Hidden 10 yrs ago 10 yrs ago Post by Dark Light
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Hi, I'm essentially looking for someone or people to help me trial the combat system below.
In short it is just the beginnings but I need to get it right before moving on.

Start with a 30 point spend across basic stats. (For now)




Hidden 10 yrs ago Post by VKAllen
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Hi, I'm essentially looking for someone or people to help me trial the combat system below.
In short it is just the beginnings but I need to get it right before moving on.

Start with a 30 point spend across basic stats. (For now)






You'll need a Stamina/Health system to determine who wins / loses. Of course you probably have this already.
Hidden 10 yrs ago Post by Dark Light
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<Snipped quote by Dark Light>

You'll need a Stamina/Health system to determine who wins / loses. Of course you probably have this already.


Haven't decided on a definite number yet as I want players to be able to change it, yet I don't want it tied to a stat that can be heavily favoured.

For now I will just say 10 and see how that works under varied conditions.
Hidden 10 yrs ago Post by Jerkchicken
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And how will you trial this?
Hidden 10 yrs ago Post by Dark Light
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By fighting,
Wanna slap together a character and give it a go?

I need to experiment first with the basics, and then a few odd characters.
The idea is you might be able to build a character with advantage over another but then someone else could do the same to you.

Plus there will be NPC's in the story line.

Hopefully the choice of which attack or defence to use adds a little variability and uncertainty to the match.

Once ironed out I plan to add consumable items for that expenditure boost when needed. Also a LM advancing system.
Hidden 10 yrs ago Post by VKAllen
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<Snipped quote by VKAllen>

Haven't decided on a definite number yet as I want players to be able to change it, yet I don't want it tied to a stat that can be heavily favoured.

For now I will just say 10 and see how that works under varied conditions.


Perhaps we could use FF Dissidia's system. Fighters would accumulate and trade bravery. upon activating an Ability, it deals lethal damage and that health is 100. Person who drops to 0 loses.
Hidden 10 yrs ago 10 yrs ago Post by Dark Light
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Red initiates with a powerful punch, str 7 attack
Blue defends with a magical barrier, chi 7-2 (resolution -2)
Blue retaliates by then electrifying the barrier chi 7

Red bares the attack soaking it with End 7+2 (resolution 0)
Red then throws in a quick kick agi 5

Blue is too alert and just dodges, Aw 5 +0 (resolution 0)
Having dodged blue quickly throws his own quick attacks Agi 5

Red defends with his chi pushing blue back. 6+2 (resolution 0)
Red charges following up with a mighty punch! Str 7

Blue relies on his fading reflexes Aw 5-1+2 (resolution -1(-3)) Blue unleashes a powerful beam. Chi 7

Red braces himself and defends against the attack End 7+2-1
Red quickly throws another kick. Agi 5

Blue can't rely on his reflexes again and summons his chi to protect him. Chi 7+2-1
Angry blue throws a heavy punch. Str 3

Red laughs at the weak attack and dodges Aw3+2
Hidden 10 yrs ago Post by Jerkchicken
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Sure why not
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Hidden 10 yrs ago Post by Dark Light
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Made a few mods to the system, it still looks like it will take too long. Needs to be over by now.
0=damage in favour of the attacker
Damage is attack manoeuvre - defence manoeuvre +1

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