Hidden 3 yrs ago 2 yrs ago Post by mickilennial
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Hidden 3 yrs ago 2 yrs ago Post by mickilennial
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_______________________________________________


Physical Description
Eolnana is short even for a girl, so posing as a boy must make her seem particularly height disadvantaged. She stands at five-foot-three, with boys of her age often being five-to-six inches above her and trying to lord over her with the size difference. It doesn’t matter much to Eolnana–the taller they are, the harder and more violently they fall.

Her gray-blue eyes seem devoid of life and her brown hair is messy and uncouth. Her tan, desert-burned skin is probably her most distinct feature away from home. Her mother has told her that men see her as exotic and should be wary around them. Her physique is more athletic than it may appear for a young woman who may as well cite her residence as a library. She’s been doing drills alongside her brother for years and enjoys the art of the sword and spear as much as her twin does. She just likes books more.

Character Conceptualization
Fifteen years ago, Shende Anteskelia bore twins for her husband, the leader of a prominent mercantile dynasty in northern Valefor. They would name them Elon and Eolnana.

The Anteskelia Dynasty was old and “pure” by all accords. They were one of the closest things to nobility you could get in the region and several stories speculated their heritage dated back to the King of Thieves himself. Such a claim has been in contention since pretty much the first time it was uttered by an Anteskelia. It is something Eolnana has heard her entire life, though try as she can she has never seen the proof in the pudding despite inhabiting the great library every time she has found chance to.

The two siblings would grow close together, one heir to the patronage of the many guilds under Anteskelian control and the other a girl who was best suited in trying to sire an influential romance. Envy grew in Eolnana’s heart. She wanted to have the same agency as her brother, to live free and do what she wanted. She wanted to study magic with the best and brightest. She wanted to be seen as independent and recognized as the genius she saw herself as. Her brother barely could read, let alone lead the family! The more time she spent beside him training in the sword the more she resented the idea that she couldn’t be free. One day she began thinking on how to break her chains, how to escape her guardians or convince her parents.

When Elon fell ill the resentment moved inward, questioning how she could hope for such a thing. He had regalled her with all of his ambitions, his plans, his wants, and desires; how he was going to become a knight and how the ink was already dry.

Despite her regret in how she felt about everything, she found herself thinking. Plotting. Was this the way out? It was a serious sickness and his recovery could’ve been long. Craving an out she did the one thing she could. She sought out in a game of fantasy and decided that she would pose as her brother in his ambitions and take them for herself. If he recovered everyone wouldn’t care, the damage would already be done, and ultimately she would’ve proven what exactly she thought of her place in the world.

The Genius of Valefor would spread her wings and everyone would recognize her as one of the greatest knights to exist in the current age!
Hidden 3 yrs ago 2 yrs ago Post by mickilennial
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Physical Description
Always taller than most boys his age, Shun is big in all respects. Heavier, taller and darker-skinned due to growing up on Okinawa, he sticks out like a sore thumb this far north. His dark brown hair is occasionally gelled up into a pompadour, and he walks around wearing a dumb grin on his face. His casual wear consists of wearing relaxed shirts and shorts, it’s a humorous sight to see him shivering as he walks outside between classes. But, as he says, ”The clothes are just part of who I am!”.

Personal History
Shun was raised by his father, a racecar mechanic in Okinawa alongside three older brothers and a younger sister. Shun barely had any real memories of his mother, who was always "away on business" during his childhood. Her own work was kept secret in their household, as his father seemed particularly upset with his wife's career path. When Shun was 8, his mother was killed on one of her business trips, and his father became colder and more obsessed with work. Shun's more cheerful personality, something he seemed to inherit from his mother and grandmother, continued undaunted in these dark times, even masking his own sadness.

Whilst Shun's father and brothers all had the same quirk, Shun had inherited his mother's quirk: Overdrive. This seemed to create a further rift between Shun and his family, as he was still expected to assist with his family's business after school. In fact, up until his final year in middle school, Shun had never actually considered the hero course at all. During a class trip, one of Shun's classmates tripped over a railing, and Shun was able to grab her in time before she could fall. This was the first moment where Shun's homeroom teacher recommended he consider the hero course for high school, instead of going to a normal high school, and then to a technical school to get a degree in mechanics.

Shun's application process was an awkward series of misadventures. His scores were extremely average, and his aptitude with his quirk was pathetic. A month before his middle school graduation, Shun received a letter from Isshin Academy, a school he had not applied to (due to the sheer distance from home). His scores, quirk tests and interview all felt the same at every other school he applied for, and it all seemed hopeless.

And then he received his acceptance letter. Even without his father's blessing, Shun took the chance to pursue this odd career choice; based on both his teacher's recommendations and a serious conversation he had with his grandmother that same year...

Character Arc
Shun is a fun, relaxed and laidback character, and is meant to be an antithesis to the shonen protagonists that are so popular in the genre (and that I tend to roleplay all the time). Shun is relatively weak compared to his other classmates and has only made it this far due to his quirk’s abilities. The goal is to follow this lazy character that in any other medium be a background or punchline character and show how even someone like him can develop into an excellent hero. The other concept of his character is growing into his place as a hero and learning the truth behind some hidden family secrets. Dealing with the serious consequences of taking up a hero's mantle, as well as trying to live up to their ideals and expectations around those who knew them best is an interesting source of drama.

Quirk Description
Many believe Shun’s quirk is based around simply charging up energy, but it’s a little more than that. Overdrive is simply Shun’s ability to store up kinetic energy, then release said kinetic energy any way he pleases. While he can do damage with his quirk, Shun’s greatest weakness is both in his physicality (out of shape) and in his ability to store the energy. It can take up to three minutes for Shun to charge up his quirk, leaving him both open to the counter-attack and incapable of performing a rescue. However, when he releases his kinetic energy, he is capable of both extreme speed and strength.

Overdrive is a deeper quirk than simply kinetic storing; as Shun's mastery of his quirk increases, he will be able to sap potential energy from objects (trains, cars, bikes, moving debris, etc) as well as draw out reserves of energy, though this technique comes at a great cost.
Hidden 3 yrs ago 5 mos ago Post by mickilennial
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S H A E L E A T H :
S H A E L E A T H :


27-35 | Human | TBD

A P P E A R A N C E :
A P P E A R A N C E :
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Your character's appearance (still required with picture).


P E R S O N A L I T Y :
P E R S O N A L I T Y :
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How your character acts, talks, thinks, etc.


B A C K G R O U N D :
B A C K G R O U N D :
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The daughter of Lord Gregor Lescovar, an influential member of Stormwind's House of Nobles, a sense of pressure has always seemed to be on her and her older brother, Aldous.


I N V E N T O R Y :
I N V E N T O R Y :
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Your character's gear, such as armor, weapons, tools, trinkets, etc.
Hidden 3 yrs ago 2 yrs ago Post by mickilennial
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_______________________________________________

Physical Description
Often appearing taller than she initially appears, Yoshiba Mizuhana is a spirited young girl who stands at 155 centimeters (around the threshold between 5’0” and 5’1”) with an athletic figure and rather unimpressive “figure” that Yoshiba isn’t entirely thrilled to have pointed out. When not in her designated school uniform (or dream hero attire) Yoshiba is rather plain, as much would not be a surprise since she doesn’t particularly have much for money to waste on frivolous things; as a result she doesn’t have many alternate pairs of clothes. When given the option to have preferences, she likes loose-fitting clothes that allow her to be mobile and isn’t sheepish or prudish in how she’s comes off. If people think her skirt is cut a little too short she doesn’t really pay any mind of it, for example.

Personal History
The daughter of two seafaring heroes who were relatively acclaimed in southern Japan, Yoshiba had a long shadow to overcome before she was even old enough to walk. However, Yoshiba’s challenge to overcome would have nothing to do with their accomplishments as heroes but rather something a lot worse. Yoshiba was effectively raised solely by her mother, Kishiko, following the death of her father after he succumbed to his wounds following a fight with his sworn nemesis. Yoshiba’s childhood thereon would include stories of her father’s valiant deeds and the legacy of his actions as a pro hero. Despite the dangers of her profession, Kishiko never tried to deter Yoshiba’s enthusiastic perception of heroism or by extension, her father—heroism was encouraged and reinforced. However, this would not be the last time the actions of supervillains would influenced Yoshiba’s life.

When Yoshiba was nine years old, supervillains broke into her home in Kagoshima, Japan with the intent of ‘finishing the job’ after her mother had decimated their plan to overtake the region, a grueling plan that had cost them over-a-decade of planning and organization several months prior. Yoshiba doesn’t remember much of details surrounding the battle that leveled her childhood home, but she certainly did not forget what she lost in the aftermath of the battle; her mother died right in front of her as the cloaked villain moved in for the killing blow, and had it not been for the interception of another pro hero, Yoshiba probably would’ve joined her parents in the afterlife right then and there. It would be a thought she would consider a twisted irony after she had been reassigned to an orphanage when the police realized that Yoshiba had no living relatives to speak of and thus no guardianship to fall back on.

It’s been six years since that fateful day and Yoshiba’s drive to become a pro hero has only been reinforced. She intends to show the world that she is ready to be a hero.

Character Arc
Yoshiba is a character I’ve designed as an attempt to play around with the standoffish, smarmy overconfident type of characters. She’s brash, impulsive, loud-mouthed, and smug to pretty much the core of her character, but a lot of that has to do with her insecurities and what she’s been through. She was orphaned because of supervillains and had a pretty rough time in the orphanage that hosted her up until her application to the various academies in Japan. She wants to be great and show the world why supervillains need to be put down swiftly and justly.

Yoshiba is a survivor first and foremost and once you peel back the rigid tsun-esque shell there’s something more to her. Beyond that, there's a lot, but a good amount of her character development relies on who ends up in her classroom, how she interacts with them, how they push her to be better, and where she stands overall. I would like her arrogance and smugness by tempered by someone who becomes her parallel hero, someone she can count on but sardonically put’s down every time she can. A person she can call a rival, even though she will probably most often defer to them as a “sidekick”.

Quirk Description
Known by the name of prehensile hair, Yoshiba’s quirk is far more versatile and dynamic than it seems. Yoshiba’s hair is an extension of herself, serving much like a nerve would rather than a muscle in that it shares and acts as Yoshiba’s consciousness wills it to. This includes the ability to “harden”, “sharpen”, and “grapple” among other functions—it has been likened to tentacles among other things for just that reason, though Yoshiba’s control of her quirk has been… inconsistent at best due to her constantly changing emotions, desires, and at times, loss of focus. This lack of self-control and inner focus serves as the quirk’s principal weakness, though it is not the sole weakness considering Yoshiba’s hair is still her hair and as such is not invulnerable despite it being far more durable than it has any right being.
Hidden 3 yrs ago 5 mos ago Post by mickilennial
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F U K A D A A I K O
F U K A D A A I K O


“Think fast! Here comes Fukada Aiko, ready to clash!”




_______________________________________________
Demographic

Full Name - Fukada Aiko
Nicknames - Crazy Aiko
Age - 16
Gender - Female
Year - Second Year
Club Position - Senpou

Personality


Kendo Style


Other Information

Physical Description

Height: 5'3" | 160 Centimeters
Hair: Light Brown
Eyes: Amethyst

Personal Story

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Hidden 3 yrs ago 5 mos ago Post by mickilennial
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A L T H E A L E S C O V A R :
A L T H E A L E S C O V A R :


27-35 | Human | TBD

A P P E A R A N C E :
A P P E A R A N C E :
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Your character's appearance (still required with picture).


P E R S O N A L I T Y :
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How your character acts, talks, thinks, etc.


B A C K G R O U N D :
B A C K G R O U N D :
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The daughter of Lord Gregor Lescovar, an influential member of Stormwind's House of Nobles, a sense of pressure has always seemed to be on her and her older brother, Aldous.


I N V E N T O R Y :
I N V E N T O R Y :
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Your character's gear, such as armor, weapons, tools, trinkets, etc.
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Hidden 3 yrs ago 2 yrs ago Post by mickilennial
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_______________________________________________


Character Synopsis
Lianne Silver lived in Anville Town for most of her life.

The sound of moving trains was constant as she sat looking out the window of her apartment bedroom wondering about adventure and what-could-be. Her father had ditched them when she was young, so it was just her and her mother.

When she was twelve, Lianne’s mother happened upon a new job that would take them to Mistralton City. As such Lianne would say goodbye to her friends in the most Lianne way possible: swearing to compete with them in life. Her friends laughed and told her they’d see her when they were the best Pokemon trainers in all of Unova and see who came out on top then. Lianne smiled. She settled in and a year later she was accepted into the marquee Pokemon Academy where she competes to this day as a member of Team Swanna.
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Hidden 3 yrs ago 2 yrs ago Post by mickilennial
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“The reckless end up in early graves.”
Personal Dossier

Name
Kohaku Sanae

Age
12

Rank
Academy Student

Origin
Konohagakure

Chakra Nature
Water
Characterization

Physical Description
Standing at four foot five, Sanae is one of the smallest girls in Hatake Toshiro’s classroom. The brown-haired girl is rather frail with a neverending ghastly expression and paleness that would make some think she’s some sort of ghost. Her pinkish-brown irises are always dead with bags often underneath her eyes. As a member of a minor clan she has simple, loose fitting clothes, though she knows they will not be practical attire for field work as a shinobi.

Personality
Text.

Personal History
Text.
Attributes

Special Traits
Eidetic Memory: -

Genius Level Intellect: Whereas Sanae has lived a sickly and fragile life, there has never been a question that Sanae is exceptionally bright—not tactically so, but in the sense of understanding her opponents. Her “reading” of people is extended to her ability to see the inner darkness in people, though she lacks the foresight or tact to refrain from speaking on it. In terms of written tests and general spoken academic evaluations Sanae is one of the finest prospects to strike the academy in some time. Her extended family has often compared her to Hatake Toshiro, her maternal kinsman, though she lacks his “human” element.

Negative Emotions Sense: -

Character Focus & Skillset
Chakra Control: Physically weak and told she was lucky to be alive let alone able to attend the shinobi academy, Sanae’s understanding of the mechanics of chakra are of little issue—though physically utilizing it can be difficult at times. Sanae is one of a small handful of students in her academy class that could walk up trees and across rivers; this is even more remarkable when you consider the fact that she had little-to-no instruction in the matter.
Relationships

Family
TBD

Peers
Hatake Shunpei: Sanae’s relationship with her maternal cousin may be the only organic friendship she has. After Sanae nearly died when she was seven years old, the possibility of her recovering completely was said to be “unlikely”. Shunpei took his own initiative, despite at a young age himself, to walk across the village to the Kohaku Clan compound every morning to make sure she was okay; this was continued when both were accepted into Konohagakure’s Shinobi Academy to the point Shunpei told Sanae that she would never be alone. Despite still coming to terms with herself and the world as she now saw it, the kind of persistent kindness won her over despite her telling Shunpei that it was pointless. The two continue to be great friends, though Sanae wonders if what she feels is longing of friendship or something more romantic. Such feelings would be meaningless in the shadow of the endless void that awaits them, after all.

Inuzuka Kimura: Another academy student Sanae has grown to know over time, Kimura fascinates Sanae to an extent. In part Sanae sees things that are similar to herself and wonders how similar Kimura actually is in comparison. Sanae isn’t sure why Kimura doesn’t try to hide from Sanae more often given Sanae’s particular disposition, but perhaps Sanae accepting Kimura’s ramblings and genuinely listening to them plays a part in their particular relationship. Due to Sanae’s disposition and appearance, Kimura has stated on several occasions that Sanae is “probably a ghost”. Sanae thinks such comments are amusing.

Uchiha Ria: Sanae looks at Ria with a cautious glance, believing the inner darkness is driving her to act out in unpleasant, inappropriate fashions. Unlike some of her fellow classmates, Sanae doesn’t find Ria as problematic or wild, thinking instead that she is “constantly running”. Sanae has on few occasions defended Ria’s actions, though in her own way. Sanae gets the impression that Ria finds her observations uncomfortable much like many other classmates. On more than one occasion she has offered to help her with academics if she needed it, though this was never followed up upon. Sanae is unsure why she feels sympathetic to Ria’s plight, though she does genuinely consider her a friendly acquaintance.
Jutsu List

S Rank
N/A

A Rank
N/A

B Rank
N/A

C Rank

D Rank

E Rank

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Hidden 3 yrs ago 2 yrs ago Post by mickilennial
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Marina Watercrest was born twenty-four years ago on a cold abhorrent winter night in a royal infirmary on the island of Galma in the Imperial Sea.

Marina’s parents were an unlikely pair, but circumstances had brought them together for a time and Marina’s birth had cemented things where they had been uncertain only months prior. But such happiness was temporary, as such Marina would learn some years later. That aside, Marina had the typical childhood of a girl born into wealth and prestige. Marina’s parents were not forgettable in terms of the grand scheme of things. Marina was a child who was subject to inherit legacies from both sides and she knew it pretty much from the moment she could comprehend thought. After all, her father was not only a member of the emperor’s inner circle but also a powerful fleet admiral who was in control of the entire northern naval forces. Her mother’s legacy wasn’t as immediately recognizable, but the stories of the most famous adventurers that the Southern Sea ever produced was something of an inspiration for Marina when she was very young. Who needed tall tales of heroes she had never met or seen when her mother was standing right in front of her?

Though such idolization changed when on the eighth anniversary of Marina’s birth her mother vanished from her life with little explanation beyond a Southern Sea ornament that was left on Marina’s bed. It would be a birthday that Marina would never forget.

For the rest of her childhood, Marina’s father took the reins of her guardianship completely and utterly. Marina began being forcefully taught how to be the ideal soldier from everything down from posture to physicality. Her education in aether became more rigid and constant, her instruction in etiquette and knowledge became meticulous. Admiral Adonius Terrec IV Watercrest had no room for error. Some children would’ve seen such expectations and attention overwhelming, but Marina rose to the challenge. She didn’t want to lose the only parent she had left. Such determination would continue until she was accepted into the Imperial Fleet Academy for Future Cadets (IFAFC) at the age of twelve.

Upon leaving imperial fleet academy, Marina has thought hard about what she wants to do with her life. Initially her immediate family championed for her to join the imperial naval right out of the academy, but for reasons only known to Marina, she opted to explore the world on her own terms instead which has resulted in a more fufilling career path despite Marina still finding herself unsatisified by all definitions of the word.

Her first escapades started as an independent diver and adventurer, sailing in the Imperial Sea away from the trappings of imperial mandates and expectations. She found something comforting about being the designer of her own destiny–about not being stuck on an imperial cruiser doing menial tasks and grunt work. And for one of the first times in her life people didn’t care who her parents were and what they did. Marina was Marina, not Marina Watercrest or Marina Everdeep. Being a member of a diver’s guild was freeing and without trappings of what legacy she was part of. For a time the only legacy that mattered was her own and there was nobody who could take that away from her. Or at least that was what she thought before her group was stricken with a great calamity that led Marina to leave the Imperial Sea.

It has been one year since Marina resigned from the Imperial Sea's divers guild and has since relocated to another sea. She hopes for a new start as she still continues to search for answers and perhaps other things.
Hidden 2 yrs ago 2 yrs ago Post by mickilennial
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_______________________________________________

Aether Abilities


Marina’s aether abilities are enhanced by the moon. Specifically, she specializes in the manipulation of the element of water.

Marina learned to tap into her aether abilities when she was but a small child, though she was no prodigal genius. Everything she has achieved has been done with a large quantity of hard work and a small degree of talent. This hard work was supplemented by Marina’s attendance as a student of the Imperial Fleet Academy based in proximity to the imperial capital. Though despite having a well-trained connection to her aether sign, Marina still tends to struggle regarding her focus and nerve. But the moon has blessed the purple-haired young adult nonetheless, enhancing Marina’s abilities as a diver and combatant; she envies those who are talented artificers and aether engineers given that she lacks the patience for such things.

Marina as an aether user can be aptly described as a utility specialist, which in short means that most of Marina’s combat prowess is done practically rather than magically. Aether exists to enhance Marina’s skills as a diver and adventurer, though in a clutch situation she can be pushed to using her more esoteric abilities that are better suited to combat. Some common aspects and techniques she is prone to utilizing include the following:

  • Fysallidakinesis: Marina tends to use Fysallidakinesis in combination with her hydrokinetic barriers. It’s good to be able to breathe underwater, especially if your diving gear isn’t with you or is compromised.

  • Hydrokinetic Barriers: Marina’s primary focus when it comes to her aether abilities is the creation of a “hard” water fields that can be used as shields, deep dive barriers, and containment fields.

  • Pressure Manipulation: Manipulating the water pressure around her can aid Marina when she is surrounded by pirates, raiders, or other sorts of antagonists. Requires focus and can exhaust Marina quickly if she’s not careful.

  • Purification: In certain situations Marina can focus on purifying any form of liquid she comes into contact with. She’s had to use this in certain parts of the ocean where ancient corruption magic has tainted the water to the point it is too dangerous to swim in.

  • Regenerative Water: The most difficult aether technique that Marina knows and probably the most valuable when things look the most dark. Similar to her purification techniques, but allowing to apply a transformative water to another person to reinforce their immune system and healing faculties.

Character Conceptualization
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Physical Details
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Personal History
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Combat Analysis
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Reason for Vacating Previous Situation
Shifting careers from “crazy Asari bitch” to “corporate wetworks agent” seemed like a no brainer for Elerlia when she received the offer from ExoGeni executives. The Asari mercenary’s last job was in…
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