Hidden 8 yrs ago Post by Lmpkio
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@Lmpkio How effective is it against beam weaponry?


It also can deflect small to medium powered lasers, but cannot withstand stronger, high-powered, beams.
Hidden 8 yrs ago Post by Crimmy
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<Snipped quote by Crimmy>

It also can deflect small to medium powered lasers, but cannot withstand stronger, high-powered, beams.


So it's essentially an I-field then?

If so, it'd probably be a massive energy hog, so the Paladin likely wouldn't be able to function for long periods of time. Do the generators overheat easily?
Hidden 8 yrs ago Post by Lmpkio
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<Snipped quote by Lmpkio>

So it's essentially an I-field then?

If so, it'd probably be a massive energy hog, so the Paladin likely wouldn't be able to function for long periods of time. Do the generators overheat easily?


A weaker variant yeah.

It can turn it on and off manually. Like say in the middle of battle the Paladin needs to retreat, then it can use the last of its energy reserves and boost outta there, while also having small-medium projectiles not be able to damage it as much as its going away you know? Besides, the physical shield is the mech's primary mode of defense anyways so there's that.
Hidden 8 yrs ago Post by Crimmy
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@Lmpkio I-fields usually don't work on kinetic-based weaponry, so it wouldn't have any effect on say, a machine gun then?

It having a one-layer forcefield generator that is rather power-hungry and lacks effectiveness against kinetic weaponry should be noted in the weaknesses, I think.
Hidden 8 yrs ago Post by Lmpkio
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@Lmpkio I-fields usually don't work on kinetic-based weaponry, so it wouldn't have any effect on say, a machine gun then?

It having a one-layer forcefield generator that is rather power-hungry and lacks effectiveness against kinetic weaponry should be noted in the weaknesses, I think.


Ok sure, I'll edit both of those in.
Hidden 8 yrs ago Post by Crimmy
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@Lmpkio Right. The Bawoo Paladin looks alright.

There haven't been any major wars in the last forty years, but otherwise it's accepted.
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Hidden 8 yrs ago 8 yrs ago Post by Deejay
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Deejay

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Name: Josef King
Age: 38
Gender: Male
???: Y
Skills: King is a career soldier and has spent the last eighteen years in, around, or about the OS Type 2 frame. The early points of his career was spent as a frontline HPV pilot, racking up combat experience against pirate and mercenary holdouts. As such King could be considered a seasoned veteran with dozens of successful operations under his belt. While both his piloting and reflexes could be considered slightly above average compared to the younger pilots, King more then makes up with general experience.

Appearance: King is a heavily built male with a clear African complexion, brown eyes with a shaved scalp. His physical build is incredible, 5'10" with a barrel chest flanked by thick slabs of muscle. Numerous electronic tattoos run down his fat biceps, weaving a complex pattern of red and yellow light against his ebony skin. His outfits usually consist of the sleeveless variant of the UN standard BDU or a wide collection of white tank-tops.

Personality: Loud, bombastic, and full of confidence. King is a respectable man in all accounts. He possesses a veteran's honor, holding more loyalty towards the well being of his fellow soldiers then his own career or the orders of his superiors. Despite his reputation being tarnished by an accident involving killing his superior, King did not let the misguided allegations keep him from setting his eyes forward and proving himself as a proper soldier. He is a hopeless romantic and superstitious, believing in the idea of entwined fate and the way of the stars. He is honest and never holds back in expressing his thoughts and feelings. He even openly admitted to liking fighting on the battlefield, as it gives him the thrills when life and death are on the line

History: King was born on on Luna Prime, the capital city of the US funded Luna space colony, as the oldest of five brothers. His father and mother are career miners, who migrated to Luna in search of work and a fresh start outside of Mars itself. Despite the efforts of his parents, King's household was definitely on the low income side of the fence and Josef's educational and work options were limited to Luna City's miner's guild and by the time he was seventeen he was working as a rock-hauler within the Lunar surface.

Josef's entry into the United States Armed Forces was more of an escape then anything else, there was money to be made as a soldier then a miner and King refused to support his family with the meager income of a rock-hauler. At the time the USAF was currently in a massive recruitment drive to counter increasing pirate activity an were in desperate need of individuals who were used to functioning in low gravity environments. King ended up as a HPV pilot within the newly formed 57th Solar Lances, a unit made up of space-born individuals and assigned to protect the entirety of the United State's assets within the asteroid belt.

Military life agreed with Josef King and he ended up spending the next twenty years within the Lances, his career being a collection of HPV combat against pirates and corporate mercenaries- gaining the rank of sergeant and the command of his own squadron of Rook type HPVs. During a combat sortie King's machine suffered damage to it's main thruster and ended up smashing headlong into the cockpit of his direct superior, a fresh faced lieutenant named Juan Garcia. Lieutenant Garcia was killed instantly, and although the following investigation ruled the incident as an unfortunate accident, King's reputation within the Lances was tarnished beyond repair.

Rather then removing a decorated soldier King was 'volunteered' for transfer into the United Nation's CAPEI, a politically honorable position that pulls Sergeant King from the Solar Lances and frontline combat.

Model: OS Type 2 "Rook"
Model number: OS-T2 King Custom
Specialty: General Combat.
History: The "Omnienvironmental Series" (OS) is a series of HPV's produced by "Omni Program", the United States of America's response to the discovery in Siberia forty years ago. Through collaborative action between NASA and DARPA, a total of 9 entries into the series were successfully completed. Within the past 15 years, the United Nations increased funding to the Omni Program due to the valuable contributions made to CAPEI and as such, the program was seen to be much more an annex to CAPEI funded by the United States than a United States defense program. In a bid to gain office, the recently elected administration used this perception and promised to dissolve the program if elected; within 100 days of taking office the program was dissolved, partly contributing to CAPEI's current state.

The Type 2 "Rook" was one of the first developments by the program fitting the need for a general purpose combat unit, a position that the OS-1 "Ray" lacked due to it's lighter armor and equipment. While considerably more low-tech compared to the other OS models in it's line, the "Rook" can be considered the backbone of the program. Though the unit's heavy armor and firepower are relics from an older generation of combat vehicles, the preservation of these throwback features translates to practical dependability in general-purpose warfare, the reasoning behind its continued deployment. It's high quality manufacturing is also greatly appreciated by the soldiers who use it as well as it's very low mechanical failure rate and short sortie time. Several hundred Rook variants were produced before the program was shut down, making the 'Rook' a somewhat common sight among UN pilots. Despite their age the models that remain are easy to repair, solid in combat, and fully compatible with more top of the line weapon systems.

The Rook's basic operation system is unified across all of its variants, which makes it easier for pilots to adapt to different machine types. The cockpit is screenless and relatively cramped with the pilot controlling the suit in a standing position. Due to the screenless cockpit, the pilot has to wear a helmet which connects all external video feed and other data directly to his or her retina. The helmet also possesses the ability to interpret inputs based on minute movements from the pilot's head or eyes.

Appearance: At nearly twice the mass of the OS Type 1 'Ray', the mainstay mobile suit of the OS line is comparable in design to a bipedal tank, markedly less advanced and less maneuverable than the mass-production types of the other major powers. The machine stands at 18.3 meters with a standard weight of 89.3 metric tons and and a maximum weight of 121.5 metric tons. Due to the Rook's immense weight, it could instantly become a deathtrap if it were to lose its mobility. To prevent that worst case scenario, the Rook is equipped with a Leg Shield to protect its lower joints. While it is only equipped on the left leg, it is possible to immediately direct the shield into the direction of the attack and provide adequate protection. If the Rook were to shoot in squatting position, the shield is large enough to provide cover for the entire body. Stable fire can also be enabled by this position since the main gun can be placed on top of the shield
Inspiration

After gaining veteran status King was permitted to further upgrade his personal HPV with a tight selection of combat upgrades, his Rook has been modified with the addition of nine rotatable thrusters to permit adequate multi-directional maneuverability in weightlessness for function in space combat, as well as replaced the leg-shield for a pair of high grade accelerators. Mounted on each shoulder of the King Custom is a large shield, which also function as a large antenna, improving the suit's communication ability. The shoulder shields also contain composite radar and other functions that are required or necessary for a squadron leader to lead effectively.

King's Custom 1
King's Custom 2

Standard Features:
Heavy Armor
Bazooka autoloading backpack.
Veteran upgrades:
An additional four tons of armor.
Thrust improvements.
Enhanced sensor suite

Armaments:

200 x 25 mm Caliber Smooth-bore Gun x1: The main weapon of Rook It's capable of rapid firing the solid 200mm solid bullets it loads. In addition, a wide array of ammunition can be loaded including armor piercing, flares, grenades, rocket propelled munitions, anti-aircraft and others. On either side of the barrel, there are two sheets of heat sinks that are made of super hard carbon material that can also function as a blade

550mm Missile Launcher x1: A bazooka that fires 550mm caliber missiles. It uses a double barrel type of magazine that can hold up to ten missiles at a time. The rear barrel can be adjusted via a slide based on the range of the target and the ammunition type currently used. The weapon is reloaded from a backpack mounted autoloader that can hold up to 50 missiles before needing a reload.

Shoulder shields x2: Mounted on each shoulder of the King Custom is a large beam-treated shield, which also function as a large antenna, improving the suit's communication ability. The shoulder shields also contain composite radar and other functions that are required or necessary for a squadron leader to lead effectively.

Weaknesses:
Slow: Despite it's upgrades, the Rook is still middle of the line compared to late era suits and likely wont be able to keep up with a faster HPV's maneuverability.

Energy limit: A common issue with the early OS line is it's choice of reactor, the Mark-III OS-generator is a relic of an older times- reliant on an electronic battery based system that holds a charge for a set amount of time. Each Rook with a standard reactor will only be able to function in combat for roughly two hours.

Beam weaponry" The King Custom's shoulder shields and backpack are the only beam-treated parts of the HPV, making the rest of the suit vulnerable to beam attacks.

Ammunition reliant: This HPV will run out of ammo and require some sort of reload. In addition the backpack mounted ammunition hoppers are ideal targets for hostile HPVs, a well placed shot though a heavily armored hopper will disable the Rook in a incredible explosion of munitions.

Hidden 8 yrs ago 8 yrs ago Post by Mugi
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Name: Aina Virtanen-Schneider
Age: 22
Gender: Female
???: Y
Skills: Aina has a tactical mind, and her thoughts are oriented to be from the perspective of a strategist. She spent most of her youth in higher schooling, given her family heritage is the out-of-wedlock daughter of the head of Schneider Electronics. This is not including her time as a soldier and commissioned officer. Given the chance to transfer into the HFV command, she did so.

Appearance: More or less like this.

Personality: Due to her mostly shielded upbringing, Aina has been shaped over the course of her service into a more cool, commanding woman. She hardly shows emotion, in any situation that she has so far encountered, although the prospect of actual intense combat has yet to be tested. Her speech mannerisms do still reek of upper class life however, and as a result she is often called disparaging names like 'Princess' and the like.

History: The girl known as Aina was born to the late head of the Schneider Electronics conglomerate and his Finnish mistress, Mikko Virtanen. Given the volatile nature of French business at the time, the two decided that it would be best for the mistake to simply be tucked away somewhere. So, paying for the child and her mother, Pierre Schneider had the two return to Finland to raise the child. Because of this, Aina was afforded the highest quality of living, and her mother slipped well into the role of a noble widow of sorts. In such an environment, it was only expected that Aina would learn plenty of things normally not useful in the civilian world, but a matter of course for the higher class.

Science, mathematics, foreign languages, history, all of these topics were covered, and given the Finnish nature, even she had to undergo her compulsory conscription in the armed forces. As a result of this, she was also trained quite intensively in military history, command theory, strategy and tactics, and most any other subject relating to performing well in the armed forces. It was when she graduated from the academy then that her mother passed away, and with that, her one major reason to leave the army vanished. Taking the commission out of the school, Aina became a 2nd Lieutenant.

Although fresh out of schooling, she hasn't actually been put through proper combat in any real capacity. Mostly before transferring over to HPVs, Aina was given local garrison roles or the like, and it was after a year of doing nothing that she took the chance to leapfrog over to pilot school. In this branch, she seemed to have found what she was after. The suits they piloted were massive, and could operate in any environment- She quickly fell in love with her first unit, which she pilots still, the SEBiCW-03B Ortega.

Model: SEBiCW-03B Ortega
Specialty: Mass Production Breakthrough Unit
History: The Ortega was a design variant of the base SEBiCW-03A Mash, a unit with nuclear powered leg-thrusters giving it a unique hovering movement, intended to fill the operational void created by the unit. The Mash and the heavy weapon support variant of the same suit, the 03K Gaia were both superb weapons in their own field, but the armor of the Mash was found to be too thin and inadequate for prolonged engagements. As a result, designs were drawn up to create a self-contained breakthrough unit, meant as a foil to other companies far more cumbersome designs. Besides this, the base hull was the same, which meant that production was eased on the industrial side of things. To help in it's role, additional armor was cast onto the fronts and sides of the unit, bringing it up to par with modern units and weapons. It was given a unique multi-barreled cannon as well, besides the standard weapons of a Mash. Additional thruster heads were added to the legs, so that the unit retains the high maneuverability, or something close to it, of it's predecessor, but with the additional armor and firepower.
• Head Height; 18.6 meters
• Max Weight; 81.8 metric tons
• Standard Weight; 62.6 metric tons
• Power Output; 1269 kW
• Sensor Range; 5400 meters
• Max Acceleration; 0.71 G
• Max Speed (Running); 80 km/h
• Max Speed (Hovering); 224 km/h
• Propulsion; "Ground effect" hover jet thrusters: 58200 kg (Total)
Appearance: Basic Look.
Features:
• Enhanced Leg Thrusters
• Reinforced Super-Hard Steel Alloy Frontal Armor
• Hull-Mounted 130mm Missile Pods
Armaments:
XGC84-D5J 100mm Gatling Cannon
GIAT-50D Beam Diffusion Repeating Gun
GIAT SHB Type 1
Weaknesses:
• As is the case with many mobile weapons of the day, the unit has one main sensor array in the head unit, and beyond that the overall sensory suite is rather lack luster.
• The cockpit is very spartan and hardly made with pilot comfort in mind, with an auto-eject system never implemented and only a makeshift forward facing manual system. In combat, this delay can be the difference between life and death.
• The operational role of the particular class of suit does mean that some alterations needed to be made in the interests of ensuring proper power distribution. As a result, the servo-joints in the arms and legs are far slower then it's original incarnation. This means the Ortega has a rather slow traverse speed on the appendages, leading to potential problems in close quarters. This can, of course, be averted generally by simply turning the entire unit.
• Given it's method of power and propulsion, the leg-thrusters are prone to becoming fouled up with dust and debris if not properly weatherized, which can lead to damage and loss of efficiency.
• As well as dust, the very nature of having small nuclear fission reactors in the legs means there is always a risk of catastrophic damage in combat.
• Using ballistic weapons limits the unit's operational time to however much ammunition it carries. This is somewhat mitigated though by the addition of a beam rifle.
• The nature of the Ortega's weapons and role means that it is not suited for anything more then mid-range combat at the extreme. The weapons it carries are far from accurate and have a low effective range before their penetration coefficient drops off far too low to harm anything other then the lightest armored objects.
Hidden 8 yrs ago 8 yrs ago Post by Lmpkio
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@Crimmy Could I change my mech's gun into a laser powered one if that's alright? Like a rapid fire burst rifle? And maybe add like an alternative gun that he can use in battle, like a sniper rifle?
Hidden 8 yrs ago Post by Krayzikk
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Krayzikk The Snark Knight

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So many Zeeks. So, so many Zeeks.

In other news, should have a CS coming along today. Was going to be working earlier but Comcast decided to fuck up its DNS servers all day.
Hidden 8 yrs ago Post by Crimmy
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Crimmy Oi brat, what're ye using that noggin for?

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@Crimmy Could I change my mech's gun into a laser powered one if that's alright? Like a rapid fire burst rifle? And maybe add like an alternative gun that he can use in battle, like a sniper rifle?


The Paladin already appears to be an especially tanky machine, and given its role as a defence-based unit, extra firepower seems unnecessary, and also excessive when it's already in possession of a decent amount of firepower. Lasers on a power-hungry HPV would only serve to compound the energy usage as well; those things are pretty energy-intensive.

@Mugi Weaknesses personally feel a bit lackluster. Is there anything else it can be vulnerable to?
@Deejay Mech looks fine. I'll wait for your history to be complete.
Hidden 8 yrs ago Post by Krayzikk
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Krayzikk The Snark Knight

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Posting here for approval here.
Hidden 8 yrs ago Post by Crimmy
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Crimmy Oi brat, what're ye using that noggin for?

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@Krayzikk Looks good. It's accepted.
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Krayzikk The Snark Knight

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@Krayzikk Looks good. It's accepted.


Awesome, thanks.
Hidden 8 yrs ago Post by Mugi
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Mugi Ah Frigg

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I added some more weaknesses, I guess.
Hidden 8 yrs ago Post by Lmpkio
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@Crimmy Fair enough.
Hidden 8 yrs ago Post by Crimmy
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Crimmy Oi brat, what're ye using that noggin for?

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@Mugi Approved.
Hidden 8 yrs ago Post by Deejay
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Deejay

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I've written in the history for my character, let me know if anything doesn't fit in with the lore.

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@Deejay Approved.
Hidden 8 yrs ago 8 yrs ago Post by Silvan Haven
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Silvan Haven Interstellar Paladin

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So in a bout of music induced madness a certain duo convinced me to join. Have a profile that was written while I was falling sleep.

Name: Jack Thor

Age: 40

Gender: Male

???: N

Skills: A skilled mechanic with surprising abilities at the multitasking and fine control required by his vehicle. Has also become something of master at evasive flight out of necessity.

Appearance:

This guy. Including the hair.

Personality: He once entered the galley of the OSDT shouting if anybody had ordered a large ham...while holding a very large ham from the local supermarket. Needless to say, Jack has something of a larger than life personality. A warm smile that could thaw the chillest of hearts and a protective, fatherly attitude towards his teammates. Has something of a minor obsession with late 20th century America.

History: Although of Norwegian stock, Jack was born and raised on Gerspenritter. As expected of one raised on a corporate colony he has worked for X-Corp in some form or another for most of his life. Starting as a mechanical engineer before showing surprising skill at piloting mecha and being transferred into the test pilot program. In an effort to forge a better life for his wife and ten year old son Jack decided to take advantage of the generous bonus and hazard pay available and volunteered to be a part of the XC|PT squadron. The idea of being able to help humanity as a whole simply sealed the deal for him, even if the OSDT was all but a name in a ledger it was still a group devoted to helping everybody and not just one group.

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