Greetings! I would like to GM a low casual dungeon delve in an almost board game / choose your own adventure style. The first Dungeon shall be set in the haunted wastes, but once we've found our rhythm I'd like this to become a sandbox adventure.
I'm looking for two-three players. I would like the players to work together to solve issues rather then splitting up to start with, and act as a cohesive Party. This will be paramount for survival, particularly at the start of the game. There will be some dice rolling, and initial gear will be generated randomly. Once the game starts, it is up to you to loot goblin your way to greatness and generate income, either by solving Quests or by pilfering it off the local monster population. Note that your character could easily meet a grim or untimely death, and therefore character sheets shall be simplified. The focus shall be on characters coming into their own through their feats IC.
I'm looking for two-three players. I would like the players to work together to solve issues rather then splitting up to start with, and act as a cohesive Party. This will be paramount for survival, particularly at the start of the game. There will be some dice rolling, and initial gear will be generated randomly. Once the game starts, it is up to you to loot goblin your way to greatness and generate income, either by solving Quests or by pilfering it off the local monster population. Note that your character could easily meet a grim or untimely death, and therefore character sheets shall be simplified. The focus shall be on characters coming into their own through their feats IC.