"The Horny Roleplayer Strangler must come to gripes with the reality that not only the Roleplayers he strangles may be into that, but he may be a horny man that strangles roleplayers." - Narrator.
3
likes
14 days ago
"I know what I must do... I must become the Horny Roleplayer Strangler." - The Ghost Note discovering his true calling.
17 days ago
"... Injecting your fetishes into a play-by-post roleplay? What kind of monster does that...?" - The Ghost Note confronting a worst villain (the hornyman).
I decided to adjust Adora's stats a bit with the Trinity Rings.
ONE RING ⫻ Adora's current level. With just one Trinity Ring, Adora receives a slight boost to her physical capabilities. She can lift about 200 pounds with ease, enough to move heavier furniture or carry someone over her shoulder. In terms of durability, she can take a punch or two from a grown man before going down, and it takes more force to cause her harm with a knife or other sharp objects. Her speed increases slightly, allowing her to run a bit faster than usual, but nothing that anyone (not even herself) will be able to notice. The most paranormal aspect of having one ring is her ability to fly, which is quite slow, and anyone can outwalk it at a leisurely pace.
TWO RINGS ⫻ With two rings, Adora's physical capabilities increase dramatically. Her strength allows her to lift around 1000 pounds overhead, and her durability allows her to tank a few strikes from trained fighters and shrug off blunt force trauma far more easily. Adora's sprinting speed reaches about 20 miles per hour, and her flight becomes useful, allowing her to fly at about the same speed she can sprint.
THREE RINGS ⫻ When Adora wears all three Trinity Rings, she gains significantly enhanced abilities, but not to the point of invincibility. Her strength allows her to lift about 2000 pounds overhead, meaning she can move smaller vehicles with some strained effort. Her durability allows her to tank blows from trained fighters like it's nothing, but she's not impervious to damage. Adora's sprinting speed increases to around 30 miles per hour, and her flight speed reaches a maximum of 60 miles per hour.
So, I've been doing some updates to some of the NPC sheets, and I also came up with three new ones. Below are the updated sheets... Judas and Ruby got the big updates (I wrote their description and changed some of Ruby's spells), but I also completely changed Lynette's abstraction and did some major updates to Jacqueline's so that nobody can speedrun the story.
Oh yeah, I made three new NPCs. They're cool. Go look at them.
Lynette.Domínguez
28 | Lynette Whitney Domínguez | She/Her "Knowledge is everything... or maybe it's nothing. I'll let you decide."
Description:
Close friend of Britney Williams, she is one of the founding members of the Sycamore Tree Coven. She's not a native of St. Portwell; she's originally from New York. Her father got a big-time job in St. Portwell, and she moved to the city with her family (her parents and her two younger siblings). Lynette went through her Kindling-Event, talked to her dead grandmother one last time, and developed a mild obsession with magic. She gained a great deal of knowledge of magic when the Stygian Snake began its rampage, and the thing nearly killed her and her siblings... however, she was saved by Ashley, Daisy, and Auri and then roped into the Coven - she was under that Sycamore Tree that they formed their pact under.
She participated in the various battles against the Stygian Snake and was glad to be a part of the Coven... only for it to devolve into a mess of childish bickering. Lynette did her best to keep the best and try to mediate many of the arguments, but over time, people left one by one, and despite her best efforts, the Coven was no more (but she kept in touch with Auri and Britney). Lynette decided to explore magic on her terms... and swallowed her pride to briefly join Emily's 8th Street Coven - becoming the third in command for a stint - however, she left them when they started terrorizing St. Portwell. However, Lynette entered college for Intelligence Studies, where she met her future best friend, Victoria Blackmore. Like Victoria, she graduated with a master's with minors in logistics and joined the "FBI,"... and when Auri put out the call, Lynette, sadly, had to decline but said she would gladly join. Lynette is half Dominican and half Haitian but identifies as black and is average height but fit.
Abstraction: Adept - Red & Orange Lux. Channeler: Her grandmother's necklace
Glyphs: The primary spell discipline that Lynette has crafted during her time in the Old Coven. It works simply: She has several symbols associated with a spell and has to draw them in the environment to activate them. They either let her manipulate elements in a radius around the glyph or create the element out of the glyph. However, the glyph's size determines the radius's size or how large a component she can create. There is no upper limit to the size and scope of the glyphs, and she can make them the size of countries. However, these glyphs must be drawn perfectly to work, so that's next to impossible. Below are the glyphs Lynette has created thus far:
Fire: Fire represents the power of fire and can be used to create flames. Depending on the glyph's size, the effects can range from small fireballs to full-on infernos.
Earth: This glyph allows Lynette to manipulate earth-based elements such as soil, rocks, and sand in a radius around the glyph (the more extensive the glyph, the further away she can manipulate the earth). It can be used to create barriers, earthquakes, or shifting landscapes.
Water: This grants control of water in a radius around the glyph (again, size is dependent on the glyph), allowing Lynette to manipulate it in various forms, such as creating water-based projectiles, controlling currents, or generating protective shields.
Ice: This glyph is used to create and manipulate ice in a radius around it, allowing Lynette to create frozen constructs, freeze objects in her vicinity, and launch icy projectiles.
Air: Represents the manipulation of air and wind and can be used to create gusts of wind and entire tornadoes.
Electricity: This glyph allows Lynette to cast electrical attacks, enabling Lynette to shock nearby foes and shoot lightning bolts and other feats.
Plants: Created with Britney Williams's help, this glyph allows Lynette to create and manipulate plant life. It will enable her to shape and create floral structures, rejuvenate plants, etc.
Light: Light represents the power of light, which allows Lynette to generate blinding flashes, create light constructions, or fire deadly laser beams.
Abstraction-Boosting: This glyph boosts the abstractions of everyone within a radius - including Lynette. The larger the glyph, the larger the radius and the more influential the abstractions will become.
Protective-Glyph: A glyph that boosts everyone's emotional fields within a certain radius inside of it, making them far more resistant to magical attacks.
Jacqueline.Reed
25 | Jacqueline Mackenzie Reed | She/HerStrength is not spells and artifacts; it comes from within."
Description:
The beloved younger sister of Emily G. Reed and her twin sister, Miranda Reed, are (together) the third-in-command of the 8th Street Coven. Jacqueline is the opposite of her sister, Miranda, where Miranda is the girly of the two; she is more adventurous and fearless (with a hint of brutality). Jacqueline grew up the more tomboyish of the two and loved exploring St. Portwell's woods, which she claims crafted her into the person she is today. While the girl is ruthless, she has a deep reverence for nature and the outdoors (which makes her a bit more sympathetic towards 8th Street's rival, Greenwood) - and is the ultimate free spirit. She would do anything to maintain her independence above all else.
However, much like her sister, she is a loving and compassionate person who, deep down, reveres the rest of the 8th Street Coven as sisters and loves each one. This hidden compassion leads Jacqueline (alongside Miranda) to attempt to quell her older sister's brutality and try to keep 8th Street on the straight and narrow. She doesn't want to see them get hurt or arrested if (or when) they finally go too far. Jacqueline is a skinny Caucasian girl who usually dresses for practically rather than style - so expect jackets with lots of pockets, cargo pants, etc - and is a bit more athletic from hiking.
Abstraction: Agent - The Expert's Book.
The Expert's Book is an artifact given to Jacqueline Reed by her older sister, Emily, and it is a leather book inscribed with golden runes. The book gets its power from a Sealed-Apparition known as The Expert, a being with a vast wealth of knowledge and wisdom that is willing and wanting to share. However, the Expert is not just a passive source of information; it has a distinct personality and has chosen Jacqueline as its host (Or in its words "Scholar").
It's an Apparition with a quirky, annoying, and exceptionally pedantic personality that communicates with Jacqueline through the words on its pages and occasionally nudges Jacqueline towards specific topics, suggesting it has its agenda. The Expert chose Jacqueline as its host because of her adventurous spirit and thirst for knowledge, and this bond is not just a matter of preference; there is a magical bond that makes the book useless in anyone else's hands. The Expert is connected to Jacqueline's soul, and The Expert has no obligation to share its knowledge with anyone else. So if separated from it, the book pages will remain blank until Jacqueline reclaims it. If someone kills or injures its current Scholar to take the book, The Expert will know and permanently lock itself out to the killer and any of its associates. Only when the current Scholar willingly gives up the book or dies will the Expert choose a new Scholar, but they must be worthy of the Expert's power.
To use the Expert's Book, Jacqueline has to ask it a question (either out loud or internally). Its pages come alive with countless pages filled with comprehensive knowledge of the subject or topic she wants to learn about. Plenty of this information is useless, so Jacqueline sometimes has to comb through the book to find valuable information. The book has a "slotting" system, where it can only learn about one subject at a time and gets discarded and replaced with the subject. This ability allows Jacqueline to gain near-omniscient knowledge, but only within the bounds of her questions.
Ruby.White
30 | Ruby Kierra White | She/Her"Eating ass and saving grass."
Description:
The fearless leader of the Greenwood Coven, Ruby, is a very eccentric woman whose antics confuse and annoy the Greenwood Coven. She is known to be incredibly stubborn, with a holier-than-thou attitude, and impulsive - with a borderline Messiah Complex. The rest of the Greenwood Coven love her dearly, but they operate as a balancing act to her more eccentric behavior. Ruby was born and raised within The Temple of Charming and Graceful Individuals to a single mother named Sandra White. Her father was never in the picture, and, honestly, Sandra never knew who he was, not that she cared because he didn't want anything to do with the Temple - which was everything to Sandra, and ended up being everything to Ruby.
Ruby grew up being very close to the leader of the Temple, Lynette Richoux, as she was being developed into one of her future Crones. However, fate would lead Ruby down a different path when they discovered a magical grove some distance away from the Temple during a game of hide-and-seek with friends. When she stepped into this place, she felt a connection to nature like no other, and it filled her with wonder - as it was the most beautiful place she had seen. Little to her, the Grove was a magical, semi-sentient location that only let in those it deemed worthy.
The place became Ruby's Sanctuary, and she retreated to receive that same wonder well into her adult years. However, after the battle with the Stygian Snake, more Apparitions flooded into St. Portwell, and one entered the Grove. Ruby entered the Grove one day and found it all burning. The very thing she loved as a child in flames caused Ruby to fall to her knees and scream, causing her Kindling-Event. Yet, she could not save the Grove; it was beyond saving, and she watched it burn before her eyes.
This was one big clarion call for Ruby as she realized St.well was crumbling underneath her feet... Getting let into the Grove and being the only person to enter filled Ruby with a new form of determination and a new ego as she felt like the Chosen One. This was a calling from the Grove to become the savior of St. Portwell and protect nature... Then she realized that her time with the Temple was ending. She trained with their Adepts for the time being, but ultimately, she found her true calling and created a Coven: The Greenwood Coven. She roped three of her friends into it, and together, they had many adventures as she defeated Apparitions, witches and warlocks, and other monsters threatening nature.
Ruby is an average-height woman who stands at five-five and has a skinny, somewhat athletic build. Ruby is half-black and half-white but identifies as African-American and has dyed red dreadlocks, the most notable features in her eyes. However, she has a nasty burn scar on her right arm from a battle with Emily G. Reed (who she fucking hates). She likens herself to a modern-day superhero as, when the time calls, she dons her Spring Maiden alter-ego and wages war against the other factions. While the Spring Maiden, she walks around with a giant tree branch, which acts as her channeler.
Her longtime girlfriend is Amelia Dallon, the Fall Maiden.
Abstraction: Adept - Red & Pink. Channeler: A branch from a piece of the Grove that was not destroyed.
Spring-Beams: Ruby's primary spell and offensive weapon, she can generate concussive beams from her channeler. These beams were a dull-yellow color, and she could control the force they hit with (They can range from a punch to knocking a car over). These beams had a secondary effect of generating plant life (roots, grass, foliage, etc.) wherever they hit, and she can control what gets generated to a degree. She can use it to create plant structures to suit whatever needs.
Growth-Spurt: With a wave of her "wand," she can cause flowers to bloom, trees to flourish, and fields to become fertile—even in places where they would not logically grow. She can induce explosive plant growth in her vicinity, and this spell is most potent during the spring equinox.
Forest Shield:Spell can quickly erect a massive barrier out of the ground of vines, thorns, and woods that can be pretty difficult to penetrate.
Verdant Platforms: Ruby can create a platform made out of plants in the environment at will and use them to get as high as she pleases. She can create several at once that are either above or lower than her but remain present until they either wither away or get destroyed.
Aeromancy: Ruby can control and manipulate the air element with a wave of her wand. She can conjure powerful gusts of wind, create air currents, and even summon a tornado to ravage foes. Ruby has learned she can achieve a pseudo-form of flight by laughing herself around with the winds.
Emotion-Sensing: Ruby can see the auras of people around her by blinking her eyes and discern their emotional state from their color. She can also foster an emotional bond between people and allow them to see each other’s emotions.
Positive-Emotion Amplification: Ruby can cause positive emotions in others (bypassing Emotional-Fields) even in the darkest hours. She can induce joy, hope, and happiness in her targets, but her fellow Coven members don't like their emotions manipulated, so she rarely uses this Spell.
Emotional-Repulsion: Ruby can focus on her targets, bSpelling any Emotional-Fields, and induce emotions such as fear, discomfort, and uncertainty to ward them away.
Psychic-Shield: Ruby can create a barrier of Pink-Lux that prevents psychic shielding to all those who enter. No one can use emotional or mental magic while behind the Psychic Shield.
Alert: Another spell Ruby created alerts her if someone attempts to enter her head... and illuminates the aura of whoever is trying to.
Sanctuary: Ruby can create an entire structure made of plant matter, such as a building or a large dome, to serve as a haven for herself and others, which regenerates itself. This Sanctuary offers physical protection with its sturdy walls and a calming aura that fills the space with positive emotions (like happiness).
Maiden Flash: A Joint-Cast and "Final weapon" that is cast between all four of the Maidens. They form a triangle formation - with Ruby in front and the other three behind her with their arms extended, and they channel their Red-Lux into her. This ritual charges up Ruby and her channeler, the tree branch, as she aims at the target. Once fully charged, it unleashes a devastating beam of magical energy, a kaleidoscope of different colors. When it fades, it reveals that the entire area has been converted into a forest. This Joint-Cast requires time to charge up, but the longer it is charged, the more effective it is.
Judas.Bennet..........(Deceased)
39 | Roxanne Samantha Bennet | She/Her/He/Him"We're not just bikers; we're the architects of chaos. So tell me, bitch; are you willing to ride?"
Description:
The leader of the Wolfpack, known as the Poppa Wolf, was the fierce kingpin of St. Portwell before his final battle and death at the hands of his subordinate, Shayton. However, before there was Judas, there was Roxanne.
Roxanne was born into the Temple of Charming and Graceful Individuals, and she didn't know her father - he didn't want anything to do with the young Roxanne, so her mother raised her alone. Her mother worked her back off, even as a member of the Temple, to keep a roof over their heads and food in their bellies. As a consequence, Roxanne didn't see her a lot and thus didn't have her guiding hand to keep Roxanne on the straight and narrow. Living in squalor and wondering if this was the day something happened and they would be put on the street made Roxanne ambitious. She had no choice but to think of ways to make money, and she was smart, so naturally, the best thing for a young Roxanne to do was fall into a life of crime. It started in high school, where she was already shoplifting, selling drugs, and sometimes herself.
It was all necessary to get some money to help her mother out, and as the young Roxanne fell into crime, she spent less and less time in school until she dropped out entirely. She left the Temple, too, but she didn't want anything to do with them. As she fell further into the criminal underworld of St. Portwell, working for different kingpins and surviving through her quick wit only, she quickly realized that women didn't get a lot of respect there. She was hungry, and she wanted her spot at the top, but it was apparent that her comrades only looked at her for what was between her legs. She tried to form her biker gang that would turn St. Portwell on its damn head.
That was when, after a conversation with her boyfriend, Valjean Vasil, she discovered the best solution for her problem: assume a male identity. And thus, Judas Bennet was born, and Judas got everything Roxanne wanted. Judas formed the Wolfpack. However, they were very little more than petty drug peddlers and nobodies in the grand scheme of things... up until Dollhouse entered the picture and gave Judas an offer he couldn't refuse: Dollhouse supplies him and his cronies with Abstractions, and in return, the Wolfpack occasionally act as muscle. Judas accepted it without a second thought, and Judas Bennet became a big name in St. Portwell's underworld until a fateful final battle with the PRA ended with his death.
His legacy lives on as the Wolfpack's leadership changed hands from Judas to Dean.
Abstraction: Adjoined - Urbania.
Judas has access to Urbania, the Apparition that embodies the sprawling cityscape and allows Judas to manipulate all the elements that comprise the city. Judas is easily one of the most potent and dangerous Paranormal-Beings in St. Portwell. He can use concrete, glass, asphalt, wire, and rebar and manipulate and to generate it as far as the eye can see.
He can create dramatic structures such as buildings in the blink of an eye and manipulate the existing cityscape to escape quickly. Judas can also scry on different locations in the city by looking at the glass, allowing him to see and hear what is taking place in front of them. Judas can spy on any location in the city through glass; however, it is a two-way street as they can also see and hear him.
Shaquita.Walker
??? | Shaquita Desiree Walker | She/Her"... You present a clear and present danger to our plans."
Description:
The mysterious boogeywoman of the Dollhouse organization, and one of their most fearsome, brutal, and cunning members.
She primarily acts as the bodyguard for Dollhouse's leadership, but sometimes she is an assassin or a "repo-woman" for any Abscised that tries to cut and run. It's a mystery where she came from, but she is effective, and she has killed everyone who has had the displeasure of being on the opposing end of her pistol. While Shaquita is silent, when she does speak, she speaks with a lack of affect, and is to the point, and not just that, she is very intelligent, occasionally participating in Dollhouse's planning. While she is a mystery, she has an interest in the Sycamore Tree Coven and has done extensive research into them and can name every member by name - not that she would let that slip. Shaquita is a tall, well-built African-American woman who stands at six-three and typically has a scowl on her face.
Abstraction:
Unknown. She is strangely immune to psychic intrusion.
Hagan.Rosefey
27 | Hagan William Rosefey | He/Him"My advice is to make sense of this crazy world we live in for yourself. Don't let anyone decide that for you."
Description:
Member of the Old Coven, cousin brother of Jessica Rosefey (of the Greenwood Coven), and all-around shithead.
He, like his cousin, was born in St. Portwell, however he was... troubled. He never played well with other kids growing up and was always an aggressive, anti-social kid, and he was always a target for bullying because he was smaller. His older cousin tried to help him out, but there was only so much she could do until Hagan hit puberty and became the big boy. To make up for the negative feelings he built up from getting bullied, he became the bully. Hagan was the big bully at school, and was feared as few could stand up to the guy because he was big and knew how to fight! He declared himself the king of the school... unfortunately, one summer, there wasn't much to be king over.
The Stygian Snake began its rampage, and Hagan's classmates were getting picked off left and right, and every night he would just... blackout and wake up somewhere else when the morning hit. He began having violent thoughts, and would sometimes wake up with blood on his hands. This was because the Stygian Snake had enthralled Hagan, and was seeking to turn him into its second herald alongside Scott Reese. However, the Sycamore Tree Coven saw this plan, and with some fast action and quick thinking, managed to liberate Hagan by putting an artifact known as The Anchor (A giant nautical anchor that grants whoever super strength, and the ability to make him unmoveable) in his hands; granting him an Emotional-Field and purging the Stygian Snake's influence from his mind.
When he came to, after he got done screaming, the Sycamore Tree Coven told him the entire situation and invited him into the Coven. He accepted only to stroke his ego, and while he behaved at first, he couldn't help but bully people and be an asshole - and generally show zero appreciation for being saved from being the Stygian's personal killing machine. He helped defeat the Stygian Snake... however, his behavior didn't cease (arguably got worse), and the Coven eventually voted him out. However, they wanted back The Anchor, and Hagan refused to give it up, which led to a violent confrontation where the Coven kicked his ass and took it from him; leaving him in a ditch.
Angry, hurt, and betrayed, Hagan underwent a Kindling-Event and was confused at first, but he knew a few things from the other Adepts. However, there wasn't much of a come-up for Hagan from there, as he fell into a life of petty crime and selling drugs to kids in the suburbs. He eventually fell into the Wolfpack and operated as one of Judas' muscles. Hagan is a very tall and strongly built man who stands at six-five and has a head of slicked-back blonde hair.
Great Barrier: The primary spell in Hagan's arsenal, a barrier. The Great Barrier is a large-scale defensive barrier around himself or an area to protect against incoming attacks. The barrier is durable enough to withstand a barrage from several assault rifles or a super strong punch and can tank mundane and magical attacks easily. Hagan can shape it however he wants to, and even adjust its dimensions on the fly, using it to shield himself or his allies from harm, and when necessary, he can use his Purple-Lux to maneuver the barrier around - and even offensively, launching the barrier forward to knock enemies back.
Chain-Whip: One of Hagan's primary forms of combat, chain-whip, involves creating a force field in the shape of chains and using it as a whip. Using his Purple-Lux, he can telekinetically manipulate it and enhance its speed and strikes to make it a devastating close-to-mid-range weapon.
Charge: Mixing his Purple and Yellow Lux, Hagan uses the latter to surround himself in a protective aura and the former to launch himself like a rocket. With Charge, he can knock aside anything that isn't nailed down and put holes in concrete, but he cannot alter his trajectory once cast.
Boxing glove: Hagan once again mixes his Purple and Yellow Lux to surround his fist in a force field shaped like a boxing glove. This "glove" is incredibly durable and enhances Hagan's strikes, and using his Purple Lux, he can strike at lightning speeds.
Barrage: Channeling pure Purple-Lux, Hagan activates super-speed in his arms and unleashes a barrage of punches so fast that the human eye cannot perceive it. He can only do this for a few moments, but that's fast enough to absolutely devastate a target.
Leap: Hagan developed this spell so he can get around without having to use Charge. Hagan launches himself off the ground and lands at a predetermined spot—he uses his Purple Lux to cushion his fall.
Wolf's Head: This is a simple attack spell in which Hagan creates a barrier in the shape of a giant wolf's head that chomps down on a foe—it is strong enough to bite a car in half.
The Absolute Terror Field: A unique spell that changes Hagan's Emotional-Field into an automatic barrier that blocks out magical attacks. The Absolute Terror Field is normally invisible until a threat is detected when it creates a translucent shield around it that deflects incoming magic. It has a relatively small radius of around one meter around Hagan, which is enough to cover him, but the Absolute Terror Field is fast, quick enough to respond to attacks near-instantly. Not only that, it's insanely durable and is enough to stop even the strongest magical attacks like its nothing. In addition to this, the Absolute Terror Field can generate a burst of force to push back attackers in the event that their attack is physical. The Absolute Terror Field can only remain active for five minutes, and afterward, it has a cooldown of around thirty minutes. While using The Absolute Terror Field, Hagan cannot use the Great Barrier, so he must choose between being functionally invulnerable to magic for a short period of time or protecting himself and allies from all damage.
Isaac.Kane
47 | Isaac Allen Kane | He/Him"I knew you were coming, before you knew you were coming."
Description:
One of the main men in St. Portwell, Isaac is a very popular broker that deals in the most valuable thing in St. Portwell: Information. Isaac, with his vast network of contacts and sources, is highly competent and buys and sells secrets, information, and anything else to the highest bidder. He works with anyone in St. Portwell, from the mundane crime factions to the various magical organizations (Except for the PRA, whom he vehemently despises), and fiercely maintains his neutrality at all costs. Despite it all, Issac attempts to maintain the balance of the city and tries to ensure that one powerhouse doesn't bulldoze over their opposite.
It's unknown what Isaac's past is... all that's known is that he's from LA and worked with various different mafias on the west coast. Issac is a tall, African-American, man with a cool demeanor and classy sense of fashion - seemingly having two suits in every color. He is a habitual cigar chomper and is as trademark to his appearance as his sense of style!
Abstraction: Adjoined - Perseverance.
Perseverance is the Abstraction used by an Apparition named Mr. Morale and lets Issac survive hell. Mr. Morale is an Apparition with a mysterious origin; what he does say is that he was created by a group of people who faced adversity like no other and powered through it through determination, willpower, and strength. Their drive to survive this hell is what created Mr. Morale, and somehow it ended up in the hands of Isaac. With Mr. Morale's abstraction, Perseverance, Isaac has an array of abilities that make him one tough son of a bitch - he's far from invincible, however.
The first ability is that it makes Issac resilient, and he can keep going despite any injuries or if he's exhausted, allowing him to power through any fight like it's nothing. The second ability that Issac has is that he has mental forditude like no other and not only will he never give up and remain focused, he is immune to psychic intrusion. He also has a regenerative ability, allowing him to heal far faster from mild-to-moderate injuries and saving him from severe injuries. For example, he can heal from most broken bones in a week, and in a few hours, a deep gash would have closed. Issac's stamina is also enhanced and allows him to go for hours at a time (hmmmyes).
I also wrote up various Joint-Casting concepts based off of conversations on discord and ideas... these are not final and I'm willing to make edits.
In addition, you all are more than welcome to write some of your own. And by that I mean I want you all to do it.
Forest Fire ⫻ A Joint-Cast between Linqian Han, and Britney, where the two of them put their Red Lux together for this potent Spell. In Forest-Fire, the two of them create a massive forest at the target area... which, shortly after, ignites into flames, becoming a mighty forest fire that will trap them if they do not escape in time. .
The Pink Lotus Blossoms ⫻ A Joint-Cast between "Edict" Devola, and Britney, and a simple combination of their two affinities into one potent effect. The Pink Lotus Blossoms creates several glowing pink plants in the environment, which blossom and release a soothing glow. However, anyone in the vicinity of these plants is affected by an Emotion-altering aura, amplified by the Joint Cast, which bypasses Emotional-Fields. For example, the flowers can exude an aura of intense fear to scare someone off, or they can create an aura of overwhelming. Britney and Edict must decide on what emotion these flowers exude and have to be in harmony when this is Joint-Casted or else the flowers will immediately wither and rot away. .
Forest Glyph ⫻ A Joint-Cast between Britney and Lynette Domínguez, where the two of them create a glowing Glyph on the ground in the shape of a tree... and in the radius of this Glyph, the two of them gain incredibly potent Floramancy, as Lynette's Orange-Lux gives it a potent boost.
The Reaper Storm ⫻ A Joint-Cast between Drake Blackmore, and Jack Hawthorne... despite their differences, they put their Luxes together to create a potent spell that Drake describes as a "Super-Mode." Drake creates a Scythe made out of lightning similar to his Electric-Arsenal spells; however, instead of being a blue color, this Scythe is made out of black lightning. This Scythe strikes incredibly fast with the boost it gains from their combined Purple-Lux, and it is supernaturally sharp - cutting through steel as if it were paper mache. However, it also increases Drake's flight spell to make him incredibly fast and briefly colors all of his lightning spells black. .
Phantom-Blade ⫻ A Joint-Cast between Drake and Stormy-Carson, infusing his electric weaponry with Drake's Voltblade. This Joint Cast creates a typical Voltblade (or alternately, Voltbuster), except the lightning is a wispy green color similar to Stormy's auras. This blade typically functions like Drake's electric weaponry (It's solid, shocks foes, etc.), except it cleaves through Apparitions, weakening their abstractions and causing them immense damage. Even the strongest Apparition falls before the Phantom-Blade, and it can damage Apparitions inside of Adjoined and Abscised. .
Barrier-Storm ⫻ A joint-cast between Drake Blackmore and Stormy Carson that turns Stormy's shields into a force of raw destruction. Ultizing their Luxes, Drake and Stormy create a raw and destructive tornado out of razor-sharp, spinning barriers that travel a short distance before disappearing. In that short time, the Barrier Storm can ravage even the strongest of foes and can leave untold destruction on a battlefield; however, it must be used wisely. .
Penetration ⫻ A potent Joint-Cast between Drake Blackmore, and Linqian Han... with a very amusing, yet fitting, name. Both of them stand side-by-side and stick their hands out, aiming them at the target, and using their Red-Lux, create a blast of burning-hot energy that is hot enough to burn through most metals instantly and penetrate most magical barriers. .
Doomsday ⫻ A Joint-Cast between Kenshiro Murakin, and Drake, and their ultimate weapon if cast successfully. It is a potent orb of plasma that is several shades of blue and grows larger and larger as the Joint-Cast goes on. In addition, using both of their Purple-Lux, it telekinetically pulls anything towards it, bypassing Emotional-Fields, like the gravitational pull of a planet. It gets stronger the closer to it an object or person gets, to the point where it will be impossible for the fastest Paranormals to escape. .
Thunder-Dragon ⫻ A Joint-Cast between Drake and Aislin Rose... a Spell that combines their Red-Lux, and utilizes Drake's Purple-Lux, and Aislin's Gold Lux. When cast, a powerful telekinetic effect hits the environment that yanks objects off the ground, from small objects to heavy ones like entire cars - it will even begin to pull objects apart if needed. This telekinesis builds a giant dragon out of anything, and once it is complete, it will electrify and become a massive floating dragon that the two will ride upon and fly around. Using their Red Lux, they can guide dangerous electrical attacks as they rain hell from above. .
Portal of Bravery ⫻ A Joint-Cast between all four Blackmore siblings, personally taught to them by their father Adam. All four Blackmore siblings stand in a circle, aiming their hands at the center and channeling their Purple Lux to create a massive portal that looms over the environment. This portal leads to a realm of nothing but white and fires an incredibly massive and potent blast of white energy that is strong enough to make the Stygian Snake retreat after a lengthy encounter. The Portal to Bravery is one of the most potent Joint Cast in the Old Coven; however, it requires all four Blackmore siblings, and Charles lives in Miami, so it's impossible for the Blackmore siblings to cast it. .
Healing-Storm ⫻ A Joint-Cast between Drake and his now-deceased wife, Jade. It was created during the battle with the Stygian Snake, and the two of them together joined hands to alter the weather conditions to create a localized lightning storm. However, this isn't a regular lightning storm, but green-colored lightning will rain down on an area... healing everyone in the vicinity of the strike. This Joint-Cast is very unpredictable, but it was capable of healing the Old Coven during their longer engagements with the Stygian Snake.
The-Magical-Mecha-Spider! ⫻ A Joint-Cast between Lisa Turner, Ella Brooks, and Saskia Otten., creating a colossal metal spider that the three of them pilot like some type of weird mecha. When the three of them get together, Lisa summons a special swarm of metal spiders imbued with Ella's Orange Lux that build the Mecha's frame and Saskia creates a massive armor made out of blood around it. When its complete, the Mecha-Spider is enormous, at thirty feet tall, and very odd yet menacing. Each girl operates a different function within the Mecha-Spider: Lisa controls the spider's movement and repairing it, Ella manages the offensive systems, allowing the Mecha-Spider to fire a powerful beam of light, and Saskia handles the defensive systems, controlling the Blood Armor and other projectiles. Saskia controls a cache of "blood missiles" stored within the spider's legs, these missiles are launched at enemies, exploding into a mass of "Blood Bullets" that shoot in all directions. When the Spider is damaged, Lisa deploys a special team of spiders that weave metal like silk. Despite The-Magical-Mecha-Spider!'s potential, it is only capable of being maintained for thirty minutes before it falls apart, and the girls will not be able to use it for the rest of the day. .
The-Discombobulate-Healing-Field! ⫻ Yet another Joint-Cast between Lisa Turner, Ella Brooks, and Saskia Otten, designed in the Old Coven to create a massive healing field in the fight against the Stygian Snake. The three girls stand in a triangle, aiming their hands at the center of the triangle, combining their unique Lux types to form a healing zone that is a testament to their diametric personalities. The field is a potent source of regenerative energy, but it also has a disturbing aspect, but all three of them not only combine their Green-Lux but insert a different aspect of their personality. Ella provides a source of bright, rainbow-colored light that illuminates the entire area with a vibrant glow and otherwise does nothing. Throughout the radius of the field, small spiders made out of blood are automatically summoned and home in on anybody nearby. Once they reach their target, they immediately burrow into their skin and release a healing compound that promotes speedy healing. The longer they remain in the field, the more of these spiders will burrow into their skin, and the trio can keep the healing field going as long as they stand in a triangle. .
The All-Knowing Spider ⫻ The All-Knowing Spider is a Joint-Cast between Kari and Lisa that requires the two to hold hands, close their eyes, and focus - creating a gigantic glowing-white spider. Once the Spider is created, it creates glowing white webs in its environment, which act as a sort of information superhighway that absorbs the information in the surrounding area. As the spider expands its web, it gathers more and more information. Initially, it perceives immediate details such as that have recently taken place, notable objects, and any being present. As the spider's web expands, it begins to gain deeper insights, such as hidden rooms, detect any recent usage of Abstractions, activity patterns (such as paths and routines of beings within its range), etc. After an extended period, the All-Knowing Spider reaches its full potential, gaining near-omniscient knowledge of the entire area, giving it near-infinite information about the area it is in. By touching the Spider, Lisa, and Kari establish a link between themselves and the spider and gain all the information that it collects. However, they have to be very careful, or else they will face an information overload and have to absorb the information in short bursts. The All-Knowing Spider has plenty of useless information about their current that they will have to also process. This spider is the size of a small house, and the two can telepathically command it, but they have to work together in order to move it. However, the Spider is incredibly slow, and by leaving the area it will lose all the information that it has gathered as the webs will disappear. The All-Knowing Spider is also completely defenseless. .
Trillion-Eyes ⫻ A powerful observation tool that requires Kari and Lisa to Joint-Cast. To cast, the two must hold hands and touch foreheads, causing a white light to travel from Kari to Lisa... temporarily turning each of Lisa's spiders into a miniature Observation-Point. Each spider minion gains a miniature observation point, enabling Kari to see and hear through them as Lisa commands them. Thus, this spell requires cohesion between Lisa and Kari as the former has to position them carefully to maximize their effectiveness. Given Lisa's ability to summon thousands of spiders at a time, this allows them to create an expansive network. However, the more spiders that are used, the more strain it places on Kari's mind, potentially leading to information overload. To lessen this risk, Kari can choose to focus on specific observation points at a time and filter the information she receives. .
Prismatic Swarm ⫻ Or "Crack Spiders", as Lisa likes to call them, is a Joint-Cast between Lisa and Ella that imbues Lisa's spider minions with Ella's Prismatic lights. The Joint-Cast begins with Lisa summoning her spiders and Ella imbues them, making them glow with pulsating multi-colored waves of light. With this imbueing, the spiders are far faster, stronger, and tougher for a short period of time, which can make all the difference in confrontations.
Lisa shouted, chasing after Ella with her hands outstretched.
"NO, IT’S MINE!"
Ella yelled back, jumping between the beds with the laptop in her arms. It was playing some anime, which Ella seemed to be trying to watch while running away from Lisa.
Saskia watched all of this from the desk chair, feeling her remaining sanity quickly slipping away. She couldn’t handle this. Lisa had been chasing Ella around for at least five minutes! But it felt like a century! Her head hurt.
"Ooo, some sweetheart candy, and lollipops!" Ella said cheerfully, still running away from Lisa.
”... Don’t make me get out the spiders!” Lisa shouted.
"Not the spiders!" Ella screamed.
Saskia rolled their eyes. Whatever. She’d just buy a bunch of chocolate, and whatever was most pink from the vending machine, with the ten dollar bill she had in her pocket. She quietly left the room… without a keycard, but eh, they’d probably let her in. There wasn’t a vending machine on their floor, which was annoying… but meant she could be out for longer. She hummed to herself as she walked down the corridor towards the elevator- swiveling around it and going down the stairs instead.
She didn’t like feeling trapped. And it was nice and quiet here.
Down on the ground floor, it wasn’t that long of a walk to a vending machine. It had pitiful options, and absolutely nothing that would fit Ella’s cuteness criteria, but whatever. She pulled out the crumpled ten dollar note (haha British) as she thought about what to get.
A woman—a tall Caucasian lady with long brown hair—wearing jeans and a white button-up—walked up and seemingly walked by…
… However, Saskia felt what had to be a pistol press against the back of her head as the woman came to a stop. “Saskia Otten,” She said, “You are going to follow my instructions to the letter, or I will blow your head off, then your friends are next.”
She pressed the pistol harder against the back of her head, then said, “… Are we clear?”
"... Clear," Saskia said without any change in expression, slowly putting her hands up. Her gaze stayed fixed on the vending machine, and the chocolate she wasn’t going to get to eat. She felt a little sad. "I’m very obedient."
The woman stuck her hand out, “Jewelry, accessories, whatever, put them all in my hand.”
Saskia sighed, because it was an absolute pain. They took off their four rings, multiple bracelets (including their channeler), and a chain necklace. They then gestured to their four piercings. "Do you want my earrings too?"
She pressed the pistol even harder against her head. “All of it.”
"Alright," Saskia rolled her eyes, reaching up to take out the four earrings and put them in her hand. "There you go."
The mysterious lady put it all in her pocket, “… Your channeler is in there, right?”
"Yeah, it's the death note bracelet," they said as if she'd know which one that was.
The woman quickly shuffled through her pocket until she found it. However, with the bracelet around her finger, she patted Saskia down. The first thing she pulled out was Saskia’s knife, and the next thing she pulled out was Saskia’s phone. She dropped them both to the ground and kicked them under the vending machine.
“... You can get those back later,” She softly said. “Now you are going to to turn to the left, and walk down the stairs until we get to the ground level. Then we are going out through a side door, where a car will be waiting for us.”
She explained,
“That meeting you interrupted the other day… Those people want to have a talk with you.”
”Oh, how nice," was all Saskia said. It made sense. The other group, Dollhouse, was dangerous. Of course they wouldn't be happy about them interrupting.
Saskia did exactly as the woman had said, going back to the stairwell and walking down the stairs to the ground floor. She pushed through the side door and took a deep breath of the outdoor air it felt like she'd not felt in a long time. Being stuck in a room with Ella and Lisa had that effect. She then squinted, looking for the car she was going to be shoved into.
A black Cadillac Escalade pulled up, and the woman stepped in front of Saskia, keeping the pistol aimed at her, and threw the door open.
“Get in.”
”I'm not going to run, you can put the gun down," Saskia rolled their eyes. After all… this was the most fun she'd had since laying low again. Should she be scared? Definitely. Was she? Not right now.
She got in the car very calmly, immediately going to do her seatbelt. Safety was very important. ”So… what torture methods are you planning to use on me?"
“… Hopefully none,” Shayton sat in the front seat, with both hands on the wheel.
“What do we think we are?” The woman asked as she got in next to Saskia. Still aiming the gun at her. “Animals?”
The woman’s body changed, changing shape as if she was a liquid. When she finished the transformation she looked the exact same as that woman who accompanied the Dollhouse leadership in the meeting.
“We’re better than that,” Shayton said.
The woman smiled, “… Are we?”
“Boss isn’t that pissed anyway,” Shayton shrugged as he hit the gas pedal and started driving. “So that’s one thing you have in your favor.”
”Aw, I was looking forward to it," Saskia said in a tone that made it really difficult to tell if they were joking or not. They looked out the window for a moment, then back at the gun. ”Is that for intimidation? I'm already in the car. I'm not jumping out without my channeller. Do you know how hard it is to find that bracelet now?"
She paused. ”Shouldn't you blindfold me so I don't know where we're going?"
“One, you can use magic without a channeler, so we’re making sure you don’t try anything funny, and two, it doesn’t matter either way,” The woman kept her eyes on Saskia. “Now, I have a question for you, Saskia Otten…”
She narrowed her eyes and asked.
“SO GA, does that ring a bell at all?” She raised an eyebrow.
”No," Saskia tilted their head, eyes narrowing slightly. SO GA… was it some kind of code? SO were her initials, but why? ”Should it?"
“… That’s your name on their little memorial,” The woman said. “I have always been interested in the work of the Sycamore Tree Coven… I personally confirmed the deaths of every name on that memorial, including your three litle friends. So...”
She tilted her head, “... Why are you here? Are you just a shapeshifter assuming Saskia Otten’s identity?”
Oh. Of course, there was a memorial. If this woman could connect that to her specifically… she must know quite a lot. Why even bother kidnapping her?
”No shapeshifter could replicate my incredible wit," Saskia said in an incredibly dull tone. ”I’m the same Saskia on that memorial and I'm here because I really love killing shitty bastards."
They then pointed a finger at the woman, very bluntly saying, ”But who are you? I don't recognise you."
“You wouldn’t,” the woman answered. "My name is Shaquita Walker. I am a Green-Lux user just like you.”
She paused, “Green-Lux doesn't let you come back to life and the Hound gets pissy about resurrections. So how did you come back?”
"The Hound himself brought me back," Saskia shrugged. There weren't exactly any other reasons she could give or come up with, especially to another Green-Lux user. From what she remembered, even Black-Lux couldn't properly resurrect someone. ”He wouldn't get pissed at himself. That's all I know."
“Bullshit,” Shaquita said.
“... I have a feeling she’s not lying.”
“Stay out of this, Shayton,” Shaquita answered, looking to the front seat.
“Fine.” Shayton shrugged.
“... Why did the Hound bring you back?” Shaquita asked. “I did extensive research on your Coven, and there were far better options for him to revive than you.” She narrowed her eyes.
"Wow, that hurts," Saskia said, holding a hand to her chest. She didn’t look particularly upset. "You’re right, we weren’t the best. Someone called in a favour. He wouldn’t say anymore, believe me or not. Feel free to torture me to prove it."
“I might,” Shaquita said.
The car eventually, seemingly, left the bounds of Mirage Springs and drove into the Nevada desert. However, the SUV pulled into the parking lot of an abandoned gas station.
“Can you get the door, Shayton?” Shaquita asked as she pulled out her phone with her free hand. As asked, Shayton got out of the car and opened it, staring at Saskia as he said,
“... Get out.”
”Ohh, are there any vending machines here?" Saskia asked as she got out, hands stuffed into her trouser pockets. She looked around and grimaced. The desert was not for her. "I hope you’re not planning to leave me here."
“Shut up,” Shaquita said as she got out of the car and pulled out her cell phone. She lowered her pistol…
“... You’re not getting away from Shayton if you try anything funny,” Shaquita said as she put the cell phone to her ear. “We’re at the spot.”
Then hung up the phone. A few moments later, a swirling purple portal opened up in front of them. Shaquita pointed at it.
Wow, these guys were really boring. Maybe this wasn’t going to be the fun break from their two friends fighting that Saskia thought it was. They shrugged, and stepped through the portal. They were greeted to a dark room… The portal closed behind them.
The light switched on.
The first thing Saskia saw was Luis and Henrich.
”... HOWDY, MOTHERFUCKER!”
Natalie screamed as she bashed Saskia in the face with the butt of an AK-47, knocking her out completely.
“... I had the situation under control,” Shaquita could be heard saying. “There was no need to do that.”
“‘Under control’?” Natalie snorted. “Bitch had free reign to do whatever she wanted to!”
“... Is that also why you felt the need to strip her naked?” Shayton said.
“Motherfucker you saw that other bitch!” Natalie shouted. “You know! The one that had the fire demon sealed in her panties!? I’m not taking chances.”
“... She’s waking up,” Saskia heard the cold whisper of Heinrich.
“Ooooooooooh!” Natalie laughed, as she turned towards Saskia, “Rise n’ shine, lil’ bitch!”
Saskia was, like they said, completely nude, with their hands binded by chains - which were hanging them from the ceiling. Natalie walked over to Saskia and said, “... How’s it hangin’?” She laughed.
Saskia slowly opened their eyes, squinting. Fuck, their head hurt. Didn’t seem to be bleeding. They were much more bothered by their lack of clothes than anything else- a hint of discomfort crossed their cold eyes.
”It’s just great," they intoned, twisting their wrists to check the chains. Of course, they could actually get out of them if they really wanted to by breaking their wrists… But that wasn’t worth it. ”Shame is an interesting form of torture. Effective. What else do you have planned?"
They almost seemed… excited?
“Well,” Natalie laughed, putting her hands in front of her and smiling like she was containing laughter. “For starters, we’re going to figure out why the fuck you thought it was cute to interrupt our million-dollar deal!”
“Then we’re going to figure out what you can do to make it up to us,” Luis said, leaning against a nightstand with his arms crossed.
“That too,” Natalie said, before she walked over to Saskia, grabbed her side, and gave her a little spin. “So… let’s get to know each other…”
”Righhhhhtttt," Saskia said, voice elongated with the spin. They winced slightly. It would be more fun if they got out really torture devices… ah well. ”Well, my name’s Saskia Otten. I was dead for ten years. Bled to death, really fun. I’d honestly recommend it if you want a once in a lifetime experience."
“Been there, done that,” Luis rolled his eyes.
They shrugged as best they could. ”It was less about you, more about the other side."
“Oh, you mean those Society retards?” Natalie laughed. “I mean, I don’t like them either, but they got money and resources. So we make due.”
“I’m still trying to figure out why you’re back,” Shaquita said, narrowing her eyes and putting a hand on her hip.
Luis smiled.
“... Even if she doesn’t tell us, time will tell,” He answered.
“Not important!” Natalie said as she walked up to Saskia, and squeezed her lips with her thumb and index finger. “Lemme tell you about us, sweetheart.” She laughed, raising a finger to her face.
“Dollhouse? Unlike those Society dumbasses, we don’t fuck around!” Natalie laughed. “Oh! Let me ask ya’ a question! Take a guess on how we found you so easily?”
”He," Saskia looked at Shayton, ”injected one of my friends with a tracker. Or maybe both- it’s not something that’ll kill them, is it?"
“Bingo!” Natalie laughed, then her expression went flat. “... Sort of.” She shrugged.
“... I slipped it in your two little girlfriends' pockets,” Shayton piped up. “Neither of you noticed.”
”They’re too busy fighting over a laptop," Saskia muttered. It wasn't like she'd felt up Lisa and Ella since the fight.
Luis pushed off the nightstand, and folded his arms behind his back, “But, we can forget about this… It's not like we can’t meet the Society later.” He spoke as he walked over to Saskia.
“How about we make a deal?” He said before he spun Saskia.
“Will this deal involve putting her clothes back on?” Shayton tilted his head.
“Why are you acting like you ain't seen a naked bitch?” Natalie laughed.
”I would appreciate clothes being part of the deal," Saskia said drily. ”Even a sheet. But sure, let me hear this deal."
“Maybe if you accept,” Natalie scoffed.
Luis clapped both of his hands together.
“We assist you…” Luis grinned. “... In your fight against the Society.”
”Oh?" Saskia tilted their head. That did sound like a good deal, on the surface. She was sure Ella would take it immediately if offered. ”And what do I do in return?"
They were silent.
“Eliminate Morningstar!” Natalie shouted. “It's that easy.”
”... Huh?" Saskia's eyes widened just slightly. That seemed too easy. ”What’s the catch."
“Well, how do I say there is no catch?” Natalie tilted her head. “Baaaaaaaaasically, Morningstar? He’s bad news. And while we are scumbags: at least we won’t lie to your face.”
"He is awful," Saskia agreed. She didn't really trust them - she wasn't the trusting sort. But they needed help with Morningstar, and if they didn't kill him they'd be dead again anyway. Plus this lot could've very easily killed her. "We plan to kill him anyway, so that's an easy deal to agree with- assuming there's no catches. And you keep my friends out of it."
Her lips then twisted down into an almost mournful look. "I lost the drawing of what we plan to do to Morningstar, it was very good… Maybe I can recreate it?"
“Whatever you plan on doing,” Shayton said. “Make sure it is solid.”
“We have something that can turn the tide in your little fight,” Natalie said, nodding her head at Shaquita - who walked out of the room for a moment, and then came back with a suitcase, which she opened and Natalie put on a thick leather glove, before she pulled out a orange gem wrapped in a necklace, and held it with her thumb and index finger. “This is just a random ass rock. Nothing important about it. It’s definitely not the incredibly powerful and dangerous Orange Stone.”
”Right, so normal you need a thick glove to hold it," Saskia said drily. They narrowed their eyes at it. Whatever it was, they'd take it and use it because they needed to… but they definitely wouldn't let Ella or Lisa touch it. For their safety. "Orange Stone as in orange lux, abstraction boosting? Or does it do something else?"
“It makes your abstraction sooooooo much stronger, like you might be able to topple buildings,” Natalie said. “Except… if you use it too much, you’ll become consumed by your abstraction.”
She grinned, “So, use it wisely. Lest you want to become a rampaging monster.”
”I see, sounds fun, I've always wanted to be a monster," Saskia said nonchalantly. She planned to use it very carefully, though. And she definitely wasn’t going to give it to the other two. If anyone was going to risk their sanity, it should be her. ”But of course, I’ll use it wisely… to kill Morningstar."
They then looked up at the chains still around their wrists. ”Since we’ve made a deal, can I get out of these? And get some clothes. Ah, if you want to see something fun, I can get out myself."
“We got you,” Natalie said, before turning to her bodyguard. “... Shaquita!”
The silent woman stuck her hand out, and a bladed tendril made out of flesh came out of her hand, and sliced through the chains, letting Saskia drop to the ground. Shayton walked over, holding her clothes neatly folded, and presented it to them.
“I'm sorry about that,” Shayton said. :The bosses wanted to make sure you weren’t hiding any artifacts.”
Natalie spun the Orange Stone around her finger. “Before we give this to you, two things!”
She raised one finger, “One, this conversation never happened. You never got this from us. Where would you have gotten this from? Who the fuck knows! Figure it out.”
Then she raised a second finger, “And two, when Morningstar is defeated. You return this to us… we’ll find you.” She smiled.
”You better be quick about it, the Hound might want us back right after," Saskia shrugged. They very quickly got dressed, immediately feeling more comfortable… if a bit disappointed that this talk had been more boring than they expected. The only cool thing was the bladed flesh tendril at the end. ”Agreed. Making something up is easy… ah, do I get my Channeler back too?"
Shaquita dug into her pocket and threw the Death Note bracelet at Saskia.
Saskia caught it and put it on. They twirled it around their wrist a couple of times. All good, still their Channeler. ”It was nice meeting you all, even if you could do with better methods of torture. If you'd been trying to get me to talk you wouldn't have gotten anywhere."
Natalie laughed as she glanced at Heinrich.
“Oh, we could have gotten you to talk, sugar,” Natalie laughed. As a swirling purple portal appeared behind Saskia, Luis scribbled something on a notepad. Then he shoved it into Saskia’s hand. Then Natalie handed her The Orange Stone.
Then Natalie shoved Saskia through the portal.
“... Hugs and kisses!” Natalie shouted. Before the portal closed, and Saskia was right outside the Holiday Inn where they took them.
Saskia sighed. She put the necklace around her neck and under her shirt, and looked at the note. An address… with a handy note that it was Morningstar's lair. Handy, but a bit of a pain to explain. She shoved it back in her pocket and headed inside. She went to the vending machine first, collecting her phone and knife. Then… she bought the chocolate bar she'd been really craving. Munching it, she went back up to her floor. Ah. She didn't have a key card.
With another sigh, Saskia loudly knocked on the door.
Lisa opened the door… the laptop in one hand. And Ella bonded and gagged with spiderwebs in the background. Lisa smiled.
”... Where were you! We were worried sick! Did you get lost?! Did you cut yourself on all that edge again?!”
Saskia looked past Lisa to the bound Ella, then back at her as if it was nothing strange, stepping into the room. "Yes, I lost so much blood that I got dizzy and fell over near the vending machine. When I came too I had this mysterious stone and handy note on me."
She pulled out the address and showed the Orange Stone.
”Oooooooooooooooh!” Lisa looked on with wonder. ”... What is it?”
"Well I feel stronger with it on, so an abstraction booster, maybe," Saskia shrugged. "Finders keepers, so it's mine."
”Well, sure!” Lisa shrugged, before she grinned, looking over her shoulder at Ella. ”Let’s watch anime alllllllllllllllll night long! But with our headphones on, so Ella can’t hear it!”
Saskia nodded with a small, evil smile. "Perfect, I know just the one… it's got loads of gore. Very fun."
Ella struggled in the background, eyes filled with despair.
Drake screamed as he was slammed to the ground. It felt like his entire spinal cord was about to shoot out of his ass at four-hundred miles per hour. Like it felt like he was going to break in half under Sully's giant ass body. It was a conscious effort to not electrocute him, but as stupid as he was right now, he couldn't do that to the homie! Sully's large and sweaty body was on top of him, pinning him down; it felt like the Old Coven for a second! However, after a second, Drake came to.
”... Get off me, you big motherfucker! Jesus! You trying to kill your boy!?” Drake bitched and moaned until Sully finally got up off of him. Thus, Drake shook his head and then dusted himself off. He didn't know where his sunglasses flew off, but he had to complain some mo,re, ”... And this is my favorite jacket, too!”
Drake scanned the ground and found his sunglasses in some leaves. He picked them up and cleaned them with his shirt (he was doing laundry tonight anyway) before putting them back on his face. Stormy and Sully were defending Luna, despite it all, and it was pissing Drake the fuck off. Really? These two would instead turn their back on the squad for a literal traitor?! The time after the Stygian Snake made them soft and foolish, but not Drake. At least Tayla - who he knew didn't like him - had the sense to take his side.
"I think we would've caught Father Wolf sooner if it was this easy to capture her,"
”... Let me repeat myself since the last time didn't land,” Drake shook his head, trying his best not to look like he was about to attack again. Sully? Drake could be without magic, but Stormy? He was a whole-ass powerhouse, and Drake didn't have many tricks to counter his own other than outmaneuvering him outright. ”... There are different groups out here we can't fuck around when we're dealing with them.”
“You fucked off and left this coven in ruins; you have no right to say anything about trust and not to trust. You think I don't know about your habits when you fell away? Huh?!”
”Bet you think murder, extortion, and whatever the fuck else your corny-ass mob does is a 'Good habit', right?” Drake laughed, crossing his arms. He ignored the part about Tayla because whatever she did, that's in the past, and he hoped she'd be a better person now. ”And you do realize you're basically admitting you've really been stalking us, right? And you want us to trust you.”
He shook his head before he looked at Stormy, ”I was wrong, Storm-man. There's no way this idiot is Father Wolf.”
“This isn't fucking fair. I'm just trying to help you. Don't you know I have friends that can help with your little problem?”
“And Luna, while you should’ve just come up to the house instead of hiding in the bushes like a bashful little wallflower, it’s my bad that Drake ended up giving you the lightning lasso. We got a little riled up back there. Hell, I thought you were Tayl-uhhhh, anyway, look, I’m sure this is all just some big misunderstanding that we’ll all be laughing about in minutes. So why don’t we all go back inside and carry out this conversation where there’s a nice, comfy sofa and Aislin’s bong?”
"I know you've been drinking a little too much if you think taking her back to the house is a good idea. Didn't I just say she's off? That she has malicious intent? He shocked her ass for a reason. Let's not pretend she isn't dangerous just because we can defend ourselves. We shouldn't invite trouble. We have enough going on as is. Tsukino, fuck off back to your gang and forget we ever existed."
Drake shook his head at Sully. The dude has been huffing the same shit Auri has, hasn't he? Sunshine and friendship don't rule the world, and Drake was not going to trust Luna in any capacity even if Auri listens to her.
”Look, Luna, we don't want your help. You weren't trustworthy ten years ago, and you're even less trustworthy now,” Drake said, lowering his head and then shaking it. ”Fedboy was one thing, but I'm not going to stand by here and let you worm your way back in here.”
He glanced at Tayla before he turned to Luna and pointed at her, ”So... Turn your wings on, fly away, and never come back. Because if I catch you again, it's-”
That was when everyone at Kari's house was pulled into a Recollection...
”... Oh God, not again!” Drake shouted.
Recollection: The 8th Street Coven.
Interactions: None.
Kari's House. During Kari's funeral.
The Recollection began…
During Kari Wilson’s funeral… her house was peaceful. The warmth of the halls was still there despite its two inhabitants' unfortunate and tragic deaths. A few family members of Kari went through the place, but the plans were not to put the house up for sale, at least for now. So, it remained unperturbed, perhaps out of some form of honor of Kari’s memory.
A memory that was spat upon when an almost heavenly bright yellow portal exploded open in the main hall, right behind the front door. The first person to step through was Emily G. Reed herself; she stepped through and put her hands on her hips as she looked over her shoulder… as the rest of 8th Street came through the portal.
“Disturb as little as possible,” Emily commanded. “Remember… we were never here.”
8th St went to work as Emily remained near Vashti, then shouted, “Find Kari’s notes! You-know-who is paying big money for them!”
As everyone scattered, Emily turned to Vashti and crossed her arms, smiling.
“... It’s a real shame what happened to that slut, Kari, ain’t it?” Emily asked, holding back laughter. “She should have taken my offer while she had the chance! Maybe her stupid ass would still be alive!”
“Huh?” said Vashti, popping her head out of the closet she was rummaging through with a long knitted coat in her hand.
“Oh, yeah, bro. Like, major bummer,” said Vashti somberly as she began to snake her arms through the sleeves of the coat. An excited squeal erupted from her mouth as she did a little spin and flashed the inside of the coat to Emily as if she were selling stolen watches. “Look at these pockets! They’re huge!” Another excited gasp burst forth as she grabbed around to try to find a nonexistent tag. “I think this is homemade!”
“… Vashti, we’re not supposed to leave any evidence we were here,” Emily facepalmed. “… Put that ratty coat back, you’re about to burst out of it anyway!”
“Ffffffine.” Vashti threw her head back with a sigh and marched back to the closet like a tin soldier. After a struggle to get her arms out of the sleeves she slung it over a hanger, which it promptly fell off of the moment she shut the closet door. “But have you not watched a true crime show, dude? Nobody’s even wearing gloves. We’re leaving evidence all over.”
Vashti began drumming her fingers against anything within reach to emphasize her point
“… I mean evidence as in if any of Kari's thug family comes in, there’s no obvious signs someone was rummaging through here,” Emily crossed her arms then rolled her eyes.
“I thought Kari’s family was mostly social workers,” said Vashti, thumbing through a stack of unopened mail left on the entrance table. She held up a piece of mail addressed to Elsa Conner over her shoulder. “Oh man, do you know what’s fucked up, bro? Kari probably knew when Elsa was gonna eat it. I wonder if she was too scared to tell her. Wow, how tragic.”
However, she didn’t sound too upset about it. If anything she was kind of amused.
“You know, I asked Kari to read our auras a little while ago,” said Vashti, her voice lowering as she looked back at Emily with slitted eyes. “Do you wanna know how much time you have left?”
“I don’t, in fact,” Emily rolled her eyes. “It was probably as accurate as that dumbass Lynn’s “predictions”.” Emily finger-quoted.
Before she smiled and did a little twirl.
“... I’m going to live forever.”
“And get all old and crusty? Yuck!” Vashti made gagging sounds. “I’m trying to leave the hottest corpse possible.”
Maya had run off upstairs immediately, and ended up in the bedroom of one of the two girls. She didn’t know which, she didn’t care which, she just wanted to get shit done so she could get out of her and sleep. She immediately started going through the bedroom drawers- stopping at the second one.
“Holy shit, one of them wore nice as fuck underwear!” Maya pulled out a black, lacy thong with a grin. “This shit is expensive! I bet she hid it in here, too, everyone hides secret stuff in their underwear drawer.”
“What the fuck?! Maya!” Emily shouted as she teleported directly into the bedroom in a burst of flames. “Put that back before you catch herpes or something!”
Maya smirked, holding up the thong and holding it out towards Emily. “Ohhh, Emily, I’m flattered~ You think I don’t have herpes already?”
Emily’s jaw dropped as she stared at Maya in horror.
“... Make sure I never eat anything you cook ever again!” She shouted, pointing at Maya. “... Also, go and see if Greta can make something for that!”
Before she teleported back to Vashti.
“Heh, sucker, I always use protection,” Maya said quietly, smirking. She then shouted, “Hey, Phoebe, want to come try on Kari’s underwear! It looks clean!”
“… Sure!” Phoebe shouted as she ran in and slammed the door shut behind her. “Gaaaaawd damn, these are huge!”
“Oh man, I thought my ass might be big enough to fit in them, but you’re right,” Maya shook her head and raked through the drawer a bit more. She pulled out a nice looking, red lace bra and held it up against herself. “Ooo, maybe this one?”
“Come oooooon, Maya!” Phoebe laughed. “You know that’s way too big for you.”
"It's so hard being small," Maya pouted. "Maybe I could stuff it with some socks…"
“Boss! Boss! Come here!” Carol shouted, and Emily quickly ran back and ended up outside. Outside stood Carol Doyle, and behind her was George with his arms crossed. There was an old tin trash can right next to her. In her hands were the scattered ashes of some burnt papers. Carol had a wide grin as a magic blue tint surrounded them, and time was reversed until they were good as new.
Emily walked over with a smile and grabbed the papers. She laughed, raising it in the air.
“We got it!”
Vashti emerged from the house wearing Kari’s coat again, the pockets now bulging with makeup, hair products, and medications. A patchwork blanket was draped over her shoulders and her eyes blurred behind a pair of thick glasses. She hummed with delight as she sucked on a spoon, a pint of coffee flavored ice cream in her hand.
“Oh thank god,” said Vashti through a mouthful of ice cream. She pushed the glasses up to her forehead, “I think all this searching was giving me a headache.”
“… Put all that shit back!” Emily shouted.
“Here this one’s vanilla. Your favorite, bro,” said Vashti, pulling a pint out of the coat and offering it to Emily as a bribe.
Emily stared at it.
It ignited with Hellfire, turning in a bright red torch with screaming faces. Vashti was so used to Emily’s hair trigger that she didn’t even flinch. She just tossed the flaming ice cream tub up in the sky. It burned to ashes in seconds. She stuck out her tongue like she was trying to catch a snowflake and frowned when all she tasted was ash. What a waste of ice cream.
“I don’t get why you just don’t burn the whole house down,” said Vashti, dumping out some of the contents of her pockets and snapping a finger at a couple of 8th street goons.
“Hey dudes, you heard the boss. Go put this shit back,” she said with a wink. She turned back to Emily, “So what’s in Kari’s manifesto?”
“Oh man, wait, we gotta put shit back?” Maya had just walked out of the house in time to hear what Vashti said. She’d stuffed a whole bunch of makeup products that Vashti hadn’t taken in her bag (and underwear).
Emily’s face went red. Before she politely stated.
“... WHY ARE YOU ALL SO OBSESSED WITH STEALING FROM SOME DEAD SLUT?!”
Emily’s vociferous roar could probably be heard further than she wanted. “Almost every other day, we rob way better people… of way better shit! Kari was just a regular dumb slut! Jesus!”
“It’s wrong to be wasteful, bro…”
“Who gives a fuck!?” Emily shouted. “We’re about to get paid enough so you all can afford shit a million times better than what the whore could afford!”
At this point, Jacqueline and Miranda came out of the house hand-in-hand. They both wore sunglasses and wide-brimmed straw hats (which belonged to Kari). Eating popsicles, they also stole.
“See, even your sisters think it’s a good idea!” Maya pointed to them. “Not like she’s going to use it! Plus, you never let us use the stuff we steal.”
“That’s because you dumbasses like to do dumb shit with it…” Emily facepalmed before shouting, “EVERYONE! Put everything back! We were never here! I don’t care! Put it back!”
“Erm, bud wuddabouda ishream?” asked Vashti through another mouthful of ice cream, looking down at the nearly empty pint in her hand. She swallowed and put her hand to her head in pain at the immediate brain freeze. You even destroyed one, bro. Her family will already know that someone’s been here.”
“Matter fact, just drop it!” Emily said, “Brianna open a portal! Everyone put everything down, I will put it back myself!”
As instructed, everyone put their stolen goods down and Brianna opened a portal. Emily walked over to it and pointed at it.
“Everyone inside!” She shouted.
With some grumbling, 8th St retreated into the portal. However, when Carol stepped through, Emily grabbed her by the shoulder and said,
“Not you, we gotta fix this!”
“Fffffffffuck! I always gotta clean up after you all!” Carol shouted. “Fine…” she rolled her eyes.
In 8th Street’s main hall, Emily had zipped up a bright neon-green rain jacket… heavy-duty that could withstand the storms and prevent Emily from getting wet. All of 8th Street was putting them on, along with a gas mask pouch around their hip. as Emily stood over a large blank sheet of paper that she had over their main hall table. She held a black marker in her hand as she gestured for 8th Street to get closer and announced, “Alright… everyone listen up!”
“What’s all this for?” Miranda asked, her eyebrow raised in curiosity. “Are we going to rob someone again…?” She punctuated her question with a sigh.
“This is our battle plan to put those sluts in their place,” Emily grinned widely. “We’re going to march right up to where those sluts are and take Lila right in front of them to show them how much power they have....”
“And Britney?” Carol piped up… already wearing a gas mask, which muffled her voice.
“... And Britney,” Emily said with a roll of her eyes. “And take that gas mask off!”
“No! It makes me look cool as fuck!” Carol laughed.
“Take. It. Off.” Emily seethed.
“Fine, Jesus…” Carol grumbled as she removed the gas mask and put it back in her pouch.
“Wait, you can’t be serious, Em,” Jacqueline’s face contorted to shock. “You started that!”
“I just made a mistake,” Emily shook her head. “Lila attacked me. Not only that, I got jumped by them when I was walking to the bathroom because I just so happened to have the Chalice on me—oh, that reminds me, we’re coming back with Drake and Kenshiro, too!” She grinned.
“Well, count me out,” Miranda shook her head. “You were in the wrong, and we’re not participating in it.”
“Yeah, count us both out,” Jacqueline said. “If that’s what you want to do today, we want no part of that.”
“Fine,” Emily rolled her eyes. “Before you go, tell us where those sluts are.”
Jacqueline sighed, rolled her eyes, opened the Expert’s Book, and scanned it for a moment before she said,
“... They’re at Kari’s house,” Jacqueline shook her head before she turned and walked off with Miranda in tow. When Jacqueline made it to the door, she stood at it for a moment and said, “Let us know how that goes.” She slammed the door.
Emily didn’t react.
“Everyone of you slams doors, dude. Your parents, I swear,” said Vashti, shaking her head as she rummaged around with her pouch.
“Kari’s house…” She tapped the marker against her chin. “... What are those sluts doing at her house?” She asked out loud.
“Probably taking all the cool stuff we left, bro,” said Vashti, her voice muffled by a gas mask.
Emily facepalmed as Vashti removed the gas mask, using the reflective lenses to check her hair.
“... Vashti,” Emily began, taking her hand from her face. “Have those annoying strippers gotten back to you yet? We need them for our plan.”
“Huh? I thought you wanted me to stop inviting strippers after that last time when Cynthi-ooooooh! You mean V and P? Oh, yeah, totally, let me just check real quick, I definitely remembered to reach out to them. Highest priority, really,” said Vashti as she fumbled with her phone, her thumbs a blur. The swooshing sound effect of a text being sent played through her phone’s speakers. “Oh, weird, no, nothing yet. Don’t worry, I’ll keep them in the loop.”
Vashti nonchalantly tossed her phone onto the table and returned to doodling on her gas mask with a white permanent marker.
“You know it’s funny, bro. Between V and P the names should really be the other way around. What with the…” Vashti made a hole with her finger and poked the marker through it, making a loud popping noise with her mouth. She returned to drawing a tiny cartoon alligator and then paused, turning her head to Emily. “Wait, what were we talking about?”
Emily facepalmed again.
“... Jesus, Christ on a cross, Vashti, I love you, girl, but can we foc-”
Violet screamed as she walked in, wearing a black hoodie… but her exposed legs made it ambiguous whether or not she was wearing anything else. She danced as Pink followed behind her and briefly shook her ass. “It’s been a while, my lovelies!” Violet screamed as she walked. “What’s the haps!?”
“Yaaaaaaaaaaas!” Phoebe laughed as she ran over and hugged Violet. “Where the fuck were you?! You know it’s boring as fuck here without you.”
“Hey, that’s not what you were saying earlier!” Maya complained, scowling at Phoebe.
“We have jobs.”
“Shaking ass isn’t a job,” Phoebe laughed.
“Well, tell that to the people throwing them hundreds, yaaaaaaaaaaaaa!” Violet looked at Emily and Vashti. “... Am I missing something?”
“A gas mask? Emily, what are we doing? I already handled the Lila situation,” said Vashti, kicking her legs up on the uncharted battle plans and rocking back dangerously in her chair. “Do you know how hard it is to catch birds, bro?”
“Vandalizing her house isn’t enough,” Emily answered, “I want her dead!”
“... And Britney, right?” Carol asked, with the gas mask back on.
“... And Britney. Both of them. Dead.”
Vashti stared through Carol with vacant eyes that suddenly widened in panic as her chair began to slip. She barely caught the table's edge with her hand to stop herself from falling. Without a moment of hesitation, she resumed rocking in the chair. Vashti nonchalantly gestured at Violet, “So that's the plan.”
Violet stuck her tongue out and posed, kneeling and putting her hands on her shins.
“That's the plan?!” Maya looked up from filling Phoebe’s gas mask with sand, narrowing her eyes. “I thought we were just going to shout at them, kidnap them, torture them, and then send them back with their tails between their legs.”
Emily facepalmed again.
“... She’s not the plan,” Emily seethed as she pointed at Pink - who also stuck her tongue out, knelt over, and put her hands on her shins. “She’s the plan… the escape plan in case things go south or if Agent Liao forgets our deal….”
Emily shook her head as she leaned over the table with the marker in hand… then quickly bent over and scratched out Vashti’s drawing before she stood up straight and said.
“But, if those sluts are at Kari’s house…” She trailed off, tapping the bottom of the marker against her chin a few times. “Everyone gather around!”
She grinned.
“... I have the perfect plan in store for those sluts. Now, Cynthia, Amy, Nadine....”
Their plotting went on until they were all in agreement on one plan.
Ella screamed as she fell from the balcony, arm outstretched to try and reach Lisa before she disappeared. Her back crashed against the table, muscles spasming as intense pain spread across her back and into her shoulder. She groaned, eyes squeezing shut for a moment. But she didn’t have time to wallow in the pain. She was left alone in a room full of enemies.
With another groan, Ella quickly rolled to the side and off the table, clumsily landing on her feet and into a crouching position. She held her Sailor Moon Wand in a tight grip, completely defensively, while her eyes darted around.
“Ooooooh, Sheer’Khan!” The woman with the long black hair who stood with the Society laughed, turning her head towards the morbidly obese man. “Her friends abandoned her!”
“Contain yourself, Shala,” Sheer’Khan shook his head, and yawned. “Think you can kill her? Ah, I miss Mala’Boolaan already.” He shook his head with another yawn.
“I thought you had this place secure,” The tall man on the side of Dollhouse said.
“We do, Luis,” Sheer’Khan said with another yawn. “Shala, Dr. Cross, just kill her already so we can get this over with. It’s bad enough that Ignatius dragged us all out here.”
Shala laughed as she stood up and exploded into a cloud of pink mist, and when it faded, she was a massive wolf-like creature with wings. She laughed as she lunged forward with a claw cocked back, and slammed it over onto Ella.
Ella jumped to the side, wincing as the claw caught the side of her arm and raked down it. The bright colours of her bracelets (which she was rapidly running out of at the hostel) pooled down into her arms, making her fists a mishmash of bright pinks, purples and blues. She swung a fist, as hard as steel, towards Shala, impacting her chest and breaking a bone. Shala stumbled back for a moment, before roaring, and charging at her with both hands outstretched - briefly coughing up blood.
While this was going on, Dr. Cross pulled out the pike and held it with both hands, as she ran up.
Ella crossed her hands in front of her to block any claws that got near her. She used her prismatic enhanced legs to jump up onto the table - she was outnumbered but maybe being a bit higher could help! She swept out one leg, trying to catch and break the pike. However, upon contact with it… it did nothing. Not even so much as move Dr. Cross, and on impact, Ella felt her abstraction getting weaker.
“... I’ll eat you alive!” Shala shouted as she lunged at Ella, mouth agape, still with a trickle of blood dripping down the side of her lip.
"No thank you!" Ella pulled back her leg, trying not to panic at how noticeably weaker her abstraction was. Her hands and lower arms were duller, and the light on her legs was flickering. She rolled to the side, shoulder hitting the table and smashing a plate, and she flipped off the other side with a wince. She immediately picked up one of the chairs and threw it at Shala, bashing her in the face with it. Shala growled in anger, before she grabbed the table and lifted it up over her head.
“... GO TO HELL, WHORE!”
Shala screamed as she threw the giant table at Ella.
“... We were using that, Shala,” Ignatius sighed from the balcony above. He was leaning up against it, watching the fight. Not only that, Shayton and the mysterious woman were also leaning against it.
”I’m not a whore, I’m a magical girl!" Ella shouted. She quickly crouched, arms in front of her face and legs in front of her stomach - the table smacked right into her, her more vulnerable body parts covered by enhanced arms and legs… But it still hurt like hell! Fuck! Fight through it! She was knocked back and winded… But she had the table for a bit of cover. Ella popped her head over the table, brandishing her channeler to shoot a burning light right towards Shala’s eye… and seared it shut. She loudly screamed and thrashed around as she clutched her face, before she fell onto her back.
This left Ella and Dr. Cross, who simply strafed a circle around Ella, holding that pike, not breaking line of sight.
“Sheer’Khan! Do something!” Dr. Cross shouted, as she continued to walk circles around Ella.
Sheer’Khan yawned. “... I’m perfectly fine watching, thank you very much.”
“... You’re stronger than Mala’Boolaan!” Dr. Cross seethed. “Just flatten her real quick before the rest of those idiots come back!”
Sheer’Khan yawned.
“Who made you the boss?” he replied. “Last I checked, only Ignatius was above us. The rest of the Endless Seven stand on the same level.”
Ella was still peering over the table, from below her nose hidden behind it. She hadn’t expected Shala to go down so easily… maybe winning this was possible! If she ignored how much pain she was in!
”You know, you really shouldn’t boss people around if you’re not in charge! If he doesn’t want to fight, he doesn’t want to fight!" Ella shouted. She moved her hand just a bit above the table, shooting another burning light—this time towards one of Dr. Cross’s hands. It hit her hand, and she winced, keeping her hand on the pike. She fell to one knee and closed her eyes.
“... Shut up and fight!” Dr. Cross screamed as she rushed Ella, and swung at her with the pike. One that would weaken her abstraction.
Shala climbed back to her feet, and sniffed the air for a few moments…
”I don’t want to fight either!" Ella said, weaving and dodging the pike. She didn’t want it to hit her again, but her main attacks required kicking or punching! Instead she just used her still enhanced limbs to more easily dart from side to side.
“... Then you shouldn’t have come here!” Dr. Cross shouted as she took another swing with the pike.
”Well…" Ella didn’t really have anything to say in response to that. She leapt back to avoid the swing, before stepping in and sweeping out a leg in an attempt to kick Dr. Cross’ ankle, making her fall to the side… yet, Dr. Cross held onto the pike tightly. Ella quickly moved around to kick Dr. Cross in the back of the knee, hard. Which made her seethe as she rolled over a few times.
However, Shala charged at Ella like a berserk animal, kicking Dr. Cross away as she slashed her with a wild barrage. One of the slashes hit Ella’s shoulder, claws digging into her flesh and sending blood spilling down her leotard and staining the white with a bright red. She pulled back before they could hit again, punching away the other hand and constantly backing away.
”Hey, you shouldn’t kick your friend!" she shouted as she dodged.
“... DIE!” Shala continued the relentless assault, before throwing herself at Ella with her jaws outstretched, aiming for her neck.
”Not again!" Ella shouted. She threw up her arm to protect her neck, biting down on her lip as Shala’s jaws clamped down on it. Shala then thrashed Ella around like a wild dog, before she slipped from her grasp and went flying across the room. She then roared into the sky.
“... That was a great display,” Ignatius said with a flat expression on his face. “Now kill her.”
Ella slammed into a wall, falling to the floor with a crash. She clenched down her jaw to keep in pained screams, clutching her nearly destroyed arm to her chest and trying to get back onto her feet. Her legs absolutely refused to work. She was screwed. Grimacing, she closed her eyes and held up her hands, a blinding flash emitting from them - all she could do to buy herself time.
“... That won’t do anything to save you!” Shala screamed as she charged Ella.
… However, a glowing coral-pink orb appeared in the middle of the dining room… much larger than the one created before. It exploded in a flash of pink, and it revealed the group of Kimberly, Jordan, Saskia, and Lisa. Not only that, Lisa had created three giant black widow spiders (one of which she was mounted on), equipped with dragonfly wings, and. She had a legion of flying spiders with her.
Her eyes turned towards Shala.
”... GET AWAY FROM HER!” Lisa screamed as she commanded one of the flying black widows to fly towards Shala. She could only glance over her shoulder as the spider wrapped itself around Shala… before she applied the Acid-Burst spell to it. It exploded into a massive blast of acid and chitin shrapnel… which splashed on her. It hit her in the cheek, and completely dissolved it, revealing her teeth on one side of her face. She screamed as it dripped down onto her chest and arm… dissolving flesh in a painful display.
As for Shala? She was absolutely obliterated. Most of the flesh on her body was dissolved while she was still standing, and she hit the ground with a thud… what was left of her. The toxic mixture of dissolved flesh and acid sizzled against the ground as everyone looked on in horror.
“... Hmph,” Ignatius said, “She had no place in not only the Endless Seven, but the Society itself….”
”Lisa, Saskia!" Ella groaned, pushing herself onto her knees. Blood dripped down her arm from where it had been mauled, and she could barely move. ”I’m so… glad to see you…"
"Shit, Lisa, can you use some healing spiders on her?" Saskia asked. Her whole body was covered in a thin layer of blood, bone spear jutting out of her fist. She pulled it back in, running over to Ella to try and help her stand. "C’mon, we’ve got to go."
”... Don’t whine this time!” Lisa shouted, as she flicked some healing spiders onto Ella with both hands.
”You said that about Mala’Boolaan too!” Ella said woozily, pointing a finger up at Ignatius. At least, someone had shit talked Mala’Boolaan when he died. ”They both put up a good fight!"
“Thank you for the show!” Luis shouted as he held the door open to leave. Shayton, Shaquita, we’re out of here.”
With a stoic expression on their faces, the two Dollhouse goons left. Shayton vanished in a burst of speed, and Shaquita, the mysterious woman, hopped off the banister and landed without so much as flinching. She calmly followed behind Luis, Natalie, and Heinrich, as the door closed behind them.
Ignatius shook his head, as he narrowed. “You five are going to leave now before we can catch you, right?”
The spiders bunched up around Lisa, as a Coral-Pink sphere formed around them.
And Ignatius flicked his hand, “... Just go already.”
"Send someone stronger next time!" Ella shouted as she limped into the sphere, leaning heavily on Saskia.
Lisa flipped off Ignatius…
… Before they were all gone.
They appeared back in Kimberly and Jordan’s hotel room, and immediately Kimberly shook her head.
“Well…” She walked over to her bottle of scotch and poured herself a glass. “... That was a disaster.”
”Hey!” Lisa said, ”We took out a member of the Endless Seven!”
“... When the plan was to bug them,” Jordan shook her head as she sat down on the nearby computer chair. “It won’t matter how many of the Endless Seven we kill when they just get replaced.” She shrugged.
"We also ruined their meeting," Saskia pointed out.
”And any replacements will be weaker!” Ella flopped down on the couch, still feeling exhausted even though she’d been healed. She flexed her wrist and created a small ball of colour using a bit from the couch. She frowned as she compared the ball, clearly duller than the sofa’s colour (with a missing white patch). ”One of them can weaken abstractions… I dunno how long this’ll last.”
”I mean…” Lisa twiddled her thumbs, awkwardly looking up at Kimberly then to Jordan. ”We did bug them. Well, not in the annoy kind of way, but my spiders got bugs on each of the Endless Seven.”
“... Wait, you did?!” Jordan said.
“Sweet!” Kimberly threw a fist into the air. “That means we can figure out what Morningstar’s plan is so we can stop them!”
”... Do we have to lay low again?”
“Yes,” Kimberly laughed, “Yes, you do.”
”Aw.”
”More time to catch up on anime!” Ella cheered. Honestly, she was all right with a few days of laying low after that fight.
Saskia frowned, looking Kimberley dead in the eye. "Can I move into your room?"
_______________________________________________ Bébé " Bé " Harold Rochefoucauld
He/Him | 25 | French | 5'11" | 170 lbs _______________________________________________ Cold-hearted. _______________________________________________ Skills & Talents "I could, but I don't like getting my hands dirty." ___________________________________
Wealthy ⫻ Bé was fortunate enough to have been born to great riches and wealth. Though not exactly a skill, he has learned that access to money has provided him with many opportunities in life. He can and continues to use his wealth to his advantage.
Patient ⫻ Bé is naturally intelligent and clever, possessing an uncanny degree of patience. Though he may seem idle and disinterested in those around him, in actuality, he is always playing the long game. Patience is his greatest virtue.
Booksmart ⫻ Often finding the unpredictability of people to be annoying, Bé finds reading to be immeasurably enjoyable and cathartic, affording him over the years a compounding wealth of knowledge across various topics, some more useful than others. He seems to always have a small pocket-sized book on hand.
Pianist ⫻ During his formative years, Bé's mother classically trained him to play the piano until his fingertips bled.
Photographic Memory ⫻ Perhaps he was born with such a trait or maybe it simply developed as he grew older, but Bé has an immaculate, photographic memory. He can recall experiences far back into the past as if they just happened yesterday. He can describe them down to every vivid detail. His memory is so advanced that he can remember the sensations he felt at the time, physical, emotional, or otherwise. Bé remembers faces like photos in a picture book. He never forgets a face once he sees it in person.
Bilingual ⫻ Raised in Monaco for most his younger years, Bé speaks French and English.
Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Don't let them lie to you. Beauty is currency, and you don't have it."
Sharing a striking resemblance to his mother, Bé is what one might call "beauty personified." This man was sculpted by the hands of Aphrodite herself, the true embodiment of tall, dark, handsome, and brooding. His presence commands attention wherever he goes, with a face that could rival the gods themselves. He has sharp angles, from his jawline to his nose, while the fullness of his lips entice you with the promise of a moonlit kiss.
This hunk has clear brown skin and enchanting aqua-colored eyes that sparkle and contrast against his dark skin; with a gaze that could pierce through any man or woman's soul, it provides him an almost mystical sort of beauty. His thick, curly black hair adds a playful regalness to his overall aesthetic, perfectly complementing his otherworldly allure.
His stunning visage is accented by a model-like physique almost too perfect to be real. Every contour of his body offers a harmonious balance of tone, muscle, and proportion. You can imagine Bé has carefully curated his body to be what it is, though immaculate genetics go a long way.
Bé tends to wear outfits that are uniform, clean, and sleek in appearance, giving him an air of sophistication. He doesn't wear flashy clothes, preferring to let his natural beauty speak for itself. Bé is known to wear all black and is a sucker for a crisp black turtleneck, black slacks, a belt, and loafers. Sometimes he switches it up and wears all white, often as a tunic or some kind of silk garment. He wears a unusual serpetine bracelet on his left wrist.
Psychology ▔▔▔▔▔▔▔▔ "I can hold a grudge like the devil himself. Try me."
MAIN GOAL ⫻ To be honest, Bé is a rather unmotivated individual with few goals to call his own. However, his one main goal is to uncover who his true father is. Husbands 3, 4, and 5 are potential candidates, but his mother refuses to tell him. He does not know why, but he plans to find out.
PHILOSOPHY ⫻ Bé is deeply distrustful of others and the concept of love itself. He believes that everyone has ulterior motives, leading him to approach relationships with a heavy dose of cynicism. His past has hardened his heart and extinguished any visible semblance of empathy within him. This is a young man who views emotions as weaknesses and would rather sit on the sidelines and watch as everyone throws themselves into the pits of chaos.
SECRETS ⫻ He's a closeted homosexual, so there's that. Bé doesn't know that he is a clone of his former self, a secret only his mother and one other person know. During the conflict with the Stygian Snake, Bé could have saved a coven member's life and instead, fueled by a bitter grudge, he watched as that person died a slow, painful death. He then secretly used his gift to transform their corpse into a bracelet, which he wears on his left wrist.
SEXUALITY ⫻ Closeted homo. His heart beats for other men, but no one needs to know that.
FEARS ⫻ Bé fears never uncovering who his real father is. Little does he know, he doesn't have one.
REPUTATION IN OLD COVEN ⫻ Bé was not kind to the other members of the Coven. His condescending and cold nature was an unwelcomed addition during his short tenure. The only reason he stuck around was because of the lies from someone who said they could help him uncover the truth about his father. Once he learned of this falsehood, he abandoned the Coven shortly after they defeated the Stygian Snake.
ROLE IN THE BATTLE AGAINST THE STYGIAN SNAKE ⫻ Bitter about the lies that had been told to him, Bé didn't get super involved in the conflict like he probably should have. Instead, he begrudgingly served as a support player, using his gift to help save innocents. When he could have saved a particular coven member's life, he instead, watched as that person died a slow and painful death and then used his gift to transform their corpse into a bracelet.
FLAWS ⫻ He can hold a grudge like it's no one's business and is known to be a bit prideful, sometimes to his own detriment. Bé would rather wither away in the ditches than ask someone for help.
Backstory ▔▔▔▔▔▔▔▔▔▔▔▔▔ "My mother was a curious woman. And my fathers — well — they all met their untimely demise, one way or another."
Bébé was born into a world of glamour and mystique, the son of the famously beautiful French actress Mademoiselle Vanille Rochefoucauld. His childhood in Monaco was one of luxury and excess, his every whim catered to amidst the opulent backdrop of his mother's success and grandiose lifestyle. Yet, beneath the facade of wealth and privilege lay a dark secret. Madame Vanille was married seven times over, with each of her seven husbands dying mysterious deaths and leaving her all the more wealthier and enigmatic than before.
Tragedy struck Bébé's young life when, at the tender age of 14, he was murdered in the thick of night by one of his mother's scorned ex-lovers, stabbed through the heart, leaving Madame Vanille devastated and inconsolable. Desperate to mend her shattered soul, Madame Vanille turned to the aid of an old hermit (Adept) in St. Portwell, Oregon, for whom she'd been referred to by a long-ago contact who owed her a favor. Using a fragment of Madame Vanille's heart, the hermit used his magic to clone Bébé, imbuing the clone with the memories and personality of her beloved son, though purposefully leaving out the memories of his murder. Unaware of his cloned existence or his death at the hand of another, Bebe emerged into the world once more, haunted by fragmented memories of the last 14 years and an insatiable longing for the truth of his origins and "father". Madame Vanille has kept the secret of his death and rebirth from him, maybe to protect him or, perhaps, to assuage her own guilt.
Driven by a relentless desire to uncover the truth, Bé was drawn into the orbit of a teenage girl who tantalized him with promises of his father's identity and where he might be. Bé used his magic to support her goals in the hope that this answer would be revealed. Instead he was met with bitter betrayal when the lie came to light as nothing more than a rouse to get him to use his magic for her own cause. During the battle against the Stygian Snake, Bé's bitterness and resentment boiled over. Possessed by an all-consuming rage-induced grudge, Bé watched as his betrayer met a slow and painful death. After they died, he secretly used his gift to transform their corpse into a bracelet that looks like a serpent eating its own tail. Till this day, he still wears this serpentine bracelet on his left wrist.
No longer bound to the newly formed Sycamore Tree Coven under false pretenses, Bé left just after they defeated the Stygian Snake, moving back to Monaco with his mother, where he would live out the rest of his privileged teen years. At the age of 18, he made his way to Paris to pursue a career in modeling, achieving moderate success over the next several years. But as the coven's ranks dwindle and dark forces gather on the horizon to eliminate them one by one, Bé's journey has come full circle, and he must return to that little American town once again before he's next, again.
Abstraction ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I don't need to pluck at the threads of your existence to see you for what you really are."
TYPE ⫻ Aberration (Abominable)
ABSTRACTION ⫻ The Golden Threads of Khalvat; When Bé activitates his gift, he sees the world around him as golden threads, cosmic filaments he can pull, pluck, tug, and twist, allowing him to reshape dense matter to his imagination and whims.
ABSTRACTION DESCRIPTION ⫻
Quantum Transfiguration Bé has what you might call, a limited form of reality warping. When he activates his unusual gift, his eyes glow with a celestial-like golden radiance and he sees the world around him as golden threads. To him, everything in his immediate environment is composed of its own unique entanglement of these golden filaments and they feel like a catepillar's fur to the touch. To others, these cosmic filaments are, initially, completely invisible. Only he can see the world in this way, which he affectionally calls Khalvat.
When Bé plucks or tugs or pulls on the entangled threads that surround an object like a silhouette, he can completely transfigure that object into whatever he can imaginae, transforming a gun into a swarm of moths or a rabid dog into a music box. Only when he is plucking on these golden strings, do they briefly become visible to those around him, releasing a beautiful, angelic hum, and then, the strings disappear once again, and the transformation is complete.
He can also use his gift in more subtle ways, like transfiguring a penny into a 100 dollar bill, making someone beautiful or taller or more muscular. Maybe give them a new outfit or make them look like someone else, or transfigure part of a wall to create a door. Hell, he could even give someone wings or revert them back to a version of themselves before they were fatally injured (in theory).
LIMITS ⫻
As it stands, Bé cannot use his gift on himself, so he can't transform himself in any way. He can only manipulate dense forms, so can't make something out of nothing nor can he transfigure something like air or moonlight. Due to the physical nature of his gift, he cannot alter the fabric of matter from a distance; he must be close enough to physically pull on the quantum strings surrounding them, which can be dangerous if he's not careful with his positioning. As such, his gift only works in his immediate environment. If he transfigures something into a living being, he only has brief control over it before its natural processes take over and it begins to behave as it normally would.
When it comes to his manipulation of the world around him, size matters. He can't warp something that's too big, like a large building or a mountain, nor can he change one thing into another thing where the size difference is too extreme, like turning a cat into a commercial airplane.
There is one particular limitation he has regarding dead people. He can't use his gift to bring people back to life by transfiguring their corpse into a version of themselves when they were alive. This is because the cosmic strings of dead people are completely black and black strings cannot be twisted into something that is alive. As such, he can only transform a corpse into something that is inanimate or non-living. Also, at it's core, this is a power that "MUST be used responsibly".
WEAKNESSES ⫻ (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
Other ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Goodnight, love."
Bé enjoys collecting strange curios, some of which he keeps in jars and not all of them legal. He's got a black cat named Emanuelle back home in his Parisian flat. Bé has never dated a single man in his entire life, often suppressing those urges and staying in the closet so as not to jeopardize his burgeoning modeling career, and also, he just believes love to be a fallacy in most cases. It is a sentiment he developed as a first-hand witness to his mother's tumultuous love life. Actually, there was one guy...but...that was a long time ago.
Accepted.
WEAKNESSES ⫻ Using his gift to transfigure dense matter can be physically and mentally draining for Bé. The larger the object, the more effort it takes, causing him to tire far quicker. Repeated or prolonged use can lead to severe exhaustion, nosebleeds, dizziness, and fainting. If he pushes himself to his limits, he will suffer excruciating headaches, physical pain, and even organ failure. The complexity of transfiguring something can overwhelm Bé's mind, when manipulating intricate or detailed objects, he must maintain a high degree of focus. If his concentration breaks during the transfiguration process, the result can be catastrophic—creating unstable matter, causing objects to collapse, or leading to unintended transformations. Changes made by Bé's gift will be reverted if he is severely injured, or rendered unconscious. Bé's abstraction is influenced by environmental factors, and may be affected by strong electromagnetic fields, magical activity, or extreme weather conditions. Making it difficult for him to use this abstraction altogether.
"Drake! Move out the way! She's trying to kill you!"
Drake didn't move or so much as flinch.
He had his Thunder guard active, after all!
He just ducked behind the electric barrier he had created, confident that it could stop whatever Luna had up her sleeve. He could hear Stormy and Sully shouting at Drake to stop, like he was the bad guy here. Didn't they see the binoculars? The bitch was stalking them! She was either that Wolf Bastard or she was working for him! Drake knew it in his heart! They caught him flat-footed, and they finally made a breakthrough. He didn't stop until Luna went limp and fell out of the tree into Stormy's arms...
... He erected barriers between the two of them.
Like Drake was the bad guy here.
”Drake! That’s enough! I’ve got her! Drop your weapon! This isn’t getting us anywhere! You and I are going to have a long and thorough discussion about escalating later, Drake.”
”Bro...” Drake muttered under his breath with a roll of his eyes. Was Stormy really going to take the side of some mafia bitch that was stalking them over the word of his bro? Or did he want Luna later? What happened to the bro code? Bros before hoes! And this hoe had something up her sleeve.
But, as requested, Drake dispelled both the Thunderguard and the Electric Flail. He was still surrounded by a small field of electricity as he was flying. However, he floated downwards, staring at Stormy so intensely that Stormy probably could feel it through the shields. As he floated down, he crossed his arms and spoke to Stormy, defending his actions with full confidence.
”Me? Escalating?” Drake began. ”Have you already forgotten someone is literally trying to kill us? Lyss died just the other day, Stormy. We can NOT afford to play games.”
He looked over to Tayla and Sully for a moment, ”... Especially with shady motherfuckers like her! And two, you probably didn't hear it, but someone sent her to spy on us, and she refused to tell us who. So I did what I had to.”
He hit the ground, threw his hands into the air, and said, ”It could be that Wolf Bastard for all we know! That would make sense, wouldn't it? A lot of sense.” He crossed his arms and said to Stormy, ”And even if she isn't working with or for Father Wolf, you haven't been in St. Portwel in over ten years, Stormy. Some of the groups that call St. Portwell home...?”
He let out a sarcastic chuckle.
”... Yeah, you can't play softball with them.”
"Good going, Drake. Stormy, give him a break. If you felt what I felt from her, you wouldn't say anything about escalating. You said yourself that she couldn't be trusted. I didn't feel anything good coming off of her. There's...an intent there. I don't like it."
At least somebody had some sense here. Tayla knew that something was off with Luna, but you don't need Pink Lux for that. Maybe the Mafia life wasn't what it was cracked up to be.
”Now, drop the shields, and let's go find something to tie her u-”
His speech was interrupted by Sully tackling him to the ground at Mach-Jesus.
To put emphasis on how important Kari is and to give people a far better insight into her and her character and not because I was really inspired to write a sheet for her, I wrote up a complete character sheet for Kari.
_______________________________________________ Kari Anastasia Wilson
She/Her | 26 | African-American | 4'11ft | 168lb _______________________________________________ Inadequate _______________________________________________ Skills & Talents "Unfortunately, I have little to offer besides my abstraction." ___________________________________
Creative Writing ⫻ Kari has always had a talent for creative writing. She has been a bookworm and storyteller since childhood. She has a vivid imagination and can weave deep, complex storylines that could make Hollywood hang their heads. This skill was developed to help her express her thoughts and emotions creatively, turning her experiences into short stories and poetry.
Drawing and Art ⫻ In addition to her writing, Kari is a skilled artist with a focus on drawing. She enjoys sketching scenes from her imagination and illustrating characters from her stories. Her artwork ranges from simple drawings to more detailed and colorful pieces that she finishes off in some image editors. These days, Kari uses her art as a form of creative therapy, allowing her to explore, express, and healthily process her emotions.
Problem-Solving ⫻ Kari is an excellent problem-solver with an analytical mind that was developed through her time in the Old Coven. There, she had to think on her feet and stay calm under pressure, which shaped her ability to find creative solutions to problems.
Mediation and Conflict Resolution ⫻ A skill that emerged from her role as a peacemaker in the Old Coven, she made herself great at solving conflicts and fostering peace between members of the Old Coven. She was empathetic in resolving disputes, often helping others find common ground and understand different perspectives. She played a crucial role in keeping the group together for as long as possible, though she couldn't help but feel like she was only delaying the inevitable.
Firearms ⫻ Born out of necessity due to the increasingly dangerous situation in St. Portwell and that she's practically helpless compared to some of the others, Kari has learned how to handle and operate firearms, specifically pistols. Though she doesn't consider herself a gunslinger, Kari dedicated time to learning the fundamentals, ensuring she could handle a pistol safely and accurately.
Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I'm cuddly."
The All-Knowing, All-Caring woman herself!
Kari is a petite and approachable woman, with not so much hair on her body that anyone would find intimidating. Whether it's her short stature, smile, or chubby facial features, she looks very approachable and open, not the kind of person who would be mysterious at all. She usually speaks with a very bubbly tone and usually has a friendly, open demeanor. Smiling, eye contact to ensure she's listening, and positive energy are her trademarks; even in tense situations, Kari maintains a calm and reassuring presence.
Kari is a petite African-American woman, standing at just four-eleven, with a chubby frame that she was cursed with since childhood due to her shitty genetics and love of eating. Her build is voluptuous, with a fat butt but a relatively average chest at 34B, and she carries herself with a casual, almost reserved demeanor. Her round face is marked by a gentle smile, which, when it appears, brings warmth to all in sight. Something as trademark as her smile are her wire-frame glasses that not only correct her shitty eyesight but add another layer of cuteness and sophistication to the gal.
Her hair is naturally curly due to the afro texture that all African Americans have. Still, Kari keeps it straightened and is generally styled in a way that suits her laid-back personality. Kari often pulls her hair back into a simple ponytail or bun, but she lets that hang loose at home. Her hair is usually kept at a manageable length, long enough to style but not so long that it becomes a hassle. Kari's wardrobe reflects her modest personality, with a focus on dresses that are simple yet flattering. She prefers A-line cuts that complement her chubby frame but don't show too much. To add a touch of character to her look, she might wear patterns like black-on-black stripes or polka dots, enhancing her witchy vibes without drawing too much attention.
Kari doesn't go for accessories, but she keeps it simple when she does. She might wear small earrings or a delicate necklace, but she rarely opts for anything too flashy. However, she usually carries a small crossbody bag or a simple tote to hold her essentials, typically a book to read or a notepad. Footwear is another area where Kari's practicality shines; she generally picks comfortable shoes like black flats or pumps and puts on Sneakers or slip-on shoes when she expects to be on her feet for a while. Sometimes, she will put on some ankle or combat boots.
However, Kari usually has a wide-brimmed fedora on her head, which gives her a witch-like vibe.
Psychology ▔▔▔▔▔▔▔▔ "You don't know what it's like to be helpless as the only thing you can do is watch the people you love get ripped apart."
MAIN GOAL ⫻ Kari's primary goal is to find a purpose. After the collapse of the Old Coven and the loss of her closest friend, the Magical Girls, she is unsure of where to go or what to do with her life. The trauma she experienced has left her feeling broken and without a clear direction, and it weighs heavily on her as she tries to reconcile the person she once was with the person she's become. Her purpose has shifted from finding a way to defeat the Stygian Snake to coping with the war inside her. She longs for a place or group that can give her something to belong to, as she not only finds her inner peace but something that can help her rebuild her sense of self-worth. Kari's goal is ultimately to rediscover who she is and what she stands for, but she's unsure where to start. The dissolution of the Old Coven left her with more questions than answers, and she's constantly searching for signs of hope in a world that feels hopeless.
PHILOSOPHY ⫻ Kari used to be the optimist; she believed in hope, love, and compassion and thought that she could use her magic to make everyone happy. Kari previously believed in the power of second chances and advocated forgiveness and redemption over punishment. She thought that regardless of their actions, people could alwayschange for the better. Her worldview was rooted in empathy and a fundamental belief in the goodness of human nature and everyone has some good in them. This naive belief shaped her role as a mediator, always seeking to bridge gaps and resolve conflicts with understanding above anything else. However, Britney Williams's actions utterly shattered this optimistic outlook. The realization that someone she trusted could harm others for a weak reason utterly uprooted Kari's belief in second chances. She felt betrayed by the Old Coven's leadership for essentially allowing Britney to go unchecked until after the situation with the Stygian Snake had been revolved. It made her question the value of giving people a chance to redeem themselves when it led to more pain and suffering. This has left Kari skeptical of people's intentions and cautious about extending trust.
Despite it all, she still believes in compassion, but she's less willing to overlook people's actions and is thus far harsher on them, and she is more protective over the boundaries of not just herself but those around her. The experience with Britney has made her wary of people who seem well-intentioned, and she finds it difficult to forgive those who hurt people in the past, even if they claim they've changed. While she still values kindness, she strongly focuses on protecting herself.
SECRETS ⫻ Kari's observation spell allows her to observe locations and individuals remotely, and she has used this ability to uncover dark secrets within not only the Old Coven but also her present social circles. She has chosen to keep some secrets, fearing the repercussions of revealing them. Additionally, Kari's observations have led her to discover some truths about the Stygian Snake and beings similar to it, knowledge that she guards fiercely.
SEXUALITY ⫻ Kari is pansexual and is attracted to people regardless of gender. However, Kari's guilt, self-hatred, feelings of inadequacy and the loss of her friends have left her detached from romantic and sexual relationships. The trauma of losing those she cared about has made it difficult for her to form new romantic connections, leading her to focus on rebuilding her sense of self-worth instead. However, Kari's pansexuality remains a crucial part of her identity, and she hasn't given up on relationships. Deep down, she hopes to find someone who can understand her pain and help her heal.
FEARS ⫻ Kari's greatest fear is losing control over her life and abilities. The collapse of the Old Coven and Britney Williams's actions have left her desperate to keep control of her life and her actions—she refuses to let anyone dictate the fate of herself and others. She worries that her Observation spell, once a source of pride, power, and limitless knowledge, could become a liability if used against her. After losing Lisa, Saskia, and Saskia in the battle with the Stygian Snake, she fears forming new connections because she fears she will only lose them in the end. This made her more reserved and hesitant to socialize, even though she longs for it. A struggle where she attempts to balance the need for human companionship with pushing people away so she doesn't lose more people. Finally, Kari is haunted by the memories of the Stygian Snake's rampage and the destruction it caused, including the deaths of Ella, Lisa, and Saskia. This fear drives her to continue using her observation spell to monitor Shimmer and the adjacent world, hoping she can prevent another tragedy.
REPUTATION IN OLD COVEN ⫻ In the Old Coven, Kari had a reputation for being a compassionate and caring individual, someone who was always willing to help others. Her crowning achievement was locating the Apparition Killer, an artifact that allowed the Old Coven to defeat the Stygian Snake. Alongside this, Kari used her observation spell to find other valuable artifacts, such as the Bull's Ring, which proved essential in the Coven's battle against the Stygian Snake. This earned her the respect and admiration of her peers, making her one of the most valued members of the Coven. Beyond that, Kari was also known for her talent as a mediator. When conflicts arose within the Old Coven, she often stepped in and tried to de-escalate the situation. Her ability to understand different perspectives made her a natural peacemaker, but there was only so much Kari could do. Kari was the one who discovered that Britney was forcing people to adjoin with Apparitions, and rather than staying silent, she brought the issue to the Coven's leadership and pushed for accountability. However, this was during the Coven's darkest hour, and the leadership requested that she remain quiet. However, after the Stygian Snake was defeated, she openly announced to the entire Coven Britney's actions with proof and pushed for her removal. This move showed her commitment to justice and the well-being of others and made some view her as even more of a hero. This truly cemented her as a vital member of the Old Coven, but again, there was only so much one person could do, and it meant little in the end as the Coven fell apart.
However, she wasn't above criticism, as many found her ability (and habit) to spy on people without their knowledge uncomfortable and leveled complaints at her as well. Some even lobbied to have her removed despite her contributions.
ROLE IN THE BATTLE WITH THE STYGIAN SNAKE ⫻ During the battle with the Stygian Snake, Kari played a pivotal role in the Old Coven. Using her Observation spell, she could remotely track the Stygian Snake's movements and locate key critical artifacts in the fight. Using her Observation spell, she could track the Stygian Snake and its forces, thus allowing them to strategize and form plans. While also informing them of traps, ambushes, and other dangers and leading them to key locations where they could strike back against the Stygian Snake's thralls, Apparitions, and Abominable. The most significant contribution to the Old Coven was locating the Apparition Killer, the ultimate weapon used to weaken the Stygian Snake so they could seal it into that tree. This discovery required countless hours of observing different dimensions, but it all paid off. She told the Old Coven where it was located, and the recovery team found it in a complex labyrinth and brought it back to Shimmer just in time for the final battle.
FLAWS ⫻ Once a cheerful and fun-loving young lady, the loss of her closest friends and the betrayals she witnessed left her emotionally scarred for loss. This trauma manifests in her as self-hatred and feelings of inadequacy, leading her to brutally question her self-worth. Kari often doubts herself despite her accomplishments, which has dampened her confidence. She struggles to let go of past mistakes and feels a neverending guilt for being unable to do anything to save Lisa, Saskia, and Ella. Her traumatic experiences have also led to a general sense of detachment; Kari finds it challenging to form new relationships and tends to isolate herself, being unable to approach and create new meaningful relationships. This makes her appear distant and aloof, even though she cares for those around her. Her reluctance to engage with others on a deeper level stems from her fear of experiencing more loss. This makes it difficult for people to understand her and misinterpret her feelings.
Backstory ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I'm sad to say I'll never be as important or useful as I was in the Old Coven..."
Native of St. Portwell, Kari grew up in a quiet neighborhood, surrounded by a close-knit family. She was the family's bookworm and always preferred the company of her favorite literature over playing games with the other kids. As a child, she had a strong imagination and got lost in her thoughts, creating entire worlds. She spent her time as a kid writing stories that she would make into TV shows and movies! Her nature as an introvert made it hard for her to make new friends (That wasn't a bad thing because it wasn't her primary interest), but her best friend, as long as she could remember, Elsa Conner, whether Kari wanted her to or not, was always there to pull her out of her shell. Despite her hesitance, Kari would often find herself tagging along with Elsa to parties and doing things to make Elsa happy. Despite her reluctance to leave home sometimes, their friendship was as solid as it gets and built on a foundation of trust, love, and shared experiences. The two of them balanced each other out, where Elsa helped Kari become more social, and Kari mellowed out Elsa's more excitable side and kept her from acting too impulsively.
Kari's childhood was not notable, as she just did regular kid stuff... however, the Stygian Snake's arrival at St. Portwell changed everything enough to force Kari out of her shell. People started dying in boatloads, there were millions of dollars in damages, and nobody could explain why. What started as a regular night out turned into a nightmare as they found themselves in the crosshairs of the Stygian Snake's rampage. They were hanging out at Elsa's house when the Stygian Snake's thralls attacked them. Kari's instincts kicked in, and her quick thinking helped them survive, but the event caused both of them to undergo a Kindling-Event - with Kari activating her White Lux and Elsa activating her Red Lux. However, it didn't do them much good because the Stygian Snake's minions were on top of them and had no spells at their current disposal.
Britney Williams, a member of the Sycamore Tree Coven, rescued them and introduced them to a world Kari had only read about in books: the world of magic and the paranormal. It was something fresh, new, unique, and exciting! She discovered the wonders of magic and met many people, including her friend group, "The Magical Girls," which consisted of herself, Ella Brooks, Saskia Otten, and Lisa Turner. Not only did Britney see potential in both Kari and Elsa, but Kari's White Lux intrigued her the most. With the instructions and expertise of Britney, Kari was able to develop the spell that would be a breakthrough in the fight against the Stygian Snake: Observation.
Through some tweaking, trial and error, and experimentation, Kari could observe a location remotely as if she were there and peer into different dimensions in the All-Verse. This spell made her an invaluable asset to the Sycamore Tree Coven, allowing them to track the movements of the Stygian Snake and locate valuable artifacts like the Bull's Ring and the key to defeating the Stygian Snake: The Apparition Killer. She spent an entire week looking for the sword and watching over the parties that went to recover them. Kari became a crucial player in the Coven's battle against the Stygian Snake, as without them, they would not have been able to find the Apparition Killer and would have lost the final battle.
However, apart from her "all-caring" person, Kari would occasionally observe the people she cared about to keep tabs on them, and this is how she was the one who found out that Britney Williams was going around adjoining people to Apparitions by force. She brought this up to the Coven's leadership, who told her to keep quiet until things blew over. Kari was not happy about it, but she had no choice but to oblige with the Old Coven's leadership. Not only that, she found out about her friend Lisa Turner's stalking habits, but unlike Britney, she figured that she was going to talk to Lisa about it gently after everything blows over.
However, despite it all, they pulled through and sealed the Stygian Snake, but Kari wasn't happy at all... Not only did she practically have to sit by and let Britney hurt people, but she lost her three best friends (Lisa, Saskia, and Ella) and watched them die, helpless to do anything about it. She remained in the Old Coven despite the trauma they brought her, but one of the first things that Kari did was reveal to the entire Coven what Britney was doing and provide proof. Then, she attempted to steer the Coven toward removing Britney and helping her victims.
Though, instead of listening to her, the Sycamore Tree Coven faced internal strife and constant bickering. Kari, ever the peacemaker, tried to keep the group together, but not even she could keep the Coven together. She watched as everyone left one by one, and she was one of the last members there - and even thought about forming her own Coven, but ultimately. After the Coven broke up, Kari found herself at a crossroads; she didn't know what to do with her life; she felt so attached to them, yet all she could do was stare at the remains. Not only that, the Coven left her with heaps of guilt, self-hatred, and inadequacy, and she just desperately wanted the rest of the magical girls back so they could be together again.
Years passed, and her feelings intensified as she realized she would never be as important as in the Old Coven. Her parents, survivors of the "natural disaster" that hit St. Portwell, decided to retire to Florida and left Kari their house—her childhood home. Hoping for a semblance of normalcy, she went to college, dropped out, and ultimately took a secretary position at a tech firm owned by the illustrious Blake Schmidt, Paragon United Tech Solutions.
However, her curiosity about the Stygian Snake never faded. In her spare time, Kari continued to use her Obersation Spell to peer into other dimensions, gathering information about the Stygian Snake, other beings out there, and whatever else she could ascertain about the alternate dimensions (but often she found people (and monsters) banging). She didn't just view these events; she wrote them down into a collection of different notes and had amassed thousands of notes detailing findings on not just the Stygian Snake but other Paranormal-Beings. She kept them safe with the help of Kenshiro Murakin.
As much as she tried to, Kari couldn't shut out the deteriorating situation in the city, and unfortunately, one of the Coven's vast mistakes reared its head: Emily G. Reed. Kari knew that Emily had formed her own Coven, but she began harassing Kari to join 8th Street due to how useful she was, and she wasn't taking no for an answer. Despite Kari's best attempts, she had no choice but to join one of the other factions to get Emily off her back, and she enjoyed some peace.
A few months later, the murders began, and Kari began acting strange... she withdrew from all social circles, quit her job, and just remained in her house until Father Wolf murdered her. She was buried next to her best friend, Elsa Connor, also a victim of Father Wolf.
That should have been the end, but it turns out that, after summoning her spirit, their Kari has been replaced by another from another universe. Thus, the reformed Sycamore Tree Coven has been attempting to track Kari down to figure out just what exactly happened to her.
And if she has anything to do with Father Wolf.
Abstraction ▔▔▔▔▔▔▔▔▔▔▔▔▔ "When you walk, I'm with you!"
TYPE ⫻ Adept.
ABSTRACTION ⫻White Lux. Her Channeler is her friendship bracelet with Elsa.
ABSTRACTION DESCRIPTION ⫻ Kari Wilson's White Lux manifests into a blend of intuition, perception, and compassion, designed to navigate both the physical and emotional realms. Her spells range from powerful observation abilities that allow her to see and hear from afar, to empathic connections that help her understand the emotions and well-being of others. Kari's spellbook is flexible, with spells that let her explore the unseen, uncover hidden truths, and locate friends in need. At the heart of her magic is a deep sense of empathy and a strong bond with those she cares about, guiding her actions and strengthening her resolve. Whether she's tracing magical disturbances or creating a beacon of light to signal her location, Kari's magic is a testament to her profound understanding of all elements of life.
OBSERVATION ⫻ A pinnacle Spell in Kari Wilson's (and the Old Coven's) magical arsenal, and it is also the most potent. By focusing her mind, she can establish an "Observation Point," a magical focal point that she can move around freely to scan the surrounding area. Through this Observation Point, Kari can visualize the location as if she had an extra pair of floating eyes and can also hear everything through this Observation Point. With Observation, Kari can explore various locations without physically being there and establish Observation Points to gather information from different parts of the same building, across St. Portwell, or even in entirely separate dimensions. Unlike traditional scrying spells, which require an existing connection to the target, Kari's Observation can leap into unknown places and navigate as needed. She can adjust her perspective, zooming in or panning out as required, and it can move through walls, floors, and other barriers completely undetected by mundane means. Not only that, Kari can create up to four Observation Points and move them around independently of one another, which is a powerful asset. However, creating multiple Observation Points increases the strain on her mind, requiring far more concentration and causing more fatigue with extended use.
The Loving Eye ⫻ A sub-spell under Kari's overall Observation spell, this allows her to create an observation point on someone she loves or cares about at will. Once created, the observation point stays with and follows the person, enabling Kari to watch over them from wherever they are, regardless of whether or not they're in the same dimension. The observation point provides real-time visual and auditory information, allowing her to keep a loving eye over them.
INTUITIVE PERCEPTION ⫻ This discipline, characterized by its focus on information spells, plays a crucial role in Kari's spellbook. These spells harness the power of perception and intuition, allowing her to gather insights and uncover hidden truths with a touch or a focused gaze. Each spell within this group offers a unique way for Kari to gain information, whether through direct contact with objects and people or by tapping into the subtle energies surrounding apparitions and artifacts.
Mechanical Insight ⫻ A spell that allows Kari to instantly learn the inner workings of an object with a mere touch. When she makes contact with an item, she gains knowledge of its construction, functionality, and possible uses. The depth of understanding depends on how long she touches the object; she can discern even intricate details and subtle mechanisms with prolonged touch. With this ability, she can identify weak points, locate hidden compartments, and gain insight into complex devices or artifacts.
Apparition Insight ⫻ This spell grants Kari an instinctual understanding of Apparitions by allowing her to view their aura and concentrate on it. She can determine what belief or emotion spawns the Apparition and get a general sense of their Abstraction. As she gazes into the aura, the spell reveals clues about the Apparition's nature and, thus, its intentions.
Artifact Intuition ⫻ A crucial spell in the fight against the Stygian Snake, one that Kari made to help the Old Coven decide if a recovered artifact was helpful or not. When Kari places her hands on an artifact, she can instantly sense its magical properties, understanding its intended use and any hidden functions it might possess. The longer she holds the Artifact, the more detailed her understanding becomes, allowing her to identify its core mechanisms and deduce how to activate or utilize its magical properties.
Pericognition ⫻ Pericognition is a spell that enables Kari to gain contextual information from an object through touch. Instead of focusing on the internal workings, this spell allows her to understand the history surrounding the item. When Kari places her hand on an object, she can sense its past — such as the last few people who handled it and significant events in which it was involved. The longer she maintains contact, the deeper her insight becomes, allowing her to create a timeline of key moments or interactions related to the object.
Fate-Touch ⫻ When Kari touches someone, she can gain insight into their fate, perceiving hints about events in their future. It's not quite the ability to see when it's somebody's time to go, but she can provide a vague guess on it on touch. With prolonged contact, she can gain information on events in a person's purple, and the longer she maintains contact, the more evident this will become as she learns about the timing of those events.
Tracer ⫻ Tracer is a spell designed to detect the residual energy left behind by magical disturbances. When cast, Tracer scans an area for any signs of magical activity for Kari and creates a floating glowing orb at the exact spot where it occurred. By focusing on this orb, Kari can identify the type of magic used, giving her knowledge on both the abstAbstraction used and the kind of Paranormal-Being(s) involved. Additionally, the Tracer spell picks up a "scent" of the residual energy, which manifests as a flowing glowing trail leading toward the source of the disturbance. The trail can guide Kari to the Paranormal-Being responsible for the magical event.
Information-Sharing ⫻ Information-Sharing allows Kari to transfer information gathered from her other spells to another person through touch. She can share details from Precognition or Mechanical-Insight by placing her hand on another power. This spell was crucial in the fight with the Stygian Snake and allowed her to share the location of the Apparition Killer and where the Stygian Snake's forces were. However, the transfer process can be disorienting and might take time for the recipient to comprehend it fully.
THE LOVING-CONNECTION ⫻ This spell group is driven by compassion and represents Kari's bond the people she loves and her ability to connect to them without magic. The spells in this discipline revolve around Kari's emotional ties, allowing her to locate, aid, and understand the people close to her.
Emotional Spectrum ⫻ This spell allows Kari to view the auras of people around her and understand their emotional states based on the colors she perceives. When cast, Emotional Spectrum manifests as an array of colors around the people in her vicinity. Each color corresponds to a specific emotion or state of mind: red signifies anger, blue represents sadness, green indicates happiness, yellow points to fear, and so forth. As Kari observes the person, she can identify emotional shifts and gauge the intensity of someone's feelings.
Friend-Finder ⫻ This spell allows Kari to locate her friends across significant distances by utilizing her emotional connection to find them using her White Lux. When cast, the spell locks onto the friend's aura signature, highlighting it with a color unique to them and can be seen by anybody nearby. This creates a path on the ground, guiding Kari or others directly to the person. The path's brightness and clarity depend on the strength of the bond between Kari and her friend.
Tender Embrace ⫻ A spell that allows Kari to assess a person's physical and emotional condition through touch. When she lays her hand on someone, the spell gently reads their body's signals and mental state, giving Kari a clear sense of any injuries or underlying emotional distress.
Compassionate Insight ⫻ Compassionate Insight allows Kari to trace the origin of a person's injury. By focusing on a wound, she is pulled into a Recollection that begins a few moments before they receive the injury and ends directly after the wound has been received.
Guardian Angel ⫻ A passive spell that grants Kari an intuitive danger sense when her friends or loved ones are in peril. It manifests as a surge of awareness in her mind, alerting her to when someone close to her is in distress. Guardian Angel allows Kari to briefly see the auras of her friends and loved ones to determine their exact location. The spell's sensitivity is tied to Kari's emotional bond with the individuals involved, with more robust connections yielding more precise warnings.
The Guiding Light ⫻ A spell Kari created to help people find her if she was ever in danger or got lost. It allows her to create a towering beacon of light that pierces the heavens, revealing her location to friends and allies. When cast, The Guiding Light emits an intense beam of light that can be seen from all over, even through solid barriers or dense obstacles. It serves as a pinpoint of Kari's location, no matter what obstructions might exist. The Guiding Light's intensity is directly proportional to Kari's emotional state, with stronger emotions producing a more potent beam.
LIMITS ⫻
OBSERVATION ⫻ While using Observation, Kari has to remain stationary and focus, if she is moved or attacked while using this spell, the Spell can be canceled entirely. Kari must find a secure and quiet location to concentrate when using Observation, which can restrict her ability to use the spell in chaotic or high-stress situations. The more Observation Points Kari creates, the more challenging it becomes to maintain control. Each additional point increases the cognitive load, requiring her to focus more and manage the resulting mental strain. While a single Observation Point can be maintained with relative ease, adding more can lead to disorientation and a shorter duration of use.
INTUITIVE PERCEPTION ⫻ If Kari overuses these spells, she risks severe fatigue, headaches, or even temporary loss of magical abilities due to mental exhaustion. The Mechanical Insight spell works best on physical mechanisms. The information gained might be minimal or irrelevant if the object relies on magical constructs. Fate-Touch can only offer insights into specific pivotal moments rather than a comprehensive view of a person's future, meaning Kari might miss significant events or draw incorrect conclusions. The Tracer spell has a half-hour time limit; beyond this, the glowing trail gradually fades until it disappears entirely. This spell can be used once per magical disturbance. Tracer's scent-based tracking might be imprecise in crowded or heavily trafficked areas, where the residual energy from multiple sources could cause confusion or misleading trails. Information-sharing can only transfer information gathered from the Observation and the Intuitive Perception disciplines. It cannot share knowledge or memories unrelated to these spells.
THE LOVING-CONNECTION ⫻ The Emotional Spectrum spell has a limited range of around three meters; anyone outside of it will be out of range. Environmental factors such as low light can interfere with the spell's effectiveness, making the auras unclear. The spell can overwhelm Kari with sensory input if many people are in the area, making it difficult to focus. Friend-finder requires a strong emotional connection to lock onto a specific person, and if Kari's bond with someone weakens, she may not be able to use the spell on them. The spell also doesn't reveal barriers, obstacles, or other hazards along the path, which is the shortest route to them. The Guardian Angel spell's "warning system" can sometimes trigger false alarms if a loved one is startled or under mild stress. The spell doesn't grant detailed information about the danger, only a general sense of distress. Its sensitivity is tied to Kari's emotional bond with people; if she's emotionally distant, the warning might not trigger. The Guiding Light lasts a limited duration, typically a few minutes, and gradually fades in time. While the beacon is highly visible, its effectiveness diminishes with distance, and its range is limited by terrain and weather conditions. Casting The Guiding Light consumes a significant amount of Kari's energy, limiting the number of times she can use it in a short period. It also has an hour of cooldown time before it can be used again.
WEAKNESSES ⫻
OBSERVATION ⫻ Observation is a powerful tool in Kari's arsenal. However, it comes at a cost. First and foremost, Kari has seen things she does not want to see more times than she can count, and the thoughts of it make her shudder. So, she can't use it willy-nilly, or else her psyche will not be able to handle it. Observation has made people uncomfortable in the past, as a spell that lets her spy on people without their knowledge is a potent tool.. she has to be careful who she informs of this ability and how she uses it. Observation has caused so much detachment and self-hatred in Kari due to her ability to see events but have no direct control over them as they play out. She watched her three friends die and was helpless to save them, which made her feel intense helplessness and guilt, which interfered with her social life. Prolonged use of Observation, especially with multiple Observation Points, can cause significant mental strain on Kari. This strain can manifest as intense headaches, fatigue, nausea, and dizziness. In extreme cases, excessive use of Observation could lead to memory loss or unconsciousness. Finally, while using Observation, she loses all ability sense through her body, leaving her vulnerable to attack. She has to remain immobile the entire time, which cannot help.
INTUITIVE PERCEPTION ⫻ Using Mechanical Insight on complex or magical objects for too long can lead to sensory overload, causing intense mental fatigue and confusion. Staring into an Apparition's aura for too long might expose Kari to negative energy and spiritual corruption. This can lead to disorientation and paranoia or even allow the Apparition to extend its influence on Kari and control her. Focusing on an Apparition's aura can alert the Apparition to Kari's presence, allowing them to see her aura. Artifact Intuition may expose Kari to cursed Artifacts, and by using this spell, certain artifacts might carry lingering memories or emotions that can affect Kari's psyche. Environmental conditions, such as wind, rain, fire, etc, can disrupt or destroy the trail created by the Tracer Spell, making it harder for Kari to follow or detect.
THE LOVING-CONNECTION ⫻ The Guiding Light is incredibly bright and noticeable, and everyone, friend and foe alike, can perceive it and track down her location. However, the other spells within the Loving Connection have no notable weaknesses or drawbacks.
Other ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I am the key to everyone's happiness!"
As requested, I made up some locations for the various factions. if necessary, I will make some neutral locations, but that will have to wait until next weekend!
The PRA office in St. Portwell is housed in a massive office building that blends seamlessly into the urban landscape. From the outside, it resembles a typical commercial high-rise, with reflective glass windows, sleek lines, and a modern design that isn't out of place with the city's business district. The PRA office has no signs or anything to indicate its true purpose, helping it maintain a low profile while operating as a base for all PRA activities in St. Portwell and surrounding regions. The building's exterior features a simple gray-and-glass façade with lush landscaping and a small park to help it blend in with surrounding office buildings.
Upon entering, visitors are greeted by a spacious, sleek lobby with a professional, business-like atmosphere. The reception area is staffed by well-dressed security personnel from the front, a tech company known as Medford Tech Solutions, giving the impression of a regular office building belonging to a just a regular corporation. Security personnel conduct thorough checks but under the guise of routine visitor management. Visitors must sign in at digital kiosks, with most foot traffic consisting of agents posing as office workers.
Behind the scenes, however, the PRA operates with high security and strict clearance protocols. Though the lobby's design suggests a typical technology company, access beyond the front desk is regulated, requiring clearance and biometric checks to get past it. The modern decor and subtle company branding mask the covert operations within, with PRA agents seamlessly blending into the daily activity of the office building.
The upper floors contain a complex network of offices, laboratories, and briefing rooms designed to handle the unique needs of a paranormal investigative agency. A dedicated communications center monitors radio frequencies and internet activity to detect any signs of paranormal disturbances. It also has extensive training facilities, including a large indoor gym and simulated combat environments for agents to practice their skills. There are secure storage areas for sensitive equipment and evidence, a vault where the PRA contains sealed Apparitions and collected artifacts, a dedicated forensics lab to analyze paranormal artifacts, and private rooms for classified briefings.
Christiansands is a nightclub situated in Downtown St. Portwell. The club opens its doors at eight on the dot every day, ensuring the party never skips a beat. Located on a bustling street corner, Christiansands stands out with its modern design, featuring sleek glass panels, neon lights, and a bold sign that shines brightly against the nighttime sky. The club's energy is visible even from a distance, with its thumping bass and rhythmic beats resonating through the streets, drawing crowds from all over.
The line to get into Christiansands is often long, going down the sidewalk as eager patrons wait to enter. On weekends, the line can stretch for blocks, with partygoers chatting it up as they inch closer to the entrance. Even on a quiet Tuesday, the club has no shortage of attendees, a testament to its popularity. The bouncers, dressed in sharp black suits and equipped with earpieces, maintain a tight watch, carefully vetting everyone seeking entry.
But the natural allure of Christiansands lies in its VIP section, and whoever is trying to enter is carefully vetted. The VIP area offers luxurious seating, private bars, and a dedicated DJ, providing a more intimate setting for conversations and business deals. Dollhouse's leadership often holds meetings with other factions and prospective members in this exclusive section, using the club's bustling ambiance as cover for their clandestine activities.
Beyond the bright lights and glamour, Christiansands serves as a front for Dollhouse's darker operations. The club's high-profile status and continuous flow of people make it an ideal meeting spot for covert discussions and exchanges. The staff, carefully picked by Dollhouse's leadership, ensure that the club's true purpose remains hidden from prying eyes. While most patrons come for the music and nightlife, the leaders of Dollhouse and their associates use the club as a hub for planning, strategizing, and recruiting new members.
The Greenwood Coven's "base of operations" is a secluded campsite deep within the dense woods surrounding St. Portwell. The campsite is protected by a natural barrier of foliage, with an inconspicuous path leading to it that only the coven members know. However, as a safety measure, occasionally, the camp is packed up and moved to a different location that is scouted out beforehand.
The heart of the campsite is a large communal area with a central fire pit that serves as the focal point for gatherings, meetings, and rituals (that involve eating ass). Around the fire pit, several weathered logs and handmade benches provide seating for the members of Greenwood, where they party, share stories, and whatnot. Several tents are scattered around the central area, each belonging to different members of the Greenwood Coven. These tents vary in size and style, some simple and practical, while others are adorned with colorful patterns and decorations. Each tent has its personality, reflecting the individuality of the Greenwood Coven.
The 8th Street Manor, perched on a hill overlooking 8th Street in St. Portwell, is a foreboding structure. It was once the home of a wealthy family, but Emily G. Reed and her 8th Street Coven coerced the owners into selling it to her for a mere pittance. The manor's architecture exudes old-world elegance with its traditional stonework, ornate columns, and sweeping front porch. The manor's exterior is timeless, with its wrought-iron gates and manicured lawns extending from the street to the mansion's entrance.
The 8th Street Manor is well maintained inside, as Emily has to bully her Coven into keeping it clean. The floors and hallways are crafted from an elegant dark wood that seems oddly inviting for a place that acts as the base of operations for the 8th Street Coven. Despite it all, it maintains a constant air of sophistication. Emily tries to keep the 8th Street Coven's activities subtle, but not even she can keep her rambunctious Coven in check at times. So, occasionally, explosions, screaming, shouting, and magic can be seen and heard, leading to exciting talks with the police.
The primary meeting room is a gigantic hall by the main entrance with a wooden table that spawns the entire room and ends in Emily's throne, which she took from Kaiser Draeger after his defeat. This hall acts as a hangout, meeting spot, and planning room. However, the 8th Street Manor is large enough to accommodate each member of the 8th Street and still leaves some empty rooms. The minions and underlings have their rooms on the first floor, while 8th Street's leadership have their rooms on the second - and the underlings are not allowed up there unless they have a reason.
Hidden within the 8th Street Manor is a magical vault, which is also hidden behind a random bookcase, and to open the door, all you have to do is pull on a random green book. However, that is not the only security measure installed; behind it is a magical vault with floating runes surrounding it, and to enter, a member has to press the rules in the correct order. If they are not pressed in the proper order, the attempted intruder is launched with a powerful magical force while it sets off an alarm that will blare through the entire manor. If they are pressed in the correct order, the vault opens to reveal a portal into a pocket dimension within the 8th Street Manor, a simple, massive, stone-lined chamber. Here, artifacts are displayed within magically sealed display cases, where 8th Street keeps its most valuable and powerful artifacts. The walls have sturdy shelving units for additional storage, and this is where 8th Street stores the less valuable artifacts. Additionally, the room is protected by a spell that repels teleportation and portal creation, ensuring no one can enter the vault (get rekt Jack).
However, another notable location within the manor is Greta Faust's lab. In stark contrast to the ornate halls of the manor, it has a practical design, with sterile white walls and fluorescent lighting that casts a harsh glow. Greta's lab features sturdy workbenches and cabinets cluttered with glass beakers, test tubes, and various ingredients for her potions. The lab's centerpiece is a large cauldron, which Greta has been using to develop a special "contingency plan" if the Stygian Snake escapes. Along one wall, she keeps her potion locked in a sturdy cabinet, making it abundantly clear to the rest of 8th Street that they are not allowed to touch her potions. A corner of the lab serves as Greta's "personal space," which has a cozy chair, a desk that she typically sleeps on, and a modern laptop in the corner. Note that Greta has her bedroom.
The Wolfpack's clubhouse is a dilapidated two-story building located in the northeast section of St. Portwell. The exterior is a patchwork of crumbling brick, graffiti, and rusted metal, with broken windows partially covered by worn-out plywood. The once-grand entrance has been reduced to a pair of beaten-down double doors adorned with the Wolfpack's spray-painted logo.
Upon entering, visitors are greeted by the pungent smell of stale beer, cigarettes, and lousy coochie, an overwhelming assault on the olfactory senses. The main hall, which doubles as a common area, is littered with broken furniture and beer bottles, and the sagging sofas are arranged around a well-worn pool table, which has seen better days. It's common to find members of the Wolfpack lounging here, playing pool, drinking, and swapping stories about their latest exploits.
At the far end of the hall, there's a makeshift bar, where the refrigerator is stocked with cheap beer and other drinks (on a good day, they'll loot a liquor store). Behind the bar, a line of mismatched barstools leans at precarious angles, with some completely missing legs, and you are playing with your life if you sit on them. The back wall features a large mural of a wolf's head, complete with jagged teeth.
Adjacent to the main hall are several smaller rooms where the Wolfpack conducts its business. One room is a meeting area where Dean (previously Judas) plans his next moves. Another room is a crude office where bookkeeping and drug transactions occur, its walls adorned with maps of St. Portwell and marked with areas under the Wolfpack's control. The second floor contains sleeping quarters for those staying overnight at the clubhouse. The conditions are rough, with stained mattresses on the floor, cracked walls, and makeshift curtains for privacy.
Rusty Joe's Auto Repair Shop is a location that appears to be a legitimate business, a simple garage situated on a busy street corner in an industrial district. The shop has a wide garage entrance with several bays for working on cars and motorcycles, and the exterior walls are adorned with graffiti. Inside, the shop has a chaotic but organized feel, with tools, engine parts, and metal scraps strewn across the workbenches. The smell of oil and gasoline stinks while a radio plays rock and metal music in the background. This front operation allows the Wolfpack to maintain a steady cash flow while hiding its more nefarious activities.
Beneath the repair shop's floor lies the heart of the operation: an underground chop shop where stolen vehicles are dismantled. A hidden hydraulic lift in one of the bays leads to this secret area, and it's clear that this is where the Wolfpack strips stolen cars and motorcycles for valuable parts. This area is dimly lit, and the workers here are loyal members of the Wolfpack, always wary of intrusion. The sound of grinding metal and welding is constant, and it's a place where no questions are asked. People disappear when they do.
The Warehouse is a location on the industrial outskirts of St. Portwell, in a largely neglected part of town where the Police are too scared to go. It's a sprawling building with high ceilings and large, roll-up doors designed for trucks to load and unload cargo. The warehouse looks abandoned from the outside, with rusted metal, faded paint, and weeds growing all over. However, security is tight, with members of the Wolfpack patrolling the perimeter at all times and surveillance cameras monitoring all entry points. Inside, the warehouse is divided into sections for different kinds of contraband: drugs, weapons, women, stolen goods, and magical artifacts. Each section is secured with heavy locks and guarded by members of the Wolfpack. Still, only higher-ranking members of the Wolfpack have the key.
Discreet and strategically located throughout St. Portwell, these are typically old apartment buildings or homes in rundown neighborhoods, where police presence is minimal. The exteriors of these safe houses are inconspicuous; inside, the safe houses are designed for covert operations, with hidden compartments to stash weapons and contraband. These locations are hastily put together with torn sofas, barely any food or utensils, and air mattresses with holes. These safe houses hide members on the run, store stolen goods temporarily, or conduct business meetings away from prying eyes. Each safe house has a rotating lookout that keeps an eye out for intruders, whether rival gangs, Feds, or anyone else.
A Once a symbol of wealth and prestige, this sprawling mansion was repurposed into a stronghold of the Das Sonnenrad Cult with Kaiser Draeger, at its heart. Hidden deep in a remote forested area, it was accessible through a single narrow road, allowing easy monitoring and control of who came and entered. Its isolation served as a natural barrier to outsiders, with an imposing black cast-iron gate as another barrier. The mansion's exterior was a stark contrast to its inhabitants, crafted out of stone that had been painted a white color. The inhabitants meticulously maintained the sanctuary's grounds, and there was a rotating schedule for who did the lawn work each day. The front entrance was two massive doors carved with archaic sun symbols.
The mansion's grand foyer featured a sweeping staircase with ornate railings leading to the upper floors, where high-ranking members of Das Sonnenrad lived. A massive crystal chandelier hung from the ceiling, casting an eerie glow across the space. The main hall, often used for meetings and gatherings, had an enormous stone fireplace with intricate carvings that reflected the cult's Aryan mythology. Beneath the mansion lay a labyrinthine basement, which housed the cult's ritual chambers and storage areas for their artifacts. This underground network has a double purpose: to provide secret exits in case the sanctuary is compromised and to confuse intruders with dead ends, fake doors, and passages scattered everywhere.
However, in the final battle against the Das Sonnenrad Cult, which saw Kaiser Draeger's Death, the Sanctuary was burned to the ground.
The Wolf's Den was a secret bunker created by Das Sonnenrad as a hidden refuge for Kaiser Draeger and other high-ranking members of the cult, but now it operates as the headquarters for their successor group: The New Thule Society. Located deep within the remote outskirts of St. Portwell, the bunker is a well-concealed location, requiring a series of directions to follow to the letter. To reach the Wolf's Den, one must first travel down a specific highway until they reach a speed limit sign. From there, it's a matter of venturing into the dense forest and following a trail of Norse=Pagan symbols carved into trees. Following the correct sequence of symbols leads to a bush at the base of a hill, so inconspicuous pretty much anyone would disregard it, but pushing past it reveals a stone passage.
This passageway leads to a large metal door with an access hatch. The interior of the bunker is a long, dimly lit tunnel leading downward. Inside the Wolf's Den, the main chamber is a large, square concrete room with dangling lights and a massive oval-shaped table surrounded by numerous chairs. This room serves as the central meeting area for Das Sonnenrad's remnants, with other smaller rooms branching off from the main chamber, each serving different functions—storage, living quarters, planning areas, etc.
I also organized the NPC on the NPC mega thread for the Temple, House of Cards, and the 317.
_______________________________________________ Kari Anastasia Wilson
She/Her | 26 | African-American | 4'11ft | 168lb _______________________________________________ Inadequate _______________________________________________ Skills & Talents "Unfortunately, I have little to offer besides my abstraction." ___________________________________
Creative Writing ⫻ Kari has always had a talent for creative writing. She has been a bookworm and storyteller since childhood. She has a vivid imagination and can weave deep, complex storylines that could make Hollywood hang their heads. This skill was developed to help her express her thoughts and emotions creatively, turning her experiences into short stories and poetry.
Drawing and Art ⫻ In addition to her writing, Kari is a skilled artist with a focus on drawing. She enjoys sketching scenes from her imagination and illustrating characters from her stories. Her artwork ranges from simple drawings to more detailed and colorful pieces that she finishes off in some image editors. These days, Kari uses her art as a form of creative therapy, allowing her to explore, express, and healthily process her emotions.
Problem-Solving ⫻ Kari is an excellent problem-solver with an analytical mind that was developed through her time in the Old Coven. There, she had to think on her feet and stay calm under pressure, which shaped her ability to find creative solutions to problems.
Mediation and Conflict Resolution ⫻ A skill that emerged from her role as a peacemaker in the Old Coven, she made herself great at solving conflicts and fostering peace between members of the Old Coven. She was empathetic in resolving disputes, often helping others find common ground and understand different perspectives. She played a crucial role in keeping the group together for as long as possible, though she couldn't help but feel like she was only delaying the inevitable.
Firearms ⫻ Born out of necessity due to the increasingly dangerous situation in St. Portwell and that she's practically helpless compared to some of the others, Kari has learned how to handle and operate firearms, specifically pistols. Though she doesn't consider herself a gunslinger, Kari dedicated time to learning the fundamentals, ensuring she could handle a pistol safely and accurately.
Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I'm cuddly."
The All-Knowing, All-Caring woman herself!
Kari is a petite and approachable woman, with not so much hair on her body that anyone would find intimidating. Whether it's her short stature, smile, or chubby facial features, she looks very approachable and open, not the kind of person who would be mysterious at all. She usually speaks with a very bubbly tone and usually has a friendly, open demeanor. Smiling, eye contact to ensure she's listening, and positive energy are her trademarks; even in tense situations, Kari maintains a calm and reassuring presence.
Kari is a petite African-American woman, standing at just four-eleven, with a chubby frame that she was cursed with since childhood due to her shitty genetics and love of eating. Her build is voluptuous, with a fat butt but a relatively average chest at 34B, and she carries herself with a casual, almost reserved demeanor. Her round face is marked by a gentle smile, which, when it appears, brings warmth to all in sight. Something as trademark as her smile are her wire-frame glasses that not only correct her shitty eyesight but add another layer of cuteness and sophistication to the gal.
Her hair is naturally curly due to the afro texture that all African Americans have. Still, Kari keeps it straightened and is generally styled in a way that suits her laid-back personality. Kari often pulls her hair back into a simple ponytail or bun, but she lets that hang loose at home. Her hair is usually kept at a manageable length, long enough to style but not so long that it becomes a hassle. Kari's wardrobe reflects her modest personality, with a focus on dresses that are simple yet flattering. She prefers A-line cuts that complement her chubby frame but don't show too much. To add a touch of character to her look, she might wear patterns like black-on-black stripes or polka dots, enhancing her witchy vibes without drawing too much attention.
Kari doesn't go for accessories, but she keeps it simple when she does. She might wear small earrings or a delicate necklace, but she rarely opts for anything too flashy. However, she usually carries a small crossbody bag or a simple tote to hold her essentials, typically a book to read or a notepad. Footwear is another area where Kari's practicality shines; she generally picks comfortable shoes like black flats or pumps and puts on Sneakers or slip-on shoes when she expects to be on her feet for a while. Sometimes, she will put on some ankle or combat boots.
However, Kari usually has a wide-brimmed fedora on her head, which gives her a witch-like vibe.
Psychology ▔▔▔▔▔▔▔▔ "You don't know what it's like to be helpless as the only thing you can do is watch the people you love get ripped apart."
MAIN GOAL ⫻ Kari's primary goal is to find a purpose. After the collapse of the Old Coven and the loss of her closest friend, the Magical Girls, she is unsure of where to go or what to do with her life. The trauma she experienced has left her feeling broken and without a clear direction, and it weighs heavily on her as she tries to reconcile the person she once was with the person she's become. Her purpose has shifted from finding a way to defeat the Stygian Snake to coping with the war inside her. She longs for a place or group that can give her something to belong to, as she not only finds her inner peace but something that can help her rebuild her sense of self-worth. Kari's goal is ultimately to rediscover who she is and what she stands for, but she's unsure where to start. The dissolution of the Old Coven left her with more questions than answers, and she's constantly searching for signs of hope in a world that feels hopeless.
PHILOSOPHY ⫻ Kari used to be the optimist; she believed in hope, love, and compassion and thought that she could use her magic to make everyone happy. Kari previously believed in the power of second chances and advocated forgiveness and redemption over punishment. She thought that regardless of their actions, people could alwayschange for the better. Her worldview was rooted in empathy and a fundamental belief in the goodness of human nature and everyone has some good in them. This naive belief shaped her role as a mediator, always seeking to bridge gaps and resolve conflicts with understanding above anything else. However, Britney Williams's actions utterly shattered this optimistic outlook. The realization that someone she trusted could harm others for a weak reason utterly uprooted Kari's belief in second chances. She felt betrayed by the Old Coven's leadership for essentially allowing Britney to go unchecked until after the situation with the Stygian Snake had been revolved. It made her question the value of giving people a chance to redeem themselves when it led to more pain and suffering. This has left Kari skeptical of people's intentions and cautious about extending trust.
Despite it all, she still believes in compassion, but she's less willing to overlook people's actions and is thus far harsher on them, and she is more protective over the boundaries of not just herself but those around her. The experience with Britney has made her wary of people who seem well-intentioned, and she finds it difficult to forgive those who hurt people in the past, even if they claim they've changed. While she still values kindness, she strongly focuses on protecting herself.
SECRETS ⫻ Kari's observation spell allows her to observe locations and individuals remotely, and she has used this ability to uncover dark secrets within not only the Old Coven but also her present social circles. She has chosen to keep some secrets, fearing the repercussions of revealing them. Additionally, Kari's observations have led her to discover some truths about the Stygian Snake and beings similar to it, knowledge that she guards fiercely.
SEXUALITY ⫻ Kari is pansexual and is attracted to people regardless of gender. However, Kari's guilt, self-hatred, feelings of inadequacy and the loss of her friends have left her detached from romantic and sexual relationships. The trauma of losing those she cared about has made it difficult for her to form new romantic connections, leading her to focus on rebuilding her sense of self-worth instead. However, Kari's pansexuality remains a crucial part of her identity, and she hasn't given up on relationships. Deep down, she hopes to find someone who can understand her pain and help her heal.
FEARS ⫻ Kari's greatest fear is losing control over her life and abilities. The collapse of the Old Coven and Britney Williams's actions have left her desperate to keep control of her life and her actions—she refuses to let anyone dictate the fate of herself and others. She worries that her Observation spell, once a source of pride, power, and limitless knowledge, could become a liability if used against her. After losing Lisa, Saskia, and Saskia in the battle with the Stygian Snake, she fears forming new connections because she fears she will only lose them in the end. This made her more reserved and hesitant to socialize, even though she longs for it. A struggle where she attempts to balance the need for human companionship with pushing people away so she doesn't lose more people. Finally, Kari is haunted by the memories of the Stygian Snake's rampage and the destruction it caused, including the deaths of Ella, Lisa, and Saskia. This fear drives her to continue using her observation spell to monitor Shimmer and the adjacent world, hoping she can prevent another tragedy.
REPUTATION IN OLD COVEN ⫻ In the Old Coven, Kari had a reputation for being a compassionate and caring individual, someone who was always willing to help others. Her crowning achievement was locating the Apparition Killer, an artifact that allowed the Old Coven to defeat the Stygian Snake. Alongside this, Kari used her observation spell to find other valuable artifacts, such as the Bull's Ring, which proved essential in the Coven's battle against the Stygian Snake. This earned her the respect and admiration of her peers, making her one of the most valued members of the Coven. Beyond that, Kari was also known for her talent as a mediator. When conflicts arose within the Old Coven, she often stepped in and tried to de-escalate the situation. Her ability to understand different perspectives made her a natural peacemaker, but there was only so much Kari could do. Kari was the one who discovered that Britney was forcing people to adjoin with Apparitions, and rather than staying silent, she brought the issue to the Coven's leadership and pushed for accountability. However, this was during the Coven's darkest hour, and the leadership requested that she remain quiet. However, after the Stygian Snake was defeated, she openly announced to the entire Coven Britney's actions with proof and pushed for her removal. This move showed her commitment to justice and the well-being of others and made some view her as even more of a hero. This truly cemented her as a vital member of the Old Coven, but again, there was only so much one person could do, and it meant little in the end as the Coven fell apart.
However, she wasn't above criticism, as many found her ability (and habit) to spy on people without their knowledge uncomfortable and leveled complaints at her as well. Some even lobbied to have her removed despite her contributions.
ROLE IN THE BATTLE WITH THE STYGIAN SNAKE ⫻ During the battle with the Stygian Snake, Kari played a pivotal role in the Old Coven. Using her Observation spell, she could remotely track the Stygian Snake's movements and locate key critical artifacts in the fight. Using her Observation spell, she could track the Stygian Snake and its forces, thus allowing them to strategize and form plans. While also informing them of traps, ambushes, and other dangers and leading them to key locations where they could strike back against the Stygian Snake's thralls, Apparitions, and Abominable. The most significant contribution to the Old Coven was locating the Apparition Killer, the ultimate weapon used to weaken the Stygian Snake so they could seal it into that tree. This discovery required countless hours of observing different dimensions, but it all paid off. She told the Old Coven where it was located, and the recovery team found it in a complex labyrinth and brought it back to Shimmer just in time for the final battle.
FLAWS ⫻ Once a cheerful and fun-loving young lady, the loss of her closest friends and the betrayals she witnessed left her emotionally scarred for loss. This trauma manifests in her as self-hatred and feelings of inadequacy, leading her to brutally question her self-worth. Kari often doubts herself despite her accomplishments, which has dampened her confidence. She struggles to let go of past mistakes and feels a neverending guilt for being unable to do anything to save Lisa, Saskia, and Ella. Her traumatic experiences have also led to a general sense of detachment; Kari finds it challenging to form new relationships and tends to isolate herself, being unable to approach and create new meaningful relationships. This makes her appear distant and aloof, even though she cares for those around her. Her reluctance to engage with others on a deeper level stems from her fear of experiencing more loss. This makes it difficult for people to understand her and misinterpret her feelings.
Backstory ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I'm sad to say I'll never be as important or useful as I was in the Old Coven..."
Native of St. Portwell, Kari grew up in a quiet neighborhood, surrounded by a close-knit family. She was the family's bookworm and always preferred the company of her favorite literature over playing games with the other kids. As a child, she had a strong imagination and got lost in her thoughts, creating entire worlds. She spent her time as a kid writing stories that she would make into TV shows and movies! Her nature as an introvert made it hard for her to make new friends (That wasn't a bad thing because it wasn't her primary interest), but her best friend, as long as she could remember, Elsa Conner, whether Kari wanted her to or not, was always there to pull her out of her shell. Despite her hesitance, Kari would often find herself tagging along with Elsa to parties and doing things to make Elsa happy. Despite her reluctance to leave home sometimes, their friendship was as solid as it gets and built on a foundation of trust, love, and shared experiences. The two of them balanced each other out, where Elsa helped Kari become more social, and Kari mellowed out Elsa's more excitable side and kept her from acting too impulsively.
Kari's childhood was not notable, as she just did regular kid stuff... however, the Stygian Snake's arrival at St. Portwell changed everything enough to force Kari out of her shell. People started dying in boatloads, there were millions of dollars in damages, and nobody could explain why. What started as a regular night out turned into a nightmare as they found themselves in the crosshairs of the Stygian Snake's rampage. They were hanging out at Elsa's house when the Stygian Snake's thralls attacked them. Kari's instincts kicked in, and her quick thinking helped them survive, but the event caused both of them to undergo a Kindling-Event - with Kari activating her White Lux and Elsa activating her Red Lux. However, it didn't do them much good because the Stygian Snake's minions were on top of them and had no spells at their current disposal.
Britney Williams, a member of the Sycamore Tree Coven, rescued them and introduced them to a world Kari had only read about in books: the world of magic and the paranormal. It was something fresh, new, unique, and exciting! She discovered the wonders of magic and met many people, including her friend group, "The Magical Girls," which consisted of herself, Ella Brooks, Saskia Otten, and Lisa Turner. Not only did Britney see potential in both Kari and Elsa, but Kari's White Lux intrigued her the most. With the instructions and expertise of Britney, Kari was able to develop the spell that would be a breakthrough in the fight against the Stygian Snake: Observation.
Through some tweaking, trial and error, and experimentation, Kari could observe a location remotely as if she were there and peer into different dimensions in the All-Verse. This spell made her an invaluable asset to the Sycamore Tree Coven, allowing them to track the movements of the Stygian Snake and locate valuable artifacts like the Bull's Ring and the key to defeating the Stygian Snake: The Apparition Killer. She spent an entire week looking for the sword and watching over the parties that went to recover them. Kari became a crucial player in the Coven's battle against the Stygian Snake, as without them, they would not have been able to find the Apparition Killer and would have lost the final battle.
However, apart from her "all-caring" person, Kari would occasionally observe the people she cared about to keep tabs on them, and this is how she was the one who found out that Britney Williams was going around adjoining people to Apparitions by force. She brought this up to the Coven's leadership, who told her to keep quiet until things blew over. Kari was not happy about it, but she had no choice but to oblige with the Old Coven's leadership. Not only that, she found out about her friend Lisa Turner's stalking habits, but unlike Britney, she figured that she was going to talk to Lisa about it gently after everything blows over.
However, despite it all, they pulled through and sealed the Stygian Snake, but Kari wasn't happy at all... Not only did she practically have to sit by and let Britney hurt people, but she lost her three best friends (Lisa, Saskia, and Ella) and watched them die, helpless to do anything about it. She remained in the Old Coven despite the trauma they brought her, but one of the first things that Kari did was reveal to the entire Coven what Britney was doing and provide proof. Then, she attempted to steer the Coven toward removing Britney and helping her victims.
Though, instead of listening to her, the Sycamore Tree Coven faced internal strife and constant bickering. Kari, ever the peacemaker, tried to keep the group together, but not even she could keep the Coven together. She watched as everyone left one by one, and she was one of the last members there - and even thought about forming her own Coven, but ultimately. After the Coven broke up, Kari found herself at a crossroads; she didn't know what to do with her life; she felt so attached to them, yet all she could do was stare at the remains. Not only that, the Coven left her with heaps of guilt, self-hatred, and inadequacy, and she just desperately wanted the rest of the magical girls back so they could be together again.
Years passed, and her feelings intensified as she realized she would never be as important as in the Old Coven. Her parents, survivors of the "natural disaster" that hit St. Portwell, decided to retire to Florida and left Kari their house—her childhood home. Hoping for a semblance of normalcy, she went to college, dropped out, and ultimately took a secretary position at a tech firm owned by the illustrious Blake Schmidt, Paragon United Tech Solutions.
However, her curiosity about the Stygian Snake never faded. In her spare time, Kari continued to use her Obersation Spell to peer into other dimensions, gathering information about the Stygian Snake, other beings out there, and whatever else she could ascertain about the alternate dimensions (but often she found people (and monsters) banging). She didn't just view these events; she wrote them down into a collection of different notes and had amassed thousands of notes detailing findings on not just the Stygian Snake but other Paranormal-Beings. She kept them safe with the help of Kenshiro Murakin.
As much as she tried to, Kari couldn't shut out the deteriorating situation in the city, and unfortunately, one of the Coven's vast mistakes reared its head: Emily G. Reed. Kari knew that Emily had formed her own Coven, but she began harassing Kari to join 8th Street due to how useful she was, and she wasn't taking no for an answer. Despite Kari's best attempts, she had no choice but to join one of the other factions to get Emily off her back, and she enjoyed some peace.
A few months later, the murders began, and Kari began acting strange... she withdrew from all social circles, quit her job, and just remained in her house until Father Wolf murdered her. She was buried next to her best friend, Elsa Connor, also a victim of Father Wolf.
That should have been the end, but it turns out that, after summoning her spirit, their Kari has been replaced by another from another universe. Thus, the reformed Sycamore Tree Coven has been attempting to track Kari down to figure out just what exactly happened to her.
And if she has anything to do with Father Wolf.
Abstraction ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Where ever you go, I'm with you!"
TYPE ⫻ Adept.
ABSTRACTION ⫻White Lux. Her Channeler is her friendship bracelet with Elsa.
ABSTRACTION DESCRIPTION ⫻ Kari Wilson's White Lux manifests into a blend of intuition, perception, and compassion, designed to navigate both the physical and emotional realms. Her spells range from powerful observation abilities that allow her to see and hear from afar, to empathic connections that help her understand the emotions and well-being of others. Kari's spellbook is flexible, with spells that let her explore the unseen, uncover hidden truths, and locate friends in need. At the heart of her magic is a deep sense of empathy and a strong bond with those she cares about, guiding her actions and strengthening her resolve. Whether she's tracing magical disturbances or creating a beacon of light to signal her location, Kari's magic is a testament to her profound understanding of all elements of life.
OBSERVATION ⫻ A pinnacle Spell in Kari Wilson's (and the Old Coven's) magical arsenal, and it is also the most potent. By focusing her mind, she can establish an "Observation Point," a magical focal point that she can move around freely to scan the surrounding area. Through this Observation Point, Kari can visualize the location as if she had an extra pair of floating eyes and can also hear everything through this Observation Point. With Observation, Kari can explore various locations without physically being there and establish Observation Points to gather information from different parts of the same building, across St. Portwell, or even in entirely separate dimensions. Unlike traditional scrying spells, which require an existing connection to the target, Kari's Observation can leap into unknown places and navigate as needed. She can adjust her perspective, zooming in or panning out as required, and it can move through walls, floors, and other barriers completely undetected by mundane means. Not only that, Kari can create up to four Observation Points and move them around independently of one another, which is a powerful asset. However, creating multiple Observation Points increases the strain on her mind, requiring far more concentration and causing more fatigue with extended use.
The Loving Eye ⫻ A sub-spell under Kari's overall Observation spell, this allows her to create an observation point on someone she loves or cares about at will. Once created, the observation point stays with and follows the person, enabling Kari to watch over them from wherever they are, regardless of whether or not they're in the same dimension. The observation point provides real-time visual and auditory information, allowing her to keep a loving eye over them.
INTUITIVE PERCEPTION ⫻ This discipline, characterized by its focus on information spells, plays a crucial role in Kari's spellbook. These spells harness the power of perception and intuition, allowing her to gather insights and uncover hidden truths with a touch or a focused gaze. Each spell within this group offers a unique way for Kari to gain information, whether through direct contact with objects and people or by tapping into the subtle energies surrounding apparitions and artifacts.
Mechanical Insight ⫻ A spell that allows Kari to instantly learn the inner workings of an object with a mere touch. When she makes contact with an item, she gains knowledge of its construction, functionality, and possible uses. The depth of understanding depends on how long she touches the object; she can discern even intricate details and subtle mechanisms with prolonged touch. With this ability, she can identify weak points, locate hidden compartments, and gain insight into complex devices or artifacts.
Apparition Insight ⫻ This spell grants Kari an instinctual understanding of Apparitions by allowing her to view their aura and concentrate on it. She can determine what belief or emotion spawns the Apparition and get a general sense of their Abstraction. As she gazes into the aura, the spell reveals clues about the Apparition's nature and, thus, its intentions.
Artifact Intuition ⫻ A crucial spell in the fight against the Stygian Snake, one that Kari made to help the Old Coven decide if a recovered artifact was helpful or not. When Kari places her hands on an artifact, she can instantly sense its magical properties, understanding its intended use and any hidden functions it might possess. The longer she holds the Artifact, the more detailed her understanding becomes, allowing her to identify its core mechanisms and deduce how to activate or utilize its magical properties.
Pericognition ⫻ Pericognition is a spell that enables Kari to gain contextual information from an object through touch. Instead of focusing on the internal workings, this spell allows her to understand the history surrounding the item. When Kari places her hand on an object, she can sense its past — such as the last few people who handled it and significant events in which it was involved. The longer she maintains contact, the deeper her insight becomes, allowing her to create a timeline of key moments or interactions related to the object.
Fate-Touch ⫻ When Kari touches someone, she can gain insight into their fate, perceiving hints about events in their future. It's not quite the ability to see when it's somebody's time to go, but she can provide a vague guess on it on touch. With prolonged contact, she can gain information on events in a person's purple, and the longer she maintains contact, the more evident this will become as she learns about the timing of those events.
Tracer ⫻ Tracer is a spell designed to detect the residual energy left behind by magical disturbances. When cast, Tracer scans an area for any signs of magical activity for Kari and creates a floating glowing orb at the exact spot where it occurred. By focusing on this orb, Kari can identify the type of magic used, giving her knowledge on both the abstAbstraction used and the kind of Paranormal-Being(s) involved. Additionally, the Tracer spell picks up a "scent" of the residual energy, which manifests as a flowing glowing trail leading toward the source of the disturbance. The trail can guide Kari to the Paranormal-Being responsible for the magical event.
Information-Sharing ⫻ Information-Sharing allows Kari to transfer information gathered from her other spells to another person through touch. She can share details from Precognition or Mechanical-Insight by placing her hand on another power. This spell was crucial in the fight with the Stygian Snake and allowed her to share the location of the Apparition Killer and where the Stygian Snake's forces were. However, the transfer process can be disorienting and might take time for the recipient to comprehend it fully.
THE LOVING-BOND ⫻ This spell group is driven by compassion and represents Kari's bond the people she loves and her ability to connect to them without magic. The spells in this discipline revolve around Kari's emotional ties, allowing her to locate, aid, and understand the people close to her.
Emotional Spectrum ⫻ This spell allows Kari to view the auras of people around her and understand their emotional states based on the colors she perceives. When cast, Emotional Spectrum manifests as an array of colors around the people in her vicinity. Each color corresponds to a specific emotion or state of mind: red signifies anger, blue represents sadness, green indicates happiness, yellow points to fear, and so forth. As Kari observes the person, she can identify emotional shifts and gauge the intensity of someone's feelings.
Friend-Finder ⫻ This spell allows Kari to locate her friends across significant distances by utilizing her emotional connection to find them using her White Lux. When cast, the spell locks onto the friend's aura signature, highlighting it with a color unique to them and can be seen by anybody nearby. This creates a path on the ground, guiding Kari or others directly to the person. The path's brightness and clarity depend on the strength of the bond between Kari and her friend.
Tender Embrace ⫻ A spell that allows Kari to assess a person's physical and emotional condition through touch. When she lays her hand on someone, the spell gently reads their body's signals and mental state, giving Kari a clear sense of any injuries or underlying emotional distress.
Compassionate Insight ⫻ Compassionate Insight allows Kari to trace the origin of a person's injury. By focusing on a wound, she is pulled into a Recollection that begins a few moments before they receive the injury and ends directly after the wound has been received.
A Friend in Need ⫻ A passive spell that grants Kari an intuitive danger sense when her friends or loved ones are in peril. It manifests as a surge of awareness in her mind, alerting her to when someone close to her is in distress. Guardian Angel allows Kari to briefly see the auras of her friends and loved ones to determine their exact location. The spell's sensitivity is tied to Kari's emotional bond with the individuals involved, with more robust connections yielding more precise warnings.
The Guiding Light ⫻ A spell Kari created to help people find her if she was ever in danger or got lost. It allows her to create a towering beacon of light that pierces the heavens, revealing her location to friends and allies. When cast, The Guiding Light emits an intense beam of light that can be seen from all over, even through solid barriers or dense obstacles. It serves as a pinpoint of Kari's location, no matter what obstructions might exist. The Guiding Light's intensity is directly proportional to Kari's emotional state, with stronger emotions producing a more potent beam.
LIMITS ⫻
OBSERVATION ⫻ While using Observation, Kari has to remain stationary and focus, if she is moved or attacked while using this spell, the Spell can be canceled entirely. Kari must find a secure and quiet location to concentrate when using Observation, which can restrict her ability to use the spell in chaotic or high-stress situations. The more Observation Points Kari creates, the more challenging it becomes to maintain control. Each additional point increases the cognitive load, requiring her to focus more and manage the resulting mental strain. While a single Observation Point can be maintained with relative ease, adding more can lead to disorientation and a shorter duration of use. Kari cannot use any of her other spells while using Observation.
INTUITIVE PERCEPTION ⫻ If Kari overuses these spells, she risks severe fatigue, headaches, or even temporary loss of magical abilities due to mental exhaustion. The Mechanical Insight spell works best on physical mechanisms. The information gained might be minimal or irrelevant if the object relies on magical constructs. Fate-Touch can only offer insights into specific pivotal moments rather than a comprehensive view of a person's future, meaning Kari might miss significant events or draw incorrect conclusions. The Tracer spell has a half-hour time limit; beyond this, the glowing trail gradually fades until it disappears entirely. This spell can be used once per magical disturbance. Tracer's scent-based tracking might be imprecise in crowded or heavily trafficked areas, where the residual energy from multiple sources could cause confusion or misleading trails. Information-sharing can only transfer information gathered from the Observation and the Intuitive Perception disciplines. It cannot share knowledge or memories unrelated to these spells.
THE LOVING-BOND ⫻ The Emotional Spectrum spell has a limited range of around three meters; anyone outside of it will be out of range. Environmental factors such as low light can interfere with the spell's effectiveness, making the auras unclear. The spell can overwhelm Kari with sensory input if many people are in the area, making it difficult to focus. Friend-finder requires a strong emotional connection to lock onto a specific person, and if Kari's bond with someone weakens, she may not be able to use the spell on them. The spell also doesn't reveal barriers, obstacles, or other hazards along the path, which is the shortest route to them. The Friend in Need spell's "warning system" can sometimes trigger false alarms if a loved one is startled or under mild stress. The spell doesn't grant detailed information about the danger, only a general sense of distress. Its sensitivity is tied to Kari's emotional bond with people; if she's emotionally distant, the warning might not trigger. The Guiding Light lasts a limited duration, typically a few minutes, and gradually fades in time. While the beacon is highly visible, its effectiveness diminishes with distance, and its range is limited by terrain and weather conditions. Casting The Guiding Light consumes a significant amount of Kari's energy, limiting the number of times she can use it in a short period. It also has an hour of cooldown time before it can be used again.
WEAKNESSES ⫻
OBSERVATION ⫻ Observation is a powerful tool in Kari's arsenal. However, it comes at a cost. First and foremost, Kari has seen things she does not want to see more times than she can count, and the thoughts of it make her shudder. So, she can't use it willy-nilly, or else her psyche will not be able to handle it. Observation has made people uncomfortable in the past, as a spell that lets her spy on people without their knowledge is a potent tool.. she has to be careful who she informs of this ability and how she uses it. Observation has caused so much detachment and self-hatred in Kari due to her ability to see events but have no direct control over them as they play out. She watched her three friends die and was helpless to save them, which made her feel intense helplessness and guilt, which interfered with her social life. Prolonged use of Observation, especially with multiple Observation Points, can cause significant mental strain on Kari. This strain can manifest as intense headaches, fatigue, nausea, and dizziness. In extreme cases, excessive use of Observation could lead to memory loss or unconsciousness. Finally, while using Observation, she loses all ability sense through her body, leaving her vulnerable to attack. She has to remain immobile the entire time, which cannot help.
INTUITIVE PERCEPTION ⫻ Using Mechanical Insight on complex or magical objects for too long can lead to sensory overload, causing intense mental fatigue and confusion. Staring into an Apparition's aura for too long might expose Kari to negative energy and spiritual corruption. This can lead to disorientation and paranoia or even allow the Apparition to extend its influence on Kari and control her. Focusing on an Apparition's aura can alert the Apparition to Kari's presence, allowing them to see her aura. Artifact Intuition may expose Kari to cursed Artifacts, and by using this spell, certain artifacts might carry lingering memories or emotions that can affect Kari's psyche. Environmental conditions, such as wind, rain, fire, etc, can disrupt or destroy the trail created by the Tracer Spell, making it harder for Kari to follow or detect.
THE LOVING-BOND ⫻ The Guiding Light is incredibly bright and noticeable, and everyone, friend and foe alike, can perceive it and track down her location. However, the other spells within the Loving Connection have no notable weaknesses or drawbacks.
Other ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I am the key to everyone's happiness!"
[center][b]"You're a fine warrior. Call me sentimental..."[/b][/center][table][row][cell][img]https://64.media.tumblr.com/139ceac154751673f3ae0a9fe3c9db14/tumblr_n5ns5eDSUE1spjmjdo1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/8de527f156d1dcdab59303529f9a2963/tumblr_n5ns5eDSUE1spjmjdo2_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/fdd81701556b497cef877cce8608411e/tumblr_n5ns5eDSUE1spjmjdo3_r1_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/f4c53df62090bdfc77fc8d4af49bd3bb/tumblr_mp19k0oeBn1spjmjdo1_400.gifv[/img][/cell][cell][center][img]https://i.imgur.com/tiUPmOX.png[/img][/center][/cell][cell][img]https://64.media.tumblr.com/973255b1496b1e15ea88881ee0842923/tumblr_n5ns5eDSUE1spjmjdo4_r2_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/92b4cd3f3f69445efc0b66dbf4040d4e/tumblr_mp19k0oeBn1spjmjdo3_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/076f8a0494600005276b223a9c34f4df/tumblr_mp19k0oeBn1spjmjdo4_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/91ef2adb4acfaae1ed6e5882900137f2/tumblr_mp19k0oeBn1spjmjdo2_r1_400.gifv[/img][/cell][/row]
[/table][center][b][url=https://www.youtube.com/watch?v=5oBfsNh4c_E]"...but I wish we'd met under different circumstances."[/url][/b][/center][hr][hr][center][img]https://i.imgur.com/RKmK4q0.png[/img]
[img]https://i.imgur.com/N7tTd5u.png[/img]
[youtube]https://www.youtube.com/watch?v=wkqtxyqA0a4[/youtube]
[img]https://i.imgur.com/hFWozfG.png[/img][hr][hr][img]https://i.imgur.com/1efdG4h.png[/img][/center][indent][indent][indent][indent][indent][indent][indent][indent]Currently updating...[/indent][/indent][/indent][/indent][indent][/indent][/indent][/indent][/indent][/indent][table][row][/row][row][cell][img]https://64.media.tumblr.com/f12910313dd47ea9cead1c314f8ab833/tumblr_ntbm31BkSa1sznb4xo3_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/fe472fa332e424f66ed2837f2eaf23c9/tumblr_ntbm31BkSa1sznb4xo4_250.gifv[/img][/cell]
[cell][img]https://64.media.tumblr.com/fb00b50c1dbf289d9140c30a7a332011/tumblr_ntbm31BkSa1sznb4xo8_250.gifv[/img][/cell][/row]
[row][cell][img]https://64.media.tumblr.com/ec26b8c0fcc1da9903b62bf0022ce62c/tumblr_ntbm31BkSa1sznb4xo5_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/468eaf4ed38d54774f2d3fd269296f74/tumblr_ntbm31BkSa1sznb4xo6_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/23bf4bb5ad09c631a81860f2f822ccce/tumblr_ntbm31BkSa1sznb4xo7_250.gifv[/img][/cell][/row][center][img]https://64.media.tumblr.com/30d05b58ba9137c6662a93a96bfa527a/tumblr_ntbm31BkSa1sznb4xo2_400.gifv[/img][hr][/center]
[center][b]"I'm a dominant..."[/b][/center][/table][center][hr][b][url=https://www.youtube.com/watch?v=v31J3arX5Kg]"... This is my job."[/url][/b]
[img]https://64.media.tumblr.com/e91570ee96f9a973747062884eeea1ce/tumblr_ntbm31BkSa1sznb4xo1_400.gifv[/img][hr][/center][table][center][img]https://i.imgur.com/XFCLhxV.png[/img][/center][row][/row][row][cell][center][b][color=forestgreen]REALLY PUNCHY GUYS[/color][/b]
[sup]_______________________________[/sup]
[b][@redbaron1234]
[@Kamen Evie]
[@KaiserElectric]
[@Drag]
[@KremeSupreme]
[@Megsychan]
[@Oddsbod][/b][/center][/cell][cell][center][b][color=forestgreen]THE DISAPPOINTMENT CLUB[/color][/b]
[sup]_______________________________[/sup]
[b][@Spoopy Scary]
[@Junkmail]
[@Maxx]
[@Luminous Beings]
[@Dragonbud][/b][/center][/cell][cell][center][b][color=forestgreen]OTHER SCRUBS[/color][/b]
[sup]_______________________________[/sup]
[b][@Zombiedude101]
[@Lord Wraith]
[@FernStone]
[@Atrophy]
[@Moth]
[@Skai]
[@silvermist1116][/b][/center][/cell][/row][/table][table][center][img]https://i.imgur.com/GXlptHc.png[/img][/center][row][/row][row][cell][center][b][color=forestgreen]SETTINGS[/color][/b]
[sup]_______________________________[/sup]
[b][url=https://www.roleplayerguild.com/topics/183613-the-tyrant-shell-universe]The Tyrant Shell Universe[/url][/b] - Mechapunk (Mecha and Cyberpunk mixed together).
[b][url=https://www.roleplayerguild.com/topics/183624-the-black-fall-universe]The Black Fall Universe[/url][/b] - Modern-Superhuman tale.[/center][/cell][cell][center][b][color=forestgreen]LINKS[/color][/b]
[sup]_______________________________[/sup]
[b][url=https://discord.gg/4FznNGS]The Collective[/url][/b] - My Discord Server.
[b][url=https://www.roleplayerguild.com/topics/183740-the-ghost-lounge-a-1x1-thread-thats-destined-to-go-places-bad-places]The Ghost Lounge[/url][/b] - My 1x1 Thread.
[b][url=https://www.roleplayerguild.com/topics/183358-the-ghost-archives]The Ghost Archives[/url][/b] - Character storage.[/center][/cell][/row][/table][table][row][/row][row][cell][img]https://steamuserimages-a.akamaihd.net/ugc/928186361494425545/93DB229F54AD7363FF943FAF9627A2056CE6A354/[/img][/cell][cell][center][img]https://i.imgur.com/wmKBNmF.png[/img][/center][/cell][cell][img]https://64.media.tumblr.com/aab171d51ab0877e8cb44ef26725c12f/tumblr_mmijotYZ851spjmjdo1_r1_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/a8b92dee73766c54e1c588067f7b05e9/tumblr_mmijotYZ851spjmjdo2_r1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/c6db94e7f43a0116556b31237e9394cb/tumblr_oetl2fk7YA1r9ibuko1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/d85b9d9f883fcf1e71cad4d1b5c574e2/tumblr_oetl2fk7YA1r9ibuko2_400.gifv[/img][/cell][/row][row][cell][/cell][cell][img]https://64.media.tumblr.com/827528918c7f7bf2672681b30b851654/tumblr_otjspp0ccf1u0vn73o1_400.gifv[/img][/cell][cell][img][/img][/cell][/row][/table][center][b][url=https://www.youtube.com/watch?v=XnvqcSKho5w]"Oh, I'm afraid we have no allies. No allies nor enemies. I love EVERYONE!"[/url][/b][/center][hr]