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Lady Kyouko is a mysterious but kind Ryu who watches over the island of Shizuyama for reasons she has not revealed to anyone.
Ayu is a stalwart servant to Lady Kyouko and acts as the Ryu's head spy in Shizuyama.
Former Scarce Legion Warlock Janus pledged his services to Lady Kyouko to settle old scores with his once-brothers in the Varjan armada.
PEOPLE OF SHIZUYAMA
Takeshi Oja is the reserved but responsible heir to Clan Oja, rulers of Shizuyama. And as the heir, he must make the hard decisions to protect the island and its people from the Varjan invasion.
Race: Leviathan - If Dragons are considered “Rulers of the Earth”, then Leviathans would be their aquatic counterpart. They appear to be like the crossover between a mermaid and a dragon, but they share more with their dragon cousins than mermaids. Leviathans are often simply called “Sea Dragons”
Magic/Abilities/Equipment: -Basic Shapeshifting: On land, Stella appears as a wingless dragon with webbed hands. When fully submerged in water, her legs become a tail, resembling much like a (NSFW-ISH WARNING) mermaid but with horns and spines. If she so wishes, Stella can also appear fully human to blend in with humans. While some traits change according to her different forms, her general appearance remains the same.
-Waterbreathing: As an aquatic monster, Stella breathes just as well underwater as the air above.
-Jetstream breath: Instead of breathing fire, Stella can produce high-pressurized bouts of water. Note that she doesn’t actually produce water, she needs to ingest water before to do so, which is then magically morphed to suit her needs.
-Water Manipulation: Stella can give shape to water, use it to attack or defend herself. Again, she needs actual water, since she can’t produce it herself.
-Outstanding physical prowess: Stella is quite powerful by her own right, though not as much as her dragon cousins. The scales on her arms and legs can stop most blades, her claws can rend through anything that isn’t as durable as steel, her tail can pack quite a punch and she can take quite a beating before having to retreat.
-Swashbuckling: Despite being a powerful monster, Stella prefers to emulate the pirates and high-sea adventurers she is often in company of. She’s proficient with light blades, pistols and agility-based fighting styles.
Personality: If one were to analyze Stella's form, they would notice she bears a proud and regal countenance often found in dragons, but it seems pervaded by habits gained from humans’ presence. The Leviathan girl is a curious being, often fascinated by the world of humans. She has no desire to remain in one place too long and her lack of commitment makes her a free-spirited monster. It is to no surprise that these combinations of mental traits made her into what humans would call “an adventurer”.
Stella is a carefree soul, friendly to monsters and humans alike. While she isn’t driven by her natural instincts to find a mate and settle down to reproduce, she does have a strong drive and is greatly interested in the acts with any gender. Beside her naturally strong lust, she has strong material desires and is often found fawning over all sorts of jewelry, gems, shiny coins and the like.
Background: For the most part of her life, Stella was surrounded with humans. Her curiosity towards the world beyond the seas made her venture beyond her domain in favor of exploring coastal human settlements. She grew to be renowned as a monster openly dealing with settlements where The Order had almost no influence.
She came in contact with Lady Kyouko during an incursion to her island in order to resupply. Perhaps it was because of her reputation of helping both monsters and humans alike at sea, but Stella agreed into joining the investigation team at that time.
“Avast me hearties!” *Ahem* “Pardon this crude introduction. Playin’ pirates fer so long left me with curious antics. I’m Stella Maria Esperanza, though Stella’s fine. ‘tis a pleasure to meet ya.”
Appearance: A maid. A perfect image of a servant. Demure and pure. Meek and subservient. That of course, is the general first impression Nyla gives off, just like the rest of her people. Of course, this demure and subservient vibe is somewhat contrasted by her appearance - a slimy, tentacled mass of black goo with innumerable eyes hoping to catch a peep of something lewd or entirely focused on looking at her master.
At 5'8", her upper human torso possesses an unnaturally beautiful face, with dusky purple colored skin, eyes with black sclera and pale, luminescent eyes. While perhaps she herself lacks a bit in the chest department, her lower half can take the form of a gelatinous mass of goo or two luscious human legs that, as one might say, are incredibly thicc if the situation calls for more mobility. (Basically, she's bottom heavy in the fun ways)
Name: N'ylaatothk
Race: Shoggoth
Magic/Abilities/Equipment: Shapeshifting - A fairly basic skill for a Shoggoth. Not particularly impressive on its own, but she can control her mass, body, as well as her appearance somewhat due to her slime-like nature. She often uses this to assume a more humanoid form to better fit in with human society and indeed, pass herself off as a human. Of course, such a change is merely skin deep and she often takes the appearance of a Dark skinned woman in a maid dress. Any touch of hers would still feel slimy, and any cut would pass through her gelatinous body. Considering her previous line of work, she was fairly good at quickly altering her appearance and is doubly so for how she defends herself.
Material Creation - A skill that's more unique to Shoggoths - the ability to use their body cells, alter them, and create nearly any kind of material possible. Beds, cooking utensils, food, organs, weapons...she could theoretically create anything she desired using her own body mass. Doing so typically is somewhat a bit uncomfortable, and she doesn't necessarily like doing so unless its for her current master, but it is also how she defends herself. Creating any kind of weapon and using them in combat to harm those that would harm her or her master - swords, axes, spears, giant armored tentacles, a giant frying pan to bonk someone with. If course all objects created by her tend to have some...indescribable otherworldly...wrongness to them and she prefers absorbing them back into her body instead of leaving them laying around.
Slime Physiology- Something of a catchall term for her unique physiology as a Shoggoth. She is mostly immune to mundane weapons, the blades passing through her gooey body, and if she does somehow get injured it doesn't take her long to recover from wounds - either simply by regenerating her body or taking in some fluids or material from the surrounding area to gain more body mass. While perhaps, on average she has no greater strength then the average monster girl, something does need to be said about the fact she could easily use tendrils and her body to grab and restrain someone with dozens of them, or striking with similar force with a single weapon.
Personality: Personality: Nyla's personality would initially, be fairly par for the course for Shoggoths. A perfect image of a maid. Demure and pure. Submissive and breedable hard working. She takes care of whoever is deemed her master in a way she sees fits. In a way that she believes to be correct. Feeding them the food she knows they like. Taking care of problems that she knows they have. Comforting them the way she believes they need to be. Doing things the way she believes that is best for her master whether they desire it or not. After all, its a maids duty to determine what their master needs ahead of time whether they even know it or not.
See where this is going? This image of demureness is shattered worse than a mans hips after a passionate night with a Minotaur if one presses the issue, too as she'll have a tendency to get irritated, and perhaps a bit pouty if the target of her affections rejects her attempts at helping even if it would be, theoretically, somewhat detrimental to them. Its taken Kyouko some time to get through to her that she's not always helping. Perhaps this is simply a quirk leftover from her previous line of work where being totally submissive might not have been completely appropriate, so it warped a bit into something else.
Aside from this she tends to be a fairly casual and friendly sort with most, even her current Master, wanting nothing more than to shower people in her affection and to also feed them lots of her special Shogcake. Will often be quite handsy and huggy with those she knows, especially the women. Tentacles will wander. You've been warned.
Background: Nyla's history is something she keeps close to her vest, and really only Lady Kyouko likely knows of it in any complete extent - she used to be something of an assassin. Odd for a Shoggoth, you think? Well, consider that her previous master was a rather shrewd individual that was also of some minor nobility in some kingdom that as against monsters. Consider that they had an agenda, and that when she appeared before them they found the perfect opportunity to help bring down their enemies...and to elevate themselves. Through non-violent means of course - using her unique talents to push things into their favor. The most often of which, happened to be corrupting specific individuals so that her previous master could tip the authorities off.
So because of this perhaps, less than stylish and storied history Nyla herself has some perhaps, unconventional tastes for a monster. While she certainly definitely desires some form of someone being a husband - she 100% has found something that for whatever reason, brings her even greater fun and pleasure - is corrupting other women into being monster girls themselves...like that one time she corrupted an entire convent of nuns by pretending to be a new one.
Fun times.
Also happened to get her caught and nearly killed since she was just supposed to target the Abbess, but details, details.
Of course, she dearly adored her master and they her, for she was the most dutiful and best maid in existence. Why wouldn't she be? But of course, things must come to an end sooner or later. Her masters schemes and herself were discovered. He pinned everything on her. Her dreams shattered of a life with her beloved turned into betrayal. She ended up managing to escape, but not before being heavily wounded.
Which is also how she ended up on Kyouko's doorstep and would soon lead her to be employed by the Ryu as a maid. After swearing to be a good little shoggo and not doing the whole corrupting thing, of course.
Considering her slightly troublesome personality some might question how much of this story is true...or how much her previous master even had a hand in her actions and whether or not she wasn't the mastermind herself. She'll simply give a demure smile and respond with a quiet giggle.
"Ah, so mean, a subservient little Shoggo like me coming up with grand schemes? Perish the thought~" She'd say, in a definitely unbelievable fashion.
"Good evening Master. I have made dinner, run a bath filed your taxes for the evening and ensured that twit of a Nightgaunt isn't stalking you any more. Hm? Who am I? Master...did you forget about me already? How cruel. Well, no matter. I'll make sure I'm the best maid you've ever had. Nyla, at your service. Now if you don't mind hurry up and eating before the dessert is ruined..."
"As the Earth lays marked by perfected ironworks and the bellows of the wind resound a sovereign shriek, I alone stand atop the mountain facing westward: Unchained and Unrivaled. Oh, don't mind me, that's just an old saying my master always told me!"
Name: Kannazuki Kirei (神無月 綺礼) Birth name / Gāng Fēng Shén (鋼風神) - Mist Continent Alias
*Note: The Mist Continent is the MGE Setting equivalent to China.
Race: Human
Magic/Abilities/Equipment: For combat, Kirei makes use of his immense strength and knowledge of battle tactics, tempted through intense training and numerous brawls. Most notably, he uses the Mitsurugi Takechi–ryū: (御剣 高地 剣流, Governing Highland Sword Style) to dispatch foes. It is a fighting style that applies aspects of the Mist Continent and Zipangu deity, known as Baihu or Byakko respectively, to its practitioners.. Being based on the White Tiger, Users combine aero and ferrokinesis to supplement their combat. This consists of peerless skill with various weapons, generated by the user’s metal control, along with martial arts reminiscent of a wild beast. His style is highly offensive and offers very little in lieu of defense, and relies on countering and enfeebling foes with blinding speed (Shinsoku) to avoid disadvantageous spots.
Aerokinesis: Kirei is able to generate and control wind with deadly efficiency within his general vicinity. This wind also allows him to lessen the power of lightning-based attacks and abilities.
Ferrokinesis: He is also able to create and control metal at will. With this ability, he is able to instantly generate various weapons and tools (Swords, polearms, sickles, flails, chains, etc.) to use in battle. He isn’t able to control metal that he didn’t create, however. In addition, he can also coat his skin in a layer of steel to increase his defense and add an extra punch to his attacks. This also increases the damage he takes from fire attacks.
Weapon Mastery: Kirei is essentially a master with any weapon he gets his hands on. From the precise and aesthetically pleasing katana and straight sword, to a crude and barbaric instrument like a club or flail, once it’s wielded by Kirei its threat level increases severely.
Martial Expert: Kirei’s hand-to-hand style consists of combining the grace of a martial mastery with that of a savage beast. His styles of martials arts come mainly from the Mist Continent, consisting of bone-breaking throws, forward strikes mean to incapacitate with one blow, and the predatory instinct of a tiger.
Vestige of the White Tiger: Kirei has also picked up a useful ability in the form of a buff for his allies. By emitting his chi, he can dispel negative mental ailments his allies may be suffering from and increase their fighting spirit. Those who are naturally not inclined to seek battle or violence may find that it has less of an effect. This buff applies to Kirei himself as well, his senses and willingness to engage gives him the air of a beastman mamono.
Personality: Kirei can be best described as a person that shows those around him different sides of himself, depending on his crowd. He usually, however, comes off as a polite and soft spoken individual. However, those perceptive will see that it’s more of him just going through the motions, and that there’s an underlying snarkiness and jovial man underneath the face. He can be rather brash and impulsive, making decisions that put him in harm’s way at times, as he feels it’s more fun that way. However, he never does anyway that would put his teammates at risk of that same harm. In his eyes, a leader should be the one to bear all the pain of their team and act as an unshakable beacon.
Kirei often acts like a cat, being playful and mischievous when the mood strikes him, in addition to being clever and insightful. He’s also an expert at holding grudges, being what some would describe as spiteful and short-tempered. Aside from all that, he’s actually surprisingly easy to talk to and get along with after he softens up.
Background: It’s no surprise that Lady Kyouko has connections in numerous places. These reach even as far as the Mist Continent, where some of her spies had given her whispers of a man who was part of a Triad syndicate that acted as vigilantes in the Mist Continent. Having reached out to the man, they explained the situation happening over in Zipangu. Kirei, not liking the idea of invaders wreaking havoc in his homeland, ultimately agrees to assist and sets sail for Akamagaseki. Much like a cat, he was curious why a mamono would track him down and request his aid so suddenly, which likely played a part in him agreeing in the first place.
Upon meeting with the Ryu and her peculiar Shoggo maid, she explained that she wanted Kirei to lead a small taskforce of mamono onto the island of Shizuyama, an anit-monster nation, and assess the situation and provide aid if needed. He agreed to the terms, and is now prepping for the operation and awaiting his fellow members.
”Yo! Name’s Gāng - whoops! No need for that alias here at home, we’re not in the Mist Continent after all. I’m Kannazuki Kirei, for now just think of me as a fighter-for-hire, here on behalf of little miss Ryu over there. Don’t mind Ms. Shoggo over there, she’s harmless from what I’ve gathered haha! Upon her request, I’ll be leading a little team of beasties over to Shizuyama in order to see what the hell those…What were they called again? Ah, Varjans, that’s right. I mean, anyone can already guess what it means when some assholes brings a whole damn fleet of troops to your doorstep. So, we’ll need to take ‘em out when things go south.
Keep in mind that the natives despise monsters and most of them haven’t seen one for ages, if that doesn’t bother you, then welcome abroad! Come to think of it, if it did bother you, why’d you come in the first place? But, I digress. You wanna grab some drinks and food before we head out, maybe? Careful, though, I wouldn’t trust the grub of Ms. Tentacles over there. Oh! Don’t tell her I said that…”
Theme song:
CV: Todd Haberkorn (Well known as Natsu Dragneel from Fairy Tail)
🔥Vară Riemsianne🔥
"Nothing's impossible for the next head of the Riemsianne family! (OK! Relax, Vară you got this...I hope...)
"Camael and I will torch you to cinders!"
Appearance: Vară stands at 5'4'', having a slender and delicate frame. She wears an elegant vermilion dress that at first glance looks to be made of autumn tree leaves. When she becomes excited or is in the midst of spellcasting the ends of her sleeves give off the afterglow of blue, red, and purple flames. Her vivid red eyes and bright, long orange hair often causes the males around her to blush and reminds others of the beauty of the setting sun.
While in her true demon form, her clothes become more risqué in appearance and she grows horns on the sides of her head. The most notable feature is the large and imposing familiar she summons, named Camael; it helps augment her fire magic and makes for a powerful battle weapon (though she's not very good at wielding it yet).
Name: Vară Riemsianne
Race: Fire Demon (Demonic beings who are born with the power of fire imbued in their souls)
Magic/Abilities/Equipment:
Being born into a clan of fire demons, the young heiress can innately use toasty magic to attack foes. While having high aptitude, she still has a lot to learn when it comes to combat. She mainly cast a small assortment of different fire-based spells, in addition to the crimson axe she has in her demon form. She can also turn her body into flames briefly, making herself intangible. She can also use this ability to escape disturbances.
Will-o'-wisp: Vară summons multiple small fireballs from the ground that form a haze of indigo light. The hazy light causes foes to see illusions and be throw astray. The wisps can also burn opponents that come into contact with them.
Firefly: Vară shoots out small orbs of fire that resemble fireflies fluttering around. She can make then hone in on opponents, and they explode upon impact.
Lotus Bloom: Shoots fireballs in the shape of lotus flowers.
Blaze Polearm:
While in her true demon form Vară gain access to a powerful familiar that has the ability to transform into a fire axe that helps augment her magical abilities. It also doubles as a melee weapon that can deal quite a bit of damage. However, due to the heavy and unwieldy nature of the weapon she mainly uses it as more of a magical staff. For this reason, she generally prefers it to fight alongside her to serve as an expendable meat shield a helpful ally.
"Go now Camael, defend your mistress! Then, I can make my escape. I'm too young to die, thank you very much!"
Personality: Vară presents herself as a spirited and tad overconfident young woman. While coming from a noble clan, she does very little to give off a befitting air. She is rather immature and self-centered at times, but for the most part her heart is in the right place. She tries to always be optimistic and give positive reinforcement whenever possible.
However, her high-spirited nature is just there to hide her insecurities. She knows that she's lacking in certain areas, and it causes her to doubt herself at times. While she puts on a brave face during fights, she actually gets very nervous and becomes unsure of herself. She often has to force herself to calm down and regain composure.
While not on the job, Vară can usually be found either napping the day away or stuffing her face full of sweets and pastries laced with spices. Hard shell candy pieces covered in dried red-hot chili pepper spice are her favorite. She also has a habit of giving people she associates with often, or leaves an otherwise lasting impression on her, dumb nicknames in order to make them easier to remember.
Background: Vară is a young fire demon who aspires become the next head of her clan. Thinking it'd be a good idea to travel and hone her knowledge and skills, Vara decides to set off on her own one day against the wishes of her parents.
She found life outside her home to be quite...different to say the least. She was able to survive for a while thanks to the funds she gained doing odd jobs and had taken from home, but because she has little to no concept of managing finances she quickly found herself lacking any funds, having spent most of it on frivolous pursuits useless trinkets.
Vară spent recent days searching for a guild to join, as she lacked the gold to buy supplies and a place to sleep. As fate would have it, a contact that worked on behalf of Lady Kyouko had reached out to her. The spy saw potential in the heirness and decided to pass her thoughts along to her master. She ultimately agreed to take Vară on as a member of the taskforce, in exchange for providing her with daily necessities. In addition to finally having a way to feed herself, Vară also saw this as a way to gain recognition for her clan in aiding a nation against the threat of an enemy invasion. With that, she gratefully accepted Kyouko's offer and went with the contact to Akamagaseki.
Although, whether she understood the full implications of what it meant to aid in defending against a full scale invasion or not remains to be seen...
"Hail there! Understand that you now lie in the presence of another noble, the great Vară Riemsianne! Perhaps you've heard of my house, wouldn't surprise me, we are a famous clan of fire demons after all.~ As the gracious Silver Savior ensure that I would no longer be plagued by starvation, I gracefully accepted her request to aid Shizuyama in it's time of need. Of course, as a fellow member of nobility, I simply couldn't turn down her plea in any facet. Aiding these people is something called Noblesse Oblige, you probably have no idea what that even is. Sigh, worry not, since I'm now here, The native people will be save and sound and those nasty Varjans will be sent back with their tails between their legs.
Now then, I believed you mentioned something about food??"
Theme song:
CV: Cherami Leigh (Well known as Lucy heartfilia from Fairy Tail.)
Appearance:
Name: Lavinia Isabella
Race: Pruina Bellum (Rime Hellkite) - A rather uncommon type of mamono that many scholars are still unsure about. Believed to have originated from the frozen mountains far to the north, they are a species that are of the Majin family and belong to the Beastman sub category. They are a race of spellcasters whose abilities allow them to assume more powerful and feral forms. In ancient times, they were feared for their predatory tendencies and rapacious nature.
They sailed the frozen heavens on wicked wings, which spelled the end for any unfortunate enough to see them silhouetted against the night sky. However, since the Great Change, their violent aggression towards humans have all but vanished. They are flirtatious and still quite mischievous, though, and their innate natures are still present to some degree.
Their beast forms have interesting characteristics, not quite like any other known species but possessing traits that are similar to several. Though, most members of this race have avian, lycan, and chiropteran (bat-like) traits.
Magic:
Hydrokinesis/Cryokinesis/Nephelokinesis - Lavinia’s species has the innate ability to control water in all its forms. Liquid, frost, and even as vapor within the air. She can sweep away foes in torrents of waves, freeze them to the bone along with creating objects of rime, and even create dense fog by manipulating vapor. She also uses this ability to purify the surrounding air and water sources of harmful toxins.
Umbrakinesis - Lavinia can also manipulate shadow magic to her advantage. She is able to trap foes in veils of darkness, obscuring their vision and casting doubt and fear among their ranks. Indeed the shadows can inflict mental debuffs on those of weak mind and without much resistance to curses. She can also use it to absorb minor elemental magic attacks thrown at her or her allies.
Abilities:
Heightened Senses - Thanks in part to her physiology, Lavinia has acute senses and is deeply intune with her environment. She has heightened hearing, smell, and like all monsters she can innately sense the mana signature of other humans. Her eyes are unique in the fact that they are more adapted for seeing in the dark, and thus have high photosensitivity. For this reason, Lavinia usually wears a mask that covers her eyes during the day.
Enhanced Strength - While she may be a spellcaster, Lavinia is no less a mamoni that relies on her monstrous strength just as much if not more so.
Transform - Lavinia's most notable ability is her race's namesake. She has the ability to transform into a beastly form to further increase her power. In addition to having her physical and magical strength increased, her agility does also and she gains the ability to fly. She rends apart foes with frost laced claws and talons, and is able to make loud shrieks that cause emotional and mental distress in her opponents. The only downside of this transformation is that it rapidly drains her mana, so Lavinia can't maintain it for very long.
Elite Sniper - Lavinia has also honed her skills with marksmanship. Despite wearing a band over her eyes, she can easily detect the movements and position of her targets by hearing their breathing and sensing their mana.
Equipment:
Hiems Scelus - A unique staff that acts as Lavinia's magical conduit, made of material that easily channels the elements through it. Due to its odd shape, it can also serve as a bow weapon for her, firing off bolts of the various elements she wields.
Witch Cult Locket - A locket that signifies Lavinia's membership as part of the Witch's Association. It must always be worn while witches are out on business.
Witch's Garb - Clothing design standard of spellcasting folk, fashionable and risque as one would expect.
Umbra Mask - A stylish mask that gives Lavinia the appearance of a stage performer. The actual reason she wears it is to assist with her eyes' photosensitivity, but thought it'd be nice if it looked nice too.
Personality: Lavinia in her base form can be described as a collected woman, poised and intellectual. She appreciates the gentle sounds of nature and enjoys reading, leading others to feel she is a rather reserved soul. Although she can be crafty and calculating when accomplishing a given task as well.
When transformed, her personality takes a complete 180, and instead becomes boisterous, savage, and sadistic. She enjoys hunting after fleeing foes and making ambush attacks on unsuspecting prey. She also may be sadomasochistic, as she enjoys being the target of and getting into punching matches with straight-laced anti-monster heroes and heroines. She plays up the part of being an evil monster that will terrorize the innocent if let alone.
Moreover, sometimes her two opposing natures bleed into the other persona. This, combined with her apparent reserved nature makes Lavinia hard to read at times.
Background: Lavinia was born and raised in a snow covered mountain range with a few others of her clan. When she came of age, she decided to depart from the mountains and begin her witch pilgrimage. She eventually joined the Witch's Association, an organization dedicated to further the studies of mamono sorcery and quell disputes caused by anti-monster groups. It was during this time she developed her sadomasochistic tendencies against the heroes and other warriors fighting against her kind.
One of Lady Kyouko's contacts had caught wind of Lavinia's exploits and had recommended that she be recruited to the taskforce. After Lavinia and Lady Kyouko spoke, she happily accepted the invitation. The witch was no stranger to fighting the Varjans, as many of human aggressors were members of their ranks. She also has a budding interest in turning the anti-monster Shizuyama into a Mamono Realm.
"Greetings and salutations. My name is Lavinia Isabella, it's a pleasure to make your acquaintance. Many have come to know me as the Umbra Hiems Witch, but don't let that bother you too much. I simply wish to lend my aid to the people of Shizuyama, as the suffering of innocents will not be tolerated."
Lavinia's teeth suddenly elongate and sharpen, appearing as serrated edges that glistened in the light. Her voice now more beastial in tone.
"Indeed, those Varjans are all the same. Preach about power and showing no mercy, but once the shoe's on the other foot mercy is all they beg for. I will much enjoy watching their faces twist in fear, agonized by my permafrost and helpless as they whimper in eternal night~ She ended her sentence with a cackle that was both cute and sinister at the same time.
"Goodness, please accept my apologies! I honestly don't know what came over me just now…"
Character Theme:
CV: Michelle Ruff (Well known for her role as Rukia Kuchiki from Bleach)
Magic/Abilities/Equipment: Beastly Benefits: Werecats are beastmen blessed with incredible speed and agility, among the best hearing of all monsters, excellent eyesight and low-light vision, along with being just generally stronger and more durable than humans - as most monsters are. Their reflexes, beastly instincts and intuition, sense of smell (thhough not as good as that of the wolf family's) and superb aptitude and skill at acrobatics are also worth mentioning.
Curious Kitty: Werecats are naturally curious and inquistive creatures. They're also clever and intelligent, and can learn and understand most any concepts or practical pursuits. That said, their innate stubborn nature along with their capriciousness makes them hard to tutor, as they prefer to do things their way. Still, if you can take advantage of their natural curiosity, you may find that you can teach them a great deal.
Meowing Magus: Coco has studied and trained in the use of magecraft. In particular, she's specialized in both Earth and Lightning-elemental magic, along with just plain Arcane wizardry. She isn't a master in any of these three schools, but she could definetely be called an expert, as she seems to be a bit of a prodigy. Offense, defense, utility and even some spells that bestow beneficial buffs or obstructing ailments/debuffs, Coco's a veritable little arsenal all on her own .
Amarran Martial Arts: As a citizen on the Amarra Kingdom, Coco has also been trained and educated in the practice and application of the nations traditional form of martial arts. It involves punching, kicking, jumping and all the other typical things you can expect of a monster-only practiced form of combat. Coco enjoys weaving her spellcraft in along with her martial arts and use them together in order to suprise or overwhelm her opponent. Naturally, this is just a form of self-defense, like any kind of martial art that humans or others can learn, and doesn't involve any supernatural elements, like charging up beams of biolasters or hurling bombs of spiritual energy at opponents. Its just a means to protect yourself and pummel the wicked.
Enchanted Bling: The werecat wears a lot of fancy baunbles, trinkets and jewelry. Most of these are enchanted bits and pieces that, on their own might not do much, but together they provide a boost to Coco's overall magic resistance, for all types of magic. Sadly, she doesn't have much in the way of physical defenses, as one can plainly see by her attire.
Personality: Coco is a very cat-like person, which makes sense given her race. She's mischievous, capricious and a bit of a troublemaker, enjoying teasing or poking fun at others very much, Her actions are never malicious of course, but she can be quite the handful at times, and get into all sorts of shennanigans or trouble.
Like a cat, she's very fond of - and concerned with - maintaining her appearance and looks, and can be quite vain and self-absorbed. On top of that, she's pretty selfish and can get pouty or even act stand-offish or cold if she doesn't get her way. This usually doesn't last for too long, but repeated offense may earn you her scorn, and like a cat who you've angered, it isn't easy to earn her forgiveness.
Coco's self-confident and self-assured in both her skills and her own looks. She isn't shy at all and is prone to flaunting and showing off. Her temper and manners are very calm and collected though, like a graceful and refined dancer or performer. She stays cool in mos cases, but can be frazzled and enraged as most beastmen if too much push comes to shove.
While she enjoys teasing and playing with others, she prefers to be the one who initiates such things. Coco's thusly not fond of others touching her without her permission or consent, and she's particularly protective of her tail. Trying to do something like tickling her sides or petting her ears if she hasn't approached you first is a good way to get a face-full-of-claw. Other then this though, she's an easy-going, mostly casual and laid-back girl who has the air of a teasing older sister-type about her. She can joke around and sometiems seem to not take things seriously, but Coco knows when its time to stop playing around - even if she doesn't show it.
The werecat absolutely loves shrimp, fish and chicken. Along with being fond of sweet alcohol and can hold her liquor quite well... Though she tends to get even more mischievous and physically playful when drunk. Coco also loves milk and cream. Coco's playfulness also doesn't seem to discriminate between men and women, humans or monsters - she treats everyone like a potential toy.
Background: Coco hails from the island kingdom of Amarra, a mixed human and monster nation located in the southenr part of the world. As a typically pretty warm location, Coco's choice of garments represent what is normally worn by monster girls in the nation, and isn't at all unusual... Well, unless you're outside of Amarra that is.
She went to both school as a child and attended the Amarra Capital Academy of Magic as a teen. As such, she's a fairly well-educated beastman, being able to read and write, as well as having some basic knowledge in math, history and, of course, being well-versed in magic and sorcery. She graduated a few years ago and took to roaming about and loafing around once she was done with her studies. However, after he mother got tired of her father doting on and spoiling their daughter, the werecat was forced to find a way to support and finance herself.
She spent a bit of time hopping between various jobs and vocations, including a cabaret dancer, waitress, street performer, shop assistant and even a bit of mercenary-ing. However, none of these things truly felt like a good fit for Coco, as they were all either required discipline and hard work, or had a bunch of restrictions and rules to follow.
Eventually though, she joined up with the Amarran Adventurers' Guild, and found that she rather enjoyed this line of work. She only needed to take requests when she wanted, she could sleep in and do whatever she wanted while still being technically 'employed'. As one of her msot recent jobs was to act as a guard for a merchant vessel that was travelling to Zipangu, Coco ended up in the far eastern region of the world merely by chance. Curious about the foreign land, she stuck around for a bit after her quest was complete, and somehow managed to pick up and hear about the Ryuu-lady who was gathering allies to help some monster-hating island repel an invasion by even worse monster-haters.
Finding it amusing, and a good chance to show off just how great she is, the werecat managed to secure pasage and get herself to the proper location, agreeing to sing up as a member of this 'Taskforce'... In exchange for sutiable compensation, of course.
"Hmhm~ Where're your eyes looking~? oh, I don't blame you, but let's try and keep ourselves under control, for now, 'kay? I'm Coco by the way, nice to meet you, cutie."
Okay! I'm just smoothing out some things and waiting on another character sheet. That said, I'm not gonna wait that long so the RP start is sorta imminent.
But I just wanna ask y'all one question: Do you have any plans for a second character or nah?
"They even stole from me?! Why? It was but a harmless prank! Just... playing with their suspicions of me." The monk then let out a heavy sigh before taking Eula's hand to stand right up. "...I suppose it's my fault too. They were on edge and I decided to provoke them. I can only accept the consequences of my actions."
Looking at the house regretfully, the monk continued. "I guess Mika and her son also saw the incident? Gods, I shouldn't have done it..." He then looked at the money pouch Eula gave him, before handing it back to the Automaton. "Please, keep it. Let the theft be my punishment. Well, at least one of my punishments. Hopefully, the worst punishment that will come to me."
The monk then saw the closed houses and surmised the worst. "...Let us not linger here. I've worked hard convincing this village that the yokai are not to be feared. It is disheartening to watch it all erased in a single stroke."
---
Eula and the monk quietly made their way out of the remote village and back into the wilderness of Onrai. But at some point, the monk stopped taking the road and began to lead Eula up a tall, forested hill far from the dirt roads.
Getting past the dense trees, Eula soon found herself inside a sizable and populated camp. It was quite the feat for the surrounding forestry to hide this large a camp. Unfortunately, most of the people inside the camp were lying on sheets or just outright lying on the soil. There were only a scant few standing upright, helping those on the ground.
"Healer! My wife! She stopped breathing..." There was a villager man bawling as he cradled his lifeless beloved in his arms.
"...I'm sorry. I got here as fast as I could." The monk replied, but he received no response as the villager continued to weep.
Returning to Eula, the monk sighed. "If only I have gotten here sooner. I've wasted too much time frolicking about..." He pinched his temples as he continued to berate himself. "What was I thinking? I should've focused. I even gotten myself attacked by my own protectors..." Wiping his face in frustration, the monk recomposed himself. "I suppose I deserve nothing less."
"Thank you for escorting me, madam yokai, but I think this is where we'll part ways." The monk said. "Just as I am needed here, you are probably needed elsewhere. I'll stay here and... do what I can for these people."
"Healer, she is a yokai?" Another villager man asked.
"Yes. She... protected me well as she escorted me here." The monk answered. "Indeed, there are more of her kind here and they're here to help us."
The refugees here might hear a different story soon, but that was a problem for another time. The mission was complete and Eula can head back to Terauchi Temple or do something else like attempt to help the people in this camp.
"A-Anyway, nevermind that now! Is there anything you can tell us about the situation on the island, anything we should know about?!"
"Oh, just some dude swinging a sword in that island. Normally, that's not a problem but right now, a scary Varjan might notice and show him what real sword-swing looks like." Ian replied, completely forgetting the indecency the taskforce members displayed near his boat.
"Bit Players should be silent and reliable."
"From the background to the foreground, without them, we would be standing around on our tippy-toes while sitting on our hands and twiddling our thumbs! Useless!"
"...You know, you guys talk weird." Ian remarked, without a hint of irony. "I commend Lord Takeshi for putting up with you."
The rainbow knight then boarded the large boat and took the oar from Liliana. "Sorry, little sprite, but you're gonna need your strength for what you'll be doing later." After the cryptic comment, Ian rowed the taskforce to Hama Island.
-
Hama Island was just a tiny and rocky rocky piece of land with a couple of thin trees rooted in the mostly sandy ground. A thin, natural fog rolled into the land as Ian led the taskforce to a campsite consisting of one tent, some supplies and a training dummy. A well-built but middle-aged man was there, practicing sword strokes on the dummy. Unfortunately, his swings and his form were less than amateur.
"You better put that thing down before you hurt yourself." Ian greeted the man.
"What the-?! Who are you? Yokai?!" The villager pointed his sword at the newcomers.
"Relax, we're not here to hurt you. Just worried that you might take on the Varjan fleet yourself."
"Nothing of the sort, but I have to do something!" The man replied. "The Varjans captured my daughter!"
"Where'd they take her?"
"Out to their ships, the ones with the lowered sails." The villager pointed to a pair of anchored Varjans ships out in the distant water. A thick fog obscured the two vessels. "I found a boat, a sword... maybe some friendly yokai can help?"
"What do you say, my friends? Up for a little prison breakout?"
After Yurine assured Atsuha and Skarsneek that she would begin treating Hinami with the herbs, the latter joined the conversation outside.
"Hold on to that. Don't ask me where I got it. Now, if Komatsu Bay is fortified, then a full on assault would be a death sentence, not with the devastated numbers on Shizuyamian side. You got us, but there's only so much that we can do, so we'll have to be smart about this. Do you think there's anyone here, refugee or otherwise, that has been there? Any secret routes we can use to- wait, shit, I just remembered. Takamori's kid spilled the beans on that, so the Varjans may have any hidden pathways that we could've used covered."
Ayu took a look at the coin pouch Kerry tossed at her. An ominous shiver went down her spine, but she decided to trust the yokai. Surely, they knew what they were doing, right?
"Well, I know someone who's been there but he's... shady, to say the least." Ayu scratched the back of her head. "That and, his name is... well, I guess there's no dressing this up: His name is Shizuka. Not our Shizuka, of course, just same names." The head spy revealed. "Err, I guess we can find a way to handle the names later."
"Actually, that's not all. He's actually doing business with the Varjans." Ayu continued. "But that guy owes me, I'm sure he'll help us. His methods, though, can get... unorthodox so the question is, are you guys prepared for that?"
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