Hidden 10 yrs ago Post by Kessa
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Kessa

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I mean, you're welcome to have your character be as difficult as you like. I just think the background information should be made available to a character of that caliber and degree by nature of their job.
Hidden 10 yrs ago Post by erikaG
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Ink Blood: Looks good so far. Just be careful going forward that you aren't light in detail. I don't mind brief cs's (we all did them too), but aside from a few quirks, it's kind of difficult to get a good sense of the character. Of course, I purposefully want time to be spent on IC not extraneous details, but as long as everyone else can infer what they need to from your guy, then we'll be good. And, of course, I designed this rp for character building, not so much for the plot, so getting a greater understanding of your character is integral to how everything will function.

Sep/Kessa: I agree mostly with Kessa. Psychologists who see to the needs of superior officers or those who hold high positions in any government are always given top security clearances to be able to better relate with their patients. On top of that, if the concern is that the two characters are cross-faction, I highly doubt that any faction would approve for a being of an opposing faction to be placed aboard the ship without having said person's full specs. While that info might not be privy to everyone in the crew (and honestly I doubt any of the other characters aboard the ship would even care), it certainly would be for the psychologist. And while the specifics of missions might be censored, mission reports aren't likely to be relevant information to psychologists anyway. Joard instead likely has access to previous psych evals and basic details that he would need to form his own ongoing evaluations. So as far as "classified" information, I doubt very highly that Joard wouldn't have access to that information.

I do, however, believe that it is possible that a faction would secretly omit portions of such a spec sheet from being seen by members of other factions. Miscommunication and the withholding of information between governments (specifically without the opposing governments knowing that information was withheld) happens quite frequently, and wouldn't surprise me in the least for anyone who boarded these ships.

If you want to take that route, Sep, I don't have a problem with it. But, keep in mind: this guy is trained as a psychologist, and while he wouldn't have mission specs, if anything was omitted from a psych eval, I would imagine the guy to be savvy enough to figure it out for himself (especially considering the guy is OCD). Additionally, I would have to question what information would be so important as to warrant such an omission.

So, in short, it's possible, but run it by me first.
Hidden 10 yrs ago Post by Kessa
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Kessa

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Also, ensure you're clear about which mental disorder you've got. I made mention of the orderliness earlier needing emphasis with tics because people tend to think that having a proclivity towards being organized excessively means that you've got OCD. In fact, it likely means you've got OCPD. I'm just here to make things seem more realistic! (I want to keep things in the spirit of Jorj's human relations rp and ensure that characters are well researched if they're going to declare an ailment! For example, Jason's narcissism.)
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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Its not much, but at least its a post.
Hidden 10 yrs ago Post by Nib
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Nib

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Am I free to post whenever?
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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Ink blood:
Jorj said Ink Blood: Looks good so far. Just be careful going forward that you aren't light in detail. I don't mind brief cs's (we all did them too), but aside from a few quirks, it's kind of difficult to get a good sense of the character. Of course, I purposefully want time to be spent on IC not extraneous details, but as long as everyone else can infer what they need to from your guy, then we'll be good. And, of course, I designed this rp for character building, not so much for the plot, so getting a greater understanding of your character is integral to how everything will function.


There's not much to understand about your character from what you posted earlier. Not much for people like us to hook onto.
Hidden 10 yrs ago Post by Nib
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So I need to expand my character sheet then?
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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A little, yes. Right now its mostly "[name] has OCD".
Hidden 10 yrs ago Post by Sep
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Sep Migs Mayfield - Core

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I actually haven't read your post Ellri.

TO THE POST!
Hidden 10 yrs ago Post by Nib
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Alright. Will do then.
Hidden 10 yrs ago Post by erikaG
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erikaG Wanton Wanderer

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If it would help you to write your IC post in tandem with expanding your cs, that's fine. It doesn't have to be back story heavy, mostly personality.
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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Essentially more wide than heavy/deep, right Jorj?

Depth might be easier (or even better) to find IC than OoC)
Hidden 10 yrs ago Post by erikaG
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Semantics.

We want something that we can easily relate to and comprehend as writers.
Hidden 10 yrs ago Post by Nib
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I am sorry to say that I cannot give this RP the time and dedication it deserves and will have to withdraw form it. I am sorry for an inconveniences I may have caused.
Hidden 10 yrs ago Post by erikaG
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No worries Ink Blood, no IC posts yet so we won't have to do any workarounds. Thanks for letting us know.

EDIT: Everyone else, get your posts in. By the end of next week I'll jump us ahead to the next system. Consider this to essentially be a time skip. This will happen every time we are to move on to the next system. It'll help to keep things moving and the dialogue a little more fresh.

A couple of things I've decided since we've started:

1. Food can only be obtained from the galley. It might be recycled, it might be hydroponic, but it must be obtained and eaten there.

2. There will always be a human presence on the bridge of the ship. Considering the pilot/captain can only be awake and at his post for a limited amount of hours per day, this means that rotating shifts will have to occur. Could be anyone, and will likely happen specifically at down times when no piloting decisions need to be made (so kind of like an over-glorified desk-job).

3. Everyone aboard the ship is talented in some way, and likely crafty, each in their own way. DO NOT assume that just because you intend for something to happen does not mean that the desired outcome will occur. Because this scenario is based almost solely off of the interactions of the crew, if an action is taken, a response is required, no exceptions. Think instead how your character will appropriately react and act to their own accord.

In the next "GM" post I will come up with a geographic description of the inside of the ship. I would prefer to do this as an image as opposed to simply describing it because there are always things lost in translation or interpreted incorrectly. However, I have very poor image editing skills, could someone help me out with this? Or is there a great tool out there for ship design anyone know of?
Hidden 10 yrs ago Post by Kessa
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Understood, Jorj. Do I need to rewrite where my character had been taking his meal in his stateroom during the gate jump time? Also, what spawned 3? Was there a particular incident in the rp that warranted direct recognition of this? Will the planet we've requested a drone drop give us information in our next star report?

Foster, it's on, baby!
Hidden 10 yrs ago Post by erikaG
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Ah, keep forgetting to address the drone, thanks for reminding me. The way the star systems are laid out will, for the most part, be like a spider's web. Spread in several directions. "Dropping a drone in a star system" will be impossible unless we travel through that system. And if we travel there, any drone would be pointless to drop because we'd already be in the system and the sensor suite would be able to give the ship. Drones that our ship would be capable of producing would not be able to cross the gap of star systems to star system. We have only one shot at each group of systems we pass by. There is a marginal probability that some systems from the previous report will still be in range of a system-to-system jump (think FTL and it's web-like design of traveling through a sector). I forget who posted about the drone but it should be edited appropriately.

3 was spawned preemptively. I don't want anyone making assumptions. And a lot of it has to do with my style of GMing these kinds of things. I prefer to be laid back and only address things when necessary, as opposed to regulating every action characters take. I would prefer action to be seamless and idiomatic to characterization rather than me having to die roll (though you folks are more than welcome to die roll your actions on your own if you feel that to be appropriate).

As for your meal: eh, give or take. Jason could always have snuck food out of the galley, or snuck it aboard the ship on his own, for that matter. I'll leave it up to you.
Hidden 10 yrs ago Post by Sep
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Sep Migs Mayfield - Core

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Jorj said
No worries Ink Blood, no IC posts yet so we won't have to do any workarounds. Thanks for letting us know.EDIT: Everyone else, get your posts in. By the end of next week I'll jump us ahead to the next system. Consider this to essentially be a time skip. This will happen every time we are to move on to the next system. It'll help to keep things moving and the dialogue a little more fresh.A couple of things I've decided since we've started:1. Food can only be obtained from the galley. It might be recycled, it might be hydroponic, but it must be obtained and eaten there.2. There will always be a presence on the bridge of the ship. Considering the pilot/captain can only be awake and at his post for a limited amount of hours per day, this means that rotating shifts will have to occur. Could be anyone, and will likely happen specifically at down times when no piloting decisions need to be made (so kind of like an over-glorified desk-job).3. Everyone aboard the ship is talented in some way, and likely crafty, each in their own way. DO NOT assume that just because you intend for something to happen does not mean that the desired outcome will occur. Because this scenario is based almost solely off of the interactions of the crew, if an action is taken, a response is required, no exceptions. Think instead how your character will appropriately react and act to their own accord.In the next "GM" post I will come up with a geographic description of the inside of the ship. I would prefer to do this as an image as opposed to simply describing it because there are always things lost in translation or interpreted incorrectly. However, I have very poor image editing skills, could someone help me out with this? Or is there a great tool out there for ship design anyone know of?


Get onto Ellri for ship designs.

Also will work on a post soon. You're third in my list :P
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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If we're to make one, it'll have to wait a bit. We're going back home tomorrow. Getting established there will take some time.
Hidden 10 yrs ago Post by Foster
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Foster

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Kessa said
Foster, it's on, baby!


Kessa, I'm tempted to inject you with every known human disease in Skokie's collection.

Then place you under my care.
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