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The Intro & What To Expect




The meat and potatoes to any good RP is dedicated players, interesting characters and an active plot. this shouldn't be hard to achieve at all. So I propose to keep things nice and simple (at least to start with).

First, clear choices in a 'Choose your own adventure' style will be given at the end of most of the narrator's posts. You will still have a free agency within the posts to act and say whatever you wish, but to keep the story focused I will employ this technique.

Second, there wont be any long waiting period to start or prologues to pour over. You will have a world, and a starting location and you will figure out the world and the plot from the IC as you play it. Choices and survival will be difficult and combat will challenge you as a character and a player.

Third, we only need two players to get started, the rest will join the party 'fellowship style' as the story advances. The writing level will be low-advanced. Let's have some fun!


(Click the image for theme music)


The Fantasy World of Terraixa

A traditional sword, sorcery and savior setting where I base all my high fantasy stories and characters.





Character Sheet

Name: (Full Please)
Age: 15-70
Height:
Weight:
Class: (knight, wizard, thief. assasin, beserker, etc)
Race:(Dwarf, Human, Elf, Halfling,)
Weapons & Equipment: (details but fairly brief)
Skills and Abilities: (expertise, techniques, and magic go here)
Bio: (must be AT LEAST on paragraph long, please use the small amount of lore that I have provided in the lands and intro to help shape your background and backstory)


Combat




Combat follows the Arena-style method of engagement. You declare attacks but you cannot auto hit. You can attempt to dodge/block/defend but the circumstances of the attempt must be reasonable or your action will be overruled by the GMs (If you get shot at by a hail of arrows, don't attempt to Neo-dodge the projectiles or you will just get torn up).

However where this differs from Arena is that all of your encounters will be PvE (unless you and your team want to have a scuffle). So while you cant auto hit us (the GMs) we can Auto-hit you if we feel necessary. We also calculate how much damage you suffer and and how much inflict. Instances where you can auto-hit the enemy is against 'horde' type enemies like mindless zombies ,low level bandits/gangsters or stationary defense towers if they are part of a siege.

Please note YOU CAN DIE in this game, this is part survival and although GMs wont kill you for something minor 'like oops you stepped into a pit'. We will announce deaths if we feel you fail a combat encounter bad enough to warrant death being necessary. If you die your character will not come back, but you as the player will be given a grace period we you can 're-join' the waiting line with another reserve character later in the story. So write well, think logically and you will most likely live to see another page of IC posts.


Magic


Magic is not a cure all for everything. In fact, a common principle to Magic is that it takes as much effort to do something by spell than to do it via conventional methods. Such as a wizard tilling the earth with a geokinetic spell, will tire as much (if not more) than someone who dragged a rake across the field by hand. Especially if he took less time than usual. Maintaining fire will burn your own reserves and that could lead to fatal exhaustion, which is why spellcasters and magicians are usually smart about it.

A witch would rather start a fire on something that can burn by itself than maintain a fire in her hands unless truly neccessary. Magic of someone's own, is bore entirely by themselves, body and all. Which is why magicians of all sorts are constantly trying to find new ways to improve their existing spells or new ones.

Individual spells are like skills, not just an incantation or a simple ritual. Learning to throw a fire orb takes as much effort as learning how to be an archer, learning how to create fire in the first place; is like learning how to craft a proper bow and arrow set from scratch. It often takes more than just effort too, many Magicians will carry materials to help them. Every spell is a skill, every act of Spellcasting tests how good the Magician is at said skill. Like how someone may not learn a brand new skill overnight, they may not learn brand new spell overnight.

Keep this in mind when creating your characters. Magic does not happen by 'magic'. Magic has a cost, Spells are a specific skill. Practice makes perfect, and Knowledge takes time.
Hidden 6 yrs ago 6 yrs ago Post by Keeper of Lore
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Reserved.
Hidden 6 yrs ago Post by Spiffy
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Who's ready to start this thing?! (Probably Monday haha)
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Hidden 6 yrs ago 6 yrs ago Post by Spiritzer
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:) Totally.
Hidden 6 yrs ago Post by Cyrania
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I'm ready. :)
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Hidden 6 yrs ago Post by Keeper of Lore
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I| Btw just a reminder, message me and my cohost (in the same conversation) any new characters and have them approved before posting them into the characters tab.
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Hidden 6 yrs ago Post by Keeper of Lore
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Hidden 6 yrs ago Post by Spiffy
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Sorry was working today. I'll post tomorrow afternoon.
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Sure, no rush! :).
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And we're off! If you have any questions let me know. All equipment is presently missing. Have fun ;)
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At least we still have clothes on.
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Hidden 6 yrs ago 6 yrs ago Post by Spiritzer
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So we were healed?
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Roughly. Not by a medical doctor. Crude healing.
Hidden 6 yrs ago Post by Spiritzer
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Right!

I'll write in reference to that.

So everything in the room looks just like in that pix, right? I've been using that as a reference.

"Graves"'s looking at the bars from his hamnock now, looking annoyed at the racket caused by whoever is in there.
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Yes, though the barred door is outside of the picture to the left.
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Hidden 6 yrs ago Post by Spiffy
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@Cyrania You have enough power for one medium spell before passing out.
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Thanks.
Hidden 6 yrs ago 6 yrs ago Post by Spiritzer
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I know that he is potentially our ally but I'm not going to metagame over here, hence the distrust and caution by a usually very careful character. :). even though just straight up trusting him and unlocking him immediately without any fanfare would be the optimal RPG gamer choice, it just isn't what a "Graves" would do.

Also, welp, looks like he has seasickness now. I wasn't expecting that, his initial giddiness was due to being injured but I guess playing along works just as well. Gonna add that to my character, I'mma do it later.
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I like the way your characters are turning out. Keep up the good work! Graves is a crusty tough one and the former pirate captain is a real cutthroat charmer. Keep up the good work! @Cyrania would be next :)
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Hidden 6 yrs ago 6 yrs ago Post by Lucius Cypher
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Hey, this looks like an interesting RP. I hope you'll accept me.

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