Hidden 9 mos ago 8 mos ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Hello hello! Welcome to this little project of mine - The Metian Institute: Project Gungnir. The first, it hopefully several little RPs in this setting of mine. If your here, I assume you're interested in some manner so lets skip the faff a bit and let me get straight to the meat of it. This RP isn't intended to be some high-octane action packed adventure or power fantasy. It is going to start off at least, as something a little lower powered. Something more focused a bit more on dungeon diving, dealing with environmental stuff and attempting to avoid fighting - as your characters are not going to be fighters, no. Your characters are part of the Metian Institute. While you might certainly have some self defense training, everyones intended to be more of a scholar of some sort then anything else.

Of course, inevitable power creep as the RP drags on if we get that far, but I'll deal with that when we get there. Think of it at least more in line with Indiana jones or the Uncharted series without having to murder hobo your way through a bunch of low-level mooks. That is to say, in general, if you're fighting something you either need to go in and have a plan - most things hostile in these ruins will 100% be stronger then you.

How you joined the institute is up to you. Perhaps youve been a part of it already for a bit. Maybe you were a hire from the recent Symposium turned recruitment drive. Maybe you're an orvallian Nepo-baby whose dad funds the museum and everyone else puts up with you. Its entirely up to you, as long as it makes sense.

The Metian Institute is based in the Country of Orvalis, in the golden capitol of Auralux. A museum. A place of knowledge. A place of learning...and where monetary opportunities are born. Their current Curator, A veteran of the Pale War and Executor of Aether, Rossano Morra maintains that after all, as much as they are an institute that values knowledge...they are also a business. One can not function without money, and sometimes if they need a sponsor to fund an expedition somewhere and hand over a chunk of their discoveries to a private collector or investor for a healthy sum of money...well, so be it. They keep very careful records.

The game, as previously said is expected to be kind of low stakes. I want to put a lot of emphasis on solving things with skill and ingenuity. A more man vs environment type thing. The general 'gameplay loop' as it were, will be fairly simple. I make dungeon map. Players travel through dungeon, trying to complete some objective while getting past certain obstacles. I shall do my best to accommodate however people decide to get past said obstacles as well as provide an appropriate amount of danger and consequences to anything the players do. The overall setting is intended to be kind of science-fantasy, and I shall do my best to keep it that way.

TL;DR. I make map. You move through map. I attempt to kill you with falling rocks.

Below you'll find most information you need to understand the setting a bit better, and I'll explain anything if you need me to.




-Magic: Executables and Scripts-


The magic in this world comes directly from the Eleven gods, even those who use it without worship. To cast, one must ‘will or instruct’ the power of the latent ‘Mana’ with their voice, directing and giving it shape. Mana is roughly defined as the ‘Will of the Gods’ and often described and seen in mana dense areas as a bluish-grey mist.

A typical chant is a simple ‘Execute: Fire’ will often create a very simple fireball. Longer and more complex chants can be made for more effects - conflicts between high level magic casters often results in what is often little more than a glorified shouting match between who can speak faster, clearer, and stronger. Of course, with skill and knowledge come the ability to shorten chants.

Executables are thus divided into two separate schools.

‘Executors’ - those who follow or worship a particular god and gain access to magic of said particular divinity. These spells are extremely rigid but very powerful, typically having a single effect applied. Learning new Executables this way often requires divine meditation, communing with a divine, or a divine simply giving you a forcible divine revelation in some manner. Each divinity has a particular area they oversee in terms of what kind of executables they give. Do tell if you have questions regarding particular ones.

'Scripters' - those who instead of following divine teachings, instead learn how the flow of mana and magic work on their own to perform spells. While not as powerful on average as Executors, scripters can often work magic into much more versatile and malleable forms and do not need to rely on rigid executables from gods, but rather can make their own as needed supposing they understand the underlying principles, often requiring years of study and self experimentation compared to years of contemplating and entreating the divine.

Both require long hours of study in some manner. One in understanding the divine, and one in understanding the laws of this world.

Races and Countries








The Continent of Qeshar

Located south of Vaeloria and connected to Thalodreal on a land bridge to the west and sharing a large inland bay with Isphirael, it is named for the ancient Tivven word that roughly translates to 'Home'. The continent of Qeshar is a blasted, sun baked death trap. Myths commonly say that when the old Evil God was finally felled, its body fell to the earth and in a final act of defiance and fury, annihilated the entire continent and leaving it a smoldering, burning wasteland. The continent, thus, has very little in the way of actual civilization and much of it remains unexplored and unmapped. Many ruins remain unexplored and forgotten beneath the sands.

There are only two major settlements in Qeshar. Kvareth, the home of the Tivven...and Mekshar - the place they send all their criminals.





The Continent of Primora


Primora. The heartland of the human empires, and as far as they care to tell it - the birthplace of all life. Where the ancients first set foot onto their land and where the divine first descended. Located to the west across the Anatus Ocean from Thalodreal, its a a land of many peoples and of lush fertile plains and large, imposing mountains.







Continent of Kassarel

Located to the south and bordering Orvalis and Dravenmarch, The continent of Kassarel is a lush, fertile jungle. It is not a name given to it by the native Ashvara, for they believe land can not nor should be named so easily. The land itself is fertile jungle land, and is probably one of the most undeveloped in the world due to both the trouble with navigating it as well as the fact the Ashvara have no desire to develop it heavily like other nations.



/Other Races\

Non playable, but nonetheless important.

Angels: Beings of metal and wire that are servants of the divine. There are currently only a handful of these beings left in the world, and each God at least has one left somewhere overseeing their domains.

Ancients: Former servants of the divine that perished at the start of the Solarium Era at the hands of the demons, thus leading to Solar unmaking them.

Demons: Ancient beings of primordial chaos. Despite Solar unamking them, some managed to persist in some form. Rare these days, though they are no less still spoken of and some sightings have been seen recently, especially around Dravenmarch.

-On the Divine-


Though most of the eleven divines are no longer taking an interest in mortal affairs after the Era of Discordia, they still answer prayers and give answers to faithful that ask and bestow powers to those worthy.



-On Religion-


The main religion in the various lands is The Church of Resonance as in the olden days before the church and blessings of the gods were truly understood or codified, to access a divine Executable, one had to 'Resonate' with a divine entity, becoming in tune with a divine sacred frequency. Spread across the various continents, The church of Resonance is a dogmatic but ultimately altruistic institution that seeks both harmony between all mortals and the divine. They have presence in all countries save for Eryndreal who do not take kindly to their so called 'proselytizing prattling'. The church is led by the 'Executor Luminary'. A person electing from among those directly under the position. Achieving the position is a feat of greatness, showing a preternatural understanding for all the divines.

A lesser known religion, only popular in Corythos is the Synthesia Convergence. The main religion of those in the region that espouses merging of flesh and machine to become divine.

While officially the Eryndreal Elves call him a god king, worship itself was never officially sanctioned though there is a small fanatical following that still do. Some say they actively encourage this fanaticism.

-Mythology-


The Mythology and general creation history of the world can roughly be described in five parts.

The Chaotic Era - The Era detailing the scant few stories from before or near the time the Ancients and the divine arrived. Most stories here are considered heretical and unfounded, said to be spoken by demons to lead others astray.

Mytheria Age - The Era detailing the first of the Divine descensions and appearance of the Ancients. Anat, Skadi, and Selene were the first three of the divine to descend upon the earth and details the first conflict with the Demons. Skadi and Anat were killed, and Selene, in her lofty throne monitored and relayed the events to Solar and the other Divine as Anat's divine flood swept across the planet, ensuring all demons were at least, if nothing else temporarily incapacitated.

Soon after, Solar would lead Aether, Terra, and Sirona with their angelic servants and their Ancient comrades to return, bringing life in the form of animals and other forms of life. Anat and Skadi were eventually rescued, and a second war with the demons was started but quickly ended as it suddenly began as Solar used his divine powers to quite literally unmake them. Sadly, though, the last of the Ancients would perish in this war.

Solarium Era - An Era of unprecedented peace. Gods walked along humans and elves ancestors. Mortals learned from them, they were guided by their principles and technology to even greater heights than the modern day, even walking along Selene's Divine body, yet such a peace would not last.

Era of Discordia - From the heavens a great, evil thing descended. An Evil God that would simply later become known as 'Null'. Leading legions of its own angels and destroying any technology that it would come into contact with, the divine waged a brutal and bloody war against it. Solar would even forge four new divines to combat their incursion. Svarog, Lethe, Metis, and Discordia. After a long, long war, most of the gods agreed to enter into a period of dormancy.

Sironum Age - Named for the Mother Goddess Sirona and her healing abilities in hopes that the world would recover from the technological collapse and the brutal, bloody conflict. The Tivven and Ashvara make their presence officially known to the world here. The current age.

-Timeline and Recent History-

Solar Calendar Year 2164
The world, is generally peaceful these days. Aside from occasional demon sightings in the fringes of society and the usual Dravenmarch aggression, there hasn't been many conflicts aside from the Pale War between Eryndreal and Thalodreal. A long period of conflict lasting fourteen years and ending roughly four years ago now, with Eryndreal losing quite a bit of territory in the fallout.

The only few other notable events would be rumors of numerous demon sightings in Dravenmarch
A virus of some sort that completely shuts down machines and electrical equipment in Corythos. The government denies this, of course.
A deadly plague spreading in Tzunara
And a handful of skirmishes from Kavareth along the Thalodrel and Orvalian borders. They have a flying city after all, they are not bound by traditional land combat.


-Misc Things-

A handful of small, but important things.
-No space travel or even low space orbit travel. Laws are in place to prevent this due to an accord between the church and the divine before they left. If others like the Evil God Null exist out there, then it would be best for now not to attract their attention. The only places this isn't strictly illegal is Dravenmarch, Kavareth, and Eryndreal, but the church would quickly send Executors after whoever did such a thing were it to become known.

~Character Sheet~

~Now for what everyone has been waiting for I assume~



Da Rulez

1. I will be attempting to post twice a week for those that have posted. This is not exactly a hard and fast rule, as I won't be keeping any strict deadlines here. Only real rule I have - is post at your earliest convenience. At most I will be willing to wait a week. After that, I'll continue posting as usual whether you post or not. Go long enough, and well, I'll probably start checking for a replacement.

2. Once I make a final decision on something, that's it. I will try to be as fair in things as possible, but if you're not happy with it well...too bad, I guess. If you're unhappy enough to give me grief or constantly question my decision after then either leave yourself or I will eventually eject you from the RP and banish your character to the shadow realm.

3. I will be accepting up to six people for this, and it is not first come first serve. I reserve the right to reject a CS for whatever reasons I deem. Generally im pretty chill, though, and the only real rule I can give you is to talk to me through the creation process. The more you do, the more i'm likely to give you the stamp of approval.

4. While it shouldn't really happen here as its 100% not the point of this RP in the slightest...on the off chance PvP happens, figure it out yourself, yeah? Or I will and neither side will be happy.
Hidden 9 mos ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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Name: Amalie Brunnenhild

Age:26

Gender:Female

Race/Place of Origin: Thalodreal/Born in Vorndral

Appearance:


Amalie is fairly average sized for an elf. The image is her typical outfit for day to day situations. When she’s ready for an expedition, she’ll wear clothes that are a bit more compact that allows her to wear her self designed exosuit. She usually has a number of gadgets on her at any time including her tablet that she fits in a holster on her side so she can pull it out at any time. Her eyewear piece is a computer.

Scripts or Executables:
Amalie’s focus is on her suit and computer and so the scripts she knows are ones that assist her with working on her suits and general engineering purposes. For instance, she scripts her computer and suit in such ways as power regulation, processing,how to respond to certain stimuli, and most of all interacting with an executable.

Equipment:
On expeditions, aside from any bags or anything of that sort to carry supplies, Amalie wears her special expedition exosuit. It’s a suit very similar to the knights of her country except lightly armored, and used to carry many of the instruments that she might use during an expedition.

It has thrusters on a few key points of the frame so she can perform limited flight for repairs or study. The fingers make use of laser technology to create fingertip lasers in case there’s a need to cut through tough material or weld together materials.

Even outside expeditions, Amalie wears a small computer attached to her head with an eyepiece to act as a monitor. Amalie worked with a cleric of Solar to implement an executable as the base of the machine rather than a script, despite how much work it took her to make it work for her own needs. The computer can connect with her suit to help with some of the functions of it as well as ancient machinery. It can also interface with ancient machinery due to some strenuous scripting

Academic Qualifications:
Amalie is quite good at her engineering job and she shows a rather keen interest in ancient machinery and ruins. Not only that but she also shows an understanding of ancient technology and systems, enough to have devised a computer that allows her to interface with said ancient machinery.

History:
Amalie comes from a family of nobles that joined the military. She was the third child and first daughter, however, compared to most of her family, her interests fell closer to that of her grandfather, a scientist and one time a short-lived member on the council as a technician. He joined and found that he wasn’t as interested in that line of work as he had thought so he followed through for a short time until he could be replaced.

After, he spent time with his granddaughter, teaching her the trade and helping her make some ingenious little toys. Under his tutelage, Amalie had procured the base for an exosuit and started to experiment with it, learning the ins and outs of it while also working on other gadgets. Eventually, the old elf decided it was time for Amalie to work on her own and stopped teaching her outside advice every now and then. He helped her with one last project, a head-worn scanner that scans not just materials but creatures and machines as well. With it, she made it through the Day Hunt the way she wanted, not standing out. Nothing too impressive, but nothing that would make her be chastised and otherwise ridiculed for. She felt she was basically the black sheep of the family as it was considering she never went into the military. No one actually minded, though, but she always felt awkward around everyone else.

After she made it through the rite of passage, she continued her work and eventually started working with a government Engineering Program. Between that and her own personal projects she was very busy. Especially with her new project which included learning to code an executable from a priest of Solar to build a computer from the ground up to replace her scanner. She wanted to try something different thinking it might give her a new perspective.

Some time later, she had succeeded in what she had intended. With an executable at the base, she scripted around it to make the machine able to interface with ancient machinery. If one asked Amalie how she managed it, she’d probably reply that even she wasn’t exactly sure how to replicate it without trying to clean her scripting up.

Hidden 9 mos ago 9 mos ago Post by Raineh Daze
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Raineh Daze

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Elf #2

Hidden 9 mos ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Name:
Annette Kynbrough

Age:
23

Gender:
Female

Race/Place of Origin:
Half-Thalodreal, Half-Human from Orvalis

Appearance:
A very petite girl despite her ancestry, her height below 152 cm/5'0 at around 139 cm/4'7. She has light purple eyes, fair skin, and platinum blonde hair. Her clothing is black and cream, with pale purple and pink details, and her staff is tipped with gold and a purple gem.

Scripts or Executables:
As a follower of Metis, Annette is capable of utilizing a number of specialized Executables. Most commonly used within her library are two utility Executables, Thought Acceleration and Thought Partitioning. Already a fast thinker, Thought Acceleration permits a process best described by Annette as 'overclocking my frontal lobe' in order to arrive at conclusions and solve problems with extreme swiftness. At its lowest level, it doubles the speed of Annette's thoughts, and she is almost always utilizing this level of Thought Acceleration. At its higher level, Annette is capable of instantaneous solutions, but this poses a considerable risk of severe headaches or even unconsciousness.
Thought Partitioning allows Annette to divide her thinking process into multiple, separate instances, running multiple trains of thought at once. For example, this can allow her to solve a puzzle while maintaining conversation or preparing for a study without distracting her from any of her tasks. Annette usually has at least one partition active.
Compression is an Executable that targets a space or object and causes it to temporarily change size, becoming smaller in dimension until it reaches a target size. Compression can target a space or object of up to 9 meters. While the object's size changes, neither its shape nor its density are altered. This means that a large object that is compressed to a smaller size will become extremely dense. By utilizing Thought Acceleration, Annette can deploy a vastly accelerated form of Compression that she refers to as 'Spatial Crush'. It swiftly compresses an area of up to 3 meters and everything inside of it, commonly utilized for the purposes of self-defense.
Repulsion is an Executable that allows Annette to push any object, including herself, away from any other object by designating two targets. The first being the object to be pushed, and the second being the object it is to be pushed away from. This can allow her to move objects far heavier then her physical strength would permit, but it also functions on gases or other less substantial forms of matter. Its most common use is Annette targeting the ground and herself, allowing her to hover(usually while riding her staff).
Annette's final Executable is Psychometry, which allows her to gather and read information by coming into direct physical contact with an object. This requires the use of her bare hands, and thus is unsuitable for anything hazardous. While it cannot paint a perfect picture of the object's past, it allows for extrapolation based on what can be absorbed by its use.
Additionally, Annette possesses a line of defense devised by using two of her Executables in rapid succession. Using Compression to condense air to an extreme degree, the heat and pressure converts the elements in the air into plasma. This creates an extremely hot, dangerous projectile which is then hurled towards a target in a beam-like state by using Repulsion. The product of consistent experimentation and effort, Annette's Plasma Beam is a powerful tool of self-defense that may also have other applications as well.

Equipment:
Annette's primary piece of equipment is her staff, Solais. Solais is a multi-purpose tool that is also useful for her Executables, primarily Repulsion as it allows her to designate the staff as the object from which the target will be repulsed. She also rides it, and the crystal at the top can glow and be used as illumination in dark locations. Annette also frequently rises Solais while using Repulsion to hover above the ground.

Academic Qualifications:
From a young age, Annette possessed a keen interest in science. While her egotistical nature meant she was often difficult to instruct(coupled with her frequent forays into exploring knew knowledge for herself), it was only natural that she would become an Executor of Metis. She took to following Metis eagerly, but rather then dedicate herself to the god she instead viewed her worship as a way to gain more knowledge for herself. Excited by the process of learning even more then the result, Annette frequently dove into research topics and other scholarly pursuits, intent on deepening her own knowledge of the world. In particular, she became interested in the functions and nature of mana. It is through her research that Annette introduced the revolutionary Divine Pseudo-Matter Theory, which completely overturned prior understanding of mana and its relationship with the world and those living within it. Despite her often difficult personality, Annette is nonetheless a valuable mind for the modern age. She continues to study and pursue further knowledge, oftentimes stepping on the toes of those around her in the process.

History:
Perhaps it is unsurprising that Annette's future was in scholarly pursuits, as she was born as the child of two scholars, one a human woman from Orvalis and the other a Thalodreal man. While her parents did not stay together for long, it was clear from an early age that she was keenly interested in accumulating knowledge. She swiftly accelerated through her lessons, often teaching herself and at times even exceeding the knowledge base of her tutors. All the while, she developed something of a self-interested demeanor, caring little for others who she did not deem worthy of her attention. When she revealed Divine Pseudo-Matter Theory, she did not care one bit about how she upended current research, how she coldly dismissed the theories of other scholars, and how she may have looked. No, what she cared about was the pursuit of knowledge, even more than the knowledge itself. Over time, as an Executor of Metis, she has almost certainly made enemies(one particularly intense) due to her personality. Still, she pushes on, conducting research in her private home and searching for more and more explanations to the ways of the world. It is quite likely she will never stop searching as long as she lives. While her habits of treating others coldly and even mocking them certainly gives an unpleasant impression, in truth, Annette isn't without any care for others.
But only those she respects are worthy of her time, in her eyes.
Hidden 9 mos ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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@Raineh Daze@VitaVitaAR@Pyromania99

Okaaaay
As discussed everything here looks pretty good
Feel free to move to the CS tab. Ima try and have that first IC post up sometime today if I can remove myself from the Silk Mines.
Hidden 8 mos ago Post by Crimson Paladin
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Crimson Paladin "Progressive" Techpriest

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