Hidden 7 yrs ago Post by DeltaV
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DeltaV

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The Long Night

A monster-slaying, intrigue-filled adventure in which the nights last for decades and ancient heroes rise from their graves.






Background

Terras is a land unlike our own. The cycle of night and day, rather than being a daily occurrence, is a process whose length is counted in decades. In the bountiful years of daylight kingdoms rise and names are made, and when darkness falls the kingdoms collapse and the names are erased from history. Farmers toil over their fields for years-long growing seasons, and squirrel away their excess to weather the twilight in which few crops can be grown. Lords and petty kings squabble in their hubris under the noon sun, and come nightfall their depleted armies are torn asunder by beasts borne from the darkness. When light appears once more in the east, a new generation arises from the ruins of the last to begin the cycle once more.

All is not hopeless, however, when the sun reaches the horizon. In each cycle certain heroes are chosen, seemingly at random -- men and women who are gifted with extraordinary abilities and the customary task of preserving their civilization through the long night. These powers have varied wildly throughout the years, their sole similarity being how different each is from the last. Those who are able to harness their newfound skills effectively are able to guide their people unharmed to the dawn, while those who fail to take on the responsibility -- or pursue their own aims -- often fall prey to the darkness.

Recently, however, something has begun to change. Of those chronicled, each night has been longer than the last, and the foul beasts that emerge from the moonlight have been more and more terrible to behold. Now dusk is beginning to fall once more, and it seems that the next dawn may alight on a desolate world.

Unbeknownst to all, however, whatever powers there may be have not sat idly by. As the sun begins to disappear beyond the horizon, heroes of days long past have begun to rise once more from their graves, tasked with the goal of preserving humanity through the long night one final time.


Rules


  • Don't be rude to other players. If you have a serious issue with someone, bring it up with me or find a way to say it that isn't just an insult.
  • No metagaming, godmodding, powergaming, etc. This is an advanced RP.
  • When you're designing your character, please make sure to keep them relatively in-line with everyone else. I'm all for uniqueness, but your character shouldn't be overpowered and they shouldn't be completely tangential to the actual premise of the RP.
  • Try to post regularly. You don't necessarily need to wait for everyone else to post before you make another one, but avoid double-posting as well. If you're in a lengthy conversation with another character, feel free to hash it out in a PM with them and then consolidate the whole thing into one post.
  • If you have a problem with something, or a suggestion for world-building or how the story should progress, please say so.


Character Application




Lore



Will be added to and reorganized as time goes on. As a stopgap in the meantime, I encourage you to look over the Interest Check, where some questions have already been answered.



Alrighty, that's the OOC! Feel free to ask questions below, and when you have your character written up just toss it at me in a reply or PM (I have no preference). If it's approved, you can then put it into the character section.
Hidden 7 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I'll call this character concept... "ambitious." Let me know what you think.



If some of the language I use is confusing, I have this character themed around such ideas as radiation and nuclear energy. That should clear some things up.

Hidden 7 yrs ago Post by DeltaV
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Name / Sex / Age
Rust / Male / Died at age 29, eons ago

I'm going to have to deny this one for the time being, because I have a few issues with it. My main problem is with the abilities of the character; I feel like it would be much better if you were to stick to either the dragon-y powers or the sorcery ones. It's stretching the limits quite a bit to be able to channel deadly radiation blasts and teleport and create structures from nothing.

My only other nitpick would be with this line:
As his body heats up, it grows weaker until the heat naturally dissipates, or he unleashes the buildup in an all-consuming blast.

I like that you made a drawback to the abilities, but then the second part of the sentence is somewhat problematic because, especially in conjunction with the ability to teleport around, releasing 'all-consuming' blasts of heat would be a distinct benefit rather than a downside to the character's power.

If you can fix those I don't see any other problems.
Hidden 7 yrs ago Post by DeltaV
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Oh, and since I forgot to earlier, here's a reminder to everyone who expressed interest.
@VampireOracle@Dannyrulx@Bishop@Naril@Hank@Sypherkhode822@Flagg@DracoLunaris@Paraffin
Hidden 7 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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@DeltaV What if I separated the abilities into distinct "modes?" Perhaps he has to transform into a draconic shape to use the draconic abilities, and can only use the sorcery in a frailer human form.
Hidden 7 yrs ago Post by Sypherkhode822
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Still working on my dude
Hidden 7 yrs ago Post by DracoLunaris
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DracoLunaris Multiverse tourist

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Ditto on the char situation. Thinking of doing someone related to the iron keep and it's construction, with some kind of metal generation or manipulation ability.
Hidden 7 yrs ago Post by DeltaV
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DeltaV

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@DeltaV What if I separated the abilities into distinct "modes?" Perhaps he has to transform into a draconic shape to use the draconic abilities, and can only use the sorcery in a frailer human form.


Perhaps, but if so I'd prefer for the swapping between the two to be a relatively time-consuming process, so they couldn't just swap back and forth at will for essentially the same effect as if there was no distinction.
Hidden 7 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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@DeltaV Here is my revision. Just to save time and effort, if this is good with you, am I clear to post up my CS?

Hidden 7 yrs ago 7 yrs ago Post by Naril
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Naril Tinker, builder, hacker, thief

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Hi!

Okay, I decided I have some more questions.

- To the extent you can (I understand the desire to keep certain story elements close to your chest), what's the "end goal" for our characters? Are we, as characters within the story, going to be accomplishing something permanent, like making the nights less dangerous, or ending the cycle of literal feast and famine permanently?

- Do our characters have an understanding of why they were brought (or dragged, or forced) back to the world of the living, or are they just clawing their way out of the quiet earth to a view of "hey, monsters," and thinking "I was good at that!" This is really just to set an idea of tone - if this is a story about fighting monsters comparatively without context and to a goal the characters don't understand that they're furthering, that's fine, but I'd like to know that up front.

- Do our characters know that other heroes have returned to life? In fact, do they have any knowledge of one another at all?

- "Whatever powers there are" - Are these gods? The "Will of the Force?" Wild magic? A Jungian collective unconsciousness pressing against the fragile walls of a shared reality? An ancient and hyperintelligent artificial consciousness laced through the crust of a world it couldn't save when it was built, but tries now to preserve civilization through the creation of metahumans in an attempt to feel like its own creation, philosophically, was important?

- The more I think about this, I really just want to write a Mistborn. Can I do that? :3 (Ha ha, only serious. Maybe. Kinda?)

Hidden 7 yrs ago Post by Fizzy
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Hey! Rather tempted to join, just a question around abilities as I'm floating some around (Everything from a Summoner of various magical beasts to some form of weapons magic) - what exactly should guide/limit our decision about our Hero's abilities? Don't want to go overboard or down the wrong path :)
Hidden 7 yrs ago Post by Naril
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Naril Tinker, builder, hacker, thief

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Hi Fizzy! <3
Hidden 7 yrs ago Post by Fizzy
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Fizzy

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@Naril Hello you! Hopefully be RP'ing with such a talent again :D
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Hidden 7 yrs ago Post by Kratesis
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Kratesis Spiritus Mundi

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Hey, I don't mean to spam y'all's thread but I just wanted to say this is one of the coolest settings I have ever seen.
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