Hidden 10 yrs ago Post by Grey
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Displaying tentative interest...

Would a courier who has the magical ability to 'distort space'* in order to aid his parkour work here? If not, that's fine. Just askin' since I have an affinity for messenger-types

* and by that, I mean something like 'distance from A to B shortened by 3 meters' nothing absurd like 'all of the sudden: black hole'. It's more like limited Teleportation actually, except not... If that made any sense.
Hidden 10 yrs ago Post by Regendorf
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Gah...you hit the nail on the head.
The last addition was done with my eyes somewhat closed. But I guess last night I was thinking more on the line of secrecy. Special folding techniques for steel or curing methods for leatherworkers. An example on this would be the Japanese weapon smiths, which mostly took their crafting methods to the grave. Thus the guild takes extra precautions from potential thiefs.
Should the reason still lack...well I'll just change it. I'm not that attached to the guild since it came out just as a complement to the background.
Hidden 10 yrs ago Post by VitaVitaAR
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I'll give everyone a real lookover tomorrow, okay? It's too late to do anything more now.
Hidden 10 yrs ago Post by Raineh Daze
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Regendorf said
Gah...you hit the nail on the head.The last addition was done with my eyes somewhat closed. But I guess last night I was thinking more on the line of secrecy. Special folding techniques for steel or curing methods for leatherworkers. An example on this would be the Japanese weapon smiths, which mostly took their crafting methods to the grave. Thus the guild takes extra precautions from potential thiefs.Should the reason still lack...well I'll just change it. I'm not that attached to the guild since it came out just as a complement to the background.


I don't think that leads to 'cut all contact with the outside world'. It's just the excessiveness of it: what good is a character that won't meet anyone throughout the entire course of the RP? XD
Hidden 10 yrs ago Post by Regendorf
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Well...umm...my character wouldn't be in the guild from the start...argh...I really need to rethink this. It seems the the creation process is not that good while half asleep.
Hidden 10 yrs ago Post by VitaVitaAR
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I can understand keeping advanced methods secret so people can't copy them, it's just that cutting all ties with the rest of the world is a bit much.

Um, also, we'll get to everyone who hasn't been looked at today, alright? I'll also be posting my final character and maybe some NPC's.

For the moment, um...

@Grey: What do you mean, exactly? Could you clarify?
Hidden 10 yrs ago Post by Regendorf
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Have just finished rehashing both backstory and guild. feedback please
Hidden 10 yrs ago Post by Dblade26
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Name: Lakan Ting

Age: 20

Gender: Male

Race: Human

Appearance: There are many rumors about Lakan Ting's true appearance. Some say Lakan Ting is an old man, others say Lakan Ting is a young child, while some claim Lakan Ting is a beautiful androgynous being. There are even rumors that Lakan Ting has no face or features at all! Few know the truth, for Lakan Ting's magic and masterful acting skills give the Prince of Dreams the ability to look like nearly anyone. The true face known only to a few within the Dream District, that of an almost almost boring, often smiling young man with dark skin, almond-shaped eyes and constantly messy hair, shown only when he truly trusts someone or is at home in the Dream District.

Profession: Actor and general performer

Personality:To Lakan, all the world is a stage, and life is the best possible play. Lakan means this quite literally, as he seems to be under the delusional belief that life operates much like a play and that, as the story's lead actor it is both his right and his sacred duty to see that the show is interesting for whoever might be watching. Lakan generally believes that the best stories are happy stories, and to this end he tries his best to ensure that any problems he encounters are resolved in a nice ending for all involved. Others involved in Lakan's stories are never pawns or extras merely playing bit parts, but precious characters that his cosmic audience should come to know and love before they face whatever final resolution life has in store for them, an end he is not above resorting to trickery to achieve. Thus he may do things as inconsistent as helping a city guard to catch a notorious thief and earn a well deserved promotion only to break the thief out of jail personally should they prove kind and noble or innocent. When not involved in his 'stories' he may occasionally play tricks on the city's inhabitants provided he thinks no great harm will come to those he tricks. Above all, despite his delusions Lakan Ting is a person who loves to make people be happy, whether it be by acting on the Carail theater's stage or on the wider stage of life.

Equipment/Weapons: Lakan posseses numerous sets of clothing and costumes, ranging from filthy beggars rags to dashing suits and flowing eastern robes of fine silk and cloth-of-gold, though he doesn't wear them all at once of course. Being a skilled street performer, Lakan also has numerous props like smoke and flash bombs, small fireworks and lengths of colored ropes and more that he uses to perform tricks as well as in escapes and pranks out in the streets He also often carries two daggers on his person for self defense, usually hidden up his sleeves or inside of his shoes or pant legs, as well as having access to numerous weapons stored by the court, of both the fake variety and authentic ones used for more 'convincing' fight scenes. Though it might not be considered equipment, Lakan's skill as an actor has gained him a considerable amount of wealth as well.

Abilities: Lakan considered one of the most brilliant actors (liars) in the city of Karstberg, being so good at it that he's become known as the Prince of Dreams. acrobatics and free-running, sleight-of hand trickery, contortionist tricks, stage magic, theivery essentials like pick-pocketing, infiltration and general stealth, numerous unarmed martial arts from his distant homeland and armed combat with a variety of weapons. He also has a relatively good singing voice and is a skilled dancer. Most importantly and infamously Lakan Ting is a master of Face-Off, a specific type of shape-shifting magic that allows him to alter his appearance and body type completely, but only within human limits. This means he can range his appearance and body from that of a very frail old man to that of a child in the very springtime of his youth. Aside from the near-limitless potential it gives him as an actor and disguise artist it has some more dangerous applications as well, since in a pinch Lakan can strain himself in order to make his physical abilities match the peak limits of human potential all at once.

Brief Backstory: Lakan Ting hails from a distant land somewhat closer to Akitsushima than it is to Karstberg, where he was given at a the age of five to a troupe of famous traveling actors skilled in the traditional plays and operas of his people. For ten years he toured with them, moving up from a novice errand boy to one of their most skilled prodigies over a ten year period. When Lakan was fifteen the acting troupe came to Karstburg briefly, and Lakan was struck by its' own Dream District, deciding then and there to settle down and make the city his home, fitting in well with the other eccentric actors in the place and knowing no other life but the stage. Since then Lakan, has become something of a popular oddity if not an outright celebrity due to his strange magic and stranger actions.

Magic Name: Face-Off
Magic Description: A magic from Lakan's distant homeland that allows its' users to change their bodies to anything within the limits of the human form. Height, Weight, skin, eye and hair pigmentation and more all become malleable and changeable at the user's discretion. Despite this most practitioners of Face-Off retain an imprinted memory of their original body and appearance that they revert to if unconscious or sleeping, though some true masters can surpass even this limit. Such masters of Face-Off are even capable of pushing their body manipulation to its' very limits, giving them access to the very peak of human physical ability in all aspects, albeit in short bursts. Thus though it is an art popular among actors in Lakan's distant land, it is equally well known as a tool of spies and assassins.
Hidden 10 yrs ago Post by VitaVitaAR
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@GravityFlux: On reviewing your bio, I'm sorry to say that we have decided it does not fit in well. However, you are free to try signing up with a different character.

@Regendorf. The main bio looks fine, but could you send Rin and me a PM detailing exactly what the unsettling rumors about the Artisan's Guild amount to?

@Dblade: Lakan is just fine, accepted.

Name: Aoika Mizuko
Age: 16
Gender: Female
Race: Beastkin(Squid)
Appearance: "I'll take it ~degeso!"
Profession: Merchant
Personality: Mizuko is a confident and eager girl. She believes, firmly, that she must(and she will) conquer the economy of this new land she has arrived at. Mizuko is somewhat naive and awkward, in spite of her enthusiasm and confidence for what she's trying to do. She is, however, highly intelligent when it comes to business and does her best to offer good prices for both buying and selling. She will eagerly work with just about anyone in order to get them to purchase her wares, or in order to gain something she thinks she'll be able to sell for a good price
Equipment/Weapons: A shop stall, some weapons and basic equipment, and some food. As well as kimono. Lots of kimono.
Abilities: Mizuko can use the tentacles on her head to grab things, and glow, as well as some other squid-like traits. She is also quite capable of speaking this land's most common language(with an accent), though she slips into her native tongue sometimes, and also as a Verbal Tic.
Brief Backstory: The child of a rich merchant family of Akitsushima, Mizuko has been sent far overseas to help spread her family's business in another country in spite of her young age. She was educated in the common language of the land extensively so she would be able to communicate with her customers. Mizuko is something of an unusual sight in Karstberg, as no Squid Beastkin live in Almara.

Race Name: Beastkin(General)
Race Description: Beastkin is a blanket term for a variety of human-like races with animal traits. They can range from mammalian traits, like cat or wolf beastkin, to races such as squid beastkin.

Race Name: Beastkin(Squid)
Race Description: Squid Beastkin are a race native to the distant land of Akitsushima. Living on the costs, they are humanoid with a variety of squid features. Most notable is their tentacle-hair and their "hat". However, they also possess the ability to glow like some species of squid that live in the deep ocean, and regrew severed tentacle hair, as well as breath underwater. As far as their society goes, Squid Beastkin are often fishers or merchants, living in colonies built on rocky coastlines with easy access to the water.
Hidden 10 yrs ago Post by Grey
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VitaVitaAR said @Grey: What do you mean, exactly? Could you clarify?


The ability or the overall character concept? I assume the former, so...

Magic Name: Spatial Distortion (tentative name, might change it to seem more 'magical')
Magic Description: Spatial Distortion is a form of magic that does exactly what it sounds like it does: distort the space around a given area. Not the manipulation of space and its properties as one would expect, but rather, the alteration of a target's position in relation to others. In a nutshell, it can adjust Point A in relation to Point B, but not rip open holes in space-time, travel between dimensions, or anything absurd as that. At most, it would probably only be able to pull off a psuedo-telefrag or, and I may be wrong about the physics of this, crush a point through a series of alterations.

Me, Somewhere Up Farther in the Thread said Spatial Distortion can do only two things:
  • Temporarily alter the distance between points, and
  • Temporarily alter the angles between points

  • With that in mind, a practitioner can still use the ability for a fairly wide array of techniques including but not limited to:
  • Pull off roof-to-roof jumps without taking punishing hits to momentum/speed by altering the distance between the jumper and the desired landing zone
  • Temporarily extend the length of the roof you just landed on to shave off momentum so you don't end up falling on your face or off the building when you try to stop
  • Land on the ground without going splat after falling off the aforementioned building by shortening the distance of your fall.
  • Reach hiding spots most opponents wouldn't even care to check or retreat effectively by shortening the distance between, say, that rooftop from earlier and the user.
  • Dodge projectiles by altering your angle in relation to the source... or the projectile itself, if you're really good.
  • Absolutely screw with someone by changing their angles and distances of nearby landmarks. Constantly. And you probably have to be really good at it, better than the previously mentioned mid-flight projectile alteration, that's for sure.
  • Hidden 10 yrs ago Post by VitaVitaAR
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    Um... both of us are still really confused. Are there any examples you could give us?
    Hidden 10 yrs ago Post by Yog Sothoth
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    [sorry it took me so long to post a CS, i was very busy, anyway i hope you don't mind that my character is apart of a gang that i made up.]
    Name: Malkor
    Age: 23
    Gender: male
    Race: hobgoblin
    Appearance:

    Profession: gang member, thief
    Personality: he is very blunt and straight forward. he is a real tough guy and will not hesitate to give you a mouth full of broken teeth. he also has somewhat of a short tamper and being part of a gang has given him a bit of a violent streak. like with most members of his gangs, Malkor really enjoyed doing clever heist and getting a great many riches.
    Equipment/Weapons: a knife and wooden club
    Abilities: he is very skilled in hand to hand combat, and is very handy with his knife and club. as for magic, he is a practitioner of Escape Artistry magic, which helps him get out of many different situations.
    Brief Backstory: he was born to one of the lower class family of hobgoblins in Karstberg, and like with many children of his race, life was difficult. unlike some of the other races in the city, hobgoblins were not a race very rich in wealth, but they were culture. because their low statue in society, hobgoblins were known to join gangs or form ones of their own to get rich from from stealing and being hired muscle for those who needed it. Malkor was no different from the others who had joined the city gangs, and when he turned fifteen he was apart of a gang. the gang he joined was known as the Phantom Brawlers because some of their members including Malkor could use Escape Artistry magic. they were very skilled in thievery and dishing out beatings to those they were paid to assault, the really enjoyed fighting their enemies and giving some broken noses and missing teeth. the gang was a diverse one, with members from several races, and Malkor liked running with them. during his years with the gang, he learned how to use the arts of Escape Artistry to pull of difficult heists and became a very talented thief. now he is one of the gangs top members, and he doesn't mind jobs that can get messy, he's in it for the gang and money.

    Race Name: hobgoblin
    Race Description: while hobgoblins are similar in appearance to regular goblins, they are considered smarter and more civilized in the sense that they have been able to find a living in urban areas instead of the wilderness. they have a look similar to a humanoid wild boar, and despite being a little more civilized than goblins, hobgoblins are still prone to violence and are known for forming gangs to throw their weight around. their lifespan is about the same length as a human but they are able to stay physically strong for much longer.

    Magic Name: Escape Artistry
    Magic Description: this type of magic allows practitioners to bend certain laws of the world around them to get out places and situations. for example, if a practitioner is locked up in a dungeon they can use their magic to unlock the door. if they are being chased then their magic can allow them to disappear into the shadows from the sight of their enemies. the more advanced the practitioner is, the harder it is for them to be imprisoned, it is said that even magical prisons cannot hold the most powerful of these magic users.
    Hidden 10 yrs ago Post by Grey
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    'Course I can do that. Any types of examples you want or concept you can't wrap your head around specifically? If not, I'll be back with general effects I'd probably be pulling off frequently.
    Hidden 10 yrs ago Post by Rusalka
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    Yog Sothoth said
    [sorry it took me so long to post a CS, i was very busy, anyway i hope you don't mind that my character is apart of a gang that i made up.]Name: MalkorAge: 23Gender: maleRace: hobgoblinAppearance:Profession: gang member, thief Personality: he is very blunt and straight forward. he is a real tough guy and will not hesitate to give you a mouth full of broken teeth. he also has somewhat of a short tamper and being part of a gang has given him a bit of a violent streak. like with most members of his gangs, Malkor really enjoyed fighting the cops of the city and trying to give them a good beating.Equipment/Weapons: a knife and wooden club Abilities: he is very skilled in hand to hand combat, and is very handy with his knife and club. as for magic, he is a practitioner of Escape Artistry magic, which helps him get out of many different situations. Brief Backstory: he was born to one of the lower class family of hobgoblins in Karstberg, and like with many children of his race, life was difficult. unlike some of the other races in the city, hobgoblins were not a race very rich in wealth, but they were culture. because their low statue in society, hobgoblins were known to join gangs or form ones of their own to get rich from from stealing and being hired muscle for those who needed it. Malkor was no different from the others who had joined the city gangs, and when he turned fifteen he was apart of a gang. the gang he joined was known as the Phantom Brawlers because some of their members including Malkor could use Escape Artistry magic. they were very skilled in thievery and dishing out beatings to those they were paid to assault, the really enjoyed fighting the police and giving some broken noses and missing teeth. the gang was a diverse one, with members from several races, and Malkor liked running with them. during his years with the gang, he learned how to use the arts of Escape Artistry to pull of difficult heists and became a very talented thief. now he is one of the gangs top members, and he doesn't mind jobs that can get messy, he's in it for the gang and money.Race Name: hobgoblinRace Description: while hobgoblins are similar in appearance to regular goblins, they are considered smarter and more civilized in the sense that they have been able to find a living in urban areas instead of the wilderness. they have a look similar to a humanoid wild boar, and despite being a little more civilized than goblins, hobgoblins are still prone to violence and are known for forming gangs to throw their weight around. their lifespan is about the same length as a human but they are able to stay physically strong for much longer.Magic Name: Escape Artistry Magic Description: this type of magic allows practitioners to bend certain laws of the world around them to get out places and situations. for example, if a practitioner is locked up in a dungeon they can use their magic to unlock the door. if they are being chased then their magic can allow them to disappear into the shadows from the sight of their enemies. the more advanced the practitioner is, the harder it is for them to be imprisoned, it is said that even magical prisons cannot hold the most powerful of these magic users.


    Sweet! ^_^\m/ Reminds of the Moblins from Zelda. Awesome character!
    Hidden 10 yrs ago Post by VitaVitaAR
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    @Yog Sothoth: Rin is too tired to work on bios right now, so you might have to wait for a bit until we can talk yours over.

    @Grey: Really, anything that shows exactly what you want works.
    Hidden 10 yrs ago Post by Mr X
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    Is this still accepting?
    Hidden 10 yrs ago Post by VitaVitaAR
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    It is, yes. It's not going to be closed.
    Hidden 10 yrs ago Post by Grey
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    VitaVitaAR said
    @Grey: Really, anything that shows exactly what you want works.


    Okee dokee, let's get this sufficiently explained.

    Spatial Distortion can do only two things:
  • Temporarily alter the distance between points, and
  • Temporarily alter the angles between points

  • With that in mind, a practitioner can still use the ability for a fairly wide array of techniques including but not limited to:
  • Pull off roof-to-roof jumps without taking punishing hits to momentum/speed by altering the distance between the jumper and the desired landing zone
  • Temporarily extend the length of the roof you just landed on to shave off momentum so you don't end up falling on your face or off the building when you try to stop
  • Land on the ground without going splat after falling off the aforementioned building by shortening the distance of your fall.
  • Reach hiding spots most opponents wouldn't even care to check or retreat effectively by shortening the distance between, say, that rooftop from earlier and the user.
  • Dodge projectiles by altering your angle in relation to the source... or the projectile itself, if you're really good.
  • Absolutely screw with someone by changing their angles and distances of nearby landmarks. Constantly. And you probably have to be really good at it, better than the previously mentioned mid-flight projectile alteration, that's for sure.


  • Did that work for you or help at all?
    Hidden 10 yrs ago Post by Yog Sothoth
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    So what are the law enforcement like in the city?
    Hidden 10 yrs ago Post by VitaVitaAR
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    @Grey: I'll talk to Rin about it tomorrow, she's sleeping at the moment.

    @Yog Sothoth: There's a complete city watch, composed of various races and armed with a variety of weapons.
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