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◄[color=lightgray][/color] ►

NAME

N/A | Place of Birth | 35 cm/19 kilograms | Periplanta Giganticus


A P P E A R A N C E.
What do you look like? A detailed description of your charachter's physical characteristics


E Q U I P M E N T.
A


M I S C E L L A N E O U S G E A R
A


S K I L L S.
A


H I S T O R Y
A


P S Y C H E.
A


D R I V E.
A
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It's started when an alien device did what it did

And stuck itself upon its wrist with secrets that it hid

Now he's got superpowers, he's no ordinary kid

He's........


BEN 10




BENJAMIN KIRBY TENNYSON MIDDLE SCHOOL STUDENT BELLWOOD, CALIFORNIA


POWERS

With the mysterious watch-like device named the Omnitrix, Ben can transform for a limited time into a variety of aliens, each possessing their own unique abilities and powers for any emergency or situation he can think of.


POWERS

With the mysterious watch-like device named the Omnitrix, Ben can transform for a limited time into a variety of aliens, each possessing their own unique abilities and powers for any emergency or situation he can think of.


Character Concept



The main thorough line that I want to center Ben's development around is the concept of innocence and how to maintain its value in a world where so many people are quick to toss it away. This is ultimately a bildungsroman where Ben will encounter multiple obstacles in many circumstances that will force him to mature quickly. Do we take things in our youth foregranted? What does it mean to grow up? How do you deal with the past? Those are the questions I want to explore. The Omnitrix, as well,plays an intrinsic role as a supporting 'character' for Ben. I think it's important to elevate it beyond the role of being a simple Macguffin for Ben to use at a moment's notice.

Needless to say, there will be massive divergences from canon which I'll be taking liberties with in order to take a more interesting route. I'll be taking inspiration from every series of Ben 10 produced, picking and choosing which elements I like best. The world of Ben 10 is massive and full of self-contradictory nonsense that needs to be excised one piece at a time.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Remember that cartoon that you obsess about every time you woke up on the weekend, buy every toy, every single piece of merchandise imaginable? That was Ben 10 for me. I don't know what was the exact formula that made Ben 10 the hit it was and still is today. Well, the original series anyway. I have mixed opinions about the follow ups but I consider the original to be a classic that everyone should watch.

The story that I want to tell is a retelling of Ben's origin story, shifting the scene from a country spanning road trip to a middle school mystery thriller. The central narrative focuses on Ben navigating the troubles of being a public school student whilst also simultaneously working to investigate the mysteries of Grandpa Max's past and how it relates to the posthumous gift that he gave him for his 10th birthday: the Omnitrix. The more he investigates, the more he finds out and peels away the layers of Bellwood's hidden conspiracies.....


S A M P L E P O S T:

San Alonso is quieter than normal, Ben thinks. Here, school, homework, chores and traffic jams are far away. He watches the fishing tackle bob up and down in the forlorn creek of the river, enticing the underwater critters that dwell in its waters. A barely visible fishing line connects it with a pole choppily crafted from fallen sticks and duct tape. Continuing on from the creek, the current cuts through the split halves of a beaver dam and meanders down the curved valleys of Bellwood.

The line suddenly pulls taut. Ben scrambles up, tossing up dead leaves, as he grabs the fishing rod and begins yanking it. It’s a tug of war as the grey shadow underwater pulls back at the same time. Finally, he wrenches it and tosses it upwards. The fish lands with a wet thud on the black dirt, flopping its body uselessly. . It’s a monster alright. He can barely hold it in his hands. It batters and beats at his face with its tail. Hoisting it up by the tail,

“ Grandpa! Come and see this! “ He shouts out. No one replies. “Grandpa? Grandpa? You - “ Wait. His eyes furrow. Why was he calling for Grandpa?

In the middle of his excitement, he’s forgotten that Grandpa Max is gone. Not for a holiday, not for a business trip but gone forever. Dead. He looks back at the wriggling fish in his hand. It’s smaller now. Upside down. Powerless. Just like him. Anger bubbles up within him and for a moment, he wants to wring its gills. Stomp it with a rock. Scream how unfair it is that Grandpa Max dies but Morningstar can’t. Stupid Gwen. Stupid Morningstar. Stupid mom. Stupid dad. Stupid school. Stupid councillor. He kicks a tuft of grass in frustration, still holding the fish in the air. Grandpa Max’s words come back to him.

Catch and release, Ben. That way, you catch bigger next time.

His expression softens. Holding the fish with two hands, he lets it gently sink back into the water. The fish squirms and writhes away, jetting off into the inky depths. Ben sighs. The watch on his left hand now feels like a lead weight that’ll make him sink into the ground if he isn’t careful. He looks at it. The black wristband is rubber thick, clamping so hard on Ben’s wrist that his hands feel slightly numb. The hourglass shaped dial is cracked, blinking a neon green. It almost seems alive at times. Why would Grandpa Max give him a watch that can’t even tell him the time?

He blinks and notices that the shadows of the tree have shifted. The sun glows a dying orange, beginning to set into late noon.

Time to go back before he gets yelled at.




Six Six is reliable. Over a hundred warlords and tinpot system dictators have him as their number one contact. He has never killed a single one of his own clients. No amount of bribes, false promises or blackmail can turn him away from his quarry. That is the foundation of a reputation.

Six Six is deadly. He has killed the unkillable, the undefeated and unstoppable. He has hunted down men hiding behind armies, dreadnoughts and in other galaxies. His reputation is mere bark unless you can back it up with a bite.

Six Six is prepared. He reviews each of his targets movements, behavioural patterns and habitation thoroughly before beginning his execution. His armor has been constantly changed and modified over centuries to near perfection. Dying is for those who lack preparation and foresight. Preparation is how you make a reputation into a legacy.

He was not prepared, however, for the most powerful device in the universe. The shoulder mounted camera protruding from his pauldron zooms in on what is attached on the young homo sapien’s wrist. The frequency of the radiation signature makes any denial foolish. Galvan technology cannot be replicated or faked, even by Cerebrocrustaceans. No one can mistake the device for anything else but the Omnitrix. He briefly takes out a low-band particle pistol from his side holster, aiming it at the human child’s head. One killshot. He hesitates, though. The bounty hunter is not one to believe in fables or myths but if Vilgax the Conqueror was felled by a user of the Omnitrix, it would be foolish of him to engage. He activates his photo-chromatic array, dousing himself in a shimmering field, before he flies off on his twin-jet boosterpack soundlessly. He relays one single short message to his client.

CONFIRMATION: OMNITRIX SIGHTED
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($$$)



Walmageddon

Day of the Discount



($$$)







KZZZZZZTTTTTT -
Whilst the growth of the Wal-Incorporated Global Trade Initiative continues, we at Wal-Incorporated have something new to show you.

Introducing our latest project. The Residential Habitation Mega-Mart! A fully enclosed self sufficient city like you've never seen before! Designed to operate with over a capacity of 10 million customers, our Residential Mega-Marts will fully attend every one of your needs. Even ones you didn't know you wanted! In our residential mega-marts, you can enjoy the products of over 3,250 corporate members of the ever expanding Wal-Incorporated Family. That's not all. Our state of the art macro fabricators and brand new auto-logistic programs ensure that the buying never stops and the shelves are always stocked. For those that run into any problems, our fully automated Wal-Buddies will make all those pesky decisions for you and ensuring that you have no worries.

Make the smart choice today and sign up now.

Wal-Incorporated. Providing happiness at low prices. Always.

DISCLAIMER: BY AGREEING TO THIS CONTRACT, YOU ARE AGREEING TO FORFEIT OWNERSHIP OF YOUR PERSON-HOOD, NATIONALITY, IDENTITY, PREVIOUS CITIZEN SHIPS AND ALL PROVISIONAL INTERNATIONAL HUMANS RIGHTS TO WAL-INCORPORATED. WAL-INCORPORATED AND OTHER SUBSIDIARIES OF WAL-INCORPORATED RESERVES THE RIGHT TO ALTER, REMOVE OR ADD TERMS OF AGREEMENT WITH CUSTOMERS AS SEES FIT. ALL TERMS ARE NONNEGOTIABLE. VIOLATION OF CONTRACT WILL RESULT IN SEVERE PUNISHMENT. CUSTOMERS FROM THE IKEA FREE-TRADE ZONE ARE BARRED FROM WAL-INCORPORATED MEMBERSHIP. PLEASE READ WAL-INCORPORATED LICENSED CUSTOMER CONTRACT AGREEMENT v2.04 FOR MORE INFORMATION - KZZZZZZZTTTTTTTT




($$$)




The Wal is all, and the Great Sam fades. That is the eternal truth of our existence, my dear readers.

When the governments of the old collapsed in the Fall, millions took refuge within the safety of the Wal. Chaos consumed our old lives and our new ones were bought in the Wal. Yet, the taint that ravaged the Lots did not spare the Wal. The mechanical automatons that governed the Wal became berserk, turning on their former masters. The Board became silent to our pleas. In those dark times, we were fractured and reborn again, some turning to madness whilst others found new ways to survive in the new world order, settling out into the far reaches of the Wal and forming civilizations built upon the Old World. Yet, the shelves still fill. There are no more customers and yet, the Wal still functions.

You may have seen it before. The mountains in the far distance. It is called the Bargain Bin.

A land of the forgotten. The abandoned. Where the discounted, the low priced are unfit to be bought. Within the garbage and the ruin, further in, past arcane technologies and ancient ruins lies a power with no expiration date. Waiting to be bought, claimed and used. Numerous factions wage war for supremacy over the region. The Stationary Shogunate. The mysterious Rangers of Pets and Animals. The Grocery Tribes. Tech Support. The Pharmacy. Worst of all, the dogmatic cult of the Smiling One waits and watches, plotting to seize the next opportunity.

Will you succumb to the Wal or rise above it?

That is your choice, dear reader.
= Barnes the Noble, Head Chronicler of the BOOKS department, PSA XII, Annals of the Wal





This is an unofficial interest check for a reboot of one of my old ideas. It is unconfirmed as of yet whether or not this will be made into an official RP. I am merely testing the waters for interest.

Walmageddon: Day of the Discount takes place in an alternate post-apocalyptic future whereby the remnants of humanity live within giant supermarket arcologies after a cascade of events that led to the destruction of modern civilization. Once owned by the now defunct trans-national corporation, Wal-Incorporated, the shelved landscape teems with eldritch technologies, mutant abominations and roving bands of nutjobs who have adorned themselves with the brands of the Old World.

You are an Aisler from one of the many Departments within the Wal. After being captured during one of your regular shopping trips near the infamous Bargain Bin , you have been captured by one of the many Grocery tribes and forced into a gladiatorial arena only known as.....

The Blender.

Little do you know that the choices that you make here will lure you deeper and deeper into the complex machinations of the Wal and the numerous departments vying for dominance in the mega-mart.

I am looking for 4-5 players atm. All details are subject to change. Please ask any questions that you may have.

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Hello! Good morning! How are you doing today? May I help you with anything?

You may call me the First Greeter. No, not like my other.....mentally troubled brethren. I am the first and last person everyone meets. Once upon a time, I guarded the fabled Gates of Sliding, ferrying all wayward souls into the safety and comfort of the Wal. Once. That was eons ago. Now, I simply watch, witness and greet all who wander by me. My fate is tied to the Wal itself. I will live as long as it's shelves are filled.

But who I am is none of your concern. You are your own concern. Managing to live a long life in the Wal is certainly impressive. It takes a toll on you. I have seen countless like you searching. But, for what exactly? The rare 25th flavor of Ice Cream within the frigid refrigerator section? A master coupon? The safety and comfort of a Department? Some archaic piece of Wal-Tech lost within a Manager Office? The Wal offers both reward and punishment for those who are filling to pay low prices. You just need to have the will to take what is yours.

I digress, though. I mean not to hamper you on your shopping trip. Srange receipts await you, aisler. Do promise to show me yours when we meet at the Checkout. Trust me. We all meet at the Checkout sooner or later.

Oh, I almost forgot one thing.

Welcome to Walmart. I hope you enjoy your stay.







What wakes you up first is the smell. The styrofoam walls squeak and squeal with every moment you make. It’s so cramped that you’re forced to stand up. Thankfully, your captors have allowed you to keep your clothing to maintain your dignity.

You try to remember how you got here.

The Bargain Bin. That’s what you first focus on.

Any traveller would be hard pressed to miss the Bargain Bin in these times. A monolithic pile of refuse strewn out like an ant hill, lines upon lines of Stockers building up its foundations from the chaff of the Wal. Within its nooks, crannies and shadows lie the last bastions of humanity, eeking out a meagre existence.

Though you’re not well enthused with the inner politics of the Wal unlike the aislers of the Books Department, your days of being a shelf-dweller have passed. The Bargain Bin has been bled, fought and, pardon the phrase, bargained over longer than you were alive.

On the eve of the last Black Friday, the Bargain Bin had become a veritable battleground. An ocean of red flowed through the shelves, the tributaries inundated with bodies. It was said that the clean up that day took 2 months. It was clear by then that both the Stationary Shogunate and Tech Support were tired of support. A truce was formed with the Bargain Bin being divided in two, the north and the south.

Since then, an uneasy detente has settled over the Bargain Bin, with each faction occupying and dividing up its numerous territories. The Stationary Shogunate and the Noble Houses of Clothing have allied together, occupying the North of the Bargain Bin. The technocratic factions of Automobiles and Homeware have been bullied into supporting the all encompassing Tronic Temple, occupying a former Manager’s office as their base of operations in the South. The nomadic Grocery tribes, the numerous Dorfs of Fort Lego and many more factions are teeming within the Bin, seeking opportunity wherever they can in the chaos.

Your thoughts travel back to the present. How did you get captured? Somehow, the sinister followers of the Cult of the Smiling One somehow ambushed you during what was supposed to be a routine trip to the Bargain Bin. With your wrists zip-tied and your feet chained to the other captives with thick ropes of shoelace, it’s near impossible to escape. Escape seems a near impossibility. They’ve herded you all here for an unknown purpose. The echoing chants of the Smilers above seem to provide an answer for what that purpose might be.

“ PRAISE BE ONTO HIS EMINENCE, SMILEY. THE HERALD OF SAM.”



$$$



> PLEASE ENTER CUSTOMER RFID SEQUENCE
> *********
> ERROR. 2 ATTEMPTS LEFT.
> *********
> ERROR. WARNING. 1 ATTEMPT LEFT UNTIL CUSTOMER MALFEASANCE PROTOCOL ACTIVATION.
> *********
> SUCCESS.
> WELCOME TO WAL-INCORPORATED INTER-COMMUNICATIVE CUSTOMER SERVICE NETWORK BETA. HOW MAY WE HELP YOU TODAY?
> PROCESSING........
> LOADING ........
> AUTHETICATING .........
> OPENING CUSTOMER INTERFACE MENU .........
> ACCESS GRANTED. WE HOPE THAT YOU ARE SATISFIED.












$$$



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Minimum Wage, Maximum Weird






GAS-WAY EXPRESS CO

The Right Way, the Gas Way


DAILY EMPLOYEE MEMO


SUBJECT: WELCOME NOTICE FROM MANAGEMENT

Welcome, new employee, to your first and last day on the job at Gas-Way Express. You've passed the reviews, you've passed the interviews, you've passed the exorcism and now you're ready to become an official member of the Gas-Way Express family, an multinational extra-dimensional enterprise! Here at the Nowhere Branch of Gas-Way Express, we distinguish ourselves from our competitors by being adaptable, innovative and focused on what we call a customer-first philosophy!

Throughout your journey, we'll help you to develop numerous life and death skills that'll help you forge new career paths and discover ones you didn't even know existed! By working together, you can ensure that your Gas-Way experience will be an unforgettable and traumatizing one!

Before we let you begin your first new exciting day, we just want to let you know that as part of the Gas-Way Express Co, your well-being and health are of the utmost priority to us other than the customers. If you experience any problems or have any complaints, simply contact us through our Employee Complaint Network! Otherwise, we look forward to working with you!





The question wasn't why your only choice of employment was a run down gas station in the middle of Nowhere but rather how you managed to get here in the first place. Bills to pay, student debt, loans, a lack of choice..... Whatever the case, your decisions led you here to a job that has large demands but pays little.

Situated in the middle of Nowhere, Oregon; this gas station's only companions are the endless doldrums of the desert expanse and a single, thin highway that slices through the heat. The nearest town is a little over a hundred miles away. A work bus picks you up and drops you off twice a day.

You've seen the warnings from old employees, either written on old sticker notes glued to the old dilapidated walls.

After all, how bad can one Night Shift be?

GAS STATION BLUEPRINT

The Store

The Dumpsters

The Expanse

The Highway

The Back - Don't mind the pentagram. Or the salt. Or the brimstone.

Parking Lots -

Restrooms - Something lurks underneath the bowls and the sinks.

Stockrooms

Freezers - Within its depths, you can make out strange frosted silohuettes oddly shaped like bodies.

TEAM POSITIONS

//CASHIER - first and last face that every customer meets at our

//PUMP ATTENDANT -

//ASSISTANT MANAGER -

//SQUATTER -

//STOCK CLERK -

//TRAINEE -




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No, you're not here for a promotion. Or a demotion.

The lot of you share one single thing in common. I'll give you a while to figure it out. That's right. You're all new transfers. Fresh faces. Your transfers weren't out of coincidence. The Arch Committee pulled a lot of strings, rituals, bells and deals to get all of you here at the same time in the same place.

Personally, I think it's all a PR stunt to put out the fires left behind by the Thorpe case. Media's still kicking the dead unicorn over that incident.

New Myriddin ain't like Salem Coast or the Laveaux District.





Whether a veteran of the Monolith or a newly inducted




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Pssssstttt, pipeworker. I can see you're new around here, ain't ya? Don't got the stink of an Westerner on ya.

The Underrail chews, chews, chews and chews. It never spits you out. It keeps you under its grasp and never lets you.


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Greater good, lesser evil, light side, dark side. No matter how carefully or consciously you step, you always get bantha fodder on yér boots at the end.


Name: Ortos Viell

Occupation and Affiliation: Civil Contractor / Former Bounty Hunter of the Rim Consulate

Description: The least everyone expects when they meet the famed Ortos Viell for the first time is a curmudgeonly geriatric Rodian. Ortos Viell is old, weary and beaten but not broken. Far past his prime and well into his twilight years, Ortos glum wrinkled features almost make him look like a mummified frog and the poster child for a Republic retirement center. However, his physically unassuming nature hides a stout and weathered build capable of surprising a Trandoshan.

Behind Ortos's dead eyed demeanor lies the calculating mind of a once infamous bounty hunter and a will like durasteel to see his plans through. Although he's left his days of tracking and wanton assassination behind, he still keeps an ancient Drearia 98-Prime on hand as a holdout blaster along with his old hunting helmet as a keepsake. After all, who needs them when you're a refueling station attendant? Nowadays, Ortos keeps them hidden in favor of more subtle and diplomatic ways to end conflict such as citing universal Galactic Hyperlane Laws to unruly customers, calling security and threatening to beat you until your legs stop working.

Background:

Born on one of the multiple trading posts in the Outer Rim planet of Savareen, Ortos, unlike other Rodians, was content to live a simple honorable life, away from law-breaking ventures and towards more modest legal opportunities. After the reestablishment of the New Republic and the eventual feuds over trading territories and hyperlane ownership rights, Savareen fostered as a haven for all criminal elements wanted from both the remnants of the First Order and the Resistance.

Once he hit his 16th birthday, Ortos landed a gig working in a starship salvage crew. Unfortunately, he found out soon that the salvage crew he was working for sold parts to the Crimson Dusk. When he tried to report this wrongdoing to the authorities, he found out that the Republic Lawkeepers he reported the incident to were corrupt and in bed with local criminal elements. It was at that point that Ortos accepted what life was telling him to do and became a bounty hunter.

Quickly rising up in notoriety and fame throughout the underworld, Ortos was known for his simplistic yet calculated manner of dealing with his bounties, whether it meant taking them in alive or dead. His experiences took him from the Deep Core to the far reaches of the Unknown Regions which quickly became more known by the day as more and more systems began looking outwards. Ortos's criminal career reached its peak and end when he became a member of the Rim Consulate, a bounty hunting guild. Coincidentally, it was also at this time that Ortos was considering retiring and settle down with a sileum farmer on Ryloth that he had encountered during one of his bounties. The Rim Consulate disagreed. Violently. Needless to say, Ortos went on a self-imposed retirement from the business. However, as the sileum farming business began to dry up on Ryloth, Ortos found himself and his family in desperate financial aid and decided to use the knowledge gathered up from decades of bounty hunting as a contractor of sorts, taking up jobs of all manner. It didn't matter what they were, as long as they weren't dirty and they paid well.

The mobile refueling port, Tyrtian Ambassador, has docked for maintenance repairs within the Daalang sector with a certain Ortos Viell being one of its hired attendants.
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Minimum Wage, Maximum Weird







GAS WAY EXPRESS CO

The Right Way, The Gas Way


DAILY EMPLOYEE MEMO

SUBJECT: WELCOME TO NEW EMPLOYEES

Welcome, new employee, to your first and last day on the job at Gas-Way Express. You've passed the reviews, you've passed the interviews, you've passed the exorcism and now you're ready to become an official member of the Gas-Way Express family, an multinational extra-dimensional enterprise! Here at the Nowhere Branch of Gas-Way Express, we distinguish ourselves from our competitors by being adaptable, innovative and focused on what we call a customer-first philosophy!

Throughout your journey, we'll help you to develop numerous life and death skills that'll help you forge new career paths and discover ones you didn't even know existed! By working together, you can ensure that your Gas-Way experience will be an unforgettable and traumatizing one!

Before we let you begin your first new exciting day, we just want to let you know that as part of the Gas-Way Express Co, your well-being and health are of the utmost priority to us other than the customers. If you experience any problems or have any complaints, simply contact us through our Employee Complaint Network! Otherwise, we look forward to working with you!

Sincerely,

The Management





The Night Shift is a satirical horror and comedy role-play with supernatural elements where you play the role of a recently hired minimum wage worker for the supranational oil mogul, Gas Way Express Co. Unbeknownst to you, this gas station becomes a hub for the eldritch, the horrifying, the anomalous and weird during the Night. It's up and your fellow employees to you to preserve the interests of Gas Way Express by holding off the threats of the strange and silly until the next day shift. Failure to do so could result in your permanent dismissal and future barring of employment from all Gas Way related outlets.

Night Shift's system is a hybrid of a sandbox/narrative RP whereby players are free to explore the surrounding environment of the gas station. Objects present within the gas station can be interacted with and used within the narrative of the RP. Failure to respond to or solve events during your shift will result in permanent consequences that will dramatically shift the nature of your next night shift.

Players will be given roles, each of which have their own responsibilities and chores to fulfill around the station. In addition, each of these roles also has one special "Benefit" that they can use to allow them the upper edge against the possible dangers that they might face during their Night Shift. In order to use a benefit, you must type out your action in colored text in order to trigger it. Note that you can only use a benefit once per shift.




Employee Manual of Conduct and Procedure


1)Standards of Posting

All Gas-Way employees who join the RP must make posts whose content and structure fall within the guidelines as discussed below.

- All posts must be formatted in third person tense.
- All posts must be a minimum of three paragraphs or longer.
- All posts must not contain content or material that violate RPGO standards. Sexually risque interactions must be done in private messages with consenting users.
- There is no strictly mandated posting order, but employees are forbidden from making multiple posts in a row without the consent of the manager.

2)Standards of Employee Interaction

During your stay at the Night Shift, we will inevitably attract different employees of different dispositions. All discussions that occur within the OOC or outside of the IC must adhere to the following rules.

- Treat all employees with respect and dignity.
- Don't be an asshole.
- If you have any concerns about or have any problems with other employees, please contact me privately and see if we can come to a solution.
- Don't be an asshole.
- There is a difference between a fruitful discussion and a long drawn out argument. Arguments will stop being arguments when the manager says so.
- Don't be an asshole.

3)Activity Standards

We, at Gas Way Express, understand that not every employee's schedule is the same. We appreciate and celebrate the diverse lives of our employees as much as we do their diverse backgrounds. However, we also expect employees to maintain a work life balance. Therefore, negotiations with your manager on acceptable work hours and your shift times must follow standards as listed below.

- Employees are expected to post at least weekly or bi-weekly. Being able to post frequently is encouraged.
- If an employee must take a break from posting or is unable to post, they must communicate to the manager beforehand in a timely manner. Failure to do so will result in possible dismissal.

4)Employee Expectations

We, at Gas Way Express, expect the highest standards of behavior and work from our employees, just as our dear customers would. Therefore, each employee is expected to observe these following rules.

- Participation and discussion of the narrative is heavily encouraged.
- Private collaborations with other employees are encouraged.
- The RP is a mystery as well as a horror RP. The onus is on the players to respond to and interact with the environment set out by the manager.

5)Other Rules

- A discord channel, at this point of time, is not currently under consideration. All OOC discussion will occur in thread.
- If an employee has any other inquiries that remain unresolved after consulting this manual, please contact your manager for further assistance.

Gas Station Layout




1. The Store


The shelved cornucopia of chronic health conditions, western obesity and one-dollar knick knacks. The fridges to the left of the counter store your regular poisons and carbonated corn syrup goodies. Glass windows provide a scenic view of the outside pumps and the surrounding desert. Coffee machines, microwaves and a malfunctioning slush dispenser are available on the store counter for usage.

2. The Pumps


A series of old and weathered fuel pumps shadowed over by an old and weathered pavilion, protecting the heart of the station from the harsh adversities of Nowhere. The keypads on the pumps are inscribed with hieroglyphic symbols and arcane languages from another era, Management's attempt at integrating credit card terminals into the station's pumps. A soda machine on the outside of the store awaits those seeking to parch their thirst, although, it is often filled with strange foreign beverages.....

3. The Parking Lot


Located on the outskirts of the station, north of the Pumps. The station sign directs lonely travelers to this strip of concrete. A menagerie of vehicles remain eternally abandoned here, ranging from dusty to old and decrepit. Some cars look as if they'd been left here for centuries.....

4. The Dumpsters


The rot that pervades here is choking, accompanied by an orchestra of buzzing flies. The scent here is a mixture of decay and festering waste that burns your throat. Some of the garbage bags jostle and move, something lurking underneath the pile....

5. The Expanse


A land of disparity and harsh extremes, burning in the day, freezing in the night. Saguaros dot the landscape like silent guardians. You wouldn't want to walk out here alone and get lost.

6. The Highway


If the pumps are the heart, the highway is the blood that fuels the station. The I-205 runs through Nosuch County and into the middle of Nowhere, both literally and figuratively.

7. The Behind


As far as official policy goes, anything can happen behind gas station premises. Eclectic graffiti and tags covers the walls, the ground is littered with refuse and detritus and you can often find a person or two leaning back against the wall. Who knows what kind of deals are brokered here?

8. The Restrooms


No one maintains it anymore. You're not even sure you can call the walls white. The mirrors are cracked, the paper towel dispensers are constantly soaked and your feet always splash in a puddle. Don't even get started on the funky odor that comes from the stalls....

9.The Stockrooms


Dry Storage. Cold Storage. Utility rooms. Junk. Management's written these areas off the books. No one really cares about what you do here. Don't mind the oddly shaped silhouettes in the Freezers or the military grade containers in Dry Storage. Whatever you do, just keep them out of sight of the customers, but never confuse it for messing with store supplies.

10.The Backdoor


A place where you and your fellow employees can rest and relax from the public eye. A cubby drawer stores all your items whilst a radio and TV serve as your only forms of entertainment. Wi-Fi password is for the assistant manager's eyes only.

The Altar
DOES NOT EXIST

The Basement
DOES NOT EXIST

Looking For Help - Positions Open!


Gas-Way Express Co is currently looking to hire people for the following positions at the Nowhere Branch based in Nosuch, Oregon.

Open Positions and Responsibilities

Assistant Manager
Minimum Qualifications: Graduate/BSc

Responsibilities

- Ensure team cohesion and cooperation.
- Assist with all clerical work.
- Ensure that establishment is secure after the end of the shift.

Benefit

You have the ability to call Management once every shift to provide advice or for assistance. Repeated attempts to call Management will result in your pay being deducted. This will result in an extended collab with the GM.

Cashier
Minimum Qualifications: Intermediate


Responsibilities

- To serve any and all clients with a friendly smile!
- Close out register
- Refill food stations
- Ensure that coffee machines are maintained.

Benefit

Due to a lack of spare change, you can request once per shift for any customer making a purchase to give you something of equal value to the item they are purchasing from the Store. This can be done in response to any GM post.

Stock Clerk

Minimum Qualifications: Intermediate


Responsibilities

- Assist with arrival of incoming shipments.
- Ensure the cleanliness of establishment.
- Restock shelves

Benefit

Management has given you sole access to the key codes of the storage lockers within the Stockrooms. Using your benefit allows you to open one of these storage lockers per shift and procure one item from within it. Attempting to open more than one storage locker from the store room will result in serious consequences from Management. Gas Way Express does not take misuse of its resources lightly. In order to determine the item, you must use a randomly rolled six digit code. You can also give this benefit to other players to use it on your behalf.

Pump Attendant

Minimum Qualifications: Intermediate


Responsibilities

- Attend to the gas pumps.
- Change gas prices on the outside signboard.
- Sweep all trash away from the fuel stop to the Highway.
- Take tank readings.

Benefit

Through the power of belief or sheer luck, you are able to fix one item per shift to pristine condition without knowing how to. Attempting to fix something without prior knowledge will most likely result in you breaking it more. This can be done in response to a GM post.

Starting Wage: $10.05/hour, $12.15/hour for Assistant Manager (Non-negotiable)

To apply, please send an electronic copy of your CV and a recent photograph taken within one to two years to: gaswayexpress_employeecare.org. All CV's must follow the guidelines as below. Candidates are free to alter the format below within certain limits.

CLOSING DATE: FRIDAY, 13th October, 2009


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You seem






//THE EASTERN UNDERRAIL








//FEATS
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Nick Nacks The Wonderfantabulous




I may be trapped in this accursed form but soon, soon you will all see the majesty that is Nick Nacks!

Name
Nick Nacks Wonderfantabulous The Third Of The New Sockomancer Order and Master Marionette of the Multiversal Fabrics


Age
Approximately 250 years old. Current age of host is 23


Appearance
The Mantle of The Master Marionette varies in its appearance across each and every one of his incarnations, changing its form and features to best suit the ever constant ever-shifting nature of reality. Its current incarnation is a old, frayed blue foot garment made of sheep's wool with buttons sewn onto the end to resemble a makeshift face. The current 6th host of the Master Marionette is a 7 foot tall anthromorphic ventriloquist/bard in training from the mysterious land of Everafter named Okk P Pett. Whenever harnessing the Mantle of the Master Marionette, the sockpuppet which the host wields shifts into one of seven forms, each containing the soul of past Master Marionettes.

Escobar the Eccentric - A yarn peach-skinned human effigy who wields a miniature knife.

Tyroden the Terrible - A barbarian orc puppet fetishitically covered in tinfoil.

Fred - The actual right hand of Okk. Yeah, that’s literally it.

The Penta-Posse - A set of five finger puppets carved from bottle corks and haphazardly sewn together with napkins.

A Sock - A yellow stripped football sock that once belonged to a troll pyromancer.


Personality
Exuberant and boisterous, Nick Nacks The Fantabulous is as grandiose and as hyperbolic as any wizard could be. This has become more apparent due to the limited range of emotion he has as a sockpuppet. Because sockpuppets don't really have eyebrows or lips or - We just don't mention that to him. However, whilst Nick Nack is the dominant personality, other puppets battle for dominance for just one second in the spotlight, each of them with their own unique quirks and behaviors.

Escobar the Eccentric -

Tyroden the Terrible -

Fred -

The Penta-Posse -

A Sock - Emotionless. Mute. Concentrated. Almost as if it's not even alive. Are we sure that this was even a former holder of the Mantle and not some random sock? Who cares.


Habits/Quirks


Past


Moment of Heroism


Moment of Tragedy


Strengths/Abilities
Escobar the Eccentric -

Tyroden the Terrible -

Fred -

The Penta-Posse -

A Sock -


Weaknesses
Fire, Oh Fire -

Musical Chairs -

Hand Puppet Coordination -


Items/Equipment




RELIC
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The land and the sea. Only fools believe them to be different and only bigger fools believe the sea to be more free than the land. Fools. They are both cages, with the bait of freedom, security and power in both of them.

And who has the key? People too powerful for you and I to imagine. The question is whether or not you have the guts to break your bars......










It begins with a date.

2099. The eve of a new century rising from the ashes of the old.

It’s been 60 years after the Dark Crash. 50 years after the Nine Mile War. 45 years after the signing of the SEAEZO Treaty. 15 Years After the Pan Pacific Agreement. It’s a miracle we’ve managed to make it this far.

2099. The twilight of the 21st century.

It is the age of the Cyber. Machine has consumed flesh and code has subsumed thought. Man and machine have become intertwined as one. Bone is shed in favor of reinforced titanium, eyes are replaced with fibre-optic camlenses and limbs with multi-axial nanotube assemblies. Fashion catalogues have been replaced with designer aug catalogues. Spider legged mercenaries march into the Congo to wage war. The head striker of the Palladium Posse shows off his new Mark 5 mechano-thrusters. The meat is obsolete whilst metal has become the new human.

The body is no longer sacred.

It is the age of the Gene. To fight back against the metal, life must be altered beyond its natural boundaries. The GMO fear-mongering of the twenties lacked imagination and in spite of the constant protests of gene purist groups, genetic engineering is now as commonplace as dollar store candy. The human genome and all of its possibilities are now a playground for alleyway geneticists and laboratory eggheads to tinker with. New varieties of New Babylon’s halophytic seaweed soy grow in the hydroponic gardens of soccer moms. Adverts for children’s kera-mods surge as halloween comes around the corner. Crowds part as a person screams out, his features half-man half-turtle, clutching a syringe of bootleg transcription stabiliser. The definition of human is quickly becoming more and more blurrier.

Life is no longer sacred.

It is the age of the Corp. Transnationals, mobile enterprises and startups permeate every facet of our lives, a capitalistic ecosystem of shadow warfare and trade deals. Though government institutions hold strong, corporate greed will soon erode it away like tides against a cliff. Your blue-collar livelihoods are dictated by the rise and fall of Lee-Platine’s stock values. Offers for university scholarships offered by a number of fast food industries dot the e-papers. Your package deliveries are sent over by an Iridium Heavy Industrial sky-bird, bristling to the teeth with anti-personnel smart guns. For your protection, of course. To be an individual underneath the yoke of the Corp is a paradox and the only way out is to fight dirty.

Your personhood is no longer sacred.

It is the age of the Deep. Everything and everywhere is interconnected by an ocean of encrypted servers and data transmissions ranging in the gigabytes. The physical and virtual worlds have melded together in two, forming a symbiosis of abstract and concrete. AR addicts doze off in the streets, trapped in a constant cycle of chip abuse and sensory deprivation. Poachers surf the forbidden territories of the Deep, hunting down wild malware to capture and reuse for their own purposes. Hidden deep within, remnants of malfunctioning intelligences roam around like lost children, enslaved to their own subroutines. Those who desire can sink deeper to search for the truth but at what cost?

Reality is no longer sacred.

Let’s take a closer look at the situation.

The South China Sea. An ocean of red and riches. It has been fought and contested over by countries in South East Asia since the beginning of the First IndoChina Wars. It’s not hard to see why. It’s the hub of maritime trading in South East Asia, worth more than the Suez Canal in asyuan. Borders have been drawn up, agreed upon, re-negotiated and destroyed more times than history can count. It’s best not to ask too many questions about who started it since finger-pointing is the usual response. SEAEZO is the only thing keeping the region from becoming the battleground for World War 3.

Where are you now?

New Malacca.

If there’s one word to describe New Malacca, it’s maze. It is a haphazard ramshackle arcology of docking harbors, hollowed out ships and hydro tunnels shifting in size and shape. Along with the ever changing assembly of warships and merchant vessels that come in and out every second, no sight in New Malacca is ever the same.

It is a land of the lost. The Great Flood spared few and sunk many. Those who remained either succumbed over time to the Corps or went on a pilgrimage of their own. Splintered sects of Buddhist monasteries live out a meek existence on shanty boats. In the hustle of the wet markets, you hear Tagalog, Hokkien, a zoo of endangered languages forming a creole. On the docks, you see a crew of Burmese pipe spanners play a homebrew version of Poker on shipping containers. When all other options are off the table, New Malacca is what remains.

It is a utopia of the illicit and illegal. Crime, poverty and gangs wrack those who float above on water whilst the corps lurk underneath the offal, biding their time to pull strings and influence the state of power in the floating city. Trafficking routes for black ganja and Hype Out can be found all throughout the city. Gang wars are the city’s morning alarm clock. Just last week, an Armalance convoy was robbed and assaulted by full body cyber-loons. Violence and lawlessness are a constant within its rusting walls whilst duplicity and caution are as essential as oxygen.

To be a part of New Malacca is to navigate this slippery maze. Most give up trying.

You didn’t come here to surrender, though.

You came here to rise.



//PREMISE AND PLOT


June 15th 2099. 7:00 PM. Dead of the night.

Suraiboshen. Best five star omakase this side of the Indian Ocean.

That’s not why you’re here, though. You aren’t here because you got lucky on the ten thousand reservation list, nor did you have some fat cat pull some strings for you.

You’re here because you got hired for a job. Top secret. A job that promised a 500,000 asyuan payout. Just the thing needed to propel you back up this world.

Whether you were a discharged lawkeeper, a wanted script hacker or a news anchor stretching the bounds of investigative journalism, your background doesn’t matter. Your desperation and needs mattered more than your skills and now, you’re here.

The two guards standing by the side of the door cough and nod towards you, the ancient hinoki oak door sliding open. You walk inside to take a seat...........





Straits of Steel is a post-apocalyptic cyberpunk ® roleplay set within the region of SouthEast Asia. Players will be taking the role of a group of savory and unsavory individuals that find themselves wandering around in the floating aquapolis of New Malacca. Your adventure begins when an unknown power broker contacts you about a one-time job offer that promises high risk but high reward. With nothing to lose, you accept it and find yourself waiting at the entrance of a seedy sushi bar to meet your man. Too bad no one told you that this wasn’t going to be a solo operation…….

The roleplay will be a hybrid-sandbox linear group roleplay that revolves around a collaborative tight narrative centered around the personal interactions of the players with each other and the natural environment interspersed with sections that allow for limited open world exploration, albeit with certain caveats. This approach is meant to allow for a sustainable level of player freedom without compromising the cohesion of the RP. The actions of the player will determine their influence and position within the landscape of New Malacca along with their relationships to each and every faction. Every decision that you make will have consequences or repercussions further down the line if you do not think carefully.

//RULES


一 )If you’re seriously considering god-modding, powerplaying or metagaming within a play-by-post roleplay, don’t make me the target of wasting your time on the internet. It’s rare enough around these parts as it is. If an attempt at any of these aforementioned actions is made within the IC, then, repercussions will follow. Depending on the severity, this can range to a stern warning to permanent removal from the RP.

二 )The genre of cyberpunk and adult themes are inextricably linked together. Therefore, this will be considered an 18+ RP in which adult and mature topics can be discussed and explored within the confines of the setting. However, all CS applications, IC posts and OOC posts must fall within the guidelines of RPGO’s terms of service. If you are seriously considering to engage in explicit NSFW behaviour with another poster, take it to the PMs. If not, I’m going to force you to take it to Pornhub via banning you from my RP.

三 ) Start shit, get hit. Wheaton’s law applies here in this RP, both within the confines of the OOC and the IC. There will be absolutely no toleration for any bigotry, assholery, harassment or bullshit within this RP. When the GM tells you to stop, you stop. If you have problems with how this RP is being run, discuss it within PMs with me. If you have problems with another poster in this RP, discuss it with me in PMs. If there is any way to approach a situation without escalating conflict, do so.

四 )When creating your character sheet in Straits of Steel, overpowered is not optimal. You are expected to create dynamic and fleshed out character concepts that fully embrace the nature of this world. You are not a former wetworks supersoldier packed with miniaturised thermonuclear weaponry. You are not the CEO of a Triple-A corporation. You are essentially a schlub near the bottom of the rungs of the socio-economic totem pole, attempting to claw your way up the food chain.

五 )As Straits of Steel is an advanced level RP, posting quality and length are of the utmost priority. A minimum of three-four paragraphs is required for a post along with a reasonable level of descriptive writing. Quality over quantity is best but when quality goes hand in hand with quantity, it’s even better.

六 )The rules for posting frequency are undecided as of now but a minimum requirement that all players must follow is to inform the GM of any discrepancies or possible IRL events that may interfere with post writing. The RP will be a mixture of regular cyclic posting order, collaborative Google docs posting and an experimental ‘free period’ posting where fast posting is allowed and there is no set order.

七 )Discussion about storybuilding and worldbuilding is not only encouraged within this RP but to be promoted. Forging your own possibilities in this setting and writing out the backstories of new factions is always welcome.

八 )Any questions or queries that have not been resolved after reading these rules can be followed up if you believe it to be necessary in the OOC or privately.










//MECHANICS


• In Straits of Steel, an emphasis will be placed on creating a closed sandbox environment for players to interact in within the confines of the narrative. To help accentuate this, interactive objects and NPCs in the environment will be highlighted with specific colored text.

• The status of objects and health of NPCs will also be illustrated at the end of an GM post as such below.

Yikil Borosky: Minor concussion, perforated femur, dislocated shoulder joint, in severe distress


//CHARACTER SHEET


Keep in mind that the format and style of your character sheet can vary, but it must include all the essential details listed in this example character sheet.

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//THE SESE FTZ AND NEW MALACCA


After decades of border disputes, military standoffs and proxy wars between China and the ASEAN coalition of South-East Asian countries, the Dark Crash of 2035 was the death knell of the Chinese mainland power structure. Having transitioned most of its infrastructure to A.I firmware, the massive EMP effectively knocked out most of China’s economic and social capabilities. The civil war between the ROC and PROC, along with internal strife and corruption compounding the rot, only served to sink the knife deeper. With their position untenable and most of South East Asia’s infrastructure left unscathed by the global cataclysm, China’s political bargaining power was a pinprick of its former self. All other options exhausted, the only choice left was that of a diplomatic route with ASEAN. The negotiations almost failed when Taiwan and the Autonomous Region of Hong Kong were involved as parties but the Chinese government reluctantly agreed.

In the year that followed, negotiations followed more easily given that China’s political power was fractured and the economic prosperity of ASEAN's member countries outweighing that of China. Therefore, the SESE (South East Special Economic) Free Trade Zone was drawn up to allow a single exclusive economic trade zone which every country had the ability to use. When China dissolved its disingenuous territorial and historical claims, the SESE was signed almost immediately with countries bound to never once again engage in direct warfare with one another. Unfortunately, having been moderated by parties bought out by corporate interests, the SESE gave a huge leeway. Thus, the wars in the SESE shifted from international tensions to outright corporate warfare.

The effects were immediate. Corporations almost immediately made investments in the region in the form of natural gas mining, oil drilling and the building of aquaplexes - new habitable cities that were the new trend given the irradiated nature of most major cities after the Dark Crash and the lopsided battle against rising sea levels. Now, the SESE is a landscape of corporate wars, floating aqua plexes and piracy, a darwinistic terrarium of growth and greed.



Straits of Steel is set in the gigantic, burgeoning aquaplex of New Malacca, the self-proclaimed pearl of South East Asia that’s on the precipice of sinking yet always managing to just float above the waves.

Situated south of the Paracel Line and the Spratly Islands, New Malacca started as a simple ImperialChem refueling station built for tanker ships in 2000. Slowly over time though, it evolved into a self-sufficient environment as more and more of the corporation’s tasks would be outsourced to the station for greater efficiency, ImperialChem continual remodelling transforming it into a miniature city.

During the Nine Mile Dispute in 2010, the refueling station fell into disarray as ASEAN countries forced strict economic sanctions on Chinese exports. This effectively resulted in ImperialChem selling the remaining assets of its refueling station over to an ambitious startup company specialising in land development known as Baharu Developments. Its CEO, Kwan Chen, envisioned it as a corporate haven for ASEAN, where trade would flourish, free from governmental bureaucracy or urban rot.

Kwan set to work straight away, offering lucrative corporate welfare packages to ensure investment. Like a pack of moths, every rookie startup and corp in the Pacific and South East Asia flocked over towards Kwan’s. Putting their stock into Kwan’s ludicrous idea, New Malacca became more and more of a reality with each buoyant hull, syncrete panelling and high-fibre cable installed into the superstructure. By 2025, New Malacca was officially booming.

As economic growth ensued, growth of urban inequality and crime increased. Cyber gangs, yakuzas, drug traffickers and more lurked and grew in power as more and more ships illegally entered the borders of New Malacca. Finally deciding enough was enough, the Malacca Corporate Committee assembled their private security forces and began a war to stamp out gang influence within New Malacca. This resulted in the establishment of corporate owned public institutions in New Malacca such as a police force, firefighting force and social support services.

Since then, corruption, economic growth and crime have bloomed within the confines of New Malacca. It’s survived all the way through the Dark Collapse, the Nine Mile Dispute and the South China corporate scuffles while still remaining what it is. A beacon to all those looking for an unattainable dream.



//GROUPS OF INTEREST












//TECHNOLOGY












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$$$




> PLEASE ENTER CUSTOMER RFID SEQUENCE
> *********
> ERROR. 2 ATTEMPTS LEFT.
> *********
> ERROR. WARNING. 1 ATTEMPT LEFT UNTIL CUSTOMER MALFEASANCE PROTOCOL ACTIVATION.
> *********
> SUCCESS.
> WELCOME, TED WILLIAMS. HOW MAY WE HELP YOU TODAY?
> ACCESS AUDIO JOURNAL
> PROCESSING........


WAL-INCORPORATED CO PTY LTD

Always Low Prices


Date: May 25th, 2085
From: Samuel Walton Junior, Supreme Executive President of Wal-International
To: All Registered Empl0yee Citizens
Subject: Our New Expansion Initiative And Other Matters Of Importance

[ERROR]-proud to announce the creation of over 45 new branches including Wal-Power, Wal-Education, Wal-Agriculture and Wal-Fashion along with the acquisition of over 400 new businesses in the last year. We are confident that these mergers will irove - [ERROR]

[ERROR]- better or worse, our model for success has been an inspiration for our competitors worldwide. All registered employee citizens who are found to the IKEA Mega-Centre Zone or Alibaba will be rendered non persona gratas and executed immediately upon sight by Security - [ERROR][ERROR]

- ember to review our su̶̱̻̺͐̐͒͗̇͋́͊̕m̴̫̥̙̹̖͖̠̏͑͆͝ṁ̵͚͎͚̼̰̳̝̯̲̎̌̾͘̕̚͠é̶̟̹͇̯̿̽̔͝ř̶̤̫͑̓̈́͂̓̕̚͝ ̷̢͈̺̜̉̓̀̈c̵̜̔̒͑a̴̢͇̣̝͝ţ̵̦̼̻̺̻͋̈́ḁ̷̠̄̌͐͌ļ̶͔̠͙̜̮̣͕̹̽̀̾̐̈́̂̑͠ó̷̢̻̓̇̑͐͆̄͠g̴̯̝͎̖̘̪̥̿͝ ̴̡̛͈̺̞̭̰͎͙̎̈́̄̀̕f̵̰͕͓̩̀̇͊ͅo̵̧̩̱͇̘͗́̎̾̄̀̔͑ṙ̴̬̝̱̭͓̖̐́́͗̿̚ ̷̡̘͋̈ṱ̸̦̩͊͑͋͊́̌̑̃h̶̨̜͚̭͉̀͛̆ͅe̷̛̠̩̎̃̇͑̓̈́́͠ ̶̠̦͇̪̎͛́b̵̙̐͝e̵̟̲̎͋̎͠s̵̤̦͉̹̳̼͒̓̀̍̄̓̒͠t̸̥̩̋͋̀͌̉ ̵̧̢̨̝̖̬̯̱̩̓̃̽͆̂̕͝͝p̸̙̲͇͋̊̔̈́̿r̴̨̠͓͚̻̩̾̀͋̑̐į̴̫͔̞̯̰̗̗̭̓̒́̋͑́ĉ̶̯̩̟̹̫͛̈́̊̌͗e̴͉̥̗̺͑̆̇́̑͜ͅś̷̹̥͈̳͈̗̮̍̍̈́̕ ̵̺̦̦͇͉̍̕̕ȧ̶͉̖̣̝̦̗͍̀̽̚n̴̼̭̙̖͙̂̒͊͑͐͝d̴͕̟͇̂͝ ̷͉̠̦͕̞͚̹̤̅e̶̡̛̝̭̎̐̆͊́̾̅̚n̵̡̧̞̟̹̤͓̯̎̇̎͠ͅt̸̳̋̓͐͝ě̶̱͖̃̚r̷̬̦̱͙͚̒͗̋́̊́̒͂͠ ̴̬̪̘͈̭͎̮̂̑̈́̍͛̋͝ŏ̷̤̲̺̺͔̠̽̿́͆͑u̷͔͎̯̔͆̀̕ŗ̵̹̜̦̦̯̱̄͐̃̈͒ ̷̝̓e̴̢̟͎̘̼̺̮̼̘͛̄͆͑̐̕͘͠x̴̢̰͍̣͔̮̩̲͈̑́͐̈́͑̄͘͝͝c̷̟͎̱͇̋͌̐͜ͅl̴̛̮͙̻͑͒͋͠ú̴̧̡̜̗͖̙͖̰͓̓̐̎̎͗̀s̴͇̥͆̉͋͊̂̈́̇̒̍i̵̡͍̩̼̺̥̗̥͋̉͗ͅv̵̢̻̮̰͓̗̯̋̊̉͆͘̕ė̶͕͈͉͕̙̣̽̀̆͐̔̾ ̸̪̪̮̲͈͂̊W̶̛̩̩͕͗͑̊̈́̋̚͝͠a̵̛͈͙̣͇̝̪̱̾͌̓̂̄̚ͅl̵̼̗͗̇̌̌̃̊̑̅̉-̸̲͔̱̂̄̊̒̈́P̶͎͎̥̦̘̘̮͍̝̊͑̄͗͋͌͠ȁ̷͎̼͛̌̓͑̇̅̒c̶̢̥̞͎̤̓̒̏̔̉̂͜ĥ̴̬͉͖͆̈́į̴͔̻̟̲̇̎̋̍̚̚n̸̡̩̘͎̩͔͠ķ̸͙̘͔̜̟̜̻͐͂͊̐͊̚ȏ̸̡̨͚̖̽̀̉̕ ̷̻͉̣͇͊̉͂̌͜L̴̦̠̖̜͈̭̞̰͋̏o̴͉͓̞͑̀͆͗͂̈́̕͘͝t̴̨̲̭̰͖̣̔͐̇̑̋̂ͅt̸̡̳̱͎̦̠̭͐̌͋͊͑͊͒̕͝e̷̮͚͑͌͜r̶̼͍̹̦̊̽̂̋̒͛̃̇ÿ̸̯͉́̃͒̃͐ ̶̣͚̙̼͇̥̇̒̆̐̾̾̆̾͝ṭ̷̞̼̗̦͐o̵̼̘͖̰̩̊̌͐͊͌̍ ̷̜̺͇̞̃̏͂̈́̾-̵̡̥̤̣͈̫̤̃
̶̢̤͈͉̘̝͍͋́͒̌̌̊

> DAILY SERVICE ANNOUNCEMENT PLUG IN FAILED. REBOOTING......

> ACCESSING JOURNAL

Day 4812. Location. South of Fort Monopoly. Condition. Tired.

Eternity have passed since I walked through these endless aisles, yet, I have not expired. Time has lost its meaning. Truths have become inseparable from lies, as the PA system wails above me in saccharine chants. In my walleted heart, the Great Sam knows only these four words to be true.

The Wal is All.

I’ve seen sights you wouldn’t believe. A sky of fluorescent lights. Valleys of discarded shelves. Hills of refuse. Glaciers of refrigeration units. Conga lines of shopping carts stretching for miles. I’ve known plenty who claimed to have escaped through the Gates of Sliding and into the promised lands of the Parking Lots.

Lies.

There is no exit. There is no entrance. There is no end or beginning.

The Wal is All.

It is now a time of tense stability. I thank the Great Sam that the Smilers are still feuding among another like the barbaric Grocery tribes. Years have passed since the last major Sport, departments such as the Stationary Shogunate and the Clothing Dynasties licking their wounds. Brand gangs patrol and exercise control over their insignificant turfs whilst aislers such as the Dorfs and Cereai take up the mantle of heroism.

To be mad is to be sane.

The Wal is All.

More and more rogue Wal-Tech stalk the shelves with Management constantly releasing new and horrible products. There have been rumors Nevergrow and Amblouceti encroaching on nearby settlements in the Eastern Wal. Just this week, I saw a Security Bot carrying away a poor soul for shoplifting in the Alcohol section. He's probably a Greeter by now. The Fall Seasonal comes closer and the Stockers will soon approach in full force.

Despite our progress, we are still ants walking in the footsteps of monsters.

We are the Wal. We live in the Wal. We die in the Wal.




$$$




//PREMISE


The Wal is All.

Long after a world-shattering nuclear cataclysm known as the Fall, the last remaining survivors have taken refuge inside residential mega-marts owned by the now defunct global conglomerate corporate nation, Wal-Incorporated. Trapped within these colossal superstructures from the horrors of the outside world, these survivors fought amongst one another for control of the resources of the mega-marts and against the malfunctioning robotic Wal-Automatons that once served mankind, now targeting all of humanity as ‘shoplifters’.

Centuries later, humanity has splintered into bands of settlements, the largest and most organised of these settlements being known as ‘Departments’. War and conflict between neighbouring departments wreak the Wal. Religious cults and lunatic gangs prey upon poor aislers, desperate to make a living. Mutants such as giant pigeons, rat-people and giga-roaches now roam the hallways. All the while, the malevolent Management observes from above, plotting and controlling the endless hordes of bots that patrol the mart.

Players take the role of Lifters. Lifters are mercenaries, saleswords, bounty hunters, treasure hunters, any aisler willing to do any job for the right price or coupon. You’re no Bargain Binner but you’re sure as hell no Cheapskate. You also may be slightly insane but in the Wal, madness is a necessity of life and being sane gets you killed.

It is now the end of the 65th Black Friday, with a landmark treaty having been signed between the Stationary Shogunate and the Clothing Dynasties. You, along with a handful of other Lifters, have been hired as ‘expendable’ assets for a cross-Wal expedition funded by the Curators of the Books section. Your responsibilities are simple: to protect the interests of the expedition, to ensure that no life is lost and to survive until the end so you can get paid.

//SETTING






//RULES


1) There will be no mandated time in which you are required to post. However, please do not use this as an excuse to hibernate for one month and suddenly, post again. If you are unable to post, please inform the group or Wal-Master beforehand so I can make the necessary adaptations in order to keep the pace of the game flowing forward.

2) Refer to me as Wal-Master in all official communications.

3) Your characters must be characters, in the sense that they are fully fleshed out and engaging. The character must be able to fit within the context of the setting. Making overpowered characters who forcefully metagame, powergame, god-mod or murderhobo is just not okay or fun. This is a post-apocalyptic roleplay set in a giant Walmart. You will naturally know when your character will stick out like a sore thumb.

4) Any character who have such relations or references to IKEA, Costco or Amazon will be forcefully rejected.

5) I'm strictly a quality over quantity guy when it comes to roleplaying. I'm expecting a rough writing standard that is an impasse between casual and advanced. There is also a semi-strict posting requirement of 2-3 paragraphs per post. If you want to write 10 paragraphs, that's okay in my book. All that I ask is that each post you makes move the RP forward.

6) Do not post any content or material that would violate RPGO's rules. This includes harassment of ethnicity, religion, race or sexual orientation. Violence, gore and more violence is welcome in plenty but any sexually risque material, if any poster has the utmost need to include it, should be done in black or kept in PMs. Rule 6 will also extend to any OOC behavior.

7) Do not ask me for a dedicated Discord channel. All OOC communications will be conducted on RPGO forums. If you have any personal questions, PM me.

8) Always asks any questions that you may have so I can make them into not-questions anymore.

9) There is no set posting order but do not multi-post without giving someone else the chance to do so.

10) Embrace the insanity of the Wal.

11)Worldbuilding and developing your own lore and interpretations of this world is encouraged along with discussion of plot elements. Although I'll primarily drive the main lore that embodies the world, there's plenty of room to write your own visions and own beliefs of how this world would be like.

12) Have fun.




$$$






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