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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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@NerevarineYou may wish to tweak your vehicle count quite a bit but yeah, no problem from me.
Put it up in the characters page.
EDIT: Damn, this is still the Interest thread, right?
Alright. I may give a shot for the OOC.
@Willy Vereb I think that should be good, just let me know if you have any further objections or want any more information
I think you can raise the size of your army still but it' all up to you.

EDIT: Draconia? I absolutely not recommend it. That place is the land of monsters and all.
If you wish to have typical ISOT style contacts I suggest Malibderan or Zhilian.

@NerevarineYou can have tanks, aircraft and ships too, you know.
Also given how Worluk is a fantasy setting you don't need to worry about your army being too OP. You can raise our count higher.
actually there'd be potentially more OP factions joining the game later.
@NerevarineMy only issue with our military that I never even asked what's your organization structure here. it's nice to know but you missed the point.
How many of your people are stuck in Worluk? Who is the highest ranking member? How many soldiers you have? How many vehicles? How many tanks, fighters, ships, etc?
for the record Worluk has the "native" population of around 500 million people.
Average country populations range from hundreds of thousands to some millions.
So your faction would be most likely smaller than this.
BTW, speaking of naval wang measuring contests, Yllendthyr is also supposed to have sizeable naval force.
Previously I planned to perhaps scale it back because air routes would take over their role as primary transport but with there being an underwater empire I just can't ignore my navy.
Granted, Yllendthr's naval concept is quite different compared to what most nations have.
For example my submarines are relatively small and cheap because Yllendthyr just doesn't feel these vehicles could be important for serious anti-warship warfare. Instead they're raiders and submarine hunters.
My navy in general prefers smaller and faster ships as well as giving as many of them as possible the capacity to launch aircraft.
<Snipped quote by Serpentine88>

It will be done when it's done.

What do you need to know, I'm sure I could tell you.

@Willy Vereb Can I take a look at the scientific qualities of Mithril again?
How detailed you want m Mithril scientific details, again?
If you don't wish people to look up every third word of my explanation in Wikipedia I have a short description of it.

Mithral is basically Titanium but weaker and lighter (~ 2.5 g/cm^3, comparable to aluminium). Actually it' almost like aluminium in properties except more flexible and it has cracking resistance just like steel and titanium. Also like Titanium the Mithral is immune to corrosion.
Mithril is a compound/alloy mix with hundreds of different types. They generally contain random CNT elements by smelting the metal with a certain plant and performing other measures. The result is a light (2.3-2.4 g/cm^3) metal with properties close to steel.
Mithril basically replaces steel in Yllendthyr. It's light while steel-strong which gives certain engineering advantages but the mithril is somewhat more expensive to produce and more importantly it warps and deforms easier than steel which for example requires firearms in Yllendthyr to operate on lower pressures. This is why I have bigger weapon calibers. Lighter projectiles are also often not that preferable for penetrating armors. Copper may work for bullets but useless for shells and other weapons thus that requires either expensive tungsten or similar means to be competitive. Which means true armor-piercing shells are relatively rare in Yllendthyr.

I can give you more details but I think this should be sufficient for comparison.
Anyways, why now? Also I think I described mithril in my profile, too.

My God.. You guys talk a lot..
Hah, in the previous incarnation of this game we filled tens of pages each da until the IC started. Compared to that we're even going slow.
On the other hand the IC's progression is a bit better here save for the fact neither me or you posted yet.

Child labor was pretty common during the age of industrial revolution. It's actually a fairly believable thing that there are no child labor laws in some countries in this setting.
Working on my sheet now. Should I PM it to @voltus_ventus, beam it directly to our Characters section, or just drop it here for approval?
PM to Voltus is the fastest way, I think.

I'd be, too.
i just feel this game doesn't get the attention it should need.
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