Hidden 7 yrs ago 7 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Hidden 7 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Name: Amazawa Ren
Age: 20
Race: Human
Appearance: "Can't you go any faster...?"
Abilities: Zilch. He's just an average college student. If it counts for anything, he reads a lot and reads fast, and is quick to notice and react to things at the drop of a hat. Ren can also memorize things relatively quickly, though he often sticks by what he knows best.
Equipment: Clothes. A phone. Earbuds. A backpack with books and a laptop. The usual.
Personality: Ren's slightly impatient when it comes to doing things, whether that means going somewhere early to meet a friend or handling problems before they become problems (or, occasionally, doing things too quickly and making mistakes he could've overlooked in the process). Though he has long since tempered it down from what it used to be, remnants of that impatience do remain. Though he's not the most physically adept person, he's also not willing to back down if push comes to shove--if necessary, he'll stand his ground (or, rather, dart around) until the job is done. Unlike what this somewhat hotheaded behavior would imply, Ren is smart enough to exploit whatever weaknesses he can or call out friends for their own shortcomings. He's kind of blunt about it on occasion, though, which may grate some peoples' nerves.
History: Ren grew up in the suburbs of the city, living a relatively stable life with his parents and grandparents. His early childhood was spent with him buried in books, mainly because of a broken leg following an accident with a speeding bicycle. Once he began to read, he didn't stop--though he did exercise and whatnot whenever necessary, for the most part his time was spent either doing that, listening to music, or playing games. Sliding through high school and into college without much fanfare, Ren's life is probably just another one out of the many who live within the city.
Other: Is good at fighting games, rhythm games, and action games (mainly those with good stories, but he can live without).
Hidden 7 yrs ago 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Tanikawa Ayumi
  • Age: 14
  • Race: Hanyou(Raijuu)
  • Appearance: "Scatter to the edge of the storm." She's a bit on the short side for her age.
  • Abilities: Ayumi is largely unaware of her capabilities as a hanyou. From her perspective, she produces an odd amount of static, especially when agitated. What she is unaware of is an enhanced level of durability and healing, as well as greatly increased speed and mildly increased strength. She can also channel and produce electricity, and she is unharmed by it no matter how powerful the shock. With proper application, her ability to manipulate electricity could result in a great deal of possibilities. Ayumi has also been trained in her family's swordplay by her father. Finally she can kick pretty hard.
  • Equipment: Ayumi carries mostly what anyone could expect from a schoolgirl. However, as a weapon, she utilizes an heirloom of her family on her mother's side, a katana known as Raigekimaru. A yokai-forged katana, Raigekimaru is nearly unbreakable and has an extremely sharp cutting edge. However, the main feature it has is its ability to tap into Ayumi's electrical abilities, channeling electricity up through its blade and empowering it.
  • Personality: Ayumi is a highly competitive, energetic girl. Her personality is an aggressive go-getting one, and she is liable to challenge others for relatively frivolous reasons due to her extremely competitive nature. However, she can also be relatively laid-back and friendly towards others and has no issue making friends, even if she can sometimes grow rather annoyed with others for things she sees as foolish or stupid. Ayumi has a strong and enthusiastic sense of justice and a no-nonsense approach towards people she perceives as behaving badly. Unfortunately, this also results in a deeply individualistic mindset: She thinks that she shouldn't get others involved in her problems even if they want to help. She's intensely stubborn about this. In fact, Ayumi's stubbornness is such that she refuses to relent on just about any matter. This contributes to a variety of things, such as how willing she is to challenge others, or how she won't give up in a serious fight no matter how hopeless it might seem. In spite of her stubborn and somewhat tomboyish nature, Ayumi is pretty easily flustered. Also in spite of this nature, Ayumi is fond of decorating her bag and her cell phone in various cute accessories.
  • History: Ayumi, from a young age, was trained by her father in the Tanikawa family's swordplay, known as the Seven Lightning Strikes style. This is something she took pride in, and being trained in such a manner fueled her combative and competitive streak. Throughout her childhood, she has time and time again taken on bullies and stubbornly refused to back down no matter what the situation, even if it seemed a bit foolish to act in such a way. She has also made a habit of challenging others, especially when it comes to kendo. Indeed, Ayumi is fantastic at kendo. However, she has noticed, more and more, that she has been causing static shocks with increasing frequency, especially when annoyed.
  • Other: N/A


  • Name: Satonaka Kotomi
  • Age: 14
  • Race: Human
  • Appearance: "Oh, um, I was just stretching." Unlike the slightly short Ayumi, she's pretty short.
  • Abilities: Kotomi has absolutely no abilities that could be considered out of the ordinary in any respect. She is an absolutely normal girl, who is even considered below average in all physical categories. However, she is very intelligent, and very skilled with technology.
  • Equipment: Kotomi is never without her phone, on which she has numerous applications. The latest of this is a fun little game called Yoma Collection. Kotomi's a little sad it's flown under the radar, though she can't find it in the store any longer strangely enough. Still, it's a fun little game about collecting a fighting force of demons and yokai. Little does she know there's quite a bit more to the game then it appears, and in fact its appearance as a game is rather deceptive...
  • Personality: Kotomi is a shy, yet very sweet-natured and friendly girl. In spite of her shyness, she is also somewhat energetic, especially around her friends. However, it's undeniable that she's also quite easily flustered and embarrassed, and she's exceptionally easy to tease. Sometimes she attempts to turn this around on others, but just how successful this is varies and usually fails. Kotomi is also very polite to others, always using proper honorifics even with her close friends. When she becomes exceptionally excited, she also becomes rather airheaded and forgets what she's doing in favor of focusing on what made her so excited in the first place. In spite of this, she's very intelligent, simply a little ditzy when very excited. Kotomi is very fond of sweets, such as ice cream, crepes, and different types of cakes. Her fondness of these extends both to taste and to how pretty some cakes can be decorated. The appearance can make her eyes shine just as much as the flavor.
  • History: Kotomi was born as a younger sibling, to a fairly average family. Aside from her deep affinity for technology, nothing extraordinary has occurred in her life, at least, not yet. But she recently found a fun little phone game...
  • Other: N/A
Hidden 7 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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Hidden 7 yrs ago Post by Polaris North
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Polaris North How I Socially Interact

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Kidd Herrscher of Stupid

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Cuccoruler The Banana Chicken

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Hidden 7 yrs ago Post by TheFake
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Hidden 7 yrs ago 7 yrs ago Post by easy modo
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easy modo knight decimal

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Rumi Amano

exactly 200 years and 14 days
Kitsune: nogitsune



Abilities

Shapeshift - Morphs to a humanoid form and back to fox form. Rumi attains her current physical being through this ability, though she can imitate other bodies as well. However, her tails and ears cannot be hidden except in her "original" human body. Since it cannot adequately frame other people yet, and since she does not yet have the nerve for routine malice, Rumi commonly uses this to tease or seduce her victims and break their minds into submission.

Illusion - Rumi Amano's most adept skill is the ability to deceive senses. From here, the kitsune has the ability to conjure false walls and imitation objects as an illusionist would, but perhaps her favorite is fake armies. Rumi can summon her so-called "Imaginary Squad", a platoon of a maximum of ten ninjas, samurai, oni, herselves, or any other dangerous people she can think of that pursue and battle against her targets and even inflict fake wounds, albeit painless. In the end, her victims are actually just fine while fighting against absolutely nothing at all.

It is easy to see through her illusions, if you either have a good sense of smell or a good sense of detection.

Agility - Rumi has quite the speed and dexterity to boot such that a simple dagger can normally suffice in one-on-one combat.

Equipment

Hoshi no tama - Rumi's Hoshi no tama sphere, often pinned to her clothing, holds at least 50% of her power and serves as a weakness of some sorts. It takes a day or two to repair itself, and successfully taking hold of the ball will earn one her gratitude and submission should they choose to return it. If they choose to destroy it rather, they will earn her ire.

Mask - A full-faced mask, almost featureless except for the eye holes and the eerie carved smile. This might serve a purpose in concealing her identity, but she mainly wears it simply because she doesn't like showing her face too often. Dons it almost all the time.

Dagger - A simple instrument of stabbing. Might really be her only way of killing people at the moment. However, she is adept enough at using it adeptly with agility and finesse. Do not underestimate her.

Personality:

Rumi Amano is, what you'd exactly expect from a nogitsune, mischievous. While not (yet) as malicious as her elders, the girl has an occasional interest in messing around with people and pissing them off at random.

When not playing with people, she is otherwise Yuzoraku's resident kooky wise old sage, at least for the most part. Rumi has the intelligence of a polymath and the senility of a hag, but the latter is also a pretense. Though somewhat a playful goof most of the time, Rumi is able to take matters seriously when she deems it concerning enough to her personal matters. She can be very appreciative of actions done for her benefit, and is willing to do whatever it takes to repay her debt. She can also be obliged to provide her own wisdom whenever asked to, unless she sees that person unfit to receive so.

History:

Rumi has always been a loyal native of Yuzoraku since the beginning, where she had first lived as a simple, ordinary roaming fox that had lived a full life being a housepet of various people, including a few youkai. Spending some time in their presence had enabled Rumi to ascend to fox spirithood. From then on, the foxgirl had pretty much wasted her time on various mischievous activities: childish pranks at first, and then eventually spiteful tricks and pretenses, though she is not without a few comrades and acquaintances that recognize her intellect.

Just a little recently, Rumi acquired her third tail. What power would accompany this, she has yet to find out.

Other:

Makes a living off swindling from townsfolk and swiping from homes.

She likes alcohol, but prefers not to drink it in the company of oni out of caution against being pressured into excessive drunkenness.
Hidden 7 yrs ago Post by Kuroyomihime
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Kuroyomihime 禁断の姫 / 1st Apocrypha

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13org Stay fresh!

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