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Where I'll store RP OOCs, Projects, finished and completed.
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“It was always fire and ruin, why didn't I think to look elsewhere...?”

The shinigami gazed down from Sokyoku hill, a blade to his throat, his knees on the ground, body teetering near the edge of the drop off, a foot on his back, a hand tugging roughly at his hair to hold him in place. There was a harsh chuckle, the voice rugged, as if the sound had been clawing its way from the man's throat and over the years the damage had piled up.

“You picked an awful time to look back on past mistakes. Then again,” the raspy-voiced man said with pause, causing the shinigami to swallow hard, the blade nicking his throat and drawing blood, which trickled down his neck, sending shivers down his spine.

“...the moments before Death are always rather...nostalgia inducing,” the figure smiled, but the look was private, meaning little to anyone but him. The shinigami, Taikou, closed his eyes and exhaled, before drawing another breath in. “I guess this is it,” he said.

The man chuckled again, “No, not quite,” and before Taikou could react, the villain had shifted the angle of his blade and stabbed him through the chest, before moving it free and kicking him from the ledge. As he plummeted through the air, a literally stabbing and throbbing pain coursing through his chest, he found his vision tunneling and at the end of it he saw the man.

Behind the rugged figure was only a vast blue, and it was not the sky. As that thought entered his mind, he found the rest of his awareness slipping away, as the wind embraced him and he fell, picking up speed rapidly.

He knew he could not survive the fall, so he gave in, and so his eyes closed...and his awareness put itself to rest, before the harsh world even could.

One might have said that Taikou had died before he'd even hit the ground, but they would have been wrong.

Very very wrong.


Premise


It happened fast, too fast, the fall of the Captains of old, of the Gotei Thirteen as it was once known. Like dominoes lined up in a row they were toppled, each following the last. You could have called it a rebellion, but a coup would have been more apt—though a restructuring of government would have been even more so.

Like Taikou, the last of the captains to fall, they had not seen it coming for when threats came to mind, it was destruction conceptualized. The tearing down of everything, to rebuild something entirely different, but alas, what fate befell them had not taken such a form.

In fact, though they had been shamed and cast afar, many of those who had once held sway over the great Seireitei were left alive to fight another day if they so chose. Some did...and some did so again when they were laid low once more, and it those who so foolishly charged forth a second time, well, their comrades have yet to hear word of them, leaving them unaware as to the exact nature of their disappearance.

For the Captains, and those seated officers who would not bow to their aggressors, it has lead them to dwell in the world of the living where many stew in their shame and anger, while others merely accept their fate.

However, more importantly, are those who were changed by their engagements with the enemy, those who learned the truth, or at least fragments of it. Those who learned that much of what they had been taught to believe about the world, including even the weapons they wielded, had been elaborate and clever lies.

Now with their pride shattered, their home far away, and even their zanpakuto growing distant, it is these shinigami who must strive to discover meaning in their new lives, and to cast aside the shackles of the past, be they the shame of a battle lost, or even the tradition and practices of the old world.

The foundation on which they once stood must be rebuilt and so there is work to be done for those with the resolve to do it.

So the question is, will you accept your fate as a fallen warrior brought to shame, or will you rise above the adversity of circumstance and reclaim your rightful place in the Court of Pure Souls?


Overview


Welcome to Bleach: Souls Adrift, a RP with extended Bleach lore, which possesses an overarching plot, but will focus on smaller arcs more often than not. As the title hints, your characters will be, in large part, outcasts. You are all members of the “Old Gotei,” as it were, cast down from your domain by a group of shinigami which appeared to come as if from nowhere, their exact motives unsure, and the means used to defeat your ilk an enigma. Exiled from the Seireiti, the Old Gotei has been forced into the world of the living. You and your allies are presented with a dangerous situation, as shinigami patrols from the New Gotei are significantly reduced, resulting in drastically increased hollow activity in the world. Many, driven to carry out their duty as shinigami despite their new circumstances, have spread out across the world, acting as units to deal with the hollow threat.

All the while the enigmatic shinigami remain in the Seireitei, having deprived you of a place to belong. While many have scattered, a select few—those once of a higher rank than their peers—have gathered in a familiar place, Karakura town intending to find a way to reclaim what was once theirs. Your are a member of this group of like-minded shinigami and as your scattered comrades you must both handle the hollow threat and find means with which to surmount the obstacles impeding your entrance into the Court of Pure Souls.

Among these obstacles are the difficulties of opening—let alone traversing—the dangai, insufficient intel and of course strength, or rather a lack thereof. With the odds stacked against you can you reclaim your rightful place in the world?



Rules


Add in what you are expecting as a Gm from your Rpers. How many times they are expected to post. What you will and will not allow. How you plan to handle rule violations. Let your Rpers know what you expect from the start.
  • It should be noted that this RP will have mature themes. Fade to black will be applicable to sexual situations, but don't expect situations including drugs, gore, or some taboo subjects to garner the same treatment. This is not to say that any of the above will be done in excess, just that they may be done.
  • Combat will be handled on a case-by-case basis, with the GMs proctoring in case issues or disagreements arise. Should you want to script your fight, let the GMs, and your partner(s) know. Make sure all parties are in agreement. A 'scripted fight,' is one wherein the victor is decided before hand.
  • Burning house rule--if you're gone too long and holding things up, expect your character to either be moved aside quietly, or killed to further plot. To avoid the burning house rule, keep us updated, a hiatus can be arranged.
  • If a problem arises for a player in regards to the GM and they feel uncomfortable bringing it up. Go to the other GM for advice. Don't worry, we're perfectly reasonable people and nine times out of ten we'll work through it with you.
  • The GMs have final say on all matters--this does not mean that I cannot be swayed or convinced. Still, if something must be resolved, we will resolve it and that'll be the end of the discussion.
  • Should you lack inspiration or enough material to post, tell someone. Communicate. Talk to your GMs. Worst case scenario, we'll just move your character aside till you can post again.
  • While you may expand on or modify the base format of the character sheet, make sure all necessary sections are included.
  • No OOC drama. Keep it to PMs, and hopefully keep it non-existent. If needed contact a GM for problem resolution.
  • Only accepted characters go in the character tab.
  • Post your Character Sheet in the OOC for review.
  • Standard Guild rules apply.
  • IC swearing will occur.



What to Expect


  • Interactions with at least semi-realistic cause and effect. If you are tortured or have your arm cut off, expect to have trauma and difficulties going forwards.
  • A GM who is willing to work with you, hear you out, but not break his back to suit your every need.
  • Good communication be it player to player, GM to GM, or GM to player.
  • Multiple plotlines if possible.
  • Some Taboo Subjects.
  • Collaboration posts.
  • Some dark themes.
  • Some slice of life.
  • Plenty of combat.
  • Expanded Lore



Roster


This will be updated as the plot continues on. Sometimes players will be given the opportunity to play as an arc's villains. Provided the RP's scope expands, such positions may be opened up more permanently to allow for a greater amount of flexibility and creative potential.

The Shinigami

Commander | Yanagi, Taikou

Captain |

Lieutenant |

3rd Seat |

4th Seat |

5th Seat |

6th Seat |





Character Details


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“It was always fire and ruin, why didn't I think to look elsewhere...?”

The shinigami gazed down from Sokyoku hill, a blade to his throat, his knees on the ground, body teetering near the edge of the drop off, a foot on his back, a hand tugging roughly at his hair to hold him in place. There was a harsh chuckle, the voice rugged, as if the sound had been clawing its way from the man's throat and over the years the damage had piled up.

“You picked an awful time to look back on past mistakes. Then again,” the raspy-voiced man said with pause, causing the shinigami to swallow hard, the blade nicking his throat and drawing blood, which trickled down his neck, sending shivers down his spine.

“...the moments before Death are always rather...nostalgia inducing,” the figure smiled, but the look was private, meaning little to anyone but him. The shinigami, Taikou, closed his eyes and exhaled, before drawing another breath in. “I guess this is it,” he said.

The man chuckled again, “No, not quite,” and before Taikou could react, the villain had shifted the angle of his blade and stabbed him through the chest, before moving it free and kicking him from the ledge. As he plummeted through the air, a literally stabbing and throbbing pain coursing through his chest, he found his vision tunneling and at the end of it he saw the man.

Behind the rugged figure was only a vast blue, and it was not the sky. As that thought entered his mind, he found the rest of his awareness slipping away, as the wind embraced him and he fell, picking up speed rapidly.

He knew he could not survive the fall, so he gave in, and so his eyes closed...and his awareness put itself to rest, before the harsh world even could.

One might have said that Taikou had died before he'd even hit the ground, but they would have been wrong.

Very very wrong.


Premise


It happened fast, too fast, the fall of the Captains of old, of the Gotei Thirteen as it was once known. Like dominoes lined up in a row they were toppled, each following the last. You could have called it a rebellion, but a coup would have been more apt—though a restructuring of government would have been even more so.

Like Taikou, the last of the captains to fall, they had not seen it coming for when threats came to mind, it was destruction conceptualized. The tearing down of everything, to rebuild something entirely different, but alas, what fate befell them had not taken such a form.

In fact, though they had been shamed and cast afar, many of those who had once held sway over the great Seireitei were left alive to fight another day if they so chose. Some did...and some did so again when they were laid low once more, and it those who so foolishly charged forth a second time, well, their comrades have yet to hear word of them, leaving them unaware as to the exact nature of their disappearance.

For the Captains, and those seated officers who would not bow to their aggressors, it has lead them to dwell in the world of the living where many stew in their shame and anger, while others merely accept their fate.

However, more importantly, are those who were changed by their engagements with the enemy, those who learned the truth, or at least fragments of it. Those who learned that much of what they had been taught to believe about the world, including even the weapons they wielded, had been elaborate and clever lies.

Now with their pride shattered, their home far away, and even their zanpakuto growing distant, it is these shinigami who must strive to discover meaning in their new lives, and to cast aside the shackles of the past, be they the shame of a battle lost, or even the tradition and practices of the old world.

The foundation on which they once stood must be rebuilt and so there is work to be done for those with the resolve to do it.

So the question is, will you accept your fate as a fallen warrior brought to shame, or will you rise above the adversity of circumstance and reclaim your rightful place in the Court of Pure Souls?

Overview


Welcome to Bleach: Souls Adrift, a RP with extended Bleach lore, which possesses an overarching plot, but will focus on smaller arcs more often than not. As the title hints, your characters will be, in large part, outcasts. You are all members of the “Old Gotei,” as it were, cast down from your domain by a group of shinigami which appeared to come as if from nowhere, their exact motives unsure, and the means used to defeat your ilk an enigma. Exiled from the Seireiti, the Old Gotei has been forced into the world of the living. You and your allies are presented with a dangerous situation, as shinigami patrols from the New Gotei are significantly reduced, resulting in drastically increased hollow activity in the world. Many, driven to carry out their duty as shinigami despite their new circumstances, have spread out across the world, acting as units to deal with the hollow threat.

All the while the enigmatic shinigami remain in the Seireitei, having deprived you of a place to belong. While many have scattered, a select few—those once of a higher rank than their peers—have gathered in a familiar place, Karakura town intending to find a way to reclaim what was once theirs. Your are a member of this group of like-minded shinigami and as your scattered comrades you must both handle the hollow threat and find means with which to surmount the obstacles impeding your entrance into the Court of Pure Souls.

Among these obstacles are the difficulties of opening—let alone traversing—the dangai, insufficient intel and of course strength, or rather a lack thereof. With the odds stacked against you can you reclaim your rightful place in the world?

Rules


Add in what you are expecting as a Gm from your Rpers. How many times they are expected to post. What you will and will not allow. How you plan to handle rule violations. Let your Rpers know what you expect from the start.
  • It should be noted that this RP will have mature themes. Fade to black will be applicable to sexual situations, but don't expect situations including drugs, gore, or some taboo subjects to garner the same treatment. This is not to say that any of the above will be done in excess, just that they may be done.
  • Combat will be handled on a case-by-case basis, with the GMs proctoring in case issues or disagreements arise. Should you want to script your fight, let the GMs, and your partner(s) know. Make sure all parties are in agreement. A 'scripted fight,' is one wherein the victor is decided before hand.
  • Burning house rule--if you're gone too long and holding things up, expect your character to either be moved aside quietly, or killed to further plot. To avoid the burning house rule, keep us updated, a hiatus can be arranged.
  • If a problem arises for a player in regards to the GM and they feel uncomfortable bringing it up. Go to the other GM for advice. Don't worry, we're perfectly reasonable people and nine times out of ten we'll work through it with you.
  • The GMs have final say on all matters--this does not mean that I cannot be swayed or convinced. Still, if something must be resolved, we will resolve it and that'll be the end of the discussion.
  • Should you lack inspiration or enough material to post, tell someone. Communicate. Talk to your GMs. Worst case scenario, we'll just move your character aside till you can post again.
  • While you may expand on or modify the base format of the character sheet, make sure all necessary sections are included.
  • No OOC drama. Keep it to PMs, and hopefully keep it non-existent. If needed contact a GM for problem resolution.
  • Only accepted characters go in the character tab.
  • Post your Character Sheet in the OOC for review.
  • Standard Guild rules apply.
  • IC swearing will occur.



What to Expect


  • Interactions with at least semi-realistic cause and effect. If you are tortured or have your arm cut off, expect to have trauma and difficulties going forwards.
  • A GM who is willing to work with you, hear you out, but not break his back to suit your every need.
  • Good communication be it player to player, GM to GM, or GM to player.
  • Multiple plotlines if possible.
  • Some Taboo Subjects.
  • Collaboration posts.
  • Some dark themes.
  • Some slice of life.
  • Plenty of combat.
  • Expanded Lore


FAQ


Q: Will there be other races?
A: Yes, but not from the outset. I will be opening those up if we get enough people to warrant it, as well as when they start playing a significant role.

Q: What races will be available later?
A: If other races become available, it will likely be Arrancar, Humans(Quincy and maybe something AKIN TO Fullbringer), and perhaps some more...custom creations.

More will be added as they are asked.
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FAQ


Q: Will there be other races?
A: Yes, but not from the outset. I will be opening those up if we get enough people to warrant it, as well as when they start playing a significant role.

Q: What races will be available later?
A: If other races become available, it will likely be Arrancar, Humans(Quincy and maybe something AKIN TO Fullbringer), and perhaps some more...custom creations.

More will be added as they are asked.


Reservations


Total:
4 Captains
(2 vets | 2 normal)
4 Lieutenants

Current Reservations: Captains Closed. 1 Lieutenant open. 3rd-6th open.

@CaughtInTheRiddle: 2nd Division Captain. (12/13/16)-(12/16/16)
@Sloth: 4th Division Captain. (12/13/16)-(12/16/16)
@MysT3CH: 7th Division Captain. (12/13/16)-(12/16/16)
@Kal-El: 11th Division Captain. (12/13/16)-(12/16/16)

@yoshua171: 2nd Division Lieutenant. (12/13/16)-(12/16/16)
@Ciphra: 13th Division Lieutenant. (12/13/16)-(12/16/16)
@Altered Tundra: 10th Division Lieutenant. (12/13/16)-(12/16/16)
@Queentze: Lieutenant of the 8th Division. (12/14/16)-(12/16/16)
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Draetstan
Aghkar’i
Tchaermasei

World name: Astoņiae [Combination of the latvian word for “eight” (Astoniem) and the latin word for form/forms (Formae).] In the languages within it, Astoniae means “Bound by the Eight,” or “Made of the Eight.”

The Nexus: An individual capable of wielding all Aspects.

The Mechanics of Magic

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Naruto: Continuum

[url=http://]Int Chck[/url]|Discord



Prologue

Naruto: Continuum is an alternate universe of the popular Naruto manga and anime. Created with the collaborated ideas of many and a large pool of assistants, this roleplay was designed by yoshua171 to give people a chance to help have a large hand in a Naruto world before it was even created. The "ideal" is not only to create a fantastic roleplay, but to weave a community of like-minded individuals together to create a strong social fabric for the roleplay. Ideas have been bounced around and evolved over time, taking new forms and becoming parts of the roleplay when at first their rough forms may have not as easily fit. This is the true ideal. To sand down any idea and build it back up until it fits perfectly, and create a community that can help in that process. In that sense, the roleplay has thus far been successful, as many new ideas have been and are constantly being incorporated into the roleplay and reviewed by its community.

All players--for a long while--will join a fairly young organization known as Mabiki. It is a place for the angry and the downtrodden. It is an organization formed to revel against the oppressive rule of the Five Nations. You are some of its first shinobi and you will rise up and seize your freedom from the world even if the cost is blood.



Those who fall into this category will be managing the antagonist force and outlying elements of the world in addition to playing in the main organization known as Mabiki. Aside from my own role as GM,

Notable Information:


"Welcome to Naruto: Continuum, If you’ve gotten down to this point and intend to still reading, I’m happy. If you intend to join, even better! Here I will give you some additional information that was not contained in the history above.

The Daimyo, and thus the Land of Iron, exist already. As such the world is separated into the Elemental countries we know so well. They are the Land of Wind, the Land of Lightning, the Land of Fire, and Land of Water, and the Land of Earth respectively. The villages have just begun to take shape and it is up to you to decide what shapes they take.

The map below is primarily for geographical purposes so that we can measure distance and the landmarks of various areas.

I hope you enjoy our RP, and feel free to come to me or my Advisers if you have any questions."

Timeline Notes

>The Sage died three-hundred-eighty-Seven years ago, which was also when the Juubi was split into the nine Bijuu.
>The First Shinobi War lasted 15 years.
>It has been 87 years since the end of the Shinobi War.


The Rules


Banned/Limited Jutsu


Mechanics


----------

Sheets/Skeletons

Currently, Village and Organization sheets are off limits

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Kumogakure
Land of Lightning


Sunagakure
Land of Wind


Konohagakure
Land of Fire


Iwagakure
Land of Earth


Kirigakure
Land of Water













[To be Seen]
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Naruto: Continuum


Discord
Pʀᴇᴍιsᴇ

The world has recovered from a war eighty-seven years passed, the first Great War. Now, with the villages founded the Five Nations know a safety and peace that they have not known since before the time of the sage. Life is peaceful, idyllic even...at least for those in the light of the Five. For everyone else just getting the bare essentials is a struggle, as the Five necessitate that smaller nations become reliant upon them. What skirmishes occur happen within the borders of smaller, more vulnerable nations. These battles waged between behemoths destroy land, end lives, and crush the hopes of the poor, the unnoticed, and the downtrodden. The Five would have the world believe that things are perfect, but even within their borders people are ignored or cast aside as soon as their usefulness expires. However, not everyone is content to live in this way, happy to give away comfort for a false sense of security. Those unwilling to conform, and unable to accept the hidden barbarism of the Five have banded together under one banner; the banner of Teiou, Sovereign.

It’s been three years since they came together. In that time they have grown from a small insignificant power, to one organized enough to give the Five Nations pause. In so doing, they give hope to those who are suffering. Still, as with all things peace has a price, and if they must pay it—they will pay it in blood.

The Crew

@yoshua171|@Ganryu|@Tuujaimaa

Those who fall into this category will be managing the antagonist force and outlying elements of the world in addition to playing in the main organization known as Teiou. Aside from my own role as GM there are no true GMs in the RP, as Gan and Tuuj act more as advisers and assistants, managing certain--largely background--aspects of the world.
Starting Off

Naruto: Continuum is an alternate universe of the popular Naruto manga and anime. Created with the collaborated ideas of many and a large pool of assistants, this roleplay was designed by yoshua171 to give people a chance to help have a large hand in a Naruto world before it was even created. The "ideal" is not only to create a fantastic roleplay, but to weave a community of like-minded individuals together to create a strong social fabric for the roleplay. Ideas have been bounced around and evolved over time, taking new forms and becoming parts of the roleplay when at first their rough forms may have not as easily fit. This is the true ideal. To sand down any idea and build it back up until it fits perfectly, and create a community that can help in that process. In that sense, the roleplay has thus far been successful, as many new ideas have been and are constantly being incorporated into the roleplay and reviewed by its community.

All players--for a long while--will join a fairly young organization known as Teiou. It is a place for the angry and the downtrodden. It is an organization formed to revel against the oppressive rule of the Five Nations. You are some of its first shinobi and you will rise up and seize your freedom from the world even if the cost is blood.
Ⱦhe World


Rules


Banned & Limited Jutsu


Mechanics


Sheets

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}Crossroads{
___
An Exercise In Ludicrosity



Primer


Deep North, Where the Everblight reigns, something else stirs. Is it the dark One of legend, is it the Prime Simulacrum, or perhaps...perhaps it is that which is fabled.

Perhaps it is the Unrisen, the Ascended Being, the Creator and the Destroyer of all. Perhaps...it is Yule.

It which could never be removed.

Whatever it is, I welcome you, traveler, to the Crossroads, where worlds collide and sense has long since fled to the winds.

Prepare thyself.

Seconder


This is a roleplay in which the ludicrous is central. It's a place for humor, and fun, and epic tales. The nonsensical calls this place its home and if you remember that, you will do well. Furthermore, if you recall that memes make the dream machine dream--and that this place is the dream machine, well you'll know that they too belong.
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CAPE NAME HERE

"QUOTE."
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CAPE NAME HERE

"QUOTE."
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The Twin Paths
Zanpakuto Growth System


The Twin Paths System is an ancient system that was designed by shinigami of the forgotten past before the Seireitei and Rukongai had formed. It was designed during an age when there was no time to simply sit on one's laurels and slowly grow close to one's Sword Spirit. While its creator is long gone, and no complete written records of its existence persist, it is by this system that the Foundation was laid for the future.

This system is, to some degree, a work in progress and may be subject to some changes. Additionally, it should be noted that, for the most part, players will not need to keep track of this system as by and large it will be managed by myself and any Co-GMs I appoint. Primarily this simply exists as a structural progression element for character growth over the course of the RP.

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Name


【[url=LINK]Theme I[/url][url=LINK]Theme II[/url][url=LINK]Theme III[/url]】
~"A quote from the character."~
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Premise


Auspicious nobles, recognized prodigies, newly graduated shinigami…dirt, they all have one thing in common: Society cared about them more than you. Nonetheless, you’re a member of the Gotei Thirteen, and though you’re no distinguished officer, you did your part…not that anyone ever gave you any recognition for it. No, you and your peers were outcasts, be you from noble families, but holding no renown or particular talent–or an orphan from the Outer Districts of Rukongai, it doesn’t matter. Perhaps you had friends, some few who would tolerate you or take pity on you enough to throw you a bone, extend an olive branch–then again, perhaps you didn’t.

Nonetheless, this is the place you held in the Seireitei, and once, you may have even believed that it was where you belonged. Alas…the world changes whether we like it or not, and indeed you and those who cast you away are in for a rude awakening.

The question is…will you be ready?

Not that it matters, after all, whether you railed against your lot in life or not, you’re going to have to get over it because it seems even if the Soul Society didn’t, the World has big plans for you.



This RP will be set in an A(lternate)U(niverse) version of Bleach with all original characters and a plot unrelated to the manga or show. However, I will do my utmost to remain mostly faithful to the canon lore and mechanics. The story will center on a group of shinigami who have lost everything. With very little leadership and little hope of anyone else bailing them out of their pitiable situation, they must strive to be better, stronger, and wiser. With any luck–and a lot of work–they might just have a chance to get back what was taken from them–or at the very least, mete out revenge upon those who cast them from their home.

Either way, welcome to Bleach: Ascendance, Ryoka.



World State


The year is 2022 in the Human World, and the Soul Society has been at peace for well over eight hundred years. Though some few conflicts have sparked, the world is largely in a golden age. In this time, the Gotei Thirteen has flourished, the Seireitei has burgeoned with activity, and even much of the Rukongai has become safer–though beyond the 70th district the same cannot be said. During this time, one Noble House–the Tatasuko–has returned from exile, pardoned of crimes they never committed, and redeemed by one of their own. Another, the Tsukiakari, has risen to greater prominence amidst the exile of the former. In more recent centuries, one Captain has defected–and been subsequently put down with surprisingly little disruption. Beyond this, since his ascension to the position of Captain Commander, Tsunayashiro, Tekiō-sei has made many sweeping changes for the better in Soul Society not allowing anyone to grow lax despite the centuries of relative peace.

In the World of the Living, things have gone on as normal, with societies warring and making peace as they are wont to do, all while unaware of the greater workings of the afterlife beyond. Though the shinigami keep a close eye on things, the Quincy have made a small resurgence, with a deal being brokered such that the Balance of Souls would not be disturbed. Even Hueco Mundo has been quiet as though hollows rage and fight for dominance; there have been no clear signs of undue organization or untoward aims in recent years. So it is that the Golden Age continues unabated, with oh-so-few considering the possibility of its disruption.

Oh, how wrong they soon will be.





What to Expect


  • Proactively working towards your character’s growth over time. Characters will have their own arcs, if you’re not willing to invest time and effort into such, then perhaps this isn’t the best fit.
  • At the start, Players will exclusively have access to shinigami. Some leeway may be allowed for certain cases–individuals who were Fullbringers or Quincy in life, for example.
  • Interactions with at least semi-realistic cause and effect. If you are tortured or have your arm cut off, expect to have trauma and difficulties going forwards.
  • Notably, everyone will start with only one character, and that character will be the “Ryoka” Ascension rank. Their official rank will be Unseated Officer.
  • A GM willing to work with you, hear you out, but not break his back to suit your every need.
  • Good communication, be it player to player, GM to GM, or GM to player.
  • Elements of Mystery, which should be engaged with.
  • Multiple arcs and perhaps concurrent plotlines.
  • The possibility of Taboo Subjects.
  • Collaboration posts.
  • Some dark themes.
  • Some slice of life.
  • Plenty of combat.
  • Expanded Lore.


As a final noteworthy point, there is a stat system for this RP, but I assure you that it is much less intrusive than something like a proper tabletop system and nor is it nearly so complex as anything like that. This system is in place to reduce the possibility of pissing contests or other toxicity in addition to giving a tangible measure of various traits in the interest of their being a measurable growth for characters.

Based on working with the players who have joined so far–even those who typically do not prefer such systems–I can let you, the reader, know that most have come to enjoy the system after working with me to understand it. Please give it a chance before you discount it as too much work.
Rules


  • It should be noted that this RP will have mature themes. Fade to black will be applicable to sexual situations, but don't expect situations including drugs, gore, or some taboo subjects to garner the same treatment. This is not to say that any of the above will be done in excess, just that they may be done.
  • Combat will be handled on a case-by-case basis, with the GMs proctoring in case issues or disagreements arise. Should you want to script your fight, let the GMs, and your partner(s) know. Make sure all parties are in agreement. A 'scripted fight,' is one wherein the victor is decided before hand.
  • Burning house rule--if you're gone too long and holding things up, expect your character to either be moved aside quietly, or killed to further plot. To avoid the burning house rule, keep us updated, a hiatus can be arranged.
  • If a problem arises for a player in regards to the GM and they feel uncomfortable bringing it up. Go to the other GM for advice. Don't worry, we're perfectly reasonable people and nine times out of ten we'll work through it with you.
  • The GMs have final say on all matters--this does not mean that I cannot be swayed or convinced. Still, if something must be resolved, we will resolve it and that'll be the end of the discussion.
  • Should you lack inspiration or enough material to post, tell someone. Communicate. Talk to your GMs. Worst case scenario, we'll just move your character aside till you can post again.
  • While you may expand on or modify the base format of the character sheet, make sure all necessary sections are included.
  • No OOC drama. Keep it to PMs, and hopefully, keep it non-existent. If needed, contact a GM for problem resolution.
  • Only accepted characters go in the character tab.
  • Post your Character Sheet in the OOC for review.
  • Standard Guild rules apply.
  • IC swearing will occur.

The Twin Paths
Zanpakuto Growth System


The Twin Paths System is an ancient system that was designed by shinigami of the forgotten past before the Seireitei and Rukongai had formed. It was designed during an age when there was no time to simply sit on one's laurels and slowly grow close to one's Sword Spirit. While its creator is long gone, and no complete written records of its existence persist, it is by this system that the Foundation was laid for the future.

This system is, to some degree, a work in progress and may be subject to changes. Additionally, it should be noted that, for the most part, players will not need to keep track of this system as it will be managed by myself and any Co-GMs I appoint. Primarily this simply exists as a structural progression element for character growth throughout the RP.

Earning Attunement

While the below criteria can lead to a player earning Attunement Points, you may need more than just hitting every bullet point in a single post. Do these things with thought, considering your character’s struggles, failings, and redeeming qualities. Consider the conflicts they have with themselves, with others, the problems they have with the world or their place in it, and the relationship they have with their sword spirit.

Furthermore, more criteria may be added as I think of them. Beyond this all that I ask is you consider the emotional and narrative arcs of your characters. Completing mini-arcs in such a manner will be the most likely thing to net you Attunement.

Nonetheless, hitting certain narrative touchpoints can lead to the earning of Attunement Points, but know that I can tell when someone is phoning it in, rushing, or just forcing something in the interest of developing their Zanpakuto. I will not take kindly to such behavior and I certainly will not reward it.

You have been warned, so without further ado, the criteria in question.

The Ascendance System

The Ascendance System is the tool that will be used to measure the growth and abilities of characters in this RP. Notably, while players will not see such directly, NPCs–regardless of race–will have similar stats on the backend. The numeric aspects of this system will primarily be used for comparison during clashes in combat. There will be numerous ways for characters to train their various Attributes and Skills, in addition to methods through which to gain new Artes, or even create entirely original Specializations. Unless someone finds themselves exceptionally comfortable with this system, I will be very hands-on when characters are initially made to smooth the process of figuring out initial builds and the path forward for a given character. In this way, we will work together so that a feeling of consistent and rewarding character growth can occur, both statistically and personally!

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