Hidden 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Notdeadyet,

To glom on to Lalli I have questions:

1) You stated that you have Psi powers that allow you to do a host of things- appear through the floor, control various elements, causing nightmares and the odd bite power.

2) You have a body made of mud, not really a problem if you constitute it like any other elemental power based person who transforms into their element. But like Lalli, if you are made of mud and can absorb kinetic attacks because your body is malleable, what are your bones made of and do you actually have bones?

The first two powers seem a bit disconnected, as they don’t offer a cohesive synergy in their application. i.e. if you are mud how can you appear through a floor that presumable is not porous? How do you control other elements, specifically fire and air if you are composite of two elements, water and earth? Those are diametrically opposed elements.

Like Lalli said you need to list and describe all the powers you can use/do otherwise it will appear as if you are pulling powers outta your ass to save yourself in a fight.

Your terror psi powers that you list are interesting. Not overly powerful since I presume that when you use them you are in effect making yourself weaker, which ultimately gives your opponent a distinct advantage over you.

Then we come to the marysue-ish part of your character-


Just a small list, not ALL of his attacks.

(1) Summoning Magic May summon one of the following creatures, and up to 2 at a time.
-Basilisk Nyagna (a special snake)
-Centaur Brutus (made of stone entirely)
-swarm of "Mytes" (small insects bred to resist magic and devour flesh
-Giant Flacon Myrates
-Fang the Dragon

(2) Conjur weapon can only conjure a weapon of which he has with him. This simply saves the trouble of heathing and unsheathing a weapon.

(3) AOE effect naturally, the immediate area around Jynxs feels cold. It also pulls in a thick fog for miles about.

(4) Transformation Transforms into a "Terror Beast" which suffers no negative penalties from terror arts, as wel as boasting highly enhanced physical capabilities. Transforming back is normally fatal, however it instead leaves Jynxs exhausted.

(5) Curses Jynxs may perform various curses ranging from powerfull ruinic curses that act often as traps, to summoning clouds of acid, or controlling small shadows for a short time.

(6) Assassin's edge A move that utilizes his knowledge of anatomy. A series of physical strikes (3total) aimed to cripple a foe without killing them.

(7) What the f*** do you call this? may regurgitate many things rangingfrom animals to weapons, to usefull objects.

(8) Mass Manipulation May take in any earth (reguardless of temperature or moisture) and add it to his body to gain mass

(9) Non consistent form even though he looks human, jynxs's body dosnt always act like it. He grows extra limbs, spikes, tenticles, eyes, and more on a whim. He can also control himself as a giant mass of mud(if he gains enough mass) with no resemblance to a human body.What is a soul? You will have to define that because not all characters have souls.


Out of these ‘other powers’ the only ones that actually make any sense to the character you have presented are (4) Transformation, (7) What the f*** do you call this?, (8) Mass Manipulation, and (9) Non consistent form. These four powers fit well with the character you have established as a psi based mud elementalist.

The others really don’t make sense with the history you provided nor the core power set you established.

These are just my observations.
Hidden 10 yrs ago Post by LeeRoy
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Wow, as it stands, this character would be impossible to regulate in this particular setting. He would require a total character rework to even be conceivably viable.

Among the list of problems is the lack of specifics in strength, speed, and what not.

Then the complete invulnerability to injury.

As well as the disjointed abilities that don't much make sense together.

So on and so forth. A lot of what I would have said has already been said by Lalli and Skalla.
Hidden 10 yrs ago Post by Vordak
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Leeroy, could you please review my character as he is right now? Not that there is any serious reason for this, but im too impatient to know wether he fits within tier 4 or not.
Hidden 10 yrs ago Post by LeeRoy
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Sure, no problem.
Hidden 10 yrs ago Post by LeeRoy
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So if I'm reading this right, Saro Ghan is an anti-energy barrier that can be cast instantly in a 500 yard area. While I cannot allow it to be completely impervious to energy, I can give a suggestion to make it work.

Make it, instead, highly resistant to energy of equal or lesser power to the caster's own. Greater energy is dispersed and weakened, however it can still pass through. Making it a good barrier for surviving and ensnaring opponents with energy based powers.

Jude Tan Kzich is acceptable as is.

Bumillj is acceptable as well.

Everything is chill except Saro Ghan's total immunity to penetration, make it a bit weaker and he's good to go as is.
Hidden 10 yrs ago Post by Vordak
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How about letting only concentrated energy pass through? Lazers, high energy sonic waves and magic blasts and ect. pass through, but simply loud sounds, magic auras, electromagnetic field and ect. are absorbed. Usualy, most attack come in form of something highly energized, so they will pass through under this condition.

EDIT: basicly, its's the same as you said, but worded diffrently for convinience's sake.
Hidden 10 yrs ago Post by Skallagrim
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LeeRoy said
Everything is chill except Saro Ghan's total immunity to penetration make it a bit weaker and he's good to go as is.


LOL that is just wrong...we must be able to penetrate Saro Ghan!!!
Hidden 10 yrs ago Post by Vordak
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YOU SHALL NOT PASS PENETRATE!
Hidden 10 yrs ago Post by Green
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Man. Ug'nug. That is one cool character right there.

Just figured I'd give a friendly reminder to how charging works in terms of time spent.

If your post is first, and you choose to charge, the posts following yours counts as a reaction to your charge. Meaning your charge will (usually) not finish until after the events of the reaction posts, aka, your next post.

What does that mean? You can (normally) not interrupt or use your charged attack as an interrupt or as something that happened in-between things mentioned in reaction posts. Because, really, you are standing there like a mofo charging up your Kamehameha, and by doing so, you elect to not interrupt a following post. That is the trade-off, unless you cancel your charge to do an interrupt instead. I say usually, because if your opponent says "I spent 10 hours doing push-ups.", you can sure as hell expect to be done with your charge during his post.

Why am I saying this? I am observing the cave fight, and the usage of the charged hellfire spikes are used at the same time as the following post, which is long before the devil boy is supposed to finish his charge. Not an issue, as I'm sure you guys will roll with it for now, but for future reference, and to avoid confusion, this is how it works.

TL;DR

Correcto mundo:
Mr.A (Charging)
Mr.B Uses an attack against C.
Mr.C Avoids B's attack
Mr.D
Mr.A (Finishes charge, can initiate charged attack, just not at the same time as attacks or moves done during the previous turn, unless canceling the charge to do something else during that timeframe)

Incorrecto poopo:
Mr.A (Charging)
Mr.B Uses an attack against C.
Mr.C Avoids B's attack
Mr.D
Mr.A (Uses charged attack at the same time as B against C)

The exception to this is of course if B says "I will wait for A to finish his charge, then use my attack." - which is viable, as long as it isn't meta gamed.
Hidden 10 yrs ago Post by LeeRoy
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Yeah that's entirely reasonable, Vordak.

Also, hue. Penetration.
Hidden 10 yrs ago Post by Schradinger
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As the thread GM, what do you think of Green's explanation of charging mechanics LeeRoy?
Hidden 10 yrs ago Post by notdeadyet
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I shall edit him. No i did not plan on using him any time soon, bu i wanted to make sure that when i introduce him, he was ready and wouldnt be rejected. The character i was going to enter is a little 8 year old boy, who would likely sit in the tier 3-4 range. The funny thing about him is, his ability is weak, but affects almost anything. It allows him to fight a VERY wide range of enemies. A second character i wanna post is likely too op'd unless fought in space.

My last comment before thanking you shall be in terms of his saluva. - 1) My character has developed on another site from a torturers assistant. That and the fact that he was made of mud were his only abilities, hencw why he is a psi user. Everyone can use psi. 2) An immortal opponent can be VERY beneficial to me in a 1v2 fight. You will see how if the moment ever arises. 3) the saliva also affects me, though to a much lower scale. Ill as specifics right now when i edit him.

Thank you very much for the time you took to critique jynxs btw. He is clearly my most technical character, yet not technical enough. I shall edit him at once. (Btw, how would you rate him? Since ive developed him, primarily how i use the moves, over the last 3-4 years.
Hidden 10 yrs ago Post by LeeRoy
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I thought it was so sound that I added it to the first post as a summarized explanation of the mechanics.
Hidden 10 yrs ago Post by Goldeagle1221
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Man, Ug'nug. That is one cool character right there.


Thank you.
Hidden 10 yrs ago Post by Lalliman
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Lalliman said
@Drall: Yay for teamwork! Though you might wanna mention how wide and high the wall is, that may be important for Schradinger's next move.

Ok so, somehow i missed all of the banter that went on regarding this wall cause i didn't have the sense to click previous page after going to the latest post. Thus, my comment was irrelevant.
And yes i give Ug Nug permission to join in, if you feel like he can accomplish anything. Even a sneak attack is very unlikely to take out Evvie or Gregor, and Adrian, the only one who might go down to it, has backstab immunity. So yeah :|
And i'm not opposed to the cave-in teleportation proposal.

@Notdeadyet: Regardless of the reason, the ability to make anyone completely immortal is quite a game breaker, let alone yourself. But whatever, we'll wait for your reworked CS before giving any further criticism. And i'm glad you took our criticism well.

As for rating him, i'm not too fond of giving ratings, especially since i know little about the world Jynxs is from, which makes a big difference in how i would view the character. He would make a great anime villain, i can tell you that. Though in terms of abilities, i can't help but legitimize Skally's claim of Sueishness, due to the sheer amount of gratuitous powers Jynxs has. Then again, for all i know everyone in his world is capable of that. Anyhow, i think there's a good character under there, but he needs a lot of work.
Hidden 10 yrs ago Post by notdeadyet
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Edited to add specifics.

As to the "disconnected powers" those all come from psi. Let me state my reasoning, and if still it is believed they simply dont work, then i shall simply not use said powers. I believe that honestly, the only one that is a stretch is summoning magic, but how else would i get a huge a** snake onto the battlefield? Haha! The Aoe effect makes sense when i explain it. I was just under the impression that a cs shouldnt be so detailed. I edited it, and hopefully its better. If not ill add another hider adding reasons and explanations.

Reasoning:
1- Everybody can use psi, and simply needs to practice. Ergo, Jynxs can use psi. The ability is complimentary in that sense to all characters.
2- Psi is credited to control the natural world. The logic is that since everything can effect psi, than psi can affect anything. By controling psi, one can control the air that is releasing it, the earth, etc. psi users generaly have more control than is truly good for them.
3- Psi is the essence of existance. By using psi, one can create, control and destroy. I combined the theories of create and control to explain how he can summon.
4- Aoe effect is used to keep his mud nice, cool, and moiste. He maintains it by using psi to "create" water in the air, and to keep it there.

As per the saliva: He was originally a torturers assistant. It was helpfull 3 years ago, and i never got rid of it. XD
Hidden 10 yrs ago Post by Lalliman
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That explains the saliva and psi powers. The saliva is still questionable to have available in a fight though. Maybe it needs to be administered in a specific way that's not convenient in combat?

Before i reread the whole thing, how much of it did you edit? All tabs or just the two new ones that you added?
Hidden 10 yrs ago Post by Lalliman
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You know what, it's getting late and i'm too tired to do a full review. I skimmed it and have a few random points to make:
- Is there any reason he weighs so little? Sure, he's short, but i know 5' asian women who weigh more than 90 lbs. In fact, Nyaga is absurdly light as well. It seems to me a snake of that size would weigh 1000 pounds rather than 200. Then again, i tend to overestimate the weight of things, so you'll need a second opinion.
- Curses are still unspecified and vulnerable to Batmanning.
- There's no mention of how much Terror beast form enhances his physical abilities.

I'll do a full review tomorrow if someone else hasn't yet by that time, which is unlikely.
Hidden 10 yrs ago Post by notdeadyet
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notdeadyet The en-dankened one

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Lalliman said
That explains the saliva and psi powers. The saliva is still questionable to have available in a fight though. Maybe it needs to be administered in a specific way that's not convenient in combat?Before i reread the whole thing, how much of it did you edit? All tabs or just the two new ones that you added?


I added 2 tabs, and some detail to the moves requested (iron maiden, terror claw, mass manipulation.) the summoning list has one more summon that i didnt list earlier because he needs to transform first. I didnt see it as relivant, until you al mentioned how specific it must be. I did some light editing to defense ad weakenesses to add clarity.
Hidden 10 yrs ago Post by Lalliman
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Looks like we posted at the same time. Please read the post above yours.
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