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Hidden 7 yrs ago Post by Aristocles
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@LordofthePies

The game setting is a planet called "Other Earth", but the people there just call it "Earth" for short. The reason why it is called "Other" is that at the beginning of time, the arbitrary and irreducible rules of nature which determine what is and isn't possible made it such that things which cannot exist in the real world exist in that one, such as magic. Why does it exist? Same reason real world forces such as gravity and electromagnetism do: because the universe was created with them. At some point, the answer to any question will hit an irreducible point, or a "just because it is that way" point of explanation.

So, most (basically all) of the action in the RP takes place on a desert continent simply called "The Dracon Continent" or "Draconia" if you wish to call it that. It's basically like the Sahara desert, if that helps, although there are some fertile areas and river valleys. A bit like Egypt in some ways.

Dracons are the main species. They hatch from eggs, as you said, but there's much more to them than that. In as few words as possible, they were artificially created several thousand years ago by a cabal of dragons and mages using a mix of humanoid and dragon blood. The dracons eventually formed their own kingdoms and cities independent of the aforemention cabal, and said cabal was largely destroyed when its members fought one another.

Dracons live in a multitude of realms, both large and small. The eight largest of these realms (all eight of which are kingdoms, with the partial exception of Hekaga in the present) are focused around a major city such as Minbenthac or Hekaga. There never was a single dracon state, kingdom, or empire which encompassed all of the dracon realms. The city of Hekaga still rules over a kingdom, but its leader is a Grand Prince, as the previous king sided with an evil "god" named Dememoras, who tried to take over the dracon realms and lost.

Dracon society is a bit like a fantasy medieval one, with elements of ancient Rome and Egypt thrown in. I can link you to a lot of literature about them that I wrote over the course of several years if you want to learn more. It's a lot to put in right here. Each Dracon realm has its own way of doing things, its own laws, customs, and traditions, but they all speak the same language, follow many of the same gods (the dracon realms have thousands of gods), and all are rather warlike places.

Physically, dracons are divided heavily by gender: males are a great deal larger and stronger than females, and female dracons have a lighter skin tone on their stomachs, soles, palms, and a few other places in addition to a base skin tone (I have pictures if you want me to link them). Both genders can breathe a weak acid, females can nurse their young (part humanoid, remember), and both genders have two horns each, a tail, a snout, and the same number of fingers and toes (three fingers and a thumb on each hand, three toes and a spur on each foot).

Did you have any specific questions? Keep in mind that you don't have to play as a dracon and can make up your own rules about a species you decided to make.
Hidden 7 yrs ago Post by LordofthePies
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Alright, I'll write down my history and when my character is approved I'll jump in
Hidden 7 yrs ago Post by Aristocles
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Cool! If I have to suggest some modifications, I will, but I will be as flexible as possible for you.
Hidden 7 yrs ago Post by LordofthePies
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@Aristocles
Name:
Norix Sirivistra

Race:
Dracon

Age:
37 in Dracon Years

Gender:
Female

Appearance:



Background:
Nori was born in Minbenthac, but never really remembered her home. She was raised by the gypsy caravan that she was born into, and she never really had a complaint. The group wanders throughout the desert, telling stories, fortunes, and even giving magical gifts. (Basic AF I know, if it's not good enough I'll change it.)

Abilities:
Norix has the ability to tell a small amount of the future, such as a month in advance.
Hidden 7 yrs ago Post by Aristocles
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@LordofthePies

Looks good. Keep in mind one minor note; fate in Other Earth is rarely a straightforward path, like the cut of a blade. It's more like a myriad of paths when a hammer cracks ice. And I totally took that reference from King's Quest VI. :D
Hidden 7 yrs ago Post by LordofthePies
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I'll keep that in mind ;P

Do you have any certain way you want me to go in or can I just jump right into the fray? @Aristocles
Hidden 7 yrs ago Post by Aristocles
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It may help to work your character into the narrative. How does a member of Hekaga's royal court sound? Possibly as a guest or a hired oracle.
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Being a hired Oracle sounds best, I'll go with that c:

@Aristocles
Hidden 7 yrs ago Post by BrightSteel
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BrightSteel The hated brony

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Showing interest
Hidden 6 yrs ago Post by Aristocles
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@LordofthePies

Very cool. Feel free to post IC whenever you like.

@BrightSteel

Well, do you need to know more? I'd be happy to tell you anything you like.
Hidden 6 yrs ago Post by LordofthePies
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*Reads cards*

*Nervous laughter*

Hidden 6 yrs ago Post by Aristocles
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It's a good post. Just keep in mind that fate isn't fixed in Other Earth, but always in motion. All that oracles can do is, at best, give a momentary indication of the current course one is on, a course which can change at almost any time. Still, that course was well-written on your part.
Hidden 6 yrs ago 6 yrs ago Post by LordofthePies
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Tarot cards are never set in stone, they are just what's most likely to happen at that time. So either way, it works c:
Hidden 6 yrs ago Post by Aristocles
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Aren't those just regular cards in that picture, though?
Hidden 6 yrs ago Post by LordofthePies
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I do my Tarot with playing cards. You can do readings with any kind of deck.

Edit: Some people even throw stones to predict things.

@Aristocles
Hidden 6 yrs ago Post by Aristocles
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There's all sorts of divinations. The Romans used to do all sorts of things, like observe the flight patterns of birds, the entrails of animals, even read ashes.
Hidden 6 yrs ago Post by LordofthePies
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Yes, the one I remember is that if a bird flew over your right shoulder you would have good luck for the rest of the day.
Hidden 6 yrs ago Post by Aristocles
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And omens on the right were good, omens on the left were bad.
Hidden 6 yrs ago Post by SilverPaw
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I'm interested in joining. I'll see if I can come up with a satisfactory character. As I understand the most recent events are Hekaga trying to make an alliance with the kobold occupied town (is it Traeton?). Besides this somewhat action oriented plot (which I'm a bit more interested in) there are also more SOL like events going on....elsewhere. Is that about it? I'd like to know a bit more about the magic (pretty much anything goes as long as it isn't OP?) and culture (maybe some of the gods they worship and if there is any strife among the draconians atm).
Hidden 6 yrs ago Post by Aristocles
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The kobolds left Traeton and are making their own city named Xigyll. The main species is called the Dracons, not draconians.

As for magic, it is like that (avoid OP), but you should also avoid going "out of sphere" when it comes to what kinds of spells a mage can usually cast. What do I mean by this? I'll explain:

Wizards: Had to study magic in order to wield it. Anyone can become a wizard with enough study. Their power is commensurate with their experience and learning. Mostly combat and summoning spells, little or healing spells

Sorcerer: Born with magic; no need to study. They start out strong but frequently peak out at a young age. They don't understand their own magic in most cases, as it is totally intuitive. Otherwise similar to wizard. Similar combat and summoning spells, little to no healing.

Cleric: Prays to his gods for magic, which is mostly focused around healing, dispelling evil beings, but has some minor offensive spells.

I can explain more if you need me to on this matter.

As for strife among the dracons... there is always strife among the dracons. :D

What SOL events did you have in mind?
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