Avatar of Willy Vereb
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    1. Willy Vereb 10 yrs ago

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8 yrs ago
I'll be away on a trip for a few days so my activity will be low
9 yrs ago
I'll be on vacation for a few days so my activity will be low

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<Snipped quote by NecroKnight>

Good question. I thought this RP was dead in the water, so I haven't been putting much thought into it. I've never done a nation RP before, so I need to work out what sort of mechanics there will be. Does everyone want stats?

I should also do a role call to see who's all still interested. Haha.
<Snipped quote by Willy Vereb>

I was going for a mid TfT start. After Arthas' exodus to Northrand, right before the Dreadlords ask Sylvanas to join them and Garithos is enslaved by Detheroc.
So it's roughly post Reign of Chaos. Given that alternate universe stuff and custom nations could be a thing I believe anything more specific is unnecessary for now.

As for what makes a nationgame here? You can have multiple kinds of approach but the most popular is the narrative based one with custom nations and nothing much else. So you have a map, rough setting outlines and then people liven it up with their own nation sheets. History and culture is generated through subtle cooperation between the players to establish the lore. GM needs very little to do in order to keep the game rolling. Overall such a game is quite freeform.

Of course this narrative based freeform style is far from your only approach but for now I only discuss this. Warcraft of course already has a fairly comprehensive lore which is both good and bad. Your setting is more solid but others might not like the restrictions. Another problem with canon Warcraft is the lack of stable nations that can be actually played as so custom factions should solve this.

As for what you might need for that? Not too much. Most people who participate have experience on how these games are typically run so most often you only need an OOC thread with the setting (latter is already done, post-RoC Warcraft), a map for people to mark their territory, time to write our sheets and then an opening post in the IC to kick things up. The rest in case of freeform NRPs is up on the players.

@Bright_OpsOh, forgot this is post Third War. Albeit this raises the question of exactly when. Frozzen Throne era? Because technically the Third War concludes in Archimonde's death. Basically at this stage the fighting is far from over and the Scourge dominates most of Lordaeon. I feel that scenario wouldn't make a good nation game environment, either.

But again, @Product said we have AU setting with relatively custom nations. So whatever chaotic times we'd canonically be in, it can be sorted out.
I mean with custom nations you are free to invent any other AU stuff. Amani that remained united after the Second War, Ogre Kingdom in Arathi, Horde not losing completely but rather holing up and preparing for the next war, etc. Personally I'll go with the "boring" route, though. Quel'Thalas, probably reimagined by all the stuff introduced in the expanded universe and some of my own writing filling up the holes.
@ProductOn the second thought if you allow custom factions you can fix almost every problem you have with Warcraft. In lore let's just say national borders are insane as you can have dozens of troll tribes roaming free within human kingdoms without the two ever properly interacting. Or how typical NRP activity can be done for factions that technically have no territory. If you make this into a heavy alternate universe version of Warcraft then all these issues could be reliably solved. Amani and Gurubashi have their own proper nations. Dwarfven realms that can exist without strong dependence on Ironforge. Gnoll/Murlock nations. Corrupted lands already in control of the Scourge. Etcetera, etcetera...

If we dramatically alter the plot of Warcraft and only use the lore at its core I can see this working out. And yes, Lordaeron is big enough already to host a great variety of nations.
@SierraOh, I am just a bit occupied to make the final touches before posting the OOC.
Aside from that the Discord is reasonably active and unlike most users my invite link didn't expire within a day so feel free to click on it and join the discussion.
Actually, I recommend you to join. There are some setting pieces I only shared on the Discord server so far. Although I do plan including them in the OOC.
Yeah, it might seem weird but Lordareon is too small for a semi-decently sized NRP campaign.
Forget WC3, you'd struggle to play WC2 style events on it.

I can make an alternate suggestion, though. What if we expand the scope to the entirety of the Eastern Kingdoms and to make things interesting we take an alternate ending to WC2 where neither side won and the Orcs still hold Arathi and Stormwind? WC3 events still kick in with the Scourge's appearance but things would be more diverse and chaotic.
As for those wondering, the game is going to start soon. To help people a bit I decided to make a guide for nationsheets. Also a scheme you could copy in order to get something that looks nicer.

You don't neccessarily need to follow this scheme but it would be preferable. Also you only need to fill out the 4 main categories to have a decent NS. Subcategories are only out there to give you an idea.
So yeah, use this guide to your heart's desire.
@DeadDropThese space NRPs tend to be completely statless and entirely dependent on the narrative. So you don't have hard stats, you don't have turns and everything would be just pure roleplay.
I do consider adding a roll system for more varied factions, though.
So you get rolls to 4 stats that you can somewhat modify to better fit your tastes and then generously interpret their meaning to build your faction. It isn't mean to limit creativity but to facilitate variety and introduce a more dynamic relation between players. Stats would go from 1 to 100 and you'd even get some flavor text to help you better insert them into the roleplay.Say:

Territory: 55 - Your empire is decently sized with up to 7 systems
Population: 42 - You have a reasonable population of ~30 billion
Technology: 25 - Your civilization is still developing and they're behind in multiple fields
Military: 90 - You're a premiere military force dreaded across the galaxy

Flavor text is tentative and I'd likely change them. There's also a possibility that I might not use rolls, depending on what my playerbase wants.
Aside from the rolls that can give us some degree of comparison I don't plan to introduce any other stats.
@SierraFTL in particular is a bit strange in this setting. In theory you have no limit on which FTL mechanism you use (although reasonable limits on capabilities will be made on case per case basis). On the other hand FTL is impossible in this universe unless the region is influenced by the hyperspace. Gates are built on hyperspace rifts that allow them to spread this "hyperfield" that then allowed FTL drives to be developed. But once you go outside the reach of this field your FTL drive no longer works and even nearing the edges its performance drops. You can extend this hyperfield using booster generators but those rely on a Ethreum, a very rare resource to be both be created and then operated. FTL jamming is also done by activating devices that interfere with the hyperfield thus cutting off the medium that allows FTL drives to work.

This has several effects.
1.) Your empires would be of limited size while colossal majority of the galaxy is unclaimed and difficult to reach
2.) Hypergates will become important chokepoints while also allowing quick travel between these tiny islands of civilization
3.) Hyperfield mechanics allow for a reliable FTL jamming while allowing nearly all kinds of FTL drives

As for low end sci-fi it just means as what I said. The setting is still a soft sci-fi so you don't need to work around that. But you also don't need to invent various bullshit techs just to compete. I actually even have an idea to resolve the need for sufficiently "interesting" travel times yet the lack of RKKVs.
You have my interest ^^

Would like to be some form of robotic race.
It is going to be a bit tricky for a lower end sci-fi and without some of the typical cliches but with a bit of thinking it should be easily acceptable.
Say your creators died for various reasons (civil war, robot rebellion, etc) and now you are populated by the descendants of the machine these people made.
Or some alien civilization sent a von neumann style probe to explore space which landed on your "homeplanet" and eventually made a robot society.
The options are numerous and I'll be leaving that to you. Feel free to join the Discord, too!

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