Hidden 10 yrs ago Post by King Solterra
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So Boerd said
Honorable enough to kill a decrepit man in a sneak attack?


So Boerd, again you fail to read what I type. Solterra had no information on Lord Coles vassals. Solterra has no information on the mans tactics, peoples identities, soldier numbers, anything. Solterra doesn't think it is his business. So yes, honorable, in the way you use it.

Edit: Also, if it's a threat to attack Solterra, don't send it. He won't care. This is not a political war, this is not a war for the crown, this is a war to protect his people and rescue his Sister. In fact, there would be possibility to benefit from a victory from Solterra. Other than the fact you might lose a friend incharacter, who's to say Cole won't get the bright idea that you're being wrong and betrays you too?

Edit 2: and it was.
Hidden 10 yrs ago Post by So Boerd
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Because Cole is trade dependent and I've got the best navy north of Brindlay?
Hidden 10 yrs ago Post by King Solterra
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What's the navy got to do with anything? They can't do much at all to land unless it's like, on the beach. And if you didn't notice, Therral was made to be self sufficient in Bullis with all soldiers raised; with no soldiers raised, he could become one of the richest Lord's in Lundlands.

P.S. - killing any people of Therral will destroy the self sufficiency, and they have enough faith in Solterra that they won't just let people take their homes.
Hidden 10 yrs ago Post by So Boerd
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What caused the war in the first place?
Hidden 10 yrs ago Post by King Solterra
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Cole took an innocent woman hostage and assembled soldiers at Therral's borders.
Hidden 10 yrs ago Post by So Boerd
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Exactly how did he get her?
Hidden 10 yrs ago Post by King Solterra
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Solterra requested that Alexis stay at Cole's manor so that she would not be accused of the same crimes Solterra committed. He had promised to pay him back. Alexis has nothing to do with the things Solterra did.
Hidden 10 yrs ago Post by Flooby Badoop
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Ladies, please.

I have the next three days off, so tomorrow I get my wish. All Lundlands, all day. Updates for anyone who hasn't gotten them already, and battles for all who ride to them.
Hidden 10 yrs ago Post by Bikriki
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Y'all need to chill your damn tits. This is like watching Television, you'll look away for just a moment and suddenly a bunch of new plots are introduced, characters die, and I am sitting in front of it being confused as hell.

Ah yeah, by the way: Sorry for being a bit absent from Lundland (especially @everyone I interact with currently), but there were some other matters I had to attend to and they kinda took my whole energy. I'm good now, though, so could somebody please explain me what happened this season?
Hidden 10 yrs ago Post by King Solterra
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Do what you must, prepare your soldiers. You've taken the only thing Solterra had left in the world, nothing you do will make him pull back. As Flooby said "You're really going balls deep, I admire that." This means Solterra is pulling out all the stops. That doesn't mean he will win, he's doing every thing in his power to get to Cole. The more Cole does to Alexis just spells out the bigger punishment plans for him if Solterra reaches him. The arguing and hateful words are over. Whether or not Fortunes keeps his word not to hurt her, this is going to be a bad moment for Lundlands. So Boerd wanted a peaceful resolution and his demands were already met, so he makes cruel demands. It's okay. The more that is done to Alexis spells out bigger punishments for Cole. For every fief Solterra fights, he will leave it in ruins to be scavenged from by others. He's going to put a scar into Pelataria that will never heal, so get the bandages. It's going to be deep.

The only reasoning for ever quoting Flooby is to show the seriousness of everything that Solterra is about to do.
Hidden 10 yrs ago Post by King Solterra
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@Bikriki, start here and read down. This is the jist, other details are probably in your inbox (old messages)
Hidden 10 yrs ago Post by KabenSaal
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Copying this because I recently learnt that Forts come with Grand Manors so I had 3 points to spare, so I put them in Domestic.

Tevintar Warmasters
Information

[-]Fort (20 points) (On Fortune's land) 9000 Domestic (9 points)
1500 Troops (6 points) (Mail, Longsword)
250 Reavers [ Leather, Longbow, Dagger x2 ] (Breaks down as 100 younglings (Lowest) 50 Apprentices (medium) 50 Scions (high) and 50 Reavers (elite))
50 Warmasters [ Plate armour, Shortsword, Long sword.]
(9,100 weapon upkeep.
Sean Kabal (31, 3 points) (Mail, Longsword) (Leader of the Company, Head of Reavers)
Nenatalev Kabal (22, 4 points) (Plate, Shortsword, Longsword) (Vice-Commander of the Company, Head of the Warmasters)
Hannah Kabal (15, 2 points) (Non-combatant -Administration.)

8,800 Bullis up front, secondary 8,800 after every month.Once contracted, will remain contracted until time has ran up, or the company eviscerated - special circumstances apply, will not work for dishonourable tyrants. Enjoys mocking people that try to bribe them to switch sides by demanding obscene amounts of much, such as 400,000 Bullis for a non-combative stance and another 500,000 bullis for out-right changing of sides.
30,000 Bullis (6 points)

The Tevintar Warmasters are an old group, growing from their inception as a small band of hunters who grew bored with their village life and rallied under a man called 'Epholus Kabal' and created a small mercenary division, manly focused on bolstering the number of archers a lord had in his party. While enjoying a small amount of success in this field, they where not the biggest, or best faction of mercenaries, and so only got a few scraps from lords having minor disputes with each other. However, they maintained this life until Epholus died of old age, and his son, Barrus, took the reins. It was under his leadership that the mercenary camp grew larger, as he recruited from villages across the lands, eager youths and frustrated men seeking to escape their monotonous life.

With the increase in number, Barrus decided to add attention to the skill of the archers in his company. Most where just farmers with bows, but he did have some veterans of Epholus' time, and so set them to training the others in the art of the bow. The increase in both number and skill led the band to be noticed by more prominent nobles, and got them into greater battles, and earned greater pay until the whole thing peaked at the Battle of Trixfall, where the lord threw his infantry into a suicidal position to open a gap for his calvary, causing the archers they where protecting to get slaughtered by the enemy infantry. 80% of the division died that day, including Barrus himself. The band then broke into small parties following the defeat, and wandered around for a few weeks before being gathered by up by Barrus' son Revan. Revan decided that the group needed order, and discipline, as well as a name. And so, on that day, the remnants of Epholus' warband became the Tevintar Warmasters, a land that the Kabal bloodline was supposable originated from, but no one had proof, tacked onto a haughty name that everyone needed.There, under Revan's command, the group underwent changes, including the addition of Infantry to their party, and separate 'orders' for each of the fighting forces. However, this was all just theoretical if they did not recover their fighting strength, and so Revan decided to expand his search from villagers, to the outlaws and brigands of the land.

This proved fruitful, as the Outlaws liked the idea of getting paid for work rather than raiding and the risk of getting strung up by the Lord's men. The Tevintar Warmasters grew again, with more warriness of who they fought for this time, not joining any Lord who seemed dishonourable or the type to sacrifice most of his men for victory. It was in this time that they came across a small group of deserters from one of the lords armies, who had been ransacking the land and reaving everything from the peasants, then vanishing into the night as the lord's men came to stop them, skilfully ambushing the troops that pursued them with unnerving proficiency.. Like every other group of vagrants and vagabonds, Revan offered the deserters to join them, get paid for fighting and teach the men their trade. The deserters agreed, and added to the Tevintar Warmasters. They took quick control of the archers the Warmasters possessed, and taught them with great skill, and military-esque drilling. Thus, Revan named them, humorously, the Reavers. The men took to their name with relish, and created four tiers in their new order. The younglings, for people who had just joined without actually taking their age into account. Secondly, The Apprentices, who where equal to the standard bowmen of an army. Then there where the Scions, who had grasped the skill of cloak and bow with ease, or considerable training. Finally, there where the Reavers, Bowmasters able to melt into the darkness and strike down foes with eagle-esque precision.Time passed, and Revan succumbed to age, after amassing a good fortune and decent army.

His son, Sean, decided that wandering around looking for work was inefficient, so cut a deal with a small house, known as House Cole, and grew again from there. Sean then fathered a daughter, which was not unheard of, but what the daughter desired was, in the world of War. She cared nothing for dresses or courting, but rather desired the field of battle as her ball-room, a plate of armour as her dress. Sean did not like the idea, but was not against it and so - as skilled a bladesman as he was a bowman - told Nena she could fight on the field when she beat him in a duel. Nena did not lack for vigour, and so tried many times, but failed each one of them. After her fourth defeat, she concocted a plan to break though Sean's strong defence, and began to train in the use of two swords, one a short offhand sword and the other a full-body blade. This tactic paid off, and Nena was able to get a decisive blow on her father, and then the spar went down hill for him, until he laid defeated. It was then that he had to yield, and give Nena the rights his father had given Sean, and Revan's father before him. The right to command. a decision probably helped by the new baby girl Sean had to contend with.Nena took to the new found freedom with gusto, cutting her hair short and donning heavy plate armour, specially crafted to fit her voluptuous bosom inside. It was then she scouted around the villages, looking for other women, oppressed and assailed by the men, and offered them to join her new order, named after the very mercenaries themselves, the 'Warmasters'. The order started small, and had a stunted growth due to the number of women willing to join in battle, but Nena was proud of her small order, and their importance on the battle.

The best part about it is that some women retained their demure looks and soft voices, able to charm and coerce where they could not win with guile - few women possessed the sheer strength to match a man, so grew in skill instead. The second daughter, Hannah, grew up like a pure woman should be, but quickly gained a taste for the administrative world, as much as Nena did for the Warring world. With Sean's Second Daughter behind the mercenaries, and making new deals every day with House Cole, and Pelataria as they had become, she used the considerable coffers to make a permanent mark for the Tevintar Warmasters, in the form of a small outpost in Blackguard, a militant fief that welcomed the strong, honourable Warmasters. As Hannah's skill and the Warmaster's coffers grew, so did their outpost, until it stood as a mighty Fort with a grand manor in the center. With a moat, drawbridge, portcullis, narrow halls, tall watch-towers and many places for traps to be placed, the Mercenary fort was akin to a small castle, and suited them just fine.
Hidden 10 yrs ago Post by King Solterra
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If you're trying to update your merc group, I don't think you can do it when they are already ingame, Also Kaben, there's a max population. Between your troops and domestics I believe totals to your max population.

This post was edited. Just woke up, recovering, just yeah, forgot about the section explaining domestics.
Hidden 10 yrs ago Post by KabenSaal
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I think Flooby got rid of the max pop, or at least said he would. And since I haven't technically had a turn in in-game yet, I thought it would be fine to get around to fixing an error I had terribly procrastinated from fixing.
Hidden 10 yrs ago Post by King Solterra
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Yeah, he's going to improve the merc sheet too.
Hidden 10 yrs ago Post by King Solterra
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Tevintar Warmasters

Fortress
(20 points)
(On Fortune's land) 9000 Domestic
(9 points)

Military
Troops
Strength: 1,500
Armor: Mail
Weapon: Longsword

Reavers
Strength: 250
Armor: Leather
Weapon: Longbow, Dagger (x2)
(Breaks down as 100 younglings (Lowest) 50 Apprentices (medium) 50 Scions (high) and 50 Reavers (elite))

Warmasters
Strength: 50
Armor: Plate
Weapon: Shortsword, Longsword

(9,100 weapon upkeep.)

Leadership
Sean Kabal (31, 3 points) (Mail, Longsword) (Leader of the Company, Head of Reavers)
Nenatalev Kabal (22, 4 points) (Plate, Shortsword, Longsword) (Vice-Commander of the Company, Head of the Warmasters)
Hannah Kabal (15, 2 points) (Non-combatant -Administration.)

8,800 Bullis up front, secondary 8,800 after every month.Once contracted, will remain contracted until time has ran up, or the company eviscerated - special circumstances apply, will not work for dishonourable tyrants. Enjoys mocking people that try to bribe them to switch sides by demanding obscene amounts of much, such as 400,000 Bullis for a non-combative stance and another 500,000 bullis for out-right changing of sides.
30,000 Bullis (6 points)

The Tevintar Warmasters are an old group, growing from their inception as a small band of hunters who grew bored with their village life and rallied under a man called 'Epholus Kabal' and created a small mercenary division, manly focused on bolstering the number of archers a lord had in his party. While enjoying a small amount of success in this field, they where not the biggest, or best faction of mercenaries, and so only got a few scraps from lords having minor disputes with each other. However, they maintained this life until Epholus died of old age, and his son, Barrus, took the reins. It was under his leadership that the mercenary camp grew larger, as he recruited from villages across the lands, eager youths and frustrated men seeking to escape their monotonous life.

With the increase in number, Barrus decided to add attention to the skill of the archers in his company. Most where just farmers with bows, but he did have some veterans of Epholus' time, and so set them to training the others in the art of the bow. The increase in both number and skill led the band to be noticed by more prominent nobles, and got them into greater battles, and earned greater pay until the whole thing peaked at the Battle of Trixfall, where the lord threw his infantry into a suicidal position to open a gap for his calvary, causing the archers they where protecting to get slaughtered by the enemy infantry. 80% of the division died that day, including Barrus himself. The band then broke into small parties following the defeat, and wandered around for a few weeks before being gathered by up by Barrus' son Revan. Revan decided that the group needed order, and discipline, as well as a name. And so, on that day, the remnants of Epholus' warband became the Tevintar Warmasters, a land that the Kabal bloodline was supposable originated from, but no one had proof, tacked onto a haughty name that everyone needed.There, under Revan's command, the group underwent changes, including the addition of Infantry to their party, and separate 'orders' for each of the fighting forces. However, this was all just theoretical if they did not recover their fighting strength, and so Revan decided to expand his search from villagers, to the outlaws and brigands of the land.

This proved fruitful, as the Outlaws liked the idea of getting paid for work rather than raiding and the risk of getting strung up by the Lord's men. The Tevintar Warmasters grew again, with more warriness of who they fought for this time, not joining any Lord who seemed dishonourable or the type to sacrifice most of his men for victory. It was in this time that they came across a small group of deserters from one of the lords armies, who had been ransacking the land and reaving everything from the peasants, then vanishing into the night as the lord's men came to stop them, skilfully ambushing the troops that pursued them with unnerving proficiency.. Like every other group of vagrants and vagabonds, Revan offered the deserters to join them, get paid for fighting and teach the men their trade. The deserters agreed, and added to the Tevintar Warmasters. They took quick control of the archers the Warmasters possessed, and taught them with great skill, and military-esque drilling. Thus, Revan named them, humorously, the Reavers. The men took to their name with relish, and created four tiers in their new order. The younglings, for people who had just joined without actually taking their age into account. Secondly, The Apprentices, who where equal to the standard bowmen of an army. Then there where the Scions, who had grasped the skill of cloak and bow with ease, or considerable training. Finally, there where the Reavers, Bowmasters able to melt into the darkness and strike down foes with eagle-esque precision.Time passed, and Revan succumbed to age, after amassing a good fortune and decent army.

His son, Sean, decided that wandering around looking for work was inefficient, so cut a deal with a small house, known as House Cole, and grew again from there. Sean then fathered a daughter, which was not unheard of, but what the daughter desired was, in the world of War. She cared nothing for dresses or courting, but rather desired the field of battle as her ball-room, a plate of armour as her dress. Sean did not like the idea, but was not against it and so - as skilled a bladesman as he was a bowman - told Nena she could fight on the field when she beat him in a duel. Nena did not lack for vigour, and so tried many times, but failed each one of them. After her fourth defeat, she concocted a plan to break though Sean's strong defence, and began to train in the use of two swords, one a short offhand sword and the other a full-body blade. This tactic paid off, and Nena was able to get a decisive blow on her father, and then the spar went down hill for him, until he laid defeated. It was then that he had to yield, and give Nena the rights his father had given Sean, and Revan's father before him. The right to command. a decision probably helped by the new baby girl Sean had to contend with.Nena took to the new found freedom with gusto, cutting her hair short and donning heavy plate armour, specially crafted to fit her voluptuous bosom inside. It was then she scouted around the villages, looking for other women, oppressed and assailed by the men, and offered them to join her new order, named after the very mercenaries themselves, the 'Warmasters'. The order started small, and had a stunted growth due to the number of women willing to join in battle, but Nena was proud of her small order, and their importance on the battle.

The best part about it is that some women retained their demure looks and soft voices, able to charm and coerce where they could not win with guile - few women possessed the sheer strength to match a man, so grew in skill instead. The second daughter, Hannah, grew up like a pure woman should be, but quickly gained a taste for the administrative world, as much as Nena did for the Warring world. With Sean's Second Daughter behind the mercenaries, and making new deals every day with House Cole, and Pelataria as they had become, she used the considerable coffers to make a permanent mark for the Tevintar Warmasters, in the form of a small outpost in Blackguard, a militant fief that welcomed the strong, honourable Warmasters. As Hannah's skill and the Warmaster's coffers grew, so did their outpost, until it stood as a mighty Fort with a grand manor in the center. With a moat, drawbridge, portcullis, narrow halls, tall watch-towers and many places for traps to be placed, the Mercenary fort was akin to a small castle, and suited them just fine.

Copying Dread's Fist wasn't exactly the best choice. Kingdom of Therral was a test for a Lord character, first time playing, so there are some kinks. As well as Dread's Fist, a test mercenary group. The merc sheet I made was just basically tossed together.

Do you like this one?
Hidden 10 yrs ago Post by KabenSaal
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Well, it was a choice between Dread's Fist or making my own one, and I had no idea how to make my own one. But that, looks very well formatted. Thanks.
Hidden 10 yrs ago Post by Flooby Badoop
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Small rules update. Trade routes no longer provide a bonus percentage to tariffs for not being raided. Your reward for not having your trade route raided all annum is not having your trade route raided all annum.

Numerous spelling fixes.

Bogans of the Southwest Isle loan now has no limit. This is to make them an appealing option in desperation, as they will never reject a loan.

Local Thug and Nightknife assassin cost increase.

Considering the introduction of a yearly lifestyle cost, to reflect frivolous spending, instead of just adding numerous silly building and town upgrades.
Hidden 10 yrs ago Post by KabenSaal
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So, beforehand trade routes just spontaneously spawned more money if they weren't raided?
Hidden 10 yrs ago Post by Flooby Badoop
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KabenSaal said
So, beforehand trade routes just spontaneously spawned more money if they weren't raided?


You'd get a bonus to the total tariffs gained from them, so aye.
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