount of rituals dwindled as certain steps were proven to be unneccessary. For example thanks to an experiment in mid-1800s they are no longer limited to smelt Mithril under the shine of the Moon. Which as you can expect intantly multiplied Yllenthyr's speed at producing mithril. Granted, mithril production is still not as efficient as steel. Higher quality steel products also gained an edge over mithril now.

<Snipped quote by Willy Vereb>

I'm fine with it, sounds fun!

Also, would you mind if the king of one of my nations was say, one quarter elf? Old alliance from centuries ago, I think the guy's grandmother might very well be still alive too. Justify previous diplomatic relations etc, to say that not ALL of Vinculi hates elves.

ALSO! What's the status of magic here? Necromancy in particular.
Magic is banned. Necromancy is doubly so.
Fantastic races and elements should be explained more like sci-fi. Different evolution, differently formed elements, etc.

As for quarter-elf, it'd be difficult. Half-elves in general have a problematic situation within Yllendthyr. The only solution I see if that certain ruler also earned the right to be a honorary elf which also means he probably has a noble title in Yllendthyr and in one sense the Emperor's vassal (well, at least by technicality). This is both good and bad. It for example can explain further the reason why Yllendthyr trusts them with producing their equipment. It also earns you a first hand insight into Yllendthyr politics. On the other hand you're part of Yllendthyr politics, technically the Empire's underling (even if not upheld in any form in reality, see Gig's Setra) and may have to feign subservience when meeting certain officials especially the Ymheodr (Emperor). Granted, the Emperor visiting anyone would be extremely rare and probably you have other shit to worry about when it actually happens.
Overall, being a half-elf/quarter-elf is a plausible scenario but it's going to be quite complex.
I like the idea but I'm not sure how you feel about all these.
And I am almost thinking about renaming myself to the United Empire of Great Yllendthyr.
Wow, Verendes was a big thing, huh?
Suppose they were the Spain of our timeline.
As for modernization aid, Yllendthyr could help. They already took their share of land from the other direction and working together with the once great aquatic empire which most of the people in power today heard in their youth from their father is a good motivation, too.
Under the current prime minister Yllendthyr is living the age of consolidation and diplomacy.
Granted, Yllendthyr still getting into regional conflicts time to time and if doesn't his nobles like to offer up their forces to other countries as mercenaries.
<Snipped quote by Wernher>

*thumbs up* Big pop is fine by me but just know that a war with one of your resource providers would hurt a lot. Then again, I'd expect a lot of people to be importing from you.
I am considering to rely on the not-Germany part of Vinculi to produce the majority of my ammunition.
Kind of like how Britain relied on Germany prior to WW1 (and then they were fucked when they declared war on Germans before realizing this tiny fact).
The only issue is my reliance on mithril in general. I so wish to outsource my industries a bit to make my nation more dependent on others for plot reasons but my specialize industries makes this kinda hard at times.
@WernherTo solve this paradox how about making a portion of your pureblooded Dragons part of the alchemists? So Yllendthyr willingly discloses the secret of creating mithril to you and you can produce our goods with license, for example.

<Snipped quote by Willy Vereb>

I'm iffy about that. I'll ender wiggin a little here and refer wikipedia for 1914 euro population.

Germany 56,000,000
France 38,000,000
Italy 32,000,000
Spain 20,750,000

Total 146,750,000

In comparison, Russia proper had 67,500,000.

Here, NOT!Russia PRK has 267,110,000

And I also have you, which is in the hundred of millions (Note, I don't know where your population is. Is it all in the mainland, or is it in colonies?)

I think 150 million is reasonable, considering the problems my nation face (Overpopulation, complete lack of resources)
This isn't really about balancing factors. Nobody is complaining about your nation being OP. It isn't.
I just feel it goes against the portrayal of your nation if it has populations comparable to the largest powers in this setting.
Europe was and in a way still is the heart of our world. In comparison you're an influencial but still small nation here.
One suggestion was actually to reduce the size of the planet a bit so we'd have less territories. So just pretend your nation is smaller and then the population count would make more sense.
Overpopulation is a relative term depending on multiple factors. You can play this faction well even with less than 150 million people in it.

@Willy VerebI'm not sure if I can actually be a nation in this but I might be able to co-GM it if need be. I have enough RPs as it is and irl stuff isn't short either. Woe is me
Being a co-GM means you control dozens of different NPC factions at once. If anything that's harder.
Just import your Black Knights lead by Zero to this setting and have fun.
This game is deliberately made to be easier on the players than your usual NRP faire.
The only exception is army numbers but that's just a way to keep tabs on your nation's progress of power.

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