Hidden 8 mos ago 7 mos ago Post by Ekreture
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Ekreture

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Of Serenity & Dread


“Men sooner forget the death of their father than the loss of their patrimony” - Niccolò Machiavelli


It is the dawn of the Genian Age, and the minds of men bend now from petty superstition towards things of beauty, wonder, and knowledge. To enlightened thought and poetic edict. Men of science and art tramp about Evorin, spouting wisdom like water from an ancient aqueduct, and new technologies bring the Farwest beyond the flat disc of its quarried past.

And yet, war still rumbles below our feet, angry and bellowing, as empires from beyond our realm clamp down on us like hungry dogs. But times of chaos bring great opportunity. The old houses erode from relevance, while new ones bubble up from below the surface, sprouting like seedlings from sunlight cast beyond the old world's breaking shadow.

Still more find opportunity in perennial war as retinues and militias exhaust quickly. Perhaps your make is that of a mercenary...planting your blood-stained flag on marble ruins built by blood more noble than your own...but who's steel carried far less heft.

Now is a time of spellcraft and webweaving. Now is a time of science and gunshot. Now is a time of serenity and dread!



Introduction

Welcome everybody! I'm Ekreture, and this is Of Serenity & Dread, an advanced NRP set in a high-fantasy world based on 16th century Italy, replete with gunpowder weapons, fantasy races, magic, and Renaissance art. This RP is focused specifically on early modern statecraft and warfare, with two vast empires both pressing in to stake their claims.

We live in the land of Evorin, on the flat disc known as the Farwest, as pictured below:

Evorin


Click the hider below for expanded lore, the creation of which is ongoing:



Technology

Our world is based on the early 16th century. This means arquebuses and early field cannons, as well as caravels and galleons. Much naval warfare was still fought on galleys at this time, as well. While the Italian Wars we're basing our world off of involved the introduction of mass pike and shot formations, where we're at, those are yet to be introduced. That means that, while gunpowder units are not only allowed but encouraged, they can't make up the vast bulk of your army.

Being a high fantasy RP, magic is of course a part of everyday affairs. I can't think of any magical ability or tech that isn't explicitly banned, but if it feels fishy, just ask, and the gms reserve the right to interfere if some magic feels OP. Examples might be a plague that instantly destroys an enemy's army or the like.


Rules

1) No godmodding, metagaming, or controlling another player's characters/faction.
2) No bullying, rudeness, or insulting
3) If conflicts cannot be decided, the GM will intervene. This means both interpersonally and in-game.
4) No hate speech, cultural insensitivity, or racism.
5) Sex is fine, but don't write porn. Any depiction of sex between an adult and a minor will result in an immediate ban and a report to site admins. Please use absolute sensitivity and discretion when depicting or discussing nonconsensual sexual activity. GMs reserve the right to ask you to remove a post for sexual inappropriateness.
6) There are no mandatory post times, but we'll move to the next turn (turns defined below) once a week. You lose your actions if we move to to the next turn and you have actions remaining. If you're flooding the discord without posting anything, you may be muted.
7) Submit a nation sheet to apply. I will privately message you the Discord link once you join.
8) If you're inactive for a whole month without discussing it with the GMs first, we'll find an in-character reason why your lands have been conquered and absorbed into another state, if you're a tier 1 faction, as discussed below. If this happens, you can always come back with yoru same faction moved to tier 2.


How to Play

Okay, so, having played NRPs for a while, I think adding some concrete game mechanics can help things out.

There are three tiers of factions in Evorin.

TIER ONE - REGIONAL POWER: These are city-states and feudal petty kings, claiming expanses of land as well as the estates of the lords who rule them.
TIER TWO - MAJOR FACTION: Noble houses without controlling stakes in States, landed mercenary companies, and large pirate republics. While they don't control vast lands, they have their own estates and armies.
TIER THREE - LANDLESS ADVENTURERS: Small mercenary companies, corsair ships, and the like. A single army reliant on being fed and houses by another faction. Great for new players.

We'll keep adding tier one players until the map is full, but this won't be long. I do highly encourage anyone who'd like to take a tier 2 or 3 faction if they're so inclined.

Each faction controls three main methods of expanding and increasing their power: Estates, Agents, and Forces. There are two resources tied to the former two: wealth and prestige. Each turn (as discussed below) grants a single usable action from each level of your estates and agents to either gain you one of the two resources or upgrade or recruit another agent or estate, or perhaps perform a hostile action against the agents or estates of another. Prestige and Wealth can also be traded to other factions as payment. Additionally, agent and estate agents may interact with the third method of expanding power: Forces.

Estates are business and pieces of land owned by factions and the houses who control them. Estates cost Wealth to buy and upgrade. Every estate can spend an action working on upgrading itself for the equivalent of a single wealth. Unlike agents, estates need usable land to exist on, meaing that you can't just buy a new stronghold for example out of the blue...you'd need to either acquire the empty land it exists on first or retrieve it from another faction. Estates can be level up to 5. There are three categories of Estate.




Agents are notable people loyal to your cause who are able to rapidly influence your standing in Evorin. Each agent may be acquired or leveled up for 2 Prestige. A single character may possess as many levels in as many agent classes as you'd like for a maximum total of 10 levels in a single character, although please place no more than three levels in a single character when first designing your sheets. I've listed possible agent actions for each class, but this is by no means definitive. There are seven classes of agents:








Forces are the armies, navies, and militias at your faction's disposal. Forces simply represent the way in which you divided up your military. They have two resources tied to them: Size and Preparation.

Size is how big a force is. Tier 1 factions start with 10 size points. Tier 2 factions start with 6 size points. Tier 3 factions start with 4 size points. Again, forces only represent how you divide up your military, so, for example, say you start with a Tier 1 faction. You have 10 size points to divide. You might place 2 to garrison a stronghold, 4 into your navy, and 4 into your army. You also might want two armies, or two fleets. The way you divide them is up to you. All fleets and garrisons require a separate force from your army. Settlements and strongholds don't require garrisons in order to function but can be freely occupied by enemies without them.

The following agent and estate types can recruit size points:
-General
-Champion
-Statesman
-Merchant, Polymath, and Archmage on a case by case basis (mercenaries, automatons, summoned beasts, etc)
-Settlement
-Fortress
-Specific Businesses (ie, recruitment offices, magic schools, etc)

Preparations are modifiers you tack onto a Force in battle. There are three types of preparations:

1. Battle Preparations - Unlimited use, expires after 10 turns. Examples: training, weapons, morale boosts, etc.
2. Siege Preparations -
Total siege Preparations in a single force depletes by 1 at the end of every turn. Size points reduce by 20% once siege preparations reach 0. Siege preparations represent food and medicine.
3. Instant Preparations - Single use. When used, has the equivalent of 2 battle preparations for a single battle. Examples: Summoning spell, landmines, etc.

When an agent or estate produces a preparation for a force, a single action may prepare forces of a size equivalent of 5, meaning if you have two forces, one size two and the other size three, and you have your blacksmith prepare new pikes for them, it may cover both forces. If you have a force larger than five, multiple preparations will be necessary to stock the army. You may keep track of your progress in preparing them across multiple turns, if needed.

The following agent types grant an automatic battle preparation for every level if embedded in a Force:

-General (x2)
-Champion
-Infiltrator
-Archmage

Tier 3 Factions start with 6 prestige and 0 wealth. Tier 2 Factions start with 9 prestige and 9 wealth. Tier 1 factions start with 10 prestige and wealth for the state they run and 6 for their personal dynasty. PLEASE KEEP TRACK OF WHAT'S YOUR DYNASTY'S AND WHAT'S THE STATES. State funds can be embezzled in your personal treasury at a 50% penalty, meaning using state funds to buy a shop that'd normally cost you 2 Wealth would instead cost you 3.

As stated earlier, every week we move to the next turn. You can post as much as you want in a given week, but every level of Estate and Agent you have only gets a single turn. For example, if you have a level three Fortress, that fortress gains three total actions. Your King may have one level of general, two of statesman, and one of champion. This grants him one champion action, one general, and two statesmen actions.

You can't just write your actions for the week in a long list...this is still an ARP. Give us a story. Tell us of how the engineers in your fortress installed a new bastion. Be creative. Not everything needs a full story...you can be telling us a larger story of trade negotiations and have your merchant mention to a guard in passing that the new villa's looking beautiful. But it all has to be written into your post. That said, just for everyone's sake, placing a TL;DR at the end of a post giving us the long and short of the actions you took would be pretty sweet.


Nation Sheet

Name:

Keep in mind we're basing it on renaissance Italy.
Flag:

Doesn't need to be an image...can just be a description.
Brief Description & Tier:

Keep in mind "Brief". There's a whole rest of your NS, this is just a logline. Also put what tier your faction is here.
Ambition:

What does your faction want? The largest faction you could possibly have is still a small state under threat by giant empires...world domination isn't an option. Are you run by a wizard seeking enlightenment? A prince seeking vengeance? Or perhaps you just want to survive? All up to you.
Government Type:

Claim:

Use the map. If you don't have a tier 1 faction, just put down your estates if you're tier 2. Tier 1 should also put down the locations of their estates. For tier 3...just tell us where you are.
History:

Go brief, go long. Do what you think is necessary for us to have a proper feel of what you're trying to present. Make sure to talk to other players and your friendly GMs to make sure your properly aligned with the lore and worldbuilding so far.
Military:

Alright, this is another complicated gamified part. So basically, you've gotta rank your different parts of your military. You have the following aspects:
-Infantry
-Ranged (guns, crossbows, mid-ranged spellcasters)
-Navy
-Artillery (cannons, catapults, long ranged spellcasters)
-Shock Troops (Heavy beast units, giants, guerillas)
-Cavalry (horsemen, light beast units)

Take each of them and sort one each into the following (keep in mind that ranking should equal quality times quantity...you can have three amazing cannons and therefore have D tier artillery, or a horde of regular-sized ants and have D Tier infantry):

-S Tier: Best of the best. Unparalled across Evorin.
-A Tier: Really, really good. Still a staple of your army.
-B Tier: Good. Holds their own. Reliable, but unable to win battles on its own.
-C Tier: Slightly below average. A useful part of your army, but by no means a staple.
-D Tier: Bad. Unreliable. Might come in handy in a clinch, but not a meaningful part of your planning.
-F Tier: Either nonexistant or downright embarrassing.

At the cost of 6 Wealth, you can bring any aspect up a single tier in-game. Anyways, in the sheet, while sorting it, also give us descriptions of your military. Unit types, equipment, etc. Hey, it's an NRP, what can I say?
Demographics:

Races, religions, cultures. Talk with other players, as well as your gms. We're also gonna keep a database of races currently in use.
Agents:

Now here's where I wanna see some effort! Tell us all about your characters. They're what's gonna drive the story forward.
Estates:

Estates should have specific names, aside from Businesses. But tell us their stories. The place they hold in their community. Yada yada yada.
Forces:

As discussed above. Feel free to give as much detail to your forces as you want. When first submitting a sheet, you just need to put their sizes, but please keep track of your Preparations down the line.
Relations:

Diplomatic situation. Talk with folks! Figure out where you're at with other factions. Maybe even with rivals within your own faction. You should also talk about your relationship with the major empires at play in Evorin.
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Hidden 8 mos ago 7 mos ago Post by Sigma
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Sigma

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Not done yet, but here's my progress so far, shall add more later :)

Hidden 8 mos ago 7 mos ago Post by Ekreture
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Ekreture

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Hidden 7 mos ago 7 mos ago Post by Durandals
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Durandals

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Sheet is still a work in progress.
Hidden 7 mos ago 7 mos ago Post by Helios
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Helios

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Ye ole double post.
Hidden 7 mos ago 7 mos ago Post by Helios
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Helios

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Hidden 7 mos ago Post by Ekreture
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Ekreture

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@Durandals Approved! Go ahead and move it to the characters tab. You can start posting IC whenever.
Hidden 7 mos ago 7 mos ago Post by Tywell
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Tywell The lying fool

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Hidden 7 mos ago Post by Sigma
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@Tywell Great work! Although I'm sorry to say that the rp has been shuttered. I'm really sorry about that.
Hidden 7 mos ago Post by Tywell
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Tywell The lying fool

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@Sigmawhat do you mean shuttered?
Hidden 7 mos ago Post by Sigma
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Sigma

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@Tywell The RP has been closed due to low player count and is no longer active.
Hidden 7 mos ago Post by Tywell
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Tywell The lying fool

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@Sigmawell darn this had a lot of potential and could have been really fun to play I could tell there was a lot of time put into this.
Hidden 7 mos ago Post by Sigma
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Sorry about that man, and thanks! Ek would no doubt appreciate that comment :)

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