Hidden 6 yrs ago 5 yrs ago
Zeroth Post
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Zeroth
9 months postmortem

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-Ammokkx
Hidden 6 yrs ago Post by Ammokkx
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Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 16 hrs ago

Name
Tamatsu Eimin

Age
16

Gender
Female

Rank
D

Appearance

Tamatsu is fairly short and frail, standing at 1m52. It often looks like her eyes are unfocused and the girl just stares off in the distance, lost in thought. The girl also likes to dress in thick, warm clothes when outside of her school, even in the middle of summer. Heat doesn't seem to bother her, but even mildly cold weather bites through her like a termite through wood. Tamatsu's plain appearance makes it so people easily forget her, as it seems as if she isn't even there most of the time. Her voice is fairly subdued and quiet, making her stand out even less.

Personality
Tamatsu is meek and quiet, preferring to keep to herself and watch others from a distance. She isn't one to go out and make friends and it takes a bit of effort to get her to open up to you. The girl hates pushy people as they make her feel uncomfortable, but her shy and non-threatening demeanor makes her unable to tell anyone off when they're upsetting her. Tamatsu would sooner let herself feel bad than accidentally hurt someone else's feelings. She prefers peaceful, quiet places and doesn't like staying home. Tamatsu much prefers going to the library to read or to the park to relax, but always by herself.

Tamatsu also absolutely hates swimming and cold water, it makes her feel like she's choking and unable to get any air into her lungs. Whenever the school does any swimming activities she absolutely refuses to take part, and this stubbornness carries over into anything else she doesn't or wouldn't like. The girl often refuses to try new things because they seem scary to her.

Playstyle
Tamatsu hasn't been playing World End for very long. The deck she currently has focuses on manipulating the abyss, but she isn't very good at the game yet.

Reputation
Tamatsu is completely unknown, being a complete newcomer to the scene.

Deck

Leader


History
Tamatsu had always been a plain, average girl. She was born an only child to a happy couple, although she never got to see her father much because of the office job he had. In grade school she wasn't as quiet as now, as the girl happily played with the other kids. She never got into too much trouble and always stayed polite to the adults, even getting praised for her good behavior. She wasn't quite the 'smart' kid, but her grades never got bad either. She was just... average in every sense.

This didn't change much when she got to middle and high school. She still behaved and paid attention, although she had gotten a lot more quiet. Being in a new environment caused her to lose all of the friends she made in grade school and the girl couldn't muster up the courage to approach people and make some herself. So, she faded into obscurity. Nobody really knew Tamatsu or made an attempt to get to know her, she just kept to herself and found a nice, quiet place each lunch break. Because of her lack of friends she turned even more shy and socially awkward, until eventually people would start forgetting she was even around. It was almost as if she had become a ghost with how little people paid attention to her.

Despite how ordinary she was, Tamatsu developed a condition where her body temperature became unnatural. It had become colder than the average human's, though she was still able to function normally. It's why she dressed warmly whenever she could, to hold onto what little heat her body still gave off.

Theme Song


Battle Song


Misc

Warrior of End: Vanth


Vanth grew up in a tower of wizards, learning how to control his magical power and use it responsibly. He was a prodigy in every sense, which made him arrogant. He did not want the limits that the elders placed on his magic or let his power be tempered, Vanth wanted it to be free and wild. One day Vanth managed to steal a knife from the kitchen, which allowed him to carve runes into his body to remove the hexes that the elders had placed on him. By the time anyone had realized a knife had gone missing, Vanth's blood has already soaked the floor of his room. The teenage boy had bust through the wall of his room and conjured up a gale to carry him down to the ground, rocking the tower as he did. This was how Vanth escaped from his shackles and fled further into the land, free to explore his talents at his own leisure.

At some point, Vanth became obsessed with eternal life. He wanted an eternity to perfect his magic, to cause raging storms and calm them with the snap of a finger, to conjure up an army of demons without so much as breaking a sweat. He started kidnapping young women, chaining them up and carving into them similar markings to which he had. He experimented on them, learned what combinations made people live and which made people die. People started catching on that it was the work of a serial-killing mage once the bodies, found in the strangest of hideouts, all showed the same signs of abuse.

It didn't mean that people knew it was the escaped mage Vanth, though. He had been able to flee far and his face was not recognized anywhere, but as his own scars became more extreme, rumors started to spread of a marked man bringing misfortune. It wasn't long until people everywhere had heard of Vanth, even if they did not know his name. He had to start fighting back against the soldiers that came looking for him, summoning monsters and fleeing every time they got close.

At one point, Vanth found himself in the lands of the man who ruled with an Iron fist, the one who later came to be known as the Dead King. Vanth underestimated this man and got himself caught, but was surprised when he was lead into the king's court and let free. Apparently the king had a little 'hobby' of necromancy, and since Vanth was about as unholy as mages got, the king decided to enlist his help. In exchange, he offered protection from the outside hunt and allowed Vanth to continue his own research, with some restrictions on his practices. Vanth agreed, not like he had much of a choice, and the two became allies to each other.

Vanth and the Dead King worked together to burn the lands of the country, utterly wrecking it so nobody would ever dare set foot into it again. This meant an end to Vanth's protection, however, so he no longer had a need for the Dead King. The mage had already prepared a seal and was about to cast it while his 'ally' was none the wiser, but it didn't quite go as hoped. The Dead King had already had a nagging feeling Vanth would betray him, so they attacked the mage and wounded them pretty badly. Vanth still managed to seal the king as one of the World End cards, however and threw it away out of spite. Vanth's business in the lands was done and the biggest threat to come from it was dealt with.

However, the mage's luck ran out when an extremely talented knight managed to corner him in those lands, after having driven Vanth back into them. Weakened from his bout with the king, Vanth did not have many options left available to him. Vanth laughed when he was caught, screaming that he had already unlocked the secret to eternal life. After all, he had just witnessed it with the Dead King! As the knight's sword plunged through Vanth's stomach, he mouthed his last words before his body died:

"My spirit... is eternal!"

What the Knight didn't know as Vanth's cold body dropped dead is that the mage had cast a spell to forever bind his spirit to his remains. The leftover magic in the land of the dead made Vanth able to have one last hurrah, but it would take time to settle. The knight thought he was dead, however, and decided to burn Vanth's body. It didn't stop the spell. Vanth revived, but only his bones remained. Tied together by magic, Vanth was infuriated. This was not the eternal life he wished for! But now, unrestrained by a mortal body, Vanth had become all-powerful. His unholy magic was second to none as his limits were unshackled, and he became an even bigger terror to everyone in the ancient world.

It was then that Vanth's story came to an unfortunate halt, as a holy man blessed by the gods stepped forth. They challenged the all-powerful lich known as Vanth. The lich didn't know that the knight's holy power was even stronger than his own unholy body, and so Vanth's power was slowly being drained. Vanth refused to give up, however. In one last effort, absolutely refusing to let his spirit leave this world, he did the same to himself as he had done to the Dead King: Seal himself. Vanth bound his skeletal body to a single black card, vowing to return in the future within another person's body.

Corrupted

Reputation
Vanth's reputation varied on who the targeted audience was. Regular folk feared him, thinking the carvings were proof he was some kind of demon coming to drag them to the underworld. Kings and knights around the world considered him a notorious criminal and wanted nothing more than to see him dead. However, there was a very small group of people that looked up to and respected him, even long after his death. They were cultists and fledgling mages who wanted to tap into Vanth's vast knowledge and mastery of offensive magic, uncaring of the lengths he went to in order to achieve that.

Appearance

When posing as Tamatsu, Vanth appears a lot more confident and sly. Tamatsu doesn't speak in a hushed tone anymore when Vanth takes her form. She suddenly has a much more imposing presence, piercing through her opponent with her gaze.

Vanth himself is a scarred individual, carvings covering him from head to toe to show his dangerous exploits in magic. His original body is extremely tall and slightly malnourished. He often wore robes to hide his many scars, even though he could never hide the ones he inflicted on his face. The ornaments he wore were all imbued with even more of his magical power. The horns on his head were the result of the demonic runes he carved into his body, showing how little care he had for the consequences of his actions.

Leader


Skills
-Extensive knowledge of magic runes and incantations which require carvings on any surface, especially the body.
-Great knowledge of human anatomy
-Seductive and suggestive way of talking to get people to let their guard down

Theme Song
Hidden 6 yrs ago Post by Feyblue
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Avatar of Feyblue

Feyblue Lord of Floof

Member Seen 2 mos ago


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{"My head is all foggy... Where am I? What was I doing again? I can't really remember..."}
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Primary Hexcode || #B70000 ||| Secondary Hexcode || #554F9D
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{Character Theme || Jitter}
{Game Theme || Courage}
{Corrupted Theme || Outer Science}
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{"Oh... I'm sorry... must have fallen asleep again... Uu... I'll just get out of the way..."}
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{"What? If there's nothing you need, then why did you talk to me?"}
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{"Today is going to be better than yesterday was. It's going to be fine."}
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Personal History


Barring a certain incident, Haku has lived a relatively uneventful life.

Born in the seaside town of Kamakura just 50 kilometers outside of Tokyo, Haku was raised by a single mother in a small apartment. From an early age, she assumed responsibility for taking care of herself, freeing up time for her mother's busy schedule. She cleaned, cooked, and did other such chores for herself, but, unlike other children her age, seldom complained about these obligations. After all, this was just the way things were, and her mother was counting on her to help. Being praised made her happy, so she did her best.

When she began public school, things became a little harder. At first, she tried to balance her duties with the new possibilities that were open to her, and so spent a little time with some of her classmates trying out the games they enjoyed and the like. However, with even more responsibilities came less time for herself, and she needed to hurry home right after class so as to get back before it was dark out. After all, she didn't want to worry her mother. So, when most children her age would have been busy making friends with their classmates and playing together after school, Haku soon stopped interacting regularly with anyone. After all, she didn't have time for such things. She had to make sure that the apartment was clean, the laundry was done, and dinner was ready so that her mother would be able to rest when she got home in the evening.

As she grew older, it slowly began to dawn on her that perhaps this was different from the way things normally were. She grew aware of a sense of separation from the people around her, and came to understand what it meant to be jealous. It must have been nice to have people to talk to whenever you wanted, she thought. It must have been nice to play games and spend time together. But, much though she might desire such things for herself, there just wasn't time. It was alright. She wasn't alone, after all, because her mother was still counting on her.

That is, until the accident. One day, while riding with her mother on a rare outing, a little bit of random misfortune finally struck Haku's formerly mundane life. Not paying enough attention to cross-traffic, Haku's mother pulled out into a seemingly empty intersection and was blindsided by a car coming from the opposite direction which slammed into the passenger side, crumpling it in and leveraging the already turning car to send it rolling. By the time ambulances arrived on the scene, a small crowd had gathered and had helped to flip their car. However, although they'd pulled her mother and the passengers of the other card from the wreck, Haku herself was trapped inside for considerably longer, as the frame of the car had caved in all around her. When emergency workers called to her, she didn't respond, and it was feared that she had been crushed completely. And yet, miraculously, when the debris was finally pulled off from on top of her, it was found that she'd somehow survived with just a few broken bones, lacerations, and other surface-level trauma.

All those caught in the accident were rushed to the hospital, where her mother and both of the passengers of the car they'd hit were stabilized despite injuries of varying severity. The driver of the other car died in the accident, however, and Haku's mother had been partially crippled by the accident, as damage to her lower spine paralyzed her below the waist. Between this and her other injuries, she was bedridden for several months, and couldn't return to her former life afterward. She was moved to an assisted living community, with the expenses covered by her insurance. As her mother could no longer provide for her, it was agreed that Haku would be transferred into the custody of her estranged father - a man she'd hardly even met before.

Haku herself woke from her unconsciousness rather quickly, but spent a few days in a confused state. She didn't seem to recognize the faces of the classmates who came to visit her, talked to herself, and occasionally devolved into nonsensical babble. At one point, she had a full blown panic attack, and it was feared that she'd had a complete psychological break. However, after a few days of confusion and disorientation, she gradually came to her senses. When her injuries had finished healing, and after extensive psychological evaluation, was deemed both physically and mentally sound.

After a few more days spent as a ward of the hospital, her father finally came to collect her. The two didn't speak much, but there was no arguing or quarreling between them, either. Without any objections, Haku left her hometown and moved to Tokyo. Although she initially feared that sharing a house with a parent she'd never before spoken to would be a difficult situation, thankfully, her father was a busy man. As such, her manner of living wasn't too different from the quiet home life she was used to.

However, her school life was significantly different. Although she'd never been particularly socially active, at the very least, she knew some of her classmates by name and occasionally spoke to them. As she hadn't been able to move before the start of the school year, however, she began her first year of junior high as a stranger and an outcast. Without any knowledge of the city or of any of the people around her, she already had a significant hurdle to overcome. However, the ch
anges she began to undergo in the aftermath of the accident were what truly doomed her.

Her hair went silver - presumed to be from the trauma - but her eyes almost seemed to have changed colors too. Her skin became pale, and the once peaceable but cheerful girl became gloomy and distant, occasionally spacing out completely as if she'd fallen asleep standing up, and experiencing unaccountable mood swings. Unable to control her own behavior, she was soon ostracized by her peers. Things only grew worse with the start of high school, as she began to experience brief patches of utter obliviousness where she couldn't remember what she'd been doing for increasingly large periods of time. Sometimes, she got into arguments with people she didn't really know, and after the fact couldn't remember why she'd been so angry at them. Terrified of being called crazy, she kept quiet about these and other, similar experiences. But, even so, her behavior was simply too strange. Her silence did little to stop the rumors that began to form about the emotionless, arrogant girl who flaunted herself and dressed like a skank, then faked innocence and obliviousness, or about the girl who was so stupid that she didn't pay attention to anything around her and lived like a sleepwalker. Bit by bit, her classmates went from avoiding her to despising her, and there was nothing she could do but simply avoid the confrontations that had become inevitable.

Somewhere along the line, Haku began to experiment with a wide array of hobbies she'd never really considered before, trying to find things to distract her from the mundane routine into which her life had settled. And, although she'd never admit it, perhaps she was trying too late to find something she might have in common with other people. Ultimately, she settled upon a rather unlikely choice: a simple card game, known as World's End. It wasn't really because she was hooked, or anything like that. It also wasn't just because the game was popular. It wasn't even because of childhood nostalgia - because she'd given this game a try once a long time ago back when she was a little kid, but had just as quickly abandoned it due to having nobody to play against, and only a few weird cards she'd picked up at a local hobby store on a whim. Rather, it was because, surprisingly enough, she seemed to have a bit of a knack for it. Strategies just seemed to spring to life in her head whenever she had the cards in her hands, as if she already knew what she was doing. She wasn't a person gifted with many natural talents, and so viewed this as a sign of sorts. If it was something she was good at... it couldn't be that bad to try, could it?

Unfortunately, in practice, it wasn't so easy. Although she could beat other beginners like herself, when she tried to challenge more experienced players in local tournaments, her initial advances were rather quickly rebuffed by a series of humiliating defeats, culminating in a terribly unfortunate matchup where she, a total amateur, was matched against the Tokyo champion in a qualifier round. She was so utterly beaten and mocked by her opponent for her inexperience, lack of focus, and vacant attitude that she was driven to temporarily give up the game - and even that wasn't enough to shake off the unwanted nickname that soon affixed itself to her - Kūhaku - thanks to the publicity of the incident. Even her classmates started calling her that, and told new students it was her name. She tried correcting them, but it spread so quickly that finally she just gave up. It wouldn't matter for much longer anyway. After all, she'd be graduating soon, and then she could leave all this behind her.

...Even so, she supposed the hated name wasn't all that inaccurate. Deep down, Haku had already started to believe that she really was just as empty as they said she was. But no matter how many times she accepted this fact, it still seemed like there was something deep down inside her, guiding her every move even if she didn't know how or why. But when had that first become a part of her? Just thinking about it made her head hazy and her heart anxious, so she soon gave up. Voices in her head and an instinct she couldn't control? Ridiculous. Nobody would believe it anyway. They'd just think she was- And really, for all she knew, she might have been crazy!

Haku just wished there was some way that it would all make sense. Then, she could go back to her quiet life, and unfounded worries she wouldn't bother her anym

m

m

m

m

ore


{"Today is going to be better than yesterday was. It's going to be fine."}
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{"Today is going to be better than yesterday was. It's going to be fine."}
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{"today is going to be better than yesterday was. it's going to be fine."}
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{"today is going to be better than yesterday was its going to be fine"}
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{"today is going to be today is going to be today is going to be"}
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{"f̶̯̳̩i͍̙͕̕n̫͖e̪ ͎̞̭̞f͖̩̠̙̬̭i̮̠̝̮̹̤n̟̞̤̥͝e̩̠ ̬̥f̧͎̬̝i̯͎̳n̢̪̺̳͕ͅe̟̤͔ ̳̻̱f҉i͙̝͙͕̥̬͢n̤e͓̻ͅ ̫͖͉̱͚̥́f̡͎̳ịn̟̝̤̫͘ę ͎̙f̠̟i͓n͢e͚̣̦͖͜ f̵̗̲̥ͅi̴n͈͖̗e͠ ͉̱̖̲f̧̞̩̲i̗̙̲̗̲̖ͅn̮̥̥e̪̜͙̼͉͎̠͠"}
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"My head hurts so much... I can't think..."
"I can't I can't I can't I can't



"Stop! Stop it! Please, just leave me alone!"
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{"In case you haven't figured it out yet... The real star of this show is me."}
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{"I don't like losing, so... Sorry. I'm going to beat you now."}
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Ranking and Reputation


C-Ranking. Although she's won a few local tournaments, she's far from well known as anything but a laughably pathetic speed bump on the last Tokyo champion's road to victory.


Playstyle


Haku tends to play in a defensive yet ruthless fashion. She favors utilities and main monsters that serve to reduce enemy options, negating their abilities and locking down slots so they can't be used. However, she also has a highly sacrifice-based playstyle, throwing away weaker cards and deliberately taking losses so as to wear down enemy forces alongside her own. In short, she favors a war of attrition where the enemy's kept busy with expendable targets so they can't ever target her leader and get a shot at winning - a cowardly but nevertheless effective strategy.


Decklist: Garden of Venom


* Card Type - [url=Card URL here]# of Copies Card Name here[/url]:

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Miscellaneous Information


* Haku is a surprisingly tidy housekeeper, even in her current state of distraction. She's good at cooking, cleans quickly, and is generally a very organized individual.

* Her birthday is March 3rd - the same date as Hinamatsuri. Between that and her lack of friends in the past, she's never actually celebrated a birthday before.

* Her father is a career salaryman in Tokyo, while their apartment is in one of the suburbs. He often spends nights with cowokers to avoid the commute back into the heart of town, so Haku is frequently home alone.

* More may be added as it becomes revealed.
Hidden 6 yrs ago 6 yrs ago Post by Lord of Evil
Raw
Avatar of Lord of Evil

Lord of Evil Body of a man, heart of a Chupacabra

Member Seen 8 mos ago

Name: Yamada Takeshi

Age: 17

Gender: Male

Rank: D

Appearance:

Takeshi has about the average height for a boy his age, being roughly 5'8. His face is somewhat above average (although he doesn't really put any effort into using it), and his most distinct feature is light hair. A bright blond that left many thinking it was dyed. In truth he simply has some measure of european heritage, and many in his mother's line shared the same shade. Surprisingly, he's pretty self-conscious about it. Usually wears casual clothes. He's a bit farsighted so he wears glasses when he's playing.

Personality: Takeshi is something of an oddity among his peers. Considered an airhead by most, he in fact thinks too much most of the time. Takeshi lacks confidence in himself and is something of a sceptic. More often than not, he's left second guessing himself at every turn. He's usually quiet and he tends to like keeping his options open, leading him to be hesitant to commit to anything that doesn't have clear, manageable consequences. He thinks a lot before deciding anything and is prone to worrying, which leads to many people quickly becoming frustrated with him. Still, although he tends to be uncommitted, once he has committed to something he'll follow it through no matter what, and always aims to get the best possible outcome out of the situation. As a side effect of his demeanor he usually never takes anything said at face value, usually expecting some kind of hidden caveat or meaning.

Takeshi gets lost in his thoughts easily in any situation and tends to lose track of his surroundings. Socially, he's often lost in his own little world, though, if he's paying attention, he can be surprisingly observant. All things considered he's pretty awkward, and has difficulties refusing requests from his friends. He finds people other than himself fascinating, and likes spending time with them and their hobbies, and doesn't have many hobbies of his own. Still, the currently popular card game has kept his attention for much longer than most of his hobbies, so perhaps he has finally found something to call his own.

Playstyle: Defensive, in a conservative way. Loathe to use cards in any situation since he might need it later on, the kind of style to hold on to 300 rocket launchers while shooting the final boss with the starting pistol, because the real final boss might be waiting behind it. Wins games by making enemies make mistakes.

Reputation: Takeshi has had a very limited competitive history so he's not exactly well known. Those that are familiar with him know him to be a very frustrating player, to both play against and watch. He often induces impatience in others and wins through wearing their units down with traps. Takeshi himself isn't used to making risky plays himself, however, and sometimes fumbles his advantage trying to drive it home. Generally known as a relatively poor player, but the black card will perhaps be what sets him apart from the rest.

Deck: Necromancy

Leader:


History: Takeshi's life has been mostly unremarkable from the day he was born, although his hair was perhaps a little lighter than the rest of his family. He was fairly reclusive as a child, favoring books over social contact. He had some measure of attention, both good and bad, for the colour of his hair, but anyone that bothered to get that close to him usually ended up frustrated by his tendencies. He managed to make a few friends in time for middle school, though. One of these friends introduced him to World's End. He wasn't that good at it, and he managed to frustrate his friend pretty much every game they played, but for one reason or another he stuck with it. Fast forward a few years and he manages to get a pretty decent deck going. He joined a small local tournament at the behest of his friend, and actually manages to win the whole thing through a combination of beginner's luck and making his opponent so pissed that they attacked every turn and got all of their creatures destroyed by Takeshi's traps. He won a few boosters for his efforts, one of which held a strange black card he had never seen before, and was pretty sure wasn't supposed to be there. He was immediately suspicious. It was fairly powerful and could be slotted into his deck pretty neatly, yet when he looked it up, it didn't seem to exist. He set it aside and tried not to think about it, but it had left its mark on him, and his life would never be the same.

Theme Song: youtube.com/watch?v=u-GfHSYeXpY

Battle Song: youtube.com/watch?v=m3zvVGJrTP8

Misc: His family owns a cat. Has a brother and a sister.



Warrior Of The End

In the long, storied past of humanity, there were many figures that could be called legends. Kings, heroes, powerful mages and the like. And yet, there are many that are forgotten, lost throughout the ages. One such legend's footprint marks a minor note in human history, a figure whose name had been forgotten long ago. No record was saved from that era, only word of mouth from the few that survived the times and spread their line. Only those few people knew of this legendary figure, and they knew him only as the dead king.

The legends speak of a land with rich soil and fertile plains, a golden land of opportunity. Many a kingdom attempted to lay claim to it, but they were always crushed by others looking to exploit the natural resources. This all stopped when the ownership of the land was overturned for the last time to a great king, a man who came to be known as the dead king. Cold and calculating, he nevertheless worked for his people. He opposed invading forces with clever tactics, pulling off miraculous victories against superior forcs. The kingdom entered a period of peace for a time, but such prosperity never lasts long. The dead kingdom, as it came to be known, happened to be in between 2 opposing kingdoms. A serious feud eventually escalated into war for those two soverignties, and the dead kingdom was right between them. Rich with resources for the taking, it became an obvious target for the two armies. The dead king employed every tactic at his disposal, but it would never be enough. The two kingdoms had vastly superior number of card fighters, while most of his people were farmers. The two enemies closed in on the small kingdom and made to finish it off for good. But the dead king wouldn't let them go so easily. He had razed the fields and sacrificed towns for a war he didn't want to fight, and he was going to make them pay for it.

The dead king conscripted anyone with an ounce of talent in summoning, even going so far as to release criminals to fight for the kingdom. One such figure, a scarred wanted man, was rumoured to collude with the dead king's fell rituals. But all these measures weren't enough. Soldiers stormed the capital from 2 sides but were met by heavy resistance. Not only from the kingdom's soldiers, but also through cleverly laid traps. The warring nations, however, would not be stopped. The the defenders were killed to a man, and an army eventually stormed the castle.

No one is certain of what happened at this point, but there are plenty of theories. One story stipulates that, when they entered the throne room, they found the king slumped in his throne. The soldiers ran forward to drive a sword through the king's guts, only to find a morbid truth. The king was dead, and had been for some time. The soldiers had captured the castle - a dead, empty castle, devoid of life. The soldiers moved through the throne room, taking whatever they could find while a few stayed to watch the king's corpse. The looters were so enamored with their work that they failed to notice the absence of their friends, until they came back to the throne room. Standing amidst a pile of dried corpses was the king, seemingly risen from the dead. But, that's just one theory of many.

No man that entered that castle that day lived to tell the tale. A mysterious black fog drifted out from the palace and engulfed the capital. Soon enough the black fog lifted and revealed the ruined kingdom. The two nations reentered the dead kingdom to find it burned to the ground, the earth salted so that no man would ever lay claim to it again. The dead kingdom was purged from their annals, although that never stopped the stories and rumours surrounding the dead kingdom, and of what unholy power had purged the armies of two great and proud nations so profoundly.

Alignment: Corrupted

Reputation: An uncompromising and ruthless ruler, the man who came to be known as the dead king lorded over his people with an iron fist. He had a reputation for using black magic and rumours abounded as to what happened to the prisoners in his dungeon, but he was nonetheless a fair ruler, and no trangression to his people went unpunished. He was a vicious tactician and masterful strategist, leading opposing armies into traps and producing miraculous victories against superior numbers, leaving rival kingdoms with both respect and fear for the black-clad overlord. His people flourished under his rule, even while they themselves cowered under his fearsome reputation.

Appearance:

Tall, lean and pale, with long, dark hair, and with eyes a piercing shade of red. The dead king's overbearing appearance did nothing to dissuade rumors of vampirism, although he himself had always denied those accusations.

Leader:


Skills: Skilled tactician and commander, able to read the battlefield and take calculated risks. Has confidence that Takeshi severely lacks. Has knowledge of black magic/necromancy rituals, average (for the time) skill with swords.

Theme Song: youtube.com/watch?v=CbTI_Bzy29I

Battle Song: youtube.com/watch?v=zMqxveujf0I

Misc:
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