Hidden 10 yrs ago Post by Ammokkx
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Ammokkx once upon a time i was chinese

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@ScarifarUuuuuh... Sure, I'll quickly roll some before going to bed. Sec.
Hidden 10 yrs ago 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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-Trapper Woods- (Return of the lolis)


Completed the changes
Hidden 10 yrs ago Post by Ammokkx
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@Scarifar



I seriously don't know how you kept getting Gravekeeper pulls. I'll be honest and say I cheated one common, because it'd have been your fourth Endless Sands and it was getting ludicrous at that point.
Hidden 10 yrs ago Post by The Red Seelie
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75 points and sitting on a mountain of cards already so...

Lets get to buffing him up even more shall we.

10 points to the gentleman the father. DAD
Of course whats a Chaos Deck without Foolish burial? I guess another 10 points for that
I need another eccentric wizard as well so... I'll take it for 10 points

and I am gonna save the rest for some other time :P

75 points to 45 points

Hidden 10 yrs ago 10 yrs ago Post by Scarifar
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With 95 points at Michelle's disposal, I suppose I could buy the Arcanite Assault structure deck that was just created. :)

That'll be 60 points down the drain.
And perhaps 28 points for Arcanite Magician/Assault Mode

So.... That's a total of... 7 points remaining.

Oh, and while I'm at it, I'll spend 10 points on a Skyknight Parshath card for Leander.
Hidden 10 yrs ago Post by EviiPaladin
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Name: W Nebula Umbra
Card Type: Normal Trap
Card Effect: When an opponent's monster declares an attack while you control a face-up "Worm" monster: Target the attacking monster and one face-up "Worm" monster you control; change both targets to face-down Defense Position. If this card is in your Graveyard when an opponent's monster declares an attack while you control a face-up "Worm" monster: Banish this card and target the attacking monster and one face-up "Worm" monster you control; change both targets to face-down Defense Position. You can only use 1 "W Nebula Umbra" effect per turn, and only once that turn.
Card Image: Flamvell Fiend being pulled into a wormhole by the tentacles of Worm Apocalypse, against a purple space sky.
Hidden 10 yrs ago Post by LunarStandard
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With 95 points at Michelle's disposal, I suppose I could buy the Arcanite Assault structure deck that was just created. :)

That'll be 30 points down the drain.
And perhaps 28 points for Arcanite Magician/Assault Mode
And 4 points for Breaker the Magical Warrior
And 13 points for Defender, the Magical Knight
And 3 points for Pitch-Black Power Stone

So.... That's a total of 17 points remaining.


Aren't Custom Structure Decks 90 points? Even with the discount price of the first Structure Deck, that's still 60 points.
Hidden 10 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

Aren't Custom Structure Decks 90 points? Even with the discount price of the first Structure Deck, that's still 60 points.


Oh crap, I thought it said 66% off instead of 66% of. Guess I'll have to limit some of my purchase.
Hidden 10 yrs ago Post by Ammokkx
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Name: W Nebula Umbra
Card Type: Normal Trap
Card Effect: When an opponent's monster declares an attack while you control a face-up "Worm" monster: Target the attacking monster and one face-up "Worm" monster you control; change both targets to face-down Defense Position. If this card is in your Graveyard when an opponent's monster declares an attack while you control a face-up "Worm" monster: Banish this card and target the attacking monster and one face-up "Worm" monster you control; change both targets to face-down Defense Position. You can only use 1 "W Nebula Umbra" effect per turn, and only once that turn.
Card Image: Flamvell Fiend being pulled into a wormhole by the tentacles of Worm Apocalypse, against a purple space sky.


Accepted.

@Scarifar Authorizing purchase.

75 points and sitting on a mountain of cards already so...

Lets get to buffing him up even more shall we.

10 points to the gentleman the father. DAD
Of course whats a Chaos Deck without Foolish burial? I guess another 10 points for that
I need another eccentric wizard as well so... I'll take it for 10 points

and I am gonna save the rest for some other time :P

75 points to 45 points


You are the scum of the earth, but fine, purchase authorized.
Hidden 10 yrs ago 10 yrs ago Post by Ammokkx
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-Trapper Woods- (Return of the lolis)


Completed the changes


(staple) + Chainsaw Insect, Kagetokage, Maxx "C", Supply Squad, Twin Twisters

(niche) + Aztekipede, the Worm Warrior, Desert Protector, Lord Poison, Rose Lover, Spyder Spider
Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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-Trapper Woods- (Return of the lolis)


Completed the Structure deck.
Never again.
Hidden 10 yrs ago 10 yrs ago Post by The Red Seelie
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Name: Elemental Reaction!
Spell type: Normal
Effect: Add 1 "Charmer" or "Familiar possessed" monster from your deck to your hand; after this effect resolves immediately Fusion Summon 1 'Elemental Catalyst' monster from your extra deck using monsters from your hand or your side of the field as Fusion materials.

Also I will do my IC post after either Irish or Satoshi (i need a break after that collab my god)
Hidden 10 yrs ago Post by Ammokkx
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Name: Elemental Reaction!
Spell type: Normal
Effect: Add 1 "Charmer" or "Familiar possessed" monster from your deck to your hand; after this effect resolves immediately Fusion Summon 1 'Elemental Catalyst' monster from your extra deck using monsters from your hand or your side of the field as Fusion materials.

Also I will do my IC post after either Irish or Satoshi (i need a break after that collab my god)


Can't judge this card without actually seeing the fusion. You'd figure that's common sense.

Also, I don't need more Extra Deck monsters. And if I do, make them generic. I'm getting flooded with them and would rather have some maindecks.
Hidden 10 yrs ago Post by The Red Seelie
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@Ammokkx

you know thats just to put it out their while i finish adding the three other familiars as 1500 ATK 200 dEF monsters right? Its generally putting out something in advanced. anywho back to my resting.
Hidden 10 yrs ago 10 yrs ago Post by Scarifar
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Name: Breaker of Endymion
Level: 4
Attribute: DARK
Monster Type(s): Spellcaster / Gemini
Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can destroy 1 Spell/Trap card on the field, and if you do, place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. If this card destroyed a Spell/Trap card this turn, this card gains 300 ATK until the End Phase.
ATK/DEF: 1600/1000
Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Scarifar

Seems like its a extremely Efficient method of generating Spell counters considering the other means of generation. Though slow to start up so I guess that is a balancing factor.
Hidden 10 yrs ago Post by LunarStandard
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Name: Breaker of Endymion
Level: 4
Attribute: DARK
Monster Type(s): Spellcaster / Gemini
Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can destroy 1 Spell/Trap card on the field, and if you do, place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
ATK/DEF: 1900/1000


I would say maybe bump its original ATK down to 1600, and make the 300 ATK gain temporary for the turn you use the effect. It's a Breaker with an unconditionally better effect at the cost of being a turn slower, and I think the attack score should reflect that.
Hidden 10 yrs ago 10 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

I would say maybe bump its original ATK down to 1600, and make the 300 ATK gain temporary for the turn you use the effect. It's a Breaker with an unconditionally better effect at the cost of being a turn slower, and I think the attack score should reflect that.


Yeah I was wondering if there was a better way to balance that out.

EDIT: Fixed it.
Hidden 10 yrs ago Post by Ammokkx
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<Snipped quote by Scarifar>

I would say maybe bump its original ATK down to 1600, and make the 300 ATK gain temporary for the turn you use the effect. It's a Breaker with an unconditionally better effect at the cost of being a turn slower, and I think the attack score should reflect that.


man, soon you'll be putting me out of a job.

Name: Breaker of Endymion
Level: 4
Attribute: DARK
Monster Type(s): Spellcaster / Gemini
Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can destroy 1 Spell/Trap card on the field, and if you do, place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. If this card destroyed a Spell/Trap card this turn, this card gains 300 ATK until the End Phase.
ATK/DEF: 1600/1000


Based scar reminding me I should probably make a separate section for Gemini Monsters. This version be accepted.
Hidden 10 yrs ago Post by LunarStandard
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<Snipped quote by LunarStandard>

man, soon you'll be putting me out of a job.


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