The idea of this rp is to let you play whatever character you wish from this combined universe, in the way that you want. As such, I don't want anyone to feel left out or neglected. It's supposed to be the story of your characters struggles against this ominous enemy, and how they turned the tide in the war... Well with any bit of luck of course. The idea of implementing class and character levels is to create a dynamic experience where your character grows in accordance to their actions. A warrior may slay an enemy, and that awards him experience in his field; yet without reason or purpose, his character doesn't really grown. The opposite is true, where your character may act on his personality (not necessarily his class) and the opposite effect happens. If you've noticed, I've been taking events from your posts and adding them as modifiers to the consequences of your actions. You're encouraged to act out your character in whatever way you feel he would act like, and see if his actions are rewarded. That being said, I don't want you to portray the outcome, because it will negate chances for the story to direct your characters down certain paths; or the others the chance to come to your aid when needed. Your characters are not omnipotent, and will need the help of others.
Example: If Arus merely strikes an enemy, he'll net damage, but nothing more... However, if he positions himself to the enemy's flank, or combos with another character- he'll achieve more than he ever would on his own. Now this doesn't mean that every action will be done with the assistance of allies, because let's face it- some of your characters are bound to be more impetuous than the others- but when the timing seems appropriate, use your friends.
This rp is to simulate the enviroment of a game or story using this setting, and seeing your characters grow within this world. I've enjoyed the effort you've all put into this so far, and will continue to do my best to provide whatever feels like a enjoyable experience.