Welcome to Camp Jupiter! Home to Roman Demigods (and some Greeks).
Some 40 years ago, Percy Jackson found his way to our Camp. With the help of our old Praetor, Jason Grace,(and some other friends) Camp Jupiter and Camp Half-Blood learned of one another and helped put at end to threats at that time. Now, the two groups live (mostly) in peace, traveling from one Camp to the other. Some Greek Demigods have even had the honor of training with the Legion of Camp Jupiter.
For years, the two groups have lived in peace. Something now lurks in the shadows, making our demigods uneasy. Tensions are running high. The protective barrier around New Rome seems to be falling. Certain groups blame others for the newfound troubles, while other's try to find a solution. Will old rivalries cause New Rome to fall, or will the demigods be able to come together once again?
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What's up dudes?
This is my take on the Percy Jackson Universe. I know a lot of people usually tend to lean towards the Greek side of things, so I wanted to do the duty of introducing you all to New Rome. Feel free to ask questions. I'll be posting the official RP thread sometime within the next few days (perhaps sooner depending on the amount of interest.
An important note is that while this is a PJ spinoff, we are focusing on Camp Jupiter and more specifically New Rome. So while there will be fantasy aspects like supernatural abilities and monsters - there will also be a huge SoL/small town aspect.
PSA: Just because you apply does not mean that you/your character will be approved. I’m open to anyone applying; but if you give me a character sheet with zero effort, or have a history of ghosting roleplays, I’m not letting you in, my dude.
First and foremost, we do have a posting rule. You must post once per month, per character. Each character will have their own timer. You can - and are definitely encouraged - to post more than this. If you need an extension, communicate that no later than seven days before your deadline. An extension of seven days can be granted if enough heads up is given.
Communication is key. I don’t feel like I should really have to explain that one. That being said, you MUST be able to join the Discord Server for our RP. I’ve tried to have writers who don’t want to be part of the server(s) before, and it just never works out.
Don’t apply if you aren’t going to put in effort, dude. Your character sheet doesn’t have to be immaculate - and you don’t have to talk to everyone on the Discord every day - but if you’re just gonna bail in a few weeks, then stay in whatever hole you crawled out of.
Keep the drama IN CHARACTER. Not in the OOC, not in the Discord, not anywhere else. Gods forbid an issue does arise with you and another player, please feel free to inform me. I will do my best to help with the situation if I think I can.
Pre-established relations are highly encouraged as this is a collaborative writing piece. I am not requiring a set amount of relationships to be written out; I am trusting you as writers to put in the effort to create what roleplay experience that you want for yourselves.
You gotta be okay with the potential of your character dying and being injured. Plain and simple. Sorry, not sorry. No one is safe.
There might be heavy themes in the RP - like, ya know - death. There’s also probably gonna be some more ‘adult themes’ like drinking, smoking and like… idk, having bills to pay? If you aren’t okay with the potential of dark/heavy themes, please do not apply.
This Roleplay is considered High-Casual; a minimum of two paragraphs of non-dialogue. We’re firm believers in quality over quantity over this way though, so do with that what you will. Use your noggin’ when posting. Don’t overwhelm the IC with back to back posts just to have a conversation between two characters or something else dumb. Allow two posts in between your last one and the next. Last - but absolutely not least - you gotta read ALLLLLLL the lore.
Roman demigods attend Camp Jupiter; located in Oakland Hills, California. Here they are required to serve a minimum 10 years in the Legion before retiring in New Rome, or venturing out to the mortal realm.
They are fluent in and can read Latin.
Oftentimes, they have ADHD and/or dyslexia - just like Greek Demis.
All Roman demigods and demigods who have served the Legion are trained in the style of Roman Legions’.
All Roman demigods and demigods who have served the Legion have a ‘tattoo’ on the inside of their right forearm. The ‘tattoo’ does not fade because it is burned on the skin by the camp Augur. The mark consists of the symbol of the demigod's parent, SPQR, and a barcode-like line representing each year they have served the Legion.
Roman demigods typically arrive at Camp Jupiter between ten and twelve years of age. It is very rare for a Roman demi god to arrive later on in life. These demigods nearly always find the wolf mother, Lupa, prior to arriving at Camp Jupiter. Lupa raises demigods she finds worthy at the Wolf House. After the demigods training is complete, Lupa gives them directions to Camp Jupiter. Upon their arrival, a Praetor will decide if the demigod can join the Legion. They will then be sorted into their Cohort based on family letters and any opinions of those willing to vouch for them at that time.
These demigods have weapons that are made out of Imperial Gold. They fight with Roman weapons, such as spathas and spears. Children of Underworld gods may use weapons made of Stygian Iron.
Roman demigods do not really see other gods as their family. While they may consider their half-siblings as their siblings, they normally do not classify other demigods as their cousins, or gods as their Aunts and Uncles. In some instances, they may consider some gods to be their grandparents. I ain’t typing all this for fun. First passcode: what’s your favorite song right now?
Camp Jupiter is a year-round Camp, meaning that Roman demigods live at Camp full time, year round. They can leave the camp on very special occasions, such as quests.
The standard camp t-shirt for Camp Jupiter is a dark shade of purple.
Camp Jupiter has an elephant that the campers take turns caring for. He is the son of the original camp elephant, Hannibal. The name of our current elephant is Hannibal the Second, but he prefers Hannibal.
Usually, these demigods attend Camp Half-Blood in New York. There are two ways a Greek Demigod can end up at New Rome/Camp Jupiter in our AU:
One, they can choose to train at Camp Jupiter instead of Camp Half-Blood and become part of the Legion from a young age, serve their ten years, etc. This is more likely to happen if they have a Roman legacy.
Two, they can retire to New Rome after their training at Camp Half-Blood, just like they would have if they had served the Legion.
Usually trained in the style of Greek Warfare.
They read and speak Ancient Greek.
Most Greek Demigods die in their teens, making it crucial that they get to either Camp as soon as possible. The stronger their godly parentage is, the more monsters they attract.
Greek Demigods have been known to fight with a plethora of weapons, the most common ones usually being swords or long bows. Their weapons are made out of Celestial Bronze, and children of Underworld gods can use Stygian Iron.
Greek demigods do not really see other gods as their family. While they may consider their half-siblings as their siblings, they normally do not classify other demigods as their cousins, or gods as their Aunts, Uncles, etc.
Camp Half-blood is more of a summer camp, allowing demi-gods to live in the outside world for fall/winter, and return the following summer if they arrive. This is one of the many reasons that Greek demigods have ‘less’ training.
While Greek Demigods are allowed in our AU, please understand that Greeks and Romans have been at odds for years. The Romans are very traditional people, and see it as their duty to protect the last traditions and memories of Rome. Therefore, Greek demigods that choose to attend Camp Jupiter may find it more difficult to rise through the ranks, and/or earn the respect of their peers. Just because the Greeks and Romans now live in peace does not mean that there still aren’t some prejudices from certain individuals.
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Please, for the love of the gods, don’t change the formatting. I have things laid out the way that I want them, and would appreciate it if you stuck to it. You can add all the color, symbols, aesthetics, headers, etc that you want - just don’t move things around or add extra sections. Thank you.
The code might be broken, bro. I try, but I ain’t perfect. DM me the sheet on RPG if you need help.
Please only post completed sheets in the OOC for GM review.
You must list all of the ‘passwords’ at the END of your ‘Extra Info’ section for your sheet to be approved. There’s three in total throughout the OOC. Best of luck hunting.
If there are heavy/dark themes - I wanna see a trigger warning.
You must remove all instructions/explanations from the sheet for it to be approved.
Replace ??? with your color code of choice.
The GM team reserves the right to ask you to change anything about your Character Sheet that we see fit. These things may include: changing your faceclaim because they are too old/young, or changing the color code for your character because it is too harsh on the eyes.
Six Big Three children total will be allowed across the cast (Jupiter, Neptune, Pluto). Two per god, one per writer. No cap on Legacies as long as the OC is not overpowered and we are not getting overran with them.
[hider=Character Name or whatever you wanna title your sheet] [center][h2][color=???]Character Full Name[/color][/h2] [img]Image of Character’s Faceclaim. Can also be a GIF or Aesthetic.[/img] [sub][b][color=???]FACE CLAIM[/color][/b] | [b][color=???]Character/speech Color[/color][/b][/sub] [color=???][b]"[i]Quote pertaining to character[/i]"[/b][/color] —[color=???][b][i]Who said the quote[/i][/b][/color][/center]
[color=???][sub][b]Name:[/b][/sub][/color] [indent]River “Styx” Aryn Concord[/indent] [color=???][sub][b]Age:[/b][/sub][/color] [indent]OC’s are allowed to be between 22 and 35 years of age.[/indent] [color=???][sub][b]Gender:[/b][/sub][/color] [indent]Self-explanatory.[/indent] [color=???][sub][b]Sexual Orientation:[/b][/sub][/color] [indent]Again, self-explanitory.[/indent] [color=???][b][sub]Ethnicity:[/sub][/b][/color] [indent]Caucasian, African American, Hispanic - you get the idea. And no, our demigods are not part Greek or Roman. That isn’t how godly DNA works.[/indent] [color=???][b][sub]Years at Camp Jupiter // New Rome:[/sub][/b][/color] [indent]How many years has your character been serving the Legion? If they have already completed their ten years of service, please state that and then list how many years they have lived in New Rome. If your character is Greek and chose not to serve the Legion, please state that and then how many years they have lived in New Rome.[/indent] [color=???][sub][b]Place of Birth:[/b][/sub][/color] [indent]\Where was your OC born - as in City and state. List the hospital for extra flare, idgaf. Fun fact - some demigods with Underworld God(dess)’ for parents may have been born in the Underworld.[/indent] [color=???][sub][b]Key Relationships:[/b][/sub][/color] [indent][list][*]Gimme the tea - are they dating anyone? [*]Friends? [*]Enemies? [*]Any siblings (mortal or demigod) that they are close with? Is there anyone that isn’t related by blood that they do consider family?
This section may be completed after your character is approved. Feel free to update it periodically throughout the RP as well. [/list][/indent]
[center][img]Another Character Image[/img] [color=???][b]"[i]My theme song has no lyrics…[/i]"[/b][/color] — [b][i][url=youtube link to theme song]Name of the song - Who sings it [/url][/i][/b][/center] [color=???][sub][b]Appearance[/b][/sub][/color] [indent][list][*][color=???]Height:[/color] You should be able to figure this one out pt1. [*][color=???]Hair:[/color] Color? Length?Texture? How do they style it? Be as descriptive as you want. [*][color=???]Eyes:[/color] You should be able to figure this one out pt2. [*][color=???]Body Type:[/color] Ectomorph? Hourglass? Fit? Heavy set? Again, be as descriptive as you would like. [*][color=???]Clothing Style:[/color] Like a salesman? Like the baddie they are? Sweats all day, every day? Describe what your character wears, or drop a few links of some examples. [*][color=???]Body Markings:[/color] Don’t forget that all current and former legionnaires have their ‘tattoos’. Please describe your OC’s ‘tattoo’. For reference, check the ‘Roman demigods’ section. After this, go on to describe any piercings, tattoos, birth marks, scars, etc that your OC may have. [/list][/indent]
[color=???][sub][b]Personality:[/b][/sub][/color] [indent]I wanna see at least ONE well written, kinda chunky paragraph (like 7 decent sentences, idk) - or ten listed personality traits.[/indent] [color=???][sub][b]History:[/b][/sub][/color] [indent]Gimme TWO semi-chunky-well-written paragraphs or at least 8 bullet points describing their life up to this point.[/indent] [center][img]ANOTHER image of your OC cause I like lookin at their face[/img][/center]
[color=???][sub][b]Godly Parent:[/b][/sub][/color] [indent]Who boinked their mortal parent? Doesn’t matter if it’s Greek or Roman. If they are just a legacy, and not a demigod, put N/A.[/indent] [color=???][sub][b]Relationship to Godly Parent:[/b][/sub][/color] [indent]Do they like them? Hate them? Respect them? Have they ever even met them?[/indent] [color=???][b][sub]Abilities Pertaining to Godly Parent:[/sub][/b][/color] [indent]As many as you want TBH. The GM team will let you know if a certain ability is too OP. No insta deaths or time manipulation, obviously. These abilities must pertain to their Godly Parent. If you are low on ideas, please google ‘[god parent name] riordan wiki’ and it will take you to the page on the fandom wiki for that god and will have their abilities listed. [/indent] [color=???][b][sub]Legacy:[/b][/sub][/color] [indent]Legacies are kinda like a (possibly distant) grandparent thing. If one of their semi-recent ancestors was a god, feel free to make them a legacy. Legacies can be from *any* Pantheon. However, anything but a Roman Legacy may make it a little more difficult to rise through the ranks at Camp Jupiter.[/indent] [color=???sub][b]Legacy Abilities:[/b][/sub][/color] [indent]Same deal with the Gods. If they aren’t a legacy, or didn’t inherit any abilities from their legacy, put N/A.[/indent] [color=???][sub][b]Cohort:[/b][/sub][/color] [indent]List a number one through five. See OOC for more information. You may be asked to change this by the GM Team if we feel that you character falls into a higher // lower cohort.[/indent] [color=???][sub][b]Position in the Legion:[/b][/sub][/color] [indent]See OOC for more information.[/indent] [color=???][b][sub]Fatal Flaw:[/b][/sub][/color] [indent]Fatal Flaws are mental or physical weaknesses that humans, demigods, and immortals possess. These flaws can often cause the downfall of the being, but are particularly dangerous to demigods. These flaws can be things like excessive loyalty, hubris, etc.[/indent] [color=???][b][sub]Weapons:[/sub][/b][/color] [indent]What weapon does your OC fight with? Please refer to the respective demigod sections in the OOC for more information.[/indent]
[color=???][b][sub]Misc Information:[/sub][/b][/color] [indent][list][*]Character fun facts. Favorite color? Likes? Dislikes? Fears? Quirks? Music Taste? Pets? Magical Items // Godly gifts? You can be as descriptive as you like, or do none of these at all tbh. [*][/list][/indent] [/hider]
Camp Jupiter is located in Oakland Hills, near San Francisco California. The main entrance to the Camp is the Caldecott Tunnel.
Camp Jupiter is more warlike, disciplined and militaristic than Camp-Half Blood, and so are their demigods.
Campers are composed of both Demigods and Legacies.
They do not see ‘fauns’ (Satyrs) as equals. In fact, they deem them as lesser creatures who do not have a role in their society. This is a huge contrast to their Greek counterparts, who consider the creatures an integral part of their camp.
The weak do not survive - plain and simple.
Instead of Cabins, Campers are sorted into five different cohorts here at Camp Jupiter. Cohorts are assigned upon arrival to Camp Jupiter, and are chosen for you by the camp Praetors. Cohort selection are based on:
Godly Parentage and Legacy. While the Cohorts are not divided by Godly Parentage, certain gods may earn you a better spot in a better cohort (ex. Mars).
Letters of recommendation from current Legionnaires, Veterans, or family members.
If there were any special circumstances upon a demigods arrival (like helping others make it safely to camp).
There are five different Cohorts, each one having their own reputation. The First Cohort is considered the best, while the Fifth Cohort is considered to be where the lowest of the low reside - Kind of the laughing stock of CJ if we’re being honest. Additionally, here is your second passcode: what tarot card do you think looks the coolest? Don’t say ‘idk anything about that’ - google it.
Any one, regardless of Godly Parentage, that lives in New Rome are considered part of the ‘army reserves’ and can be called upon anytime that Camp Jupiter goes to battle.
Camp Jupiter's societal structure consists of many roles:
The Senate: Composed of Camp Veterans, Praetors, Centurions, or the Augur. For the sake of our AU, Camp Veterans can be elected to the Senate, just like other camp officials. The Senate has a total of ten chairs/positions available. They discuss and make all final decisions on issues that arise within the camp - such as to grant a quest or not.
Praetors are the two elected officials of Camp Jupiter. There can only be two at a time - one male, and one female. They act as leaders of all of the Legion's affairs, including battle.
Centurions are the leaders of the Cohorts, similar to how Camp-Half Blood has Cabin Leaders. There are two for each cohort, totaling to ten Centurions across the camp. One male and one female Centurion for each Cohort. You have to have at least five years of service in the Legion, and also a completed quest to qualify for this position.
Legionnaires are your basic campers. They keep the camp running by tending to the camp in a series of rotating chores.
Probatio: None of our characters will be young enough for this role, but it’s gotta be included in the lore. Probatio’s are the grunts of Camp Jupiter. Everyone is a Probatio until they have completed their first year of service.
Medics: An important part of camp, Medics help heal Legionnaires both on and off the battlefield.
Messengers: Letter carriers for the current Praetors. Messengers are exempt from grunt work.
Augur: Basically the camp prophet. De Facto leader if both Praetors are ever away from camp. Responsible for giving camp ‘tattoos’.
For the positions of Praetor, Centurion, Legionnaire, Probatio, Medic, or Messenger, the OC must currently be ‘serving’ Camp Jupiter, meaning they are still fulfilling their ten year requirement, or they have chosen to sign up for additional years of service.
Field of Mars: Filled with trenches and hidden tunnels, this is where the demigods have their war games, occasional monster hunt, and war drills. After every war game, the Legionnaires build a new fort, that way there is a new challenge each time.
Temple Hill: Located near New Rome, this is a large hill where demigods can find temples and statues dedicated to the Roman gods. The most important Temples here are Pluto’s Shrine, Temple of Mars, Temple of Bellona, Temple of Mercury, and Temple of Jupiter Optimus Maximus. While these are the ‘most important’ temples, you can find a Temple/Shrine for every major Roman god and goddess on Temple Hill, thanks to the work of Jason Grace some forty odd years ago.
Principa: The meeting area for the Praetors to discuss important matters.
Via Principa: The living area for Praetors.
Mess Hall: Where you eat, duh. Seating arrangements are assigned by Cohort, while Officers and Senators have their own table. Guests are welcome to sit wherever they like. Food is served by ‘invisible’ servers (minor wind spirits).
Baths: you better be washin’ your butt, bro.
Baracks: Home to the weaponry, and Cohorts 1-4. The Fifth Cohort is located near the Mess Hall.
The Little Tiber: Named after the ‘Tiber’ of Rome, the Little Tiber is not as large as it’s ancestor, but flows with the same force. The river has its own magical force - similar to the rivers of the Underworld - and acts as a magical barrier for both Camp Jupiter. It flows into the lake on the south side of New Rome and is said to keep out all ‘threats’, such as “salesmen, monsters and Greeks.” The Little Tiber can - and will - wash away Greek blessings. We DO NOT swim in the Little Tiber or the lake.
Home to veterans of the Legion, and sometimes to other demigods, New Rome is a bustling city found East of Camp Jupiter. New Rome boasts a busy night life scene, plenty of store fronts, a university, and a small hospital. It is said that New Rome has the best designers and architects, just like Ancient Rome. Most buildings are made of white marble and have red roofs. Some of the marble buildings have domes and columned porticoes, like national monuments. Others look like palaces, with golden doors and large gardens. It is rumored that the gods sometimes come here to relax, or have children with former members of the Legion. New Rome is a ‘safe place’ - no weapons can be brought over New Rome's magical borde/barrier, known as the Pomerian Line. This rule and the border are enforced by Terminus, the statue god of boundaries. (There are multiple Terminus statues around the border of New Rome. They can and will speak to you. Please do not remind the Terminus’ that they do not have arms. Remind me who your favorite Greek or Roman god is for your last passcode.)
Circus Maximus: A smaller scale of the Circus Maximus in Ancient Rome, this is where Camp Jupiter hosts their horse races.
The Forum (basically the main hub of New Rome) is studded with statues and columns. The plaza is also decorated with statues, columns, and fountains.
Coliseum: Again, a smaller version of the one from Ancient Rome. This is where former members of the Legion have their battles. One of Camp Jupiter's punishments is cleaning the bull pins at the Coliseum. It is five stories tall, stands beside the Circus Maximus, and can be seen from Camp Jupiter.
New Rome University: Provides further education for former members of the legion, and even some Greek Demigods.
Ceres’s Garden: New Rome's farmers market, found in the Forum from 7am-3pm every Friday, Saturday and Sunday. Members of New Rome can rent a booth to sell their wares. Currently owned by Avery Pierce (@Sugar and Spite).
More locations will be added as our writers create them.
Victoria Pedretti as Avery Pierce; Daughter of Minerva, Legacy of Ceres. Age 29. Former Centurion of the second. Current Senate member. #FFA4A4
Odessa A'zion as Sabina Kiskova; Daughter of Pluto, Legacy of Bellona. Age 25. Former Praetor and former member of the First Cohort. Camp Counselor. #A43FB7
Maia Mitchell as Lilith 'Lil' Montgomery; Daughter of Trivia, legacy of Frigga. Age 24. Former member of the Third Cohort. Current Camp Augur. Color code #00FFFC
Derex Torvald "Rex" Steiner, Son of Mars, Legacy of Thor | FC: Florian Muteanu | Age: 28 - Former 4th Cohort Centurion, Current Senator of New Rome |
Janel Georgina "Gigi" Russo, Daughter of Pluto, Legacy of Diana| Victoria Konefal | Age 22, Former Second Cohort, Currently Lives in New Rome with Sabina | #9966cc
Jeremy Rejesh Grover (goes by Grover), Son of Dionysus, Legacy of Balarama, Hindu God of Agriculture, former 4th Cohort | FC: Avan Jogia | Age: 25, Former Fifth Cohort, Lives in New Rome | #996515
Hair: Brown. Length differs depending on mood at the time. Sometimes likes to grow it out to mid-length, others keeps it short with a fringe. It can really depend on how they feels when they starts to get it styled. Occasionally goes for blonde highlights.
Eyes: Brown. So very brown.
Body Type: Mesomorph. Has no issues gaining and keep muscle, but tends to stay on the lean side. They would say it was for agility, but it is mostly because they can’t keep down a consistent training regime.
Clothing Style: Rikki has a chronic indecisiveness when it comes to choosing clothing. It isn’t because they don’t have style; far from it. It is just that they own too many different types of clothing to be able to make a quick choice. Will generally lean into casual tees and jeans most of the time to avoid a bout of indecisiveness. Owns slightly more period clothing to wear on random and sometimes entirely inappropriate occasions.Might own a pirate hat.
Body Markings: Camp tattoo consists of a figure with two faces, a common depiction of Janus. Has a small number of training and battle scars on their chest and torso. Nothing major, or difficult to live with. Just enough to remind them of their indecisiveness.
Personality:
If there’s one thing you notice about Rikki right away, it’s how hard it is for them to make a decision. Big or small, life-changing or trivial, they hesitate: caught in the endless tug-of-war of “what ifs.” It frustrates them, and sometimes it frustrates the people around them too. More than once, Rikki has been called cold or unfeeling because they didn’t react quickly enough in the moment. The truth is, they do care, sometimes more than they’d like to admit. They just get stuck on the choice, and by the time they finally land on the right one, the moment’s already gone.
That aside, Rikki is actually one of the brighter souls you’ll meet. They carry themselves with a kind of easy warmth, always quick with a smile, always willing to help. In a group, they’re the one who quietly makes things easier for everyone else, even if it costs them something. They don’t like to make a fuss about it, it just feels natural to them.
Because of their strange ability to catch glimpses of other people’s pasts, they’ve learned to understand hurt and regret in a way most people can’t. It hasn’t made them wiser, per se, (Rikki is much better at listening than giving advice) but it has made them kinder. They carry other people’s memories carefully, respectfully, and never use them against anyone.
Rikki talks sometimes about wanting to be a leader one day, and you can see the spark in them; the potential. They dream of guiding others, of proving they can be more than their hesitation. But right now, most people don’t see it. They just see the flaw, the hesitation. Maybe they’re right, for now. But anyone who’s spent real time with Rikki knows there’s more to them than that. Someday, if they can find the courage to decide, Rikki could be someone extraordinary..
History:
Rikki’s mother was a writer of TV shows, always looking for her big break. In her quest to try and get a show commissioned she befriended a Programming Manager at a cable TV network, that just so happened to be Janus. Just like other beginnings and ends, after Rikii’s mother was pregnant, Janus departed the network and was never seen by the family again until Rikki really needed them.
Growing up was fairly normal for Rikki in the first few years. They gained a reputation of being lucky at school. They weren’t popular by any means of the imagination, but weren’t disliked either. Everything was gearing up to be a great transition into teenagehood. Except like most things, it had to come to an end. Rikki had noticed the shadows before their mother. And before their 12th birthday the house was attacked. Desperate to protect her child she attempted to buy time for Rikki to run away, praying that someone protect them. When they ran through the backdoor, Rikki suddenly found themselves in an office in a building that wasn’t anywhere near home. Sitting at the desk was a man with a gaunt face and a steely stare. But their features looked familiar to Rikki. Looking back at the door, Rikki could see their mother struggling. She looked up and saw the backdoor open and somehow not connecting to the garden but to Janus. She smiled and the portal turned off, leaving her on the otherside.
Then came the awkward conversation. Janus wasn’t exactly big on trying to explain things. They answered just enough to send Rikki on their way. Janus did promise to get in touch at a later date. He then dismissed Rikki through the same door that they entered. Only this time they found themselves at the Wolf Shack and in the care of Lupa. To start with, Rikki wanted to go back to see their mother and see if she was still okay. But that was an attachment to the past, and Rikki needed to learn about endings and beginnings.
It took about 6 weeks of training. At times Lupa began to wonder if Rikki was actually worthy. Their powers were useful, if not unreliable. Coupled with Rikki refusing to commit or make decisions, it was a miracle of sorts that they did manage to make it through the process. But make it they did. Arriving later on at Camp Jupiter with hardly any information to go on. Despite this, Rikki tried to carry on and settle into this new Beginning. Even if it was hard, and a huge adjustment.
Life in Camp Jupiter was a hard adjustment. Despite their difficulties, they managed to avoid the lowest cohort just because of Janus. Training was a harsh experience for Rikki, who struggled to adjust to taking orders. Despite this they persevered and ended up learning all of the combat basics. Rikki might not be the best fighter, but their abilities have managed to serve them and the legion well. When a group of fellow Legionaries were trapped in a building that was threatening to crumble Rikki was able to open a portal inside so everyone could get out.
Over the years, Rikki had advanced up the cohorts and has ended up in the 2nd cohort. Despite already completing their ten years of service, Rikki didn't know what to do afterwards, so they were convinced to carry on and sign up for additional years. They have already done 2 extra years, and currently a third. Until they can figure out what they want to do, they are here for the foreseeable future.
Godly Parent:
Janus - God of God of Choices, Duality, Doorways, Gates and Passages, God of Beginnings and Endings
Relationship to Godly Parent:
Rikki has an on and off relationship with Janus. Mostly because both of them are stubbornly indecisive that they can’t decide if they want to have a relationship. They certainly do not hate each other. But can go long periods of time without even acknowledging each other.
Abilities Pertaining to Godly Parent:
Probability Manipulation - Rikki can’t make something happen. But they can manipulate the universe to be slightly more on their side, make their argument seem slightly more convincing or just be that little bit extra lucky. As such Rikki will claim that it is “Dumb skill, not dumb luck” that helps them out. Much to the annoyance of their fellow Legionnaires.
Pylikinesis - Rikki can create, use and close portals, connecting two spaces. The difficulty of which depends on the portal location, size and knowledge of the destination. The easiest portals are those between doorways and gateways which Rikki and their allies can use. Summoning custom portals requires extra work and risk. If Rikki is familiar with the destination this makes the ritual easier to perform. As such Rikki can move around the camp with ease, almost subconsciously. They can create portals to places they don’t know with extreme risk.
Precognition and Retrocognition: - The power to see the past and the future*. That is the simplest explanation. However, that asterisk at the end is doing some heavy lifting. For Precognition, Rikki can at times get visions or sensations of future events. While Rikki would tell people that they can do this on command, they reality is Rikki seemingly has no control over when or what they see. To make matters more complicated, what Rikki sees is true assuming nothing will change. If some events that lead upto the Precognition change, then the vision is now out of date and useless.
Retrocognition is alot more useful. Sometimes when speaking to a person, or viewing an object, Rikki can see flashes of that person or objects past. Again like Precognition, there is no set criteria as to what triggers this. They can twist the odds by examining the same person or object multiple times over a longer period, but that isn’t always helpful in the heat of battle.
There is a theory that Rikki’s Pre and retro cognitions are linked to their Probability manipulation. Maybe the two are the same power linked by some common thread. If there is, Rikki has no clue.
((Cognitions are sporadic so that the GMs can decide when and what activates so I can't abuse it :) ))
Cohort:
Started in 4th Cohort. Has worked their way upto 2nd Cohort
Position in the Legion:
Legionnaire, Former Messenger. Misses not having to do chores
Fatal Flaw:
Their indecisiveness is a fatal flaw. They can’t commit to a decision or make up their mind. Sometimes stalling and hoping that Precognition will kick in and give them an answer. In battle this is deadly as it means that Rikki will sometimes not react to attacks in time as they are trying to think of the best way to deal with it. They regularly get chewed out in training as a result, and in war games having Rikki on your side can be seen as curse.
Weapons:
Rikki fights with dual Gladiui (Gladius), basically shortswords. In Roman Warfare the use of dual weapons is uncommon and separates them from rank and file infantry. Typically they were used by scouts who usually forgoed using any kind of shield for mobility.
Misc Information:
They can play about 15 instruments at a decent level. They got bored and moved onto a new instrument before getting good at the previous one. Then stopped completely.
Never learnt what happened to their mother. They speak to Janus on occasion in New Rome, but the question is never answered.
Questions: First - No Broke Boys - Disco Lines Second - Always liked the designs of the hanged Man in most sets Third - favorite Greek or Roman god is Nyx. Cause. Dommy mommy
Hair: Brown. Length differs depending on mood at the time. Sometimes likes to grow it out to mid-length, others keeps it short with a fringe. It can really depend on how they feels when they starts to get it styled. Occasionally goes for blonde highlights.
Eyes: Brown. So very brown.
Body Type: Mesomorph. Has no issues gaining and keep muscle, but tends to stay on the lean side. They would say it was for agility, but it is mostly because they can’t keep down a consistent training regime.
Clothing Style: Rikki has a chronic indecisiveness when it comes to choosing clothing. It isn’t because they don’t have style; far from it. It is just that they own too many different types of clothing to be able to make a quick choice. Will generally lean into casual tees and jeans most of the time to avoid a bout of indecisiveness. Owns slightly more period clothing to wear on random and sometimes entirely inappropriate occasions.Might own a pirate hat.
Body Markings: Camp tattoo consists of a figure with two faces, a common depiction of Janus. Has a small number of training and battle scars on their chest and torso. Nothing major, or difficult to live with. Just enough to remind them of their indecisiveness.
Personality:
If there’s one thing you notice about Rikki right away, it’s how hard it is for them to make a decision. Big or small, life-changing or trivial, they hesitate: caught in the endless tug-of-war of “what ifs.” It frustrates them, and sometimes it frustrates the people around them too. More than once, Rikki has been called cold or unfeeling because they didn’t react quickly enough in the moment. The truth is, they do care, sometimes more than they’d like to admit. They just get stuck on the choice, and by the time they finally land on the right one, the moment’s already gone.
That aside, Rikki is actually one of the brighter souls you’ll meet. They carry themselves with a kind of easy warmth, always quick with a smile, always willing to help. In a group, they’re the one who quietly makes things easier for everyone else, even if it costs them something. They don’t like to make a fuss about it, it just feels natural to them.
Because of their strange ability to catch glimpses of other people’s pasts, they’ve learned to understand hurt and regret in a way most people can’t. It hasn’t made them wiser, per se, (Rikki is much better at listening than giving advice) but it has made them kinder. They carry other people’s memories carefully, respectfully, and never use them against anyone.
Rikki talks sometimes about wanting to be a leader one day, and you can see the spark in them; the potential. They dream of guiding others, of proving they can be more than their hesitation. But right now, most people don’t see it. They just see the flaw, the hesitation. Maybe they’re right, for now. But anyone who’s spent real time with Rikki knows there’s more to them than that. Someday, if they can find the courage to decide, Rikki could be someone extraordinary..
History:
Rikki’s mother was a writer of TV shows, always looking for her big break. In her quest to try and get a show commissioned she befriended a Programming Manager at a cable TV network, that just so happened to be Janus. Just like other beginnings and ends, after Rikii’s mother was pregnant, Janus departed the network and was never seen by the family again until Rikki really needed them.
Growing up was fairly normal for Rikki in the first few years. They gained a reputation of being lucky at school. They weren’t popular by any means of the imagination, but weren’t disliked either. Everything was gearing up to be a great transition into teenagehood. Except like most things, it had to come to an end. Rikki had noticed the shadows before their mother. And before their 12th birthday the house was attacked. Desperate to protect her child she attempted to buy time for Rikki to run away, praying that someone protect them. When they ran through the backdoor, Rikki suddenly found themselves in an office in a building that wasn’t anywhere near home. Sitting at the desk was a man with a gaunt face and a steely stare. But their features looked familiar to Rikki. Looking back at the door, Rikki could see their mother struggling. She looked up and saw the backdoor open and somehow not connecting to the garden but to Janus. She smiled and the portal turned off, leaving her on the otherside.
Then came the awkward conversation. Janus wasn’t exactly big on trying to explain things. They answered just enough to send Rikki on their way. Janus did promise to get in touch at a later date. He then dismissed Rikki through the same door that they entered. Only this time they found themselves at the Wolf Shack and in the care of Lupa. To start with, Rikki wanted to go back to see their mother and see if she was still okay. But that was an attachment to the past, and Rikki needed to learn about endings and beginnings.
It took about 6 weeks of training. At times Lupa began to wonder if Rikki was actually worthy. Their powers were useful, if not unreliable. Coupled with Rikki refusing to commit or make decisions, it was a miracle of sorts that they did manage to make it through the process. But make it they did. Arriving later on at Camp Jupiter with hardly any information to go on. Despite this, Rikki tried to carry on and settle into this new Beginning. Even if it was hard, and a huge adjustment.
Life in Camp Jupiter was a hard adjustment. Despite their difficulties, they managed to avoid the lowest cohort just because of Janus. Training was a harsh experience for Rikki, who struggled to adjust to taking orders. Despite this they persevered and ended up learning all of the combat basics. Rikki might not be the best fighter, but their abilities have managed to serve them and the legion well. When a group of fellow Legionaries were trapped in a building that was threatening to crumble Rikki was able to open a portal inside so everyone could get out.
Over the years, Rikki had advanced up the cohorts and has ended up in the 2nd cohort. Despite already completing their ten years of service, Rikki didn't know what to do afterwards, so they were convinced to carry on and sign up for additional years. They have already done 2 extra years, and currently a third. Until they can figure out what they want to do, they are here for the foreseeable future.
Godly Parent:
Janus - God of God of Choices, Duality, Doorways, Gates and Passages, God of Beginnings and Endings
Relationship to Godly Parent:
Rikki has an on and off relationship with Janus. Mostly because both of them are stubbornly indecisive that they can’t decide if they want to have a relationship. They certainly do not hate each other. But can go long periods of time without even acknowledging each other.
Abilities Pertaining to Godly Parent:
Probability Manipulation - Rikki can’t make something happen. But they can manipulate the universe to be slightly more on their side, make their argument seem slightly more convincing or just be that little bit extra lucky. As such Rikki will claim that it is “Dumb skill, not dumb luck” that helps them out. Much to the annoyance of their fellow Legionnaires.
Pylikinesis - Rikki can create, use and close portals, connecting two spaces. The difficulty of which depends on the portal location, size and knowledge of the destination. The easiest portals are those between doorways and gateways which Rikki and their allies can use. Summoning custom portals requires extra work and risk. If Rikki is familiar with the destination this makes the ritual easier to perform. As such Rikki can move around the camp with ease, almost subconsciously. They can create portals to places they don’t know with extreme risk.
Precognition and Retrocognition: - The power to see the past and the future*. That is the simplest explanation. However, that asterisk at the end is doing some heavy lifting. For Precognition, Rikki can at times get visions or sensations of future events. While Rikki would tell people that they can do this on command, they reality is Rikki seemingly has no control over when or what they see. To make matters more complicated, what Rikki sees is true assuming nothing will change. If some events that lead upto the Precognition change, then the vision is now out of date and useless.
Retrocognition is alot more useful. Sometimes when speaking to a person, or viewing an object, Rikki can see flashes of that person or objects past. Again like Precognition, there is no set criteria as to what triggers this. They can twist the odds by examining the same person or object multiple times over a longer period, but that isn’t always helpful in the heat of battle.
There is a theory that Rikki’s Pre and retro cognitions are linked to their Probability manipulation. Maybe the two are the same power linked by some common thread. If there is, Rikki has no clue.
((Cognitions are sporadic so that the GMs can decide when and what activates so I can't abuse it :) ))
Cohort:
Started in 4th Cohort. Has worked their way upto 2nd Cohort
Position in the Legion:
Legionnaire, Former Messenger. Misses not having to do chores
Fatal Flaw:
Their indecisiveness is a fatal flaw. They can’t commit to a decision or make up their mind. Sometimes stalling and hoping that Precognition will kick in and give them an answer. In battle this is deadly as it means that Rikki will sometimes not react to attacks in time as they are trying to think of the best way to deal with it. They regularly get chewed out in training as a result, and in war games having Rikki on your side can be seen as curse.
Weapons:
Rikki fights with dual Gladiui (Gladius), basically shortswords. In Roman Warfare the use of dual weapons is uncommon and separates them from rank and file infantry. Typically they were used by scouts who usually forgoed using any kind of shield for mobility.
Misc Information:
They can play about 15 instruments at a decent level. They got bored and moved onto a new instrument before getting good at the previous one. Then stopped completely.
Never learnt what happened to their mother. They speak to Janus on occasion in New Rome, but the question is never answered.
Questions: First - No Broke Boys - Disco Lines Second - Always liked the designs of the hanged Man in most sets Third - favorite Greek or Roman god is Nyx. Cause. Dommy mommy
Please edit in a max travel distance between portals. I know you said they can move around camp, but what is the maximum they can travel between any two portals?
Hair: Brown. Length differs depending on mood at the time. Sometimes likes to grow it out to mid-length, others keeps it short with a fringe. It can really depend on how they feels when they starts to get it styled. Occasionally goes for blonde highlights.
Eyes: Brown. So very brown.
Body Type: Mesomorph. Has no issues gaining and keep muscle, but tends to stay on the lean side. They would say it was for agility, but it is mostly because they can’t keep down a consistent training regime.
Clothing Style: Rikki has a chronic indecisiveness when it comes to choosing clothing. It isn’t because they don’t have style; far from it. It is just that they own too many different types of clothing to be able to make a quick choice. Will generally lean into casual tees and jeans most of the time to avoid a bout of indecisiveness. Owns slightly more period clothing to wear on random and sometimes entirely inappropriate occasions.Might own a pirate hat.
Body Markings: Camp tattoo consists of a figure with two faces, a common depiction of Janus. Has a small number of training and battle scars on their chest and torso. Nothing major, or difficult to live with. Just enough to remind them of their indecisiveness.
Personality:
If there’s one thing you notice about Rikki right away, it’s how hard it is for them to make a decision. Big or small, life-changing or trivial, they hesitate: caught in the endless tug-of-war of “what ifs.” It frustrates them, and sometimes it frustrates the people around them too. More than once, Rikki has been called cold or unfeeling because they didn’t react quickly enough in the moment. The truth is, they do care, sometimes more than they’d like to admit. They just get stuck on the choice, and by the time they finally land on the right one, the moment’s already gone.
That aside, Rikki is actually one of the brighter souls you’ll meet. They carry themselves with a kind of easy warmth, always quick with a smile, always willing to help. In a group, they’re the one who quietly makes things easier for everyone else, even if it costs them something. They don’t like to make a fuss about it, it just feels natural to them.
Because of their strange ability to catch glimpses of other people’s pasts, they’ve learned to understand hurt and regret in a way most people can’t. It hasn’t made them wiser, per se, (Rikki is much better at listening than giving advice) but it has made them kinder. They carry other people’s memories carefully, respectfully, and never use them against anyone.
Rikki talks sometimes about wanting to be a leader one day, and you can see the spark in them; the potential. They dream of guiding others, of proving they can be more than their hesitation. But right now, most people don’t see it. They just see the flaw, the hesitation. Maybe they’re right, for now. But anyone who’s spent real time with Rikki knows there’s more to them than that. Someday, if they can find the courage to decide, Rikki could be someone extraordinary..
History:
Rikki’s mother was a writer of TV shows, always looking for her big break. In her quest to try and get a show commissioned she befriended a Programming Manager at a cable TV network, that just so happened to be Janus. Just like other beginnings and ends, after Rikii’s mother was pregnant, Janus departed the network and was never seen by the family again until Rikki really needed them.
Growing up was fairly normal for Rikki in the first few years. They gained a reputation of being lucky at school. They weren’t popular by any means of the imagination, but weren’t disliked either. Everything was gearing up to be a great transition into teenagehood. Except like most things, it had to come to an end. Rikki had noticed the shadows before their mother. And before their 12th birthday the house was attacked. Desperate to protect her child she attempted to buy time for Rikki to run away, praying that someone protect them. When they ran through the backdoor, Rikki suddenly found themselves in an office in a building that wasn’t anywhere near home. Sitting at the desk was a man with a gaunt face and a steely stare. But their features looked familiar to Rikki. Looking back at the door, Rikki could see their mother struggling. She looked up and saw the backdoor open and somehow not connecting to the garden but to Janus. She smiled and the portal turned off, leaving her on the otherside.
Then came the awkward conversation. Janus wasn’t exactly big on trying to explain things. They answered just enough to send Rikki on their way. Janus did promise to get in touch at a later date. He then dismissed Rikki through the same door that they entered. Only this time they found themselves at the Wolf Shack and in the care of Lupa. To start with, Rikki wanted to go back to see their mother and see if she was still okay. But that was an attachment to the past, and Rikki needed to learn about endings and beginnings.
It took about 6 weeks of training. At times Lupa began to wonder if Rikki was actually worthy. Their powers were useful, if not unreliable. Coupled with Rikki refusing to commit or make decisions, it was a miracle of sorts that they did manage to make it through the process. But make it they did. Arriving later on at Camp Jupiter with hardly any information to go on. Despite this, Rikki tried to carry on and settle into this new Beginning. Even if it was hard, and a huge adjustment.
Life in Camp Jupiter was a hard adjustment. Despite their difficulties, they managed to avoid the lowest cohort just because of Janus. Training was a harsh experience for Rikki, who struggled to adjust to taking orders. Despite this they persevered and ended up learning all of the combat basics. Rikki might not be the best fighter, but their abilities have managed to serve them and the legion well. When a group of fellow Legionaries were trapped in a building that was threatening to crumble Rikki was able to open a portal inside so everyone could get out.
Over the years, Rikki had advanced up the cohorts and has ended up in the 2nd cohort. Despite already completing their ten years of service, Rikki didn't know what to do afterwards, so they were convinced to carry on and sign up for additional years. They have already done 2 extra years, and currently a third. Until they can figure out what they want to do, they are here for the foreseeable future.
Godly Parent:
Janus - God of God of Choices, Duality, Doorways, Gates and Passages, God of Beginnings and Endings
Relationship to Godly Parent:
Rikki has an on and off relationship with Janus. Mostly because both of them are stubbornly indecisive that they can’t decide if they want to have a relationship. They certainly do not hate each other. But can go long periods of time without even acknowledging each other.
Abilities Pertaining to Godly Parent:
Probability Manipulation - Rikki can’t make something happen. But they can manipulate the universe to be slightly more on their side, make their argument seem slightly more convincing or just be that little bit extra lucky. As such Rikki will claim that it is “Dumb skill, not dumb luck” that helps them out. Much to the annoyance of their fellow Legionnaires.
Pylikinesis - Rikki can create, use and close portals, connecting two spaces. The difficulty of which depends on the portal location, size and knowledge of the destination. The easiest portals are those between doorways and gateways which Rikki and their allies can use. Summoning custom portals requires extra work and risk. If Rikki is familiar with the destination this makes the ritual easier to perform. As such Rikki can move around the camp with ease, almost subconsciously. They can create portals to places they don’t know with extreme risk. All over Rikki can only make portals with a distance of 20 miles between them. They might be trying to learn how to string portals together to extend that range, with... Unpredictable results.
Precognition and Retrocognition: - The power to see the past and the future*. That is the simplest explanation. However, that asterisk at the end is doing some heavy lifting. For Precognition, Rikki can at times get visions or sensations of future events. While Rikki would tell people that they can do this on command, they reality is Rikki seemingly has no control over when or what they see. To make matters more complicated, what Rikki sees is true assuming nothing will change. If some events that lead upto the Precognition change, then the vision is now out of date and useless.
Retrocognition is alot more useful. Sometimes when speaking to a person, or viewing an object, Rikki can see flashes of that person or objects past. Again like Precognition, there is no set criteria as to what triggers this. They can twist the odds by examining the same person or object multiple times over a longer period, but that isn’t always helpful in the heat of battle.
There is a theory that Rikki’s Pre and retro cognitions are linked to their Probability manipulation. Maybe the two are the same power linked by some common thread. If there is, Rikki has no clue.
((Cognitions are sporadic so that the GMs can decide when and what activates so I can't abuse it :) ))
Cohort:
Started in 4th Cohort. Has worked their way upto 2nd Cohort
Position in the Legion:
Legionnaire, Former Messenger. Misses not having to do chores
Fatal Flaw:
Their indecisiveness is a fatal flaw. They can’t commit to a decision or make up their mind. Sometimes stalling and hoping that Precognition will kick in and give them an answer. In battle this is deadly as it means that Rikki will sometimes not react to attacks in time as they are trying to think of the best way to deal with it. They regularly get chewed out in training as a result, and in war games having Rikki on your side can be seen as curse.
Weapons:
Rikki fights with dual Gladiui (Gladius), basically shortswords. In Roman Warfare the use of dual weapons is uncommon and separates them from rank and file infantry. Typically they were used by scouts who usually forgoed using any kind of shield for mobility.
Misc Information:
They can play about 15 instruments at a decent level. They got bored and moved onto a new instrument before getting good at the previous one. Then stopped completely.
Never learnt what happened to their mother. They speak to Janus on occasion in New Rome, but the question is never answered.
Questions: First - No Broke Boys - Disco Lines Second - Always liked the designs of the hanged Man in most sets Third - favorite Greek or Roman god is Nyx. Cause. Dommy mommy Yes I know not technically a god, but bite me xD
Commonly referred to as endomorph, Luka’s height is not to be confused with a slenderness or litheness. Thick as a tree trunk around, with a soldierly padding of fat, his is the physique of a classic Greek wrestler of pankration. The man is fairly well-tanned, too, on account of long hours at the siegeworks.
Clothing Style:
Wearing the issued purple t-shirt in a slightly loose, near-tunic fashion primarily for the joys of airflow, as well as a pair of drawstring trousers, Luka has a fairly simple wardrobe that seems to rarely change save for his outings outside of Camp Jupiter’s grounds. On such outings, drab t-shirts, blue jeans, and sneakers are his go-to’s, with seldom few jackets for their many, many pockets, and for the most part all of these are mended several times over.
Body Markings:
♌︎ Legion Tattoo with Lion and sixteen lines ♌︎ Burn scar, 4”x1”, left shoulder ♌︎ Blade scar, 2”x0.3”, right hand ♌︎ Blade scar, 4”x0.3”, right forearm
Personality:
Disciplined ♌︎ Demanding ♌︎ Adreneline Seeker
Luka works to embody the soldier, the warrior, the hero, a constant work. His is the instant, the first decision oft the best because the second-guess is the dregs of regret in the mind, though that's not to call Luka pig-headed or stubborn. Heeding the advice of other veterans and the more experienced of his comrades is the true of a capable soldier in Luka’s mind, though he does often need to be told such things than ask first.
To his subordinates, the Centurion tries to keep the voice level, the concerns heard, and the orders absolutely and utterly clear. If they are afraid of him and his opinions, they will never lay out their own, their own issues, their own problems, and such problems of the severity requiring the Luka’s intervention fester against the Cohort and against himself if left untreated. Plans must be laid out in as full a way as possible, with the reasoning present, for the soldier to understand the importance of the plan and their role in that plan. Luka tries to foster this understanding within his Cohort and veterans, and in exchange for that loyalty is more than willing to stand against any outside the Cohort - even those also of the Legion - who threaten one of his. Such isn’t to say that he wouldn’t punish one of his own, but Luka is loathe to allow another to plague one of his. To his equals and indeed superiors, Luka keeps his views to himself, his operations to himself, guarded in nearly all things. Professionalism above all, the Third’s Centurion rejects most venues for relaxation among the other Centurions.
On the battlefield, he is the bullhorn of the Third, the beacon. A man of momentum, Luka holds great preference to the attack, to the closing of that distance, often making a point to pressure his foe with infantry formations while moving skorpios to punch through their shield lines at close range, inviting the enemy charge or shift. Luka does enjoy the closer aspects of combat, though, and is no willow towards involving himself directly in the fight. im Off the battlefield, Luka is a notable taskmaster towards his Cohort. A believer that all legionarii should know the siegeworks, that such would make the work faster when it really counted, he involves every member in the trenchworks, as well as the construction of bridges, pitfalls, and siege engines. He keeps himself distant compared to most other Centurions, as well as taking several trips to the encamped fauns nearby simply to interact with those outside the Legion, to try to work with such for any future gains, to try and just be.
History:
Born in Ensenada, Mexico, Luka Matthias Bolea would stay with his mother for his earliest years. He never met his father as a young boy, knowing him only from the stories told that made out such a man as a figure of wonder, of a different sort altogether, an agent not of the government, not from America, not of the cartels, but a hero whose journey took him near and far. He would complain, of course, that he never had met the man, that he could be here instead of there, that it would be better, and she would shush him on such ideas. They received letters, every now and again, written in a strange hand with a strange cant, but letters all the same from his father Alkaios. Luka read them again and again, imagined himself along his father, imagined himself as his father. These were daring dreams, a mixture of James Bond and Zorro, but dreams all the same.
As a kid, going through school and the rest, Luka stood out enough. He would do well in athletics classes, do well at soccer and seemed to excel at dodgeball. He was stronger than every other boy, sometimes faster, and seemed to get engaged with the idea of sport in a way that simply wasn’t possible with academics, with writing or math or science. Teachers would say he was destined to be a soccer player, sometimes, and the idea of a stadium watching was exciting to the boy.
At age ten, though, he received a different letter from his father, one that was true enough. There was no name, no real explanation, but it did say that as he grew older, there would be more danger, more eyes on him. Luka’s mother treated it seriously enough though, and that was good enough for him to treat it seriously. It said to travel north, north to Tijuana, to a certain address, to a certain man named Jose who would help him across that border. She gave him a knife, gave him fare for a bus, and off the kid went. It was strange in a way, strange to Luka, strange to his mother, strange that both seemed to step in the moment to accept it as simply the way things had to be, but that’s as what happened. Off the boy went to Tijuana, off on a bus where no one seemed to take great notice of him, and off through the streets of the city he went to find the address.
The city was strange, too, and he saw things in the distance which flew like bats and yet had the legs of people. He heard gunshots in that same distance, and the ambulance sirens, and the screams, but on Luka walked to the address. He knocked, was dragged inside by a man who was neither rich nor poor, not at all very remarkable, and told that the way forward would require a little job done. Jose asked the boy to go to another address, work for another for the day, and come back in the evening once it was all said and done. He found that odd, too, and was wary of not only one who he had never met, but yet another third party who he had never met, but Luka looked back on the letter, on what his father had said, and steeled himself to the idea. If his father trusted Jose, well, then he had no real other choice than to trust Jose, and besides that Luka had no bus fare for the way back to Ensenada.
He agreed, went to the address given, and found three giants of men at a scrap yard, working away to melt down the various bits and pieces for their own purposes. The three bid him work a bellows, and continued on for hours away to feed bits of scrap into the fire. After the second hour, Luka began to tire away, begin to slip and falter in the pace, and after another thirty minutes the three men began to complain. Through the heat and exhaustion, the boy started to see dog’s heads and clawed hands, and he paused again to ask them what they were. They laughed at the ignorance, told him to continue working and then they would answer. He had but an hour to go, after all, they chuckled out. And so, on Luka went, straining and heaving and working away because it seemed pretty well evident that there was little other choice. An hour passed like a day, and by the end the boy felt like jello.
They laughed again, called him a distant relation - after a fashion, of course, and handed him an arrow they had forged with the blackest fletching. The three found the whole to be a joke, a grand moment not to be ruined by the slaughter of a fool, the angering of two gods however minor, and sped Luka to the door. He trundled to Jose, slow as molasses, knocked on the door there. He found the whole of it to be funny as well, on seeing the arrow, and knew that a choice had indeed been made. The boy slept for the rest of the night, woke up to the man presenting a sheaf of documents from a birth certificate from Fresno to a US passport - complete with his leaving the country a month prior - this, that, and the other. They crossed the border quietly, easily, as though something even more had smoothed the way along.
And up they traveled, on a Greyhound bus that creaked fiercely, to San Francisco. When Luka finally arrived, a great building of wooden beams and a great black wolf stood before him. She named him as a son of Hercules, a descendent of Lugh, a story Luka had heard before and a name he had never encountered, and that he would be trained for the future, for the Legion, for something Luka had never heard of before as well. He would be trained by Lupa for five weeks, left away in the wilderness to find the lodge away, hunt away in the forest for rabbits, trained as his body began to embrace the gifts of his lineage with the knowledge of its existence. Luka grew stronger by it all, as well as receiving a letter from his father explaining the whole of it.
When Luka came to Camp Jupiter, he would be placed in the Fifth Cohort as a probatio, a sign of disfavor by his lineage to Lugh. In most ways, he had no idea who the god was save for what Lupa had said, nor did he have any real way to reach out to the far-off Celtic deity. No, instead Luka buckled down for the long haul, for the year of work. He would dig the trenches, clean the aqueducts, unclog the sewers, week after week after week, all along with the training of Latin, of learning Roman history, of things that Luka could grasp yet found painful in a way. A year came and went, a year of very little happening at Camp Jupiter, a year where very little happened for Luka save for the making of just a few friends here, there. He would attain that rank of legionarius, a full member of the Twelfth Legion, and stay with the Fifth.
Six years came and went, as Luka grew to the role of healer at age thirteen, a task he felt worked best as during many a war game the young camper was among those who dragged the injured away from the front lines. His gaining strength made this a far easier task than many of the others, and as time passed despite all the jokes and issues and faults one could make with the Fifth Cohort, Luka was proud enough to call himself a legionary of them. He would learn how to handle - how to truly handle - the unicorns with respect and care, how to shave their horns, how to make the various treatments. The quiet to it was good for him, in a way, and he made friends with the other healers. Luka, at the age of fifteen, would go with several others on a quest to Gila Claw, to hunt down an automaton which had continued its operation. The journey was not as hard as the fight in the end, the legionnaires using road flares and smoke to disorient the metal dragon, forcing it to land in a crash before sons of Vulcan used thermal lances to cut away at the head of the creature. It attempted to fly again, to breath fire, and succeeded in setting itself on fire. Aside from a great many burns, Luka didn’t have much to do with the event, and they went back to Camp Jupiter with its salvaged hulk to melt down and repurpose as needed.
At the age of seventeen, Luka would volunteer for the position of Centurion - the previous had found himself at the end of his service, felt that he could do more good in New Rome than anywhere else - and through the aid of the Praetor found himself in that role. As Centurion Luka took care to distance himself socially from the rest of the Cohort, finding it an abuse of power should he actually find any relation there which might cause some accusation of favoritism even if there should be none, and through this grew to be known as a hard-charging, but fair leader. Luka pushed his Cohort to do better, be better, pushed them so that every member dug the trenches, every member capable and ready. Though the Fifth would not flourish as much as the Centurion hoped, they did notably better than before.
After four years, though, Luka’s time in the Legion was up and he was given a choice to go to New Rome as a veteran, as a citizen. He took it, and spent a year trying to find something there that truly gave him as much joy and interaction, as much satisfaction, as his time in the Legion. Luka tried his hand at being an apprentice for a smith, learning how to work various metals, and found he had a good mind to it. Yet there was something always missing. After a year, Luka returned to the Legion, asked to serve again.
Since then, for the past five years he has served as Centurion of the Third Cohort, continuing that tradition of his in attempting to raise the entirety of the Cohort, in trying to inspire the rest of the Cohort. Luka has taken up a habit of visiting the faun encampments, halfway to enlist some of their help in the aspects of healing, halfway to verify his own belief that fauns are far more useful than those of the Legion think, halfway to find someone he could simply talk to.
Godly Parent:
Hercules - God of Strength and Bravery, Heroes and Protection, Sports and Labors, Fertility and Health, Agriculture and Harvest
Relationship to Godly Parent:
Regularly distant, often on account of Hercules being somewhat busy as far as gods go, they maintain semi-regular contact every month or so with a good degree of awkwardness from both as one is still wary of his own skills on account of Jupiter and the other always preoccupied with his own strifes. Hercules has taken some degree of interest in helping Luka in his martial skills, though, with a few ‘lessons’, more akin to tests, scattered throughout the year.
Abilities Pertaining to Godly Parent:
Massive Strength:
A head above the normal demigod’s capacities for pure strength, Luka takes some pride in his natural capabilities, even greater care to enable that ability to cave shields, heave pilum, and throw his foes. Honed by his own training, he is able to generally among the more notable in the Legion in that realm.
Fighting Skills:
A descendent of the God of Heroes, Luka skill with blade, bow, and body is as natural as breath, honed further under the Legion’s gaze with discipline, repetition of training, and use on the field. He has however taken a far more individualistic approach with his work in these fields, focusing not necessarily on his bladework in the formation, sword and shield, but on the distinct discovery and elimination of enemy commanders, champions, and otherwise notable soldiers. Adopting a number of European guards and combining such with his work in pankration, it’s not uncommon for Luka to be bashing the head of another with the inside of their own shield.
Vitakinesis:
Luka is able to heal his own battle-wounds following a battle, albeit with the scars still present. Such things would be akin to cuts closing away within ten minutes or broken bones mending into painful utility within the hour. Such wounds, however, must not be life-threatening save for injuries whose secondary effects, such as bleeding, would cause death over time. For the healing to take effect, the battle must be ended, with the energy and adrenaline normally used towards the battle going instead towards healing. Due to the severity of internal bleeding, hemorrhaging, and poisons which generally find their use on the battlefield, Luka is not protected against these.
Mental Fortitude:
Like his father, Luka is difficult to mentally influence by means of charmspeak due to a stronger than usual willpower.
Legacy:
Lugh - God of Justice, War, Kingship, Craftsmen, Skills, Trade. Harvests
Legacy Abilities:
Keep The Oath:
Those who take oaths do not forget them around Luka. Through the distant God of Justice, he can produce an aura which subconsciously urges those within his immediate vicinity to not break their oaths, promises, and other such contracts.
Metalwork:
Luka is able to fairly intuitively work metal, both in the practical sense and in developing more artisanal pieces from it, though such a skill is rarely put to use save for his brief year in New Rome.
Cohort:
Third
Position in the Legion:
Centurion of the Third
Fatal Flaw:
Distant is the Leader
Isolated in his belief that impartiality and justice can only be gained throughout a lack of the deeper friendships, that friendships cloud the mind of the leader in the moments when such is the most deadly, Luka lacks the framework of rooted friends and comrades one can truly open to about the stressors which might plague him.
Weapons:
Gladius & Scutum/Plumbatae
Armed as standard with the Imperial Gold Gladius and an oval shaped Scutum, Luka often clips Plumbatae to the inside of the latter for that final surprise. Otherwise, these are practically indistinguishable from any other among the Legion for quality.
Composite Bow & Arrows
While the art of archery is in the panoply of Hercules, and Luka is quite good at it, he rarely employs the weapon save for getting the direct attention of singular opponents. He does practice quite often, though, seeing as the bow is very useful on the quest.
Vitis
Carved in a similar style to the vinewood staffs symbolizing the Centurion's station, this particular 3’ long example is instead made of ironwood, polished to a lacquer-like hue, with the length being lead-loaded and the mushroom head being capped by a 2” thick piece of Imperial Gold. Luka has not been shy to carry such onto the battlefield, nor use it to employ discipline directly onto the enemy.
Misc Information:
Luka is fluent in Spanish, Latin, and English.
He always removes cover or helmet indoors, and treats those who do not as though they have slighted him in some small way. It’s only polite.
Luka prefers his coffee with half the mug full of creamer. As such, he buys all of the creamer for the Third Cohort.
The Centurion possesses a tin mug for coffee that is seldom washed. To do so is bad luck.
Definitely an immense fan of cane sugar Coca Cola and hot horchata with cinnamon, Luka will take most opportunities to drink them.
I *think* her sheet is finally completed. I was stumped for abilities, since most of Boreas/Aquilo is "windy snow" powers. I suppose I could add something akin to the "loneliness/calmness" powers, but I'm not certain how to translate them.
Could add more to the misc facts as well, but I'm awful with coming up with random fun fact/trivia vs. making the sheet itself.
Emma Myers | #6699CC "In the depth of winter, I finally learned that there was in me an invincible summer." — Albert Camus
Name:
Rauni Räikkönen
Age:
24 years old | January 1st | Capricorn
Gender:
Female
Sexual Orientation:
Straight
Ethnicity:
Caucasian
Years at Camp Jupiter // New Rome:
10 years of service; 2 years in New Rome
Place of Birth:
South Range, Michigan
↳ Finnish ancestry (Ivalo, Finland)
Key Relationships:
TBD
"Viekää minut sinne, missä hän on Virta ole halki edessä airon Viekää minut sinne missä hän on Lautturi, kuule, mitä mä toivon" — Lautturi II - PMMP
Appearance
• Height: 5'6'' • Hair: A deep auburn brown, kept short out of preference • Eyes: Sage green • Body Type: Ectomorph • Clothing Style:
↳ SPQR tattoo, with 10 service lines and a winged conch shell
Personality:
Rauni is often a quiet individual. She isn't often expressive, and prefers to keep to herself if the situation allows. Her loyalty and faith to others had brought out the worst in her, echoing the harsh northern wind that which she had been born from. It shattered her, and Rauni does not wish to see it happen once more.
Of course, this wasn't always the case. Rauni was once more open to others, especially those she called friend. She always had a smile, and was willing to lend a helping hand to anyone who might've needed it. It didn't matter who you were, be you among the 1st or even the 5th cohort. Labels didn't matter much to Rauni, who had once been bullied and looked down upon herself. If you had her back, then she had yours, and more some.
But now, Rauni has seen what loyalty gets her. All it has brought is hurt; a hurt Rauni fears to feel again.
History:
Rauni Räikkönen was born to a Finnish immigrant who had been working as a local meteorologist on a Finnish language station located in Michigan's Upper Pennisula. She had grown up under a single mother, for her father, his godly presence then unknown, had been a one-night stand after a chance meeting at the one and only tavern in South Range, Michigan. Aquilo had disappeared by the next day, and despite all her mother's attempts to find him, she never could.
Childhood had been rough for Rauni. South Range was a nowhere town, with a dwindling population of less than a thousand. She often had difficulties with her schoolwork much like many other demigods, and was frequently picked on as a result. There hadn't been many kids that wanted to call "slow-brained" Rauni a friend, and so she hadn't many friends during her time in South Range.
Then came the diagnosis.
Her mother often began to feel ill and weak, and therefore unable to commit to both work and being a mother. Her doctor had said it had been cancer; that she likely had a "maybe a month, if weeks to live". Distraught, her mother fought through the tears, and asked her sister and her husband to take Rauni in. She didn't want to leave her alone, in the care of some stranger. She wanted Rauni to be with her family, safe and sound and far away from South Range.
And so, Rauni's last memory of her mother before she left for California was watching her from the back seat window. She had been waving goodbye for the last time, although Rauni hadn't known it at the time.
California hadn't been kind to Rauni. Though she had treasured her aunt and uncle, Rauni felt sorely out of place in the golden state. The climate, the people, the culture—it had all been knew to her; the icing on the cake in addition to her prior godly troubles. Thankfully, her uncle, a son of Janus himself, began to notice the signs by then. The struggles in school. The icy air that followed Rauni. He could see the path Rauni was destined to take in her future, and so offered Rauni to the wolf.
Rauni's time with Lupa hadn't been long. It was here wherein she first found a sense a belonging, and also wherein she learned of her godly parentage—her father, the Roman god Aquilo. Though her training had been difficult and harsh, she ultimately persevered and found her way into the Twelfth Legion.
As a newfound member of the Legion, Rauni had found herself placed among the ranks of the third cohort, partially aided by her uncle's letter of recommendation. She served her new calling with distinguish, assisting the third to victory numerous times.
During her time in the legion, Rauni had found herself fancying a fellow legionnaire, Felix Murugan, a son of Mars. Together, they seemed almost inseparable, constantly having the other's back on and off the battlefield. As their years of service drew ever closer to an end, they had planned to settle down together in New Rome and perhaps open a quaint "bakery or something", as Felix often joked.
To Rauni, it seemed like the perfect end to a new beginning. Nevertheless, misfortune had followed Rauni, and brought a swift end to the dreams of a life she never got to know. The last memory she had of Felix was of an ill-fated quest, as she watched a cyclops chew away on flesh and bone—the very flesh and bone of Felix and her comrades.
Enraged, Rauni finished off the cyclops in fury. Though the Legion had given her a hero's promotion, sending upwards into the ranks of the Second for avenging the fallen, the damage had been done. Once her ten years of service had been completed, Rauni made the choice to leave the Legion and retire into New Rome—this time all by her lonesome rather than the life she once dreamed of.
"Entä jos elämän ikuinen virta Katkeaa kuin lahonnut silta Entä jos eksyn matkalla laivaan Voinko mä rakentaa tuhkasta taivaan? Ainoa varma on vain tämä hetki Heikolla jäällä käy sieluni retki Anteeksi Luoja, rauhaasi vai" — Ikuinen Virta - Pehmoaino
Godly Parent:
Aquilo, the Roman god of the cold north wind, storms, and winter
Relationship to Godly Parent:
Rauni does not have a strong opinion of Aquilo, owing to her father's vicious and forceful temper and his fondness for the kin of other gods (namely Aphrodite) rather than his own.
Abilities Pertaining to Godly Parent:
• Cyrokinesis: Rauni has dominion over the cold, and can manipulate the freezing point to generate ice and snow. The cold never bothers her (anyway), so you better ensure you're well bundled up! • Aerokinesis: Like a bird, Rauni can temporarily take flight in addition to being able to manipulate the wind itself. Take cover, or you'll be knocked down with torrential force. • Emotion Manipulation: Being the daughter of the God of calm and solitude, Rauni can focus her powers and manipulate others into feeling either calm or lonely. She has had mixed reactions using it on herself, given circumstances.
Cohort:
Second Cohort (Former Third)
Position in the Legion:
Legionnaire
Fatal Flaw:
Loyalty
Weapons:
Rauni is primarily an archer, using a composite bow like the Romans of past; her godly connection to the wind and air greatly suiting this role. The arrow tips are often varied, although Imperial Gold tends to be prominent. She does, however, have a spatha as back-up in case things get messy—you can't exactly fight in melee with a bow.
Misc Information:
• Rauni knows English, Latin and of course Finnish. All three are practically a mother tongue to Rauni, although she hasn't found much use for Finnish in recent years. • She has a fondness for Finnish makaronilaatikko, or otherwise macaroni casserole. Someone once called it "macarauni and cheese" and were never invited back to the weekly potluck. • Her choice of coffee is firmly black (though sometimes mixed in with alcohol). • A small garden of Lilly of the valley flowers is planted at her estate. They remind Rauni of her mother, who used to keep some. • Though Rauni will listen to about anything, pop (indie pop, pop rock, etc.) trends at the top of her genre list. • Rauni owns a Tamaskan, which she has affectionally named Lupa Jr. due to the breed's resemblance to wolves. • Blue's Clues:
I *think* her sheet is finally completed. I was stumped for abilities, since most of Boreas/Aquilo is "windy snow" powers. I suppose I could add something akin to the "loneliness/calmness" powers, but I'm not certain how to translate them.
Could add more to the misc facts as well, but I'm awful with coming up with random fun fact/trivia vs. making the sheet itself.
Emma Myers | #6699CC "In the depth of winter, I finally learned that there was in me an invincible summer." — Albert Camus
Name:
Rauni Räikkönen
Age:
24 years old | January 1st | Capricorn
Gender:
Female
Sexual Orientation:
Straight
Ethnicity:
Caucasian
Years at Camp Jupiter // New Rome:
10 years of service; 2 years in New Rome
Place of Birth:
South Range, Michigan
↳ Finnish ancestry (Ivalo, Finland)
Key Relationships:
TBD
"Viekää minut sinne, missä hän on Virta ole halki edessä airon Viekää minut sinne missä hän on Lautturi, kuule, mitä mä toivon" — Lautturi II - PMMP
Appearance
• Height: 5'6'' • Hair: A deep auburn brown, kept short out of preference • Eyes: Sage green • Body Type: Ectomorph • Clothing Style:
↳ SPQR tattoo, with 10 service lines and a winged conch shell
Personality:
Rauni is often a quiet individual. She isn't often expressive, and prefers to keep to herself if the situation allows. Her loyalty and faith to others had brought out the worst in her, echoing the harsh northern wind that which she had been born from. It shattered her, and Rauni does not wish to see it happen once more.
Of course, this wasn't always the case. Rauni was once more open to others, especially those she called friend. She always had a smile, and was willing to lend a helping hand to anyone who might've needed it. It didn't matter who you were, be you among the 1st or even the 5th cohort. Labels didn't matter much to Rauni, who had once been bullied and looked down upon herself. If you had her back, then she had yours, and more some.
But now, Rauni has seen what loyalty gets her. All it has brought is hurt; a hurt Rauni fears to feel again.
History:
Rauni Räikkönen was born to a Finnish immigrant who had been working as a local meteorologist on a Finnish language station located in Michigan's Upper Pennisula. She had grown up under a single mother, for her father, his godly presence then unknown, had been a one-night stand after a chance meeting at the one and only tavern in South Range, Michigan. Aquilo had disappeared by the next day, and despite all her mother's attempts to find him, she never could.
Childhood had been rough for Rauni. South Range was a nowhere town, with a dwindling population of less than a thousand. She often had difficulties with her schoolwork much like many other demigods, and was frequently picked on as a result. There hadn't been many kids that wanted to call "slow-brained" Rauni a friend, and so she hadn't many friends during her time in South Range.
Then came the diagnosis.
Her mother often began to feel ill and weak, and therefore unable to commit to both work and being a mother. Her doctor had said it had been cancer; that she likely had a "maybe a month, if weeks to live". Distraught, her mother fought through the tears, and asked her sister and her husband to take Rauni in. She didn't want to leave her alone, in the care of some stranger. She wanted Rauni to be with her family, safe and sound and far away from South Range.
And so, Rauni's last memory of her mother before she left for California was watching her from the back seat window. She had been waving goodbye for the last time, although Rauni hadn't known it at the time.
California hadn't been kind to Rauni. Though she had treasured her aunt and uncle, Rauni felt sorely out of place in the golden state. The climate, the people, the culture—it had all been knew to her; the icing on the cake in addition to her prior godly troubles. Thankfully, her uncle, a son of Janus himself, began to notice the signs by then. The struggles in school. The icy air that followed Rauni. He could see the path Rauni was destined to take in her future, and so offered Rauni to the wolf.
Rauni's time with Lupa hadn't been long. It was here wherein she first found a sense a belonging, and also wherein she learned of her godly parentage—her father, the Roman god Aquilo. Though her training had been difficult and harsh, she ultimately persevered and found her way into the Twelfth Legion.
As a newfound member of the Legion, Rauni had found herself placed among the ranks of the third cohort, partially aided by her uncle's letter of recommendation. She served her new calling with distinguish, assisting the third to victory numerous times.
During her time in the legion, Rauni had found herself fancying a fellow legionnaire, Felix Murugan, a son of Mars. Together, they seemed almost inseparable, constantly having the other's back on and off the battlefield. As their years of service drew ever closer to an end, they had planned to settle down together in New Rome and perhaps open a quaint "bakery or something", as Felix often joked.
To Rauni, it seemed like the perfect end to a new beginning. Nevertheless, misfortune had followed Rauni, and brought a swift end to the dreams of a life she never got to know. The last memory she had of Felix was of an ill-fated quest, as she watched a cyclops chew away on flesh and bone—the very flesh and bone of Felix and her comrades.
Enraged, Rauni finished off the cyclops in fury. Though the Legion had given her a hero's promotion, sending upwards into the ranks of the Second for avenging the fallen, the damage had been done. Once her ten years of service had been completed, Rauni made the choice to leave the Legion and retire into New Rome—this time all by her lonesome rather than the life she once dreamed of.
"Entä jos elämän ikuinen virta Katkeaa kuin lahonnut silta Entä jos eksyn matkalla laivaan Voinko mä rakentaa tuhkasta taivaan? Ainoa varma on vain tämä hetki Heikolla jäällä käy sieluni retki Anteeksi Luoja, rauhaasi vai" — Ikuinen Virta - Pehmoaino
Godly Parent:
Aquilo, the Roman god of the cold north wind, storms, and winter
Relationship to Godly Parent:
Rauni does not have a strong opinion of Aquilo, owing to her father's vicious and forceful temper and his fondness for the kin of other gods (namely Aphrodite) rather than his own.
Abilities Pertaining to Godly Parent:
• Cyrokinesis: Rauni has dominion over the cold, and can manipulate the freezing point to generate ice and snow. The cold never bothers her (anyway), so you better ensure you're well bundled up! • Aerokinesis: Like a bird, Rauni can temporarily take flight in addition to being able to manipulate the wind itself. Take cover, or you'll be knocked down with torrential force.
Cohort:
Second Cohort (Former Third)
Position in the Legion:
Legionnaire
Fatal Flaw:
Loyalty
Weapons:
Rauni is primarily an archer, using a composite bow like the Romans of past; her godly connection to the wind and air greatly suiting this role. The arrow tips are often varied, although Imperial Gold tends to be prominent. She does, however, have a spatha as back-up in case things get messy—you can't exactly fight in melee with a bow.
Misc Information:
• Rauni knows English, Latin and of course Finnish. All three are practically a mother tongue to Rauni, although she hasn't found much use for Finnish in recent years. • She has a fondness for Finnish makaronilaatikko, or otherwise macaroni casserole. Someone once called it "macarauni and cheese" and were never invited back to the weekly potluck. • Her choice of coffee is firmly black (though sometimes mixed in with alcohol). • A small garden of Lilly of the valley flowers is planted at her estate. They remind Rauni of her mother, who used to keep some. • Though Rauni will listen to about anything, pop (indie pop, pop rock, etc.) trends at the top of her genre list. • Rauni owns a Tamaskan, which she has affectionally named Lupa Jr. due to the breed's resemblance to wolves. • Blue's Clues:
Rayna Vallandingham | 831EBD "Thunder is good, thunder is impressive; but it is lightning that does the work." — Mark Twain
Name:
Camilla Julia Asper
Age:
Twenty-two 🏛️ April 21st
Gender:
Female.
Sexual Orientation:
Heterosexual.
Ethnicity:
ROMAN
Years at Camp Jupiter // New Rome:
Seven years at Camp Jupiter || Fifteen in New Rome.
Place of Birth:
New Rome, California
Key Relationships:
Significant Other:
Friends:
Enemies:
Family: Mother- Cassandra Julia Asper, current leader of the New Rome Reserves
"I'll learn my lessons from my scars and mistakes I'll make my own future, I won't leave it to fate
My name is thunder, and lightning My name is something very frightening My name is adrenaline, exciting You don't believe
My name is thunder, and lightning I'll be showing up uninvited My name is adrenaline, exciting If you don't believe, then let me show ya" — My Name Is... - Once Monsters
Appearance
Height: Five feet, eight inches.
Hair: Very Dark Brown, almost black, a multi-dimensional brunette look, often styled with extensions to create a rich and cascading effect. She keeps it long, pulled into intricate braids or tight, practical buns, often woven with subtle golden clasps or threads during battle.
Eyes: Charcoal
Body Type: Years of martial arts, acrobatics, and the relentless drills of Camp Jupiter has left her body lean and honed, all fluid strength and contained ferocity. Even at rest, she carries the coiled energy of a storm on the horizon, elegant in stillness, dangerous in motion.
Clothing Style: Camilla is usually seen in four different varieties of clothing.
Casual: Even in casual moments or training, her discipline shows. She gravitates toward sleek, fitted athletic wear, cropped tops, high-waisted joggers, training jackets, clothes she can move in easily and transition from dance to sparring. Neutral tones (black, charcoal, white, deep navy) dominate her palette, with subtle metallic accents (gold or bronze) nodding to her heritage. She’s not one for frills; her style is understated yet elegant, built around function and form.
Camp Jupiter: Praetor Uniform: The traditional purple Praetor cloak draped over Roman battle armor, though hers is custom-fitted, lighter and more flexible, designed to accommodate her acrobatics and aerial combat. She wears polished greaves and bracers etched with storm motifs, and her cloak is fastened with a golden eagle clasp.
Senate/Leadership Meetings: A modernized twist on Roman tunics, tailored, often paired with leather belts or sashes. She prefers slim cuts that emphasize strength and precision rather than flowing fabric. Her purple cloak remains constant, signaling her authority.
Ceremonial and formal: When ceremony demands grandeur, Camilla allows her divine aura to show. She wears long, flowing garments inspired by Roman stolas, but with modern elegance: storm-colored silks (deep gray, indigo, violet) shot through with threads of gold. Her hair is looser here, her lightning-shaped jewelry subtle but deliberate.
Body Markings: 🏛️ On the inside of her forearm, running clean and sharp in dark ink, lies her SPQR tattoo. Below the eagle standard are seven bars, each marking a year of service. The tattoo is stark and unmistakable, a badge of loyalty, sacrifice, and permanence. It’s often the first thing people notice when she pushes up her sleeve, a reminder that her authority isn’t only inherited, It’s earned. 🏛️ Camilla carries a handful of faint scars, though fewer than most soldiers thanks to her speed, precision, and god-borne resilience.
A pale line across her right side, the closest she’s come to true defeat, from a duel in her early teens. She keeps it not as shame, but as memory: that even Jupiter’s chosen must bleed.
Tiny silvery nicks on her knuckles, knees, and shins, markers of a lifetime of martial arts training.
A faint burn mark at her shoulder from an early attempt to channel lightning before she’d mastered it, she left it as a reminder that power without control can destroy. 🏛️ Though subtle, her connection to Jupiter leaves marks beyond ink and scars:
In moments of strong emotion, faint veins of light ripple under her skin, like tiny lightning forks racing along her arms and hands.
When storms gather, the skin around her tattoo seems to hum faintly, as if it were charged with static.
Her eyes, though normally dark, occasionally spark with flecks of gold or silver when she calls on her father’s power.
Personality:
Camilla Julia Asper carries herself like a storm given flesh. Even in silence, she seems to fill every space she enters, not by force, but by inevitability, the way thunder fills the air after lightning. Her presence is not loud; it doesn't need to be. A glance from her could command a room as surely as any order, and when she does speak, her words fall with the weight of finality, steady and certain, leaving no room for argument.
She is a woman carved by discipline. From the time she was old enough to walk, her life has been a march of training, refinement, and sacrifice, and it shows in the sharpness of her every movement. Nothing in Camilla is wasted. Every gesture, every breath, seems measured, perfected, stripped of hesitation. To her, excellence is not an ambition but a necessity. She demands it of herself first, and by extension, of everyone around her. That relentless pursuit can make her seem unyielding, even severe, but beneath the weight of her standards was a simple truth: she wanted her soldiers to survive. In Camilla’s eyes, every bruise earned in training was one less grave dug on the battlefield.
Many can find her intimidating, But she is not cruel, nor even unkind, there is a hardness to her however that can make it difficult to approach. She rarely laughs, and when she does, It's quiet, quick, almost startling, like sunlight breaking through storm clouds. Her emotions rarely show at all; years of discipline teaching her to master herself, to lock away doubt and fear where no enemy could ever reach them. She's not a statue, she feels deeply, perhaps more than most, but she had to learn to carry those feelings privately. The storm inside her was for her alone.
What she shows the world is pride, though not arrogance. She knows who she is: the chosen of Jupiter, the storm’s heir, Praetor of Rome. That knowledge roots her, steadies her in ways that few could understand. She does not flaunt it, but It's there in her every step, the certainty of someone who never doubted her purpose. Yet this same certainty can leave her inflexible at times, unwilling to bend even when the wiser path might be compromise. Camilla would rather break against the wind than bow to it.
Still, she is not without warmth. Her loyalty to her Legion is fierce, almost maternal in its protectiveness. Every soldier under her command is hers to guard, and she bears their losses as though they were carved into her own flesh. She can be ruthless, yes, and her justice is as merciless as lightning, but it comes from a place of love as much as duty. To betray Rome, to break an oath, to abandon one’s comrades, those were sins she can not abide, because they tore at the very fabric she has sworn her life to protect.
In rare private moments, when the storm subsides, Camilla sometimes wonders what it might have been like to be ordinary. To dance simply for the joy of it, instead of discipline; to live a life free of omens and prophecies; to be a daughter rather than a symbol. But those thoughts never linger long. The sky is always above her, the thunder always in her blood, and Jupiter’s voice always whispering in the back of her mind. She could no more abandon her role than the storm could abandon the sky.
Camilla Julia Asper is many things, soldier, leader, weapon, guide, but above all, she is steady. In her, she hopes the Romans find more than a Praetor; they find proof that their gods will not abandoned them. And though she bears the weight of that expectation like armor that never comes off, she carries it with unshakable pride. For she is the storm of Rome, and storms do not falter.
History:
Camilla Julia Asper was born beneath a summer thunderstorm, lightning splitting the sky above New Rome at the exact moment she drew her first breath. To the mortals of the city, it was an ominous coincidence. To the augurs, it was a proclamation. For centuries, her family had carried the blood of Jupiter, an unbroken line of legacies whose service was etched into the very history of the Legion. But Camilla was different.
Even as an infant, strange things happened around her. Storm clouds gathered when she cried too long, breezes followed her laughter, and sparks would leap harmlessly between her tiny fingers when she grew excited. Her mother often told the story of the night Camilla, barely a year old, reached out to touch the sky during a thunderstorm, and the thunder answered back, rolling low and steady as if acknowledging its heir.
The augurs named her electa Iovis, the chosen of Jupiter. Unlike others, who inherited fragments of a god’s essence, Camilla was bound to Jupiter permanently. His presence lived in her, whispering like a storm on the horizon, guiding her every step. It was a phenomenon unique to the Asper family, unique to Jupiter's line of descendants, that when in times of hardship or after those times Jupiter would help guide and protect through his chosen.
Camilla’s life was never ordinary. From the age of two, while other children played in the fountains of New Rome, she began training. Her first lessons were in balance and posture, learning to steady herself on shifting beams and ropes while her instructors called the winds around her.
At four, she began learning acrobatics and dancing, not as art alone but as foundations for martial mastery. Her instructors would pit her against older children, forcing her to rely on agility and precision rather than brute strength. By six, she had moved into martial arts, first unarmed, then with gladius and spear. Each move was a perfect balance of elegance and violence, the dance of a storm brought to life.
Her days were long, her childhood filled with bruises, sweat, and discipline. Yet Camilla never complained. In truth, she relished it. She knew she was being shaped for something more, and in her young heart, she accepted the burden.
At eight years old, Camilla entered her first national martial arts tournament. Competitors whispered that she was too young, too slight to stand against hardened fighters. By the end, no one dared underestimate her again. Camilla fought with a ferocity and grace that stunned audiences, defeating every challenger with precision strikes and impossible speed. Her victory was not just celebrated, it was expected, the natural outcome of a chosen child.
She returned every year, and every year, she claimed the championship. By the time she was a teenager, her name had become synonymous with victory. For her opponents, stepping into the ring against Camilla Julia Asper was not a chance to win, but to survive long enough to learn.
By her early teens, Camilla joined the Legion formally. Her rise through the ranks was meteoric. Her bloodline carried authority, but it was her discipline, her brilliance, and her terrifying power that commanded respect. She never asked others to endure what she had not already mastered herself.
In training drills, she would lead from the front, her commands sharp as thunderclaps. On mock battlefields, she turned her atmokinesis into strategy, scattering fog to reveal ambushes, summoning gales to disorient enemies, or calling rain to muddy the ground under advancing foes.
But it was the first time she unleashed true lightning that cemented her legend. During a sudden monster incursion near Camp Jupiter, a drakon broke through the lines. With her comrades scattered, Camilla stood alone, lifted her hand to the sky, and brought down a bolt of divine lightning that split the beast in two. Witnesses swore the air hummed with her father’s presence, and soldiers began to whisper: she is not just a legacy, she is Jupiter’s will made flesh.
Not two years after she joined the Legion Camilla was elevated to the rank of Praetor. Though her short time drew initial doubt from the Senate, one thunderstorm above the city silenced opposition. It was not merely politics; it was divine decree. She became the storm-given leader of the Legion, both a commander and a living symbol of Jupiter’s favor, and replacing well respected and loved Praetor Sabina Delphi Kiskova whom Camilla considered a mentor and friend.
As Praetor, she is not only feared but deeply respected. She leads with fairness but demands excellence, embodying the Roman virtues of discipline, strength, and loyalty. To follow her into battle is to follow lightning itself.
Godly Parent:
Jupiter, The Best and Greatest, the Unconquered, Supreme General, The Giver of Victory, The Rain-Giver, The Establisher, The Nourisher, He of Lightning, The Thunderer, Sky Father, The Ultimate and Supreme Deity of Rome.
Relationship to Godly Parent:
Camilla and Jupiter have a very unique father-daughter relationship in that they have a direct and constant connection. It can be paused by either party for short periods of time but it never goes away. This connection is often viewed and considered a double-edged sword by Camilla.
Abilities Pertaining to Godly Parent:
Atmokinesis & Aerokinesis:: Her most powerful abilities, Camilla's mastery over the weather is absolute and terrifying to behold. She can turn the most beautiful sky to covered in black clouds and pouring rain and lightning within minutes. As a child she would use rain clouds to follow particular people around and constantly call rain upon them. All aspects of the storm can be altered such as temperature and power. Her Aerokinesis assists in the Stormmaking but even without powerful winds Camilla can control the wind to a large degree. Stories of her literally pulling the air out of a monster's lungs and creating a bubble to prevent more entering is still whispered about, as is the scythes of wind that beheaded a drakon. Her power with the air is so refined she can use it to fly if needed.
Cloud Control: A power connected to her command of the sky, Camilla can control clouds. Walking upon them, using them as shields, transport, to clone people as illusions, use it for tools, etc.
Lie Detection: Perhaps due to her connection, Camilla has the innate ability to tell when she's being lied to. As Jupiter is the Supreme God of Justice, Law, and protection of oaths within Roman society.
Lightning Manipulation: While able to tame the Lightning with the storms she summons, Camilla can also manifest Lightning herself from her own person, even should there not be a storm nearby. This Lightning is usually channeled out of her Spear or Gladius. Camilla can also teleport to a lightning strike, whether channeled from her weapons or from her storms. The teleportation is only within visual distance.
Resistance to Mental/Emotional Manipulation: With her being and mind reinforced by Jupiter powers that affect her mental being or emotional state tend to be numbed and muted drastically. Her protective barrier is non-existent when sleeping however.
Demi-god Senses, and Attributes: Like all Demi-gods Camilla has enhanced Dexterity, strength, stamina, perception, reflexes, etc. The children of the Big Three have this ability enhanced even further and Jupiter's connection allows Camilla to boost ONE even further.
Magnetic Control: A newer power she has developed is the ability to use her electrical powers to affect magnetism, letting her control the various metals and manipulate them. Imperial Gold, Stygian Iron, and Celestial Bronze are immune to this.
Legacy:
Jupiter, The Best and Greatest, the Unconquered, Supreme General, The Giver of Victory, The Rain-Giver, The Establisher, The Nourisher, He of Lightning, The Thunderer, Sky Father, The Ultimate and Supreme Deity of Rome.
Legacy Abilities:
Camilla's Legacy is very simple. They enhance and strengthen the already powerful abilities she has gained from Jupiter. Being in a direct unbroken bloodline.
Cohort:
Served in the First Cohort from age 15 to 17.
Position in the Legion:
Praetor.
Fatal Flaw:
The Weight of Perfection, Hubris through Duty Camilla believes, deep down, that because she is Jupiter’s chosen, the unbroken legacy line, the living channel of Rome’s storm, she must be flawless. Not only in combat, but in leadership, in judgment, in sacrifice. She cannot allow herself to falter, because she equates her mistakes with Rome’s doom. She also is more than ready to sacrifice herself to save New Rome if needed without a second thought.
Weapons:
Primary Weapon(s): Dual Wield Blades- A matching pair of weapons, one Spatha and one Gladius forged of Imperial Gold. Within the blades are flecks of electrum to conduct Lightning. The blades, Fulmina and Tonitrus are engraved with storm motifs which glow softly when she uses her powers.
Secondary Weapon: Pilium of the Storm- A long Roman pilum (javelin), re-forged by divine blessing into a weapon of both spear and lightning. Its shaft is storm-black wood inlaid with veins of electrum, and its tip glimmers like forged thunderbolt metal. Can be thrown and recalled to her hand with a crack of thunder, when willed, the pilum becomes a conduit for full lightning strikes, her father’s echo weaponized, also serves as a symbol of her Praetorship, much like Jupiter’s eagle-tipped scepter.
Defensive Weapon: Aegis Linked Bracer- On her left arm, Camilla wears a bracer modeled after the Aegis, lined with divine bronze and storm-charged scales. Can project barriers of electrical energy, deflecting both weapon and magical attacks. In melee, it delivers stunning discharges against enemies who strike it. The bracer design allows it to be used and utilized with her dual wield style.
Ceremonial: Fulmen Regis- A ritual thunderbolt bestowed directly by Jupiter, rarely used in combat except in moments of divine judgment. It is not forged but manifested, disappearing when not needed. This weapon represents her direct channel to her father.
Misc Information:
Born during a thunderstorm in early spring, lightning struck near the hospital at the exact moment of her birth. Romans often take this as a sign she was claimed before breath.
Camilla is from an unbroken line of Jupiter’s descendants; she is not the first Praetor in her family, but she is the first in centuries to be personally chosen as a direct channel
She began martial training at age 2 and entered her first national tournament at 8. Even now, she trains relentlessly, often sparring with multiple legionnaires at once.
Fluent in Latin, English, Spanish, German, French, Egyptian, Arabic, and conversational Greek (though she prefers not to use Greek unless necessary).
Many describe her presence as “electric.” The air around her feels charged, like just before a storm. Sensitive demigods sometimes smell ozone when she’s emotional.
Always braids her hair before battle, a nod to discipline, but also superstition. She believes loose hair in a fight means loose focus.
Electronics tend to misbehave around her, phones glitch, lights flicker, radios crackle with static.
Even in casual movement, she carries the flow of a dancer. Sparring sessions with her look almost choreographed, mesmerizing to watch.
Eats extremely fast when stressed, almost absentmindedly, but is otherwise disciplined and methodical with her meals.
Rarely raises her voice. When she does, it carries like thunder and people listen.
She finds peace during thunderstorms. Unlike most, storms calm her instead of rousing her. She sometimes meditates outside during lightning storms, letting bolts dance harmlessly around her.
Though she rarely admits it, she has an unshakable dread of powerlessness.
Actively searches through the Cohorts for personal students she sees potential in and trains them to be her 'Praetorian Guard.' A unit she has started to train potential Praetors to replace her.
Exceptionally well controlled in passiveness but will occasionally raise an eyebrow to express emotion.
Smells like rain on stone, crisp cedarwood and leather, with soft jasmine or wildflower undertones.
Favorite Song: Built By Titan - The Heart & The Blood (feat. Skybourne)
Coolest Looking Tarot: Star
Favorite Greek God: Apollo cause he's my dad *nod*
Rayna Vallandingham | 831EBD "Thunder is good, thunder is impressive; but it is lightning that does the work." — Mark Twain
Name:
Camilla Julia Asper
Age:
Twenty-two 🏛️ April 21st
Gender:
Female.
Sexual Orientation:
Heterosexual.
Ethnicity:
ROMAN
Years at Camp Jupiter // New Rome:
Seven years at Camp Jupiter || Fifteen in New Rome.
Place of Birth:
New Rome, California
Key Relationships:
Significant Other:
Friends:
Enemies:
Family: Mother- Cassandra Julia Asper, current leader of the New Rome Reserves
"I'll learn my lessons from my scars and mistakes I'll make my own future, I won't leave it to fate
My name is thunder, and lightning My name is something very frightening My name is adrenaline, exciting You don't believe
My name is thunder, and lightning I'll be showing up uninvited My name is adrenaline, exciting If you don't believe, then let me show ya" — My Name Is... - Once Monsters
Appearance
Height: Five feet, eight inches.
Hair: Very Dark Brown, almost black, a multi-dimensional brunette look, often styled with extensions to create a rich and cascading effect. She keeps it long, pulled into intricate braids or tight, practical buns, often woven with subtle golden clasps or threads during battle.
Eyes: Charcoal
Body Type: Years of martial arts, acrobatics, and the relentless drills of Camp Jupiter has left her body lean and honed, all fluid strength and contained ferocity. Even at rest, she carries the coiled energy of a storm on the horizon, elegant in stillness, dangerous in motion.
Clothing Style: Camilla is usually seen in four different varieties of clothing.
Casual: Even in casual moments or training, her discipline shows. She gravitates toward sleek, fitted athletic wear, cropped tops, high-waisted joggers, training jackets, clothes she can move in easily and transition from dance to sparring. Neutral tones (black, charcoal, white, deep navy) dominate her palette, with subtle metallic accents (gold or bronze) nodding to her heritage. She’s not one for frills; her style is understated yet elegant, built around function and form.
Camp Jupiter: Praetor Uniform: The traditional purple Praetor cloak draped over Roman battle armor, though hers is custom-fitted, lighter and more flexible, designed to accommodate her acrobatics and aerial combat. She wears polished greaves and bracers etched with storm motifs, and her cloak is fastened with a golden eagle clasp.
Senate/Leadership Meetings: A modernized twist on Roman tunics, tailored, often paired with leather belts or sashes. She prefers slim cuts that emphasize strength and precision rather than flowing fabric. Her purple cloak remains constant, signaling her authority.
Ceremonial and formal: When ceremony demands grandeur, Camilla allows her divine aura to show. She wears long, flowing garments inspired by Roman stolas, but with modern elegance: storm-colored silks (deep gray, indigo, violet) shot through with threads of gold. Her hair is looser here, her lightning-shaped jewelry subtle but deliberate.
Body Markings: 🏛️ On the inside of her forearm, running clean and sharp in dark ink, lies her SPQR tattoo. Below the eagle standard are seven bars, each marking a year of service. The tattoo is stark and unmistakable, a badge of loyalty, sacrifice, and permanence. It’s often the first thing people notice when she pushes up her sleeve, a reminder that her authority isn’t only inherited, It’s earned. 🏛️ Camilla carries a handful of faint scars, though fewer than most soldiers thanks to her speed, precision, and god-borne resilience.
A pale line across her right side, the closest she’s come to true defeat, from a duel in her early teens. She keeps it not as shame, but as memory: that even Jupiter’s chosen must bleed.
Tiny silvery nicks on her knuckles, knees, and shins, markers of a lifetime of martial arts training.
A faint burn mark at her shoulder from an early attempt to channel lightning before she’d mastered it, she left it as a reminder that power without control can destroy. 🏛️ Though subtle, her connection to Jupiter leaves marks beyond ink and scars:
In moments of strong emotion, faint veins of light ripple under her skin, like tiny lightning forks racing along her arms and hands.
When storms gather, the skin around her tattoo seems to hum faintly, as if it were charged with static.
Her eyes, though normally dark, occasionally spark with flecks of gold or silver when she calls on her father’s power.
Personality:
Camilla Julia Asper carries herself like a storm given flesh. Even in silence, she seems to fill every space she enters, not by force, but by inevitability, the way thunder fills the air after lightning. Her presence is not loud; it doesn't need to be. A glance from her could command a room as surely as any order, and when she does speak, her words fall with the weight of finality, steady and certain, leaving no room for argument.
She is a woman carved by discipline. From the time she was old enough to walk, her life has been a march of training, refinement, and sacrifice, and it shows in the sharpness of her every movement. Nothing in Camilla is wasted. Every gesture, every breath, seems measured, perfected, stripped of hesitation. To her, excellence is not an ambition but a necessity. She demands it of herself first, and by extension, of everyone around her. That relentless pursuit can make her seem unyielding, even severe, but beneath the weight of her standards was a simple truth: she wanted her soldiers to survive. In Camilla’s eyes, every bruise earned in training was one less grave dug on the battlefield.
Many can find her intimidating, But she is not cruel, nor even unkind, there is a hardness to her however that can make it difficult to approach. She rarely laughs, and when she does, It's quiet, quick, almost startling, like sunlight breaking through storm clouds. Her emotions rarely show at all; years of discipline teaching her to master herself, to lock away doubt and fear where no enemy could ever reach them. She's not a statue, she feels deeply, perhaps more than most, but she had to learn to carry those feelings privately. The storm inside her was for her alone.
What she shows the world is pride, though not arrogance. She knows who she is: the chosen of Jupiter, the storm’s heir, Praetor of Rome. That knowledge roots her, steadies her in ways that few could understand. She does not flaunt it, but It's there in her every step, the certainty of someone who never doubted her purpose. Yet this same certainty can leave her inflexible at times, unwilling to bend even when the wiser path might be compromise. Camilla would rather break against the wind than bow to it.
Still, she is not without warmth. Her loyalty to her Legion is fierce, almost maternal in its protectiveness. Every soldier under her command is hers to guard, and she bears their losses as though they were carved into her own flesh. She can be ruthless, yes, and her justice is as merciless as lightning, but it comes from a place of love as much as duty. To betray Rome, to break an oath, to abandon one’s comrades, those were sins she can not abide, because they tore at the very fabric she has sworn her life to protect.
In rare private moments, when the storm subsides, Camilla sometimes wonders what it might have been like to be ordinary. To dance simply for the joy of it, instead of discipline; to live a life free of omens and prophecies; to be a daughter rather than a symbol. But those thoughts never linger long. The sky is always above her, the thunder always in her blood, and Jupiter’s voice always whispering in the back of her mind. She could no more abandon her role than the storm could abandon the sky.
Camilla Julia Asper is many things, soldier, leader, weapon, guide, but above all, she is steady. In her, she hopes the Romans find more than a Praetor; they find proof that their gods will not abandoned them. And though she bears the weight of that expectation like armor that never comes off, she carries it with unshakable pride. For she is the storm of Rome, and storms do not falter.
History:
Camilla Julia Asper was born beneath a summer thunderstorm, lightning splitting the sky above New Rome at the exact moment she drew her first breath. To the mortals of the city, it was an ominous coincidence. To the augurs, it was a proclamation. For centuries, her family had carried the blood of Jupiter, an unbroken line of legacies whose service was etched into the very history of the Legion. But Camilla was different.
Even as an infant, strange things happened around her. Storm clouds gathered when she cried too long, breezes followed her laughter, and sparks would leap harmlessly between her tiny fingers when she grew excited. Her mother often told the story of the night Camilla, barely a year old, reached out to touch the sky during a thunderstorm, and the thunder answered back, rolling low and steady as if acknowledging its heir.
The augurs named her electa Iovis, the chosen of Jupiter. Unlike others, who inherited fragments of a god’s essence, Camilla was bound to Jupiter permanently. His presence lived in her, whispering like a storm on the horizon, guiding her every step. It was a phenomenon unique to the Asper family, unique to Jupiter's line of descendants, that when in times of hardship or after those times Jupiter would help guide and protect through his chosen.
Camilla’s life was never ordinary. From the age of two, while other children played in the fountains of New Rome, she began training. Her first lessons were in balance and posture, learning to steady herself on shifting beams and ropes while her instructors called the winds around her.
At four, she began learning acrobatics and dancing, not as art alone but as foundations for martial mastery. Her instructors would pit her against older children, forcing her to rely on agility and precision rather than brute strength. By six, she had moved into martial arts, first unarmed, then with gladius and spear. Each move was a perfect balance of elegance and violence, the dance of a storm brought to life.
Her days were long, her childhood filled with bruises, sweat, and discipline. Yet Camilla never complained. In truth, she relished it. She knew she was being shaped for something more, and in her young heart, she accepted the burden.
At eight years old, Camilla entered her first national martial arts tournament. Competitors whispered that she was too young, too slight to stand against hardened fighters. By the end, no one dared underestimate her again. Camilla fought with a ferocity and grace that stunned audiences, defeating every challenger with precision strikes and impossible speed. Her victory was not just celebrated, it was expected, the natural outcome of a chosen child.
She returned every year, and every year, she claimed the championship. By the time she was a teenager, her name had become synonymous with victory. For her opponents, stepping into the ring against Camilla Julia Asper was not a chance to win, but to survive long enough to learn.
By her early teens, Camilla joined the Legion formally. Her rise through the ranks was meteoric. Her bloodline carried authority, but it was her discipline, her brilliance, and her terrifying power that commanded respect. She never asked others to endure what she had not already mastered herself.
In training drills, she would lead from the front, her commands sharp as thunderclaps. On mock battlefields, she turned her atmokinesis into strategy, scattering fog to reveal ambushes, summoning gales to disorient enemies, or calling rain to muddy the ground under advancing foes.
But it was the first time she unleashed true lightning that cemented her legend. During a sudden monster incursion near Camp Jupiter, a drakon broke through the lines. With her comrades scattered, Camilla stood alone, lifted her hand to the sky, and brought down a bolt of divine lightning that split the beast in two. Witnesses swore the air hummed with her father’s presence, and soldiers began to whisper: she is not just a legacy, she is Jupiter’s will made flesh.
Not two years after she joined the Legion Camilla was elevated to the rank of Praetor. Though her short time drew initial doubt from the Senate, one thunderstorm above the city silenced opposition. It was not merely politics; it was divine decree. She became the storm-given leader of the Legion, both a commander and a living symbol of Jupiter’s favor, and replacing well respected and loved Praetor Sabina Delphi Kiskova whom Camilla considered a mentor and friend.
As Praetor, she is not only feared but deeply respected. She leads with fairness but demands excellence, embodying the Roman virtues of discipline, strength, and loyalty. To follow her into battle is to follow lightning itself.
Godly Parent:
Jupiter, The Best and Greatest, the Unconquered, Supreme General, The Giver of Victory, The Rain-Giver, The Establisher, The Nourisher, He of Lightning, The Thunderer, Sky Father, The Ultimate and Supreme Deity of Rome.
Relationship to Godly Parent:
Camilla and Jupiter have a very unique father-daughter relationship in that they have a direct and constant connection. It can be paused by either party for short periods of time but it never goes away. This connection is often viewed and considered a double-edged sword by Camilla.
Abilities Pertaining to Godly Parent:
Atmokinesis & Aerokinesis:: Her most powerful abilities, Camilla's mastery over the weather is absolute and terrifying to behold. She can turn the most beautiful sky to covered in black clouds and pouring rain and lightning within minutes. As a child she would use rain clouds to follow particular people around and constantly call rain upon them. All aspects of the storm can be altered such as temperature and power. Her Aerokinesis assists in the Stormmaking but even without powerful winds Camilla can control the wind to a large degree. Stories of her literally pulling the air out of a monster's lungs and creating a bubble to prevent more entering is still whispered about, as is the scythes of wind that beheaded a drakon. Her power with the air is so refined she can use it to fly if needed.
Cloud Control: A power connected to her command of the sky, Camilla can control clouds. Walking upon them, using them as shields, transport, to clone people as illusions, use it for tools, etc.
Lie Detection: Perhaps due to her connection, Camilla has the innate ability to tell when she's being lied to. As Jupiter is the Supreme God of Justice, Law, and protection of oaths within Roman society.
Lightning Manipulation: While able to tame the Lightning with the storms she summons, Camilla can also manifest Lightning herself from her own person, even should there not be a storm nearby. This Lightning is usually channeled out of her Spear or Gladius. Camilla can also teleport to a lightning strike, whether channeled from her weapons or from her storms. The teleportation is only within visual distance.
Resistance to Mental/Emotional Manipulation: With her being and mind reinforced by Jupiter powers that affect her mental being or emotional state tend to be numbed and muted drastically. Her protective barrier is non-existent when sleeping however.
Demi-god Senses, and Attributes: Like all Demi-gods Camilla has enhanced Dexterity, strength, stamina, perception, reflexes, etc. The children of the Big Three have this ability enhanced even further and Jupiter's connection allows Camilla to boost ONE even further.
Magnetic Control: A newer power she has developed is the ability to use her electrical powers to affect magnetism, letting her control the various metals and manipulate them. Imperial Gold, Stygian Iron, and Celestial Bronze are immune to this.
Legacy:
Jupiter, The Best and Greatest, the Unconquered, Supreme General, The Giver of Victory, The Rain-Giver, The Establisher, The Nourisher, He of Lightning, The Thunderer, Sky Father, The Ultimate and Supreme Deity of Rome.
Legacy Abilities:
Camilla's Legacy is very simple. They enhance and strengthen the already powerful abilities she has gained from Jupiter. Being in a direct unbroken bloodline.
Cohort:
Served in the First Cohort from age 15 to 17.
Position in the Legion:
Praetor.
Fatal Flaw:
The Weight of Perfection, Hubris through Duty Camilla believes, deep down, that because she is Jupiter’s chosen, the unbroken legacy line, the living channel of Rome’s storm, she must be flawless. Not only in combat, but in leadership, in judgment, in sacrifice. She cannot allow herself to falter, because she equates her mistakes with Rome’s doom. She also is more than ready to sacrifice herself to save New Rome if needed without a second thought.
Weapons:
Primary Weapon(s): Dual Wield Blades- A matching pair of weapons, one Spatha and one Gladius forged of Imperial Gold. Within the blades are flecks of electrum to conduct Lightning. The blades, Fulmina and Tonitrus are engraved with storm motifs which glow softly when she uses her powers.
Secondary Weapon: Pilium of the Storm- A long Roman pilum (javelin), re-forged by divine blessing into a weapon of both spear and lightning. Its shaft is storm-black wood inlaid with veins of electrum, and its tip glimmers like forged thunderbolt metal. Can be thrown and recalled to her hand with a crack of thunder, when willed, the pilum becomes a conduit for full lightning strikes, her father’s echo weaponized, also serves as a symbol of her Praetorship, much like Jupiter’s eagle-tipped scepter.
Defensive Weapon: Aegis Linked Bracer- On her left arm, Camilla wears a bracer modeled after the Aegis, lined with divine bronze and storm-charged scales. Can project barriers of electrical energy, deflecting both weapon and magical attacks. In melee, it delivers stunning discharges against enemies who strike it. The bracer design allows it to be used and utilized with her dual wield style.
Ceremonial: Fulmen Regis- A ritual thunderbolt bestowed directly by Jupiter, rarely used in combat except in moments of divine judgment. It is not forged but manifested, disappearing when not needed. This weapon represents her direct channel to her father.
Misc Information:
Born during a thunderstorm in early spring, lightning struck near the hospital at the exact moment of her birth. Romans often take this as a sign she was claimed before breath.
Camilla is from an unbroken line of Jupiter’s descendants; she is not the first Praetor in her family, but she is the first in centuries to be personally chosen as a direct channel
She began martial training at age 2 and entered her first national tournament at 8. Even now, she trains relentlessly, often sparring with multiple legionnaires at once.
Fluent in Latin, English, Spanish, German, French, Egyptian, Arabic, and conversational Greek (though she prefers not to use Greek unless necessary).
Many describe her presence as “electric.” The air around her feels charged, like just before a storm. Sensitive demigods sometimes smell ozone when she’s emotional.
Always braids her hair before battle, a nod to discipline, but also superstition. She believes loose hair in a fight means loose focus.
Electronics tend to misbehave around her, phones glitch, lights flicker, radios crackle with static.
Even in casual movement, she carries the flow of a dancer. Sparring sessions with her look almost choreographed, mesmerizing to watch.
Eats extremely fast when stressed, almost absentmindedly, but is otherwise disciplined and methodical with her meals.
Rarely raises her voice. When she does, it carries like thunder and people listen.
She finds peace during thunderstorms. Unlike most, storms calm her instead of rousing her. She sometimes meditates outside during lightning storms, letting bolts dance harmlessly around her.
Though she rarely admits it, she has an unshakable dread of powerlessness.
Actively searches through the Cohorts for personal students she sees potential in and trains them to be her 'Praetorian Guard.' A unit she has started to train potential Praetors to replace her.
Exceptionally well controlled in passiveness but will occasionally raise an eyebrow to express emotion.
Smells like rain on stone, crisp cedarwood and leather, with soft jasmine or wildflower undertones.
Favorite Song: Built By Titan - The Heart & The Blood (feat. Skybourne)
Coolest Looking Tarot: Star
Favorite Greek God: Apollo cause he's my dad *nod*
Paris Brosnan | #9F0C07 "I was born where there were no enclosures and where everything drew a free breath. I want to die there, not within walls." — Ten Bears, Comanche Chief
Name:
Colter Jace Burnett
Age:
Twenty-seven 𓃗 July 24th
Gender:
Male
Sexual Orientation:
Homosexual.
Ethnicity:
Native American/American Hodgepodge
Years at Camp Jupiter // New Rome:
Eight Years in New Rome
Place of Birth:
Texas
Key Relationships:
Nikolas Burnett, grandson of Hades and Hermes: Husband and love of his life
Cassian Slade Murphy, son and Legacy of Ares/Mars: A sort of cousin, whose love of horses bonded them
Elio Lux Burnett, and Matteo Carmine Burnett: Sons whom he loves more than anything
Chandler Griffin Sumpter, Son of Apollo and Legacy of Sekhhmet: Godfather, and current head of New Rome's Surgical department
"But I love gold buckles and wild horses and Spurs that rattle when my boots hit the ground It's the blood and the glory, baby that's why we ride" — That's Why We Ride by Casey Donahew
Appearance
Height: Six feet, one inch.
Hair: Brown, sometimes mixed with lighter tones.
Eyes: Hazel.
Body Type: Lean, solid, and toned
Clothing Style: For the most part Colter looks like a Cowboy, a legitimate bonified Cowboy complete with flannel shirts, rugged blue jeans, boots, big belts, and of course the hat to complete the picture. Often has hay either in his fingers, twirling, or biting on the end. Has taken to wearing sunglasses more as well. If he's not in Cowboy getup he's usually shirtless and resting with his hat over his eyes. It's very rare to find him in anything other than that. However, he is known to clean up REAL well, just ask his husband.
Body Markings: 𓃗 Bull horn scar on his right wrist. 𓃗 • Bull Tattoo (𝚒𝚗𝚗𝚎𝚛 𝚕𝚎𝚏𝚝 𝚏𝚘𝚛𝚎𝚊𝚛𝚖) 𓃗 • Feather on rope 𝚝𝚊𝚝𝚝𝚘𝚘 (𝚛𝚒𝚐𝚑𝚝 wrist) 𓃗 • Feather on rope 𝚝𝚊𝚝𝚝𝚘𝚘 (𝚛𝚒𝚐𝚑𝚝 leg)
Personality:
Colter Burnett is a man caught between two worlds, his roots in Texas ranching and his life now in New Rome. But he carries both identities with ease. At heart, he’s the same cowboy who grew up under the wide skies of the Four Sixes Ranch: respectful, steady, and deeply loyal. He embodies the old values of southern hospitality and is dripping with southern charm, rarely raising his voice unless defending someone he loves, saying yes ma'am or no ma'am and yes sir or no sir. His accent and manners mark him as a Texan through and through, something he wears proudly even in a place as cosmopolitan as New Rome.
Fearlessness defines him in the arena, but outside of it, his courage takes on quieter forms. He is unafraid to be vulnerable with Niko, openly affectionate with their children, and unashamed to speak out when something feels wrong. Colter thrives on action and challenge, but as a husband and father, he’s learned patience and tenderness. He loves adventure, whether that means riding a bull or exploring New Rome’s twisting streets, but he always returns to the steady center of his life: his family.
Colter is not without flaws. His restlessness sometimes clashes with the structured calm of New Rome, and his fierce protective streak can make him stubborn when it comes to letting others take risks. He occasionally struggles with self-doubt, wondering if a cowboy truly belongs in a place of demigods, warriors, and history as rich as New Rome’s. Yet he overcomes these doubts by leaning into what he does best, loving without restraint, working harder than anyone else, and holding fast to his principles.
Above all, Colter is defined by his heart. Whether standing in a rodeo arena, sitting by a campfire under the stars, or cradling one of his children in his arms, he is a man of devotion, anchored by Niko and the family they’ve built together.
History:
Colter was born on the Four Sixes Ranch in Texas, one of the largest and most historic ranches in the state. His father, Tristin Burnett, was a man of few words but endless lessons, teaching Colter the rhythm of ranch life: waking before sunrise, tending to cattle, and treating every animal with respect. His mother instilled in him a gentler side, showing him the strength in kindness and the beauty of patience. From childhood, Colter was fearless, riding anything with four legs, climbing fences, and chasing adventure wherever he could find it.
Among the families that circled through the ranch was the Rumancek family, friends of Tristin, and it was there that Colter first met Niko. Even as a boy, Colter felt a pull toward Niko that he couldn’t put into words, a mix of admiration, curiosity, and a quiet longing. Over the years, that crush deepened into something unshakable, a thread that followed Colter into adolescence and adulthood. While he threw himself into rodeo competitions, chasing championships and traveling across the country, part of him was always tethered to Niko.
By the time Colter reached his late teens, his reputation in the rodeo world was growing, he was known for his daring rides and unshakable presence in the arena. But all the trophies and belt buckles meant little compared to the moment he and Niko finally admitted their love for one another after a scary Bull ride that left Colter in the hospital. The two finished their schooling paired at the hip, and then Colter made good on his promise and took Niko around the world on a trip of their lifetime. Their love bloomed ever more on the trip and at the very end Colter asked the boy, now man of his dreams to marry him. The wedding followed soon after, and with it a sense of wholeness Colter had never known before.
The couple’s journey into marriage life was both challenging and deeply rewarding. After long deliberations and with medical assistance, they were able to have two children, thanks to Colter and Niko's close friend Kas. The two children quickly became the heart of their world. Colter, who had once thought his life would be defined by bulls, broncs, and barrel racing, discovered that being a husband and father was the greatest role he’d ever take on.
Their move to New Rome marked a new chapter. For Colter, it was a leap of faith, leaving behind the open Texas plains for a city steeped in Roman tradition and filled with demigods and legacies. Yet he adapted, blending his cowboy roots with the culture of New Rome. He still rides and competes when the opportunity arises, but much of his time is now spent building a home with Niko, raising their children with the same values he was raised on, respect, love, and courage.
Colter’s history is not just about rodeos and ranching, it’s about love that endured from boyhood, about carving out a family against all odds, and about finding a place in a world far from where he began while still staying true to who he is.
Godly Parent:
N/A
Relationship to Godly Parent:
N/A
Abilities Pertaining to Godly Parent:
N/A
Legacy:
Paháh, Comanche Supreme Deity of the Sky, Sun, and Moon.
Legacy Abilities:
Ability to sense and communicate emotions with Horses. Able to control Horses to an extent.
Cohort:
None, Colter is here mainly because his husband Niko was offered a spot.
Position in the Legion:
None.
Fatal Flaw:
Overprotectiveness, and fear of loss
Weapons:
A Lasso.
Misc Information:
Hat etiquette: Always tips his hat to greet or show respect, even in New Rome where it stands out.
Animal whisperer: Talks to horses, bulls, and even stray animals as if they fully understand him, and sometimes they seem to.
Night owl stargazer: Often sneaks out late at night to sit on the porch or a rooftop and watch the stars, saying it helps him “breathe again.”
Superstitious streak: Keeps a lucky silver concho in his pocket during competitions or stressful moments.
Calloused comfort: Sometimes rubs his thumb over the old scars on his hands when deep in thought.
Coffee cowboy: Drinks his coffee black, no matter the hour. Refuses fancy “city” coffee drinks.
Protective touch: Always keeps a hand on Niko’s shoulder, back, or arm in public, both as a casual show of affection and a subconscious way of keeping him close.
Family man first: No matter how successful he becomes in rodeo or respected in New Rome, Colter measures his worth by how well he cares for Niko and their kids.
Cowboy in New Rome: While he adapts to city life, he still keeps ranch traditions alive, teaching his children horsemanship, respecting animals, and living by the cowboy code.
Animal rights advocate: Still deeply involved in ensuring rodeo and equestrian events are ethical and safe for animals.
Food & cooking: Loves southern cooking, biscuits, fried chicken, brisket, and peach cobbler. He’s not a chef, but he makes a mean campfire chili.
Accent: His Texan drawl is strong, and though it makes him stand out in New Rome, he wears it with pride.
Keepsakes: Carries a worn leather wallet with a photo of him and Niko on their wedding day, plus a tiny doodle one of the kids made.
Smells of sun-warmed leather, faint smokiness from campfires, hay, saddle soap, fresh-cut grass, earthy musk of horses, cedarwood and tobacco (not smoke, but the cured sweetness), with hints of sandalwood from the simple soaps he favors.
Favorite Song: Built By Titan - The Heart & The Blood (feat. Skybourne)
Coolest Looking Tarot: Star
Favorite Greek God: Apollo cause he's my dad *nod*
Just a gentle reminder that we are planning to go live with the IC on September 27th. Character sheets are due by this date please <3 Don't forget to plot any relationships in the mean time ~
For anyone who may be wondering, we are still accepting writers! Just DM me for the Discord link if interested.
Alessandro Bedetti | BBC922 "A true healer is the one who heals himself first so others can benefit from his own healing." — Hong Curley
Name:
Lucius Cassius Crassus
Age:
Twenty-three ₊✧ July 9th
Gender:
Male
Sexual Orientation:
Pansexual
Ethnicity:
Etruscan, Neapolitan, Roman
Years at Camp Jupiter // New Rome:
Ten years at Camp Jupiter || Thirteen in New Rome.
Place of Birth:
New Rome, California
Key Relationships:
Significant Other:
Friends:
Enemies:
Step-father: Chandler Griffin Sumpter- A son of the Greek Apollo and Legacy of Sekhmet. A gifted Healer who took Lucius in as a student and ended up in a relationship with his Apprentice's mother.
Mother: Annia Hesta Antonius- A Healer that has recently entered into a marriage with Chandler Sumpter, Lucius' stepfather.
"And high up above or down below When you're too in love to let it go But if you never try, you'll never know Just what you're worth Lights will guide you home And ignite your bones And I will try to fix you" — Fix You - Tommee Profitt Feat. Staarz and Stanaj (Written by Coldplay)
Appearance
Height: Six Feet
Hair: Light Brown, dark Blonde, various highlights, changes shade in the Sun to a brighter blonde.
Eyes: Blue
Body Type: Lean, dexterous
Clothing Style: Almost ALWAYS wearing traditional Roman Garb, enjoys the tunics and toga's that were the style. He'll occasionally wear modern clothing, especially when motorbiking or swimming, or outside the borders but otherwise enjoys simple white clothing. He is meticulous about his clothes being orderly, wrinkles or dirt are quickly brushed away, not out of vanity, but because he sees presentation as discipline. His herb satchel is always with him, as is a green cord band around his wrist.
Lucius doesn’t need to raise his voice to command attention. The weight of him does it for him, the way he stands, the way his eyes linger on a room as if measuring every angle. He carries himself with quiet certainty, like a man who already sees the end of a story before the first line is spoken. Whether the arena is war, politics, or the fragile matters of the heart, he reads the battlefield with unsettling clarity. Sitting across from him is to feel the full force of his attention: studied, understood, laid bare without ever being judged. His gaze is sharp and calculating, a tactician’s mind behind it, but softened by a warmth that hints at a healer’s hand.
He is Roman through and through: disciplined, deliberate, relentless in control. His words are measured, carved to carry weight rather than noise. He never wastes them. Yet when he does speak, there is always a thread of compassion binding his thoughts. His voice steadies the anxious the way sunlight steadies shadows after a storm. Still, that warmth never erases the edge beneath, the reminder that he can be as unyielding as tempered steel when necessity demands.
Lucius embodies contradiction as if it were second nature. His hands are steady enough to bind a wound, but just as steady when stringing a bow. He can lose himself in herbs, scrolls, and long silences of reflection, then rise and command a war game with ruthless precision. His soldiers respected his economy of motion, every gesture purposeful, every command tested against what he himself would endure. But more than respect, they trusted him. He knew and still knows their names. He remembers who favors the weight of a gladius over a spear, who conceals a limp behind bravado, who hides grief in silence. They followed him because he sees them. And to this day they ask him to return to active service.
Glory does not tempt him. He does not measure worth in songs or carved monuments. His victories are quiet ones, the soldiers who return alive, the wounds that do not fester, the lives preserved. His gift of vitality, the power to mend or to drain, is both a blessing and a burden. He treats it with caution, every use a decision weighed like a blade in the balance. To restore life is a mercy he offers readily; to end it is a judgment he makes only when no other path remains. Those who have seen him wield this darker half describe it with unease: not rage, not cruelty, just inevitability, as though life itself bends to his hand, unwillingly but without protest.
For all his discipline, Lucius carries softness within him. Apollo’s gift threads through his veins, a music that will not be silenced. He rarely performs, but the low hum of a song under his breath can still a restless camp faster than any order. In unguarded moments, he laughs easily, the sharp tactician fading, his eyes bright with a gentleness that feels almost too vulnerable for a man built of iron and shadow. These flashes remind those who know him that beneath strategy and command lies a man who longs to heal as much as to fight.
Yet his greatest strength is also his undoing: responsibility. He shoulders burdens that aren’t his to carry, refuses to yield even when exhaustion hollows him out. Every lost soldier weighs on him. Every wound left untreated cuts deep. He takes failures into himself, silent and unrelenting, as though he can balance the world if he just holds on long enough. He lives less for his own sake than for those who depend on him, the embodiment of duty in its purest, most punishing form.
Lucius Cassius Crassus does not lead from marble steps or gilded thrones. He walks among his people, bow in hand, voice low but steady, healer’s satchel as close as his quiver. He is light and shadow, healer and marksman, son of the Sun and scion of wisdom. To know him is to know steadiness, to feel the strength of someone who will not break even when he bends. And to follow him is to understand that true power lies not in conquest, but in the discipline to protect what others cannot. And when not in command, Lucius takes a welcome reprieve but even then outdoes himself by trying to make his superiors life easier. He knows how hard it can be to be in charge and is quite the Lieutenant to have.
History:
Lucius Cassius Crassus was born beneath the Roman sun, his first cry ringing like a hymn through the streets of New Rome. His mother, Annia Hesta Antonius, carried in her blood the legacy of Minerva, goddess of wisdom, strategy, and the crafts of both war and peace. His father was Apollo, not the wandering, youthful poet of Greek tales, but the Roman Apollon: radiant and severe, a god of order, prophecy, medicine, and the bow. From the moment he drew breath, Lucius embodied their union, light and clarity tempered by discipline, wisdom sharpened by warmth.
Even in childhood, Lucius showed little of the fumbling uncertainty common to other demigods. He was precise, deliberate, and quietly observant, his mind always reaching farther than most. At three, he memorized his mother’s lessons in logic, rhetoric, and the small strategies hidden in games of stones and lines. By five, Apollo’s voice came to him in dreams, shaping his instincts into those of a tactician, teaching him the mathematics of war and the patience of archery. At seven, he strung his first bow, his aim steady, his release unshakably true. He did not boast of his talents, but even the older legionnaires visiting New Rome took notice of the boy whose arrows never missed and whose questions cut to the heart of every lesson.
He was raised not only to fight, but to think. Minerva’s blood gifted him with clarity: an eye for patterns, a mind that absorbed histories, formations, and arguments with ease. He read the battlefield like a scholar read a scroll, each movement another line of poetry, each maneuver another step in a grandly designed piece of orchestral music. While his peers delighted in contests of strength, Lucius learned the weight of foresight, the ability to see outcomes before they unfolded, and to bear the responsibility of choosing which path to take. Some mocked his quiet reserve, but when his predictions proved true again and again, their laughter turned to trust. In time, his tent became the place others went for counsel before drills, exams, and war games.
From Apollo, he inherited healing and music, though he wielded them with a Roman’s restraint. His touch could close wounds, purge sickness, and restore strength. Yet with equal ease, he could turn that power to destruction, unraveling the vitality of his enemies with chilling efficiency. He carried this duality with care, never careless with the life he held in his hands. To his comrades, he became both shield and sword, healer and executioner. In time, a saying spread through the legion: “Lucius carried life in one hand, and death in the other.”
At Camp Jupiter, within the Second Cohort he rose swiftly, though never with arrogance. His bow became a symbol of precision; he did not loose an arrow without purpose, and when he did, it found its mark unfailingly. In one war game, he turned what looked like certain defeat into victory by predicting the enemy’s flanking maneuver before it even began, leading a counterattack that struck like a dagger in the night. In another, he ordered his team to hold position for hours, resisting every temptation to charge, until the opposing side broke formation in impatience, only then did he move, securing victory without a wasted step. In the infirmary, his steady hands saved countless legionnaires, sometimes working until dawn to tend wounds others might have left for the gods. His presence itself was a balm, and many said they felt steadier simply knowing Lucius was nearby, while others requested his soft and steady hands in particular.
What set him apart was not only skill, but balance, Apollo’s brilliance tempered by Minerva’s judgment, passion steadied by discipline. Unlike many of Apollo’s children, he did not rush into danger for glory. Unlike many of Minerva’s descendants, he did not let cold logic harden him into stone. He stood at the center, wielding both fire and reason with equal measure.
By twenty, Lucius had earned the respect of New Rome as both soldier and scholar, tactician and healer. He did not seek titles or honor, yet the legion looked to him all the same. His greatest struggles were not in the clash of blades, but in the choices that followed: whether to preserve or to strike, whether mercy would save more than it endangered, whether sacrifice was the price of survival. Each decision carved itself into him, but he bore the weight silently, believing it was the natural burden of those born to lead. His current choice, whether to return to the Legion or to move on fully into life within New Rome.
Lucius Cassius Crassus is more than the son of Apollo or the heir of Minerva. He is their harmony, sunlight sharpened by wisdom, strategy softened by compassion. To some, he is the tactician who sees the world as lines and angles; to others, he is the healer whose touch restored what would otherwise have been lost. To all of New Rome, he is a reminder that true strength was not found in the extremes of mercy or wrath, but in the discipline to wield both with care.
Godly Parent:
Apollo.
Relationship to Godly Parent:
Lucius has had the pleasure to meet Apollo twice. Once within the Camp Halfblood during a brief stop during a quest and then again in Apollo's temple in Camp Jupiter. Apollo has a great amount of pride and love for Lucius but also finds him to be infinitely difficult to relate to. Minerva's Legacy is a strong one and the combining of their tenants leave Apollo seeing himself in the young man but unable to fully connect. He has not stopped trying however and regularly gifts Lucius with knowledge of Poetry, music, and healing arts.
Abilities Pertaining to Godly Parent:
Biokinesis: Inheriting his father's ability in Biokinesis, this is Lucius' strongest ability by far. Within Biokinesis he is proficient in three sub-categories. First is the control and formation of disease: With this sub-power, Lucius can eliminate any disease from a patient he is able to touch or choose to inflict any disease using the same method. The diseases and plagues he creates can be placed upon his weapons to be spread upon contact. He is also able to create new diseases never before seen. His second sub-power is Hemokinesis: Lucius is able to slow, quicken, and otherwise manipulate blood flow, and can even stop it entirely. Beyond this Lucius can change bloods makeup, Essentially allowing anyone to be a universal donor. He has been known to use this power to calm exceptionally tense situations by lowering blood pressure and 'relaxing' people. His third and final sub-power and by far the strongest is Vitakinesis: His ability to heal is truly powerful. With a physical touch, Lucius is able to sense all current ailments and injuries on his patient, and then with some visualization and a bit of power, he can restore the patient back to optimum health, without scarring or residual damage. This ability is Lukas's most used, explored, and trained power. When healing his skin gains a slightly golden hue and his pupils turn to a golden amber color. It should be noted that Lucius' healing lowers in potency during the night or within locations such as the Underworld cut off from the Light. Within these locations, his healing takes a toll on his own, or others life force instead.
Archery and Natural Aim: A natural Archer is one thing, but a child of Apollo who develops this power never misses unless outside forces influence it. Impossible shots, trick shots, inexplainable precision with any projectile, not just arrows. Footballs, Ping-Pong balls, cards, darts, etc. If it can be thrown or aimed Lucius is perfect with it.
Battle Precognition: A power granted by Apollo but refined by the calm and cool intellect he gained from Minerva, Lucius can catch glances of the near future of battles based on the current positions and movements of troops. Lucius 'see's' various versions of events and possible outcomes and can then adapt to those events to make them come true. The future is constantly in motion however and it is wise never to trust wholly in what one sees.
Audiokinesis: Lucius has the ability to pick up any instrument and instantly know how to play it. He has perfect pitch, a deep knowledge of musical theory, and an amazing singing voice that all comes naturally to him. He hardly needs to practice. His aptitude also allows anyone who listens to hear what they would like the most even if he was singing or playing something that person usually hated. This ability is also known to be able to induce slight emotion based on the hearer's feelings at the time and what they hear.
Usual Demigod Enhanced Abilites: As with every Demi-god, Lucius has enhanced attributes such as Dexterity, Stamina, Strength, etc.
Legacy:
Minerva
Legacy Abilities:
Vast Intellect, total knowledge of medicinal components and herbs, defensive strategy, basic magic ability.
Cohort:
Previously the second.
Position in the Legion:
None currently, former Centurion, and former Head Healer.
Fatal Flaw:
Lucius' fatal flaw is the constant and welcomed harm he puts onto himself. He will never complain, will never NOT help someone in need even if that means he will suffer. He suffers silently then and lets no one know. Someone knowing that he isn't well makes himself consider himself a failure.
Weapons:
Imperial Gold Recurve Bow: A masterwork crafted in New Rome, its limbs etched with laurel leaves and sun motif patterns. When drawn, faint golden light shimmers along the string, and manifests arrows made of sunlight which hum with Apollo’s radiance. these 'Arrows' may heal or harm, depending on Lucius’s intent: they can carry soothing vitality into allies, knitting wounds shut, or sear enemies with burning, radiant energy.
Apothecary’s Satchel: A leather bag slung over his shoulder, filled with carefully prepared draughts, poultices, and charms of both Roman and Oscan tradition. Most are minor aids, salves for burns, tinctures for fever, charms against venom, but Lucius’s training makes them potent in ways mundane healers could not manage. Always meticulously organized: he believes a healer who fumbles for tools is already too late.
Strategist’s Tablet (Wax Board & Stylus): Not a weapon, but an indispensable tool. Lucius carries a wax tablet for rapidly sketching troop positions, tactical plans, or even marking down medical triage. Often seen tucked into his belt or the crook of his arm during campaigns, the marks of a thousand battles pressed faintly into the wax.
Misc Information:
Always carries himself with a calm, deliberate poise; even under pressure, his movements are precise, measured, and economical.
Has sharp, steady eyes that seem to read not only the battlefield, but the people around him, weighing motives, moods, and hidden wounds.
Prefers practical Roman attire with touches of symbolism, laurel motifs, sunbursts, and muted gold accents.
Often hums or whistles under his breath when treating wounds, usually old Roman hymns or Oscan healing chants learned from his mother’s family. Has the secondary effect of a lullaby on his patients.
Has a habit of sketching quick tactical notes or diagrams even when unnecessary, planning is second nature to him.
Keeps an almost obsessive order to his satchel of medicines; if someone disrupts it, he grows quietly agitated.
Tilts his head slightly when listening, as if giving full weight to every word spoken.
Writes with his left hand, shoots with his right, ambidextrous training from childhood.
Keeps track of every person he has healed in a small notebook; names, dates, wounds, outcomes, a private archive of his service.
Talks to patients while healing them, not idle chatter but calm, grounding conversation, a way to keep them focused and remind them they are safe. Explains everything he is doing and what has happened to them.
Tends to stand slightly behind others in casual conversation, observing first before speaking.
Has an uncanny ability to remember small details about people, the name of a sibling, a past injury, or a fleeting comment, and brings it up later, making others feel deeply seen.
When frustrated, he rubs the bridge of his nose with his thumb and forefinger before speaking.
While rare, his laugh is contagious and causes feelings of elatedness and warmth.
Refuses to drink excessively, claims blurred senses are an insult to Apollo, though it’s also about control.
Favorite Song: Built By Titan - The Heart & The Blood (feat. Skybourne)
Coolest Looking Tarot: Star
Favorite Greek God: Apollo cause he's my dad *nod*