Hidden 8 yrs ago 8 yrs ago Post by Omega Man
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Omega Man Micro Machinist

Member Seen 24 days ago

Quote: "Next time I see Cold, he won't have his boys with him..."

Theme Song: NIN - Everyday is Exactly the Same

Name: Marcus Stevens

Alias: the Red Ghost

Age: 27

Powers and Skills: Marcus has the ability to make himself or anything he's recently touched completely or partially intangible for periods of time with just a thought. Stevens also has the ability to float/fly but not at incredible speeds. He is a skilled thief and hand to hand brawler but still requires a getaway car...

Weaknesses: His powers are limited and when he's tangible he's just a normal human in light body armor.

Personality: Marcus is generally very quiet, calculating, and is a very good judge of character. He often only speaks up whenever there's need, but comes off as a bit of an asshole. He has a ton of potential but would rather have a pile of cash after the perfect score.

Appearance: Roughly six feet tall, around two hundred pounds, in good shape, dark hair, often wears a dark red hood and red/black suit.



Biggest Claim[s] to Fame: The Red Ghost has managed to defeat Plastic Man and evade capture, as well as hospitalizing the Invisible Hood, and escaped Fire [of Fire & Ice], and he survived a rampage of the red skinned Loose Cannon.

How Long Have You Been in Prison: 102 days and counting.

Brief History:

Marcus was a semi successful thief across most of the Eastern United States until he went into the wrong city. After clashing with the Flash's Rogues in Central City, he eventually joined them for a single job until they set him up to take the fall during a heist earlier this year. Being apprehended by the Flash has had him locked up in Iron Heights now for over three months. Money fueled his criminal career for a time, but now he wants his freedom to get his revenge on "that bastard Captain Cold!"

Notes: Not much is known about the Ghost before his criminal career began. He mentioned being a high school dropout but seems to be well educated, and he didn't have metahuman powers until the age of 25.

~KL~
Hidden 8 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

Member Seen 3 hrs ago

Quote: "There are things that we cannot fathom, yet we still fight like children with parents absent?"

Theme Song

Name:
Isaac Vaughn

Alias:
Lovecraft

Age:
44

Powers and Skills:
His mind has warped from exposure to the, best forgetten, places between dimensions, causing him to snap and become a shell of the man he used to be. His mind wavers between this reality and the "truth of things", seeing what people and his surroundings are when plunged into the madness of the inbetween, and allows him to channel the cold void between spaces when in this mindset. Isaac retains his SAS combat training, both in melee and at range with various weapons, making him dangerous even when his mind is stable. When unstable, his skill with weapons varies chaotically, although often times they are unnecessary due to manifesting things that should not be from between planes, commonly shielding himself and lashing out with tendrils of frigid, nearing absolute zero, darkness for a lack of better terms.

Weaknesses:
Despite his training and powers, he is still just a man beyond that compared to metahumans and superhumans in general. Subject has a warped sense of reality, slipping into a state of mind that could be best described as sheer madness, claiming to see everything around him for what it really is, making him dangerous to be around to allies as well as enemies. Even when stable, he shows a lack of teamwork that once defined his life, perhaps a side effect of his condition, and often times shows fatalistic pessimism, and a general devil may care attitude about how life turns out, convinced that his own well being is irrelevant compared to the happenings of the cosmos and in between them, showing a lack of concern for his life.

Personality:
Isaac is a quiet man when he retains control of his faculties, preferring to speak little and act greatly rather than speak boldly and not act. This comes from his military time, and even before then, as he always had an introverted streak that would make him an odd leader, preferring to let a team speak and hear them all out before offering a comment or disagreement that often was pinpointed on how it would unravel an entire plan or idea. Polite and amiable beyond his quiet tendency, one would be forgiven as to wonder why Isaac would be kept by himself, in a room reinforced with several inches of steel and often provided food only when he could prove his sanity long enough for someone to slip a tray in past the door. His alter ego is a jarring shift that might as well not be related to Isaac at all.

When his mind warps, Isaac becomes something completely different. Laughing and crying in equal measures, he throws himself into situations with wild abandon, often speaking things that are utter madness to others that might not, and usually do not, make any sort of sense what so ever. His interpersonal interactions while warped are nonsensical, often times lashing out verbally or physically at anyone who dares engage him during his mind breaks. This mindset often bleeds over into his normal self, often times twitching or making comments that are out of place, such as on how people appear outside themselves or otherwise things that only make sense to someone who has seen things that should have completely blasted his mind out of his head.

Appearance:
Isaac stands at about 5'10" tall, with a fairly thin build that, other than muscle that he retains, is remarkably thin and almost, to the untrained eye, malnourished at the best of times.


Biggest Claim(s) to Fame:
Was tasked with leading a British black op investigating superhuman activities involving Stonehedge. Isaac would chase the cult of superhumans across the globe, from London to Cairo to Tokyo even, storming hideouts and fighting raving madmen powered by their own abilities and something else, usually manifesting in corruption that caused men to go mad when coming into contact and often, for their own good, being put down. Isaac was haunted by having to put his own men down during his pursuit of this cult, as he chased them closer and closer to Stonehenge, expecting their leader and some lunacy of a ritual, at worst, and vengeance for those who had fallen during the pursuit.

Isaac could only wish that the reality was that innocent.

Isaac would find Stonehenge quarantined off by the British Royal Army, surrounded by a creeping, unnatural corruption that was barely contained by the Royal Army, and was spreading. Isaac and his men donned full CBRN attire, which seemed to work against the black, tarry substance as the squad advanced into the infested area. Isaac refuses to discuss what transpired at the core of Stonehenge, but he lost his entire team and was corrupted by whatever the cult was attempting to summon. Isaac had reached the center circle of Stonehenge, apprehending their leader before he could finish the rights, but the man killed himself and tried to use his life force to finish the ritual.

Isaac would be incarcerated after an outbreak, several months after the events at Stonehenge that were covered up by the British government, the incident ending up slaughtering a platoon of Royal Marines prior to being subdued. He was tossed into a maximum security facility, remaining in solitary confinement with nothing but his thoughts, and other beings thoughts, for four years after the event, where he continues to remain alone and isolated.

How Long Have You Been in Prison: 4 Years of Solitary Confinement

Notes:
Prefers not to sleep if he can help it, haunted by nightmares of things in between realities at the best if times.
Hidden 8 yrs ago Post by Death Grips
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Death Grips Army Dreamers

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Quote: "Not all villains have to be dark and edgy, you know."
Theme Song: The Cure - Just Like Heaven - Dinosaur Jr Cover
Name: Amélie "Amy" Caspari
Alias: Acid
Age: 19
Powers and Skills:
Amy has the ability to create and secrete acid from any part of her body. She is able to mold and manipulate this acid to her will, and is unaffected by it's corrosive properties.

Her reflexes and speed are also enhanced by her alien physiology. Although not to the point where it's extremely noticeable.
Weaknesses: Anything a regular human is weak to really. While she can use her acid and reflexes to dissolve or dodge incoming danger, if she isn't quick enough a bullet could put an end to her as it would any pedestrian.
Personality: Lively, optimistic and sociable are three words to describe Amy. Hell, she would have made a damn fine hero had she not turned to a life of crime. That being said, she's as merciless as it gets when it comes to those standing in her way. Her kill total could be described as enormous and her assault total even higher. She refuses to harm children though, and has disdain for those who do.
Appearance:
The first thing everyone notices about Amy is, of course, her bright pink skin. Her skin colour is this hue because of the acid she creates within her body, and is also the reason for her black and yellow eyes. Two large, crooked horns protrude out of the messy forest of her bright pink hair. Her horns aren't strong at all, and couldn't be used in any sort of fight situation.

She often wears loose fitting t-shirts and women's athletics shorts when casual. She also often wears her adoptive fathers old casio watch, but often takes it off when doing villainous activities for fear of breaking it.

Her supervillain 'costume' is sparse to say the least. She's the only pink alien girl for miles so spotting her in a crowd is about as easy as shooting the broad side of a barn. As a result, she often wears weather appropriate clothes rather than a costume.
Biggest Claims to Fame: Robbed multiple Swiss vaults without ever being found. Eventually the acid left on the scene was linked to the acid found at the scene of a murder and the police managed to track down Amy before calling in the big guns and getting her locked up by a few supers.
How Long Have You Been in Prison: 5 months.
Brief History:
Amy's story starts with one man. A little known supervillain by the name of 'Dr. Hein'. Hein originally wanted to use his brilliant intelligence for good, but after being snubbed one too many times turned to the side of evil even if only to fund his experiments.

For years he committed petty crimes and assisted more impressive supervillains with their wrongdoings. One day he decided that enough was enough, and he would finally make a name for himself throughout the world. He poured all of his time, resources and effort into making a space shuttle the likes of which had never been seen before. He created something akin to a car in size and space, but with the capability of space travel.

He set out on a cold December night, unnoticed by many of the superheroes who were no doubt busy with more important villains.

It didn't take long for him to find what he'd been looking for. The ship was incredibly fast as a result of the small size of it. He stumbled upon a primitive alien race that could only be described as half insectoid and half humanoid. He kidnapped an infant runt left to die by it's parents and travelled back home.

At first he had no idea what to do with the child, but soon he decided to raise it as his own, to be even more powerful than he was. That child was, of course, Amy.

The first few years of her life were relatively normal. Hein home schooled her, but kept her secluded from anyone who wasn't also a supervillain. By age 9 he had taught her hand to hand combat and was converting her to the side of evil continuously.

However, at age 11 disaster struck. While on a routine bank robbery, Hein was shot and killed. Amy, left with no family and no friends, did the only thing she knew. She became a villain. Small robberies took place all over Switzerland, with reports of a pink, horned girl piling up within the police departments throughout. Of course, the police just thought this was a disguise being used to throw them off the scent. That kept Amy in good standing for quite a while.

As she grew older she branched out into more extravagant crimes, train robberies and the like. She wasn't stupid though, and knew if she wanted to expand her knowledge and gain any sort of social skills. She used a concoction, Hein had been brewing for years. One that turned her skin to a normal shade. She used contact lenses to change her eye colour and simply grew her hair out to cover up her horns.

The majority of her highschool career was normal. She grew to become one of the popular girls and got average grades throughout. However, in her last year things took a turn for the worst. The serum began to wear off and her skin gradually began turning back to pink. Before it became too obvious she ran away, returning to her life of villainy.

She began stealing from various Swiss vaults, using her acid to melt through the walls and sneak in unnoticed. This went on for a while, up until she had to kill a security guard who had spotted her leaving the scene of the crime. The police managed to track her after she tried to hide the body and began trailing blood from the scene of the crime.

They called in a B-level hero, who promptly caught Amy by surprise and got her locked up. She's been in jail for about 5 months now and is eager to get out through any means.
Notes:

Hidden 8 yrs ago Post by Gisk
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Gisk

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Quote: “A little less boy, a little more genius!” (Imagine this given with "double guns" and a mouth click)
Theme Song: Technologic - Daft Punk
Name: Cecil Monroe
Alias: None, though his squadmates may adopt one.
Age: 25
Powers and Skills: Super Genius(specializing in physics and mechanical engineering)

Weaknesses: Normal human. Though he's a brilliant inventor and can build improvised high tech from everyday appliances, he's not a genius in many other areas. He's not a great strategist, for one glaring example, and is often caught because he failed to cover his bases in planning.

Personality: Excitable and talkative, most people don't expect the “evil genius” to be as easy to get along with as he is. He might have done well in academia or engineering, but he is nihilistic and impulsive, and has been using his genius for grand attempts at personal gain since he was barely a teenager.
One thing that can be said for him is that none of his schemes has(intentionally) threatened human life. He is surprisingly compassionate and socially conscious, and has gone to court against the state for the rights of his fellow inmates on more than one occasion.

Appearance: A thin framed young man, of thick and wavy dark hair and black eyes. He has a tired look about his eyes, and is usually artfully disheveled.
He dresses fashionably, be it name brand street clothes, or a two thousand dollar top coat.



Biggest Claim[s] to Fame: Held a military satellite hostage from his mother’s basement at thirteen years old.

How Long Have You Been in Prison: On and off for twelve years. His current uninterrupted stint has been two years.
Brief History: Cecil first came to the world’s attention in what would become his accustomed grand style at the age of thirteen, calling himself a “boy genius.” He launched a rocket from his backyard that intercepted and attached itself to a military satellite. Once attached, Cecil contacted the pentagon and threatened to detonate it if he wasn't paid.

They traced his call and arrested him.
He likely would have been tried as an adult for treason or terrorism, but DARPA saw value in someone who could assault an orbiting installation with a rocket made of garbage and tried to employ him. Cecil went along with this, until he managed to slip his handlers and make off with two hundred thousand in embezzled funds. The FBI caught up with him six months later, but the money was never recovered.

He was never given a second chance, and yet has spent more than half of the time since his second arrest a free man. He simply keeps escaping. The list of privileges he is allowed in prison has dwindled until the only things he can have in his solitary holding cell are books, which he had to sue the state to allow.
Hidden 8 yrs ago Post by PatrickDrummer
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PatrickDrummer The Legend

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Quote: "There really ain't no rest for the wicked..."

Theme Song: This ain't no place for a hero.
Name: Ed Rosario
Alias: Ed
Age: 22

Powers and Skills:Ed has nothing special about him... Well except that he's...
A crack shot with almost any gun you put in his hands. Meaning he is an all around marksman and plans to hit his shot if the conditions are ideal of course. Knows the basics of most common and uncommon fighting styles ranging from the simple stuff kids ask their parents to sign them up for to the almost dead style of Okichitaw. Plus he can make explosives which may or may not self destruct within a couple seconds of completion.

Weaknesses: He's only human man. He also tends to get hot headed and reckless when his past is brought up in anyway.

Personality: Ed mostly looks out for himself, so sometimes it works out for everyone and other times it doesn't. Other than that some find Ed to be quite funny at times, and he is also really adaptable to the type of situation given which can be useful on missions. While Ed does look out for himself he also can be found as a team player at times.


Appearance: Ed stands at 6'2" with a fairly slim build allowing him to move around quickly, and all the while packing a little muscle to give his punches a little more power.

Biggest Claim[s] to Fame: Robbed five different central banks in the US, two in Canada, and blew all the money in Vegas in less than a night.

How Long Have You Been in Prison: Two years, no parole, no visitors, and no fun.

Brief History: Ed was a pretty average guy who was better than average with weapons, and made a living out of it. He started fairly small you know stealing and redistributing stolen goods from gangs to their rivals. Then he stepped up with a few armed robberies here and there, two assassination attempts one successful and one not, and finally his big score. His big score which was his series of successful armed robberies on central banks in both USA and Canada. He amassed a fortune out of it, but he wasn't alone for this and had a bunch of hired men to work with him. They all got shares and went separate ways, and Ed took his fortune to Las Vegas, Nevada where he spent it all in one night. In the morning he was found in a top floor penthouse room surrounded by S.W.A.T team members. Turns one of his men was a rat and told the police where everyone who was involved was. Ed then got jailed, but what they can't figure out is who he was before he started his life of crime.

Notes: Ed can turn almost anything into a weapon with his hands.
Hidden 8 yrs ago 8 yrs ago Post by Hillbilly12
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Hillbilly12

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Quote: Some days I wonder if I really needed to put fifty C4 charges on that sea monster's face.

Theme Song:
Name: N/A
Alias: Dazzle/Daz
Age: N/A (no older than 60)
Powers and Skills:

Cybernetics- Dazzle is one of very few military cyborgs the US military has. In the case of Daz, most of her body including her face has been replaced by cybernetics and implants. This mostly consists of artificial limbs, organs and even skin. The cybernetics are a general improvement over any human's natural capabilities. Her muscles mostly consist of carbon nanotubes that give her the strength to punch through reinforced steel, and lift a two-ton car over her head with some strain. Dazzle's running speed is over 80 kph and she can sustain that sprint for several minutes. Reflexes are enhanced enough to make her an issue against most experienced close quarters combatants, but it’s not so much that she's dodging bullets. Her eyes are artificial and allows her not only to identify someone two miles away, but also has night and thermal vision capability.

Military Training- Dazzle’s training seems to be the basics most US army soldiers go through, but its still unknown which branch she served. Her training involved basic firearms, hand to hand combat, survival skills, unit cohesion, demolitions experience, cyber warfare and officer training. This has all been enhanced by experience in various battles. As a result, pre cybernetic upgrade Dazzle was already a highly skilled marksman, relentless hth fighter, veteran officer and (as she would put it) all around badass soldier. Most of her activities as a soldier made her a very capable candidate for special forces.

Weaknesses: While skilled in cyberwarfare its possible if caught off guard or captured her cybernetics can be reprogrammed. Of course, this would take a genius hacker who also is able to avoid the self-destruct placed in her. Also her cybernetics in general takes a lot of energy in the form of powerful fuel cells. What these fuel cells are powered by is unknown but Dazzle only carries up to four on a mission. Each one only lasts an hour at best and when they run out she goes into back up power mode which decreases her capabilities to 10%.

Personality: Dazzle’s age is one of her many secrets, but her personality seems to lend some clues to it. She’s surprisingly very caring and open to conversation with almost anyone. Understanding, tolerant and patient are the best ways to describe her personality even if this may change during a fight. Some would consider talking to her like speaking to an old tough veteran who knows how to be gentle and also when to crack the whip. It’s hard to see that type of wisdom in someone who looks like they’re 20 something.

Appearance:

Around 5’10 and weighs 280Ibs (cybernetics and fuel cells add to her body weight) she appears to be a young Caucasian female in her 20s. Her cybernetics In her limbs adds to her bulk.

Biggest Claim[s] to Fame: One of the few unclassified missions involves how she prevented a rebellion in Venezuela. The South American nation was under threat by a dangerous terrorist known as “Clank”. He was a genius in his field of robotics and was able to develop the technology to create advanced autonomous robots. These however were equipped with enough weapons and armor to take on tanks. Her team’s mission originally was to recon his base and retrieve some of these machines. Daz knew what was going to happen and figured she would allow her team to complete the mission. She would on the other hand “accidentally” get discovered by a patrolling robot and then “accidentally” level the warehouse Clank was using as a base.

In the process of these “accidents” she mentioned engaging several dozen of these machines and noting that this army was nearing completion. Clank was captured and the mission was considered a success despite the many hiccups.
How Long Have You Been in Prison ?: 0 yrs

Brief History: Most of Dazzle’s history is classified and or she simply refuses to speak about it. What’s known is that she was born in the United States with two parents somewhere in the Midwest. Went to college and joined the military early in her life. With the experience she has Dazzle was likely a combat ready soldier in a time when the military didn’t allow women in direct combat roles which calls into question why she was one of the few exceptions. Now, Daz is acting as a sort of babysitter for a squad of dangerous superhuman criminals.

Notes: Often read works from the Latina writer Gloria Anzaldua.
Hidden 8 yrs ago 8 yrs ago Post by Teddiplier
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Teddiplier Tucker (He/They)

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Hidden 8 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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Hidden 8 yrs ago 7 yrs ago Post by RumikoOhara
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RumikoOhara Goddess & Benevolent Dictator

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Hidden 8 yrs ago Post by thedragonsimon
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thedragonsimon the damned

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Quote: "why am I here? Oh, I'm just here for the food."
Theme Song: Bed of Roses by MSI http://youtu.be/zaTzD2lDpGs
Name: Mary Stryfe
Alias: none
Age: 24
Powers and Skills: living blood. Due to horrid rituals performed by her father, Mary's blood possesses its own sentience. It can move on its own, solidify into any shape, and change its density to become as hard as iron. It has its own senses which it can use to alert Mary to things around her. It also gives Mary a heightened ability to heal as the blood coagulates and pulls open wounds closed on their own. (No wolverine or deadpool, but efficient non the less)

Weaknesses: aside from a Phenethylamine dependency, her power uses her actual blood so if over taxed she will pass out or even die of blood loss.

Personality: Mary is a sweet, lovable girl with a sense of humor and a winning smile, though no moral filter. The constant extra voice in her head leaves her spacey sometimes, and having listened to it all her life, she tends to favor its opinions. Unfortunately those opinions do not always have humanities best interests at heart.

Biggest Claim[s] to Fame: Arkham University Hospital 24 years ago, and Arkham Middle School slaughter 10 years ago.

How Long Have You Been in Prison: 6 years voluntarily.

Brief History: Mary was conceived to be a vessel to an unknown thing her father's cult worshipped. The ritual was designed to kill the mind of the child while leaving the body alive to act as host, but due to a miscalculation Mary remained whole, the thing merged with her blood, and it turned on the cult, slaughtering them all along with any other human on half the floor of the hospital. Mary was the only surviver and no clues were left of the attacker except that all the victims seemed to have been missing their brains. Mary's mother supported the two of them with the father's insurance, and a healthy Windfall, and lived a normal life until she was 14. The only thing that could be considered odd was Mary's imaginary friend, who Mary said lived inside her. Mary would talk to this friend almost all the time until her mother got her to never do it in public.

When Mary was 14, she had her first period. The blood flow instantly came to life, ravenous after 14 years of nothing. For the second time, Arkham was racked by horror and grief as nearly a hundred students and teachers mysteriously died, their brains missing. Mary ran away and was assumed to be among the shredded remains of students scattered throughout the school.

Mary made it to Gotham, where she lived on the streets. She let her blood out to feed regularly on the homeless, gang members, and stray animals. She learned to use her blood as a weapon and armor, as tools, and companionship for the next four years until she had a run in with the Batman. After studying her blood Batman arranged to have her confined with a daily supply of Phenethylamine, usually in the form of enhanced chocolates. Mary willingly went. She does not pose a threat to the guards except when she let's her blood out to practice. She does not wish to escape, and has even helped the guards stop a couple riots in her 6 year stay in isolation.

Notes:
Hidden 8 yrs ago 8 yrs ago Post by Weird Tales
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Weird Tales A Stranger from A Strange Outer Dimension

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Quote: "My sword is hungry right now"
Theme Song: Be prepared
Name: John Luis
Alias: Blade
Age: 26
Powers and Skills:
Supernatural swordsmanship: John is an excellent swordsman and is aided by his demonic sword named Blood Bane, which grant him superhuman capabilities with his techniques. His reaction time is quick enough to knock bullets out of the air and he can take out several enemies with his incredible speed. The sword is also able to communicate with him and it is bonded to him so that he can call it to his hand whenever he wills it.
Weaknesses: His sword is weak against pure silver and has trouble cutting through it.
Personality: John is a very confident to the point of it looking like he is cocky and his swordsmanship helps back it up. He is very precise when it comes to killing his targets and shows no remorse to taking out lives. John is always ready to face challengers that seem stronger than him so he can test himself and overcome his limits. He really hates the Flash since he was the hero that turned him in.
Appearance: John stands at about 6.1 feet and weighs about 220 lbs

Biggest Claim[s] to Fame: He is an accomplished mercenary and has a reputation for being very efficient in his work.
How Long Have You Been in Prison: 3 months
Brief History: John was born to a middle=class french-american family, but his childhood wasn't good. His mother was an over controlling abuser who beat down his dad with threats and called John names. This turned John into an angry child and got him into trouble at school on several occasions. He was suspended when he punched a girl who was bullying a friend of his and in an age of bias he was demonized for his actions. His mother was furious and John could see the hypocrisy of the world around him that allowed his mother get away with her abuse.

Every time he saw an ad on television that was about domestic abuse John always felt tempted to throw a rock at the screen. It was so bias and one-sided, it made him sick. Eventually his life would change forever when he was in high school and visited a museum of antiquities. That's where he found the demonic sword Blood Bane and upon laying eyes on the blade he felt it calling to him as if it had a life of its own. John felt that he just had to have it and so he stole it when no one was looking.

When his hands clasped the blade's hilt for the first time, he felt a dark power rush through his body and his body changed. John was faster and his skills in swordsmanship became legendary. With his new weapon, he ran away from home, not before killing his mother and now free he became a mercenary to amass a fortune. His reputation became big throughout American super villains.

John's mission also saw that he acquired a parrying dagger of magic properties exactly like his rapier and his skills as a swordsman increased as he fought many foes and won many battles. His luck however ran out when a mission took him to Central City and he came into contact with the Scarlet Speedster known as The Flash.

Despite his inhuman skills with a blade John was no match for the speedster and he was turned over to the authorities and sent prison.
Notes: he has parrying dagger as his off hand weapon.
Hidden 8 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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Quote: "Lets rock!"
Theme Song:
Name: Johnathan Johansen
Alias: Johnny Ashton, John Brewster, Johnny Cash, John Denver, John Ellis, John Fogerty, Jonny Greenwood, Johnny Hiland, Ect.
Age: 24
Powers and Skills:
Powers
Magic guitar: The basis of his powers.
Transformation: when he takes up his guitar, he turns into a 4 armed humanoid, this is in part a reflection of his inherent chimera syndrome from absorbing his twin in the womb.
Audio mimicry: with his guitar, he is capable of mimicking any sound, from gunfire to human voices and modifying them accordingly.
Sonic immunity: when transformed, he is incapable of being harmed by shock-waves or sound-based attacks.
Sound attacks: the twin necks of his guitar act like a tuning fork, allowing him to make powerful sonic blasts. Some are more broad stroked like causing white noise to interrupt all sound in his area and effectively cause deafness, others focused to a single point like an acoustic phaser to deal concussive damage. The longer he has to 'solo' to build up the energy, the more powerful the blast when he releases the energy.
Remote performance: even without the guitar in his hands, he can still use his connection to the instrument to play it remotely. In this case, he is limited to his skill as a guitarist, but he can indeed make it mimic human voice as many guitarists do. More of novelty but still noteworthy.
Skills
Maestro guitarist; He earned his skill through blood sweat and tears even over his condition. Even with his disability, he is capable of performing 'flight of the bumblebee' at 4000 beats per second.
Driving: Before his transformation, he was a garbageman and as such has his heavy machinery license for semi-trucks and its like.

Weaknesses:
Magic guitar: Without his instrument, he reverts back to a deformed human with monoplegia cerebral palsy. Merely taking it away doesn't sever his connection, but breaking it or immersing it in holy water, sealing it away in a lead box, tossed into an alternate or pocket dimension. These sort of things sever his connection until the pieces are put back together, removed from the water, or released from its confines.

Personality:
He's a rock-star! High energy but broody manic-depressive, When he is up, you have to keep up, but when he is down, you need to drag him from one place to the next.

Appearance:

Biggest Claims to Fame:
1) world record-tie for fastest guitar. 2) GLOBAL nuisance by being part of a group that hacked all satellites in the world for 10 seconds while he blasted a riff that blew out 1% of all the speakers on the planet.
How Long Have You Been in Prison:
Long enough to record 2 albums in confinement "Live from Blackgate" and "Alien Arkham Asylum".
Brief History:
Not much to say that wasn't in the press already. A disabled youth who picked at his guitar and collected disability until he was 21 and got a job as a garbageman after that. He spent all his time playing even on the job with a broken piece of junk just to practice his motions. One day he entered a contest and won, the prize was a record deal, with a devil.
The entity in question had gathered several skilled individuals and gifted them with powers or abilities then sat back and watched the mayhem they unleashed as a supervillain band of musicians. They, of course, were caught and many tried to break their deals with hellacious results. Johnny is the only one who has sat back and rode his crazy-train all the way to the station.
Notes:
Hidden 7 yrs ago Post by Burning Kitty
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Burning Kitty

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Quote: Care clouds judgement.

Theme Song: youtube.com/watch?v=8SeRU_ZPDkE

Name: Grace Gillum

Alias: Knight Cat

Age: 69

Powers:
Artificially Enhanced Physiology from the Hardisky Serum:
*Enhanced Strength: can bench press 2400 lbs; can leap 20ft out in a single bound and 10ft into the air without a running start
*Enhanced Speed: can run at speeds of up to a mile in a minute (60 mph)
*Enhanced Durability: can fall 2000 feet on to a car and sustain no injury
*Enhanced Agility: agility is greater than that of an Olympic gold medalist
*Enhanced Reflexes: reaction speed is 20 kph
*Enhanced Stamina: body eliminates the excessive build-up of fatigue-producing chemicals in her muscles, granting her exceptional endurance and lung capacity, can exert herself at peak capacity for an hour without any rest and before showing any signs of fatigue
*Enhanced Senses: senses of sight, hearing, smell, taste, and touch are at the highest possible limits of human potential
*Enhanced Mental Processing: Her mental performance operates in the most efficient and rapid manner possible, and able to processes the world in the most advance and efficient manner. She possesses perfect pattern solving/recognition, limitless information storage/retrieval, perfect perception/observational skills, and logical/philosophical structuring. Her mind also processes information quickly, giving her an accelerated learning aptitude. She can also quickly analyze multiple, limitless information streams (e.g., threat assessment) and rapidly respond to changing tactical situations. She possesses an eidetic memory (she never forgets anything and has perfect instant recall), has perfect deductive/reasoning skills.
*Accelerated Healing Factor: healing speed and efficiency is at the highest limits of human potential, which means she can heal faster than most humans
*Advanced Longevity: aging halted due to perfect cells
*Physical appearance alteration: changes her hair color and increasing her height and muscle mass

Weaknesses: Same as every normal human but requires more effort; can be shot to death, beaten to death, etc.

Personality: Grace is a chameleon able to adapt her personality to fit into any situation.

Grace is a woman of honor who operates under a strict code of ethics, yet her sense of morality is flawed. She believes using deadly force is righteous, knows she is judge, jury and executioner for those she deems without honor or worth. Grace is, however, particular about the jobs she chooses, often turning down jobs that would compromise her personal moral compass. In some occasions, Grace has fought on the side of angels merely because she believed in the cause. Other times, she has taken cases and committed acts other heroes would be disgusted by.

Grace, however, is a woman capable of extreme devotion, whether it is to her family, friends or ex-lovers. She has always sought to protect those who have been close to her, and would not hesitate to lay down her life in exchange for theirs. Grace is also a woman who has a hard time expressing her feelings.

Grace remains a woman of mystery. Whether she will walk the side of angels or take the path to hell remains to be seen. You never know quite what to expect from her... And she would have it no other way.

Appearance: ips.pepitastore.com/storefront/img/res..

Biggest claim(s) to fame: The assassination of thirty CEO. Jonathan Black of Black, Inc. was attending a meeting of corrupt businessmen. The room was above water that she lured sharks to once the sharks were close she destroyed the glass bottom and let the sharks eat them. Any survived she put a bullet in her head.

How long have you been in prison: Less than a year.

Brief History: She never knew her father; he disappeared before he ever knew his wife was pregnant. She grew up with two step-dads she never cared for either. She was on spring break in Mexico when she fell ill, turns out she had cancer. Her father was a scientist for A.R.G.U.S., he had her kidnapped. To save her life he used his experimental serum on her. It worked beyond his wildest dreams, but at the cost of her daughter’s freedom, A.R.G.U.S. forced her to work for them. The only reason she consented to working for A.R.G.U.S. was due to threats made by their leader, the threat was that her mother would be tortured and killed. She was their slave for years; she was an assassin, thief, bodyguard, and any other task. When she wasn’t working she trained alone or with others or studying for a task. After a while the threat was no longer necessary she grew to love the work, it was a thrill. The only time off she ever took was when her mother came down with cancer, she spent the last month of her mother’s life with her. She was allowed to leave as a test of her devotion to the cause. Her first mission back was to assassinate the leader of Santa Prisca. She succeeded as she made her get away she was caught in an explosion, the local criminal population was going through a gang war or something it was mostly irrelevant. The explosion led to her capture and torture for a year. When she escaped she slaughtered anyone in her way with her bare hands or teeth. After being abandoned for a year she cut ties with A.R.G.U.S. and became an assassin for hire.

Notes: Every few years takes on a new identity to cover for her lack of aging.
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