• Camilla Asper || Daughter of Jupiter, Legacy of Jupiter || Age 22 || Current Camp Praetor || Former Member of the First || FC: Rayna Vallandingham || Color Code: #831EBD || Played By: @Apoalo • Lukas Bolea || Son of Hercules, Legacy of Lugh || Age 27 || Current Centurion of the Third || FC: Danny Ramierez || Color Code: #FFD700 || Played By @Thayr • Rikki Mercator || Child of Janus || Age 24 || Current Member of the Second || Former Messenger || FC: Brenton Thwaites || Color Code: #FFA500 || Played By: @SalemFlame
• Aeris || Child of Luna || Age 26 || Former Member of the Fourth || FC: Hunter Schafer || Color Code: #D6D6E7 || Played By @SalemFlame • Ashton White || Son of Vulcan, Legacy of Trivia || Age 25 || Former Member of The Third || Current New Rome University Student || FC: Charles Leclerc || Color Code: #8B0000 || Played By: @xAlter • Avery Pierce || Daughter of Minerva, Legacy of Ceres || Age 29 || Former Member of the Second || Former Centurion, Current Senate Member || Current New Rome University Professor || FC: Victoria Pedretti || Color Code: #FFA4A4 || Played By: @Sugar and Spite • Derex Steiner || Son of Mars, Legacy of Thor || Age 28 || Former Member of the Fourth || Former Centurion, Current Senate Member || FC: Florian Munteanu || Color Code: Mahogany (#C04000) || Played By @Altered Tundra • Gigi Russo || Daughter of Pluto, Legacy of Diana || Age 22 || Former Member of the Second || FC: Victoria Konefal || Color Code: Amethyst (#9966CC) || Played By @Altered Tundra • Lilith Montgomery || Daughter of Trivia, Legacy of Frigga || Age 24 || Former Member of the Third || Current Camp Augur || FC: Maia Mitchell || Color Code: #00FFFC || Played By: @Sugar and Spite • Lucius Cassius || Son of Apollo, Legacy of Minerva || Age 23 || Former Member of the Second || Former Centurion and Head Healer || FC: Alessandro Bedetti || Color Code: #BBC922 || Played By @Apoalo • Noah Hayes || Daughter of Vulcan, Legacy of Minerva || Age 23 || Former Member of the Fourth || FC: Sophie Turner || Color Code: #FF6347 || Played By [@MoonChild] • Rauni Räikkönen || Daughter of Aquilo || Age 24 || Former Member of the Second || FC: Emma Myers || Color Code: #6699CC || Played By: @Kuro • Sabina Kiskova || Daughter of Pluto, Legacy of Bellona || Age 24 || Former Member of the First || Former Camp Praetor || FC: Odessa A’zion || Color Code: #2E922F || Played By: @Sugar and Spite • Thomas Harker || Son of Somnus, Legacy of Ceres || Age 27 || Former Member of the Third and Fourth || FC: Christian Hughes || Color Code: Dark Lavender (#734f96) || Played By: @Pumpkin Jackdaw • Victor Shellman || Son of Mercury || Age 30 || Former Member of the Third || FC: Lewis Pullman || Color Code: Dark Pumpkin (#C56710) || Played By @Pumpkin Jackdaw
• Colter Burnett || Legacy of Paháh || Age 27 || New Rome Resident || FC: Paris Brosnan || Color Code: #9F0C07 || Played by: @Apoalo • Eden Ashford || Daughter of Aphrodite, Legacy of Flora || Age 26 || New Rome Resident || FC: Héloïse Huthart || Color Code: #CF328D || Played By @Moon Child • Jeremy Grover || Son of Dionysus, Legacy of Belarama || Age 25 || New Rome Resident || FC: Avan Jogia || Color Code: #C48686 || Played By @Altered Tundra
• Mike Withers || Son of Faunus || Age 35 || Owner of ‘The Bowl’ || FC: Tommy Chong || Color Code: #93CB56 || Played By @Thayr
Fourteen total: Ten to complete her service in Camp Jupiter. The other four in New Rome.
Place of Birth:
The Underworld.
Key Relationships:
Significant other: TBD.
Friends:
Enemies:
Crushes:
Family:
"I hate holding babies and people tryna save me // Think religion is a business where you pay for God's forgiveness // Modern art is borin', politicians are annoyin' // I don't think love lasts forever and old music was better." — Is It Just Me? - Sasha Alex Sloan
Appearance
Height: Five feet, four inches.
Hair: Milk chocolate brown || Naturally wavy || Falls right below her shoulder blades || Usually pulled back, or left free falling. Lilith doesn't spend much time styling her hair.
Eyes: Brown.
Body Type: Lilith considers herself a pudgy hourglass shape. While her muscles do have definition due to training, Lilith still has a curvy figure and a fair amount of body fat.
Clothing Style: Casual Whimsigoth // Indie Baddie: Converse or a pair of random thrifted boots. Sweaters, cardigans, hoodies, crop tops and band tees. Baggy jeans, high-waisted jeans, flowy skirts, fishnets, various tights. Silver jewelry.
Body Markings: : ☾ Her Legion tattoo has the 'triple moon' for her mothers sigil, and all ten lines for her years in the legion. ☾ An inch long scar under her knuckle, slightly on the left side of her index finger on her right hand. ☾ A scar in the shape of a near perfect triangle on the inside of her right ankle where she fell off a bike and her foot got wrapped in the chain when she was ten. ☾ Septum piercing. ☾ Nipple piercings. ☾ Both ear lobes are pierced. ☾ Industrial and helix piercing in right ear. ☾ Various scars cover her body from years of training and battles.
On the outside looking in, Lilith is one of the most happy, socially awkward people that you could ever meet. Always saying something goofy, and having a way with words, she's the kind of girl to have a handful of friends - though she prefers spending her time alone. Having social anxiety is perhaps the reason for her social awkwardness, which makes it hard for her to pick up on social ques, or integrate herself into group settings. She may come off as a bitch from time to time; Rather this is because of her sarcastic remarks or the way she rolled her eyes - well, that's up to you.
The fun, somewhat shy, bubbly side is the mask that Lilith wears on a day to day basis. However, that's the cover-up that she puts on. The truth is, Lilith suffers from depression. The girl tends to keep her emotions bottled inside and simply does her best to release them through writing, studying, and marijuana usage. A people pleaser at heart, Lilith will bite her tongue until she simply cannot any longer. This causes her to 'blow up' on people, leaving her to feel guilty about it later.
Lilith is a very loyal person, and will do practically anything for her friends. She doesn't trust or get attached to too many people. Second chances are rare, and do not come easily. A promise means everything, and she will never break one. Lilith is honest to her core, and her respect is earned. She has no time for cruel or false intentions, and expects people to treat her with that same respect.
She is typically found writing in her journals or listening to music. With a close emotional connection to the night sky, Lilith enjoys spending hours outside at night staring at the stars. An even stronger connection to the ocean, she has no hesitation with driving to the coast for the weekend. Stubborn as can be, she sometimes has trouble accepting things as how they are. Her witty remarks often get her called sharp tongued; her dark humor winds up in her getting called crazy here and there.
The young woman hates drama, gossip, and any other thing of the sort - though she has no problem listening to it. She just doesn't want to be an actual part of it. Of course, if you ask her how she is doing, you will receive a "great" and a goofy thumbs up. Not being able to express herself truthfully angers her to no end, though, just like her true feelings, she doesn't let it show. In short, the girl is a half read book. To know her, you must first know the whole story.
History:
TRIGGER WARNING: Suicidal ideation, self harm, and very brief mentions of drug use.
Born in the Underworld, Lilith was left by Trivia on her biological father's door step, with a letter attached to the woven basket she was left in. Confused, the young man gave the child to his sister, Claire, who was unable to have children and raised Lilith on her own. Claire had grown up hearing whispers from her grandparents that gods sought out members of their family to have children with, and more importantly - that she and her brother did not share the same mother, for his mother was the Norse Goddess, Frigga. Claire put the letter up for safe keeping, knowing that one day Lilith would be heading off to Camp Jupiter.
Claire was always open with the fact that Lilith was 'adopted'. but never really told her who her parents were. It didn't cause any resentment for Lil, but it did raise a lot of questions. The young woman has seen shadows out of the corner of her eye, and heard whispers in her ears for as long as she can remember. Claire sent her to a child psychologist who ultimately wound up at a loss on what to do. Lilith continued to see strange things. One of the most common was the shadowy figure of a woman outside her bedroom window each night. Sometimes, Lilith would swear that the shadow figure was watching her. Other nights, the shadow would be chasing the monsters and other bad guys away.
Two weeks before Lilith's tenth birthday, Claire planned an early birthday celebration in their back yard. A picnic - just the two of them. Lil didn't understand why they were celebrating her birthday so early, but that didn't matter. She was getting to spend a nice spring afternoon with her mother, munching on her favorite foods and snacks. After the birthday wishes' were wished and the cake was eaten, Claire made sure that Lilith was safely buckled in the car before beginning the drive to Oakland Hills. Over the course of the next few days, they drove from North Carolina, all the way to California. Claire did her best to describe to a very young Lilith that her grandmother was a goddess, and how her mother also was. How their family had always been chosen for strange things like these that they couldn't quite explain. When they arrived at the Wolf House, Claire gave Lil a backpack of supplies that included the letter that Trivia had left with her when she was born.
Lilith trained with Lupa for a total of three weeks, and then made her journey to Camp Jupiter. Upon her arrival, Lilith gave the letter that her godly mother had written all those years ago to the then Praetors of Camp Jupiter. They revealed her godly ancestry to her: Daughter of Trivia with Frigg as her legacy. Whispers washed over the crowd that had gathered for the Praetors decision. She was placed in the fifth cohort almost immediately.
After her arrival at Camp Jupiter, Lilith's powers began to manifest themselves quickly. While she didn't mind being in the lowest cohort, Lilith knew that she could do better - even at just ten years old. Still, she made the best of it. The young girl began to learn Tarot from an older son of Trivia that was placed in the Fifth cohort at the time. Visions of a distant future began appearing in her dreams the closer she got to her half-brother. A few weeks before Lilith's twelfth birthday, her half-sibling was sent out on a quest with a few other members of their cohort. Lil had a dream the same night that they were all in incredible danger. She woke in the early hours of the morning, rushing to tell her friends near by. She had guessed a few things right before with her visions and dreams, but never nothing this serious. Her friends convinced her to go to the Centurion anyway. The Centurion then took her to the Praetors, whom they all begged for an audience and to listen to Lilith's warning. It wasn't an easy feat to get them to listen, but ultimately in the end, the Praetors agreed to send out a rescue party. Due to Lilith's quick need to inform, the Legion was able to recover all of their members safely. This earned Lilith a promotion to the fourth Legion.
While both honored and welcome, Lil's promotion did not come without it's challenges. Her premonitions started to freak out other campers. Her Norse ancestry began to get her bullied in her new cohort. At just thirteen years old, Lilith found herself feeling what one could only describe as depressed. She threw herself in to more of her studies, studying more Tarot and beginning to learn bone throwing as a form of divination. Withdrawing from her peers and friends, she began to self harm. If you asked her why she started physically harming herself, she wouldn't be able to tell you why. She hadn't heard from Claire in what felt like forever, and was beginning to feel more and more alone. Lilith began to have even darker thoughts; her visions were getting more and more confusing. Sleep was hard. Not freaking out everyone she spoke to was harder. In an attempt to fit in, Lilith began to look more into more 'Roman' forms of Divination. She began with weather watching, and then bird watching. While her mentors agreed that her ability to divinate was impressive, it still did nothing to keep bullies away.
Lilith earned her promotion to the third cohort when she was chosen to go on a quest at the age of fifteen. The completion of this quest brought temporary honor to the fourth cohort. Her current Centurion personally recommended her for promotion to the third, seeing as how Lilith's visions helped them so much on their quest. This also got her promoted to Camp Augur at the same time. Lilith happily obliged, hoping that the way she would be treated in the third cohort was better than how she had been treated in the fourth.
She was half-way wrong. Some people were more harsh, others were more inclined to mind their own business. It was a double edged sword; on one hand, she was left alone - on the other, when people did bully her, it was worse.
Lilith met her godly mother, Trivia, for the first time shortly after her promotion to the third cohort. Trivia allowed her daughter to scream at her for abandoning her, to which Trivia retorted that Lilith had never been abandoned. Instead, Trivia had allowed Claire to raise Lilith in the mortal world, while she protected her in the world of shadows. In other words, Trivia was the shadow figure that Lilith had seen all of those years ago. After all of the technicalities were out of the way, Trivia gifted Lilith a book on potions & divination and sat with her a little while longer for some conversation.
Lilith eventually learned how to stand up for herself, and even made a few friends in the third cohort with time. The young woman got to see her godly mother on random occasional visits to New Rome. Somewhere along the line, her self harm became less physical and more emotional towards herself. Lil was appointed & elected as Camp Augur at the age seventeen. This seemed to boost her in some sort of strange popularity, but she never considered herself to have more than a hand full of friends.
She completed her years in the Legion at age twenty, and retired to New Rome with a newfound hope. Lil was able to find a nice house in New Rome for purchase, and shortly thereafter was able to open her Apothecary with her co-owner, Eden.
Lilith wouldn't say that she is cured from her depression, as sometimes she does still find it creeping in. However, she's relatively content these days with living in her own space, and smoking her own weed.
Godly Parent:
Trivia - Roman Goddess of magic, witchcraft, the Mist, crossroads, necromancy, the night and the moon.
Relationship to Godly Parent:
While Trivia has always been open and even proud about Lilith being her daughter, Lilith see's her as more of a close mentor and protector than anything. This isn't to say that Lilith and Trivia aren't close. Lilith just see's her mortal step-mother Claire as more of the person who raised her and earned the 'mom' title.
Abilities Pertaining to Godly Parent:
Ghost Whisperer: Can see, hear, and talk to ghosts.
Animal Whisperer: Lilith can speak telepathically to dogs & snakes, as they are heavily associate and believed to be the sacred animals of Hecate.
Into the Shadows: Due to Trivia's ability to manipulate shadows, Lilith can fade into the darkness and become a shadow herself. She can only do this a few times per day, seeing as how it takes so much energy out of her. Lilith prefers to use this power at night, seeing as how Trivia's powers are stronger at night and it's easier to fade into black when it's already dark out.
Mist Manipulation: Thanks to her mother, Lilith has a power known as Mist Manipulation, meaning that she controls the veil between the mundane and mythical worlds. For example, the young woman can make herself seem closer or further from you. She can also manipulate articles of clothing, hair color, and the features of someone's face. She can disguise objects, create new objects, or make them disappear completely from view. Lilith can basically make you see what she wants.
Flame Keeper: Lilith can bend the element of fire to her will. The flames that come from her hands are blue, though no one really knows the reason as to why. The only thing special about the fire that she wields is it's color.
Divination: Ever since she was little, Lilith has had prophetic dreams, moments where she 'blacks out' and has glimpses of the future, and also thoughts that are simply just not her own. Sometimes these visions and dreams can take years to come true, other times they are within the next day or so. She has no control over when she gets these premonitions or dreams. Lilith has the divine power of being able to communicate with both the universe, and the gods. Other than her natural abilities, she does this through tarot and bone throwing, as well as the traditional Roman practices of bird and weather watching.
Empathy: Lilith is an empath, through and through. Her gut feeling and general intuition have never steered her wrong. Actions speak louder than words, and Lilith has always been able to see right through whatever act people are putting on. She knows when someone she is speaking to is angry, happy, sad, or anything in between. She also knows when she's being lied to. If you're ever hanging out with Lilith and she thinks it's time to leave - you should follow.
Banishment: Lilith has the ability to banish up to three enemies to different dimensional planes. This spell lasts for thirty minutes. When banishing a target, Lilith either sends them back to their home realm, or the 'Shadow Realm' for holding. After the spell breaks, the target will return to it's previous location. Even though she can banish three targets in total, she must do a different spell each time she wishes to banish someone/something. (The shadow realm is just a black room, with no ending, and no beginning. The closer you walk to the walls, the further they seem away from you).
Wither and Bloom: Lilith can suck the life out of anything living and natural, and can also give that energy back as she see's fit. She can use this power to heal people - though she isn't strong enough to bring anyone back from the brink of death with it. Lilith can also heal herself by siphoning energy off of others. If she chooses to draw energy from another living being, the affects on them can range from tiredness, vomiting, or premature aging.
Feign Death: Lilith can put herself or one willing target into a dream like state that heavily resembles death. When in this state, your body becomes cool to the touch, your chest stops rising and falling with your breaths, and you're absolutely not going to move. Lilith can use this power to prolong life threatening injuries until she can get her friends back to safety.
Enchantment: The ability to gift or curse random objects. Lilith cannot 'enchant' people directly. She cannot enchant large items like houses or cars.
P O T I O N S: Through reading various potion books, grimoires, lessons with her mother, practicing with her siblings, and doing some experimenting Lilith is a master at brewing certain potions. She sells them for profits person to person, and also at her and Eden's Apothecary. She also uses them to cause havoc from time to time.
Jolly Good Fellow: Laughing potion. Takes fifteen minutes to make. Puts the drinker into a fit of hysterical laughter for an hour. Green in color. Side affects include laughing.
Heartthrob: Love potion. Takes a week to make, and lasts for two weeks. Red in color. The drinker will fall in to a deep infatuation with the first person they see after drinking the potion. Side affects include two hundred missed calls, sweet texts that make you want to puke, theft of all your hoodies and an annoying human pet that won't leave your side for a full fourteen days.
Happy Thoughts: Calming potion. Takes two days to make, lasts for eight hours. Clear in color. Drinker will experience a calming affect that will eventually result in a blissful, light sleep. This potion helps to calm the persons nerves after a trauma or before a test. It won't make you forget what is making you upset, but rather help you to handle it in a way that doesn't appear to be a mental break down. Perfect for people with anxiety.
Draught of Truth: Truth potion. Two weeks creation process, lasts until all three questions are answered, and appears a milky white in color. The drinker of this potion will have to answer three questions completely honest. Chose your questions wisely.
Nauseous Nonsense: Puking potion. Three hours creation time; lasts fifteen minutes. Appears orange in color, and produces a foul odor that is usually compared to that of gym socks. Anyone who drinks this potion will experience uncontrolled vomiting for a full fifteen minutes immediately after drinking it.
Busy Bee: Energy potion. Takes one day to make, lasts for three days. Blue in color. Affects include absolutely no sleep for a full seventy-two hours. After the affects wear off, this potion will cause the drinker to sleep for a full three days afterward.
Though all of these potions have their certain colors, all of them are nearly tasteless. Some people may experience a slight after taste of strawberries from the love potion, lemons from the energy potion, etc.
These are the potions that Lilith specializes in, and are guaranteed to work. If you need a different potion made, you are more than welcome to ask. However the price may be high, and it will take a while to make through a hectic process of trial and error. While these potions do take a second or two to make, Lilith does try to keep of few of each in stock at all times. She's always looking to expand her skill set and is constantly working on mastering a new potion. Any one who helps test 'new' potions will receive a discount on their next order.
Legacy:
Frigg: Norse goddess of prophecy, marriage, rain, motherhood, fertility, family, clairvoyance, wisdom, and fate.
Legacy Abilities:
Clairvoyance: While not a power in and of itself, having Frigg as a legacy only makes Lilith's ability to communicate with the gods, universe, and 'other side' even that more powerful.
Water Manipulation: Since Frigg is the goddess of rain, Lilith can manipulate fresh water.
Sixth Sense: Has a weird sense of being able to tell when people are pregnant.
Languages: Lil is 'naturally' fluent in: English, Spanish, Latin, Ancient Greek, German, Russian, French, and Icelandic - as it is the closest modern ancestor to the Norse language.
Cohort:
Former member of the fifth, fourth and third cohorts.
Position in the Legion:
Current camp Augur.
Fatal Flaw:
Hero Complex - the want an need to save everyone, regardless of how bad they are.
Weapons:
Imperial Gold throwing knives. Each of these are disguised as three individual rings on her right hand. The rings are located on her index, middle, and ring fingers. They are enchanted to always come back to Lilith.
A spatha by the name of Shadow, disguised as a pendant on her necklace. The necklace has a magnetic clasp, making it easy to remove quickly.
A pugio, which she has named Fenrir's Fang, or Fang for short. It is made of Stygian Iron with Imperial Gold inlays. Fang is disguised as a bracelet on her right wrist.
Misc Information:
Her dog, Nala. Nala is a red and white husky, who is four years of age. Nala is obedience and protective trained.
Her cat, Mavis. Mavis is three years old, and is a gift from Avery Pierce. Mavis is trained in chaos and buffoonery.
Owns a black & gold tote bag that holds an infinite amount of items. All items must be able to fit into the bag with not magical assistance. This bag is a gift from Trivia.
Uses wolf rib bones to deviate with.
Lilith does smoke weed, and tends to mix it with other herbs - such as dried lavender.
Her all time favorite food is Crab Rangoon. This information can be used in times of bargaining and can be used as forms of payment.
Likes hanging out in the woods for literally no reason.
Cannot shoot a bow & arrow to save her life.
Obsessed with the 80's movie 'Dirty Dancing'. She can tell you ever filming location, knows all of the lore on the actors, listens & dances to the soundtrack all the time, etc.
Favorite liquor is tequila. She isn't a big drinker, and does it mostly socially.
Listens to any and all music, so long as it isn't Opera.
Is extremely self-aware.
While not the most confident person, Lilith has learned her worth over time.
Enjoys playing video games, studying divination, playing the acoustic guitar, going for hikes, and helping people with their problems. She's also a sucker for all forms of water, really, and it's very hard to keep her away from rivers, lakes and streams. Loves thunderstorms as well.
Considers herself an Appalachian Green Chaos witch with Norse influences.
Speaks with a heavy southern Appalachian accent. She calls people baby, honey, sweetheart, dear, etc. She also has a tendency to use words like y'all, yonder, and drop the 'g' sound of the end of some of her words. Her a sounds are typically more drawn out. Certain words are 'mispronounced' due to how she speaks. Lil also uses random southern sayings in her day to day speech.
While she isn't the daughter of Ceres, Lilith enjoys growing a plethora of plants and herbs at home.
Aside from potions, Lilith also makes and sells tinctures, balms, salves and ointments of the magical variety.
Being a natural empath got to be a bit too much for Lilith when she was about fourteen years old. She commissioned one of the Vulcan kids to make her a labradorite pendant and silver chain. Once the piece was finished, Lilith enchanted it to 'dull' her power so that she could just feel her own feelings. The necklace is enchanted so that saying one simple word under her breath - Tilfinning - she can turn this enchantment on and off. Lilith now wears this necklace 24/7/365. She is the only person that knows of the necklaces magical quality.
Inspired heavily by the works of Halsey and Sasha Alex Sloan.
I ain't gotta put no passwords 'cause I'm the one who wrote the damn lore.
Odessa A'zion | #2E922F "Blessed be the Daughters of Cain Bound to suffering eternal through the sins of their fathers Committed long before their conception Blessed be their whore mothers Tired and angry waiting with bated breath In a ferry that will never move again Blessed be the children, each and every one come to know their god Through some senseless act of violence" — Ptolemaea, Ethel Cain
Name:
Sabina Delphi Kiskova
Age:
Twenty-five ☣ August 3rd ☣ Leo
Gender:
Female.
Sexual Orientation:
Pansexual.
Ethnicity:
Italian Roma
Years at Camp Jupiter // New Rome:
Ten years at Camp Jupiter || Four in New Rome.
Place of Birth:
Rome, Italy.
Key Relationships:
Significant Other:
Friends:
Enemies:
She would die for her sister Gigi.
"What I wouldn't give to be in church this Sunday // Listening to the choir so heartfelt, all singing // "God loves you, but not enough to save you" // So, baby girl, good luck taking care of yourself" — Sun Bleached Flies - Ethel Cain
Appearance
Height: Five feet, five inches.
Hair: Dark blonde/almost brown, curly, shoulder length. Loves the ponytail vibe.
Eyes: Blue-green.
Body Type: Athletic.
Clothing Style: Caught somewhere between indie and grunge, Sabina is forever reaching for her favorite oversized graffic t-shirts, jeans, and Converse. She adorns herself with all kinds of jewelry. Sabina wears multiple necklaces, earrings, bracelets, rings and anklets. Most of her jewelry pieces are surviving family heirlooms.
Body Markings: ☣ Her Legion tattoo, consisting of the astrological symbol of Pluto, the phrase SPQR, and ten marks for her years in the Legion. ☣ Sabina's body is more often than not littered with bruises from her training. Small scars dot her arms in various places. ☣ She has a burn scar on the inside of her left wrist from a cooking accident that oddly resembles Italy. ☣ Septum piercing. ☣ Nipple piercings. ☣ Double earlobe piercings.
Personality:
Sabina presents herself as a loud, friendly, chaotic person. A relatively laid back individual, Sabina can slip back into a more serious attitude whenever she needs. She falls in line where she has to, but does her best to remain her individuality while doing it. Honor and tradition mean everything to her. With a quick wit and an even faster desire to strike, Sabina has landed herself in a fair share of fights. Quick to think, and even faster on her feet, Sabina has always made a formidable warrior in the ranks of the Legion.
She is determined, adaptable, and ambitious. She's loyal and sympathetic - two things that make her such a great friend to have. Underneath her wild shell, Sabina is often times doubting herself and looking for ways to 'prove' herself instead, tying her self worth to the way people treat her. Her brain is always moving a million miles and hour, and she's always throwing herself at the next task so she doesn't have to process her thoughts. Sabina is slow to trust, and even slower to truly get to know. She's the not-so-perfect balance of sweet and sour.
History:
TRIGGER WARNING: Child abuse, Religious trauma, brief mentions of death & car crashes.
☣ Was born in Rome, Italy. This was where her mother met Pluto on summer vacation. Learning she was pregnant, Kezia decided to stay in Rome for the next year so that she could give birth to Sabina safetly. Money troubles cause Kezia to move back home to a small town in nowhere Alabama with her parents. Kezia was only eighteen at the time, causing her extremely religious parents to feel anything but what one would describe as happy. ☣ Kezia reluctantly returned to college, studying for her nursing degree while leaving Sabina in the care of her grandparents. While Sabina's grandfather was cruel, cold, and wanted nothing to do with the child - her grandmother, on the other hand, made sure that Sabina was clothed, fed and taken care of. When her grandfather wasn't looking, Sabina's grandmother would quote bible scriptures to her softly, and tell her stories of the gods that weren't in the book that grandfather taught from every Sunday. Sabina's grandfather, on the other hand, was a cold and cruel man. He would hide his abuse towards Sabina behind his faith; no meals until you could quote a verse perfectly. If he hit her, she had sinned. He did these things mostly in secret until Kezia was in a fatal car crash, leaving Sabina in the care of her grandparents at 9 years old. ☣ After Kezia's death, Sabina's grandfather got worse. Instead of having the option to go to church like she always had, she was forced in the doors every time they were opened. He chose to preach to his granddaughter just like he did his congregation - angrily, and by striking fear into their hearts. ☣ Sabina's grandmother chose to take her on a road trip for her eleventh birthday. Her grandfather had began to fall ill and had recently had a heart attack, leaving him in the hospital. With their freedom, Sabina and her grandmother spent a week driving from Alabama to California. They ate shitty diner food, stopped at all the tourist attractions and exchanged memories of Kezia. The night before they drove into California, Sabina's grandmother chose to tell her who her father was, as Kezia had told her this secret many years ago. She went on to explain further that she, herself, was a daughter of Bellona. Her grandmother gave her a brief run down of Camp Jupiter, Lupa, and a quick refresher on the gods. To say that Sabina was confused was an understatement. Right up until she wound up at the Wolf House. ☣ Sabina trained with Lupa for several weeks. When she arrived at Camp Jupiter, Sabina was quickly sorted in to the first cohort. It was here she served as Probatio, and then messenger for a year. She then served as medic for three years. While serving as Medic, Sabina got to be part of a quest that ended up in her being promoted to Centurion. She served for Centurion for a year before she was elected as Praetor. Sabina served as Praetor for a total of four years. ☣ After serving her years in the Legion, Sabina retired in New Rome. While at university, Sabina majored in philosophy. She was going for her Bachelors, but wound up dropping out on her third year, only earning herself an associates degree. ☣ After college, she got a job at the local bistro in New Rome. While making coffee the age of twenty-three, Sabina realized that she wanted to do just a little more with her life. She signed up to be a camp counselor. With her history in the Legion, Sabina was quickly chosen for her current position. ☣ She now lives alone in her home on a private drive in New Rome. Sabina doesn't get many visitors, but that's okay. Spending her days around the kids is more than enough.
Godly Parent:
Pluto, Lord of the Underworld: God of the Dead and Riches.
Relationship to Godly Parent:
"The fates already fucked me sideways Swinging by my neck from the family tree He'll laugh and say, "You know I raised you bеtter than this" Then leavе me hanging so they all can laugh at me."
it's complicated bro
Abilities Pertaining to Godly Parent:
Geokinesis & Subterranean Navigation: Like her father, Sabina has minor control over the earth. She can levitate large rocks up to thirty pounds up to four feet off of the ground. She can also crush and 'throw' these rocks. Sabina also has a sixth sense for being able to tell when there are natural cave (or mostly natural) cave like structures near/under/and around her. She can navigate through these spaces with ease.
Ferrokinesis: Sabina is able to locate precious metals and gems under the earth and call them to her. These can be things like gemstones, or a weighty chunk of amethyst. She can also sense ancient Roman coins, such as denarii. Sabina can also feel the prescience of weapons made out of Imperial Gold or Stygian Iron, and call them to her in times of need.
Necromancy: The young woman possesses the power to speak to any and all ghosts through 'the veil', so long as they have a soul. She can also 'summon' certain souls through certain processes (ex how Nico did in the books) in order to communicate with them specifically. She can summon up to a total of six undead warriors to help her in her times of need. These creatures may be defeated by means of decapitation, burning, or freezing.
Death Sense: Sabina has inherited the ability to be able to tell how close a person is to death, and which part of the Underworld they will be going to when they pass.
Osteokinesis: The ability to telepathically pull bones from the earth; Sabina can use these bones to form shields, or also hurl them towards her enemies. She can only sense human and demigod bones.
Umbrakinesis: Sabina has nearly total control over shadows. She can use them to throw shadow like darts at her enemies and create shields. Sabina can use her power over shadows to make herself and three others nearly undetectable for up to fifteen minutes. She can also shadow travel with a max of two other people for a total of 500 miles.
Phobikinesis: Similar to Pluto, Sabina can make someone feel extremely fearful. This can only work if she is concentrating on putting the emotion behind her words while you are in ear shot, or if she is making direct eye contact with you. Certain demigods may be able to resist this power naturally.
Legacy:
Bellona - Roman Goddess of war and conflict.
Legacy Abilities:
Telumkinesis: The power to control weapons telekinetically. Sabina can bend weapons with her mind, or cause them to 'leap' from her opponents hands.
Strategic Warfare: An innate understanding of battle plans and tactics.
Strength Sharing: The ability to temporarily share their own physical strength with allies. Sabina can share her physical strength with up to three other people telepathically.
Cohort:
Former member of the first.
Position in the Legion:
Current Veteran and Camp Counselor. Former Praetor.
Fatal Flaw:
Personal Loyalty: Sabina would do anything for those she cares about. It's landed her in sticky situations time and time again; The young woman never seems to learn her lesson, and continuously puts herself in horrible conditions for other people. She often sees the potential in people more than what they have shown her they are.
Weapons:
'V' (Vendetta) - her spear, which was a gift from Pluto. Disguised as a simple metal zippo lighter with a skull on the front.
Expert wood whittler. Also loved to make beaded curtains out of various items by hand.
Sabina is the proud owner of a Hellhound named Rex. When he isn't running around terrorizing people, Rex takes the form of a large black wolf with red eyes. Sabina and Rex have been companions for ten years. Rex is an extremely obedient creature, and is very protective of his owner.
Inspired heavily by the works of Ethel Cain, and Florence + The Machine.
Victoria Pedretti | #FFA4A4 “Knowledge, like air, is vital to life. Like air, no one should be denied it.”— Alan Moore, V for Vendetta
Name:
Aveline Cecily Pierce.
Nickname(s):
Avery (preferred), Ave, CeCe, Professor Mom.
Age:
Twenty-nine || January 27th || Aquarius
Gender:
Female.
Sexual Orientation:
Bisexual.
Ethnicity:
Italian.
Years at Camp Jupiter // New Rome:
22 years total. Lived in New Rome from ages 7-10. Served Camp Jupiter from ages 10-20. Retired to New Rome and has spent the last nine years there.
Place of Birth:
New Orleans Louisiana, USA.
Key Relationships:
Significant other:
Friends:
Enemies:
Family:
"And I was never as good as I always thought I was // But I knew how to dress it up // I was never satisfied, it never let me go // Just dragged me by my hair and back on with the show." — King - Florence + The Machine
Appearance
Height: Five feet, five inches.
Hair: Chestnut brown with some blonde. || Slightly wavy || Usually styled in a messy bun, braid, or left free falling.
Eyes: Dark blue.
Body Type: Fit hourglass. Long legs. Booty like *pow*. Defined jawline. Expressive eyes.
Clothing Style: When teaching, Avery dresses appropriately for a woman in her position - button up blouses, skirts, pants suites, etc. If she isn't standing in front of a room of teenagers, Avery chooses to dress in a comfortable feminine style that shows off her features. Tank tops, jeans, short skirts, jean shorts, etc. A distinguishing feature of nearly any outfit are her high-heels. Avery owns many different types of heels ranging from two to five inches in height.
Body Markings: ➸ Both ear lobes are pierced. ➸ Belly button piercing. ➸ Her Legion tattoo consists of an Owl for Minerva, SPQR, and all ten marks for her required years in the Legion. ➸ Left leg tattoo.
Outgoing, flirtatious, and witty, it's no wonder why Avery is able to make friends as quickly as she does. With her peers Avery is down to earth, loyal, a shoulder to lean on, and realistic. With her students the woman is patient, kind, inventive, and humorous; Avery's students describe her classes as fun and engaging. Overall, she tries to see the best in people, leading her to sometimes give them more chances than they deserve. A long life has made her thirst for knowledge - some may even say curious. Confident, determined and well educated, Avery stops at nothing to get what she wants.
Motherly and affectionate, Avery is always there for her people. She has a strong moral code, and hates anything that threatens that. While she does her best to be a good person, vengeance is something that comes a little too easy to the woman. She loves people, but chooses to not let many get close. Avery is a friend to all, but very few actually know her.
History:
➸ Avery was born to a Museum Director in New Orleans, Louisiana. Toby Pierce had nearly forgotten about the woman who he had a fling with nearly a year ago until she showed up on his door step, a new baby - his baby - in tow. The conversation that happened that night still remains a mystery to Avery. All she knows is that her father did his best in those first few years of her life. ➸ Toby did his best to make sure that the house was always clean, that there was an abundance of food on the table, and that there were always random items to keep Averys ever growing mind stimulated. One more than one occasion, Avery would travel with her father from museum to museum, learning about the various pieces that they held within them. ➸ Avery was always close with her Aunt Mindy from California. It was the summer before Avery turned seven when she went to live with her Aunt in New Rome. Both Mindy and Toby had noticed the strange signs and happenings surrounding Avery in her younger years, since Mindy was a child of Ceres herself. ➸ Life in New Rome was like a dream for the little girl. Mindy continued to let Avery visit with her father on and off through the years until Avery was ready to join the Legion. They took vacations to random landmarks around the US, and occasional vacations outside the border to Italy, England, and France. Avery began to make friends, and learn the basics about the Romans and their traditions. ➸ Upon entering the Legion, Avery was assigned to the second cohort. She remained her for her whole twelve years in the Legion, assisting with battle plans and whatnot unofficially when needed. Avery was a dutiful warrior, earning a promotion to Centurion after a quest in her sixth year of service. Avery remained Centurion of the Second Cohort until she completed her time in the Legion. ➸ When it came time to retire from the Legion, Avery was honestly torn on what to do. She loved her fellow Legionaries. She loved battle. She loved Rome. Even still, something deep down inside of Avery knew that she could do more good for the Legion if she worked from the outside. It was this train of thought that prompted Avery to retire to New Rome and begin studying for her dual Bachelors of History and Education. ➸ When Mindy died a few days before graduation, Avery became co-owner of the local farmers market, and sole owner of the family Vineyard. ➸ Upon completing her Degree at the age of twenty-four, Avery was quickly hired as a professor at New Rome University. It was after nailing this job that Avery chose to run for Legion Senate, and was elected. Avery has been elected for Senate for the last five years. ➸ Three years ago, Avery decided to partner with the local farmers market and a few other local vendors to open up her own Italian-American Bistro, Paradiso. So far the place has been a smash hit with the locals of New Rome. ➸ Avery now spends her days bustling around New Rome, going wherever she is needed. She dreams of consistently making New Rome a better place, and perhaps one day having a family of her own.
Godly Parent:
Minerva: Goddess of wisdom, poetry, medicine, intellect, commerce, weaving and crafts.
Relationship to Godly Parent:
Minerva and Avery are actually quite close, with Avery looking at the goddess as sort of a distant Aunt. Toby confided Avery's parentage in Mindy years ago. Mindy chose to use this information, and make sure that Avery met Minerva shortly before her time to join the Legion. Since then, Avery has seen her godly mother on and off in New Rome for years.
Abilities Pertaining to Godly Parent:
Languages: Being a child of Minerva, learning a second language is almost as easy as breathing for Avery. Through the years she has become fluent in: English, Mandarin Chinese, Japanese, Italian, Spanish, Portuguese, Russian, German, Hindi, French, Modern Greek, Arabic and American Sign Language.
Total Recall: The ability to recall anything that she has ever seen or heard, perfectly. If you ask Avery what someone said, she can tell you the exact verbiage in their exact tone, in their near exact voice. If she looks at a map for a few seconds, she can draw it perfectly hours, days, or even years later.
Weapon Proficiency: Children of Minerva are capable of coming in contact with an item and immediately know exactly how to use that item and what that item is for.
Future Insight: Aver can strongly anticipate - not forsee - future events and make strategic decisions that consider the broader context. (Think a *much* weaker version of 'The Force' from Star Wars).
Animal Familiar: As a child of Minerva, Avery is able to bond with Owls to an odd amount. When bonded with whatever pet owl she has at the time, Avery can temporarily possess said owl for spying purposes and what not. This leaves her mortal body extremely vulnerable.
Legacy:
Ceres: Roman Goddess of agriculture, grain, harvest and fertility.
Legacy Abilities:
Poison In The Well: Avery has the ability to know when food (natural, processed and cooked) and water sources have been tampered with.
Earths Daughter: Where Avery walks, grass seems a little greener and flowers seem to grow a little faster. Avery has the ability to make plants grow at superhuman rates, or cause them to shrivel up and die. The young woman also has the ability to use the plants around her for defensive and offensive measures. Avery can telepathically gather leaves to throw at you, cause a branch to whack you on the back of the head, or cause the grass to grow rapidly and wrap around your ankles.
Cohort:
Former Centurion of the Second.
Position in the Legion:
Current Senate member and Veteran.
Fatal Flaw:
Revengeful - you better believe Avery's gon' get that lick back, boi.
Weapons:
➸ 'Cleo' (Cleopatra) - An Imperial Gold gladius, disguised as a caligraphy pen. The pen can be used for normal every day writing as well, and is enchanted to always come back to Avery. ➸ A barbed Imperial Gold garrote, disguised as a wire bracelet on her left wrist. Avery designed this weapon herself when she was sixteen.
Misc Information:
Avery enjoys studying history, architecture, & human behavior.
Country, blues, and rock are her favorite genres of music. Bonus points for records/vinyls.
Drinks cabernets and moscatos, Amaretto Sours, Dirty Vodka Martinis and shoots whiskey.
Pens over pencil.
Her favorite flowers are Delphinium, Calla Lillies and Dahlias - in that order.
Occasional smoker of the green.
Adores the way peoples faces light up when they're passionate or excited about whatever they're speaking on.
Plays the piano, violin, harp, mandolin, acoustic guitar and cello.
Kinda obsessed with Twilight lore - because wtf is that?
Has to be at the farmers market every Sunday by 8am.
Will point out every historical inaccuracy in any form of media she observes. Will pause TV shows and movies to do so.
Current History Professor at New Rome University.
Only wears gold jewelry, aside from her garotte bracelet.
Loves to host, plan and design a good event/party.
Plant mom AF. Avery has a sizeable garden at home full of various flowers, edible items and herbs.
Owns 20 chickens and seven ducks, so has fresh eggs for sale damn near always.
Her eleven year old, dappled grey Andalusian horse, Sundance. #readyforwar
The dogs, Minnie and Loosie. Minnie is the five year old Doberman, and Loosie is the three year old Rottweiler. Both of them are obedience and protective trained.
Her current familiar/pet great horned owl, Magus. A gift from Minerva. He is currently eight years old, and has been trained to have excellent recall. Magus is a people watcher - not a people liker. Please do not try to touch Magus unless you know him well. He likes to wonder around New Rome sometimes.
Ravioli, or Ravi for short, was a stray until Avery took him in last summer. We don't know how old Ravi is. What we do know is that he drastically lacks brain cells and has a penchant for pizza. Ravi likes to hang out with the chickens. He is scared of the ducks.
Co-Owner of the local farmers market in New Rome.
Sole Owner of Nettare Degli Dei (Nectar of the Gods) - a family owned and operated winery founded in New Rome back in the 1940's. The winery offers a few different jobs to the people of New Rome, and consists of 120 acres. Nettare Degli Dei can be found all throughout California and the Pacific North-west.
Sole Owner of Paradiso. Paradiso is a relatively new, popular farm to table Italian-American bistro. Like the rest of Avery's businesses, Paradiso has created a substantial amount of jobs for the citizens of New Rome. Patrons can enjoy a variety of dishes here: Arancini, pizza, Osso Bucco, caprese salad, chicken parm, and the like. Don't forget about the rotating gnocchi specials, or their minestrone soup in the fall. Even though she spent months trying to come up with an awesome name, people seem to default to calling the place "Avery's Bistro".
Hair: Brown. Length differs depending on mood at the time. Sometimes likes to grow it out to mid-length, others keeps it short with a fringe. It can really depend on how they feels when they starts to get it styled. Occasionally goes for blonde highlights.
Eyes: Brown. So very brown.
Body Type: Mesomorph. Has no issues gaining and keep muscle, but tends to stay on the lean side. They would say it was for agility, but it is mostly because they can’t keep down a consistent training regime.
Clothing Style: Rikki has a chronic indecisiveness when it comes to choosing clothing. It isn’t because they don’t have style; far from it. It is just that they own too many different types of clothing to be able to make a quick choice. Will generally lean into casual tees and jeans most of the time to avoid a bout of indecisiveness. Owns slightly more period clothing to wear on random and sometimes entirely inappropriate occasions.Might own a pirate hat.
Body Markings: Camp tattoo consists of a figure with two faces, a common depiction of Janus. Has a small number of training and battle scars on their chest and torso. Nothing major, or difficult to live with. Just enough to remind them of their indecisiveness.
Personality:
If there’s one thing you notice about Rikki right away, it’s how hard it is for them to make a decision. Big or small, life-changing or trivial, they hesitate: caught in the endless tug-of-war of “what ifs.” It frustrates them, and sometimes it frustrates the people around them too. More than once, Rikki has been called cold or unfeeling because they didn’t react quickly enough in the moment. The truth is, they do care, sometimes more than they’d like to admit. They just get stuck on the choice, and by the time they finally land on the right one, the moment’s already gone.
That aside, Rikki is actually one of the brighter souls you’ll meet. They carry themselves with a kind of easy warmth, always quick with a smile, always willing to help. In a group, they’re the one who quietly makes things easier for everyone else, even if it costs them something. They don’t like to make a fuss about it, it just feels natural to them.
Because of their strange ability to catch glimpses of other people’s pasts, they’ve learned to understand hurt and regret in a way most people can’t. It hasn’t made them wiser, per se, (Rikki is much better at listening than giving advice) but it has made them kinder. They carry other people’s memories carefully, respectfully, and never use them against anyone.
Rikki talks sometimes about wanting to be a leader one day, and you can see the spark in them; the potential. They dream of guiding others, of proving they can be more than their hesitation. But right now, most people don’t see it. They just see the flaw, the hesitation. Maybe they’re right, for now. But anyone who’s spent real time with Rikki knows there’s more to them than that. Someday, if they can find the courage to decide, Rikki could be someone extraordinary..
History:
Rikki’s mother was a writer of TV shows, always looking for her big break. In her quest to try and get a show commissioned she befriended a Programming Manager at a cable TV network, that just so happened to be Janus. Just like other beginnings and ends, after Rikii’s mother was pregnant, Janus departed the network and was never seen by the family again until Rikki really needed them.
Growing up was fairly normal for Rikki in the first few years. They gained a reputation of being lucky at school. They weren’t popular by any means of the imagination, but weren’t disliked either. Everything was gearing up to be a great transition into teenagehood. Except like most things, it had to come to an end. Rikki had noticed the shadows before their mother. And before their 12th birthday the house was attacked. Desperate to protect her child she attempted to buy time for Rikki to run away, praying that someone protect them. When they ran through the backdoor, Rikki suddenly found themselves in an office in a building that wasn’t anywhere near home. Sitting at the desk was a man with a gaunt face and a steely stare. But their features looked familiar to Rikki. Looking back at the door, Rikki could see their mother struggling. She looked up and saw the backdoor open and somehow not connecting to the garden but to Janus. She smiled and the portal turned off, leaving her on the otherside.
Then came the awkward conversation. Janus wasn’t exactly big on trying to explain things. They answered just enough to send Rikki on their way. Janus did promise to get in touch at a later date. He then dismissed Rikki through the same door that they entered. Only this time they found themselves at the Wolf Shack and in the care of Lupa. To start with, Rikki wanted to go back to see their mother and see if she was still okay. But that was an attachment to the past, and Rikki needed to learn about endings and beginnings.
It took about 6 weeks of training. At times Lupa began to wonder if Rikki was actually worthy. Their powers were useful, if not unreliable. Coupled with Rikki refusing to commit or make decisions, it was a miracle of sorts that they did manage to make it through the process. But make it they did. Arriving later on at Camp Jupiter with hardly any information to go on. Despite this, Rikki tried to carry on and settle into this new Beginning. Even if it was hard, and a huge adjustment.
Life in Camp Jupiter was a hard adjustment. Despite their difficulties, they managed to avoid the lowest cohort just because of Janus. Training was a harsh experience for Rikki, who struggled to adjust to taking orders. Despite this they persevered and ended up learning all of the combat basics. Rikki might not be the best fighter, but their abilities have managed to serve them and the legion well. When a group of fellow Legionaries were trapped in a building that was threatening to crumble Rikki was able to open a portal inside so everyone could get out.
Over the years, Rikki had advanced up the cohorts and has ended up in the 2nd cohort. Despite already completing their ten years of service, Rikki didn't know what to do afterwards, so they were convinced to carry on and sign up for additional years. They have already done 2 extra years, and currently a third. Until they can figure out what they want to do, they are here for the foreseeable future.
Godly Parent:
Janus - God of God of Choices, Duality, Doorways, Gates and Passages, God of Beginnings and Endings
Relationship to Godly Parent:
Rikki has an on and off relationship with Janus. Mostly because both of them are stubbornly indecisive that they can’t decide if they want to have a relationship. They certainly do not hate each other. But can go long periods of time without even acknowledging each other.
Abilities Pertaining to Godly Parent:
Probability Manipulation - Rikki can’t make something happen. But they can manipulate the universe to be slightly more on their side, make their argument seem slightly more convincing or just be that little bit extra lucky. As such Rikki will claim that it is “Dumb skill, not dumb luck” that helps them out. Much to the annoyance of their fellow Legionnaires.
Pylikinesis - Rikki can create, use and close portals, connecting two spaces. The difficulty of which depends on the portal location, size and knowledge of the destination. The easiest portals are those between doorways and gateways which Rikki and their allies can use. Summoning custom portals requires extra work and risk. If Rikki is familiar with the destination this makes the ritual easier to perform. As such Rikki can move around the camp with ease, almost subconsciously. They can create portals to places they don’t know with extreme risk. All over Rikki can only make portals with a distance of 20 miles between them. They might be trying to learn how to string portals together to extend that range, with... Unpredictable results.
Precognition and Retrocognition: - The power to see the past and the future*. That is the simplest explanation. However, that asterisk at the end is doing some heavy lifting. For Precognition, Rikki can at times get visions or sensations of future events. While Rikki would tell people that they can do this on command, they reality is Rikki seemingly has no control over when or what they see. To make matters more complicated, what Rikki sees is true assuming nothing will change. If some events that lead upto the Precognition change, then the vision is now out of date and useless.
Retrocognition is alot more useful. Sometimes when speaking to a person, or viewing an object, Rikki can see flashes of that person or objects past. Again like Precognition, there is no set criteria as to what triggers this. They can twist the odds by examining the same person or object multiple times over a longer period, but that isn’t always helpful in the heat of battle.
There is a theory that Rikki’s Pre and retro cognitions are linked to their Probability manipulation. Maybe the two are the same power linked by some common thread. If there is, Rikki has no clue.
((Cognitions are sporadic so that the GMs can decide when and what activates so I can't abuse it :) ))
Cohort:
Started in 4th Cohort. Has worked their way upto 2nd Cohort
Position in the Legion:
Legionnaire, Former Messenger. Misses not having to do chores
Fatal Flaw:
Their indecisiveness is a fatal flaw. They can’t commit to a decision or make up their mind. Sometimes stalling and hoping that Precognition will kick in and give them an answer. In battle this is deadly as it means that Rikki will sometimes not react to attacks in time as they are trying to think of the best way to deal with it. They regularly get chewed out in training as a result, and in war games having Rikki on your side can be seen as curse.
Weapons:
Rikki fights with dual Gladiui (Gladius), basically shortswords. In Roman Warfare the use of dual weapons is uncommon and separates them from rank and file infantry. Typically they were used by scouts who usually forgoed using any kind of shield for mobility.
Misc Information:
They can play about 15 instruments at a decent level. They got bored and moved onto a new instrument before getting good at the previous one. Then stopped completely.
Never learnt what happened to their mother. They speak to Janus on occasion in New Rome, but the question is never answered.
Questions: First - No Broke Boys - Disco Lines Second - Always liked the designs of the hanged Man in most sets Third - favorite Greek or Roman god is Nyx. Cause. Dommy mommy Yes I know not technically a god, but bite me xD
↳ SPQR tattoo, with 10 service lines and a winged conch shell
Personality:
Rauni is often a quiet individual. She isn't often expressive, and prefers to keep to herself if the situation allows. Her loyalty and faith to others had brought out the worst in her, echoing the harsh northern wind that which she had been born from. It shattered her, and Rauni does not wish to see it happen once more.
Of course, this wasn't always the case. Rauni was once more open to others, especially those she called friend. She always had a smile, and was willing to lend a helping hand to anyone who might've needed it. It didn't matter who you were, be you among the 1st or even the 5th cohort. Labels didn't matter much to Rauni, who had once been bullied and looked down upon herself. If you had her back, then she had yours, and more some.
But now, Rauni has seen what loyalty gets her. All it has brought is hurt; a hurt Rauni fears to feel again.
History:
Rauni Räikkönen was born to a Finnish immigrant who had been working as a local meteorologist on a Finnish language station located in Michigan's Upper Pennisula. She had grown up under a single mother, for her father, his godly presence then unknown, had been a one-night stand after a chance meeting at the one and only tavern in South Range, Michigan. Aquilo had disappeared by the next day, and despite all her mother's attempts to find him, she never could.
Childhood had been rough for Rauni. South Range was a nowhere town, with a dwindling population of less than a thousand. She often had difficulties with her schoolwork much like many other demigods, and was frequently picked on as a result. There hadn't been many kids that wanted to call "slow-brained" Rauni a friend, and so she hadn't many friends during her time in South Range.
Then came the diagnosis.
Her mother often began to feel ill and weak, and therefore unable to commit to both work and being a mother. Her doctor had said it had been cancer; that she likely had a "maybe a month, if weeks to live". Distraught, her mother fought through the tears, and asked her sister and her husband to take Rauni in. She didn't want to leave her alone, in the care of some stranger. She wanted Rauni to be with her family, safe and sound and far away from South Range.
And so, Rauni's last memory of her mother before she left for California was watching her from the back seat window. She had been waving goodbye for the last time, although Rauni hadn't known it at the time.
California hadn't been kind to Rauni. Though she had treasured her aunt and uncle, Rauni felt sorely out of place in the golden state. The climate, the people, the culture—it had all been knew to her; the icing on the cake in addition to her prior godly troubles. Thankfully, her uncle, a son of Janus himself, began to notice the signs by then. The struggles in school. The icy air that followed Rauni. He could see the path Rauni was destined to take in her future, and so offered Rauni to the wolf.
Rauni's time with Lupa hadn't been long. It was here wherein she first found a sense a belonging, and also wherein she learned of her godly parentage—her father, the Roman god Aquilo. Though her training had been difficult and harsh, she ultimately persevered and found her way into the Twelfth Legion.
As a newfound member of the Legion, Rauni had found herself placed among the ranks of the third cohort, partially aided by her uncle's letter of recommendation. She served her new calling with distinguish, assisting the third to victory numerous times.
During her time in the legion, Rauni had found herself fancying a fellow legionnaire, Felix Murugan, a son of Mars. Together, they seemed almost inseparable, constantly having the other's back on and off the battlefield. As their years of service drew ever closer to an end, they had planned to settle down together in New Rome and perhaps open a quaint "bakery or something", as Felix often joked.
To Rauni, it seemed like the perfect end to a new beginning. Nevertheless, misfortune had followed Rauni, and brought a swift end to the dreams of a life she never got to know. The last memory she had of Felix was of an ill-fated quest, as she watched a cyclops chew away on flesh and bone—the very flesh and bone of Felix and her comrades.
Enraged, Rauni finished off the cyclops in fury. Though the Legion had given her a hero's promotion, sending upwards into the ranks of the Second for avenging the fallen, the damage had been done. Once her ten years of service had been completed, Rauni made the choice to leave the Legion and retire into New Rome—this time all by her lonesome rather than the life she once dreamed of.
"Entä jos elämän ikuinen virta Katkeaa kuin lahonnut silta Entä jos eksyn matkalla laivaan Voinko mä rakentaa tuhkasta taivaan? Ainoa varma on vain tämä hetki Heikolla jäällä käy sieluni retki Anteeksi Luoja, rauhaasi vai" — Ikuinen Virta - Pehmoaino
Godly Parent:
Aquilo, the Roman god of the cold north wind, storms, and winter
Relationship to Godly Parent:
Rauni does not have a strong opinion of Aquilo, owing to her father's vicious and forceful temper and his fondness for the kin of other gods (namely Aphrodite) rather than his own.
Abilities Pertaining to Godly Parent:
• Cyrokinesis: Rauni has dominion over the cold, and can manipulate the freezing point to generate ice and snow. The cold never bothers her (anyway), so you better ensure you're well bundled up! • Aerokinesis: Like a bird, Rauni can temporarily take flight in addition to being able to manipulate the wind itself. Take cover, or you'll be knocked down with torrential force. • Emotion Manipulation: Being the daughter of the God of calm and solitude, Rauni can focus her powers and manipulate others into feeling either calm or lonely. She has had mixed reactions using it on herself, given circumstances.
Cohort:
Second Cohort (Former Third)
Position in the Legion:
Legionnaire
Fatal Flaw:
Loyalty
Weapons:
Rauni is primarily an archer, using a composite bow like the Romans of past; her godly connection to the wind and air greatly suiting this role. The arrow tips are often varied, although Imperial Gold tends to be prominent. She does, however, have a spatha as back-up in case things get messy—you can't exactly fight in melee with a bow.
Misc Information:
• Rauni knows English, Latin and of course Finnish. All three are practically a mother tongue to Rauni, although she hasn't found much use for Finnish in recent years. • She has a fondness for Finnish makaronilaatikko, or otherwise macaroni casserole. Someone once called it "macarauni and cheese" and were never invited back to the weekly potluck. • Her choice of coffee is firmly black (though sometimes mixed in with alcohol). • A small garden of Lilly of the valley flowers is planted at her estate. They remind Rauni of her mother, who used to keep some. • Though Rauni will listen to about anything, pop (indie pop, pop rock, etc.) trends at the top of her genre list. • Rauni owns a Tamaskan, which she has affectionally named Lupa Jr. due to the breed's resemblance to wolves. • Blue's Clues:
Rayna Vallandingham | 831EBD "Thunder is good, thunder is impressive; but it is lightning that does the work." — Mark Twain
Name:
Camilla Julia Asper
Age:
Twenty-two 🏛️ April 21st
Gender:
Female.
Sexual Orientation:
Heterosexual.
Ethnicity:
ROMAN
Years at Camp Jupiter // New Rome:
Seven years at Camp Jupiter || Fifteen in New Rome.
Place of Birth:
New Rome, California
Key Relationships:
Significant Other:
Friends:
Enemies:
Family: Mother- Cassandra Julia Asper, current leader of the New Rome Reserves
"I'll learn my lessons from my scars and mistakes I'll make my own future, I won't leave it to fate
My name is thunder, and lightning My name is something very frightening My name is adrenaline, exciting You don't believe
My name is thunder, and lightning I'll be showing up uninvited My name is adrenaline, exciting If you don't believe, then let me show ya" — My Name Is... - Once Monsters
Appearance
Height: Five feet, eight inches.
Hair: Very Dark Brown, almost black, a multi-dimensional brunette look, often styled with extensions to create a rich and cascading effect. She keeps it long, pulled into intricate braids or tight, practical buns, often woven with subtle golden clasps or threads during battle.
Eyes: Charcoal
Body Type: Years of martial arts, acrobatics, and the relentless drills of Camp Jupiter has left her body lean and honed, all fluid strength and contained ferocity. Even at rest, she carries the coiled energy of a storm on the horizon, elegant in stillness, dangerous in motion.
Clothing Style: Camilla is usually seen in four different varieties of clothing.
Casual: Even in casual moments or training, her discipline shows. She gravitates toward sleek, fitted athletic wear, cropped tops, high-waisted joggers, training jackets, clothes she can move in easily and transition from dance to sparring. Neutral tones (black, charcoal, white, deep navy) dominate her palette, with subtle metallic accents (gold or bronze) nodding to her heritage. She’s not one for frills; her style is understated yet elegant, built around function and form.
Camp Jupiter: Praetor Uniform: The traditional purple Praetor cloak draped over Roman battle armor, though hers is custom-fitted, lighter and more flexible, designed to accommodate her acrobatics and aerial combat. She wears polished greaves and bracers etched with storm motifs, and her cloak is fastened with a golden eagle clasp.
Senate/Leadership Meetings: A modernized twist on Roman tunics, tailored, often paired with leather belts or sashes. She prefers slim cuts that emphasize strength and precision rather than flowing fabric. Her purple cloak remains constant, signaling her authority.
Ceremonial and formal: When ceremony demands grandeur, Camilla allows her divine aura to show. She wears long, flowing garments inspired by Roman stolas, but with modern elegance: storm-colored silks (deep gray, indigo, violet) shot through with threads of gold. Her hair is looser here, her lightning-shaped jewelry subtle but deliberate.
Body Markings: 🏛️ On the inside of her forearm, running clean and sharp in dark ink, lies her SPQR tattoo. Below the eagle standard are seven bars, each marking a year of service. The tattoo is stark and unmistakable, a badge of loyalty, sacrifice, and permanence. It’s often the first thing people notice when she pushes up her sleeve, a reminder that her authority isn’t only inherited, It’s earned. 🏛️ Camilla carries a handful of faint scars, though fewer than most soldiers thanks to her speed, precision, and god-borne resilience.
A pale line across her right side, the closest she’s come to true defeat, from a duel in her early teens. She keeps it not as shame, but as memory: that even Jupiter’s chosen must bleed.
Tiny silvery nicks on her knuckles, knees, and shins, markers of a lifetime of martial arts training.
A faint burn mark at her shoulder from an early attempt to channel lightning before she’d mastered it, she left it as a reminder that power without control can destroy. 🏛️ Though subtle, her connection to Jupiter leaves marks beyond ink and scars:
In moments of strong emotion, faint veins of light ripple under her skin, like tiny lightning forks racing along her arms and hands.
When storms gather, the skin around her tattoo seems to hum faintly, as if it were charged with static.
Her eyes, though normally dark, occasionally spark with flecks of gold or silver when she calls on her father’s power.
Personality:
Camilla Julia Asper carries herself like a storm given flesh. Even in silence, she seems to fill every space she enters, not by force, but by inevitability, the way thunder fills the air after lightning. Her presence is not loud; it doesn't need to be. A glance from her could command a room as surely as any order, and when she does speak, her words fall with the weight of finality, steady and certain, leaving no room for argument.
She is a woman carved by discipline. From the time she was old enough to walk, her life has been a march of training, refinement, and sacrifice, and it shows in the sharpness of her every movement. Nothing in Camilla is wasted. Every gesture, every breath, seems measured, perfected, stripped of hesitation. To her, excellence is not an ambition but a necessity. She demands it of herself first, and by extension, of everyone around her. That relentless pursuit can make her seem unyielding, even severe, but beneath the weight of her standards was a simple truth: she wanted her soldiers to survive. In Camilla’s eyes, every bruise earned in training was one less grave dug on the battlefield.
Many can find her intimidating, But she is not cruel, nor even unkind, there is a hardness to her however that can make it difficult to approach. She rarely laughs, and when she does, It's quiet, quick, almost startling, like sunlight breaking through storm clouds. Her emotions rarely show at all; years of discipline teaching her to master herself, to lock away doubt and fear where no enemy could ever reach them. She's not a statue, she feels deeply, perhaps more than most, but she had to learn to carry those feelings privately. The storm inside her was for her alone.
What she shows the world is pride, though not arrogance. She knows who she is: the chosen of Jupiter, the storm’s heir, Praetor of Rome. That knowledge roots her, steadies her in ways that few could understand. She does not flaunt it, but It's there in her every step, the certainty of someone who never doubted her purpose. Yet this same certainty can leave her inflexible at times, unwilling to bend even when the wiser path might be compromise. Camilla would rather break against the wind than bow to it.
Still, she is not without warmth. Her loyalty to her Legion is fierce, almost maternal in its protectiveness. Every soldier under her command is hers to guard, and she bears their losses as though they were carved into her own flesh. She can be ruthless, yes, and her justice is as merciless as lightning, but it comes from a place of love as much as duty. To betray Rome, to break an oath, to abandon one’s comrades, those were sins she can not abide, because they tore at the very fabric she has sworn her life to protect.
In rare private moments, when the storm subsides, Camilla sometimes wonders what it might have been like to be ordinary. To dance simply for the joy of it, instead of discipline; to live a life free of omens and prophecies; to be a daughter rather than a symbol. But those thoughts never linger long. The sky is always above her, the thunder always in her blood, and Jupiter’s voice always whispering in the back of her mind. She could no more abandon her role than the storm could abandon the sky.
Camilla Julia Asper is many things, soldier, leader, weapon, guide, but above all, she is steady. In her, she hopes the Romans find more than a Praetor; they find proof that their gods will not abandoned them. And though she bears the weight of that expectation like armor that never comes off, she carries it with unshakable pride. For she is the storm of Rome, and storms do not falter.
History:
Camilla Julia Asper was born beneath a summer thunderstorm, lightning splitting the sky above New Rome at the exact moment she drew her first breath. To the mortals of the city, it was an ominous coincidence. To the augurs, it was a proclamation. For centuries, her family had carried the blood of Jupiter, an unbroken line of legacies whose service was etched into the very history of the Legion. But Camilla was different.
Even as an infant, strange things happened around her. Storm clouds gathered when she cried too long, breezes followed her laughter, and sparks would leap harmlessly between her tiny fingers when she grew excited. Her mother often told the story of the night Camilla, barely a year old, reached out to touch the sky during a thunderstorm, and the thunder answered back, rolling low and steady as if acknowledging its heir.
The augurs named her electa Iovis, the chosen of Jupiter. Unlike others, who inherited fragments of a god’s essence, Camilla was bound to Jupiter permanently. His presence lived in her, whispering like a storm on the horizon, guiding her every step. It was a phenomenon unique to the Asper family, unique to Jupiter's line of descendants, that when in times of hardship or after those times Jupiter would help guide and protect through his chosen.
Camilla’s life was never ordinary. From the age of two, while other children played in the fountains of New Rome, she began training. Her first lessons were in balance and posture, learning to steady herself on shifting beams and ropes while her instructors called the winds around her.
At four, she began learning acrobatics and dancing, not as art alone but as foundations for martial mastery. Her instructors would pit her against older children, forcing her to rely on agility and precision rather than brute strength. By six, she had moved into martial arts, first unarmed, then with gladius and spear. Each move was a perfect balance of elegance and violence, the dance of a storm brought to life.
Her days were long, her childhood filled with bruises, sweat, and discipline. Yet Camilla never complained. In truth, she relished it. She knew she was being shaped for something more, and in her young heart, she accepted the burden.
At eight years old, Camilla entered her first national martial arts tournament. Competitors whispered that she was too young, too slight to stand against hardened fighters. By the end, no one dared underestimate her again. Camilla fought with a ferocity and grace that stunned audiences, defeating every challenger with precision strikes and impossible speed. Her victory was not just celebrated, it was expected, the natural outcome of a chosen child.
She returned every year, and every year, she claimed the championship. By the time she was a teenager, her name had become synonymous with victory. For her opponents, stepping into the ring against Camilla Julia Asper was not a chance to win, but to survive long enough to learn.
By her early teens, Camilla joined the Legion formally. Her rise through the ranks was meteoric. Her bloodline carried authority, but it was her discipline, her brilliance, and her terrifying power that commanded respect. She never asked others to endure what she had not already mastered herself.
In training drills, she would lead from the front, her commands sharp as thunderclaps. On mock battlefields, she turned her atmokinesis into strategy, scattering fog to reveal ambushes, summoning gales to disorient enemies, or calling rain to muddy the ground under advancing foes.
But it was the first time she unleashed true lightning that cemented her legend. During a sudden monster incursion near Camp Jupiter, a drakon broke through the lines. With her comrades scattered, Camilla stood alone, lifted her hand to the sky, and brought down a bolt of divine lightning that split the beast in two. Witnesses swore the air hummed with her father’s presence, and soldiers began to whisper: she is not just a legacy, she is Jupiter’s will made flesh.
Not two years after she joined the Legion Camilla was elevated to the rank of Praetor. Though her short time drew initial doubt from the Senate, one thunderstorm above the city silenced opposition. It was not merely politics; it was divine decree. She became the storm-given leader of the Legion, both a commander and a living symbol of Jupiter’s favor, and replacing well respected and loved Praetor Sabina Delphi Kiskova whom Camilla considered a mentor and friend.
As Praetor, she is not only feared but deeply respected. She leads with fairness but demands excellence, embodying the Roman virtues of discipline, strength, and loyalty. To follow her into battle is to follow lightning itself.
Godly Parent:
Jupiter, The Best and Greatest, the Unconquered, Supreme General, The Giver of Victory, The Rain-Giver, The Establisher, The Nourisher, He of Lightning, The Thunderer, Sky Father, The Ultimate and Supreme Deity of Rome.
Relationship to Godly Parent:
Camilla and Jupiter have a very unique father-daughter relationship in that they have a direct and constant connection. It can be paused by either party for short periods of time but it never goes away. This connection is often viewed and considered a double-edged sword by Camilla.
Abilities Pertaining to Godly Parent:
Atmokinesis & Aerokinesis:: Her most powerful abilities, Camilla's mastery over the weather is absolute and terrifying to behold. She can turn the most beautiful sky to covered in black clouds and pouring rain and lightning within minutes. As a child she would use rain clouds to follow particular people around and constantly call rain upon them. All aspects of the storm can be altered such as temperature and power. Her Aerokinesis assists in the Stormmaking but even without powerful winds Camilla can control the wind to a large degree. Stories of her literally pulling the air out of a monster's lungs and creating a bubble to prevent more entering is still whispered about, as is the scythes of wind that beheaded a drakon. Her power with the air is so refined she can use it to fly if needed.
Cloud Control: A power connected to her command of the sky, Camilla can control clouds. Walking upon them, using them as shields, transport, to clone people as illusions, use it for tools, etc.
Lie Detection: Perhaps due to her connection, Camilla has the innate ability to tell when she's being lied to. As Jupiter is the Supreme God of Justice, Law, and protection of oaths within Roman society.
Lightning Manipulation: While able to tame the Lightning with the storms she summons, Camilla can also manifest Lightning herself from her own person, even should there not be a storm nearby. This Lightning is usually channeled out of her Spear or Gladius. Camilla can also teleport to a lightning strike, whether channeled from her weapons or from her storms. The teleportation is only within visual distance.
Resistance to Mental/Emotional Manipulation: With her being and mind reinforced by Jupiter powers that affect her mental being or emotional state tend to be numbed and muted drastically. Her protective barrier is non-existent when sleeping however.
Demi-god Senses, and Attributes: Like all Demi-gods Camilla has enhanced Dexterity, strength, stamina, perception, reflexes, etc. The children of the Big Three have this ability enhanced even further and Jupiter's connection allows Camilla to boost ONE even further.
Magnetic Control: A newer power she has developed is the ability to use her electrical powers to affect magnetism, letting her control the various metals and manipulate them. Imperial Gold, Stygian Iron, and Celestial Bronze are immune to this.
Legacy:
Jupiter, The Best and Greatest, the Unconquered, Supreme General, The Giver of Victory, The Rain-Giver, The Establisher, The Nourisher, He of Lightning, The Thunderer, Sky Father, The Ultimate and Supreme Deity of Rome.
Legacy Abilities:
Camilla's Legacy is very simple. They enhance and strengthen the already powerful abilities she has gained from Jupiter. Being in a direct unbroken bloodline.
Cohort:
Served in the First Cohort from age 15 to 17.
Position in the Legion:
Praetor.
Fatal Flaw:
The Weight of Perfection, Hubris through Duty Camilla believes, deep down, that because she is Jupiter’s chosen, the unbroken legacy line, the living channel of Rome’s storm, she must be flawless. Not only in combat, but in leadership, in judgment, in sacrifice. She cannot allow herself to falter, because she equates her mistakes with Rome’s doom. She also is more than ready to sacrifice herself to save New Rome if needed without a second thought.
Weapons:
Primary Weapon(s): Dual Wield Blades- A matching pair of weapons, one Spatha and one Gladius forged of Imperial Gold. Within the blades are flecks of electrum to conduct Lightning. The blades, Fulmina and Tonitrus are engraved with storm motifs which glow softly when she uses her powers.
Secondary Weapon: Pilium of the Storm- A long Roman pilum (javelin), re-forged by divine blessing into a weapon of both spear and lightning. Its shaft is storm-black wood inlaid with veins of electrum, and its tip glimmers like forged thunderbolt metal. Can be thrown and recalled to her hand with a crack of thunder, when willed, the pilum becomes a conduit for full lightning strikes, her father’s echo weaponized, also serves as a symbol of her Praetorship, much like Jupiter’s eagle-tipped scepter.
Defensive Weapon: Aegis Linked Bracer- On her left arm, Camilla wears a bracer modeled after the Aegis, lined with divine bronze and storm-charged scales. Can project barriers of electrical energy, deflecting both weapon and magical attacks. In melee, it delivers stunning discharges against enemies who strike it. The bracer design allows it to be used and utilized with her dual wield style.
Ceremonial: Fulmen Regis- A ritual thunderbolt bestowed directly by Jupiter, rarely used in combat except in moments of divine judgment. It is not forged but manifested, disappearing when not needed. This weapon represents her direct channel to her father.
Misc Information:
Born during a thunderstorm in early spring, lightning struck near the hospital at the exact moment of her birth. Romans often take this as a sign she was claimed before breath.
Camilla is from an unbroken line of Jupiter’s descendants; she is not the first Praetor in her family, but she is the first in centuries to be personally chosen as a direct channel
She began martial training at age 2 and entered her first national tournament at 8. Even now, she trains relentlessly, often sparring with multiple legionnaires at once.
Fluent in Latin, English, Spanish, German, French, Egyptian, Arabic, and conversational Greek (though she prefers not to use Greek unless necessary).
Many describe her presence as “electric.” The air around her feels charged, like just before a storm. Sensitive demigods sometimes smell ozone when she’s emotional.
Always braids her hair before battle, a nod to discipline, but also superstition. She believes loose hair in a fight means loose focus.
Electronics tend to misbehave around her, phones glitch, lights flicker, radios crackle with static.
Even in casual movement, she carries the flow of a dancer. Sparring sessions with her look almost choreographed, mesmerizing to watch.
Eats extremely fast when stressed, almost absentmindedly, but is otherwise disciplined and methodical with her meals.
Rarely raises her voice. When she does, it carries like thunder and people listen.
She finds peace during thunderstorms. Unlike most, storms calm her instead of rousing her. She sometimes meditates outside during lightning storms, letting bolts dance harmlessly around her.
Though she rarely admits it, she has an unshakable dread of powerlessness.
Actively searches through the Cohorts for personal students she sees potential in and trains them to be her 'Praetorian Guard.' A unit she has started to train potential Praetors to replace her.
Exceptionally well controlled in passiveness but will occasionally raise an eyebrow to express emotion.
Smells like rain on stone, crisp cedarwood and leather, with soft jasmine or wildflower undertones.
Favorite Song: Built By Titan - The Heart & The Blood (feat. Skybourne)
Coolest Looking Tarot: Star
Favorite Greek God: Apollo cause he's my dad *nod*
Paris Brosnan | #9F0C07 "I was born where there were no enclosures and where everything drew a free breath. I want to die there, not within walls." — Ten Bears, Comanche Chief
Name:
Colter Jace Burnett
Age:
Twenty-seven 𓃗 July 24th
Gender:
Male
Sexual Orientation:
Homosexual.
Ethnicity:
Native American/American Hodgepodge
Years at Camp Jupiter // New Rome:
Eight Years in New Rome
Place of Birth:
Texas
Key Relationships:
Nikolas Burnett, grandson of Hades and Hermes: Husband and love of his life
Cassian Slade Murphy, son and Legacy of Ares/Mars: A sort of cousin, whose love of horses bonded them
Elio Lux Burnett, and Matteo Carmine Burnett: Sons whom he loves more than anything
Chandler Griffin Sumpter, Son of Apollo and Legacy of Sekhhmet: Godfather, and current head of New Rome's Hospital
"But I love gold buckles and wild horses and Spurs that rattle when my boots hit the ground It's the blood and the glory, baby that's why we ride" — That's Why We Ride by Casey Donahew
Appearance
Height: Six feet, one inch.
Hair: Brown, sometimes mixed with lighter tones.
Eyes: Hazel.
Body Type: Lean, solid, and toned
Clothing Style: For the most part Colter looks like a Cowboy, a legitimate bonified Cowboy complete with flannel shirts, rugged blue jeans, boots, big belts, and of course the hat to complete the picture. Often has hay either in his fingers, twirling, or biting on the end. Has taken to wearing sunglasses more as well. If he's not in Cowboy getup he's usually shirtless and resting with his hat over his eyes. It's very rare to find him in anything other than that. However, he is known to clean up REAL well, just ask his husband.
Body Markings: 𓃗 Bull horn scar on his right wrist. 𓃗 • Bull Tattoo (𝚒𝚗𝚗𝚎𝚛 𝚕𝚎𝚏𝚝 𝚏𝚘𝚛𝚎𝚊𝚛𝚖) 𓃗 • Feather on rope 𝚝𝚊𝚝𝚝𝚘𝚘 (𝚛𝚒𝚐𝚑𝚝 wrist) 𓃗 • Feather on rope 𝚝𝚊𝚝𝚝𝚘𝚘 (𝚛𝚒𝚐𝚑𝚝 leg)
Personality:
Colter Burnett is a man caught between two worlds, his roots in Texas ranching and his life now in New Rome. But he carries both identities with ease. At heart, he’s the same cowboy who grew up under the wide skies of the Four Sixes Ranch: respectful, steady, and deeply loyal. He embodies the old values of southern hospitality and is dripping with southern charm, rarely raising his voice unless defending someone he loves, saying yes ma'am or no ma'am and yes sir or no sir. His accent and manners mark him as a Texan through and through, something he wears proudly even in a place as cosmopolitan as New Rome.
Fearlessness defines him in the arena, but outside of it, his courage takes on quieter forms. He is unafraid to be vulnerable with Niko, openly affectionate with their children, and unashamed to speak out when something feels wrong. Colter thrives on action and challenge, but as a husband and father, he’s learned patience and tenderness. He loves adventure, whether that means riding a bull or exploring New Rome’s twisting streets, but he always returns to the steady center of his life: his family.
Colter is not without flaws. His restlessness sometimes clashes with the structured calm of New Rome, and his fierce protective streak can make him stubborn when it comes to letting others take risks. He occasionally struggles with self-doubt, wondering if a cowboy truly belongs in a place of demigods, warriors, and history as rich as New Rome’s. Yet he overcomes these doubts by leaning into what he does best, loving without restraint, working harder than anyone else, and holding fast to his principles.
Above all, Colter is defined by his heart. Whether standing in a rodeo arena, sitting by a campfire under the stars, or cradling one of his children in his arms, he is a man of devotion, anchored by Niko and the family they’ve built together.
History:
Colter was born on the Four Sixes Ranch in Texas, one of the largest and most historic ranches in the state. His father, Tristin Burnett, was a man of few words but endless lessons, teaching Colter the rhythm of ranch life: waking before sunrise, tending to cattle, and treating every animal with respect. His mother instilled in him a gentler side, showing him the strength in kindness and the beauty of patience. From childhood, Colter was fearless, riding anything with four legs, climbing fences, and chasing adventure wherever he could find it.
Among the families that circled through the ranch was the Rumancek family, friends of Tristin, and it was there that Colter first met Niko. Even as a boy, Colter felt a pull toward Niko that he couldn’t put into words, a mix of admiration, curiosity, and a quiet longing. Over the years, that crush deepened into something unshakable, a thread that followed Colter into adolescence and adulthood. While he threw himself into rodeo competitions, chasing championships and traveling across the country, part of him was always tethered to Niko.
By the time Colter reached his late teens, his reputation in the rodeo world was growing, he was known for his daring rides and unshakable presence in the arena. But all the trophies and belt buckles meant little compared to the moment he and Niko finally admitted their love for one another after a scary Bull ride that left Colter in the hospital. The two finished their schooling paired at the hip, and then Colter made good on his promise and took Niko around the world on a trip of their lifetime. Their love bloomed ever more on the trip and at the very end Colter asked the boy, now man of his dreams to marry him. The wedding followed soon after, and with it a sense of wholeness Colter had never known before.
The couple’s journey into marriage life was both challenging and deeply rewarding. After long deliberations and with medical assistance, they were able to have two children, thanks to Colter and Niko's close friend Kas. The two children quickly became the heart of their world. Colter, who had once thought his life would be defined by bulls, broncs, and barrel racing, discovered that being a husband and father was the greatest role he’d ever take on.
Their move to New Rome marked a new chapter. For Colter, it was a leap of faith, leaving behind the open Texas plains for a city steeped in Roman tradition and filled with demigods and legacies. Yet he adapted, blending his cowboy roots with the culture of New Rome. He still rides and competes when the opportunity arises, but much of his time is now spent building a home with Niko, raising their children with the same values he was raised on, respect, love, and courage.
Colter’s history is not just about rodeos and ranching, it’s about love that endured from boyhood, about carving out a family against all odds, and about finding a place in a world far from where he began while still staying true to who he is.
Godly Parent:
N/A
Relationship to Godly Parent:
N/A
Abilities Pertaining to Godly Parent:
N/A
Legacy:
Paháh, Comanche Supreme Deity of the Sky, Sun, and Moon.
Legacy Abilities:
Ability to sense and communicate emotions with Horses. Able to control Horses to an extent.
Cohort:
None, Colter is here mainly because his husband Niko was offered a spot.
Position in the Legion:
None.
Fatal Flaw:
Overprotectiveness, and fear of loss
Weapons:
A Lasso.
Misc Information:
Hat etiquette: Always tips his hat to greet or show respect, even in New Rome where it stands out.
Animal whisperer: Talks to horses, bulls, and even stray animals as if they fully understand him, and sometimes they seem to.
Night owl stargazer: Often sneaks out late at night to sit on the porch or a rooftop and watch the stars, saying it helps him “breathe again.”
Superstitious streak: Keeps a lucky silver concho in his pocket during competitions or stressful moments.
Calloused comfort: Sometimes rubs his thumb over the old scars on his hands when deep in thought.
Plays with the charms on his necklaces when deep in though or nervous.
Coffee cowboy: Drinks his coffee black, no matter the hour. Refuses fancy “city” coffee drinks.
Protective touch: Always keeps a hand on Niko’s shoulder, back, or arm in public, both as a casual show of affection and a subconscious way of keeping him close.
Family man first: No matter how successful he becomes in rodeo or respected in New Rome, Colter measures his worth by how well he cares for Niko and their kids.
Cowboy in New Rome: While he adapts to city life, he still keeps ranch traditions alive, teaching his children horsemanship, respecting animals, and living by the cowboy code.
Animal rights advocate: Still deeply involved in ensuring rodeo and equestrian events are ethical and safe for animals.
Food & cooking: Loves southern cooking, biscuits, fried chicken, brisket, and peach cobbler. He’s not a chef, but he makes a mean campfire chili.
Accent: His Texan drawl is strong, and though it makes him stand out in New Rome, he wears it with pride.
Keepsakes: Carries a worn leather wallet with a photo of him and Niko on their wedding day, plus a tiny doodle one of the kids made.
Smells of sun-warmed leather, faint smokiness from campfires, hay, saddle soap, fresh-cut grass, earthy musk of horses, cedarwood and tobacco (not smoke, but the cured sweetness), with hints of sandalwood from the simple soaps he favors.
Favorite Song: Built By Titan - The Heart & The Blood (feat. Skybourne)
Coolest Looking Tarot: Star
Favorite Greek God: Apollo cause he's my dad *nod*
Former subordinate, mentee, and a sign to Luka of his own failings. He places a good deal of blame for Felix’s death on the reliance on the augurs, and himself for his ready agreement with the augur, and believes he could have done more to help Rauni in the grieving process. Checks in every other month at least to see how they’re doing.
Enemies:
Crushes:
Noah Hayes
Close mentor in smithing, friend, confidant, prior romantic engagement. No hard feelings, though, and more than likely some future feelings if Luka ever has the time.
Family: Diana Bolea, Mother
Appearance:
Height: 6’ 9”
Hair: Black, curly
Eyes: Brown
Body Type:
Commonly referred to as endomorph, Luka’s height is not to be confused with a slenderness or litheness. Thick as a tree trunk around, with a soldierly padding of fat, his is the physique of a classic Greek wrestler of pankration. The man is fairly well-tanned, too, on account of long hours at the siegeworks.
Clothing Style:
Wearing the issued purple t-shirt in a slightly loose, near-tunic fashion primarily for the joys of airflow, as well as a pair of drawstring trousers, Luka has a fairly simple wardrobe that seems to rarely change save for his outings outside of Camp Jupiter’s grounds. On such outings, drab t-shirts, blue jeans, and sneakers are his go-to’s, with seldom few jackets for their many, many pockets, and for the most part all of these are mended several times over.
Body Markings:
♌︎ Legion Tattoo with Lion and sixteen lines ♌︎ Burn scar, 4”x1”, left shoulder ♌︎ Blade scar, 2”x0.3”, right hand ♌︎ Blade scar, 4”x0.3”, right forearm
Personality:
Disciplined ♌︎ Demanding ♌︎ Adreneline Seeker
Luka works to embody the soldier, the warrior, the hero, a constant work. His is the instant, the first decision oft the best because the second-guess is the dregs of regret in the mind, though that's not to call Luka pig-headed or stubborn. Heeding the advice of other veterans and the more experienced of his comrades is the true of a capable soldier in Luka’s mind, though he does often need to be told such things than ask first.
To his subordinates, the Centurion tries to keep the voice level, the concerns heard, and the orders absolutely and utterly clear. If they are afraid of him and his opinions, they will never lay out their own, their own issues, their own problems, and such problems of the severity requiring the Luka’s intervention fester against the Cohort and against himself if left untreated. Plans must be laid out in as full a way as possible, with the reasoning present, for the soldier to understand the importance of the plan and their role in that plan. Luka tries to foster this understanding within his Cohort and veterans, and in exchange for that loyalty is more than willing to stand against any outside the Cohort - even those also of the Legion - who threaten one of his. Such isn’t to say that he wouldn’t punish one of his own, but Luka is loathe to allow another to plague one of his. To his equals and indeed superiors, Luka keeps his views to himself, his operations to himself, guarded in nearly all things. Professionalism above all, the Third’s Centurion rejects most venues for relaxation among the other Centurions.
On the battlefield, he is the bullhorn of the Third, the beacon. A man of momentum, Luka holds great preference to the attack, to the closing of that distance, often making a point to pressure his foe with infantry formations while moving skorpios to punch through their shield lines at close range, inviting the enemy charge or shift. Luka does enjoy the closer aspects of combat, though, and is no willow towards involving himself directly in the fight.
Off the battlefield, Luka is a notable taskmaster towards his Cohort. A believer that all legionarii should know the siegeworks, that such would make the work faster when it really counted, he involves every member in the trenchworks, as well as the construction of bridges, pitfalls, and siege engines. He keeps himself distant compared to most other Centurions, as well as taking several trips to the encamped fauns nearby simply to interact with those outside the Legion, to try to work with such for any future gains, to try and just be.
History:
Born in Ensenada, Mexico, Luka Matthias Bolea would stay with his mother for his earliest years. He never met his father as a young boy, knowing him only from the stories told that made out such a man as a figure of wonder, of a different sort altogether, an agent not of the government, not from America, not of the cartels, but a hero whose journey took him near and far. He would complain, of course, that he never had met the man, that he could be here instead of there, that it would be better, and she would shush him on such ideas. They received letters, every now and again, written in a strange hand with a strange cant, but letters all the same from his father Alkaios. Luka read them again and again, imagined himself along his father, imagined himself as his father. These were daring dreams, a mixture of James Bond and Zorro, but dreams all the same.
As a kid, going through school and the rest, Luka stood out enough. He would do well in athletics classes, do well at soccer and seemed to excel at dodgeball. He was stronger than every other boy, sometimes faster, and seemed to get engaged with the idea of sport in a way that simply wasn’t possible with academics, with writing or math or science. Teachers would say he was destined to be a soccer player, sometimes, and the idea of a stadium watching was exciting to the boy.
At age ten, though, he received a different letter from his father, one that was true enough. There was no name, no real explanation, but it did say that as he grew older, there would be more danger, more eyes on him. Luka’s mother treated it seriously enough though, and that was good enough for him to treat it seriously. It said to travel north, north to Tijuana, to a certain address, to a certain man named Jose who would help him across that border. She gave him a knife, gave him fare for a bus, and off the kid went. It was strange in a way, strange to Luka, strange to his mother, strange that both seemed to step in the moment to accept it as simply the way things had to be, but that’s as what happened. Off the boy went to Tijuana, off on a bus where no one seemed to take great notice of him, and off through the streets of the city he went to find the address.
The city was strange, too, and he saw things in the distance which flew like bats and yet had the legs of people. He heard gunshots in that same distance, and the ambulance sirens, and the screams, but on Luka walked to the address. He knocked, was dragged inside by a man who was neither rich nor poor, not at all very remarkable, and told that the way forward would require a little job done. Jose asked the boy to go to another address, work for another for the day, and come back in the evening once it was all said and done. He found that odd, too, and was wary of not only one who he had never met, but yet another third party who he had never met, but Luka looked back on the letter, on what his father had said, and steeled himself to the idea. If his father trusted Jose, well, then he had no real other choice than to trust Jose, and besides that Luka had no bus fare for the way back to Ensenada.
He agreed, went to the address given, and found three giants of men at a scrap yard, working away to melt down the various bits and pieces for their own purposes. The three bid him work a bellows, and continued on for hours away to feed bits of scrap into the fire. After the second hour, Luka began to tire away, begin to slip and falter in the pace, and after another thirty minutes the three men began to complain. Through the heat and exhaustion, the boy started to see dog’s heads and clawed hands, and he paused again to ask them what they were. They laughed at the ignorance, told him to continue working and then they would answer. He had but an hour to go, after all, they chuckled out. And so, on Luka went, straining and heaving and working away because it seemed pretty well evident that there was little other choice. An hour passed like a day, and by the end the boy felt like jello.
They laughed again, called him a distant relation - after a fashion, of course, and handed him an arrow they had forged with the blackest fletching. The three found the whole to be a joke, a grand moment not to be ruined by the slaughter of a fool, the angering of two gods however minor, and sped Luka to the door. He trundled to Jose, slow as molasses, knocked on the door there. He found the whole of it to be funny as well, on seeing the arrow, and knew that a choice had indeed been made. The boy slept for the rest of the night, woke up to the man presenting a sheaf of documents from a birth certificate from Fresno to a US passport - complete with his leaving the country a month prior - this, that, and the other. They crossed the border quietly, easily, as though something even more had smoothed the way along.
And up they traveled, on a Greyhound bus that creaked fiercely, to San Francisco. When Luka finally arrived, a great building of wooden beams and a great black wolf stood before him. She named him as a son of Hercules, a descendent of Lugh, a story Luka had heard before and a name he had never encountered, and that he would be trained for the future, for the Legion, for something Luka had never heard of before as well. He would be trained by Lupa for five weeks, left away in the wilderness to find the lodge away, hunt away in the forest for rabbits, trained as his body began to embrace the gifts of his lineage with the knowledge of its existence. Luka grew stronger by it all, as well as receiving a letter from his father explaining the whole of it.
When Luka came to Camp Jupiter, he would be placed in the Fifth Cohort as a probatio, a sign of disfavor by his lineage to Lugh. In most ways, he had no idea who the god was save for what Lupa had said, nor did he have any real way to reach out to the far-off Celtic deity. No, instead Luka buckled down for the long haul, for the year of work. He would dig the trenches, clean the aqueducts, unclog the sewers, week after week after week, all along with the training of Latin, of learning Roman history, of things that Luka could grasp yet found painful in a way. A year came and went, a year of very little happening at Camp Jupiter, a year where very little happened for Luka save for the making of just a few friends here, there. He would attain that rank of legionarius, a full member of the Twelfth Legion, and stay with the Fifth.
Six years came and went, as Luka grew to the role of healer at age thirteen, a task he felt worked best as during many a war game the young camper was among those who dragged the injured away from the front lines. His gaining strength made this a far easier task than many of the others, and as time passed despite all the jokes and issues and faults one could make with the Fifth Cohort, Luka was proud enough to call himself a legionary of them. He would learn how to handle - how to truly handle - the unicorns with respect and care, how to shave their horns, how to make the various treatments. The quiet to it was good for him, in a way, and he made friends with the other healers. Luka, at the age of fifteen, would go with several others on a quest to Gila Claw, to hunt down an automaton which had continued its operation. The journey was not as hard as the fight in the end, the legionnaires using road flares and smoke to disorient the metal dragon, forcing it to land in a crash before sons of Vulcan used thermal lances to cut away at the head of the creature. It attempted to fly again, to breath fire, and succeeded in setting itself on fire. Aside from a great many burns, Luka didn’t have much to do with the event, and they went back to Camp Jupiter with its salvaged hulk to melt down and repurpose as needed.
At the age of seventeen, Luka would volunteer for the position of Centurion - the previous had found himself at the end of his service, felt that he could do more good in New Rome than anywhere else - and through the aid of the Praetor found himself in that role. As Centurion Luka took care to distance himself socially from the rest of the Cohort, finding it an abuse of power should he actually find any relation there which might cause some accusation of favoritism even if there should be none, and through this grew to be known as a hard-charging, but fair leader. Luka pushed his Cohort to do better, be better, pushed them so that every member dug the trenches, every member capable and ready. Though the Fifth would not flourish as much as the Centurion hoped, they did notably better than before.
After four years, though, Luka’s time in the Legion was up and he was given a choice to go to New Rome as a veteran, as a citizen. He took it, and spent a year trying to find something there that truly gave him as much joy and interaction, as much satisfaction, as his time in the Legion. Luka tried his hand at being an apprentice for a smith, learning how to work various metals, and found he had a good mind to it. Yet there was something always missing. After a year, Luka returned to the Legion, asked to serve again.
Since then, for the past five years he has served as Centurion of the Third Cohort, continuing that tradition of his in attempting to raise the entirety of the Cohort, in trying to inspire the rest of the Cohort. Luka has taken up a habit of visiting the faun encampments, halfway to enlist some of their help in the aspects of healing, halfway to verify his own belief that fauns are far more useful than those of the Legion think, halfway to find someone he could simply talk to.
Godly Parent:
Hercules - God of Strength and Bravery, Heroes and Protection, Sports and Labors, Fertility and Health, Agriculture and Harvest
Relationship to Godly Parent:
Regularly distant, often on account of Hercules being somewhat busy as far as gods go, they maintain semi-regular contact every month or so with a good degree of awkwardness from both as one is still wary of his own skills on account of Jupiter and the other always preoccupied with his own strifes. Hercules has taken some degree of interest in helping Luka in his martial skills, though, with a few ‘lessons’, more akin to tests, scattered throughout the year.
Abilities Pertaining to Godly Parent:
Massive Strength:
A head above the normal demigod’s capacities for pure strength, Luka takes some pride in his natural capabilities, even greater care to enable that ability to cave shields, heave pilum, and throw his foes. Honed by his own training, he is able to generally among the more notable in the Legion in that realm.
Fighting Skills:
A descendent of the God of Heroes, Luka skill with blade, bow, and body is as natural as breath, honed further under the Legion’s gaze with discipline, repetition of training, and use on the field. He has however taken a far more individualistic approach with his work in these fields, focusing not necessarily on his bladework in the formation, sword and shield, but on the distinct discovery and elimination of enemy commanders, champions, and otherwise notable soldiers. Adopting a number of European guards and combining such with his work in pankration, it’s not uncommon for Luka to be bashing the head of another with the inside of their own shield.
Vitakinesis:
Luka is able to heal his own battle-wounds following a battle, albeit with the scars still present. Such things would be akin to cuts closing away within ten minutes or broken bones mending into painful utility within the hour. Such wounds, however, must not be life-threatening save for injuries whose secondary effects, such as bleeding, would cause death over time. For the healing to take effect, the battle must be ended, with the energy and adrenaline normally used towards the battle going instead towards healing. Due to the severity of internal bleeding, hemorrhaging, and poisons which generally find their use on the battlefield, Luka is not protected against these.
Mental Fortitude:
Like his father, Luka is difficult to mentally influence by means of charmspeak due to a stronger than usual willpower.
Legacy:
Lugh - God of Justice, War, Kingship, Craftsmen, Skills, Trade. Harvests
Legacy Abilities:
Keep The Oath:
Those who take oaths do not forget them around Luka. Through the distant God of Justice, he can produce an aura which subconsciously urges those within his immediate vicinity to not break their oaths, promises, and other such contracts.
Metalwork:
Luka is able to fairly intuitively work metal, both in the practical sense and in developing more artisanal pieces from it, though such a skill is rarely put to use save for his brief year in New Rome.
Cohort:
Third
Position in the Legion:
Centurion of the Third
Fatal Flaw:
Distant is the Leader
Isolated in his belief that impartiality and justice can only be gained throughout a lack of the deeper friendships, that friendships cloud the mind of the leader in the moments when such is the most deadly, Luka lacks the framework of rooted friends and comrades one can truly open to about the stressors which might plague him.
Weapons:
Gladius & Scutum/Plumbatae
Armed as standard with the Imperial Gold Gladius and an oval shaped Scutum, Luka often clips Plumbatae to the inside of the latter for that final surprise. Otherwise, these are practically indistinguishable from any other among the Legion for quality.
Composite Bow & Arrows
While the art of archery is in the panoply of Hercules, and Luka is quite good at it, he rarely employs the weapon save for getting the direct attention of singular opponents. He does practice quite often, though, seeing as the bow is very useful on the quest.
Vitis
Carved in a similar style to the vinewood staffs symbolizing the Centurion's station, this particular 3’ long example is instead made of ironwood, polished to a lacquer-like hue, with the length being lead-loaded and the mushroom head being capped by a 2” thick piece of Imperial Gold. Luka has not been shy to carry such onto the battlefield, nor use it to employ discipline directly onto the enemy.
Misc Information:
Luka is fluent in Spanish, Latin, and English.
He always removes cover or helmet indoors, and treats those who do not as though they have slighted him in some small way. It’s only polite.
Luka prefers his coffee with half the mug full of creamer. As such, he buys all of the creamer for the Third Cohort.
The Centurion possesses a tin mug for coffee that is seldom washed. To do so is bad luck.
Definitely an immense fan of cane sugar Coca Cola and hot horchata with cinnamon, Luka will take most opportunities to drink them.
Alessandro Bedetti | BBC922 "A true healer is the one who heals himself first so others can benefit from his own healing." — Hong Curley
Name:
Lucius Cassius Crassus
Age:
Twenty-three ₊✧ July 9th
Gender:
Male
Sexual Orientation:
Pansexual
Ethnicity:
Etruscan, Neapolitan, Roman
Years at Camp Jupiter // New Rome:
Ten years at Camp Jupiter || Thirteen in New Rome.
Place of Birth:
New Rome, California
Key Relationships:
Significant Other:
Friends:
Enemies:
Step-father: Chandler Griffin Sumpter- A son of the Greek Apollo and Legacy of Sekhmet. A gifted Healer who took Lucius in as a student and ended up in a relationship with his Apprentice's mother.
Mother: Annia Hesta Antonius- A Healer that has recently entered into a marriage with Chandler Sumpter, Lucius' stepfather.
"And high up above or down below When you're too in love to let it go But if you never try, you'll never know Just what you're worth Lights will guide you home And ignite your bones And I will try to fix you" — Fix You - Tommee Profitt Feat. Staarz and Stanaj (Written by Coldplay)
Appearance
Height: Six Feet
Hair: Light Brown, dark Blonde, various highlights, changes shade in the Sun to a brighter blonde.
Eyes: Blue
Body Type: Lean, dexterous
Clothing Style: Almost ALWAYS wearing traditional Roman Garb, enjoys the tunics and toga's that were the style. He'll occasionally wear modern clothing, especially when motorbiking or swimming, or outside the borders but otherwise enjoys simple white clothing. He is meticulous about his clothes being orderly, wrinkles or dirt are quickly brushed away, not out of vanity, but because he sees presentation as discipline. His herb satchel is always with him, as is a green cord band around his wrist.
Lucius doesn’t need to raise his voice to command attention. The weight of him does it for him, the way he stands, the way his eyes linger on a room as if measuring every angle. He carries himself with quiet certainty, like a man who already sees the end of a story before the first line is spoken. Whether the arena is war, politics, or the fragile matters of the heart, he reads the battlefield with unsettling clarity. Sitting across from him is to feel the full force of his attention: studied, understood, laid bare without ever being judged. His gaze is sharp and calculating, a tactician’s mind behind it, but softened by a warmth that hints at a healer’s hand.
He is Roman through and through: disciplined, deliberate, relentless in control. His words are measured, carved to carry weight rather than noise. He never wastes them. Yet when he does speak, there is always a thread of compassion binding his thoughts. His voice steadies the anxious the way sunlight steadies shadows after a storm. Still, that warmth never erases the edge beneath, the reminder that he can be as unyielding as tempered steel when necessity demands.
Lucius embodies contradiction as if it were second nature. His hands are steady enough to bind a wound, but just as steady when stringing a bow. He can lose himself in herbs, scrolls, and long silences of reflection, then rise and command a war game with ruthless precision. His soldiers respected his economy of motion, every gesture purposeful, every command tested against what he himself would endure. But more than respect, they trusted him. He knew and still knows their names. He remembers who favors the weight of a gladius over a spear, who conceals a limp behind bravado, who hides grief in silence. They followed him because he sees them. And to this day they ask him to return to active service.
Glory does not tempt him. He does not measure worth in songs or carved monuments. His victories are quiet ones, the soldiers who return alive, the wounds that do not fester, the lives preserved. His gift of vitality, the power to mend or to drain, is both a blessing and a burden. He treats it with caution, every use a decision weighed like a blade in the balance. To restore life is a mercy he offers readily; to end it is a judgment he makes only when no other path remains. Those who have seen him wield this darker half describe it with unease: not rage, not cruelty, just inevitability, as though life itself bends to his hand, unwillingly but without protest.
For all his discipline, Lucius carries softness within him. Apollo’s gift threads through his veins, a music that will not be silenced. He rarely performs, but the low hum of a song under his breath can still a restless camp faster than any order. In unguarded moments, he laughs easily, the sharp tactician fading, his eyes bright with a gentleness that feels almost too vulnerable for a man built of iron and shadow. These flashes remind those who know him that beneath strategy and command lies a man who longs to heal as much as to fight.
Yet his greatest strength is also his undoing: responsibility. He shoulders burdens that aren’t his to carry, refuses to yield even when exhaustion hollows him out. Every lost soldier weighs on him. Every wound left untreated cuts deep. He takes failures into himself, silent and unrelenting, as though he can balance the world if he just holds on long enough. He lives less for his own sake than for those who depend on him, the embodiment of duty in its purest, most punishing form.
Lucius Cassius Crassus does not lead from marble steps or gilded thrones. He walks among his people, bow in hand, voice low but steady, healer’s satchel as close as his quiver. He is light and shadow, healer and marksman, son of the Sun and scion of wisdom. To know him is to know steadiness, to feel the strength of someone who will not break even when he bends. And to follow him is to understand that true power lies not in conquest, but in the discipline to protect what others cannot. And when not in command, Lucius takes a welcome reprieve but even then outdoes himself by trying to make his superiors life easier. He knows how hard it can be to be in charge and is quite the Lieutenant to have.
History:
Lucius Cassius Crassus was born beneath the Roman sun, his first cry ringing like a hymn through the streets of New Rome. His mother, Annia Hesta Antonius, carried in her blood the legacy of Minerva, goddess of wisdom, strategy, and the crafts of both war and peace. His father was Apollo, not the wandering, youthful poet of Greek tales, but the Roman Apollon: radiant and severe, a god of order, prophecy, medicine, and the bow. From the moment he drew breath, Lucius embodied their union, light and clarity tempered by discipline, wisdom sharpened by warmth.
Even in childhood, Lucius showed little of the fumbling uncertainty common to other demigods. He was precise, deliberate, and quietly observant, his mind always reaching farther than most. At three, he memorized his mother’s lessons in logic, rhetoric, and the small strategies hidden in games of stones and lines. By five, Apollo’s voice came to him in dreams, shaping his instincts into those of a tactician, teaching him the mathematics of war and the patience of archery. At seven, he strung his first bow, his aim steady, his release unshakably true. He did not boast of his talents, but even the older legionnaires visiting New Rome took notice of the boy whose arrows never missed and whose questions cut to the heart of every lesson.
He was raised not only to fight, but to think. Minerva’s blood gifted him with clarity: an eye for patterns, a mind that absorbed histories, formations, and arguments with ease. He read the battlefield like a scholar read a scroll, each movement another line of poetry, each maneuver another step in a grandly designed piece of orchestral music. While his peers delighted in contests of strength, Lucius learned the weight of foresight, the ability to see outcomes before they unfolded, and to bear the responsibility of choosing which path to take. Some mocked his quiet reserve, but when his predictions proved true again and again, their laughter turned to trust. In time, his tent became the place others went for counsel before drills, exams, and war games.
From Apollo, he inherited healing and music, though he wielded them with a Roman’s restraint. His touch could close wounds, purge sickness, and restore strength. Yet with equal ease, he could turn that power to destruction, unraveling the vitality of his enemies with chilling efficiency. He carried this duality with care, never careless with the life he held in his hands. To his comrades, he became both shield and sword, healer and executioner. In time, a saying spread through the legion: “Lucius carried life in one hand, and death in the other.”
At Camp Jupiter, within the Second Cohort he rose swiftly, though never with arrogance. His bow became a symbol of precision; he did not loose an arrow without purpose, and when he did, it found its mark unfailingly. In one war game, he turned what looked like certain defeat into victory by predicting the enemy’s flanking maneuver before it even began, leading a counterattack that struck like a dagger in the night. In another, he ordered his team to hold position for hours, resisting every temptation to charge, until the opposing side broke formation in impatience, only then did he move, securing victory without a wasted step. In the infirmary, his steady hands saved countless legionnaires, sometimes working until dawn to tend wounds others might have left for the gods. His presence itself was a balm, and many said they felt steadier simply knowing Lucius was nearby, while others requested his soft and steady hands in particular.
What set him apart was not only skill, but balance, Apollo’s brilliance tempered by Minerva’s judgment, passion steadied by discipline. Unlike many of Apollo’s children, he did not rush into danger for glory. Unlike many of Minerva’s descendants, he did not let cold logic harden him into stone. He stood at the center, wielding both fire and reason with equal measure.
By twenty, Lucius had earned the respect of New Rome as both soldier and scholar, tactician and healer. He did not seek titles or honor, yet the legion looked to him all the same. His greatest struggles were not in the clash of blades, but in the choices that followed: whether to preserve or to strike, whether mercy would save more than it endangered, whether sacrifice was the price of survival. Each decision carved itself into him, but he bore the weight silently, believing it was the natural burden of those born to lead. His current choice, whether to return to the Legion or to move on fully into life within New Rome.
Lucius Cassius Crassus is more than the son of Apollo or the heir of Minerva. He is their harmony, sunlight sharpened by wisdom, strategy softened by compassion. To some, he is the tactician who sees the world as lines and angles; to others, he is the healer whose touch restored what would otherwise have been lost. To all of New Rome, he is a reminder that true strength was not found in the extremes of mercy or wrath, but in the discipline to wield both with care.
Godly Parent:
Apollo.
Relationship to Godly Parent:
Lucius has had the pleasure to meet Apollo twice. Once within the Camp Halfblood during a brief stop during a quest and then again in Apollo's temple in Camp Jupiter. Apollo has a great amount of pride and love for Lucius but also finds him to be infinitely difficult to relate to. Minerva's Legacy is a strong one and the combining of their tenants leave Apollo seeing himself in the young man but unable to fully connect. He has not stopped trying however and regularly gifts Lucius with knowledge of Poetry, music, and healing arts.
Abilities Pertaining to Godly Parent:
Biokinesis: Inheriting his father's ability in Biokinesis, this is Lucius' strongest ability by far. Within Biokinesis he is proficient in three sub-categories. First is the control and formation of disease: With this sub-power, Lucius can eliminate any disease from a patient he is able to touch or choose to inflict any disease using the same method. The diseases and plagues he creates can be placed upon his weapons to be spread upon contact. He is also able to create new diseases never before seen. His second sub-power is Hemokinesis: Lucius is able to slow, quicken, and otherwise manipulate blood flow, and can even stop it entirely. Beyond this Lucius can change bloods makeup, Essentially allowing anyone to be a universal donor. He has been known to use this power to calm exceptionally tense situations by lowering blood pressure and 'relaxing' people. His third and final sub-power and by far the strongest is Vitakinesis: His ability to heal is truly powerful. With a physical touch, Lucius is able to sense all current ailments and injuries on his patient, and then with some visualization and a bit of power, he can restore the patient back to optimum health, without scarring or residual damage. This ability is Lucius's most used, explored, and trained power. When healing his skin gains a slightly golden hue and his pupils turn to a golden amber color. It should be noted that Lucius' healing lowers in potency during the night or within locations such as the Underworld cut off from the Light. Within these locations, his healing takes a toll on his own, or others life force instead.
Archery and Natural Aim: A natural Archer is one thing, but a child of Apollo who develops this power never misses unless outside forces influence it. Impossible shots, trick shots, inexplainable precision with any projectile, not just arrows. Footballs, Ping-Pong balls, cards, darts, etc. If it can be thrown or aimed Lucius is perfect with it.
Battle Precognition: A power granted by Apollo but refined by the calm and cool intellect he gained from Minerva, Lucius can catch glances of the near future of battles based on the current positions and movements of troops. Lucius 'see's' various versions of events and possible outcomes and can then adapt to those events to make them come true. The future is constantly in motion however and it is wise never to trust wholly in what one sees.
Audiokinesis: Lucius has the ability to pick up any instrument and instantly know how to play it. He has perfect pitch, a deep knowledge of musical theory, and an amazing singing voice that all comes naturally to him. He hardly needs to practice. His aptitude also allows anyone who listens to hear what they would like the most even if he was singing or playing something that person usually hated. This ability is also known to be able to induce slight emotion based on the hearer's feelings at the time and what they hear.
Usual Demigod Enhanced Abilites: As with every Demi-god, Lucius has enhanced attributes such as Dexterity, Stamina, Strength, etc.
Legacy:
Minerva
Legacy Abilities:
Vast Intellect, total knowledge of medicinal components and herbs, defensive strategy, basic magic ability.
Cohort:
Previously the second.
Position in the Legion:
None currently, former Centurion, and former Head Healer.
Fatal Flaw:
Lucius' fatal flaw is the constant and welcomed harm he puts onto himself. He will never complain, will never NOT help someone in need even if that means he will suffer. He suffers silently then and lets no one know. Someone knowing that he isn't well makes himself consider himself a failure.
Weapons:
Imperial Gold Recurve Bow: A masterwork crafted in New Rome, its limbs etched with laurel leaves and sun motif patterns. When drawn, faint golden light shimmers along the string, and manifests arrows made of sunlight which hum with Apollo’s radiance. these 'Arrows' may heal or harm, depending on Lucius’s intent: they can carry soothing vitality into allies, knitting wounds shut, or sear enemies with burning, radiant energy.
Apothecary’s Satchel: A leather bag slung over his shoulder, filled with carefully prepared draughts, poultices, and charms of both Roman and Oscan tradition. Most are minor aids, salves for burns, tinctures for fever, charms against venom, but Lucius’s training makes them potent in ways mundane healers could not manage. Always meticulously organized: he believes a healer who fumbles for tools is already too late.
Strategist’s Tablet (Wax Board & Stylus): Not a weapon, but an indispensable tool. Lucius carries a wax tablet for rapidly sketching troop positions, tactical plans, or even marking down medical triage. Often seen tucked into his belt or the crook of his arm during campaigns, the marks of a thousand battles pressed faintly into the wax.
Misc Information:
Always carries himself with a calm, deliberate poise; even under pressure, his movements are precise, measured, and economical.
Has sharp, steady eyes that seem to read not only the battlefield, but the people around him, weighing motives, moods, and hidden wounds.
Prefers practical Roman attire with touches of symbolism, laurel motifs, sunbursts, and muted gold accents.
Often hums or whistles under his breath when treating wounds, usually old Roman hymns or Oscan healing chants learned from his mother’s family. Has the secondary effect of a lullaby on his patients.
Has a habit of sketching quick tactical notes or diagrams even when unnecessary, planning is second nature to him.
Keeps an almost obsessive order to his satchel of medicines; if someone disrupts it, he grows quietly agitated.
Tilts his head slightly when listening, as if giving full weight to every word spoken.
Writes with his left hand, shoots with his right, ambidextrous training from childhood.
Keeps track of every person he has healed in a small notebook; names, dates, wounds, outcomes, a private archive of his service.
Talks to patients while healing them, not idle chatter but calm, grounding conversation, a way to keep them focused and remind them they are safe. Explains everything he is doing and what has happened to them.
Tends to stand slightly behind others in casual conversation, observing first before speaking.
Has an uncanny ability to remember small details about people, the name of a sibling, a past injury, or a fleeting comment, and brings it up later, making others feel deeply seen.
When frustrated, he rubs the bridge of his nose with his thumb and forefinger before speaking.
While rare, his laugh is contagious and causes feelings of elatedness and warmth.
Refuses to drink excessively, claims blurred senses are an insult to Apollo, though it’s also about control.
Favorite Song: Built By Titan - The Heart & The Blood (feat. Skybourne)
Coolest Looking Tarot: Star
Favorite Greek God: Apollo cause he's my dad *nod*
Florian Munteanu | Mohangany/#c04000 "Decisions, not conditions, determine what a man is." —Viktor Franki
Name:
Derex Steiner ↳Common nickname: Rex Common title/Callsign: The Bull
Age:
28 | May 10th | Taurus
Gender:
Male (born as one and identifies as one)
Sexual Orientation:
Straight
Ethnicity:
Caucasian (German, Austrian, Roman)
Years at Camp Jupiter // New Rome:
Total: 17 years Arrived at Camp Jupiter when he was 11 after spending some time with Wolfmother After his 10 years of required service and an additional 3 years he willingly signed up for, Rex proved himself and moved to New Rome when he turned 25.
Place of Birth:
Birthplace - Rothenburg ob der Tauber, Bavaria, Germany (lived there for 5 years) Hometown: Chicago, Illinois, USA (lived there until he was 11) Current home: Camp Jupiter (from ages 11-25), New Rome (Age 25-Present)
Key Relationships:
Currently lives with Eden in their home and with their three dogs.
Avery - Easily his best friend in Camp Jupiter/New Rome. He has known her the longest and they even serve on the senate together. They have a playful, sibling-like realtionship.
Noah - "My little slave train that could." - Rex and Noah have a close relationship that dates all the way back to their days in the Fourth Cohort. She's a lazy little redhead but at least when it comes to the forge, she doesn't slack and most of his complex weapons and thingamajigs were almost exclusively forged by her hands alone. Colter - Morning coffee buds. Fellow enthusiasts of food.
🐂 Height: 6'5"/193cm 🐂 Hair: shaved | Dark brown || Rex typically doesn't keep his hair. He shaves it regularly, preferring the feel of a shaved head (either buzzcut or getting as close to the scalp as he can). He does, however, keep a facial hair assortment (sideburns, beard, and mustache). He's been told it looks good on him and he has to agree. 🐂 Eyes: Brown 🐂Body Type: Built like a bull: powerful. Muscular. Robust. || 255lbs/116kg 🐂 Clothing Style: A Demigod of many skins, Rex always embodies "Beast Mode" regardless what he's wearing. It's a state of mind at this point. Always appear ready, be fit, be stylish but always be ready! In his younger days, Rex was the type to wear loose fitting shirts, basketball shorts (and shorts like it), Jordan Airforce 1s (he has a massive collection), and an assortment of single-colored chains (typically gold or silver) and watches that would make even Flavor Flav jealous.
In recent years since he moved from Camp Jupiter to New Rome and Rex matured, so did his style. Now he has replaced the shorts for jeans and suit pants. He's replaced the loose shirts for dress shirts that stick to him like the golden armor he wears into battle. He still wears his Jordan Airforce 1s, but as a senator, he also has extended his collection to include top of the line dress shoes made from the finest leather money can buy. His accessories haven't changed. He still has watches and chains, but now his closet includes one other addition: suits. Most of them single colored but Rex has enough suits that would let him wear a different one every day of the calendar week. You may see him in red or blue or a deep orange or dark green or black or white. Just think White Steve Harvey (but with thinner eyebrows and a not so-Mr-Potato-Head face.) Casual I II III Armor Armor was also worn during his Centurion days Armor Special Bull Helm Senate I Formal Toga Suit I Suit II 🐂 Body Markings: Over the years, Rex has...acquired many scars and general markings on his body for one reason or another. Some through painful reminders that some campers wanted him to remember and some were simply decisions made by him.
Scars — Rex's brand is on his right forearm. He gave 13 years to service, so he has thirteen lines. He has many scars across his body. Some have healed only partially. Mainly they're on his torso and back, but one that originated as a training lesson gone wrong is above his right eyebrow. A bad spathas blow nicked him so good that even after healing, it wouldn't fully restore. Rex prefers it that way. It's a scar that reminds him of where he came from and how hard he had to fight. Piercings — Just his ears. One ear actually. The lobe. Tattoos — Three - a bull's head across his back. A green tree over his heart in honor of his Eden. It's a circular design with a tree held within it. On his left forearm, a hammer with lightning around it in honor of his legacy.
Rex has always and continues to be an audacious and bold individual, often with a dose of recklessness and some bullheadedness. He values the friendship of those he cares deeply for (and even those who he might simply be acquaintances with). There is no single person in his life that he wouldn't give his life for. He would never sacrifice them to save his life. At times, especially during battle (and it's written in the records) that Rex willingly put himself on the line so that others were able to move on into safety. Those people were weaker than him but he never saw them as lesser than him.
That's the kind of man that Rex Steiner build his reputation in Camp Jupiter with. His very first act came even before he arrived to camp and so his courage and bravery started from the very beginning with an act that impressed so many. And sometimes, to his own fault and against the advice of others (those probably trying to keep him from dying) he kept at it. Every single time, Rex put his neck on the line for his fellow Demigod. Whether it was a team challenge or simply force partnerships, in his mind, it would not serve either of them well if he just looked out for himself. Rex has never done that. There's not a single selfish bone in his body, even if it would serve him better to show a little of that.
What Rex does have in his body, however, is a fuse so short and a temper so quick to trigger that you wonder just how this man made it all the way to Senator of New Rome. During his younger years, he was tormented. Whether that was because of a "hazing the new blood" approach some older campers had or maybe it was that they hated he dressed better than them, but he knew: Thor claimed him as his legacy from an early age and when word got around, people hated that. And maybe somewhere in his mind, that made him want to fight anyone who dared look at him.
Younger Rex might have been a courageous, bold, sometimes stubborn boy, but he was also going nowhere. He was The Bull and all he saw was crimson. Years of conditioning and self-therapy via training and finding a friend in Avery to ground him, Rex became the man that he is today: a still courageous, stubborn bull who now has a grip on who he is, what he wants, and where he's going. He lives to serve his people as one of their representatives on the Senate, which he will do everything he can to help them. As he always has.
History:
🐂 Rex was born in a small town in Germany 🐂 Olyanna Huber would meet Mars when she was just 19 years old. She had just moved to Bravaria and on the off chance, she was in a market and in classic meet-cute style, she met Mars...though at the time, she only knew him as Marco. For five months, they were in a relationship. On the last night, when she was told who he was, he gave her a necklace and to give it to their Son. Mars would visit once more when Derex was born. Mars was the one who named him. That was the last time they saw each other. 🐂 He lived in said village for 5 years with his mother, father, and baby sister (she is 3 years younger than he is) 🐂 His father (or who he'd know was his father for a time) came from nothing and was part of a long line of lumber mill workers. His family owned it 🐂 When Rex was five, his father sold it and used that money to move his family to Chicago due to a job offer to manage a Boxing Gym 🐂 They moved into a small apartment and then eventually into a house. It was nothing major but it gave them a home. And Rex a foundation 🐂 While living in Chicago, Rex started to find friends and a passion for three things as a young boy: boxing, sports, and Power Rangers. God he loved that show and because it was the perfect example of normal people doing saving others whenever they got an alert. Rex identified with that. Sure, bright colors and high-octane action drew him in but Rex could see the themes, he understood the message, and that's what really drove him to become the man that he is today. 🐂 During his youth, Rex was always getting into trouble. He was always bigger than most kids his age and sometimes those who thought they were big would like to pick a fight with him and that's why Rex took up boxing. He wanted to fight back but soon learned he had a knack for it and hit too hard. Sometimes when he would hit, the kids were unconscious, so he knew he had to find ways to not hit them as hard and had to learn control. That's where Boxing and Meditation came into play. They helped him center himself. 🐂 Sometime during his last few years (he didn't know this at the time), Rex started to see weird symbols in class. It started only happening a couple of times a week. But over the course of a few months, he'd see them anytime he read, answered a text message, looked out the window, and even when he was just laying in his bed. It got to the point where he couldn't go an hour without seeing them: weird symbols, foreign to him 🐂 Throughout his childhood, Rex had always felt a presence near him. He couldn't explain it and sure as hell couldn't quite put it into words, but there was a force always with him. In his dreams and in the back of his mind. That voice would give him advice, make him think smarter and not harder. That same voice became increasingly louder and louder as the final months and weeks and then eventually days that Rex unknowingly would spend in Chicago. 🐂 Then that voice appeared to him in a dream. Rex was standing at the center of the Chicago Bulls arena, dead center where he had seen Jamal Johnson score a half-court 3-pointer to win against the 76ers to win the All-Star game. There was a wolf, black as the onyx dagger his father has in his office and with eyes almost as red as the Bulls image, spoke to him. "You little shit, this is where you choose as your home away from home? Fine. Listen here, boy." He spoke and Rex had to blink cause he swore it was just his imagination, but then the voice spoke again, "You're gonna be leaving this dump of a city. And yes, you probably will fight it but man the fuck up! You are my son - A son of War. The Son of Mars and all this shit you've been seeing for months put a target on your back. Go find your mother, tell her 'the sun sets west and the wolf howls a path' that woman will know what it means." Before the voice inside the wolf left, he turned and almost like a smile. "Rex, you're gonna have a tough life. You're gonna hate it at that Camp, especially when they find out about the other one looking out for you, but as my witness, I, Mars, the God of War, claim you as mine. And when the time comes, maybe we'll share a cup of wine and actually talk shit out. Or you can fight me. Once you've proven yourself." 🐂 And so it was. Rex went to his mother, told her what happened, and after some hard truths, Rex went with Olyanna, his mother, on a flight for Oakland. It was the most silent that either of them had gone but before she would have say goodbye to her 11 year old son, she gave him a necklace. It had a three-inch diamond (more shape than actual diamond) serving as the pendent part and she told him "Squeeze it when you feel in danger. Your father...Mars wanted me to give it to you when the time came." And Rex would soon find out, a lot sooner than Olyanna probably anticipated, that the pendent was a short sword (a spathas) and as he and a few other Demigod children were going down a tunnel, allegedly to meet Lupa, the Wolf-Mother who would take them in to raise them. Before that could happen, though, creatures that looked like imps were coming down the way they came and Rex didn't know if the others had means of defending themselves, but Rex didn't wait. he took his necklace, ripped it off his neck, squeezed the pendent part, and it grew into a short sword. Rex was large for an 11-year-old, which helped him. He swung for dear life, not having actual training and allowed the others to escape. 🐂 Rex's heroics didn't last long because the imp-like creatures were overpowering him, but Wolf-Mother saved the day and scared them off with one roar. He didn't know what to make of it. But he was told there would be a wolf named Lupa that would take him in, raise him until he was ready. 🐂 Three weeks later, Rex would officially make the venture to Camp Jupiter, where he was soon branded with a mark, given the purple t-shirt, and placed into the 4th Cohort. 🐂 Mars was right. Life for him, despite being a Son of Mars, wasn't easy. Only after a year of being at camp, people bullied him, berrated him, subjected him to physical labor and tasks that they thought he couldn't handle, and even when he impressed them, they still bullied him. This all happened and kept happening. Rex took it with a smile on his face. He didn't let them show weakness and maybe it had to do with the fact that on his first month of being at camp, he displayed an ability, even if it was just very minor, that wasn't tied to who his parent was. An electrical charge during training showed everyone that he not only was a son of Mars, but the Legacy of Thor. Thor himself would come to Rex in a dream, admiring his bravery, tenacity, and how he defended others. 🐂 But of course, this came at a price. For the entirety of his first five years, Rex endured painful experience after painful experience until he proved himself. Until he became the Centurion of the Fourth Cohort. 🐂 Although Rex still caught the glares, as he sometimes felt that the people of Camp Jupiter would never fully accept him, he did, at least, have their respect. To him, that was more important than them liking him. He proved himself, he gained a position worthy of that hard work and all those days of enduring their abuse. That alone made it worth it. 🐂 Eventually, Rex's years of service came to an end. He would no longer be in the legion by force, but he stayed on for two more years, allowing himself to leave it behind when he turned twenty-five. After that, he left Camp Jupiter for 6 months. Fully trained and armed with a spear, armor that can activate on a moment's notice, and a sword, he was well-equipped to protect himself or others. Rex had to take time off so that he could spend time with his family. Over the years on quests, he would visit them. Sometimes with a blessing of camp and sometimes he had to do it in secret (a punishment would be handed to him because of it) but every seven months, he'd at least spend a night with them. He'd ensure that he wasn't a ghost to Wolfgang or Olyanna or Helena. They would remember him as he had never forgotten about them. 🐂 After those six months, Rex would return to Camp Jupiter one final time as he would, in a sense, acscend to New Rome, where he lives currently. He still serves the Roman people and the demis that are still coming. He serves them and protects them, but no longer as the warrior he aspired to be and achieved. He does so as a Senator of New Rome, someone who has a voice in how things get done at Camp. He wants to make life easier for those who aren't accepted but it's a hard battle (all of which he loses). But he continues to fight for those who can't and he will continue to do so until he dies.
Godly Parent:
Mars, Roman God of war, guardian of agriculture and the Roman people
Relationship to Godly Parent:
In the beginning, it was like being lost in a cave with no light or no radar: no way of knowing where you were going, but eventually Mars claimed him and a relationship started to build. First it was like a tempest, then like a weakling soldier fighting a Roman Legion commander but then at times, the advice of one would reach the other until now it's become a relationship of respect. Mutual respect. Rex admires his father but understands he is a god. And to Mars' credit, he is trying. Rex understands that and doesn't hold it against him. Rex may, at times, do things to get under Mars' skin just to fuck around with him.
That is the kind of relationship they have.
Abilities Pertaining to Godly Parent:
Polemokinesis/War Manipulation — Though he is a true Son of Mars, he is only demigod, so Rex may not have absolute influence and control of all things war, but he does have an extended control over outcomes of war, most things combat in war, and has proven to be a capable leader when war and/or general team events happen. By tipping the odds slightly in his favor, he can determine a plausible outcome.
Warfare — Specifically pertaining to battle tactics and strategy, Rex has been shown to be a true Son of Mars by being able to pit together plans no matter how much prep time he has available to him. He can even whip up a mostly successful strategy based off of limited information. Combat — Rex has always been gifted in combat, able to hold his own even without proper training, but with it, he showed just how much of a skilled fighter he is. Percision stirkes, combos, reversals, the ability to predict an opponent's next move - this is all within his wheelhouse. And it's not just direct hand-to-hand, but in a grander scope, Rex can determine a next series of moves by studying the way his opponents move, devise a strategy, and deploy a countermeasure that is equal or greater in force. And this extends to Rex's weaponry as well. Inspiring Leader — It doesn't take a rocket scientist to guess that Rex is charismatic. He has always been since he was a young boy and this was before his powers truly manifested, but during his time at camp and going through the trenches of war, he's proven one thing: he can lead. Rex's form of leadership and, by extension, his form of inspiring others is a bit different than other would-be leaders. He inspires through his actions of valor and selfless bravery than just it...being. He is in the trenches with those who would soon follow him. He leads by example and inspires others to do the same.
Telumkinesis/Weapons Manipulation — As the son of Mars, Rex has a known mastery and knowledge over weapons he takes a liking to and the ability to use them effectively. He's been known to prefer the use of the Spathas (short sword) and Plium (Javelin/Spear), though he also makes use of a Warhammer in honor of his legacy. It's untraditional but such is the way of Rex.
Pocket Dimension — For weapons too heavy or in too high numbers to carry around on his person, Rex stores them in a pocket dimension that he can access at any time. Here he stores the lesser-used-but-they-have-their-place weapons, as well as special gifts he's been awarded over the years. He also stores multiple copies of the same weapon in case he needs them. He can also summon them in rapid fire succession. Weapons Expert — As the son of Mars, Rex is bestowed the gift of knowing how to use a weapon almost immediately. It might differ with each of his siblings, but in his case, all Rex has to do is spent an hour swinging a weapon or learning about it (in case it's not a melee weapon) and he'll know how to use it and when the right situation it is to use it. This extends to his ability to use it in battle including knowing how to disarm an opponent, which continues to show he is a skilled fighter with the knowledge one might expect from a Son of Mars.
Pyrokinesis (limited) — Rex has a limited control over fire. He cannot generate enough fire to cause a wildfire, but he might be able to generate a reasonable stream or a volley of fireballs - both of which may require an existing source or may need something to spark it like a burning object or a literal spark. Necromancy (limited) — Rex is able to raise simple skeletons and nothing more. They are usually armed with a helm, sword, and shield, often that of fallen Roman soldiers.
Legacy:
Thor, Norse God of thunder, storms, strength, protection, fertility, farmers, and free people
Legacy Abilities:
Electrokinesis (limited) — Due to Thor being the God of Thunder and him claiming Rex as his legacy through bravery and valor, Rex has limited electrokinesis. While others who are more direct descendents of lightning and thunder and storm gods, Rex can discharge electricity from his fists or channel them into weapons for that extra edge. He normally does the latter and it's been given a few names over the years: Thunderclap, You Got Rex'd, but his favorite is Thunderstruck. Named for both his favorite song by his favorite band but also because they are struck by thunder, but they never see lightning coming.
Cohort:
Fourth Cohort. There were times where Rex could have risen to higher - maybe third, but he opted to stay in the Fourth, to grow and show himself as an example of what one could be through hardwork and determination.
Position in the Legion:
Rex was the Centurion of the Fourth Cohort shortly before he retired to New Rome. He served in that role for 4 years, serving 3 additional years when he willingly took 3 additional years of service.
Fatal Flaw:
Recklessness — From as early as the moment he set foot in Caldecott Tunnel, displays of Rex's recklessness (coined Rexlessness by many) were shown. His heroics on that first day were a first of many that would earn him this reputation of putting others over himself, often taking in their punishment so they didn't have to get hurt. Or during physical events, he would always volunteer first. Or in some other cases, Rex simply did a lot more for the sake of impressing the Romans who saw him as less than they were, though it came at a physical cost. This would be his fatal flaw.
Weapons:
As the son of war, Rex does, theoretically, have the innate ability to use many kinds of weapons with an almost master proficiency of them, but the ones specifically listed below are to be assumed as his preferred/most commonly used weapons. Griðungrhorn(norse for Bull Horn or Wrath of the Bull) - An enchanted warhammer partially of norse design. The schematics were gifted to him by Thor and brought into fruition from his own hands and Noah. It's a basic, two-handed warhammer that is enchanted with runes of norse origin but also with roman runes to enhance its overall capabilities. In his every day life, it is carried around in the form of a ring that he wears on his right middle finger, but when force is applied on it, it expands into the warhammer. Ungubius — The first weapon that Rex learned how to use, as well as the first one he came accustomed to liking. He tried his hand at the gladius, as well as the javelin/spear. While he can use them without fail, there's something about the Spathas. And specifically the one he had personally forged the minute he became centurion of the fourth cohort. He wanted something that reminded him of his trials. That one weapon that would forever be with him and thus his Spathas was made: The Ungubius, or the Bull's Talon. A mighty weapon that is sharp, lightweight, and in the hand of Rex, quite deadly. At its core, there is nothing outrageously extraordinary about it. It does not have runes inscribed on it nor does it have an elemental affinity, but Rex has mastered it, so it is special and deadly in his hands. It is the only weapon of his that does not have a dormant form. It is with him always on his right side. Manica MartisGauntlets of Mars— Though nowhere near the same level of strength or quality as a god-made forge would be capable of, these Gauntlets of Mars are undoubtedly as powerful in the demigod equivalent. And they are a personal gift that Rex received from his father. The second personal gift. They are forged in the fires of Vulcan via Noah in the classic imperial gold and enhanced with runes on them designed for a Son of War. When dormant, they take the form of two bracelets on each hand that Rex also wears at all times. The one worn on his left wrist is engraved with the symbol of the bull, Rex's personal animal association and the one on the right is engraved with the symbol of the wolf, the animal closely associated with Mars himself.
Misc Information:
🐂 Understands and speaks fluent latin and german (including some old norse) 🐂 routinely works out that includes many of the things he used to do on the regular when he was in service
🐂 weapons training to keep his skills sharp 🐂 consistent sparring with some of the best from his crop of Demigods 🐂 Taking laps around New Rome (and even going from his house to the entrance of Camp Jupiter and back Basketball Suicides style
🐂 In the world of gods being real and being the son of one, Rex somehow continues to keep his faith. He's always been a spiritual person (religious not so much), but he has been — and remains to this day — a Norse Pagan. Perhaps this is why his connection to Thor was that much stronger because it's always been there since birth. His family has a long history of devoting to Thor. 🐂 Not to sound too corny, but Rex uniornically enjoys long walks along the coast. Whether it's cause of the location near Oakland or maybe it's enhanced by some magic unknown to him, it seems so majestic around the time between the Summer and Winter solstice. He likes that shit. 🐂 Rex maintains a steady diet of a lot of protein, which is accented by his general love for food. He cooks a mean grub. It has nothing to do with any of his godly abilities (he's not Grover). This comes from a lot of trial and error. A lot of overcooked steaks, a lot of undercooked chicken that he had to throw out, blandly seasoned (or lack therof) salads and general attempts making him sick. Rex has managed to have a masterchef-level degree of skill. Eden seems to like it. 🐂 As a senator, Rex takes the feedback from Camp Jupiter seriously and always tries to hear what they want or need and make sure, at the very least, the senate hears what he has to say. He can, sometimes and definitely with good intentions, be a bit brash and abrasive in how he approaches it.
🐂 Rex may be a senator but he does not have the politician's touch yet.
🐂 Rex's favorite scents are sandlewood, freshly cut grass, and the smell of the smoke from a hot forge. He also likes the smell of lavender, for however faint it might be. 🐂 He's a big fan of professional wrestling. Always manages to catch the weekly programming whenever he can. No matter what. 🐂 Rex is left-handed 🐂 Politically, if Rex were to assign US politics to him, one might say he is a centerist with left-leaning beliefs. He is morally a progressive and those show in the policies he tries to make happen with the Senate (though not always 🐂 Rex's faceclaim from the ages 11-21 was Javon Walton 🐂 He has three dogs: Mjor(mi-johr), the German Shepard, Jordan (named for Michael Jordan), the pitbull, and Queen, the Norwegian Elkhound 🐂 Had a bad experience with past children of Juniper who were the sole reason for most of his torment during his early years at Camp Jupiter. 1.) War is a Siren 2.) The Devil is the cooliest 3.) Nyx is best. End of story.
"The beauty of a woman is not in a facial mole, but true beauty in a Woman is reflected in her soul. It is the caring that she lovingly gives, the passion that she knows." —Audrey Hepburn
Name:
Eden Céline Ashford
Age:
26 | Born on Valentine's Day | Pisces
Gender:
Female
Sexual Orientation:
Bisexual, Male Lean
Ethnicity:
Caucasian
Years at New Rome:
8 Years
- After aging out of Camp Half-Blood and completing her studies in the mortal world, Eden moved to New Rome the just before the fall after her 18th birthday.
Place of Birth:
Maui, Hawaii, USA
Key Relationships:
Romance- Live-in girlfriend of Mr. Senator himself, Derex Steiner.
Hair: Naturally dark blonde, but she’s kept it a lighter blonde since she was 16. | Naturally wavy and reaching above the bra line, but always blow-dried and styled into whatever fashionable do best suits her outfit.
Eyes: Blue
Body Type: While Eden’s shape does not resemble that of a guitar, she has a pair of juicy glutes and thighs that could make a grown man cry. Her body’s slim, athletic build is a product of her divine + mortal genes and the countless hours of dedication in the gym and outside of it with Derex.
Clothing Style: Eden’s style can only be described as impeccable. All outfits and accessories fit her like a glove, with the form-fitting clothing items emphasizing her toned physique and bringing attention to her best assets. She has an enviable collection of bikinis, activewear (think sports bras, leggings, shorts, etc.), lingerie, and is rarely seen wearing anything baggy or oversized.
Body Markings: Two basic lobe piercings.
Personality:
🌺 Kind-Hearted 🌺 Loving 🌺 Hopeless Romantic 🌺 Devoted 🌺 Passionate 🌺 Affectionate 🌺 Patient 🌺 Generous 🌺 Expressive 🌺 Polite 🌺 Thoughtful 🌺 Empathetic (a little too much so) 🌺 Jealous 🌺 Sensitive 🌺 Worrywart 🌺 A little naive 🌺
History:
When Gaspard Ashford traveled to Maui for the cocktail party inauguration of his fourth luxury hotel in the islands, falling in love was the last thing on his ever-racing mind. The French-American businessman had spent his twenties and most of his thirties expanding on the legacy left to him by his father and grandfather before him, with love and romance always taking a backseat. He had his fair share of dalliances throughout his life, but no woman had captivated him in the way that Calista Andreou had. Not only was she the embodiment of his idea of beauty and perfection, but she had an intelligence, aura and charisma to match. They spent that night and the following weeks getting to know one another, with Gaspard’s feelings towards Calista growing at every second. It wasn’t long until his absolute love for the woman had him proposing three months after they met (much to his family’s dismay), and motivated the couple to elope barely a month after. They decided to make Maui their home, with Gaspard moving his office from a frigid corporate space in New York to a cozy room in the oceanside property he’d acquired shortly after the marriage to start a new life with his now wife.Their little bubble of honeymoon bliss felt never-ending, and their already immense happiness seemed to multiply with the news that they were expecting a child. A little over a year later, their only daughter Eden was born.
From the moment she first made her arrival to earthside, in a peaceful room surrounded by island flowers, Gaspard could tell there was something special about his daughter. She had inherited the best traits of both of her parents, and it felt as if she filled every space she was in with loveliness, happiness and beauty. Even as a small child, Eden showed signs of being extraordinary: accurately guessing what was troubling her parent and knowing just what to say to comfort them, nursing flowers from the brink of decay and back to health in record time, being fluent in French with very little exposure to the language, and even being able to sense and correctly act upon the feeling of Gaspard being in harm’s way, saving him from dangerous situations more than once. Calista had watched each supernatural event unfold in silence, internally ecstatic at having a front row seat to witness her powers manifesting themselves in her daughter. It was only after the family’s close encounter with a drove of wild pigs who had attempted to kill the eleven-year-old Eden during a camping trip that Calista finally came clean with her family about her true identity. She wasn’t just Greek-American businesswoman Calista Andreou, but the Greek goddess Aphrodite herself: which made their beautiful Eden a demigoddess.
Gaspard, while certainly surprised, hadn’t been as shocked as many of Aphrodite’s partners before him had been. He was a clever, observant man. He had suspected something going on with his wife and daughter for a long time, but had been unable to quite put his finger on what was happening. Eden, on the other hand, was absolutely mindblown at the revelation. It certainly explained all the strange occurrences she’d been experiencing, but she still remained stuck in disbelief. To prove that her words were true, Aphrodite finally granted Eden her blessing. A pink haze suddenly enveloped the girl, eventually dissipating to reveal an even more stylish, glamorous version of Eden that looked ready to be plastered all over magazine covers and billboards. Any doubts previously creeping in the girl’s mind were gone, replaced with the stunning realization that she was part-goddess, and the terrifying knowledge that she would be hunted for it. After some discussion between her parents, it was decided that the best course of action would be for Eden to start attending Camp Half Blood immediately. It was a hard move for all involved, but the one to make in order to keep everyone safe.
So that summer, at age eleven, Eden began to split her time between the mortal world and Camp Half Blood. At camp, she had the opportunity to meet her half-siblings, explore her powers and cultivate friendships that have lasted to the present day. Seven years later, after completing her mortal studies and concluding her time at Camp Half Blood, Eden packed her belongings, tearfully said goodbye to her father, and made the city of New Rome her home. She was interested in pursuing further studies at the local university, but was uncertain as to what field to choose. Thankfully, the answer came to her in the form of Flora, her Roman goddess legacy. She reached out to Eden upon finding out about the young woman’s arrival to town, made a point to properly introduce herself and proceeded to explain in detail the powers she had bestowed upon her. Armed with this information, Eden enrolled in New Rome University’s Botanical Chemistry program, where she expanded her knowledge in both subjects and obtained the tools she needed to combine her godly parent and legacy powers into something to help many others. She graduated four years later at age 22 with high marks, many friends, and plenty of praise from her former instructors.
After graduating college, Eden set her sights on starting her own business. The perfect opportunity struck in the form of Lilith Montgomery, a new friend who shared her same aspiration and a similar skill set. Together, they joined forces to create an apothecary, with each of them providing the residents and visitors of New Rome an array of products in the healing and self-care departments. While Lilith’s focus is on the healing aspect of things, Eden’s specialty is in self-care: her homemade products lovingly developed to assist in boosting beauty, desirability, attractiveness, confidence, sexual attraction, libido and even fertility of its users. Thanks to both women’s personalities and the effectiveness of their products, the apothecary has been a hit since it first opened. They can only hope that the public continues to support their beloved business for as long as it’s alive.
Godly Parent:
Aphrodite: Goddess of Love, Lust, Passion, Pleasure, Beauty & Sexuality
Relationship to Godly Parent:
Eden and Aphrodite are a very close mother and daughter duo. Eden is forever grateful that, rather than just up and leaving like she’d done to others, her mother remained an active, present part of her life since her birth. Sure, she traveled very frequently back and forth between Maui, Mount Olympus and any other places she needed to be, but she was always there for her girl. She is also grateful that Aphrodite chose Gaspard as the man to father her, because Eden couldn’t imagine her life any other way.
Abilities Pertaining to Godly Parent:
Tastes Like Heaven: Eden’s saliva tastes like the sweetest, most delectable nectar known to mankind. Just ask Derex about it.
Enhanced Beauty: Eden possesses a level of grace, physical beauty, sexual attractiveness, sense of style and social poise above what is normally achievable by humans.
Empathy: Eden is able to sense and understand the emotions of others and what is causing them to an incredibly accurate degree, as well as have a deeper understanding of the wants and needs of others.
Pleasure Aura: Eden’s presence radiates an aura of happiness, joy, and pleasure that puts others at ease and makes them experience positive and happy feelings. It’s worth noting that this isn’t a power that she has any control of, but more so just the overall energy/vibes her presence transmits.
Amo-Immunity (With Exceptions): While Eden is immune to amokinesis from other demigods, she remains vulnerable to it when coming from gods and goddesses of all pantheons.
Love Intuition (Minor): Possess stronger intuitive skills regarding sexual and romantic feelings between people.
Love Linguist: Eden can fluently speak and understand French, as well as communicate with sparrows and doves. She is also able to understand Ancient Greek, Latin, English, a few Hawaiian words and a few phrases in German that Rex has taught her.
Hormone Manipulation (Limited): Eden is able to enhance or decrease her own and the hormones of others so long as they are within the realm of Aphrodite’s domain: a power she combines with her vast botanical knowledge to make the products she sells at the apothecary. The hormones she can manipulate are progesterone, estrogen, testosterone, relaxin, prolactin, oxytocin, dopamine and serotonin.
Biokinesis (Limited): Eden is able to manipulate her own or someone else’s body to grant and/or enhance their beauty for around a month.
Beautification: Eden is able to control and manipulate every physical aspect of her human appearance, allowing her the ability to shapeshift in a limited way. She is also able to change the color, fit, and style of any outfit or accessory. She is not able to shapeshift into anything that isn't human, though.
Charmspeak (minor): Eden can persuade others to do as she says by putting deep emotional emphasis or desire behind her words when speaking.
Soulbound: Eden is able to create bounds with those closest to her that allow her to sense when they are in danger, experience heightened empathy towards them, exchange subtle telepathic communications with them, and gain strength and energy from battling alongside one another.
Legacy:
Flora: Goddess of Flowers & Spring
Legacy Abilities:
Pleasant Scent: Eden’s body produces a unique, incredibly pleasant and irresistible scent that emits from every part of her and lingers in the air like an aura. Her breath is perpetually fresh, carrying the crispness of mint and soft undertones of vanilla. Meanwhile, her skin and hair emit a subtle yet distinct fragrance, as if always gently perfumed, evoking the comforting sweetness of blooming flowers or ripe, fresh fruits. Even her bodily fluids—saliva, blood, tears, and more—carry a clean, almost perfumed quality to them. All in all- Eden always smells freaking amazing.
Herbalism: Eden is able to utilize her legacy-given and college-obtained knowledge of medicinal plants, flowers and fruits (along with her Aphrodite-given powers) to create makeup, skin care, hair care, supplements/vitamins to improve and boost the beauty, desirability, attractiveness, confidence, sexual attraction, libido and even fertility of the user.
Plant Enhancement (Minor): Eden has a green thumb that allows her to keep flowers in bloom regardless of the season and/or increase the amount and health of plants/flowers/fruits by being able to heal them, nourish them and influence their environment to reach and stay on the ideal range to help them flourish.
Chlorokinesis (Minor): Whenever Eden is feeling the happiest she ever has, flowers will grow in the soil around her general vicinity, which probably explains why her home is surrounded by them.
Former Cabin:
Cabin 10: Aphrodite
Years of Attendance at Camp Half-Blood:
8 years = 8 beads
Fatal Flaw:
Deeply Emotional- Because Eden wears her heart on her sleeve, feels emotions in a deep way and is not afraid of expressing them, it’s not hard to figure out how she feels about someone or something and be able to use it against her.
Eden’s favorite flowers are orchids, hibiscuses and lotuses.
Her top two favorite movies are Moulin Rouge and Burlesque, to the point where she knows all the songs and dance numbers by heart.
Her third favorite movie is Crazy Rich Asians, and she will always cry at the Araminta and Colin wedding scene.
Her favorite colors are those of the sunset-- pink, yellow, orange, purple and blue.
Her favorite singer is Christina Aguilera.
Has been a beach babe her entire life, to the point that those closest to her often joke about Neptune or Poseidon being a minor, unknown legacy of hers.
Has a pet dove called Snowy and a pet sparrow called Silky, which were housewarming gifts from Aphrodite. They serve as guardians, protectors and a way for mother and daughter to stay in touch.
Eden keeps fresh flowers in every room of her home (yes, even the bathrooms).
Victoria Konefal | Amethyst/#9966cc "Sometimes an angel, sometimes a hell-raiser, always a strong woman." —R.H. Sin
Name:
Georgina Janel Russo ↳Common nickname: Gigi Common title/Callsign: Knifeedge
Age:
22 | November 21st | Scorpio-Saggitarius Cusp (more Sag than Scorpio)
Gender:
Hot ass female (She/her)
Sexual Orientation:
Mentally, she's a pansexual Physically, she's a raging bisexual Spiritually, she's a demiromantic
"I don't know, I'm a complicated bitch."
Ethnicity:
Italian (Venetian, Roman)
Years at Camp Jupiter // New Rome:
11 years - ten in Camp Jupiter, 1 year in New Rome, living with her sister.
Place of Birth:
Venice Italy, lived in Tuscany Italy until she was 11. Spent some months in the Underworld before venturing to Camp Jupiter
Key Relationships:
TBD
TBD
Hopefully none
The only ones that matter: Belladonna "Belle" Cantarini - 29 (had Gigi at 19) - Mother - FC: Alice Pagani Sabina Kiskova - my sister <3 Michelangelo "Michel" Russo - 25 - Stepbrother - Alive - FC: Jack Falahee Matteo Russo - 46 - Stepfather - Alive - Vineyard owner - FC: Gillies Marini Pablo Russo - 23 - Stepbrother - Alive - FC: Brando Pancitto
"Look here she comes now, bow down and stare in wonder! Oh, how we love you! No flaws when you're pretending " — Everybody's Fool — Evanescence
Appearance
Height: 5'6/168cm Hair: Light Brown || Smooth, wavy, layered || Drops down to her mid-back || Tends to leave it be, but sometimes loops it into a single ponytail, sometimes a high ponytail, and sometimes braided. Gigi will also experiment with space buns and the like || Uses accessories to enhance the look of her hair like broaches, clips, hair ties and even decorative accessories like flowers. Eyes: Hazel green (or brown depending on the lighting) || Deep purple when Diana's Blessing is active Body Type: Hourglass figure that leans on being toned || "This isn't just good genes. I worked hard to achieve my body. And damn it, if it makes me sound vain but I know I look good!" Clothing Style: Gigi has always been something of a "more black the better" kind of girl. A lot of the kinds of clothes she wore growing up and also the kinds she wears now (though not as much now) has always been black, grey, some red, but definitely black. Her style has been called "Edgy biker chic". Which, to her, that wasn't completely far off. She has always dressed like someone who grew up in biker culture: leather jacket, dark colors, band t-shirts. Even as she grew up, most of that hasn't changed, but she's learned how to change her style up just enough to stay true to her roots but be hot about it. She goes with bold colors like a pink skirt with a black top. Or red skirt with black top (because red and black ALWAYS go together). She goes into different designs like pokadots and striped and even some floral-patterened sundresses feel nice.
But one important thing to note about Gigi is that she likes showing off her body. Tastefully, mind you, but she has no shame in showing a bit of skin. Yeah, definitely might be a little vain. Casual I II III Leather Jacket
Party and Formal Wear Clubbing fit Formal Sexy Formal Formal DressI Dress II Body Markings: On her right inner-forearm, Gigi has her brand of her papa's sigil, SPQR, and an individual tally of the ten years of her service.
She doesn't have any other tattoos to note of.
She has five piercings in total: earlobe, helix, eyebrow, nose, and right eyebrow.
As far as any scars, Gigi has a few from service that have mostly healed on her back. She does retain a nasty scar she acquired during a training session in her fifth year of service that went from her right shoulder to her elbow (outer arm) that never properly healed, so it's a nasty scar.
At her core, Gigi is a truly and deeply empathetic person. She feels intensely with others' pain, she understands it, and she weaps for the loss of life more than anyone you could know. Because of that, she keeps most of her feelings sealed behind a semi-facade of confidence. It's not a complete ruse because she is confident. She acts the part, she is brash when pushed, and her whole demeanor is strike first and hard. It's not exactly off-putting. She's never mean intentionally, but she does carry a lot of sass in her. This is her way of coping with the eternal sadness in her heart for the constant loss of life she can sense. That same of loss of life flips her like a switch. Maybe an undiagnosed bipolar or just...really in touch with her feelings, but once the loss of life happens, Gigi's bravado and confidence is rendered down to someone overwhelmed with emotions, almost giving her a temporary state of depression.
To her friends and family she has at New Rome, they know what signs to look for. Gigi is a talkative person. Always smiling. Beaming with energy and life, but in that snap, she'll go quiet. She'll isolate herself to the point where you won't see her for a week. Her heart is full, but when it breaks for the passing of souls, that death sense of hers makes her as dead as them but more like the kind of wandering soul without a guide. It passes eventually, but it lingers until she comes out for air. Those close to her know to let her come to them rather than them trying to force it. In this state, there's something of a stubbornness from her own will that refuses to do anything but wallow in under the cloud of despair her empathy creates.
History:
Trigger warnings: war, death, slavery, sexual assault mentions,
This is the life of Gigi Russo, or rather, perhaps it is more accurate to say the tragedy of Georgina Janel, daughter of Belladonna and Pluto, and should she ever want it, Huntress of Diana.
This tale starts twenty-three years ago in Milan Italy where a younger Belladonna Contarini. She was orphaned when she was a young girl, due to a civil war that broke out in her hometown of Florence. She fled with her parent from Florence to prospect of work in Venice, but somewhere along the way, she got separated from them and found herself in servitude to a band of rebels. Or terrorists, depending on who you asked. The civil war took lots of lives and an eleven year old Belle assumed her parents were among them. So over the years, she grew accustomed to life never going the way she planned. She never thought Italy would return, if only briefly, to its authoritarian roots from the 1920s. She never thought there would be a revolution which would put it on the progressive way, and she never thought she'd ever find love. Belle had resigned to the fact that nobody would want her. The bandits that took her in got rid of her when she was fifteen and she's been on the street ever since. People took pity on her and she had taken rides, did favors she probably shouldn't have, and sold her soul to a metaphorical devil to make her parents' dream come true
Because that is, at the end of it all, what Belle wanted to make happen. Her parents never got the chance to make it to Venice, but Belle did. And for all the crap life threw at her, for all the things that she never wanted to do were done by her, she made it when she was nineteen. She had to scratch and claw her way through begging on the street and doing more things she didn't want to: favors for men, more begging on the street, and even thievery, but she found a job. It was at a high-end restaurant, to which she had to...acquire a dress for work. There she served. This seemed to be a common thing in her life. Serving others who are richer than her, who have a nicer roof over their heads than her. She began to grow intensely bitter until she met one man. His eyes were an odd shade of brown, almost auburn and even red in certain lights. She couldn't tell if he was Italian or foreign but the way he carried herself gave her a bit of..something she hadn't felt in a really long time.
Calamity.
For weeks, this man, who she would come to know was named Silas Blackwell. Silas would come to be one of her regulars and every day just before the daily lunch rush but clearly after they started serving lunch, he would always order the same thing: Bigole in Salsa and Ricotta Crustini. Two separate dishes but always every day and what was strange is he always gave her a tip specifically. But there was something about the way this man carried himself. He seemed deeply interested in Belle herself, not what she had to offer, not the favors she could give him. But just Belladonna Contarini, the woman.
So they became closer than any patron and waitress probably would be. Her job was risked every time he came around because she would be the worst waitress ever. All her time would be spent talking to him and hearing about his travels. For the few weeks she got to see him, he'd say he was on vacation from his job. When asked, he just said "Import and Export of rare goods". Right, because that wasn't shady. She didn't know what that really meant until one day 9 months later. After those initial few weeks, Belle found herself not just without the man who had captivated her, saying he had to return or else the entire underworld would fall apart without him. She thought that meant in a metaphorical sense. She sensed that he was either Italian or Greek, so maybe he was just very religious. It wasn't until she was in the last few months of her pregnancy with her beloved Georgina Janel, that Belle understood.
Her Silas Blackwell was actually Pluto, Roman God of the Underworld. He made sure to spend the last few months with Belle. Even in the months prior, he always managed to help her. She lived in a nice villa, had a full staff and many sevants to help her. And she had a steady amount of income flowing in. When she couldn't do her job at the restaurant, that's when it all came flowing in. Always by Silas. He wanted her to know. Everytime she thought of Silas Blackwell...no, Pluto, a smile crept on her face. And it was during those months she knew he was taking care of her and then the months he would live with her, she understood a few things (and a few others Pluto let her know).
Trigger Warnings: Death, sickness
Mama really loved Papa. My Papa, not Michel's, not Paolo's - by mine. She always told me what he meant to her. Silas Blackwell, as she knew him, she always told me the stories that she could when she could.
When I was born, she said Pluto stayed for as long as he could. I have vague childhood memories of him. Smooth hair. Deep green eyes. The silky smooth voice whenever he would call me by my full name. I remember he had a way of making the whole world revolve around you. Around me. Around Mama. I think I was four when I saw him last. I don't know if he was around every day...memories from that time are a little fuzzy on account I was just a toddler, but the day he left, something changed in Mama. Not long after, she met a man. A business type. Really arrogant and rich, but Mama didn't love Matteo. I knew she didn't because she rarely smiled. Matteo had two sons of his own: Michelangelo and Pablo. Michel and I bonded too quickly for Pablo's liking. That or he hated that I didn't like him one bit.
Pablo and Michel were twins, so maybe that's why he got so fucking butthurt. Not my problem, bud.
Well anyway, for three more years, mama and Matteo remained married, but then she got sick. Like really sick. Even with doctors and all-around care and all the money Matteo Russo could throw at these doctors, nothing could be done. It's been so long, but I think she died shortly after I left for Camp Jupiter. Or well that's not exactly true. I left when she did. Look, I can't explain it, but when she died, I found myself in a different location than where I was living. I was only ten years old when this was happening but I was in some castle. It felt hot but not the kind of hot that would rip my flesh off nor the kind of hot that was unbearable. It was an odd, mystical kind of hot. I was surrounded by skeletons and...little three-headed puppies. They tackled me immediately, licking me. There was a larger one just watching. Not sure if it was watching with joy because of its...puppies were embracing me or watching me to see if I was her next lunch. Suffice to say, I wasn't because I heard an all-too-familiar voice say my name.
"Georgina! La mia bellissima figlia!" A gesture so simple. He said my name and immediately, I could remember being three again. I was in Venice, mama held me in her arms while papa rowed on a boat. It was under a cloudless sky and the moon was brighter than ever. In that moment, I could also hear another voice but I never could figure out who it was. They were protecting me in a warm light. Was it Papa? Or someone else. That memory had always been so foggy, but hearing it...I couldn't help it. I ran to him, hugging him. Mama was here too. She stood while I gave Papa the tightest hug I could muster. My hair making a mess of his silk robe. Mama joined us and it was the best memory I could ever ask for. The best gift I could ask for...but it was bittersweet. I could leave anytime I wanted but...Mama couldn't.
This was a grim truth that we all understood. I didn't want to accept it, but at least...Atleast Belladonna Cantarini was able to spend one more night with Pluto, her Silas, before he laid her soul to rest. The highest of honors that the God of the Underworld could bestow upon souls that come to him. And in the moments that followed, he began to explain to me what will happen. He told me who he really was and...maybe I have always known. He told me about where I will be going and how he would take me as far as he could. Camp Jupiter was going to be my new home. It wouldn't be easy, he expressed that but life for me so far has always been difficult. I have learned how to survive harsh realities and truths and environments. Pluto didn't have to worry about that.
"Good. You are truly my daughter, someone who isn't afraid of the unknown." And then he presented me with three gifts. The first and most important was a necklace with his sigil. It was made from Stygian Iron. "Take this and if you ever feel in danger, press the circle and it will protect you." Hindsight, I would need it my first year and it was a short sword that pulsed black. The second was peace of mind. A matter-of-fact that all I need to do is call upon him and he will send me signs and help. It's a father's duty, after all. And the last thing was a confirmation: "You hear another voice and you know it is watching over you. You will know who that is within a year."
And little did I know it, Papa was right.
He set me off to Oakland Hills. I was eleven when he finally said his first round of goodbyes. I was among some other demigods and the journey through that tunnel would have been one of the scariest things I've experienced, but I had to live through not knowing my father, losing my mother, only liking my step-brother Michel, and then having to say goodbye to Papa again. A little darkness, being raised for a month by a big ass wolf, and then having to endure ten years of hell from Camp Jupiter's worst. I would end up being placed in the Second Cohort. That, apparently, was a good thing because it meant I was one below the highest rank. And what Papa said came true. In the year, when I was enduring and showing a bit of clever skill with strategy, not only did I earn some favors from those in my Cohort and from my own sister of the first Cohort, but one night during the summer, after the end of my first year, the voice presented herself to me. "Tch, took you long enough. But I gotta give you credit. This camp isn't for the weak and you managed to survive. Well done."
It was at that moment, I found out that not all the Gods will be your friend. Still, Diana. The goddess who was with me since...well, for as long as I can remember. She acknowledged me. The Goddess of the Hunt. A few years later, on my 14th birthday, she would reward me for making it that far with a two weapons: An archer's bow and a rope so strong that it can even withstand blows from the sharpest iron and steel. I would fuse that rope with my pugio. In my training, my skills with the Rope Knife became so great, I earned the nickname "Gigi Knifeedge" for my swift accuracy.
I never did make centurion or Praetor. A part of me was fucking bummed because that would have been cool, but honestly, that also sounded like a lot of fucking responsibility that I did NOT want. So I was more than content with my ten years of required service and happily retired to New Rome. It was perfect before I officially retired, I spent a summer with Papa. And of course, I got to see Mama again. It was perfection. Three months of just...being able to say my goodbyes. I have used my powers to talk to her. I couldn't ever let go and I won't do that completely, but she's right. One of the last things she told me. "Mi amore, you'll always have me here - nel tuo cuore. In your heart. I'll be with you always." And I understood what she meant. It's time to stop summoning her for nightly chats when training got too hard.
That was hard but I had to accept it. I just had to. To help me make peace with it, Papa gifted me one final thing: a hellhound puppy. A stray from the pack. She was small and just slightly disformed, but she was perfect. Gigi would love and cherish her. As it would happen, Lucia would protect her mother with her life.
This might be the last time I will be with my mama and papa again until I venture to the Underworld for my final send-off. When that will be, who knows? I just know for as long as I can, I will make the most of my new life. At 21, I leave the Underworld, go to New Rome, and hell yeah, be the best roomie my big sis, Sabina could ever ask for! Oh and her Rex just got a new friend!
In direct contrast of her sister, Gigi's relationship with Pluto is supremely more positive and involved. She loves her father and he loves her. She knows he'll always be there for her when she needs him (as much as Pluto can, at least). That's all the comfort that she needs.
Abilities Pertaining to Godly Parent:
🔪 Necromancy — Gigi, being the daughter of Pluto, is able to command the dead. She can take recently passed souls (within 90 hours of passing) and raise them up into inanimate objects such as suits of armor, or simply as skeletons from graves, and she can command them to do what she wants them to. In her Camp Jupiter days, she would use them in battle, on quests, during training, or really in any combat situation; in recent times, however, they have become her slaves.
Cleaning slaves, that is. Her home with Sabina is big. It's a glorified mansion, so it takes a lot of cleaning. That's a lot of time to devote to such a thing and it's time that Gigi simply doesn't have. Thankfully, she and Sabina can summon their own souls and get the job done twice as quickly. #worksmarternotharder
Gigi can summon up to ten if she's focusing, otherwise she five would suffice. And they can be taken out with a focused strike or some middle-of-the-ground spell. 🔪 Umbrakinesis — Darkness has always been in Gigi's life. For as long as she could remember, it's been one of her main comforts. And now, she can command it. She can wield in ways that protect her like wrapping herself in it, concealing her presence from others (only those of the Underworld would be able to detect her or those with a heightened sense of things). She can also use it in offensive means like knives and bolts of darkness. Her preferred method, however, are tendrils of darkness. They spawn from the shadows when she points at a direction. They are thin but deadly and with pointy edges that can pierce flesh and crack marble. When focused, ten can come to her aid but five is at any given moment. In this case, it is concentration that is key. Distract her and they will lose half their effectiveness including sharpness.
🔪 Shadow Travel — There exists an ability among those of the Underworld the ability to open up a door or a road to and from the underworld. Not all are able to use it, but those who are, vary in effectiveness. Some can move hoards of allies through without any issue or even a small battalion of soldiers. Gigi, as unfortunate as it might be for a daughter of Pluto, is not such a case. She can, however, open up a door and provide safe passage for herself and three others, ensuring no harm came to them while she held the path open. Doing this does tire her out for a week, so whenever she decides to venture into the underworld (often to visit her Papa), she makes sure she has nothing planned for a week (unless Pluto wants to send her away for whatever reason).
🔪 Geokinesis — Gigi has shown the ability to move the earth, create stone of black and hurl them at opponents. She can cause fissures in the ground (similiar to the same effect of a minor aftershock of a 4.0 earthquake or lower). Her control isn't absolute like her father's nor catastrophic like other demis of her ilk, but she is quite capable of handling herself with earth. 🔪 Chrimatakinesis (limited) — Because of her father being a god of wealth as well, Gigi is able to manipulate wealth to the extent of being able to tell real money from fake money, barter in shops as long as it relates to cash exchanges, and surprisingly, she's kind of a wiz at math. Go figure, huh?
🔪 Ferrokinesis (limited to precious metals) — As an extension, Gigi can summon rare and precious metals and gemstones from the earth or even turn regular metals into gemstones as long as the properties are similar enough (i.e turning coals into diamonds, corundum into rubies and sapphires). This is noted by her collection of metals and minerals.
🔪 Death Sense — Less of a power and more of a feeling, Gigi has always been able to tell when someone's soul is about pass through the river and into her father's domain. It's been with her for as long as she can remember. It started when she was really young and when her Mama was sick. She could tell her mama's time was coming soon. And because she can't turn it on or off, it's tied directly to her empathy and when it happens - when death comes and takes a life naturally - she feels it in her soul. Deep depression overtakes her and almost makes her catatonic. The side effect of it being the only ability she has that she has zero control over.
🔪 Enhanced Hunting — Gigi is an expert tracker and hunter, knowing where to strike an animal and how to find it should she need to. She even rivals the Huntresses of Diana (of which Diana has stated Gigi has an open invitation should she ever desire it). 🔪 Knifemanship - Gigi knows how to use a knife and knows how to use it well. Given that the knife/pugio is her preferred weapon, she can use it with an absolute mastery of skill. She knows how to use other types of knives, daggers, and even very short swords if given enough time. 🔪 Enhanced Vision - Gigi's ability to see far exceeds that of a normal demigod. It ties in with her ability to hunt and hunt well. She can see nearly two miles ahead of her when she focuses and about a mile ahead of her when she isn't.
Cohort:
Second Cohort.
Position in the Legion:
Never went past seasoned grunt. Gigi wasn't built for that kind of responsiblity.
Fatal Flaw:
Crippling and Isolating Empathy — To sum it up, Gigi hold a deep empathy for life. She feels the weight that the loss of life brings into the world. If it's someone she knows, it's a danger to her own life, but the general loss of life: an animal, a fellow demigod, or even nature itself, she feels it so intensely that it sends her into an emotional catatonic state of depression. One that makes her isolate herself from her friends, from her family, from everyone that wants to help her. It's her version of the manic stage of Bipolar: where she has her highs, she has her lows and the lows happen every time death comes.
Weapons:
🔪 Corda Degli Inferi(Rope of the Underworld) — A highly durable rope made from rendered down stygian iron into a mix of fabric and iron that can easily attach itself to the bottom of any small projectile. In its dormant form, it takes the form of a onyx-colored bracelet with green jewels around it.
🔪 Pugio Rope Knife — Gigi's preferred weapon of choice. It is forged from Imperial Gold. Specifically, she pairs her underworld rope with it to utilize both in the same way of a rope knife, but the difference here is instead of having a hold of the knife and twirling around (which she also does), she launches it similar to Scorpion from Mortal Kombat. Her bracelet acts as the anchor in which it is launched from.
🔪 Stygian Iron Gladius — The perfect fusion of her Roman heritage and underworld ties, Gigi's preferred close-quarters weapon is a gladius. The double-edged nature works in her nature because she trained herself to utilize it with minimal recoil. Unlike the common gladius (and most roman weapons) being made from Imperial Gold, Gigi's Gladius was forged from Stygian Iron, making giving it a black hue with a silver sheen.
Misc Information:
🔪 Not only can Gigi speak fluent Latin due to her Roman heritage, but she speaks fluent Italian (all dialects) thanks to her being born in Italy. As a result of this, as well, Gigi's voice has a deep quality to it, but with an italian accent 🔪 Gigi might have an undiagnosed Bipolar Disorder 🔪 Her favorite colors are crimson red, periwinkle purple, lavender, and black 🔪 Her favorite flowers are orchids and poppys 🔪 She is a big fan of old school romance movies like Cassanova, modern horror like Get Out and Insidious, and pretty much all 80s coming of age movies by John Hughes. Honorable mention to Edge of Seventeen. 🔪 Her favorite genre is "badass female rock", meaning bands like The Pretty Reckless, Halstorm, and Evanescence. She also loves solo artists like Ariana Grande, Rihanna, K. Flay, and Bishop Briggs 🔪 Gigi's happy place is in the forest/woods. Whenever she wants to decompress or just get away from everything, she likes to camp out there for a week.
🔪 Alternatively, she Shadow Travels to the underworld to spend a week with Papa.
🔪 Her love language is spending time with those she loves 🔪 If you want to help her feel better, cook for her. Or let her cook. Honestly, food is another love language regardless. She really loves food and especially pasta. Authentic Venetian pasta is superior to anything else 🔪 Loves to party and socialize with everyone and anyone! Any chance she gets to show off a new fit that she got from the underworld or some trips she made to Milan. Fashion is important to her 🔪 Owns a Yamaha Cruiser Motorcycle that has been outfitted with a Stygian Iron framework, allowing to be used as a catalyst for Shadow Travel. 🔪 Has a year old Hellhound named Lucia. She is very fond of Sabina's Rex. 🔪 Smells like incense, dry soil, agarwood, and wildflowers. 1.) War is a Siren 2.) The Devil is the cooliest 3.) Nyx is best. End of story.
Charles Leclerc | #8B0000 "This world, such as it is, is not tolerable. Therefore I need the moon, or happiness, or immortality, I need something which is perhaps demented, but which is not of this world." —Albert Camus
Name:
Ashton “Ash” Ignatius White
Age:
25 - June 28th - Cancer
Gender:
Male
Sexual Orientation:
Heterosexual
Ethnicity:
Italian-American
Years at Camp Jupiter // New Rome:
14 years in the Legion // 1 years in New Rome
Place of Birth:
Brooklyn, New York
Key Relationships:
Significant Other:
Friends:
Derex Steiner: Former Centurion. Hammer Buddies
Lilith Jade Montgomery: Distant cousin/aunt. Rose through the Cohorts together. Ally.
Enemies:
Siblings:
Noah Jean Hayes: Half-sister
"Yeah, I must be good for something / Yeah, yeah / Oh sinners come down, come gather 'round / Oh sinners come down, yeah-eh-eh / Dancing on cold feet / Marching on cobbled streets / Oh sinners come down, yeah-eh-eh" — Sinners - Barns Country
Appearance
Height: 5 feet, 11 inches.
Hair: Medium length brown, that shines a golden brown when the sun hits it just right.
Eyes: Hazel green
Body Type: Lean and slender, a swimmer’s physique.
Clothing Style: Ashton’s style leans modern and approachable, balancing comfort with a sense of quiet confidence. He gravitates toward sweatshirts, sometimes oversized for a laid-back vibe, other times more fitted for a clean, casual look. Neutral colors like charcoal, grays, and navy form the base of his wardrobe. He favors jeans, slim or straight fits in dark and mid washes, worn just enough to look lived-in without ever appearing sloppy. Paired with his sweatshirts, the denim grounds his outfits, giving them a versatile edge that can shift from a coffee shop meet-up to a night out without much thought. favors sneakers, usually some form of high top basketball shoe.
Body Markings:
Legion tattoo: Consisting of the symbol of Vulcan, SPQR, and the fourteen marks for the years he served.
Semicolon tattoo on his right wrist. Usually hidden underneath a leather wristband or watch.
Multiple small burns and cut scars on his hands and arms.
Personality:
Ashton is a natural ambivert, someone who balances the energy of others with the comfort of solitude. Around friends and companions, his warmth and kindness draw people in, making him approachable and easy to trust. He is often soft spoken, choosing his words with care, and he tends to listen more than he speaks. Still, his cheerfulness brings lightness to the group, and he works hard to maintain a hopeful, optimistic outlook, even when circumstances seem grim. To those who know him well, Ashton’s steady presence is both grounding and encouraging, though he sometimes hides a quiet tension under his smile.
Beneath his friendly exterior, Ashton wrestles with an undercurrent of anxiety. He frequently worries about letting others down or failing to meet expectations he sets for himself, which can make him second-guess his choices. Despite this, his persistence and determination shine through. He refuses to give up on the things that matter to him, tackling challenges with grit and resolve. However, that same intensity can make him short-tempered at moments, especially when he feels unheard, underestimated, or cornered.
Confidence is another defining trait of Ashton, though it can occasionally tip into arrogance. He does not always notice when his determination comes across as stubborn pride, especially if he feels deeply invested in proving a point or pursuing a goal. This aspect of his personality can cause friction, but it also gives him the strength to stand firm, even in the face of doubt or resistance. While Ashton is open to learning and growing, he has to consciously remind himself to step back and listen when his own stubborn need to prove himself begins to cloud his humility.
When the world gets to be too much or too loud, Ashton leans into his more introverted side, often retreating to the forge or his personal spaces when he needs to recharge. He finds solace in focusing on tasks with his hands, channeling his emotions into creative or practical work. Rather than seeking the noise of large crowds, he prefers the intimacy of close-knit groups where he feels truly seen and understood. These safe, personal connections allow him to open up in ways he rarely does around strangers, showing an especially vulnerable and sincere side. Through small circles of trust, his optimism, kindness, and determination shine most clearly, painting a portrait of someone both complex and deeply human.
History:
Trigger Warning: Mentions of Death, Depression, Suicide
Ashton Ignatius White was born in Brooklyn, New York, the son of a mortal woman and the Roman god Vulcan. From the start, life was neither easy nor simple for him. Growing up, he carried the quiet burden of absence, knowing only his mother’s love while sensing that part of his heritage was unspoken and distant. His mother, a woman strong and warm despite her struggles, raised him largely on her own. She encouraged his sense of curiosity, his natural creativity, and his work ethic, even when Ashton was too young to understand the divine weight that ran in his blood. But tragedy struck during a long road trip across the United States, a crash that would end her life and leave Ashton with a hollow grief he would never fully shake. Orphaned and aimless, the boy was thrown into a world that suddenly felt unstable and cruel, his one source of security ripped away.
In the emptiness following his mother’s death, Ashton experienced a dream that felt far more real than anything he'd ever known. Trivia, goddess of crossroads and magic, his distant ancestor, appeared to him with words veiled in prophecy. She marked his destiny with her guidance: a path westward, toward Camp Jupiter, where his powers, lineage, and choices would decide the arc of his life. Clinging to her voice like a lifeline, Ashton followed that strange pull and eventually arrived in New Rome’s domain. His arrival was humble and uncertain, though—without a legacy backing him, without a sponsor or a recommendation, Ashton was assigned to the Fifth Cohort, the place often reserved for misfits and strays, those with tarnished or forgotten pride. Many would have been disheartened, but Ashton resolved to give everything he had to prove his worth.
His determination bore fruit. Through battlefield training, minor quests, and relentless effort, Ashton began climbing the ranks. Opportunities that others might treat as burdens, he grasped with both hands. His skills as a smith, born of Vulcan’s blood, and his mind sharpened by Trivia’s legacy, lent him versatility both on and off the field. Slowly, he was promoted, from the Fifth to the Fourth, and later to the Third Cohort, a progression earned not by favor or luck, but through toil, loyalty, and sacrifice. When one of the Third Centurions stepped down, Ashton was strongly considered for the promotion. With the support of his accomplishments, it was little surprise, yet he turned down the position, knowing he had only one year remaining in his compulsory service. To him, it felt wrong to take on an honor he could not fully commit to, an uncharacteristic moment of restraint from someone often driven to prove himself.
Tragedy soon returned to test him once more. Leading a quest with members of his cohort, Ashton’s leadership was put to the ultimate trial. And the trial broke him. The quest failed, ending in death for those who followed him, and the survivors were none. Ashton was left alive, carrying a scar far deeper than a soldier’s blade or monster’s claw could ever inflict. The survivor's guilt consumed him. He withdrew into himself, spiraling downward, plagued with suicidal thoughts and the crushing belief that his existence was a curse upon others. Feeling tainted and unworthy, he resolved on a self-imposed punishment: four additional years of service in the legion. Not as a way to redeem himself, but as a form of penance, and perhaps an escape. Each day he threw himself into battles, duties, and labors, hoping that one day the strain would either kill him or burn away the weight of his guilt.
The four years passed, and though death never claimed him, the experience carved him into something harder and more weathered. Ashton emerged alive, but deeply changed. Battle-hardened, quieter, and carrying memories that never truly faded, he finally left service to attend New Rome University. There, he sought something beyond quests, battles, and the endless cycle of violence, a chance to learn, to grow, and perhaps to rediscover meaning in the creation and knowledge he once cherished. For the son of Vulcan and the legacy of Trivia, his road remained uncertain, but through fire, loss, and endurance, Ashton had already proven himself tempered like steel, bent, scarred, but not yet broken.
Godly Parent:
Vulcan, God of Fire, Volcanoes, Metalworking, and the Forge
Relationship to Godly Parent:
Ashton’s relationship with Vulcan, his divine father, is one defined more by acknowledgement than intimacy. He doesn’t deny the god’s role in his existence, nor does he resent it, but their bond is marked by distance, like a nod across a crowded room rather than an embrace. Ashton respects Vulcan’s craft and recognizes the spark of that heritage in himself, yet he doesn’t seek validation or guidance from the god. Instead, he moves through the world with a quiet awareness that his father exists, powerful and unreachable, a presence felt more in the weight of legacy than in any personal connection.
Abilities Pertaining to Godly Parent:
Pyrokinesis:
Fire Manipulation: The core ability to generate flames, control their movement and intensity, and shape them into constructs like fireballs, streams, or weapons. Heat Control: Ashton can manipulate heat itself, not just visible flames. This allows for melting objects or raising the temperature of the environment. Defensive Measures: Ashton can create shields of fire to block attacks or use their heat tolerance to absorb or deflect fire-based assaults. He has a natural immunity or high resistance to heat and burns. Advanced Applications: With greater skill, Ashton could use flames for propulsion to achieve short bursts of speed, wreath their body in fire to enhance physical attacks, or even absorb external heat sources to increase their own power.
Thermal Vision: Ashton is able to sense, detect, and see heat waves, signatures, and infrared radiation.
Geokinesis:
Magmakinesis: Ashtron is able to manipulate and control molten rock and metals, and sometimes even the solid forms.
Technokinesis:
Machine Aptitude: Ashton is able to understand how almost anything that is mechanical works from a few cursory glances and inspections, and then promptly utilize or operate such devices and machinery.. Tech Expert: Ashton is able to build almost anything given enough resources, time, and man power. This includes more traditional crafts like smithing.
Legacy:
Trivia, Goddess of Magic, Crossroads, Witchcraft, and Ghosts
Legacy Abilities:
Mystiokinesis: Ashton is able to control the Mist, influencing the minds and memories of mortals.
Umbrakinesis: Ashton is able to control the shadows to a small degree. He is able to make an area darker, or even sometimes hide his presence within.
Shadow Travel: Ashton can travel only short distances. The longer the distance, the harder it is. His current max is 10 miles.
Precognition: Ashton has minor prerogative abilities. He can see 6 to 8 seconds into the future. Primarily triggered in combat or when in danger.
Cohort:
Formerly Third Cohort
Position in the Legion:
Former Legionnaire // New Rome University student
Fatal Flaw:
Loyalty and Low Self-Esteem. Ashton's excessive loyalty is a direct consequence of profound loss, born from the trauma of his mother's sudden death. Losing his only anchor left him adrift and instilled a deep-seated fear of abandonment, compelling him to cling to any new connection with fierce devotion. When he found his place at Camp Jupiter, his cohorts became a surrogate family, and his loyalty to them was absolute and unwavering. This devotion drove him to work tirelessly, earning him promotions, but it also made him vulnerable. He prioritizes the legion and his comrades so completely that he neglects his own well-being, unable to detach from a system that once gave him purpose, even when it began to cost him his spirit.
This loyalty is dangerously intertwined with his low self-esteem, which was cemented by his humble entry into the legion. Arriving at Camp Jupiter without a sponsor and being placed in the Fifth Cohort reinforced his belief that his worth was not inherent but had to be earned through relentless service and sacrifice. The disastrous quest he led served as the ultimate, brutal confirmation of his deepest insecurities, that he was inadequate and a danger to those he cared for. His decision to condemn himself to four more years of service was the grim culmination of these flaws: his low self-worth convinced him he deserved punishment, while his loyalty to the memory of the fallen demanded he pay that price, hoping to be consumed by the very institution he gave everything to serve.
Weapons:
Vesuvius: A Stygian Iron gladius. Hidden as a black iron chain he wears on his right wrist. Blacksmithing Hammer: His favored forging hammer.
Misc Information:
His favorite color is pink, specifically pastel pink.
Can speak fluent Italian and Latin.
Known to chew the insides of his cheeks or fingernails when nervous.
Wears contacts, but has thick, black rimmed glasses in case that he never wears. He would rather go blind.
Is a total lightweight when it comes to alcohol.
Ambidextrous
Has a small side hobby of taking jewelry commissions to make a quick buck. Known to make earrings, rings, necklaces, and more.
His body runs naturally at a higher temperature than normal, causing his extremely high metabolism. He burns through calories and loves to eat.
Gets motion sick quite easily. Has to not be doing anything while in a vehicle.
Deathly afraid of heights to the point he can’t be near windows in hotels above the fourth floor.
Total nerd. Plays card games, TTRPGs like D&D, and reads comics. He keeps up with the weekly releases of new manga chapters.
As a joke, he picked up sleight of hand magic. Turned out to be extremely good at it.
Creates tiny automatons that serve a variety of purposes. Most are the size of golf balls, the largest being softball sized. Think Bakugan
Lewis Pullman | Dark Pumpkin "No man chooses evil because it is evil; he only mistakes it for happiness, the good he seeks." —Mary Shelley
Name:
Victor Shellman
Age:
30
Gender:
Male
Sexual Orientation:
Homosexual
Ethnicity:
Caucasian
Years at Camp Jupiter // New Rome:
10 Years Service; 8 Years in New Rome
Place of Birth:
Great Falls, Montana
Key Relationships:
Nathaniel Day - Son of Janus; Late Husband, eloped just before dying the last year of their service in the Legion.
TBD
TBD
Mary Shellman - Mother, Daughter of Trivia; Estranged due to his mother's current lifestyle
Lawrence Shellman - Half-sibling, Son of Ares; Exiled during his years of service for unknown reasons, died two years after and body recovered. There were no funeral services and his burial was short and private.
⸙ The average soldier, of lithe form and fit body, Victor has the physique to match with a wider upper torso (in other words, a defined chest) and a slimmer lower, feeding into rather non-existent hips. There's notable sinew in his arms and legs, but only really apparent when at work. Victor takes on the appearance of a man gaunt and ready to meld into his own shadow. Therein lies a falsehood and Victor finds ample opportunity within.
Clothing Style:
⸙ Quiet and unassuming, but not lacking in care or planning, Victor's wardrobe appears very much apt for an English professor teaching somewhere along the east coast, hidden in private woodlands and autumnal valleys. Even in a crisp spring or during the summer heat, Victor has an astute love for sweaters, sweater vests, and pea coats. Though, he often finds himself dressed down in greys and blacks, he tends to have a fondness for tans and browns, soft creams and oranges. No turtlenecks, though. They itch too much. A few people have considered Victor to have a 'sleeper build' because he tends to wear loose fitting clothes that kind of make him look gaunter than he actually is. On occasion, he does enjoy a good flannel.
Body Markings:
⸙ Ten lines mark his right forearm, denoting his service with the black mark of his father, the astrological symbol for Mercury, sitting next to it. This would be the only tattoo he'd ever get, but not the last mark on his body, though with years the scars along his torso and back have since faded enough to almost look like stretch marks. There is a particular scar along the tenth line of his tattoo where it looks slightly raised; there seems to always be a perpetual redness around it, despite the thinness of the line. There's nothing else quite of note other than the piercing in his right ear where golden band hangs with the word 'Quiet' etched along the inside in cursive script. He never removes it.
"You'd think a kid straight from Mercury's loins would be a handful, but you're just a delight," Mary Shellman would often say and Victor would simply stare at her. And stare. And stare.
But of course, Victor could not do as other kids had done. They could play with each other and talk of silly things like being a mechanical man or spellcasting witch with a wand. They could tell stories of their siblings or their days filled with mundane whimsy and loving parents.
Victor's stories weren't half as interesting from their standpoint. Because Victor had to grow up a lot sooner than other children. He had learn how to be quiet and vigilant, cautious in all the right ways and reliable to a fault. He had to be caretaker. He had to be independent. Where children of his age were finding out their interests and taking a more carefree approach to life, Victor learned how to clean up after his mother's messes and entertain himself with whatever could be found around a dingy, dirty motel room.
Life forced Victor to grow up fast and in doing so, he solidified who he was rather quickly. Nurtured by a forced hand, Victor ended up a very quietly diligent man who went above and beyond his abilities not for reward or praise but because he needed to and he often did so on his own. He's a man that sees something needs to be done and does it. Does it quietly.
Though this is often met with surprised delight, Victor's learned how to be rather disarming in his social interactions. Usually, this comes with weaponizing 'incompetence' or feigning ignorance. If there's one thing his mother has taught him well, it's how to lie to the authorities, of which he tends to have a stark distrust of. People with too much power often times have no idea how to use it selflessly, an observation he's made on numerous occasions from adolescence to adulthood.
For those he considers peers and friends, Victor is a subtle and easily pleased man that's more than amiable and able to hold a conversation despite his own introverted desires for solitude. For those unable to look beyond his subtle abilities, Victor's a bit of a boring man if a bit nice to look at for a moment. This tends to assist him whenever his desire for pleasantries ends, though it doesn't often work on his equals or folks with greater perception.
While Victor has his quirks and tends to be more of the 'gets approached' rather than 'approaches' type of person, he does his best to be a pleasant person. He does just a bit more to be what he thinks is a good person and, in spite of his occasional feint of apathy, Victor tends to do too much, too often for people he cares about. It feels ingrained into him, at this point. Like a barbed hook stuck too deep in his flesh.
Underneath it all, maybe there's a man who actually enjoys smiling. Who likes sounds like a child when he laughs. Who's definitely not a morning person, but somehow wakes up earlier than everyone else, usually on the couch where he fell asleep. And maybe he would be a morning person if he actually climbed into bed every night. Who enjoys the rain and an open book. Who could recite poetry to the man he loves and tell scary stories to a group of friends who definitely wanted at least an hours worth of sleep. Or maybe watch his mother give him a tarot reading before laying out on the damp grass to watch the stars.
Maybe. Life if full of maybes, Victor finds.
History:
TRIGGER WARNINGS FOR DRUG USE, DEATH, CHILD NEGLECT, AND SELF-HARM [will denote which bullet points have them; if I miss any let me know!]
⤜ Born to Mary Shellman in Great Falls, Montana. Mary, a daughter of Trivia, served her time in the Legion and a few years in New Rome before leaving for the mortal realm. She'd suffered greatly during her time at Camp Jupiter, having been thrust into adulthood in her teens despite wanting to experience more of her life; thrown into 5th Cohort; was the soul survivor of what was supposed to be a 'routine' quest. ⤜ [DRUG & ALCOHOL USE] Upon leaving, Mary lived a nomadic life, able to use her abilities to mask her fading scent from monsters as she wandered the world on a whim and quite a bit of drugs. Begrudged by a life in the Legion and wrecked by horror and trauma, Mary spent most of her time partying and drowning herself in many unsavory concoctions. She was a troubled woman, unable to get the help she needed, especially knowing exactly what she was and what she could do ⤜ [CHILD NEGLECT] At some point, Mary had her first child unknowingly to a god, Ares, who she named Lawrence. Lawrence himself was a troubled boy and had no idea how to deal with the mother he'd been given, often left alone in crumbling motels or left unattended at bars. He lashed out frequently, got into fights at school should Mary ever remember to enroll him, and suffered greatly from severe ADHD, normal for his kind, but exacerbated by a mother ill equipped to handle him. It hadn't taken very long before Mary left him to find his own path. While he found his place at Camp Jupiter, eventually, it, as things do, ended in tragedy. ⤜ While Victor was conceived with the knowledge of who his father was and already having experienced a son—still experiencing a son, Mary was still unable to deal with the all consuming fear that hovered above her daily. She couldn't be sober. She couldn't take care of another child, but she had to. At least this time, Mercury didn't quite leave her to her own devices, but she still denied him much. She had conditions and, however illogical they seemed, Mercury was required to keep to them. He could only offer help from the shadows and without revealing himself to Victor. Her fears were irrational, that a deity would leave a far greater scent on the boy and endanger them both. That she knew what she'd do if there were ever a choice between herself and her son and she wasn't prepared to test that theory. ⤜ [CHILD NEGLECT] Early on in his life, Victor quickly came to the realization that he would have to be the adult in his relationship with his mother. That, despite being far too young to take care of even just himself, he had to be the one to care for his mother. For a child, that quite literally shattered Victor's world and yet he did what he could and he kept doing what he could for far, far too long. Cleaning up after Mary, learning how to use the microwave and eventually the stove and oven, making sure his mother wasn't dead and learning how to read and write despite not being able to attend school as often. ⤜ Without his knowledge, Victor was given many gifts by his father to aid in his and his mother's survival, much of it came in the form of delivered groceries and many nights paid in full wherever they stayed. Occasionally, Mercury would leave a stuffed toy on the stoop of the motel door. In particular, there was a turtle stuffie that Victor grew very attached to and often told stories to when attending to his mother's needs. ⤜ Victor didn't know it at the time, but understands now, since Mary is a child of Trivia, she mostly got by through her manipulation of the Mist. It made navigating the real world a little bit easier, even if she wasn't always lucid. She'd forget sometimes, though, and sometimes Victor would have to scrounge around prior and stockpile and lost money to cover the cost of their stay at whatever motel they'd find themselves in. She'd sometimes use the Mist to allow them to stay at fancier places (usually for Victor's birthday), but she was ever a paranoid woman and feared her use of it for something way above her station might attract unwanted attention. ⤜ There was only ever so much that Mary could do when lucid, but one thing she made sure never to miss every morning was masking her and her son's scents. Though she knew that when the time came, Victor would eventually leave. He'd find out, she knew, and by then her ritual would cease to work on him. Before that could occur, Mary piled her son into a stolen car she'd hotwired the night before and drove from a small town in Nevada to Oakland Hills, California. On the way there, she informed Victor of what was happening, of Camp Jupiter, his father Mercury, and the life he'd be forced to live. Victor remembers her staring at him through the rearview, mouth open, unable to say the words he knew she wanted to. It was too late. And, soon, he'd find it would always be too late. ⤜ Victor's initiation into the camp, his training with Lupa, and the first few years of his newfound life were rather uneventful. At least he had one thing to thank his mother for. If nothing else, Victor was well prepared for the work he they required of him and often times did so without being told otherwise nor saying anything either way. ⤜ What caught Victor off guard in the sudden whirlwind and upheaval of his life wasn't the sudden mysticism of it all nor the quietly growing powers simmering beneath his skin. It was a boy. A boy with short cropped blonde hair and the kind of smile you have to squint to see. For some reason, he found that smile aimed at him again and again and again. Sometimes the world does its best to harden you. For Victor, turmoil felt like normal and this, whatever it was, between him and this boy felt like dropping into a pit of snakes already coiling around his limbs and his body and his heart. ⤜ There are moments in his life that Victor can look back on where often thinks to himself: perhaps that was the person I was meant to be. Life with Nathaniel, who he called 'Quiet' whenever Nathaniel smiled at him (despite being so small, it was always so loud to Victor), felt very much like an epiphany. Like an, "Oh! This is what the world is supposed to look like." Perhaps that's what made losing it all so... harrowing. ⤜ Their tenth year was wholly uneventful. It was routine every day. Training, eating, training, chore work, training, relaxing, maybe some kissing, maybe something else here and there. It was normalcy in a world definitely the opposite. Every day Victor felt his guard slipping, like he could just enjoy this. That after this year, it'd just be the two of them in a tiny villa somewhere in New Rome just enjoying their days. Perhaps there's a valid reason nurses never mention how quiet of a shift it is. ⤜ [DEATH] A quest gone wrong. They had been isolated from the rest of their group, just the two of them. He was bleeding out, dying, and Victor couldn't staunch the flow. Too many wounds. Nathaniel pressed something into his hand then, pale as it was in the moon light. It was solid, colder than Nathaniel's fingers, metallic. "Marry... me, Vic?" there was a pause. Silence. "I don't think I got much time here... y'know," and then a kiss. "Don't ask stupid questions." And then he was gone. ⤜ Sometimes people disappoint in surprising ways. Perhaps it was selfish of him to feel disappointed when they lowered Nathaniel's body into the ground in the plot behind the home that they were supposed to grow old in. Like, "Oh, your husband of two seconds died and now you don't get to have a happy pie life anymore," as if it was just a splinter in his finger. Maybe that's what compartmentalization was or something. Or diminishing? Deluding? It didn't matter with him in the ground. ⤜ [SELF-HARM] His mother told him it wasn't healthy to be alone after a loss that great. She was correct. He still refused company. He refused company for a good, good while. He especially refused company when he'd woke up one morning with a letter on his kitchen counter with a caduceus staff seal gluing it shut. He refused company when he scrapped and scrapped and scrapped at the final line of his tattoo until it bled, until it scarred over, until it bled again. He'd figure it out eventually. Right now, he just needed to blind himself with his own grief. ⤜ It felt like time moved a lot quicker when he had no one to distract him from his thoughts and his duties. He'd attended college just to have something to do that wasn't Legion related. He'd gotten a degree in Ancient Literature with a minor in Creative Writing, attended for his graduate to eventually start teaching at the college. It made ends meet, at least physically. It's what he continued doing for the foreseeable future, meandering along a pitiful existence trying to look for something that might need his attention. Might need him and his ability to move mountains and oceans just to feel like he helped. Feel a bit more like a person. ⤜ Present day, Victor contemplates leaving New Rome to live a nomadic life. There's nothing really stopping him, but there's comfort in the familiar and there's a grave he can't quite leave behind in his backyard, however morbid it is to have your dead husband fertilizing your garden.
Godly Parent:
Mercury, just Mercury.
Relationship to Godly Parent:
There comes a time when a person realizes the root of all their troubles. Their trauma. Their hurts. Their quiet sufferings. Parents are the great arbiters of hope and disappointment. A mixed bag of truths that, as one grows older, it becomes harder and harder to lie about.
"My mother's a deadbeat, but I love her." But I love her. But I love her. But I love her. Over and over again, yet sometimes it's that 'but' that stings the most.
"I don't know my father, but I love him." But I love him. But. But.
Sometimes, a person grows tired of the excuses made in another's stead. Even nine unassuming years doesn't feel enough to mend what wasn't even there to begin with. Victor doesn't know his father. He doesn't really care to. It's not a burning hatred or a simmering rage. It's a simple but poignant apathy.
Perhaps, were he younger, there could've been something there. There could've been talks and stories. There could've been quiet moments beside a fire. Could've beens don't do much in the face of grief. Victor knows it in the avoidance of his mother's gaze not once, but twice. He knows it in the absence the following morning. In the grey toned light of their—of his room.
Even in this, there's still the letter on his kitchen counter. Still there every day, unopened, untouched. Dust on the caduceus seal keeping it shut. Always catching the light from the window. Always catching his eye when he thinks for too long, too hard in the early hours.
Sometimes, Victor thinks, it's a lot easier to project than it is to truly know.
Abilities Pertaining to Godly Parent:
⸙ Thieves' Cant - Messages, codes, languages all unravel to Victor's ears, eyes, and mind whether they be dipped in magic or simple tools of communication. The benefits of being a son of a messenger god of thieves, after all. All the more reason to have a fully stocked library if language has never been a barrier. On the other side of the coin, Victor can also easily speak and communicate in languages and code he has seen or heard. ⸙ Psychopomp - Being that Mercury is technically a chthonic god and psychopomp, Victor, though he cannot travel with them to the underworld, can send off souls to their afterlife. Helpful for hauntings, of which he has done a few, sometimes under the table and without the proper paperwork. However, unlike other children of the more Underworldly Underworld deities (Pluto, Proserpina, etc.), Victor's a bit limited in what he can do with the dead. This is pretty much it and, while he can speak to them during this moment, he cannot really speak to them at will any other time. ⸙ Endurance - It would make sense that a god of Mercury's caliber, his children would also inherit his unimaginable speed (to a degree), but Victor's never been the fastest of his ilk and wouldn't want to be either way. Perhaps it's this disposition that kept any godly quickness from manifesting. What Victor did inherit from his sire was an unimaginable endurance. Victor's stamina may often times seem endless to his peers (though it is quite finite as he is still half mortal) and, while he cannot traverse great distances in little time, he can stay the same sprint speed (that of any top level runner) for at most a week, should he push himself to his absolute limit. ⸙ 'Mundane' Camouflage - An invisibility of some sorts, Victor seems very unassuming to his peers. This ability is actually what first landed him in the 5th cohort. At first glance, Victor seems unbelievably mediocre. He's just kind of there. Nothing special. No greatness or potential. He's simply a regular demigod—forgettable in every way. Folks with a greater perception, however, whether it be enhanced through their lineage or through magical/mystical means are typically able to tell Victor's not actually what he appears to be. He's a bit of a snake in the grass and he quite likes to keep people thinking he's absolutely not worth a second glance. (First glances at Victor are typically met with an immediate lack of impression, but his own colleagues and peers are typically able to look past his 'camo' so to speak. The situation with the augur putting him in 5th cohort was definitely a fluke) ⸙ Lucky Find [Minor] - Victor's never been the type of person to rely on dumb luck, but it does sometimes follow him around. Being the son of the god of merchants and trade has its perks. This is what mostly got him through life with Mary should she ever simply forget to utilize her own abilities. It mostly allows him to find lost things easily and this includes money. In a day, Victor could easily find the equivalent of 5 to 15 dollars or find a small lost item. As a kid, he'd stockpile this money in case of emergency. ⸙ Deal Breaking - While non-magical deals tend to have physical ramifications (usually a punch in the face), magical deals tend to be a little trickier and often come with incredibly fatal and terrifying consequences (selling one's soul, binding a person to servitude, etc.). Victor has the uncouth ability to break magical deals and, if the deal isn't of godly design, he can break another person's deal without invoking the fatal legalities that binds himself or the person he's assisting. It, however, doesn't quite stop the person from getting potentially murdered, BUT if they sold their soul to some nefarious creature they can at least rest knowing they'll not be trapped for eternity. This has come in handy the most out of his abilities, oddly enough. There's an untold amount of people who sign things without reading them first, especially the younger demigods. (This ability is very much dependent on the strength of the contract and, occasionally, how airtight the legalese is. He cannot break contracts of creatures or beings exceptionally more powerful than he is, but he does get a sick satisfaction from punching a bit above his weight, just not way above) ⸙ Locality Tracking - Being the god of travel and roads, Mercury gifted his son, at birth, the ability to know his location exactly. That's all there is to it. It's quite a bit more useful than it seems. ⸙ Directional Sense - What made Victor one of the most useful Legionnaires to have on a quest is his undeniable ability to know where the nearest pathway is, whether it was a highway or a simple desire path made by frequent footfall, Victor knew where it was and where it went. Combined with his self-tracking ability, Victor seems almost impervious to ever being lost. Physically, at least. ⸙ Value Sense - Through touch, Victor could deduce an objects value, typically what it would go for within vicinity of someone willing to buy (if there were none nearby, he'd get an idea of its cost on eBay, though real money currency conversion with ancient money did tend to be somewhat difficult). It made him very annoying to merchants who tried to upsell him cheap knock offs. ⸙ Vehicular Adaptability - Though dependent upon size and complexity, Victor has an uncanny knowledge of how to operate most vehicles he is on, in, or currently riding. Being a somewhat selfish person, Victor tends to keep this ability under wraps simply because he enjoys saying, "Beginner's luck," anytime he miraculously pilots something his ability allows him to. (Vehicles that he cannot pilot are space shuttles, commercial airplanes, military planes, yachts, or cruise ships. He can pilot anything similar to a car and small planes and ships. Fun fact: Victor can expertly ride a unicycle)
Legacy:
Trivia, the three-way Roman Goddess of crossroads, magic, and witchcraft
Legacy Abilities:
⸙ Forager's Luck - It could be argued that an ability of this type might fit a plant based deity's kid more, Victor's specific (preternatural) talent focuses on finding specifically plant and animal-based ingredients suited for alchemy and witchcraft. If needed and when, he knows exactly where to find something should it be within a 5-mile radius. ⸙ Curse Reading - While Victor cannot manipulate curses (or cast/dispel them without the proper ingredients or rituals), Victor can tell whether an object or a person is cursed and with what. If he takes at least a day's worth of focusing, he can tell where a person or object attained their curse if it is within a 30-mile radius. ⸙ Minor Hypnokinesis - Though unable to fully put even a willing person to sleep, Victor can at least aid someone, and even himself, to a bit of restful sleep. Mostly, though, he's able to keep a willing person under restful sleep for as long as they are willing. They usually have to give consent and a timeframe before falling asleep, otherwise he can't do anything.
Cohort:
Former 5th and 3rd Cohorts.
Position in the Legion:
Former Legionnaire
Fatal Flaw:
Old Reliable There is nothing more bitter than the need and desire to put your whole, entire faith into someone who can only ever truly disappoint you. And to keep doing that over and over and over again knowing full well that the only person he can ever rely on is himself. Because people die. People don't know how to take care of themselves. People cannot operate without another person's guiding hand. People close to him cannot seem to do anything but die, lie, or leave. So why should he ever put his life in another person's hands when the people he cares about most either spiral into death or depravity?
Victor can take care of himself, so that he can take care of others. He needs to. He needs to be the one person that doesn't end up disappointing, otherwise how else will they survive?
Weapons:
⸙ Calamus - An Imperial Gold enchanted pugio. It's disguised as a denarius with the image of his father engraved on it. The enchantment allows Victor to transform the dagger within 5-10 seconds of releasing it, allowing him to flick it for a surprise attack. ⸙ Gallus - an Imperial Gold hasta that can be both disguised as a compass with a rooster on the tip of the arrow and a walking stick/cane. It has the uncanny ability to look a lot shorter than it actually is.
Misc Information:
⸙ Still keeps the turtle stuffie which he named "Girsh" as a kid. He keeps it on his bed and, yeah, sleeps with it at night still. ⸙ While he doesn't have regular pets, Victor keeps multiple terrariums (and plants, in general) in his home. He quite likes fungi and has a few mushroom colony terrariums in his office. ⸙ Even though he has no desire (or won't admit to it) to see his father, Victor sometimes writes notes to him that he tosses in the trash or burns. Occasionally, if a bit tipsy, he'll often lean against his balcony and quietly tell Mercury his thoughts. ⸙ His mother gave him a necklace with rhodonite attached to it for healing purposes after the loss of his husband. He keeps it on his nightstand now after having moved it from his foyer to his living room to the bathroom and then to the kitchen. It might not do exactly what it says on the tin, but he knows his mother enchanted it at least with a spell to sooth him whenever he holds it. ⸙ Writes poetry and short stories every few days. ⸙ After some pestering from his students, he holds a book club meeting every Saturday evening at 8 PM. It's currently being held nearby Ceres's Garden as he looks for a more permanent location. ⸙ Despite his personal issues, Victor loves his mother and would do just about anything for her. He kind of understands now the hell she must have gone through. It makes him a hypocrite, but he does truly wish she sought out help. ⸙ Victor doesn't actually know much about his own brother, Lawrence, just that he was 8 years older than him (Mary was 22) and that he died before he was sent to Camp Jupiter. Mary had a private funeral to mourn him; they cremated him at her request and allowed her to keep the ashes. ⸙ Victor isn't a singer, but he does sound mildly pleasant whenever he does sing. It's rare and he likes quieter, more melancholic songs. ⸙ He calls his late husband, Nathaniel, 'Quiet' because any time he'd smile at Victor, he'd shush him and whisper, 'Quiet.' He'd had his reasons but never explained it to Nathaniel. ⸙ Wildflower and Barley by Hozier ⸙ The Moon ⸙ Hermes (as a kid), Hecate (as an adult)
Avan Jogia | #c48686 "Hakuna Matata, it means no worries for the rest of your days." —Timon and Pumba, The Lion King
Name:
Jeremy Rajesh Grover ↳Common nickname: People just call him Grover Common title/Callsign:
Age:
25 | February 20th | Pisces-Aquarius Cusp
Gender:
A very loveable man
Sexual Orientation:
Pansexual - he's a lover all people
Ethnicity:
Indian (Punjabi), Greek (Divine)
Years at New Rome:
7 years - Did his time at Azkaban Camp Half-Blood, retired to New Rome when he was 18
Place of Birth:
🍇 Conceived in LA 🍇 Spent his first decade +1 year living in New Orleans 🍇 Spent the duration of his teen years at Camp Half-Blood in Long Island, New York (ages 11-18) 🍇 Currently lives at New Rome, located somewhere in Oakland Hills, California
Key Relationships:
Many many many people
🍇 Eden Ashford — They both came from Camp Half-Blood and both were raised in the general same crop of Demigods. They became immensely close to one another, becoming the best of friends. Even admitted their love for each other and had a short fling/relationship during her last summer at Camp.
Father listed in Godly Parent section Priya Singh-Grover | 45 | Mother | Actress | FC: Priyanka Choopra George Grover | 50 | Step-Father | Actor-Director-Producer | FC: Bradley Cooper Devi Grover | 20 | Younger Half-Sister | College Student at LSU | FC: Simone Ashley
"The good lord made me what I am and I play the hand I'm dealt, said sometimes the hardest thing to be in this world is just yourself " — Good Lord - Brother Ali
Appearance
Height: 5'10" Hair: Brown with light brown/blonde highlights || wears it in many styles as well as just letting it hang down. It is shoulder length. Eyes: Brown Body Type: Lean Clothing Style: Eccentrically independent. That is the best way to describe Grover's style. But that shouldn't be surprising for a son of Dionysus, who is the king of independence and just being extra. In Grover's case, his extraness comes in the form of bold colors, odd choices in accessories and attire suck as his trademark feather jacket. His large totem-like necklaces he always wears, the beeds around his wrists. Warm colors like orange and red and brown and sometimes even pink. He wears knit beanie caps, has too many pairs of sunglasses for his own good (all of them tinted a dark red violet).
Body Markings: No excessive scarring to note other than a mostly-healed scar on his back.
But he has made many additions and alterations to his body. Including three piercings: helix, lobe, and nose - all right.
Grover has many tattoos including a lotus flower on his right inner-wrist, a cross on his right bicep, a yin-yang symbol on the back of his neck, and grapes on a vine on his stomach.
Personality:
Confident → charming → eccentric → individualistic → tranquil → compassionate → lax → selectively idle and focused → unpredictable → sometimes too empathetic
History:
Jeremy Grover's life has been a series of amazing, if not weird, miracles one after another.
And it all starts with his mother. The ever glamourous and equally unique, Priya. One of Bollywood's most iconic actresses. Her charm carried her through that tough world as a child actress, her edge when she was in her teens, and as it would follow, the overwhelming charm she had propelled her into a successful Hollywood career. But we're getting ahead of ourselves here. Priya, born Priya Singh, she comes from the ever famous Bollywood royalty family, The Singhs and always in that family, pressure to do well is the highest, but Priya never had to worry about that. She always held that calm approach by always knowing she would be fine.
And maybe that's the sort of attitude that drew a certain god of wine and madness to her. See, Priya didn't know who he was when she met him. It wasn't like he knew who she was either. According to what Grover could recall, the meeting was an one-night stand. But one thing she always said is he never hid who he was. He introduced himself to her as Dionysus, but Priya figured he was some artist or actor like her who chose a one name stage name like Beyonce or Cher. She never thought he was the Dionysus, Greek God of Wine and Madness and Theater.
But for one night, Priya had her best night ever. He was charismatic, funny, and even though she knew her Jeremy got his hair from her, she was crazy - almost mad - about the curls.
And she had one night and woke up with a note.
"That was fun, Princess Priya. But I couldn't stay. Had to get back to my camp. You probably won't see me again for another 12 or 13 years. Tell our son about me and when he starts seeing funny letters, don't be alarmed of a goat man. Or woman. They'll help."
She didn't really get it, but Priya laughed it off. Dionysus had always been one for his maddening ways of speaking.
But as sure as she had loved that insane man...God, over a decade later, Priya Singh, who was now Priya Grover, the wife of a co-star she fell in love with, George Grover, was always looking for signs. She now lived in New Orleans and her son had started to show signs of her one-time lover. Not so much in how he looked - his hair was smooth and straight like hers, but she could see a wildness in his eyes. Something she remembered from that man. But then it started to happen. It was in small doses, but whenever Grover was in school (he would be twelve at this point), he started to experience a difficulty of how to read. First it was unable to focus, but he had always been like that so nobody really paid any attention, least of all his parents. He always was lax too, so when his grades went from a high c average to a high d average, disappointment happened but again, nobody really paid any mind.
But then it became more. He started to see symbols. Odd symbols. Symbols that felt familiar to him. His history class was covering Ancient Greek and the Spartan War, so what he saw, what was written on the blackboard about the war, he saw it in ancient Greek lettering and he could understand some of it.
This is when something miraculous happened. His childhood best friend, Raymond, who had always looked out for him, had done just that when a monster of some kind tried attacking Grover when they were walking home from school. A not so small bird...thing, a harpy, went to attack him, but Ray stopped them by jumping high and kicking them with his....goat feet? Hooves? Whatever they were, it allowed them to get to his home and Priya now understood everything Dionysus said in his note. And she had very little time to process, well EVERYTHING because then she understood what needed to happen. Or at least, after Raymond explained he was a Saytr - half goat, half man (goat bottom half) - Grover, Raymond, and with some help by Priya, went to New York and after one final run-in with a harpy but it was scared off by a...man-horse? Centaur. It was a Centaur named Chiron (Grover found this out later).
His time spent at Camp Half-Blood was interesting to say the least. Over the years, he made friends, he found out who he was and what his destiny would be. He was the son of Dionysus...Mister D. The Greek God of Wine who, apparently in a rare moment of freedom that Zeus gave him, let him leave and go wherever he wanted. He ended up choosing LA and that's where he met Priya. His mother told him many times about his father but he just assumed it was someone who wasn't able to stick around. He knew his birth father was someone named Dionysus, but knowing it was the Dionysus made Grover fix how he thought of the man.
There were days where he was angry at him for not being there and then there were days where he talked to Dionysus. Being there, he had the rare opportunity of interacting with him, but Dionysus seemed to have little interest, but the last few years before Grover would age out, Dionysus warmed up to him. They shared conversations, even made some memories together. Dionysus was bound to Camp Half-Blood and couldn't have wine, but every now and then, Grover would help him get a few sips.
Yeah that was a fun time that got Grover mess hall duties for seven season changes.
So basically the remainder of his years there.
Over the years, he met some incredible friends but one that probably was the best one was Eden Ashford. She was a year older than he was, but they had been and remain to be to this day close friends. She's a daughter of Aphrodite, so kinda went hand in hand. She was a demigoddess of love and all that shit and he was one of wine and madness.
He was a little sad that his last year at Camp Half-Blood would be spent without her, but it wouldn't be long. When he turned 18, he too made the venture to New Rome. It was vastly different than anything he could have expected. It was majestic and had so much to offer. He made some friends and might've made a few enemies too, but for the most part, Grover has enjoyed being in New Rome.
For the seven years he's been a New Roman, he's attended a few botany and business classes at NRU, found a nice-sized home with its own greenhouse and also managed to build and open a shop. A cannabis dispencery called "Grover's Glorious Ganja Goodies", a place where he puts his biggest passions of life: weed and talking to people (also white girl music). He has it playing in his store all the time. He grows his own weed that's powerful and has a nice funk to it. He also takes the oil from it and makes baked goodies in case some can't handle the stuff in its natural form.
All in all, Grover likes it at New Rome. Will he ever go back to New Orleans? Maybe. He might leave one day and bring what he has learned to his mortal family. He visits as much as he can and always takes a few weeks off to do just that, but right now, he's happy with his life.
Less than father and son and more occasional drinking buddies and partners-in-crime whenever a little madness needs to visit Camp Half-Blood (just don't tell Chiron).
Abilities Pertaining to Godly Parent:
🍇 Chiorokinesis — As the son of Dionysus, Grover is able to summon, control, grow, and manipulate vines. Though it seems to be limited to grape and strawberry vines, he's been able to extend it to all natural forms of vines.
🍇 Vine Binding — A form of manipulating vines to suffocate someone until they pass out or to simply bind them to a wall so Grover doesn't get annoyed during his madness spiel.
🍇 Madness Manipulation — Being the son of dionysus, Grover is not just capable at inducing and/or curing madness, but seems to be so proficient at it that he becomes an avatar of madness when doing it for too long.
🍇 Induced Madness — Grover is able to, through extended periods of physical touch and the intent of doing so, induce madness into someone. This can take many forms: he can make them hear voices should he want to or simply make them unable to find peace and constantly be in an agitated state (or as a side effect of making them hear voices). 🍇 Curing Madness — Grover can also do the opposite. He can cure the madness in someone with extended touch, but the side effect of this, as it is not a fully mastered power (and never will be) is the madness meter in his head will eventually reach maximum and actually cause madness in him for a temporary amount of time. Usually a full night's sleep or any 8 hour span.
🍇 Alcokinesis — The most used power of his, as it has many uses, Grover can generate alcohol at any given moment's notice (within a reasonable timescale). Wine is easier, of course, but he's learned to apply it into other forms like vodka, tequila, mead, beer, etc.
🍇 Alcohol Transformation — He has the ability to turn anything of a natural form (has to be non-living like a cup or food) into alcohol. Wine is easiest, but other alcohol applies too. 🍇 Alcohol/Drink Conjuration — He can make alcohol appear in an empty cup whenever he wants. Wine is his go to but he also has learned to make Dr. Pepper and cocktails appear.
🍇 Green Thumb — Grover has a magic touch whenever it comes to crops and farming and harvesting and growing his own collection of natural herbs. Balarama gifted him with both a literal green thumb, as well as a metaphorical one. He can't make it happen automatically because the harvest doesn't work like that, but what he can do is guarantee himself the perfect harvest with crops so bountiful that it will feed him for however long he needs it to and a selection of the best weed that will guarantee the greatest and most perfect high.
Former Cabin
Cabin 12, Dionysus
Years of Attendance at Camp Half-Blood
7 years = 7 beads
Fatal Flaw:
Multitasking and Madness— True to his nature of madness and naivity and the generousity and interests of his, Grover can take on too much than his minimal focus can handle. Now this isn't necessarily a bad thing but it can get overwhelming and a thing to understand about this eccentric son of Mister D, when he gets overwhelmed, the madness starts to consume him. He gets erratic instead of eccentric. He hypervenaltes and tends to lose sight of anything. Might even go on a bender for a few days without even realizing just how much of a bender it really is.
In short, too many tasks make Grover exe stop responding.
Weapons:
🍇 The Thyrsus (Or a version of it) — Unclear if it's the same one or simply one Dionysus had made that's appropriate for a Demigod, but regardless, Grover has his own Thyrsus, a staff carved from an enchanted tree. A pinecone sits upon the top of it, colored light pink and tassels of vines hang from the top. 🍇 Shaksal - Unlike the sorta-kinda divine nature of his staff, this item is divine and comes from Balarama. It is, in its sealed form, a simple handle of deep sienna, but when pressure is applied to the side, it meets the desire of Grover. In truth, it is a multi-purposed tool for harvest and farming, for growing the perfect crop. At times it can take the form of a rake, at others a plow, or a shovel, or a hoe. It also hold magical properties that ensure the perfect line drawn.
Misc Information:
🍇 White Girl music is right up his alley. Paramore, Carly Rae Jepsen, Taylor Swift, Michelle Branch - all of them and more are on his playlist so much that whenever he hosts a party (which is often) he throws it into the mix. Sometimes that IS the mix. 🍇 Owns a cannabis shop, which is also his own greenhouse called "Grover's Glorious Ganja Goodies", a shop devoted to the best weed. He grows it himself (and to order), he bakes and makes edibles for those not willing to smoke it, and ensures the price is well worth the high. 🍇 Grover is intensely spiritual. It is not tied to any specific religion because he believes in many religious but stays away from the religious aspect. He practices hinduism, buddhaism, shintoism, Christianity and Catholicism, Paganism - whatever feels like it can give him answers to the questions he seeks. He doesn't limit himself. 🍇 Grover has ADHD, much like most (if not all) Demigods have 🍇 Speaks fluent indian (most dialects), Spanish, Italian, Greek, and some ancient latin (he can understand it though) 🍇 Has a 2-3 hour morning routine for just his looks alone. He takes great pride in it 🍇 His favorite beverage, right next to sweet Greek wine, is Dr. Pepper. OG and Cherry only. 🍇 His green thumb allows him a perfect harvest, so Grover loves to cook (though he isn't as good as the Meatmaster 6000 himself, Rex) 🍇 Laughs at his own madness sometimes (and sometimes it's because of his own madness that he laughs) and this includes while around others, so many think he's a little crazy (and maybe that's a lil true) 🍇 Doesn't like training as much as some of his fellow greeks do, but he enjoys the entertainment held at the Colleseeum (especially when it's a no shirts kind of entertainment. Cheers!) 🍇 Lives in a home, two storied at that with 3 rooms and 3 baths. 🍇 Meditates all the time. It helps relax him and he even works in yoga into it to diversify it. 🍇 Mango, the Bobcat is his pride and joy. She is 4 years old. Mostly harmless. There is also her husband/mate, Pineapple, the Lynx. He is 5. He might bite but unless you attack Grover, he won't do it with purpose. 1.) War is a Siren 2.) The Devil is the cooliest 3.) Nyx is best. End of story.
Danille Rose Russel | 7FFFD4 "“I believe that Magic is Art and Art, whether it be music, writing, sculpture or any other, is literally magic. Art, like any magic, the science of manipulating symbols, words or images, to achieve changes in consciousness… Indeed to cast a spell is simply to manipulate words, to change people’s consciousness" —Alan Moore
Name:
Madalyne Lilian Crane
Age:
22
Gender:
Female
Sexual Orientation:
Bisexual
Ethnicity:
Caucasian
Years at Camp Jupiter // New Rome:
Ten years she has been serving New Rome, and is still currently serving.
Place of Birth:
Salem, Massachusetts
Key Relationships:
Mads is a single pringle.
Friends:
Enemies:
Siblings/Family:
"I've got no hand in matters worldly, I hardly care at all What's going on fails to concern me, Cause I'm locked behind my wall But you know what drives me out Out of my mind It's whatever makes you see, makes you believe And forget about the premonition you need to conceive The images they sell are illusion & dream In other words dishonesty…" — Illusion & Dream - Poets of the Fall - Signs of Life
Appearance
Height: 5'3.
Hair: Light brown, long and straight, smooth and soft. Sometimes she'll have it wavy if she feels like it, her hair is well taken care of.
Eyes: Brown.
Body Type: Athletic
Clothing Style: Madalyne tends to wear shirts, and skirts during the warmer days, and during colder weather seasons she will usually wear sweaters or hoodies as well and long pants. Usually in the color red, or occasionally other bright colors as well. Madalyn will always wear sneakers or boots whenever she is out and about as well.
Body Markings: SPQR Key and Torch, tattoo with ten lines below it on the inside of her right forearm, as well as what looks like a slash scar from an injury during training while at camp.
Personality:
Whenever you first meet Madalyne she is a very caring and loving person and would do whatever it takes to make a friend or family member happy as well. She is someone who always tries to see the good in people and would do anything to try and protect them as well. She isn't one to back down from a fight either especially when it comes to someone who has harmed her or a friend of hers as well. Madalyne is usually pretty stubborn as well to and can be a hardhead to.
But most of the time Madalyne is usually very cheerful and usually likes to joke around and have fun whenever she can, she always give things 100% as well. She likes to also work with others even more so when she is with some of her friends though she does try to avoid getting into trouble with her teachers whenever possible.
History:
Madalyne was born and raised in Salem Massachusetts, her father was a book store owner he met the goddess Trivia when he first opened his little shop, and she was his first customer. They dated each other briefly for a few months before she disappeared, a few months she dropped by gave Madalyne as a baby and told him who she actually was and asked him to raise her. He agreed and started to raise her alone until he remarried to another woman who happened to be a Legacy of Hecate and had gone to Camp Jupiter in her youth as well. As Madalyne grew up, her stepmother teaching her magic, she picked up her magic pretty quickly.
When Madalyne turned eleven years old her step-mother told her about Camp Jupiter and had given her a letter as well to and took her to the Wolf House to be trained by the wolf Goddess Lupa, before her step-mother left she gave Madalyne her gladius that she used during her time at Camp Jupiter and New Rome, given to her by Trivia as well years ago on a quest she had gone on. Madalyne took the training seriously, and was found worthy and the wolf Goddess gave her directions on where Camp Jupiter was and had gone off on her own.
After spending a few days of fighting monsters and traveling by bus, Madalyne finally made it to Camp Jupiter, she presented them her letter from her Step-mother, and was assigned to the Third Cohort. She was a Probatio for her first year, and has since then been a Legionnaire in the Third Cohort.
Godly Parent:
Trivia.
Relationship to Godly Parent:
Madalyne has met her mother Trivia only once in her life when she was younger, Mads has a deep respect for her, but she does not have any formal relationship with her mother either.
Abilities Pertaining to Godly Parent:
Mystiokinesis, Mist Control, Magic, Fire Spells, Protection Spells, Hypnokinesis: Madalyne can enter and manipulate someone's dreams, put people to sleep as well as help recovering memories. Umbrakinesis, Shadow Travel: Madalyne can only shadow travel short distances, and has to have a clear line of sight on the location she is traveling to. She can hide on ones shadow, however the longer she stays in this state the more tired she'll become. Necromancy: Madalyne can only see and communicate with the dead mainly ghosts and spirits.
Legacy:
Ares
Legacy Abilities:
Telumkinesis.
Cohort:
3rd Cohort. (ten years of service in the Third Cohort.)
Position in the Legion:
Legionnaire
Fatal Flaw:
Idealistic.
Weapons:
Gladius & Parma (shield).
Misc Information:
Loves cats
Likes Rock Music
Likes Summer Days
Likes Pizza
Dislikes Cold weather
Dislikes Sports
Video Games
Magic item Gladius Sword enchanted by Trivia, when the user commands it the blade catches on fire.
Hannibal II (Elephant) Echo, Helikei, Minithe, Themise (Nymphs, Volunteers at The Bowl) John Jr (Golden Retriever, Stray) Cassius Gaius Germanicus Agrippa (Cat?, Stray) Herodotus of San Francisco (Maine Coon, Stray) Bob (Potted Plant at Julius’s Pizza awning)
Enemies:
Crushes:
Family: Bobby Withers (Father), Olinoie (Mother)
Appearance:
Height: 5’ 2”
Hair: Black
Eyes: Green
Body Type:
Mike is the pinnacle of a the faun bodybuilder. His belly is somewhat pot, his legs are furry, and his arms have been used to pick plants and only plants for a long, long time. As such, he has the general look of a mortal stoner. That said, Mike is tanned to perfection.
Clothing Style:
Hawaiian or denim shirts and the most airy sweatpants imaginable, at least two sizes too big, Mike exudes the vibe of the absolute hippie. He occasionally wears a red bandana, along with a perpetual set of glasses. While cooking, the faun does don a hair net.
Body Markings: N/A
Personality:
A real chill guy, maybe the most chill, with a great penchant for cooking, foraging, and getting higher than the stars, Mike is maybe the most and least faun you could meet. He has absolutely no compunctions about going on a several hours long walk through the forest, seeing it as a great opportunity to see things, talk to nature, and find a few mushrooms or herbs along the way. He has absolutely no problem listening to someone’s problems, seeing the act of just listening as therapeutic in itself, though that’s not to say that Mike isn’t the sort to not offer a few solutions if he sees them. Animals, that’s something that he absolutely loves and is more than willing to have a good, down-to-earth conversation with should they want one.
History:
Born to Bobby Withers, a near-stereotypical faun, and Olinoie, an Alseid Nymph, Mike’s early life was characteristically not-quite-settled. He ran wild through the forests and groves about New Rome, across the Fields of Mars and into the Berkley Hills, ran wild and camped on his own and slept under the stars. Through this, like any good faun, Mike would learn the earth and plants his own way, learn which were good to eat and which weren’t, and a little fire trailed up to the sky whenever he set about to camp. The little faun spoke to the birds, too, and the deer, and the coyote, talked to them and when it suited, gave bits of his meal away. He would find mushrooms, too, cook these as well, and that lit away a lifelong passion for foraging away.
As he grew older, Mike would grow into the same rut as any self-respecting faun would. He often came home, often came to the little wild gardens that the others tended, and through that came to a grand appreciation for weed and shrooms in a far different way. They’d sit about the little far, passing a joint as the night grew long, and have conversations none of them would remember far afterwards. Mike still foraged, of course, and came to tend to his own little garden as well, tend to it and speak to it and find himself knowing it. He named his plants and talked his day away with them, every now and again believing that they might just talk a little bit back. Of course, like any self-respecting faun would, Mike found himself chasing the nymphs too, and once they turned to trees would sit at the trunk and talk away the day there too, talk about plants or animals and how their personalities were different. Some would turn back, and talk back, and a few flings came here and there.
Eventually, the faun grew the courage to go to New Rome. He went with a blanket roll of mushrooms, both edible and the more fun variety, went from restaurant to pharmacy to the farmer’s market selling them bit by bit. He spoke to the dogs and cats in the street, tamed and stray, as well as the rats who he shared bits of cheese with. Mike wanted to see more, all told, talk to more even if New Rome was strangely divorced from nature in a way that just didn’t jive with him. He spoke to legionnaires off-duty, too, who were surprised to see a faun not start a conversation asking for a few coins, shared a joint with them, talked about the world a spell.
Realizing exactly what it could be, Mike turned a one-off deal into a habit, going to the city at least every month to sell mushrooms, herbs, and weed to various locations here, there. He made as close to friends as one might with a few people, a few dogs, a few cats, and a potted plant hanging from a restaurant’s awning. Mike made friends and, every visit that passed, became a little down by all the other fauns in the city who asked for this, asked for that, were kicked down, were ignored. Sure, they never asked for work, but Mike reasoned they’d never actually been offered anything that could be framed as something other than work. The problem nagged at him for a while, for a good while.
Back in the forests though, Mike had grown to become a respectable faun. He cooked a bit, having bought a big pot from the city with the money saved, cooked and made stews and soups for whoever really asked for a bowl. That, and a willingness to listen and talk and wonder, was apparently enough to earn a reputation. People came to him with issues here or there even when Mike wasn’t cooking, and often he’d invite them for a walk, talking it over as they looked for mushrooms and thyme and mint. Every now and again, one of the New Rome kids would even come to ask a question, talk other a thing with people outside the realm of that city. He didn’t mind it, seeing the results that could come every now and again.
One visit to New Rome though, Mike found himself seeing something he hadn’t seen before: An abandoned building. The edict nailed to the door, which wasn’t quite in the best of shape, talked about failure to abide by city ordinances for fire safety, being over maximum capacity nineteen times, and health inspections that had gone wrong by rodents, and Mike knew that this was something he could really, truly use. Like any self-respecting faun, he immediately began squatting on the site, using his money to begin repairs to the building. Mike invited several strays he knew in too, using them to evict the rodents that had refused a pretty generous offer of him leaving some cheese or something outside the building for them to eat, while on one of his runs out to the forest the faun returned with his cooking pot. Inspectors came after a week of him setting about his work, finding Mike claiming to be an independent contractor cleaning the building up, and weren’t surprised that the owner had been cheap enough to hire a faun of all things. He kept on working, eventually requesting a reinspection for operation as a soup kitchen after a year of work, and impressively enough the building generally passed with Mike on the forms as the building owner. Of course, it was at that point that the previous owner returned - apparently he had been busy getting kicked out of every casino in Las Vegas for card counting - and attempted a legal battle that was swatted down within a month due to squatter’s rights.
Since then, Mike has operated The Bowl pretty reliably, giving the only requirements that any faun who comes in has to bring a bundle of ingredients for the perpetual stew that is always kept running, with the whole operation accepting donations by regular New Rome citizens under the idea that if fauns can get a meal somewhere, they might stop harassing the general public or going through the trash. The idea has met with some limited success. Other employees have generally not been fauns however, as keeping to a schedule has proven highly difficult for that general population, with most being either the most charitable demigods and legacies imaginable or several nymphs who are longtime friends with Mike.
Godly Parent:
Faunus (Pan)
Relationship to Godly Parent:
Mike’s pretty distant to the God of the Wild, and the God of the Wild is pretty distant to him in the literal sense, but when he gets really, really stoned the faun can absolutely swear he can hear Faunus speaking through the flowers and weeds.
Abilities Pertaining to Godly Parent:
Supernatural Detection:
Mike’s hearing and sense of smell is pretty darn good - on the level of a good few animals who need to rely on such to survive. He’s able to detect demigods and monsters by scent, though anything dealing with below-the-surface doesn’t work as well at all. He can also sense natural magics, though that’s generally a vague feeling and not an exact direction.
Divine Communication:
Mike listens to animals and talks to animals. Really it’s quite that simple to him, a natural ability he’s had since he was a little kid, though it’s hard to understate how strange one might find it to see a faun growling or barking at a dog. Mike doesn’t think of that part, because the dog has some cool things to say.
Matter Ingestion:
If anyone had an iron gut, it’s a faun, and if anyone is a faun, it’s Mike. He can eat recyclables, because recycling is good, and he can even eat wood, because not even furniture should be safe from a faun. Mike doesn’t eat most of those though, because generally they still have a use, and he has yet to meet a table he disliked enough to eat it.
Supernatural Speed & Climbing:
He has goat legs, he uses goat legs. He can run and climb like a goat, though there aren’t many good places one needs to run and climb like a goat.
Empathy:
Mike knows how people feel because he feels how people feel. It’s very annoying at times and can only be regarded as a strong vibe.
Wood Magic:
The faun plays the panpipes and, through that, can weave woodland magic into the world. Most fauns use this to make the weed grow faster. Mike uses it to remove mildew while renovating and make Bob at Julia’s happy. The type of song played generally affects the sort of magic that’s produced - for the most part, Mike plays reggae.
Supernatural Longevity:
Fauns age at half the normal rate of humans. Mike attributes this to strong positive waves. He has not been proven wrong.
Reincarnation:
When a faun dies, they turn into plants or trees. Mike has yet to do this.
Cohort:
N/A
Position in the Legion:
N/A
Fatal Flaw:
Brother, What is an Emergency?
As a faun who has lived life in the easy lane, doing things that really tickle his passions and interests, to say that Mike is not used to emergencies is to state the absolute obvious. He’s not used to worrying things and is probably prone to freeze should anything severe happen.
Weapons:
Panpipes
Probably not considered a weapon in the hands of anyone other than a faun, with a panpipes in Mike’s hands he can make vines grasp legs, turn solid ground into mud, and get plants to scream heavy metal. These are highly offensive things.
Mighty Joint
Joints imbued with some mighty strong leaf, with a good enough pair of lungs Mike can produce a heck of a cloud that turns most angry people into folks who have the munchies. He does this recreationally.
Misc Information:
Has adopted Fargo, a coyote.
Has adopted Decius Flavinius Britannicus and Quintus Sentius Britannicus, formerly stray Maine Coons he swears (Potential Bobcats?).
Will absolutely sit in the middle of a garden and just chat with the plants.