Hidden 8 yrs ago 8 yrs ago Post by Stella
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We Are the Seekers of Fate










“It is not good that the man should be alone; I will make him a helper fit for him.”

In the virtual reality world of YGGDRASIL, more than 700 playable races exist with more than 2000 job classes available to choose from. With so many choices and paths for the choosing, no two player characters in this world can ever exactly alike. However, there is one singular quality shared amongst every player regardless of the choices they've made: you are alone.

Having not even taken your very first step into this strange new world, your possibilities remain endless. There are none that know of your name in this world - it is up to you to make a name for yourself. Will you wander aimlessly in this strange new world, or will you take the first steps to seek out your fate?

In the months that follow, you slowly but surely establish a presence for yourself within this strange new world. You no longer resemble the lowly peasant-like nameless nobody you once were, in both appearance and experience. If you entered into this world as one of the heteromorphic races, you suffered, endured and persevered through the trials and difficulties of being hunted down like a wild animal by other races. You are now your own self-made person, having built yourself up to where you now stand through your hard work, dedication, and the many choices you have made through your long journey.

Despite the many achievements you have accomplished to your name within this world, despite the hardships and difficulties you have conquered, through fate or circumstance, you are now alone once again. Those who once stood by your side now have turned their backs against you. You are alone once again, just as you were when you entered this world.

What will become of you? Those who stand alone in this world will surely perish and fade into obscurity, as many have done so before you. But you refuse to accept this fate. You are no lost wanderer. You are a seeker.






You are no longer alone in this world, having found companionship, and even perhaps friendship, amongst a group calling themselves the Seekers of Fate. Each one of the Seekers have had fate turn against them at some point in their past, but like yourself, each refused to accept the fate that was handed down to them. The Seekers of Fate began as a small group of heteromorphic players who banded together to defend themselves against the human-race players who hunted them down mercilessly each day. While many would have simply given up and found a new world to spend their time within, these Seekers chose to persevere and stand strong against those who saw them as nothing more than monsters.

Over time, this little band of misfits grew slowly in numbers as they encountered other fellow heteromorphics in need of protection against the hunters. And so with time, the Seekers of Fate grew in both numbers and strength, becoming a strong enough force to stand against other guilds who hunted down heteromorphics. Having become a strong and established guild, the Seekers of Fate grew beyond a simple group of companions and expanded their operations to become a mercenary guild, powerful and influential enough to guide the fate of rising powers in YGGDRASIL. With the Seekers' rising power and influence, even a large number of human and demihumans became drawn towards the guild, willing to overcome any previous prejudices they had against the heteromorphics.

At the height of its power and influence, it was rumored amongst the players of YGGDRASIL that the Seekers of Fate played some part in the rise and fall of every powerful guild that rose from insignificance or fell into obscurity. These whispers have always remained unproven rumors, but even the most powerful guilds of YGGDRASIL came to regard the Seekers of Fate as a force that could not be safely ignored. Those that didn't however, tended to fade away for reasons unexplained.



The Fall of YGGDRASIL




In 2138, the company that operated the virtual world of YGGDRASIL announced the game was to be permanently shut down. Despite everything the Seekers of Fate achieved together during their rise to power in YGGDRASIL and despite achieving the impossible by unifying players of all races under one banner, this story too was fated have its end.

"From nothing each of us were created, to nothing each of us will become."

This thought had surely echoed through the thoughts of each and every Seeker gathered within the grand hall of their guild base. Everything they had achieved together, everything they had worked so hard to become together, was to become nothing. No amount of hard work or dedication could possibly defy fate this time. This time, fate was already decided and written in stone by forces far beyond their control. This world, and everything within it, was to end.

...Or was it?



Overview




Welcome to the reboot of the Overlord RP originally started by Turboshitter. As everyone in this RP is here by invitation, you should all know the basics of what's going on, so there won't be much to talk about in this section.

This RP will begin at a point earlier than the original RP, back to the point where we are YGGDRASIL players for the final few minutes before the final shutdown. Within your first in-character actions, your character will experience the same wild confusion that ran through Momonga/Ainz Ooal Gown's mind in the beginning of the Overlord series.

With your character having been placed in the same situation as Ainz in the Overlord series, what choices will you make differently? What choices will you follow?

A whole new world awaits you. Will you become a part of it, or take it for yourself as its Overlord?


Character Sheet Template

Raw format follows further below. Approved character sheets are to be posted in the Characters tab. If you already have a CS created in Titanpad and would prefer to link it instead, please include your character's picture with the link to the Titanpad containing your character info.




[Character image goes here]

Name(s):
  • Your character's YGGDRASIL name, followed by informal nicknames if any


Gender:
  • If applicable for your race.


Epithet:
  • A title usually signifying your race, job class, and achievements


Examples from the series:
  • Ainz Ooal Gown: Supreme One
  • Shalltear Bloodfallen: The Bloody Valkyrie
  • Albedo: Merciful, Pure-White Devil


Race:
  • Name of your character's race. If using a non-canon race (feel free to create your own within reason - there are numerous races in YGGDRASIL), include a brief summary of their racial characteristics.
  • Blue text if human, yellow for demihuman, red if heteromorphic.
  • Keep in mind that heteromorphic-race character with inhuman appearances often faced discrimination by other players.


Total Level:
  • The sum of Racial and Job levels. In YGGDRASIL, the maximum level (100) was not considered difficult to achieve, so many established players can be expected to be at maximum level.
  • NPC character levels may vary between 1-100, depending on the amount of resources their creator used to create them. Higher level NPCs are more expensive to create and the gold costs to revive higher level NPCs are greater, and a combined NPC level limit exists for each guild, which could be further extended with cash items.


Racial Level:
  • The degree of a character's specialization into their race's innate abilities, as opposed to learned abilities, which would fall under Job Levels.
  • Applies only to demihuman and heteromorphic characters. Human races, including Elves and Dwarves have a fixed Racial Level of 0 (zero).
  • Example: Narberal Gamma is an NPC with a very low degree of specialization into her racial level (Doppelgänger level 1) and is only able to take on one human appearance. In comparison Pandora's Actor is an NPC with a much higher degree of specialization (Doppelgänger level 15, Greater Doppelgänger level 10) and has the ability to take on other people's forms and use any of their abilities at 80% power output.
  • List of known races for reference: overlordmaruyama.wikia.com/wiki/Race
  • "etc" can be used as a filler racial class/level.


Job Level:
  • Indicates the degree of a character's specialization into various classes
  • Feel free to create your own classes within reason, there are many, many different classes in YGGDRASIL and only a fraction are known.
  • List of known classes for reference: overlordmaruyama.wikia.com/wiki/Job_Cl..
  • "etc" can be used as a filler job class/level.


Karma:
  • A number between -500 and +500 describing your character's good or evil nature

Examples from the series:
  • Ainz Ooal Gown: -500 (Extremely Evil)
  • Mare Bello Fiore: -100 (Neutral Evil)
  • Pandora's Actor: -50 (Neutral)
  • Victim: +1 (Neutral)
  • Sebas Tian: +300 (Extremely Good)


Stats:
  • Values from 0 to 100 describing your character's combat abilities. Stats greater than 100 should be listed as simply "Limit exceeded" (See "Approximate Status" section for Ainz Ooal Gown: overlordmaruyama.wikia.com/wiki/Ainz_O..)
  • Stat values are intended as a way to describe your character's unique specializations and won't be used in calculations during the RP - this is a story-based and not a numbers-based RP :3.
  • Stat totals may range anywhere between 500-750 for level 100 characters. Characters with low stat totals are not necessarily "weak" - they may have powerful abilities or talents that make them just as capable with another character with high stats. Example: The master beast tamer Aura is an NPC with a stat total of 570 but still comparable to the other NPCs due to the number of powerful pets she has at her command.


HP: Influences the amount of damage your character can sustain
MP: Amount of mana available to cast spells and use abilities
Phy. Atk: Affects how much damage your character's physical attacks do
Phy. Def: Affects amount of damage taken from physical attacks
Agility: Ability to evade melee and ranged attacks
Mag. Atk: How much damage your character's magic attacks do
Mag. Def: Affects amount of damage taken from magic attacks
Resistance: Ability to evade or resist effects of magic spells and abilities
Special Ability: Effectiveness and potency of spells and abilities
Total: Sum of stat points

Abilities and Powers:
  • A general description of your character's combat style, spells, skills and other specializations. Are they a melee warrior class or a spellcaster type character? Are they more suited to an offensive or defensive role, or are they a Jack of all Trades type?


Active and Passive Abilities (Optional):
  • If your character has any spells and abilities with somewhat complicated mechanics, list them in this section along with a brief description of their effects. Elaborate spells can be fun to think about, but make sure you can roleplay with them!
  • Normal level 100 players can learn up to 300 different spells (and over 6000 possible spells exist), so there is no need to try listing all your spells, though feel free to list some if you want.
  • Spells of 1st Tier to 10th Tier would fall under this section. Keep in mind that for level 100 players, 8th Tier spells were commonly used for PvP, while lower-tier spells are often considered too weak to be used against players of similar strength.


Over Rank Magics (Optional):
  • A powerful type of magic that exceeds the power of 10th Tier spells, but does not consume any MP. However, Over Rank magics can only be used a limited number of times per day - about 4 times a day for level 100 players. Over Rank magic also cannot be used consectively due to a global cooldown effect.
  • In the light novels, Ainz's "Fallen Down" Over Rank spell was described as being so intensely powerful that it was able to kill even the air surrounding the battlefield: "The world died. It was not a figure of speech. Everything had died. In front of his eyes, the Einherjar turned into a white mist and began to crumble. Even the lifeless construct had died instantly. Likewise, Shalltear’s kin, succumbing to a power that they could not resist, began to die out. But it did not end there. Even the air that was devoid of life died and turned the 200 meter diameter into a space where breathing was impossible. If there had been a being here who needed to breathe in order to live, the dead air would have contaminated the lungs and ended its life."


Bonus Abilities (Optional, heteromorphic characters only):
  • Special abilities gained through specialization of your character's Racial class.
  • Example: Ainz's "High Tier Physical Invalidation III" granted through his Overlord racial class, which nullifies all low level attacks below level 60.


Special Skills (Optional):
  • Special abilities gained through specialization of your character's Job class.
  • Example: Ainz's "The Goal of All Life is Death" granted through his Eclipse job class, which allows instant death magic to bypass all types of resistance at the cost of delaying the spell effect by 12 seconds.


Main Equipment:
  • List all your worn and equipped items along with their class (Relic, Legendary, Divine etc.). For simplicity's sake, this includes weapons. Feel free to be creative! Remember, not much has been established in canon.
  • Equipment bonus effects in YGGDRASIL are based on utility (ie: enhanced defense, bypassing defenses, granting bonus speed, etc) and not numerical stat bonuses.
  • Your character can be assumed to have accumulated a vast number of potions, magic scrolls, cash items, and other miscellaneous items in their inventory that they've long lost track of, so inventory items should not be listed. After all, your character probably considers most of them worthless.
  • For a list of item classes, see here: overlordmaruyama.wikia.com/wiki/Items


Personality (Optional):
  • A brief description of your character's personality, and how their personality may have changed after arriving in the New World. Are they cold and calculating, free and friendly, or loyal and trustworthy? If you prefer, you can reveal your character's personality through their actions during the RP or hint at it using the Background section instead.


Background:
  • What was your character’s story before coming to the New World? What are they like as a person?


Trivia:
  • Little miscellaneous details that make your character special and unique.


Hidden 8 yrs ago 8 yrs ago Post by Stella
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The Guild Base





(Headphones Recommended)


The Palace of Whispers



The Palace of Whispers is the guild headquarters of the Seekers of Fate. Almost none know of its location or even its existence in YGGDRASIL, adding onto the elusive and mysterious nature of the Seekers. In YGGDRASIL, the Palace of Whispers is located within the peaks of one of the most mountainous regions and is guarded by powerful elemental dragons that have made themselves lairs nearby within the mountains. The Palace of Whispers is an impressive sight to behold from the outside, however, the true vastness of its interior remains hidden. Through ingenious use of enchantments and other magic, the physical layout of the interior remains fluid, capable of being changed at will by its guild leader as well as other Seekers granted authority to do so. Through their authority of the world inside the Palace of Whispers, these Seekers have have created entire map areas that far exceed the physical dimensions of the fortress's walls. Each of these map areas reflect some unique aspect of the Seeker responsible for creating them.

The Guild Halls



The halls inside the Palace of Whispers easily tower far above the heads of all that pass through its threshold. True to its name, quiet whispers echo throughout the halls, letting all those who dare to venture inside uninvited that they are not alone, and they are being watched, closely. These quiet whispers are no illusion, as they are the whispers of the various automatically-generated NPCs that tend to the Palace's upkeep and general maintenance, as well as act as its first line of defense against invaders. These NPCs are dressed in long, flowing robes of various dull colors with long hoods that hide their facial features, making each one distinguishable from the next. They generally keep to themselves as they work tirelessly, stopping to lower their head in respect towards any Seekers that happen to pass by. Against foreign invaders, these cloaked NPCs remain peaceful and nonviolent while other NPCs are quietly summoned to the area. After the nearby NPCs are gathered, they will suddenly turn upon the invaders in a surprise attack as a coordinated group.

The Throne Room



At the center of Palace of Whispers lies its heart, the Throne Room - a vast, decorated area that serves as the Seekers' meeting hall. The physical layout of this area is the most restricted of all areas within the Palace, but all Seekers have the authority to use basic spoken commands to invoke simple changes, such as summoning a round table large enough to hold a guild meeting as well as seats for each member present. A raised platform stands towering before all those who enter the Throne Room. In YGGDRASIL, this platform was only used when the guild leader or any other member had to address the entire guild about important matters. If one stands upon the platform, a change in the behavior of all nearby automatically-generated NPCs is triggered, where they will slowly and gradually gather around as if to listen closely.

The Abandoned Halls



Not all of the Palace of Whispers' halls were created equally. Some of its halls were designed with an abandoned, run-down appearance so as to give a sense of foreboding and uneasiness. These halls lead to various twists and turns, making them very easy to get lost within for any unwanted invaders who managed to find and enter the Seeker's stronghold. Various automatically-generated NPCs of up to level 30 stand guard within these halls, some disguised as aged sculptures and statues. Some of these halls lead to dead ends where more powerful NPCs of up to level 60 lie in wait, acting as the area's mini-boss.

The Secret Treasury



All of the wealth and riches amassed by the Seekers is stored within the Secret Treasury, containing a vast amount of gold, powerful weapons and other valuable items. The Secret Treasury is physically separated from the rest of the Palace of Whispers and is protected against the use of transportation magic and items to enter or exit the area. The first layer of the Secret Treasury, which houses the vast majority of the stored items, can only be accessed by passing through one of the archways located within the guild halls, while wearing the guild ring given to only the most trusted of the Seekers. The second layer of the Treasury stores the Seekers of Fate's most powerful weapons - three World Items of unrivaled power that only a few Seekers are aware of. Three Seekers, each possessing a ring of the guild, are required to access the second layer of the Secret Treasury. A single NPC guards the entrance of the treasury's second layer, and once three Seekers each surrender their guild ring, will the NPC open the entrance to the second layer.


Domains of the Seekers

The fluid design of the Palace of Whispers' interior allows certain Seekers with the authority to shape certain areas to their own wishes. In YGGDRASIL, these areas were considered entirely separate map areas that could be larger than the interior of the Palace of Whispers itself. Each of these pockets of reality are only accessible to the Seeker responsible for creating it. If the domain creator activates their Guild Ring, they may choose to teleport either themselves or themselves with other nearby players within the Palace of Whispers into their domain. Other Seekers with guild rings cannot be forcibly teleported by a domain creator and would have an option to reject the invitation, but those without the rings, typically - invaders, can be teleported by force. Therefore, some domain creators of the Seekers used their domains as a sort of personalized battleground against players invading the Palace of Whispers. However, if the domain creator is defeated within their domain, all others remaining within the area are returned to the Palace of Whispers. Strangely, in the New World, this violation of reality continues, allowing these special domains to continue to exist.




Kirishima's Domain: The Avalon Facility



The futuristic-styled Avalon Facility is one of the most lore-contradicting domains within the Palace of Whispers. The Avalon Facility is the personal domain of Kirishima, and serves primarily as her own personal quarters and laboratory to design and produce her various inventions. One of the most notable features inside the Facility is a magical summoning circle made to appear as a teleportation pad. The teleportation device is capable of dematerializing any objects placed on the platform for storage as well as rematerializing them on demand. The Avalon Facility currently contains some of the Seekers' most powerful NPCs. Shortly before the downfall of YGGDRASIL, Kirishima stored a large number of the guild's most powerful NPCs within the Avalon Facility's storage area as a form of farewell to her creations.
Hidden 8 yrs ago Post by RedDusk
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Third time's the charm guys.
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Hidden 8 yrs ago Post by RedDusk
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Also added speech color at the bottom of my sheet... Makes reading easier
Hidden 8 yrs ago Post by Stella
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@Eklispe @urukhai

*Pokes*

Just checking to see how far along you guys are in preparing your characters. Eklispe: Haven't heard from you in the Skype chat so wondering if you're still with us, Urukhai: You mentioned your character sheet is nearly done, and not rushing you here, just checking up. :P

Once I know for sure how many of us are on board and ready to commit, I can get a better idea how to set up the intro IC post.
Hidden 8 yrs ago Post by Stella
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Just copying a few important announcements from the Skype chat for those of us who check the forums more than Skype:

[12:44:11 AM] Stella: I'm adding on a section on the OOC thread for our characters' special map areas within the Palace of Whispers. If you have anything designed for your own map area, send it to me in some way (PM, titanpad link, etc) and I'll add it in

[12:46:21 AM] Stella: Second is for Red but also for everyone else. Since Red is moving soon and may be away for some time, and because we're starting a bit late - If it comes to the situation where Red is away to move before we get the RP IC post going, we can have his character have a delayed start, like appear in the New World at a slightly delayed time, or something else that can explain the delay. Red if you have any ideas, let me know too. :P Anyways, hopefully my intro IC post can come very soon, I'm writing it right now actually.

[1:18:20 AM] Stella: And to get everyone ready for their first IC post, the general idea is for us to meet in the Throne Room, go through the countdown, freak out when they're still there, within the first post. Aka has his own IC post preplanned, but that's the gist of it. You can start however you like, such as start in your character's personal quarters, or outside the Palace, or elsewhere inside, then move onto the Throne Room. Just a few helpful tips to help you guys along your first IC post. I know those intro posts can be major pain in the butt :P
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Oh i'm just watching the ever magical posts. Waiting for a good time to post being my character isn't the most high up ranker in the guild :P
Hidden 3 yrs ago Post by UnHappyGamer651
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God damn it... I wish I could've been here before it closed. I would've been happy to participate with my own character...
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