@LmpkioI am just letting you know that I looked over this. I am at work and will be for a LONG time. The only section I was iffy about was Bullet Arts. The way it is written is a Strength and not an ability. I saw that she has several techniques to acquire. I think you should list her techniques as abilities.
It was taken almost straight from the wiki. I did leave it as a strength as well, but otherwise I'll go for the wicked weaves.
Written Description: Dante is a half-human, half-demon hybrid that stands just under 7 feet. He doesn't slouch, rather he is very proud in his near perfectly handsome appearance. He sports a red and black uniform with matching cowboy boots, going topless to reveal his perfect 8 pack in his time off the clock. His skin is fair, and has soft light blue eyes. When in Devil Trigger, his height grows to just over 8 ft with his human half suppressed. His clothes and skin meld and harden, resembling smoothed molten rock, as his eyes and chest glow with a dull yellow.
Personality: Dante's attitude fizzled during his travels throughout the world, but he is ultimately still just as chill as ever. He knows he's the best and doesn't mind toying with his opponents and friends; but he's never boastful of his powers, keeping it to excessive smart-assing with both words and actions. If he isn't on duty, he prefers kicking it back and wasting time reading magazines or the like. He is constantly in debt, easily refusing jobs if he doesn't like the job or willing to work for free, especially if its doing jobs related to hunting demons. Somehow, he does have enough money to keep in operations and continue his love of pizza.
Game: Devil May Cry (2001)
Current Story: After traveling the world for a bit, Dante settled back down to set up his shop once more, Devils Almost Cry. Dante worked alone, eliminating pockets of demons that would occasionally show up, until a strange client came to his door. One trashed shop later, Dante was suited up and out on the road again to combat whatever this virus was that threatened to destroy everything.
Weapon(s):
Rebellion - A broadsword passed down from his father. Imbued with magic and demonic power, is capable of blocking attacks even on the spacial plane.
Ebony & Ivory - Pair of customized M1911 semi-automatic pistols. Infused with demonic power, can fire rapidly without the need to reload and can charge up shots for a more powerful effect.
Devil Trigger: A short burst of Demonic power as Dante temporary becomes fully demonic. While in this state, his damage output and defenses are maxed out while also giving him increased attack rate and healing factor. Attacking or not, Dante can only maintain this form so long before needing to recharge by taunting, dealing damage, taking damage, and/or performing combos.
Special Abilities
Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. These abilities are awarded after certain boss battles. These abilities are powers that your character normally wouldn't have. They can also be weapons that are foreign to your character’s game verse. These are GM awarded so do not fill this out.)
Items Slot One - Slot Two - Slot Three -
Strengths
Superhuman Agility: Dante's agility allows for many abnormal abilities, from running up walls to jumping off flying rockets. His balance and natural dexterity is at peak performance.
Demonic Energy Channeling: Son of Sparda, Dante possess a demonic aura that envelops everything he uses. Guns no longer need ammo and he can call back his family sword Rebellion.
Superhuman Durability: Dante's body can press on despite any level of punishment it is tormented to. From being impaled through the chest to being crushed with immeasurable force, Dante is able to shrug it off without consequence.
Stylish Combos: Dante is a real combo king. As if landing and onslaught of attacks on an opponent before they could react wasn't bad enough, each hit gets stronger the further in the chain it is. Spamming the same move loose effectiveness, and getting hit or waiting too long between strikes can kill the combo rightful quick. There are seven different levels of combo skill levels ranging from the basic x1 damage Dull to the rockin x2 damage Absolute! to the legendary x3 damage S S Sensational.
Weaknesses
Despite his ability to shrug off wounds, Dante is quite fragile and can only take a limited amount of damage before being taken down. His devil trigger state is also limited, needing a recharge before it can be activated once more. Dante also seems to have terrible luck with women, or rather terrible luck in general. Women usually have a pattern of not working out in a positive manner and any gamble he finds himself in will more than certainly roll out against him.
@Aether Spawn Damn if only Bayonetta was old enough to become a legend... yet has powers that can classify her as such XD Oh well... at least they can fight alongside one another like badasses.
(Will probably add the Shuraba sword as a melee weapon for her too)
Kingdom: Hails from Looking Glass Studios, but when the Kingdom fell he left for Ion Storm, and when that Kingdom fell he went to Square Enix, specifically the Eidos Montreal district of the Kingdom.
Written Description: Garrett is a rather small man, only 5'7 and weighing in at 149 pounds. He has pale, almost porcelain skin and close-cropped warm black hair. A small scar runs from above Garrett's right eye to his upper-right cheek, and in place of a normal eye his right eye is mechanical, with the 'whites' of the eye being metal and the 'pupil' being a neon green color. His left eye, which is still normal, is a hazel brown. Normally, he sports the outfit seen in the first photo. When out on missions or thieving, Garrett is seen in all black and leather, with a hood pulled over his head and cloth pulled over his mouth, as seen in the second photo. His thieving outfit also sports elevator shoes, boosting his height by three inches.
Personality: Garrett is normally a quiet man who is only interested in looking out for himself. However, when he does open his mouth to say something, it's usually either a sarcastic quip, a cynical remark, or a big middle finger to the person he's talking with. Due to his past (see: getting his eye torn out by someone he came to care for, having his fence turn him into the city guard, etc.) he's not very trusting and is careful not to get close to anyone. Despite his rough and callous exterior, Garrett is actually a rather kind person deep down. He doesn't believe in stealing from his allies or the poor, and only robs upper-class people or those he believes deserve it. In addition to these things, he is also horrified by killing, having vowed to never take a life unless there is no other way (see: the last mission of Thief: The Dark Project). Regarding sexuality, Garrett is a heterosexual, though he doesn't believe in attachments or long-term relationships (I suppose you could classify this as being aromantic but heterosexual). Basically, he'll bone any woman he can, but the second she so much as implies the two being in a real relationship he'll bolt. Garrett also doesn't take sides in large conflicts, instead choosing to just remain neutral until he gets dragged back in by one side or the other (in terms of factions, pretty much all of his allies have been his enemy or vice versa at one point or another).
Games: Thief: The Dark Project, Thief 2: The Metal Age, Thief: Deadly Shadows, and Thief (2014). Garrett considers the last one to be a rough part of his life that he'd like very much to forget about.
Current Story: Following the events of Thief (2014), Garrett decided he had enough of being dragged into large scale conflicts despite being just a simple thief, and chose to exile himself. After living out in the wilds and regaining his old voice actor (because I want Stephen Russell, not some Italian dude who sounds like he shat himself), Garrett eventually reintegrated into society and went back to thieving. This time he promised himself that if any faction tries to convince him to join their side again, he'll rob them blind as a way of answer (note: he's probably gonna get dragged back in again anyway).
Weapons: Blackjack (has no offensive capabilities save for knocking out unaware people), sword (though he doesn't have much skill in using it, as he's never really had to use it due to being a master thief and all that. It's only for instances where stealth is not an option and, even then, Garrett just uses it until his opponents are incapacitated and not dead), and a bow and arrows (has normal broadhead arrows to start with but can acquire quite a number of different types, from water arrows to rope arrows to noisemaker arrows).
Stats Level One (P)Damage 2 (P)Defense 2 (M)(E)Damage 1 (M)(E)Defense 1 Dexterity 4 0% (This is critical damage. Everyone starts at 0%.) XP ////////// (0/10)
General Abilities
Slot One: Swoop - Moving from cover to cover has never been so easy! Garrett can use Swoop to move from cover to cover, shadow to shadow, etc. (or he can just use it to get around a bit faster). It acts as a way to teleport across short distances (so long as there is solid ground between those distances) silently. Although it generates no noise on normal floors, if there are noisy things such as paper or broken glass or things in the way that can be knocked over on the floor that Garrett is Swooping across, noise will still be made (be it from glass/paper crunching or said item being knocked over).
Special Abilities
Slot One.
Items Slot One. Slot Two. Slot Three.
Strengths - Master Thief: To put it basically, Garrett is one of the quietest, sneakiest bastards you've (n)ever seen. He's an expert thief, and can usually escape any situation so long as he has a flash bomb and a place to hide. (Garrett is really, really stealthy obviously) - Master Lockpicker: Garrett can bypass any lock so long has he has his trusty picks on him, and for some locks all it'd take is a bobby pin for him to crack it. (Garrett can unlock normal doors [nothing magic or technological preventing them from being opened, just a lock]) - Bottomless Pockets: Garrett can fit massive stacks of gold, candlesticks, urns and pocket watches in his pockets. After all, what's the point of being a thief if you can't carry out everything that isn't nailed to the floor? (Garrett can carry a shitload of loot items and gold, though equipment is a different story) - Mechanical Eye: Garrett has a mechanical eye in place of his right eye, which he can use to zoom in and enhance his vision. It helps him see small details that can't be picked up by the naked eye, and it can also enhance his aim with his bow.
Weaknesses Due to almost never having been caught, Garrett's combat skills are... A bit rusty. By that, I mean that if he engages in a one-on-one fight, he might make it with a bit of ingenuity. Two people and he'll have a lot of trouble. Three people and he's fucked unless he has a good number of health potions and flash bombs on him. Four or more? Forget about it. He also has a code of honor, meaning that killing is a no-no. If he kills anyone, unintentionally or not, he'll break down for a while. It'd be dangerous if this happened in the midst of combat, as it leaves him open to be attacked and, due to his squishy nature, an enemy could easily cut him down in a hit or two. On top of both of these two things, he's also from an era without much technology; anything futuristic is new and alien to him, and as such he's only trained in the use of his bow and other tools. Hand him a gun from the future and he'll have no clue what to do with it.
Title: Legend (correct me if I'm wrong, though I do think that Garrett would fit in the Legend category)
Kingdom: Hails from Looking Glass Studios, but when the Kingdom fell he left for Ion Storm, and when that Kingdom fell he went to Square Enix, specifically the Eidos Montreal district of the Kingdom.
Written Description: Garrett is a rather small man, only 5'7 and weighing in at 149 pounds. He has pale, almost porcelain skin and close-cropped warm black hair. A small scar runs from above Garrett's right eye to his upper-right cheek, and in place of a normal eye his right eye is mechanical, with the 'whites' of the eye being metal and the 'pupil' being a neon green color. His left eye, which is still normal, is a hazel brown. Normally, he sports the outfit seen in the first photo. When out on missions or thieving, Garrett is seen in all black and leather, with a hood pulled over his head and cloth pulled over his mouth, as seen in the second photo. His thieving outfit also sports elevator shoes, boosting his height by three inches.
Personality: Garrett is normally a quiet man who is only interested in looking out for himself. However, when he does open his mouth to say something, it's usually either a sarcastic quip, a cynical remark, or a big middle finger to the person he's talking with. Due to his past (see: getting his eye torn out by someone he came to care for, having his fence turn him into the city guard, etc.) he's not very trusting and is careful not to get close to anyone. Despite his rough and callous exterior, Garrett is actually a rather kind person deep down. He doesn't believe in stealing from his allies or the poor, and only robs upper-class people or those he believes deserve it. In addition to these things, he is also horrified by killing, having vowed to never take a life unless there is no other way (see: the last mission of Thief: The Dark Project). Regarding sexuality, Garrett is a heterosexual, though he doesn't believe in attachments or long-term relationships (I suppose you could classify this as being aromantic but heterosexual). Basically, he'll bone any woman he can, but the second she so much as implies the two being in a real relationship he'll bolt. Garrett also doesn't take sides in large conflicts, instead choosing to just remain neutral until he gets dragged back in by one side or the other (in terms of factions, pretty much all of his allies have been his enemy or vice versa at one point or another).
Games: Thief: The Dark Project, Thief 2: The Metal Age, Thief: Deadly Shadows, and Thief (2014). Garrett considers the last one to be a rough part of his life that he'd like very much to forget about.
Current Story: Following the events of Thief (2014), Garrett decided he had enough of being dragged into large scale conflicts despite being just a simple thief, and chose to exile himself. After living out in the wilds and regaining his old voice actor (because I want Stephen Russell, not some Italian dude who sounds like he shat himself), Garrett eventually reintegrated into society and went back to thieving. This time he promised himself that if any faction tries to convince him to join their side again, he'll rob them blind as a way of answer (note: he's probably gonna get dragged back in again anyway).
Weapons: Blackjack (has no offensive capabilities save for knocking out unaware people), sword (though he doesn't have much skill in using it, as he's never really had to use it due to being a master thief and all that. It's only for instances where stealth is not an option and, even then, Garrett just uses it until his opponents are incapacitated and not dead), and a bow and arrows (has normal broadhead arrows to start with but can acquire quite a number of different types, from water arrows to rope arrows to noisemaker arrows).
Stats Level One (P)Damage 2 (P)Defense 2 (M)(E)Damage 1 (M)(E)Defense 1 Dexterity 4 0% (This is critical damage. Everyone starts at 0%.) XP ////////// (0/10)
General Abilities
Slot One: Swoop - Moving from cover to cover has never been so easy! Garrett can use Swoop to move from cover to cover, shadow to shadow, etc. (or he can just use it to get around a bit faster). It acts as a way to teleport across short distances (so long as there is solid ground between those distances) silently. Although it generates no noise on normal floors, if there are noisy things such as paper or broken glass or things in the way that can be knocked over on the floor that Garrett is Swooping across, noise will still be made (be it from glass/paper crunching or said item being knocked over).
Special Abilities
Slot One. Focus - Why have a mechanical eye when you can have a MAGIC EYE!? So long as the first boss that Garrett defeats can use magic to some extent, defeating the boss would imbue his false eye with magic and give him the power of Focus. It gives him a mana bar and everything! After gaining Focus, every boss that Garrett defeats will give him another Focus point to invest. See this page for potential upgrades for it (note: Garrett automatically starts with Intuition 1 after gaining Focus). (This stays blank. Go read my OP again thoroughly. If you read the notes I left you in the CS code, it literally explains what every section means and whether or not it should be filled out.)
Items Slot One. Slot Two. Slot Three.
Strengths - Master Thief: To put it basically, Garrett is one of the quietest, sneakiest bastards you've (n)ever seen. He's an expert thief, and can usually escape any situation so long as he has a flash bomb and a place to hide. (Garrett is really, really stealthy obviously) - Master Lockpicker: Garrett can bypass any lock so long has he has his trusty picks on him, and for some locks all it'd take is a bobby pin for him to crack it. (Garrett can unlock normal doors [nothing magic or technological preventing them from being opened, just a lock]) - Bottomless Pockets: Garrett can fit massive stacks of gold, candlesticks, urns and pocket watches in his pockets. After all, what's the point of being a thief if you can't carry out everything that isn't nailed to the floor? (Garrett can carry a shitload of loot items and gold, though equipment is a different story) - Mechanical Eye: Garrett has a mechanical eye in place of his right eye, which he can use to zoom in and enhance his vision. It helps him see small details that can't be picked up by the naked eye, and it can also enhance his aim with his bow.
Weaknesses Due to almost never having been caught, Garrett's combat skills are... A bit rusty. By that, I mean that if he engages in a one-on-one fight, he might make it with a bit of ingenuity. Two people and he'll have a lot of trouble. Three people and he's fucked unless he has a good number of health potions and flash bombs on him. Four or more? Forget about it. He also has a code of honor, meaning that killing is a no-no. If he kills anyone, unintentional or not, he loses a life (assuming we have extra lives in this RP, if not then I'll think of something else). (There are no extra lives unless you have an item specifically granting your character extra lives. Items are earned in the game as rewards.) On top of both of these two things, he's also from an era without much technology; anything futuristic is new and alien to him, and as such he's only trained in the use of his bow and other tools. Hand him a gun from the future and he'll have no clue what to do with it.
Another GM announcement. Items. Nobody has any items in their inventory starting out. The reason why is because if everyone had infinite Phoenix Downs then no one would have to worry about staying dead for long. There would be too much cheap liberty and the game wouldn't be difficult on the missions where it is supposed to be. If you want your characters to have basic items, then basic is what they will be with absolutely no buffs or effects granted. You must earn items in missions and from boss battles. If you want your character to be able to make special items, then it will have to be a General Ability you have your character learn as a level up. Even then, the amount of items a character can produce for a team per mission will have a limitation.
@LmpkioI approve this CS. When you post the CS, you will post it in the same post where your first character is. That way we won't have too much cluttering of the Character Thread. It will make editing stuff a bitch because of all the code, but it's for a good cause!
@LmpkioI approve this CS. When you post the CS, you will post it in the same post where your first character is. That way we won't have too much cluttering of the Character Thread. It will make editing stuff a bitch because of all the code, but it's for a good cause!
I was going to do so regardless. Let me add that sword for Bayo as her melee weapon as well if you don't mind but thanks!
Written Description: Dante is a half-human, half-demon hybrid that stands just under 7 feet. He doesn't slouch, rather he is very proud in his near perfectly handsome appearance. He sports a red and black uniform with matching cowboy boots, going topless to reveal his perfect 8 pack in his time off the clock. His skin is fair, and has soft light blue eyes. When in Devil Trigger, his height grows to just over 8 ft with his human half suppressed. His clothes and skin meld and harden, resembling smoothed molten rock, as his eyes and chest glow with a dull yellow.
Personality: Dante's attitude fizzled during his travels throughout the world, but he is ultimately still just as chill as ever. He knows he's the best and doesn't mind toying with his opponents and friends; but he's never boastful of his powers, keeping it to excessive smart-assing with both words and actions. If he isn't on duty, he prefers kicking it back and wasting time reading magazines or the like. He is constantly in debt, easily refusing jobs if he doesn't like the job or willing to work for free, especially if its doing jobs related to hunting demons. Somehow, he does have enough money to keep in operations and continue his love of pizza.
Game: Devil May Cry (2001)
Current Story: After traveling the world for a bit, Dante settled back down to set up his shop once more, Devils Almost Cry. Dante worked alone, eliminating pockets of demons that would occasionally show up, until a strange client came to his door. One trashed shop later, Dante was suited up and out on the road again to combat whatever this virus was that threatened to destroy everything.
Weapon(s):
Rebellion - A broadsword passed down from his father. Imbued with magic and demonic power, is capable of blocking attacks even on the spacial plane.
Ebony & Ivory - Pair of customized M1911 semi-automatic pistols. Infused with demonic power, can fire rapidly without the need to reload and can charge up shots for a more powerful effect.
Devil Trigger: A short burst of Demonic power as Dante temporary becomes fully demonic. While in this state, his damage output and defenses are maxed out while also giving him increased attack rate and healing factor. Attacking or not, Dante can only maintain this form so long before needing to recharge by taunting, dealing damage, taking damage, and/or performing combos.
Special Abilities
Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. These abilities are awarded after certain boss battles. These abilities are powers that your character normally wouldn't have. They can also be weapons that are foreign to your character’s game verse. These are GM awarded so do not fill this out.)
Items Slot One - Slot Two - Slot Three -
Strengths
Superhuman Strength: Dante's strength far passes normal human means, his demonic heritage adding enough raw power to smash boulders and metal beams.
Superhuman Speed: Dante's natural speed is outmatched only by a few, his biggest rival being his brother. Dante moves fast enough to simulate limited teleportation and can dodge bullets fired at close range.
Superhuman Agility: Dante's agility allows for many abnormal abilities, from running up walls to jumping off flying rockets. His balance and natural dexterity is at peak performance.
Demonic Energy Channeling: Son of Sparda, Dante possess a demonic aura that envelops everything he uses. Guns no longer need ammo and he can call back his family sword Rebellion.
Elemental Resistance: Dante has little need for air, able to survive indefinitely under water without problems, as well as having mild tolerance to flame and other normally hazardous energies.
Accelerated Healing Factor: Dante's wounds close near instantaneously, proving even the most disturbing wounds ineffective. This also slows his ageing process, letting him live longer than most humans.
Superhuman Durability: Dante's body can press on despite any level of punishment it is tormented to. From being impaled through the chest to being crushed with immeasurable force, Dante is able to shrug it off without consequence.
Weapon Mastery: Dante has complete mastery of any weapon he acquires, even going as far as enhancing it with his demonic abilities. This also allows him to switch weapons instantaneously, faster than the eye can follow.
Stylish Combos: Dante is a real combo king. As if landing and onslaught of attacks on an opponent before they could react wasn't bad enough, each hit gets stronger the further in the chain it is. Spamming the same move loose effectiveness, and getting hit or waiting too long between strikes can kill the combo rightful quick. There are seven different levels of combo skill levels ranging from the basic x1 damage Dull to the rockin x2 damage Absolute! to the legendary x3 damage S S Sensational. (You can only write 4)
Weaknesses
Despite his ability to shrug off wounds, Dante is quite fragile and can only take a limited amount of damage before being taken down. His devil trigger state is also limited, needing a recharge before it can be activated once more. Dante also seems to have terrible luck with women, or rather terrible luck in general. Women usually have a pattern of not working out in a positive manner and any gamble he finds himself in will more than certainly roll out against him.
Superhuman Agility: Dante's agility allows for many abnormal abilities, from running up walls to jumping off flying rockets. His balance and natural dexterity is at peak performance.
Demonic Energy Channeling: Son of Sparda, Dante possess a demonic aura that envelops everything he uses. Guns no longer need ammo and he can call back his family sword Rebellion.
Superhuman Durability: Dante's body can press on despite any level of punishment it is tormented to. From being impaled through the chest to being crushed with immeasurable force, Dante is able to shrug it off without consequence.
Stylish Combos: Dante is a real combo king. As if landing and onslaught of attacks on an opponent before they could react wasn't bad enough, each hit gets stronger the further in the chain it is. Spamming the same move loose effectiveness, and getting hit or waiting too long between strikes can kill the combo rightful quick. There are seven different levels of combo skill levels ranging from the basic x1 damage Dull to the rockin x2 damage Absolute! to the legendary x3 damage S S Sensational.