Hidden 2 yrs ago Post by Raineh Daze
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Rhodes Island Elite Operators: each, individually, able to handle almost any number of poorly trained rabble, or conversely hold off someone on the level of a champion of the Kazimierz Major. With that much combat potential in any singular individual, the usual approach of building a conventional squad underneath an Elite Operator as a captain is fully understandable, allowing forces to cover as much ground as possible.

But sometimes, incidents far away from the landship itself might call for a more forceful reaction than a single squad can provide, no matter the operator skill. What then? Sending multiple already-assembled groups could be perceived as too aggressive and tie up far too many forces. Pulling elite operators from their squads and sending them alone would severely deplete the combat effectiveness for the duration of the mission. Fortunately, not all operators have leadership skills to match their combat ability or an inclination towards taking charge, or a desire to get out that a landship, no matter how big, can't provide.

And that is where E.R.R.A.N.T. comes in: an assembly of elite operators tasked with dangerous missions in remote locales, and a way to keep what might be an otherwise troublesome bunch happy. It's not like anything might happen that would call for them to be all home, is it?




So, there's the premise: a single squad entirely of elite operators, taking long-term remote or difficult tasks, where either a lot of force is needed or self-sufficiency.

There are a few other departures from canon in place: canonically-extinct subraces and races aren't, so everything is on the table (rather than being restricted to, for instance, one guy who's going to pick a fight with Nearl then wander off into the tundra). Timeline-wise, this takes place before the game starts (but after Rhodes Island forms)--so no Chernobog Incident, although if it ever gets to that, obviously things will change.

Bio format:
  • Appearance:
  • Name: Optional
  • Codename:
  • Race:
  • Personality:
  • History:
  • State of Infection: (Numbers optional if infected)



  • Skills:
  • Abilities:
  • Equipment:
Hidden 2 yrs ago Post by VitaVitaAR
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My character idea is in progress! You already know what I've got planned.
Hidden 2 yrs ago Post by PaulHaynek
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Heck yeah! Time to make someone super Infected!
Hidden 2 yrs ago Post by Spin The Wheel
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I'll probably wait for the others to post before I do my sheet, cause I don't want to overlap
Hidden 2 yrs ago Post by Raineh Daze
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There's the nominal squad captain. Quite scary in melee, rather hamstrung by such things as "being a huge target" and lacking the equipment that would make it super effective. xD
Hidden 2 yrs ago 2 yrs ago Post by VitaVitaAR
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  • Name: Lisabelle Salwet
  • Codename: Flare
  • Race: Draco
  • Personality: The stalwart blade of Victoria, who will stare death in the face and never back down. Flare carries pride in her heart, for the martial tradition of her family. Even now, after contracting oripathy and leaving her homeland and duties behind, Flare has not forgotten the purpose behind her training. She does not back down, she does not surrender. Of course, she is not a foo who takes battle lightly. Her self-assuredness is not misplaced, nor does it mean she is incapable of self-reflection. Flare is possessed of excellent judgement, and while her attitude can sometimes seem aloof and cold she is in fact quite dedicated to ideals such as protecting the innocent and the safety of her allies. In spite of this, there's more then a few of her fellow Operators who see her has overly harsh and uncompromising. Flare is especially cold towards those who chase personal glory at all costs, and those who do not value their allegiances. But beneath this steely exterior, there is a sense of failure. Of guilt, at having to leave the one she was supposed to protect behind. A longing to at least see her again someday. This guilt is perhaps one of the reasons Flare has a special care for children, especially young girls. It's simply difficult for her no to feel emotional attachment towards those who remind her of the one she was once charged to protect. Regardless, Flare is a dedicated Operator with a strong sense of duty, who will not falter in order to complete her tasks. At times, this may be a danger to her own wellbeing, as she will push her body far beyond its limits in order to complete her task.
  • History: With a legacy of military service both on the frontlines and as guards for nobility, it was only natural that the young daughter of the Salwet family would enter into the same life as her ancestors did. Enrolled in the Victorian Royal Guard Academy, Flare excelled in her lessons, taking to them as naturally as she breathed. While she carried herself with pride, and did not hesitate to mention her own capabilities, it was not in the form of bragging. Rather, it was simply as a statement of fact. To do anything less would be a disservice to the legacy of her ancestors. To the name of the Victorian Royal Guard Academy. It was this matter-of-fact approach to her own combat abilities that ignited anger and jealousy in some of her classmates. The praise Flare received only caused those feelings to burn all the more hotly.

    It was perhaps unsurprising Flare found herself challenged.

    The outcome was obvious, at least in her mind. She claimed victory, leaving her jealous classmate on the ground, floored in seconds.

    The incident was quite a stir, at the time, but eventually things quieted down. After all, it was a simple challenge with no serious injuries.

    Flare had no idea that her words of praise towards her opponent could have ignited even deeper feelings of hatred among those who already nursed envy.

    Flare graduated from the Royal Guard Academy with honors, and soon become a guardian for the young daughter of a high-profile noble family. The girl's mother, a woman whom Flare knew in her youth and considered an elder sister, was overjoyed to know that someone like Flare would be handling the protection of her child. The young girl, named Bethany, was initially shy around Flare but came to be quite friendly towards her. Just as Flare once saw her mother as an older sister, Bethany came to see Flare as an older sister. Albeit one tasked with destroying any threat that the little girl faced.

    It was after a series of threats against Bethany's family that Flare lead an increasingly heightened security detail. Indeed, Flare slew several would-be attackers shortly before the final incident.

    An explosive was detonated at a public park.

    Flare used her own body like a shield, curling herself around Bethany's body.

    The little girl survived. Through some miracle, so did Flare herself.

    Bethany's father did not.

    It was only after medical treatment for her injuries that Flare discovered she had contracted oripathy from the explosive. Soon after, she learned that the woman she once saw as an elder sister could no longer even look at her without being reminded of her husband's death.

    The ultimate perpetrators behind the explosion were never found.

    It is in this state that Flare left Bethany's security detail, and after performing some work as a mercenary and swiftly earning a name for herself in that profession, she found her way to Rhodes Island.
  • State of Infection: Infected. Lesions are largely internal, resulting in occasional coughing fits and minor internal bleeding. Rest is recommended during these periods of weakness. Please do not ignore this recommendation again.



  • Skills: Possessed of exceptional skill in swordplay, her primary method of combat. Flare is swift and precise in battle, utilizing a combination of her arts and her blades to inflict damage rapidly. She excels in conflict on-foot, but is weaker against long-range high-impact attacks.
  • Abilities: Flare's arts allow for the manipulation of the Thermal Energy State. Particularly, this allows her to generate flames by rapidly introducing heat. She can use this for short-range attacks, igniting her weaponry, and even causing small close-range explosions. In particular, she often uses this to armor-piercing effects by penetrating a hard target with one of her blades and then causing flames to erupt inside of it.
  • Equipment: Flare carries two sabres as her primary method of combat. However, stored within a special case she carries during combat is a sword gifted to her by her grandfather, Solais. A straightsword of considerable length, Flare reserves it for serious opponents whom require a further edge in combat. Solais has a constantly burning edge, which can be greater enhanced by Flare's arts. When used in conjunction, it is capable of releasing a wave of searing heat that can melt even sturdy armor and burn away flesh and bone in an instant, though it requires some time unsheathed to build enough heat for this purpose.
Hidden 2 yrs ago Post by Raineh Daze
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Looks good so far?
Hidden 2 yrs ago 2 yrs ago Post by Spin The Wheel
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Is this alright? Kind of having a hard time finding a picture so I've made do with a text description for now... Let me know if I need to put in more detail.

Hidden 2 yrs ago Post by Raineh Daze
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Feel it kind of needs an explanation how a guy who's still on loan from the Notarial Hall would be included in the elite ops? Like, "why would they promote someone who's still working for another group to a higher spot in our own forces". Especially one whose responsibility is enforcing another country's laws.
Hidden 2 yrs ago 2 yrs ago Post by Spin The Wheel
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Fair enough, let me think on it. Maybe I'll just scrub that part and have him join on his own initiative...
Hidden 2 yrs ago Post by Raineh Daze
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Mmm, yeah, that's fine. Can imagine him having a weird relationship with Outcast. xD
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Hidden 2 yrs ago Post by VitaVitaAR
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@Raineh Daze: I think Flare is all done!
Hidden 2 yrs ago Post by Spin The Wheel
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@Raineh Daze I'm done as well. Gave him the another ability too, because I kimd of forgot to add a skill.
Hidden 2 yrs ago Post by Raineh Daze
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They both seem fine to me.
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Hidden 2 yrs ago Post by Vertigo
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Just to check, are canon operators allowed?
Hidden 2 yrs ago Post by Raineh Daze
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... I'd rather not? Especially with the premise and timeframe restricting the relevant ops to a bunch of people we don't have much to go on for.
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Hidden 2 yrs ago Post by Operator Luna
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Hi! Super interested in this. I'm sorta on and off with Arknights but I got the general premise, just I don't have in-depth knowledge.
Is that ok?
Hidden 2 yrs ago Post by Raineh Daze
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@Operator Luna Yup, that's fine.
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Hidden 2 yrs ago 2 yrs ago Post by Operator Luna
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Finally finished! Hopefully it's good. Let me know if I'm missing something.

Edit: Forgot to add 'race', also spelt her last name wrong. xd
Removed 'age'.
Hidden 2 yrs ago Post by Raineh Daze
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Oh hi Narmaya

Age: < 1000 years


lol, there's a reason there's no age category on the profile (that is, we don't know the ageing characteristics of different races; the best we've got to go on is that Patriot was about 200), and all that narrows down is not being Kal'tsit. xD

Accepted. Should be able to explain why she'd be put in a group like this given that the landship itself is heading towards Ursus given the time and everything.

I think that's enough people to start, I'll go work on that.
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