Hidden 8 yrs ago 6 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Friendly Neighborhood / Landmine Enthusiast

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Name
Quantity
Notes
Mars Pattern Lasguns
3,2000
Standard Issue

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Hidden 8 yrs ago 8 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Friendly Neighborhood / Landmine Enthusiast

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-=+:||:+=- Thought of the Day: Even a man who has nothing can still offer his life. -=+:||:+=-





INQUISITORIAL DATASLATE

TO: RETINUE OF INQ. KARTHIS

FROM: INQ. KARTHIS


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Hidden 8 yrs ago Post by NuttsnBolts
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NuttsnBolts

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Also,
Testing

[Pre]
Testing
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Hidden 7 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Friendly Neighborhood / Landmine Enthusiast

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Warhammer: A Realm Reborn

When the world burned and Chaos consumed all, all had been lost. The thousand of lost, desperate souls who kept on fighting until the world was torn asunder fought and died for nothing as their souls were sucked into the Warp, fodder and feed for the unending hunger of the Chaos Gods. Great Hosts of Daemons ran ramped across the lands, turning the very ground itself red and river black; they had finally won and now the world was their’s, rip for their own desires.

But those who died did not die in vein. In the final battles of the world, there were those whose acts would have otherwise be forever remembered in history if there was anyone left to remember it, whose names would never be forgotten if there where those who could still hear them and whose bravery and courage earned them a spot amongst the fleeting heavens with the Divines. And it was these heroes and gods who survived the ruination of the world they once knew and escaped to a new realm, one yet to be touched by Chaos or life. And it was here to which they breathed life back into the world and allowed civilizations they were a part of to be reborn again.

Chaos however, does not rest easy.

After generations of peace and order, the forces of Chaos found their way into this new realm and began to poison the world with their corruption. And while some scattered forces of other, less benevolent and peaceful beings found their way into this new realm and spread their own creations, none could do it like Chaos. Battles and wars were fought and waged as the new nations and races began to answer to the call of war like never before in this, Realm Reborn.




This is something of a reboot of an older RP called “Legacy” which was an NRP focused on the one thing everyone puts so much time into on an Nation Sheet: the Military section. Instead of simply having it as an addition, it will be very much the main focus and you will be expected to fight other players. So important is this that I’m opting for a much more streamlined NS format which places emphasis on the military section and allowing players to just bullet point or even skip some sections if they so wish to do so. Might as well go full on and indluge that martial aspect that comes with Nation RPs.

If you couldn’t tell, yes this is very much Warhammer Fantasy. Many of the world concepts such as magic, the Warp, Chaos Gods, etc are being lifted directly from WFB and you can play a “canon” nation so long as you rename some things around. Call it uncreative or cheap or whatever, but I believe its a decent way of speeding up the NS creation process where you don’t have to draw something up from scratch.

Some important notes:

1. You Cannot Win - There is no reward, there is no total domination of your enemy, there’s no some grand plan or quest; this is purely just to basically beat the shit out of each other. You cannot also “wipe out” someone else’s race or destroy their entire army in one fell swoop unless agreed upon earlier, “there will always be enough elves as the plot demands”.

2. Rule of Cool and Balance - RoC is definitely something in play, but I will be enforcing some semblance of balance and reason; I don’t want to see armies of flying full plate armored knights with holy flaming ultra great swords of brutal rectum ruination +99.

3. Plot Line - While I do have some ideas for a plot and I encourage everyone in the RP to discuss how to proceed with a plot line, your battles do not have to take place in the current time line. They can just as easily take place in the past which may be especially helpful if you want to have a battle with someone who is currently your “Ally”.

4. This will be LAND FOCUSED - I will not be implementing any sort of Naval combat and nor do I really want too. You are allowed to have ships and stuff and transport armies across oceans and stuff but I would like to discourage actually fighting on the sea. But you can have “sea units” be on the ocean (i.e. having marines in your army or an army being lead by someone whose normally a ship captain).


If you are interested, please do say what you are interested in playing especially if you are seeking to play something heavily based out of Warhammer canon. If two players wish to play the same faction, then I suggest that either a bargain is struck on who plays what, both play similar factions within a race (i.e. different greenskin tribes), or have one player be a vassal under the other player. In the latter case, you are not technically bound to do anything and it shouldn’t affect your ability to conduct battle with whoever you want. That said, it might be an interesting point in the future if I introduce any actual plot lines.

Claims (Put in order of most interested to least):
  • Clock - notBrettonia, notOrks




NS Example; You are allowed to use bullet points on some tabs if you so wish to expedite the process of creating a NS or just be very laconic.

Name:

Overview:
A short description of your people and what their ambitions are. Think of this as like the intro passage at the start of a wiki page or something. Where do you take inspiration from? Whats the major themes of your people?

Race and Culture:
What species forms the bulk of your population? What of their customs, traditions and art? What deities to they worship and gods they pray to? Perhaps they worship a god from the previous realm or a new one born in the ruins of the old or perhaps even the Chaos Gods themselves.

Government:

Magic:
What kind of magic does the majority of your wizard and mages employ provided your people can use magic? Warhammer tabletop spells will be used as will the lores but with slight potential name changes.

Military:

Core Units:
These will be what the majority of your armies will be made up of, ranging from simple militia to basic professional soldiers. They aren’t the flashiest of folk but they are your bread and butter.

Elite Units
Your more expensive and veteran/truly professional solders. This is the tier where calvary and artillery will show up.

Special Units
The finest fighters your people can muster, these units are undoubtedly small in number, expensive as hell and even rarer, but they the stuff of stories.

Heroes
Champions and paragons of warfare amongst your people, these individuals are renowned and skilled at their own arts be it the blade, bow or magic. They are basically lesser, weaker versions of Lords.

Lords
The leaders and generals of your people and armies, legendary in many regards, often boasting special skills, powers and equipment to mage their glorious status.
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