Hidden 10 yrs ago Post by ruronihs
Raw
GM

ruronihs

Member Seen 5 yrs ago



Interest Check


There are tales of a time when the gods were benevolent and just, when they nurtured and protected mortals in exchange for small showings of tribute and reverence. Nobody remembers those times any more. For as long as anyone can remember, the gods have plagued the world with ferocious beasts and cruel demons. The mortals fought back with their skill, their wit, and their magic, only to be crushed by these merciless forces for whom surrender was not an option.

Some fled the fighting, some were run out of their homes, some simply wandered off where the wind would take them. However, they all ended up here in Kado village, a small recluse deep in the heart of a vast forest. Nobody knew who built or founded the village, but for a time things were peaceful. The forest was bountiful with game and vegetation, and it seemed to be neglected by the wrathful gods. In time, an entire generation was raised that never saw true turmoil. However, things were about to change…
* * *


So, welcome one and all! This is a reboot of something I never managed to get off the ground, but I think the idea has potential so I’m going to try it again. For this RP, I want to give players lots of freedom while still keeping everybody in one place to optimize interactions. Also, as it says in the title, I am heavily inspired by anime, so expect gratuitous amounts of awesome. This will not be an adventure, per se, since it will be taking place within Kado village and its outskirts, but there is plenty of opportunity for action, rivalries, romance, whatever. I am going to be fairly liberal in terms of playable races as well as magical powers, so long as they are kept in moderation. I also want to really flesh out this village so that while it is only one place it seems like a real community. So, I’ll be having players submit a point of interest as a part of their CS, this way we’ll all have a piece of the village. Also, as a player, you will have the opportunity run your own story arc. PM me if you are interested in being a "Storyteller."

Rules


1.) The chain of command is as follows: GM --> Co-GM --> Storyteller --> Player. Be respectful to everybody, but follow the instructions of those higher than you in the chain of command.

2.) Posts should be 1 – 3 paragraphs (more is ok, but not expected), with respectable spelling and grammar. If you are prone to mistakes, write up your post in Word and proofread it before submitting it.

3.) Posts should be in third person past tense. OOC should stay in the OOC thread, but in the event that there needs to be OOC in a post, put it in double parentheses. Bolding dialogue is optional.

4.) Be active. Try to post at the very least once every other day. More would be preferable. I will of course grant leaves of absence if you expect (or don’t expect) to be away for a while, but I want this to move at a decent pace.

5.) The following powers are forbidden: teleportation, regeneration/a physiology that trivializes injuries, mind reading/control, predicting the future, polyelementalism (the ability to control more than one element), controlling/artificially influencing other characters, and any attack so powerful that it is liable to leave a crater (or a shield/barrier that could block such an attack). I have forbidden all of these to promote creativity and an actual sense of vulnerability for the characters.

6.) Any questions or concerns should be directed to the GM or Co-GM. There should be no arguing in the OOC.

About Kado Village
















Points of Interest




































Character Skeleton


Name: Include any nicknames or aliases and who would use them.

Age: For this RP, assume that all races age as a normal human does.

Gender: If not male or female, explain how this is possible in this setting.

Race: Should be human-ish, but I'm going to be pretty liberal with this. Kado village is a place for mortals. If you're not sure if your race is mortal, ask me.

Appearance: Pic or description is fine.

Occupation: What is your character's role in Kado village? Keep in mind that guardians all have an occupation in addition to their peacekeeping duties.

Skills: What is your character particularly good at?

Powers: What magical abilities does your character possess?

Inventory: What uncommon items does your character possess?

History: How did your character, or character's ancestors, arrive in Kado village? What has your character done? What are your character's aspirations?

Point of Interest: Create a location in or around Kado village. This can be a notable shop, a recreational location, a natural landmark… be creative. I encourage you to relate the location to your character somehow, but it is not necessary. Use the points of interest already posted as a model for this section.

Accepted Characters


Rurian, Played by Mayadere

Keyton Hogarth, Played by GuySenpai

Million C. Bonefinger, Played by deadpixel101

Xaio Kun Fan, Played by Parser

Xaio Guo Fu, Played by Professor_Wyvern

Hace P. Dolcie, Played by deadpixel101

Alexander Warcall, Played by Descartes

Joseph Iverson, Played by Gamerdude369

Kumazawa Takeo, Played by Zero Hex

Saya Tanzo, Tetsuo Takashi, and Garoth Brightwing, Played by Ruronihs

Ken Jian, Played by IncredibleBee

Desu Janguru, Played by Inuyasha
Hidden 10 yrs ago Post by ruronihs
Raw
GM

ruronihs

Member Seen 5 yrs ago

I will start the IC once I get at least 6 accepted profiles.
Hidden 10 yrs ago Post by GuySenpai
Raw

GuySenpai

Member Offline since relaunch

Name: Keyton Hogarth, his name is often shortened simply to Key by other kids and adults nearly always call him "kiddo" or some variation of that.

Age: 10 years old

Gender: Male

Race: Half-elf

Appearance:
((Minus the headphones and plus two elf ears.))

Occupation: Student

Skills: Running, hiding, climbing, sneaking, magic and foraging.

Powers: Strong elemental magic, specifically he focuses on manupulating earth and plants. At the moment he can do things like clusters of earth around and bend plants and tree branches, he is currently learning to accelerate growth and move bigger chucks.

Inventory: A training staff he uses to focus his magic that looks like a long branch with a green gem on top. A green hooded cloak that's perfect for blending in amongst the trees.

History: Long ago when the wrath of the gods fell upon the land humans and elves fled to escape. Keyton's ancestors were amount these, they reached the safe heaven of the village and though traditionally staying apart the reducing population of each race made them eventually come together. Keyton is among the first children of this inter racial breeding. Since a young age the half elf has had a fascination with magic, his mother, an elf who works as a scholar in the library, encouraged this and granted him access to his ancestor's arcane knowledge. His father often took him out into the woods and taught him to forage, the boy also learnt to climb trees and observe which plants and fruits were edible. School was never Keyton's strong suit, with magic and foraging practise at home he much prefers to spend his time socialising and playing with other students. In his free time he does much the same, often unintentionally ending up in trouble when he accidentally knocks over a trader's table in a game of tag or sneaks into the guardian's HQ during a game of hide and seek. Keyton admires the guardians, ever since he first saw them safeguarding the village he knew that he wanted to be one and that is what he intends to do when he becomes an expert in magic.

Point of Interest: Tall-tree park. An ancient clearing just north of the main village, encircled by small stones the clearing contains several massive oak trees that stretch high above the rest of the surrounding forest, each easily 40 ft tall with dozens of branches. The park is popular amount residents of all ages, it's a fairly tranquil place where people often go either to relax, study and converse. The place is also enjoyed by the children of the village, the wide open space is perfect for playing games and running around.
Hidden 10 yrs ago Post by lin101
Raw

lin101

Member Offline since relaunch

Name: Jessica Farnword AKA 'Jess' 'Jessie'

Age: 17

Gender: Female

Race: Human

Appearance: Shoulder length brown hair, blue ocean eyes, average height for a woman her age. Clear slightly pale white skin.

Occupation: Along side a guardian she helps out with fishing with her parents at bluestone creek.

Skills: She is good in hand to hand and close combat, she's not to bad with a sword either.

Powers: She can control the element of water, often attempting to change the current of streams to help catch fish.

Inventory: A gladius sword (Roman sword.)

History: Jess rescued her family to the village some time ago. In order to save their lives they left their old lives behind. Jess just wish's she could end the suffering in the village. She must stop the beasts from attacking.

Point of Interest: Marrow tree. The Marrow tree is said to be the tree that many great mortals preyed and some even buried in the very grounds around it. Jess goes there sometimes if she is upset or just wants some time alone. The tree is famous as only the great's get buried beneath it.
Hidden 10 yrs ago Post by Parser
Raw

Parser

Member Seen 5 yrs ago

Name: Xaio Kun Fan

Age: 80

Gender: Man

Race: Human



Occupation: Livin' the dream

Skills: Drunken martial arts, making booze, living in a swamp, keeping in shape, channeling qi

Powers: Really weak fire control, roughly equivalent to having a zippo at all times.

Inventory: A whole lot of booze, a rickshaw, The Chairman

History: Born the son of a brewer, first-generation native of Kado, Kun Fan always had two loves: Fine liquor, and kicking people in the face. A few years after he came of age, Kun moved to a swamp about an hour and a half's walk from town, where he could make booze, fight swamp monsters, drink, spar with mysterious wanderers, drink, meditate, drink, and train in peace, though he comes down to the village once every two month or so to trade booze for supplies. He lives with his brother and his cat, The Chairman, and everyone in the village thinks he's a weird hermit.

Point of Interest: Kun Fan keeps a still near his swamp-house where he brews all manner of exotic liquors and potions. The still, itself, also acts as a means to heat the hut in winter months, as the boiler sticks halfway into the lower floor of the shack, and the upper half doubles as a support for the balcony. Simply put, the shack and still are effectively a singular object, sticking out of the swamp like a great metal-and-wood beacon to wanderers and monsters alike.
Hidden 10 yrs ago Post by Professor_Wyvern
Raw
Avatar of Professor_Wyvern

Professor_Wyvern The Black Painting

Member Seen 8 yrs ago

Name: Xaio Guo Fu
Age: 78
Gender: Man
Race: Human


Occupation: Brewer and Woodcarver

Skills: Brewing alcoholic beverages, dispensing nonsensical sagely advice, wood-carving and Drunken martial arts.

Powers: Can speak to trees, grass, and other inanimate objects. ((Trees don’t like talking to him…))

Inventory: Fu always has ten pounds of Shunga on his person, in a large leather backpack which he ropes around his back. Fu also keeps a nice amount of booze on his person and a small chisel.

History: Xaio Guo Fu was born as a son of a Brewer, and is a first generation native of Kado. Guo Fu is similar to his older brother with one of his loves, that of fine liquor. But he punches people in the face, rather than kick them. After a few years of life Fu moved to a swamp house out of town, where he helps his brother makes booze, and carves all sorts of wood carvings. Fu makes sure to battle against wandering individuals, swamp beasts, and of course his brother from time to time, in order to maximize training time. He comes down to Kado to trade booze and woodcarvings for various supplies. He is viewed as the even stranger hermit, compared to his brother as he talks to the various objects of the village, which some of the Village Objects agree with, Fu is a weirdo. While other objects enjoy his presence as they actually have someone to converse with. While the villagers do think he is a strange old hermit, they do realize he is a true artisan when it comes to wood-carvings, and some use his wood-carvings to derive morale from, in hope of a better and kinder time (Typically for the village he carves Motivational Woodcarvings.)

Point of Interest: Guo Fu has a small hut near the swamp-house where he works on his wood-carvings, and stores some of them. The hut is curiously made out of large chunks of drift-wood which were hobbled together in a somewhat passable shelter. The top of the hut is tied together with a thin rope, which looks a bit chewed up. The inside of the wood-carving hut has barely enough room to allow two regular sized adults to stay in their by squating. If there were two people in their they would be bumping into each other due to a lack of space. The outside of the hut has wood carvings of it, the right side depicts a man flexing his right bicep while choking a crocodile, the other side depicts a variety of barrels with a large bear holding one. Above what would count as a door, is the inscription "Carving Shack". And there is a conspicuous rock that is a few paces and is about half the size of the opening 'door'.
Hidden 10 yrs ago Post by Jerkchicken
Raw
Avatar of Jerkchicken

Jerkchicken

Member Seen 0-24 hrs ago

Name: Pisco Caipirinha

Age: 31

Gender: Male

Race: Human

Appearance:

Occupation:Apprentice brewer and fighting trainee, future lonely warrior of love.
Skills: Fighting, booze making, boozing, being man pretty yet brooding, survival.

Powers:

Inventory: An oddly shaped belt with magic power. The clothes on his back, supplies necessary for operations.

History: An ordinary man with no special quality who was just the simple son of a shepherd and a seamstress. He was to be just a apprentice until he became a starcrossed lover to a certain Kina Lillet a member of a highborn clan of brewing masters. He then became embroiled in a massive conflict between her clan and their enemy whereupon he became the victim of a very convoluted plan that involved his abduction and magical brainwashing to become some sort of assassin spy sent to not only kill but to steal their secrets.

Eventually he managed to break free and fight back. But the damage was done and fate conspired against him. As in the resulting aftermath meant not only could not come back and see her but also meant that he too had become target of their enemy. Forced to leave everything behind he wandered in heartbreak and with a thirst for vengeance until he found himself under the tutelage of Xaio brothers. His knowledge would promise the two things he needed for that conflict and his return. Now he helps his master as they train within the tranquil marshlands as he bides his time as he increases his skills yet he feels unprepared. The question is not of readiness though, but rather if it's all in his head or not. Regardless he will return and fight for justice.

Point of Interest: Nillbire swamps. It's wet with something resembling water and it smells kinda sour. Homebase to the hut in which most of the brewing along with its secret underground segment. An etrance to a limestone cavern that has been formed by the acidic water which has been properly drained of excess moisture and given proper ventilation that acts as a cellar for both food and their booze.
Hidden 10 yrs ago Post by ruronihs
Raw
GM

ruronihs

Member Seen 5 yrs ago

@GuySenpai: Please describe "elemental magic" a bit more. Keep in mind that I have forbidden the use of multiple elements, so try to specify a particular kind of magic that you would like to use. Other than that, it looks good.

@lin101: I'll need some more detail in a few areas. With the character's description, describe her clothing a bit. Maybe her posture as she walks, or what demeanor she appears to have. Try to create a nice image of your character. Elaborate on the history a bit. What was her family's old life? Clearly, they are a new family here, so how did she build up a reputation that would get her into the Guardians? Also, as of now there is not much suffering in Kado village and beast attacks have been pretty scarce. The village is currently at peace, which is why people end up staying there, so consider that in your history. Finally, I need you to describe the Marrow tree more. Where is it located in relation to the village, what kind of great mortals were buried there and how does anyone know this, and what does the tree look like?

@Parser: What exactly does channeling qi entail? Are we talking minor physical enhancements, or full-on energy blasts? Also elaborate on how he established his brewery in a place where alcohol is a scarce luxury, and how separating himself from the rest of the village (and seemingly not contributing anything since his youth) has effected his reputation. He's a martial arts master, so was he a guardian in his youth? Does he share his booze? Lastly, give a detailed description of Ku Fan's still to create a nice picture for the other players.
Hidden 10 yrs ago Post by ruronihs
Raw
GM

ruronihs

Member Seen 5 yrs ago

@Jerkchicken: The history doesn't make sense given the context of the worlds. If two clans were wasting their time feuding with one another, they surely would have been wiped out by the cruel gods and their monsters in a matter of days. Perhaps you could alter this part of the backstory to reflect this. Also, describe Nillbire swamps a bit more. If there is an underground segment, then then write what it is like.
Hidden 10 yrs ago Post by Jerkchicken
Raw
Avatar of Jerkchicken

Jerkchicken

Member Seen 0-24 hrs ago

I thought the god war was some mythical event background event that happened way way way long ago and it's the after effects which are relevant.

Also the underground part of the swap is a simple cellar
Hidden 10 yrs ago Post by ruronihs
Raw
GM

ruronihs

Member Seen 5 yrs ago

@Professor Wyvern: Pretty much the same review as Parser's. What information can he garner from talking to inanimate objects? Elaborate on how his life choice of exile has affected his position in the village, and describe the hut in detail.

And a question for the both of you: the purpose of the points of interest is to add life and atmosphere to the village. Are the still and the woodcarving hut so significant that they can accomplish this? If so, write about the relationship to the village.
Hidden 10 yrs ago Post by ruronihs
Raw
GM

ruronihs

Member Seen 5 yrs ago

Jerkchicken said
I thought the god war was some mythical event background event that happened way way way long ago. Also the underground part of the swap is a simple cellar


The benevolent gods are the myth. The cruel and oppressive gods are the current reality. Kado Village is a safe-haven from that. As I wrote in the details, it has a population of about 500 people, and the current society has only been around for 100 years. And if there is nothing notable about this underground of the swamp, then perhaps you shouldn't tantalize my imagination by calling it a "secret underground" and nothing else. lol. Still, the POIs need to have a good amount of detail, like the three I provided.
Hidden 10 yrs ago Post by Jerkchicken
Raw
Avatar of Jerkchicken

Jerkchicken

Member Seen 0-24 hrs ago

Should have made that a bit clearer. As I just assumed all that gods stuff was like ancient history and the present was just kinda the aftermath and within that context honestly any large fortress city would be enough to deal with straggler monsters and not like petty drama isn't magically dissolved just cuz of them.
Hidden 10 yrs ago Post by Professor_Wyvern
Raw
Avatar of Professor_Wyvern

Professor_Wyvern The Black Painting

Member Seen 8 yrs ago

Now then on the subject of alcohol. It was derived -very-, and I mean very early. It was recorded by Mesopotamia and Ancient Egypt, it goes back to the 5th Millennium BC. Beer can be fermented by any cereal crop. Essentially alcohol is real easy to make, and during many periods of history was -safer- than bacteria ridden water...

Also as for what information he gains from inanimate objects, that depends on the object. Dave the Table is quite nice and he plays board games with him. The board game talks to Fu about the weather usually. Trees hate him, and usually scream at him. Various things really.
Hidden 10 yrs ago Post by Mayadere
Raw
Avatar of Mayadere

Mayadere The Misplaced

Member Seen 8 mos ago

Unfinished. I have to rush off to dinner for an hour or so, but it will be finished when I get back. Take everything here with a grain of salt, if you will. But if there is anything that seems like a huge 'wut' or 'nono', please to say something so I can edit it accordingly.

Name: Rurian, often called Ruru.

Age: 27

Gender: Male

Race: Cat-Folk

Appearance: Clicky

Occupation: Guardian, Teacher

Skills: Alchemy, Herbalism, Hunting, Close-Range Combat.

Powers: Affinity with plantlife. Can mend broken/dying trees and plants, able to revive dead crops and the alike. Has some power to move large roots and the alike to his will, which has proven useful in hunting and ensnaring prey.

Inventory: Necklace made of some strange vine that glows slightly in the dark, various different kinds of plant seeds, a well made metal skinning knife.



Point of Interest:
Hidden 10 yrs ago Post by Parser
Raw

Parser

Member Seen 5 yrs ago

ruronihs said
What exactly does channeling qi entail? Are we talking minor physical enhancements, or full-on energy blasts? Also elaborate on how he established his brewery in a place where alcohol is a scarce luxury, and how separating himself from the rest of the village (and seemingly not contributing anything since his youth) has effected his reputation. He's a martial arts master, so was he a guardian in his youth? Does he share his booze? Lastly, give a detailed description of Ku Fan's still to create a nice picture for the other players.

-Channeling qi is pretty much the standard wuxia stuff like running on walls and doing super jumps.
-Booze isn't exactly hard to make, what with only needing two or three ingredients and time. Beer, for example, is just grain, yeast, and water.
-He still shows up in the village about once every couple months to trade liquor (mostly cheap rotgut) for supplies. Everyone thinks he's just this weird hermit- which, in fairness, he totally is.
-I suppose he was for a bit, but most of his training came from after becoming a hermit- "training" in this case being drinking, fighting swamp beasts, drinking, doing meditation, drinking, sparring with mysterious wandering warriors, drinking, and the like.
-Trades it for supplies.
-Can do.
As for the still, it's a location near to the village which relates to the character. Were those not the criteria given?
Hidden 10 yrs ago Post by Professor_Wyvern
Raw
Avatar of Professor_Wyvern

Professor_Wyvern The Black Painting

Member Seen 8 yrs ago

Oh and I forgot to mention other stuff, like his bro he is also viewed as a weird hermit, especially as he talks to some inanimate object when in the village.
And uh, let's see anything else I need to cover, for my character specifically?
Hidden 10 yrs ago Post by ruronihs
Raw
GM

ruronihs

Member Seen 5 yrs ago

@Parser: Thank you for elaborating on the POI. Just put the bits about trading booze with the villagers, being a weirdo, and his training in the History section and your profile should be good.

@Professor_Wyvern: Like Parser, put the bits about being an old weirdo in the History, and elaborate on the POI. A nice descriptive paragraph like Parser wrote will do.

@Mayadere: looks good so far.
Hidden 10 yrs ago Post by Mayadere
Raw
Avatar of Mayadere

Mayadere The Misplaced

Member Seen 8 mos ago

Finished. I hope it is alright. I wasn't too sure about the tree, it felt like a bit too much... but I got the weirdest sense of pride from it for some reason? You know, the kind that makes your chest all warm with that 'ohmanthisisjustyes' feeling. I can change it though if needed! =D
Hidden 10 yrs ago Post by Jerkchicken
Raw
Avatar of Jerkchicken

Jerkchicken

Member Seen 0-24 hrs ago

No I don't know that feeling

Also I edited my object of interest thing. Does that writeup suffice?
↑ Top
© 2007-2024
BBCode Cheatsheet