Rohrerim Tribes
Nation Name: None, They share culture but divided into multiple tribes
National Flag: None (all tribes have their own colors and symbols to use)
Denizen Name: Rohrer (Rohrera for female, Rohrero for males, Rohrerim when referring to multiple people)
Government Type: Semi-Tribal Nomadic
Leader/Leaders: The Seven Führers
Ruling factions/dynasty: The relatives of each Führer
Currency: None (they either barter or use the currency of other nations to trade)
State Religion: Werdenkaiser (unique to Rohrerim)
Demographics and Geography
World map location: TBA (somewhere around the middle)
Interior map: TBA
Major cities: None, they only have temporary settlements and preferred locations to travel during certain seasons
Important locations and buildings: TBA
Population: ~ 100,000 (if we combine the population of all tribes)
Race and Ethnic demographic: Rohrer
Rohrer are a race of tall and relatively slim humanoids with pointed ears. They are light for their size and fleet of foot. They are known for their dexterity, balance and expertise to ride on horseback. Rohrer are a sub-species of humans and the two can interbreed. Half-Rohrerim are welcome to the tribe if they pass their test. The reverse is much less likely because either righly or just out of judgement the Half-Rohrerim are considered the bastards left behind after raids.
Economy description: Rohrerim economy on the surface is simple. They are nomads who wander their lands according to the change of seasons and the thickness of the vegetation. They herd animals, forage food from the nature and overall rarely have any agriculture. They also visit neighboring nations and cities both to trade with them or raid them. They usuall rely on bartel albeit more knowledgeable kinsmen may also exchange currency. Trade, spoils and self-sustenance. These 3 terms define the Rohrerim economy the most. Again while on the surface this may look simple it's complicated with various traditions. To a certain extend wealth and goods acquired are shared between the entire tribe and re-distributed according to the hiearchy and fame. The best and most renowned members are renowned the most and so does their family or close associates.
Major Exports: hand-woven cloths, animal hides, mirrors, pottery, kettles and simple metal tools, mercenaries
Major Imports: food, drinks, cloths, certain refined materials, tools, weapons and luxury goods
Staple agricultural crops: TBA
Trade partners: TBA
Culture
Religion Demographics: All seven major tribes are beleivers of the Werdenkaiser religion albeit the details may slightly vary between each other (sometimes enough to cause strife). Werdenkaiser is a strange animalist religion beleiving in the spirits of all things. the strangest part is that it evolved from a strictly monotheist belief of the old empire which in turn was developed by a Volcano faith cult which used to replace the previous shamanist/politheist belief system of the natives.
Religious heads: Seher (pl: Sehere) who are said to see the future (which is usuall made up but occasionally true) and have a connection to the supernatural since birth (again, potentially made up). The most prestigious Seher in the tribe is called Oberseher. Their duty is to advise the Führer and perform rituals to the spirits during days of celebrations or prior to important events. Sehere in general are not only religious person but also trusted with keeping their history and knowledge of science. Sehere are somewhat famous as alchemists, astronomers and witch-doctors albeit these people only make up a relatively small percentage.
Cultural name for the Volcano: Der Uralte Raucher (The Ageless Smoker)
The Volcano is considered one of the greatest spirit in the world. It's neither good or bad but its actions are always righteous by the laws of the universe. Rohrerim fear the Volcano and avoid it whenever possible. Approaching the Volcano ordirectly asking it for favors is considered sacrelige while refusing its offer during the dream is grave offense to the spirits thus the average Rohrer never considers it.
General Culture Description: Rohrerim are nomads descending from a great empire in the past. Their writings and tales describe that their once great country played with the Volcano and was struck gravely as a consequence. To avoid their mistakes from the past the Rohrerim refuse to settle down and for centuries they live their lives as nomads, never actively seeking nor refusing the Volcano again. Rohrerim culture is a weird mixture of their past heritage and their new identity. Their letters and language are incompatible with any other nation and they technically belong to a distinctly different sub-species. Rohrerim stick out and they prefer it being this way. They value their culture and unwilling to accept foreign influences. They view their tribe as family and consider other Rohrerim tribes as close neighbors while everyone else is stranger. That doesn't mean they refuse foreigners especially when it comes to trade or hearing interesting stories but overall a Rohrer cares about its tribe and nothing else.
Cultural history:TBA
Notable figures:TBA
Military and History
Type of Military: Save for the Sehere all male members of the Rohrerim are taught in warfare, horseback riding and their family's brand of craftsmanship. They are traditional warriors and their raids are a reoccouring fear to their neighbors. The leader of each family (and at times other members) are always considered warriors who raise arms in the name of their Führer and ride into battle.
Total Military Fighting Units: ~ 21,000 (if we count every tribe together)
Unit Demographics: All Rohrerim combatants fight on horseback and own at least 4-5 mounts to be always ready for battle. Their fighting scene are the oppen styeppes where mobility dominates the battle. Rohrerim received their name for their choice of weapon the Rohr (fire-pipe) which is effectively a primitive gun. It uses Donnersalz powder as propellant which is mixed together from material found and brewed out in the nature. It fires various type of ammunition depending on the tribe's customs or what they have at hand. Richer warriors use metal projecties while the poorest may just fire rocks at the enemy. Compared to bows and arrows the Rohr has less range and questionable power due to the highly variable construction and loads. Their true strength lies within the terrible noise and smoke they generate which tends to terrorize their enemy. Due to their lighter builds Rohrerim are less likely to wear armors and prefer mobility and their bravery over protection. Aside from their eponymous Rohre they also use various melee weapons and medium-length cavalry spears in combat. The times they're facing sieges they build large tubes made of hollowing out trees. These are called the Grüssrohre and usually fire stone projectiles propelled by Donnersalz.
Notable Figures:TBA
Past wars and notable events:TBA
Past conflicts with other nations:TBA
Current conflicts and wars:TBA
Other
Artifacts and famous enchantments:TBA
Anything else we should all know:TBA