Hidden 7 yrs ago Post by Zelosse
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I'll have a post up tonight after work.
Hidden 7 yrs ago 7 yrs ago Post by Renny
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Renny S E A S O N E D

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I'll post again once our local Lycan gets a post out. In the meantime I'll get to doing some actual work then I'll work on some Digimon: Next Order stuff.

Yayyy for training Digimon how not to poop on the ground they stand on.
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Hidden 7 yrs ago Post by Zelosse
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Ok folks who aren't in the discord or are too shy/nervous to ask:

The city we are in is host to about 150,000 people. It's massive. Getting around from guildhouse to the bridge doesn't take long though. They are located fairly close together.
Crime in the city is most foul. Killers can find work easily. Prisoners carnival, to the skilled, is merely a trial by combat.
Siph is married to that bear.
Hidden 7 yrs ago Post by Zelosse
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@eemmtt Hey, just a request. I'm not sure if English is your first language so I apologize if this comes off as rude but could you touch up the spelling a bit?

I'd give specifics to what I mean but my phone despises doing quotations.

Thanks man. If you can't, I'll just do my best to ignore it.
Hidden 7 yrs ago Post by Ptolemy
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I'm excited for our first bout of combat.
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Hidden 7 yrs ago Post by Zelosse
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I'll post tomorrow at some point. Get the ball rolling a bit further. If I fail to reply to someone or something that happened IC, please let me know.
Hidden 7 yrs ago Post by Zelosse
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New ic post Monday afternoon. Working a triple shift today so no time..
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Hidden 7 yrs ago Post by Zelosse
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Triple post from da main man himself, I'll be posting when I get home from work. Just gonna do some filler between Siph and our gate master, then dump you all into it.
Patience with me cuz I'm slow
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Hidden 7 yrs ago Post by berd
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Wow. This week did not turn out as expected. I'll try to post when I get home tonight.
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Hidden 7 yrs ago Post by Hammerman
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@Roughdragon1
Isn't the shaman riding on top of the ogre?
Hidden 7 yrs ago Post by Roughdragon1
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@Roughdragon1
Isn't the shaman riding on top of the ogre?


Crap, you're right. I'll edit it.
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Hidden 7 yrs ago Post by Roughdragon1
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Boom, edited.
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Hidden 7 yrs ago Post by Zelosse
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@Hammerman@Roughdragon1

"NOW YOU DIE DIE!" It shrieked, point its staff at the dwarves and the other fights before striking its ogre companion hard in the snout as it leapt to the ground. Less a shriek and more a roar, the hulking beast rushed on all fours with enough force to shake the ground.


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Hidden 7 yrs ago Post by Hammerman
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@Zelosse@Roughdragon1
Welp, apologies. Somehow, it didn't click on me when I read it.
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Hidden 7 yrs ago Post by Roughdragon1
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Edited again
Hidden 7 yrs ago Post by ZekariVoblis
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ZekariVoblis Astro Sky Seeker Hellbent On Luxury Expeditions

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Ey, guess who's applying?
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Hidden 7 yrs ago 7 yrs ago Post by ZekariVoblis
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ZekariVoblis Astro Sky Seeker Hellbent On Luxury Expeditions

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Name: Lady Ailsa of Snowgael
Age: 57
Race: Dullahan
Appearance: The first is the fact that, unlike the picture would have you think, she doesn’t actually have a horse. Long story on that. She is about 5’5’’
Equipment: Ailsa is nearly always clad in armor when in battle and equipped with her one of her most valued swords. She has 3 to be exact, but always leaves two at home so the extra weight doesn’t affect her fighting abilities. The particular sword she tends to bring, Aiden, strangely dulls at a slower rate than most other swords and is identifiable by a strange red, rust-like coloring at the tip of the blade. She is also equipped with a lantern at almost all times, despite the armor. She also has a leather whip, that is strangely painted white, almost like a skeleton. Outside of that, she has her simple civilian, yet noble-looking clothes, silver, and keys.
Personality: Ailsa is a woman of conviction, simply put. She almost always has her eyes set on some sort of goal and accomplishing it is something she puts hard effort into doing. Her blade and metal has always been and will be, till her cursed afterlife be cut own, one worthy of competition. She has respect not only to those with a purpose and a drive, but those who have respect by the sword. As a lady of the sword, she’s also a natural self sacrificer. Then again, this may be more due to her status as a Dullahan. On top of that, she’s quite a polite woman and is quite an honest person, whether the situation calls for it or not.

However, that’s not to say she’s perfect. She tends to assume too much from people and, the moment they tell her something she finds fascinating, she tends to paint a somewhat glorified picture of who they are. Which tends to lead to crushed expectations. On top of that, while incredibly dedicated and by the sword, she tends to slack around when her training is done or any tasks of the day are complete. And due to her undead status, it can be difficult to actually wake her. She also is quite the curious type which has a bit of an effect on her common sense. Also, while a fantastic swordsman, she tends to overestimate her skills and thinks most situations(outside of political situations of course) can be solved with the sword.

She also really, really hates the heat and tries to stay away from light or holy magic, knowing the effect it’ll have on her. Even though she is tempted.
History: Many years ago, a young girl was born. Her parents, located in a snow covered domain, held noble blood within them, but, more importantly, a code. A code that was the shape and grower of this nobility and it’s true decider of who is worthy of their name and lineage. With time, the girl wanted to learn the ways of not only this code but the traditions of the blade. The family knew it from the time she was but a child that she would choose this path. For much her childhood and teen years, the girl dedicated herself solely to the blade and made friends with many of those who did the same. At the age of 21, she was a recognized swordsman and even considered an honorary knight by the locals and commoners. She swore one thing and one thing only-to protect her home. This was Ailsa’s childhood.

Despite her practice with a sword, however, she was not one to go on quests. She would occasionally provide aid for her fellow warriors in their journey, but she never strayed far as she stayed to keep her home safe. Her siblings did the same and, as a family, they fought off whatever descended towards the castle. Except for her youngest sister, who was too ill to carry her own sword. As if driven by this fact, Ailsa fought with even more dedication. And one day, she personally provided her sister an escort to a neighboring lord’s manor. However, an attack from wild beasts soon stopped them. Realizing that if the beasts continued their assault, her sister would be at risk, Ailsa lept from the carriage. Sword in hand, she challenged the beasts as her sibling rode off, telling them to turn around, with Ailsa’s yells of how she’ll be fine echoing back to her. Striking down the beasts, the blood covered knightess, cast down her sword. She knew her wounds wore to severe, yet she stepped forward. She heard a faint whisper, asking her if she still wishes to stay by the sword, even after death. All she could do was nod. As the whispers died out and she felt the weight of falling snow overcome her, she finally let her body fall.

Mere hours after her early demise, a hand rose from exactly where she had perished. With a...large amount of struggling, she managed to pull herself up from the large pile of snow that had covered her body. Much to the now-apparently-alive Ailsa’s shock, she still breathed life. Her armor, while chipped and a bit weathered, was far from heavily damaged. Her arms worked and her neck felt perfectly fine. Except she couldn’t feel the hair that’s usually right near that. Or the ears. Or anything head related. Feeling around her impromptu graveyard, she found the very unfortunate fact that, as figured, her head couldn’t be found. Right as she wondered where it could’ve gone, shifting snow could be heard as a strange Imp was ripping out of the ground her deceased dome. Immediately noticing it, she gave chase, only for it to quickly fly off after it noticing. Sadly due to a miscalculation(I.e-she tripped 3 times), the imp made off with her head to parts unknown as she swore vengeance against it(Well...She kinda just yelled at it to please give her her head back before slamming her head into the snow when it yelled back “No”).

As luck would have it, a large steed covered in snow but black as night soon made its way to her. She knew what this beast was-her steed given to her per her new position as Dullahan. Actually, it wasn’t. That steed was 4 miles from her location. Which that steed decided to tell her in a voice all too familiar with the one that beckoned her for Dullahan-hood. Before she could ask anything else, it rode off. So immediately began the journey to find it, a long perilous (annoying) journey, but find it she did. And, to her surprise, it was the the same color as the previous steed except with a more...dead look in its eyes. A more white in the eyes, like a blind man. Grabbing her sword, she covered into the wood of a nearby tree “Ailsa of Snowgael still rides. This domain shall always be under her protection.” With that, she saddled on and continued for the next journey-her head.

That took literally 25 years to actually do. She didn’t exactly have a map after all. That and, despite her predicament, she often went back to her family’s home to watch over the current generation. However, come those 25 years, she finally was able to find her head and welcomed it back on her shoulders. Or, more often, between her arms or in a bag...possibly atop a coaster on a nearby table(she can’t carry it all the time and she was able to see thus far). It was not at a cost, however. Head regained, she lost her horse in her travels.

I don’t mean lost as in “died” by the way. I mean, she literally lost her horse. To this day, no clue at all where it had gone. ...Yup. Anyway, horseless and without the beast that kept her company these many years, she did not waver. Saddened for only a few weeks time, she made a new quest-to locate her horse. She knew not of how to find it, but she knew of a location she could start-the Infinity Bridge. With its vast treasures and adventurers galore, it was possible she may get leads there. Dare she say, it’s possible that she may receive or find treasures that could help her bring the horse to her. Barring that, she could always buy a new one. She won’t because she’s stubborn, but it's not a bad idea.
Guild Ranking: Due to her own experience with the blade, she would mostly certainly want to think herself a silver...But considering she’s never actually done guild work once in her life(let alone researched it), wood. Easily wood
Misc: Ailsa can see well no matter how dark it may be. She also has a somewhat mental connection with her detached head as she's able to sense its presence no matter how far it may go. She’s used to doors opening automatically for her and, despite that not being so anymore, still tries to do so. The horse’s name is Marrow. Being a Dullahan makes you think of dead things and bones a lot so, them’s the end results. She also tends to be untrusting towards demons and the undead….go figure.
Goals: Her goals are simple. One is to find her lost horse. The second is to obtain a crystal ball so that she may always know if and when she must go back to Snowgael to defend it, no matter how far she may be.
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Hidden 7 yrs ago Post by Zelosse
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@ZekariVoblis without your head, your body is almost useless. So having your head stolen would make retrieval impossible..
Hidden 7 yrs ago Post by ZekariVoblis
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@ZekariVoblis without your head, your body is almost useless. So having your head stolen would make retrieval impossible..


Oh. Um...Maybe just write it off as a slightly different version of Dullahan? I mean, not all versions are exactly like that, right?

Or maybe since it was an imp, the effect was null and void?

I'm mostly throwing those out there cause the head stealing bit was pretty integral to the story.
Hidden 7 yrs ago Post by TheDarkTemplar
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Djinsuir Ibn Al-Ghumari




"Saf lujat ai firanij"



Age: 27

Race: Sektephi

Appearance: The Sektephi are all born with a unique symbol somewhere on their body, after birth its meaning is interpreted by the Awrak'hayla or "Life Oracle". Djin bears his mark on his left pectoral and its meaning is "Wandering Sword". Aside from his birth mark his body also displays a variety of scars; burns, stabs, and slashes. His eyes, indicative of his birth from the Almarak Clan, a vibrant blue which glows faintly in the night.

Equipment: Despite being exposed to many different cultures, Djin has never once forgotten his people. Choosing only to wear traditional Sektephi armor and clothing he tends to stand out from he crowd. Almarak crafted iron breastplate and pauldrons offer the most protection with the rest of his outfit consisting of leather and cloth. His family sword "Daityat" or "Union" is an Almarak Steel Khopesh and is his primary weapon but if the situation calls for it, Djin can easily wield his oak short bow with ease.

Personality: Raised by a code, Djin is a rather formal and polite individual. It is only under times of great stress that his less favorable side takes front stage. If a task is given to him he will see it completed as long as it does not sully his family name or his honor. While he is not a pious man, Djin does hold some respect for his gods, particularly Hesi: goddess of the sand sea. Allies need not ask for a more loyal companion and enemies should pray for mercy as Djin shows the utmost compassion for his friends and does not easily forgive transgressions against him or those close to him.

History: Omujir, a land of sand seas and flourishing oases, of scorched earth and fertile jungle. The people who claim this land as their own are known as the Sektephi, a race of man born with gifts from their harsh homeland. Nomadic tribes by nature, Sektephi clans dot the land in hundreds but the four most powerful tribes are; The Kearshai'in, Almarak, Vityadi, and Suorokasi. Djinsuir Ibn Al-Ghumani was born a member of the Almarak Clan, nomadic sellswords offering protection to any who would seek it. His father and mother, Zarif and Tahani Al-Ghumani, were the heads of the Ghumani tribe, a large tribe with ancestral ties and present loyalties to the Almarak. Djinn's birth sparked conflict in the family as his uncle, Tarik would now have to serve him should his parents die.

For years, Tarik served bitterly at his brother's side until Djin was seventeen years old. Age had caught up with Zarif and it was time for Tarik to make his move. One night, Tarik gathered men loyal to him and staged a coup. Zarif was killed in battle and Tahani soon after but not before giving the family sword to her son and sending him off into the wilderness alone. From that day forth, Djin would live as a lone nomad, going wherever the sands blew, searching for...something. A purpose? A new home? Revenge? Whatever it was, it led him to the Infinity Bridge. Years of fighting and wandering alone has led to this point and Djin had a feeling his destiny lay beyond the bridge.

Guild Ranking: Wood

Misc:
Sektephi are born with exceptional night vision as well as possessing impressive fire resistance, touching fire will not burn them unless one keeps contact with the flame for an extended period of time.


Goals: Since birth it has been his destiny to wander, to satisfy an unrelenting desire for something unknown. Djin has wandered the world, seen many wonders and terrors, and his journey has finally led him here. With a bit of luck and the aid of the gods, he shall find what he seeks here.
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