Hidden 8 yrs ago Post by Double
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It's still a reckless move. For all he knows the civvies all have bombs strapped to them or something waiting to be remotely detonated as soon as the baddies are put in harm's way. (I'll just preemptively apologize if that comment inspires the GM in any way)
Hidden 8 yrs ago Post by Raijinslayer
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@DoubleApologies accepted, and yeah, it wasn't the smart move, but an angry Kiante is a reckless one. Also, something I'd like to suggest is that any roll to analyze the situation be revealed in the OOC so that the GM can tell you before you post, freeing up the writer to make use of those details.
Hidden 8 yrs ago 8 yrs ago Post by Ermine
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@Double Defend is save someone else. Take a powerful blow is to resist a hit against yourself. Also, it was a reckless move when he didn't know if they had bombs strapped to them. But it was in-character, so I can't really say no...beyond what I'm about to say to Raijinslayer. I rolled 2+3 for Take A Powerful Blow, and with no conditions marked, that means you mark potential, and say how you weather the blow. So...if you want to level up sooner and not get hit, take mine. Otherwise, if you want to roll for yourself...hope you roll low, I guess?

@Framing A Moose I'm thinking that may be the best idea...to prevent posts where too much happens.

@Raijinslayer That is...a lot of different actions. O_o Also, >"a single sentence" >Says two sentences. But yeah...try to limit the number of actions you do in the future. I'll allow it THIS TIME, but really, that is a LOT to do before anyone else has a chance to do anything.

The rolls for the abilities aren't to hit. That's done by the enemy. The rolls for the moves themselves are for Unleashing Your Powers (unless they say otherwise, but for a Nova, pretty much all of them are Unleashing Your Powers or additional effects when doing so).

For Juggling, I'll roll for you since you didn't: 2+5+Freak (2) = 9. "On a 7-9, mark a condition or the GM will tell you how the effect is unstable or temporary." If you choose the latter, I'll go ahead and edit that into my IC post with the supervillain reactions.

The use of Reality Storm is a use of Directly Engaging a Threat. Since you rolled a 7, choose one:
● resist or avoid their blows.
● take something from them.
● create an opportunity for your allies.
● impress, surprise, or frighten the opposition.
Hidden 8 yrs ago Post by Card Captor
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Hey, did I mention somewhere that the codenames given to the kids taken by NOBLE were all based on the noble gases from the periodic table of elements? Because I was really surprised to see that you got it right.
Hidden 8 yrs ago Post by Raijinslayer
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@Card CaptorConsidering your guy's name and the and of the organization, it seemed to go without saying for me. Argon doesn't have much in his power set that would justify the name otherwise.

@ErmineI should've figured I'd have to roll for that, but since it didn't say anything I kinda assumed. Oh well, turned out alright. I'll go with instability for now, having another condition would be a pain. As for the Reality Storm thing, I think that I'll go with create an opportunity for my allies.

Also, learned my lesson. Will limit my actions next time, scouts honor. Just used to writing like that, so forgive me if I flub again in the future.
Hidden 8 yrs ago Post by Card Captor
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@RaijinslayerEh, good point.

Also, were some of the hostages (I'm assuming that the people there are under some sort of mind control) just thrown? I'm asking because it seems like an odd move to make, on Xenon's part.
Hidden 8 yrs ago Post by Ermine
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@Card Captor It was something I found most interesting about your character. I got much amusement out of it when I first read it. And yes, he threw them. Teleported into the air, threw them, then teleported back. Odd move, yes, but hits harder than he can AND gives the choice to either save them or save Kiante.

@Raijinslayer I'll edit that in.
Hidden 8 yrs ago Post by Raijinslayer
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@ErmineWhat does Kiante need saving from other than flying civvies? If they're saved, doesn't that mean he's no longer endanger?
Hidden 8 yrs ago Post by Double
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We'll have to see how that turns out, since Falcon is now flying up to catch the hostages. I'm guessing that will constitute a Defend move, roll+Savior, right?
Hidden 8 yrs ago 8 yrs ago Post by Ermine
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@Raijinslayer I wasn't really paying attention to what I was writing at the time, apparently. ^//^

@Double Yep~ But how would he have seen a teleportation attack coming? Not that it matters, really. Just noticed you said it is all.
Hidden 8 yrs ago Post by Double
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@Ermine I could have phrased it better, but essentially he didn't see teleport itself coming, but rather the uppercut that came after it. Those tend to be fairly telegraphed, especially to someone who has any amount of Martial Art skills, which Falcon does due to Martial Arts being one of his 3 abilities.
Hidden 8 yrs ago Post by Ermine
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@Double Also mentioned he had already started it before teleporting. Not as telegraphed. ^~^
Hidden 8 yrs ago Post by Arcanaut
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Hey, @Ermine what happens if we roll a 10 while charging if we're a Nova? Is it the same as if we rolled a 7-9?
Hidden 8 yrs ago 8 yrs ago Post by Raijinslayer
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@ArcanautAs I read it, rolling a ten means you don't have to mark a condition for the charge, which is the added drawback for a 7-9 roll.

Edit: Just my two cents on the issue, could be wrong.
Hidden 8 yrs ago 8 yrs ago Post by Ermine
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@Arcanaut Same as 7-9, except you don't take a condition.

Edit: What @Raijinslayer said.

We're currently at 1 Team.
@Double I didn't see a roll in your post for defending the civvies, so I rolled for you. 5+2+Savior(2) = 9. You save them, but expose yourself to danger or escalate the situation. Also, choose one:
● add a Team to the pool
● take Influence over someone you protect
● clear a condition
Hidden 8 yrs ago Post by Arcanaut
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@Arcanaut Same as 7-9, except you don't take a condition.

Edit: What @Raijinslayer said.

We're currently at 1 Team.

Good to know, as I naturally rolled a 10.

But as for teams, are we breaking the two up as intended, and if so, should we instead have an entirely separate roleplay for the second team? I only ask because having the two in one thread would not only make things confusing, but extend how long it takes before people can reply. If we're worried about being out of the loop for the story (despite it being metagaming) we can always subscribe to the other thread so everyone stays caught up.
Hidden 8 yrs ago 8 yrs ago Post by Double
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We're currently at 1 Team.
@Double I didn't see a roll in your post for defending the civvies, so I rolled for you. 5+2+Savior(2) = 9. You save them, but expose yourself to danger or escalate the situation. Also, choose one:
● add a Team to the pool
● take Influence over someone you protect
● clear a condition


I choose to add a Team to the pool.

Also, if he started uppercutting before the teleport, it would probably be even more telegraphed. He would have had to take the time to lower his arm and fist to wind up the hit all before teleporting from his spot. Unless, of course, his teleports are like Nightcrawler in that he's actually slipping in and out of another dimension to travel? Teleportation is otherwise instantaneous and thus makes it pretty much impossible to just do something "mid-teleport".

But like you said, it really doesn't matter too much in the grand scheme of things, especially since I chose not to try and interfere with it.
Hidden 8 yrs ago Post by Ermine
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@Double Again, doesn't matter. Don't really feel like carrying this on. What happened happened, and how it happened no longer really matters.

Team pool is at 2.
Hidden 8 yrs ago Post by Ermine
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@Arcanaut I was hoping the teams would be decided in what's here. I do plan on making another thread, yes.

Could have sworn I answered that after you asked it...
Hidden 8 yrs ago Post by Double
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Just to clarify, rolls are done with 2 d6's?
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